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R-Type Final
View on WikipediaThis article needs additional citations for verification. (January 2017) |
| R-Type Final | |
|---|---|
North American box art | |
| Developer | Irem |
| Publishers |
|
| Producer | Kazuma Kujo |
| Designer | Kazuma Kujo |
| Composer | Yuki Iwai |
| Series | R-Type |
| Platform | PlayStation 2 |
| Release | |
| Genre | Shoot 'em up |
| Mode | Single player |
R-Type Final[a] is a horizontal shooter video game by Irem for the PlayStation 2 video game console. It was planned to be the last mainline game in the R-Type series. However, R-Type Tactics was released for the PlayStation Portable in 2007, and the direct sequel R-Type Final 2 was announced on March 30, 2019,[2] and was released on April 29, 2021.
Story
[edit]Final takes place after several long wars against the Bydo, the main antagonist in the R-Type series. The player's first mission is to investigate a mysterious enemy inside a crashed space colony, the remnants of a large battle codenamed Operation Last Dance, a previous attempt to wipe out the Bydo once and for all. This investigative theme is incorporated throughout the game as each level is considered 'research' on the Bydo and unlocks a gallery of in-universe artwork and additional playable ships. Levels are prefaced with hints of the R-Type universe in the form of poetry.
Eventually the player is tasked with finishing where Operation Last Dance left off, and their success with their task is determined by which route the player takes. The primary route sees the player confront the heart of the Bydo, sacrificing themselves and their ship to destroy it in a last stand. One of the alternate routes turns the player ship into a Bydo, and pits the player against their former allies. The final alternate route sees the player taken to the future to fight against an unrelenting wave of Bydo forces with no way to continue once they die.
Gameplay
[edit]Final provides 101 playable ships, including altered versions of ships appearing in previous R-Type games, together with many original ones. They are unlocked through a branching system accessed via the R Museum, which was originally featured in R-Types. The PlayStation 2's internal clock is incorporated into each ship's development history (shown through a commemorative plaque) when certain in-game tasks are completed. For example, ships unlocked in 2008 will be seen in the game as having been rolled out in 2168.[citation needed]
Reception
[edit]| Aggregator | Score |
|---|---|
| Metacritic | 79/100[3] |
| Publication | Score |
|---|---|
| Edge | 8/10[4] |
| Electronic Gaming Monthly | 8.17/10[5][b] |
| Famitsu | 33/40[6] |
| Game Informer | 6.75/10[7] |
| GameRevolution | B[8] |
| GameSpot | 8.1/10[9] |
| GameSpy | |
| GameZone | 8.1/10[11] |
| IGN | 8.1/10[12] |
| Official U.S. PlayStation Magazine | |
| X-Play | |
| The Village Voice | 8/10[15] |
The game received "generally favorable reviews" according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave it a score of 33 out of 40.[6] GamePro said of the game, "For fans of the genre who thought 2D shooters were phased out to extinction, R-Type Final is a sweet reminder that some types of tried-and-true gameplay never go out of style."[16][c]
In a special edition of Edge, listing their 100 top videogames of all-time, the game was the only horizontal shooter on the list.[17]
Notes
[edit]References
[edit]- ^ Dunham, Jeremy (January 14, 2004). "R-Type Final Official Trailer". IGN. Ziff Davis. Archived from the original on May 15, 2024. Retrieved November 2, 2024.
- ^ Romano, Sal (March 31, 2019). "R-Type Final 2 announced for PS4". Gematsu. Archived from the original on March 24, 2023. Retrieved November 2, 2024.
- ^ a b "R-Type Final". Metacritic. Fandom. Archived from the original on January 3, 2024. Retrieved November 2, 2024.
- ^ Edge staff (October 2003). "R-Type Final [JP Import]". Edge. No. 128. Future Publishing. p. 94.
- ^ MacDonald, Mark; Dudlak, Jonathan; Ricciardi, John (March 2004). "R-Type Final" (PDF). Electronic Gaming Monthly. No. 176. Ziff Davis. p. 119. Archived from the original on March 27, 2004. Retrieved November 3, 2024.
- ^ a b "R-TYPE FINAL". Famitsu (in Japanese). Enterbrain. Archived from the original on August 15, 2019. Retrieved November 2, 2024.
- ^ McNamara, Andy (March 2004). "R-Type Final". Game Informer. No. 131. GameStop. p. 107. Archived from the original on April 18, 2008. Retrieved November 3, 2024.
- ^ Gee, Brian (February 23, 2004). "R-Type Final Review". GameRevolution. CraveOnline. Archived from the original on September 11, 2015. Retrieved November 3, 2024.
- ^ Shoemaker, Brad (January 30, 2004). "R-Type Final Review". GameSpot. Fandom. Archived from the original on August 2, 2021. Retrieved November 2, 2024.
- ^ Turner, Benjamin (February 2, 2004). "GameSpy: R-Type Final". GameSpy. IGN Entertainment. Archived from the original on January 4, 2007. Retrieved November 3, 2024.
- ^ Lafferty, Michael (February 4, 2004). "R-Type Final - PS2 - Review". GameZone. Archived from the original on March 17, 2008. Retrieved November 3, 2024.
- ^ Dunham, Jeremy (January 30, 2004). "R-Type Final". IGN. Ziff Davis. Archived from the original on July 27, 2021. Retrieved November 2, 2024.
- ^ Varanini, Giancarlo (March 2004). "R-Type Final". Official U.S. PlayStation Magazine. No. 78. Ziff Davis. p. 99. Archived from the original on April 14, 2004. Retrieved November 3, 2024.
- ^ Steinberg, Scott (February 10, 2004). "'R-Type Final' (PS2) Review". X-Play. TechTV. Archived from the original on February 11, 2004. Retrieved November 3, 2024.
- ^ Catucci, Nick (February 10, 2004). "An arcade classic, updated for insatiable hardcore heads". The Village Voice. Village Voice, LLC. Archived from the original on March 2, 2004. Retrieved November 2, 2024.
- ^ Weigand, Michael "Major Mike" (April 2004). "R-Type Final" (PDF). GamePro. No. 187. IDG. p. 75. Archived from the original on February 12, 2005. Retrieved November 3, 2024.
- ^ Edge staff. "The 100 Greatest video games". Edge. Future Publishing. p. 32.
External links
[edit]R-Type Final
View on GrokipediaDevelopment and release
Development
In the early 2000s, following the release of R-Type Delta in 1999, Irem decided to develop R-Type Final as the concluding mainline entry in the series, intending it to serve as a comprehensive encapsulation of the franchise's history and mechanics.[4] This choice was driven by producer Kazuma Kujo's vision to create a definitive send-off, avoiding the risk of diminishing returns from further sequels and ensuring the game could stand as a long-lasting tribute to the R-Type legacy.[7] Kujo emphasized in a 2003 interview that the project aimed for a shoot 'em up "you can play for 100 years," prioritizing enduring design over short-term trends.[8] Developer insights from 2003 highlighted the challenges of adapting the arcade-style shoot 'em up formula for console audiences, with a focus on balancing accessibility for newcomers while preserving strategic depth for veterans.[8] The team, led by Kujo, drew from Irem's arcade heritage to expand beyond traditional structures like "3 ships, 8 stages," incorporating branching paths and replay incentives to encourage prolonged engagement without relying on save points, which could undermine tension.[8] This approach addressed console players' preferences for home-based progression, allowing experimentation with varied playstyles over multiple sessions.[8] A core feature of the development was the proliferation of 101 ships, blending original designs with variants drawn from prior R-Type titles and other Irem games to honor the series' evolution.[4] Developers ensured each vessel offered unique visual and functional appeal—such as a test-tube canopy prototype or cloud-inspired fighters—to foster player attachment and replayability, with unlocks tied to cumulative playtime requirements varying by ship, often exceeding 90 minutes, along with other in-game achievements.[8][6] This extensive roster was conceived as a "museum" of the franchise, allowing pilots to curate collections that reflected the Bydo conflict's sprawling narrative.[4] To enhance immersion, the team integrated the PlayStation 2's internal clock into each ship's unlock history, displaying a deployment date offset by 160 years from the system's date on commemorative plaques that personalized the player's experience with real-world timestamps.[4][9] Technical hurdles arose in implementing vast customization without overwhelming users, including 10 missile types, 10 bit types, 84 cannon types, and 53 Force types, many homaging weapons from Irem's catalog like Image Fight.[4] Early prototypes struggled with Force controls, initially planned for three buttons but simplified to two with joystick inputs as a workaround, while ensuring combinatorial options remained intuitive through a hangar-based interface.[8] Despite occasional performance issues like slowdown, the developers prioritized content depth to make customization a rewarding, non-essential layer for core gameplay.[4]Release
R-Type Final was released in Japan on July 17, 2003, developed and published by Irem for the PlayStation 2.[10] The game launched in North America on February 3, 2004, published by Eidos Interactive under license from Irem, followed by a European release on March 26, 2004, published by Metro3D.[10] The title was exclusive to the PlayStation 2 at launch, with no contemporary ports or remasters, taking advantage of the console's capabilities to deliver enhanced 3D-rendered visuals and detailed ship models.[1] Promotional efforts positioned R-Type Final as the conclusive chapter in the long-running series, featuring advertisements and previews that emphasized its over 100 playable ships—many drawing from earlier entries—and nostalgic references to classic Irem titles.[11] Designed as a self-contained experience, the game included no expansions or downloadable content, offering a comprehensive package with unlockable elements accessible through in-game achievements from the outset.[12]Gameplay
Core mechanics
R-Type Final is a horizontal scrolling shoot 'em up in which players control a fighter ship navigating from left to right through enemy-infested levels, requiring precise maneuvering to dodge projectiles and obstacles while engaging in combat. The core loop emphasizes pattern recognition and timing, particularly during boss encounters that feature multi-phase attacks and weak points demanding strategic positioning.[13][14] Central to the gameplay is the power-up system, where players collect orbs to acquire and upgrade the Force pod—a versatile orb that attaches to the front or rear of the ship for enhanced firepower and shielding against one hit, or detaches to operate independently for targeted attacks. The Force can be equipped with various directional pods, such as laser emitters or missile launchers, allowing for flexible offensive strategies like forward barrages or rear defense.[13][15][4] The Wave Cannon serves as a powerful special attack, charged by holding the fire button during sustained shooting to build energy for a devastating screen-clearing blast or area-effect explosion, with upgrades reducing charge time and increasing damage output based on collected power-ups. Complementing this are the Bit and missile systems: Bits are orbiting satellites that provide homing shots and additional shielding, positioning above or below the ship to intercept threats, while missiles deliver secondary attacks like heat-seekers or depth charges for handling clustered enemies.[13][15] Progression occurs across seven main stages filled with environmental hazards, such as shifting liquids, debris fields, or collapsing structures that demand adaptive piloting. Some areas feature branching paths, unlocked by specific actions like interacting with boss components or achieving performance thresholds, leading to variant level layouts with altered terrains—ranging from arid deserts to frozen underwater zones—resulting in around 16 unique stage variants overall. Difficulty scales with ship selection, as each vessel's inherent stats influence mobility, firepower, and survivability, encouraging experimentation to balance risk and reward.[13][14][4][16]Ships and equipment
R-Type Final features a roster of 101 playable ships, encompassing staples from the R-series such as the R-9 and variants of the R-11, alongside numerous original designs created specifically for the game.[6][9] Each ship possesses distinct base statistics that influence core attributes like speed, firepower output, and durability, allowing players to select vessels suited to different tactical preferences, from agile interceptors to heavily armored gunships.[17] These base stats form the foundation upon which players build customized loadouts, encouraging strategic depth through experimentation with the game's extensive equipment system. The customization mechanic enables players to mix and match components across four primary categories: cannons for the main weapon, Force pods as detachable support units, missiles for secondary projectiles, and bits as orbiting defensive/offensive aides. There are 84 distinct cannon types, ranging from piercing beam weapons that can chain through multiple enemies to explosive rounds optimized for area denial and crowd control.[17] Force pods offer 53 variants, which can be deployed forward or backward from the ship to extend attack range or provide shielding, with options like directional lasers or homing tendrils that adapt to enemy formations. Missiles include 10 types, such as homing variants that track agile foes or spread shots for saturating clustered targets, while bits feature 12 configurations, including shield-types that block incoming fire and directional ones that amplify firepower in specific arcs.[18][19] These loadouts profoundly alter gameplay strategy, as combinations can shift a ship's role from precision striking—using beam cannons and homing missiles—to defensive survival with shield bits and protective Force units. For instance, a beam-focused setup excels at penetrating armored bosses, while explosive options handle swarms of smaller Bydo organisms more effectively.[20] Equipped items are visually represented in the game's 3D models, with custom parts dynamically appearing on the ship during gameplay, accompanied by distinct audio cues like unique firing sounds for different cannons, enhancing immersion and feedback.[17] The design emphasizes balance, ensuring no single ship or equipment combination overwhelmingly dominates, which promotes replayability and the exploration of the full roster to adapt to the game's branching stages (with around 16 unique variants) and variable enemy patterns.[6][20]R Museum and unlocks
The R Museum serves as the central meta-game hub in R-Type Final, presenting a comprehensive gallery of all 101 playable ships arranged in a branching evolutionary tree that reflects the game's lore of spacecraft development from 2164 to 2180.[6] Initially, the museum displays empty pedestals for each vessel, which fill upon unlocking with detailed 3D models allowing 360-degree rotation, accompanying lore entries detailing the ship's fictional history and design inspirations, and performance statistics accrued from player usage.[21] This mode encourages exploration of the collection outside of active gameplay, fostering a sense of progression as players gradually populate the museum through single-player achievements saved persistently to the PlayStation 2 memory card, with no online connectivity or multiplayer elements involved.[21] Ship unlocks operate via an intricate branching tree system, where acquiring new vessels requires fulfilling specific conditions such as completing designated stages on particular difficulties, accumulating flight time with prerequisite ships, or entering hidden passwords, thereby promoting replayability across the game's branching stages (with around 16 unique variants) and multiple routes.[21] For instance, unlocking a ship in one lineage, such as derivatives of the iconic R-9 series, may branch into Bydo-infused hybrids or experimental models, with some hidden ships demanding precise route selections or clears on higher difficulties to reveal.[6] Once unlocked, ships become selectable for future playthroughs and can be customized with modular parts in a separate menu, enhancing tactical variety without altering the core acquisition process.[6] A unique feature integrates the PlayStation 2's internal clock into the R Museum, displaying in-game dates as the system date plus 160 years.[9] Full completion of the unlock tree, encompassing all 101 ships and related objectives like mode clears, triggers an achievement-like reward in the form of 32 additional gallery images depicting concept art and production notes, solidifying the museum as a capstone for dedicated players.[20]Plot
Story overview
R-Type Final is set in a post-war timeline within the R-Type universe, where humanity has secured an uneasy peace after decades of conflict with the bio-organic Bydo Empire. The narrative begins with the discovery of anomalies originating from a crashed space colony, the remnants of a failed counter-attack against the Bydo. As part of this investigation, the player assumes the role of an elite R-Type pilot tasked with exploring the colony and confronting emerging threats, gradually uncovering traces of dormant Bydo technology that hint at the empire's resurgence.[22] This mission evolves into "Operation Last Dance," humanity's desperate final offensive to eradicate the Bydo once and for all, framed as a high-stakes culmination of the series' ongoing struggle. Through environmental details and in-game ship logs, the story emphasizes themes of sacrifice and the cyclical nature of conflict, portraying the Bydo not merely as invaders but as an evolving force born from human experimentation gone awry. The pilot's journey reflects broader motifs of evolution, where both humanity and the Bydo adapt in a perpetual loop of destruction and rebirth.[13][14] The plot integrates numerous callbacks to earlier R-Type installments, featuring reimagined iconic bosses and events that reinforce the lore's continuity and pay homage to the franchise's history. Ship selection introduces subtle non-linear elements, as each vessel's unlockable backstory provides contextual framing for the pilot's role in the larger narrative, enhancing the sense of a personalized yet interconnected saga.[14]Endings
R-Type Final features three canonical endings, each accessed through distinct paths in the game's branching structure and tied to specific confrontations in the final stages (F-A, F-B, and F-C). These endings provide varied resolutions to the ongoing conflict with the Bydo, emphasizing themes of sacrifice, corruption, and temporal displacement. They were designed by developer Irem to offer multiple narrative closures for the series, reflecting the game's position as the intended finale to the R-Type saga.[4] The first ending, known as the Sacrifice ending (F-A), depicts the pilot's heroic destruction of the Bydo core using the Final Wave Cannon, at the cost of their own life in a suicide mission. This outcome underscores the pilot's selflessness in eradicating the threat, with the stage unfolding in a virtual reality-like grid environment filled with the core's defenses. Visually, the cutscene shows the explosion engulfing the ship, accompanied by an epilogue highlighting humanity's potential rebirth free from the Bydo. Audio features intense orchestral swells building to a triumphant yet somber resolution, including a credits theme performed by Blue Man Group in the North American version. It is unlocked through a standard playthrough without altering the Level 5 boss encounter significantly. This ending alters series canon by suggesting a definitive victory, though at great personal expense.[4][23][6] In the Transformation ending (F-B), prolonged exposure to Bydo forces mutates the pilot into a hybrid entity, leading them to turn against humanity in a twisted betrayal. The stage revisits familiar locales like the Metropolis Quietus under a summer night sky, where the player commands a Bydo-infused vessel battling R-Type fighters, including the iconic R-9A Arrowhead. The cutscene epilogue portrays the corrupted pilot's ongoing rampage, implying the Bydo threat persists through internal corruption. Audio elements include eerie, dissonant tones evoking mutation and conflict, culminating in a haunting credits sequence. This requires specific ship selections and route choices that lead to the Level 6.1 variant. Thematically, it challenges canon interpretations by portraying the pilot as the new antagonist, extending the saga's cycle of invasion.[4][6] The Future Battle ending (F-C) transports the pilot to a time-displaced war in a post-2185 era, engaging in a relentless assault against an overwhelming Bydo armada across centuries without respite. Lacking a traditional boss, the stage spans vast cosmic expanses, testing endurance through waves of enemies like battleships and organic horrors, ending with the ship cruising into the 26th century. The epilogue cutscene visualizes a star-filled void symbolizing uncertain futures, with audio comprising escalating electronic pulses and ambient space sounds for a sense of infinite struggle. Accessed via high-difficulty runs or near-complete ship collections that enable the Level 6.2 path, it ties into the series' clock motif by suggesting time manipulation as a key to the Bydo origin. This ending provides thematic closure by resolving the Bydo conflict through perpetual vigilance rather than outright elimination, influencing later interpretations of the franchise's timeline.[4][6]Reception and legacy
Critical reception
R-Type Final received generally favorable reviews upon its launch, with critics praising its depth, replayability, and innovative features while noting its challenging nature as a potential barrier for some players. The game holds a Metacritic aggregate score of 79/100 based on 50 Western critic reviews, reflecting broad appreciation for its faithful recreation of the series' arcade roots alongside modern enhancements.[24] In Japan, Famitsu awarded it a score of 33 out of 40, highlighting the extensive ship variety—over 100 customizable fighters—as a high point in the franchise's history. Western outlets echoed this sentiment, with Edge magazine acclaiming it as one of the best shoot 'em ups on PlayStation 2 for its innovative customization options and adherence to classic R-Type mechanics. GameSpot commended the game's replayability through branching stage paths, unlockable equipment, and strategic depth in ship loadouts, noting that the 101 available ships each offer unique force pods, lasers, and missiles that encourage experimentation.[13] Critics frequently pointed to the steep difficulty curve as a drawback, with normal and higher settings demanding precise memorization of enemy patterns and bullet hell sequences that could alienate casual players. Some reviews also mentioned occasional control frustrations during intense boss fights, where screen slowdown in busy sections disrupted the otherwise smooth 60 FPS experience. Unique elements like the R Museum—a comprehensive unlock system tying ship acquisition to play history and the console's internal clock for time-based progression—were lauded as fresh approaches to shoot 'em up advancement, adding layers of discovery beyond traditional scoring. IGN described these features as revolutionary updates that revitalize the genre while preserving the thrilling core gameplay.[25]Commercial performance and legacy
R-Type Final achieved modest commercial success upon its PlayStation 2 release, serving as a niche hit among shoot 'em up enthusiasts during a period when the genre struggled for mainstream attention and Irem was shifting away from arcade and console development.[14] While exact sales figures have not been publicly disclosed, the game's appeal to dedicated fans was evident in its enduring resale value and community engagement, bolstered by positive critical reception averaging 79 on Metacritic.[24] Irem's broader decline, marked by a pivot toward pachinko machines and a contraction of its video game operations in the mid-2000s, underscored the challenging market conditions for traditional arcade-style titles like R-Type Final.[3] Despite this, the game preserved the studio's legacy through widespread fan acclaim, acting as a comprehensive farewell that celebrated the entire R-Type series with its vast array of 101 customizable ships and modular equipment options.[14] The title's innovative ship customization system significantly influenced the shoot 'em up genre, popularizing deep progression mechanics and personalization features that encouraged replayability and strategic depth in subsequent games.[14] This legacy extended directly to R-Type Final 2, released in 2021 by Granzella—a studio founded by former Irem developers—which built upon the original's modular equipment and Force systems while advancing the narrative timeline from the 2183 events and multiple endings of R-Type Final.[3] It was further expanded in 2023 with R-Type Final 3 Evolved, an enhanced version featuring Unreal Engine 5 visuals, additional stages, and multiplayer support.[26] As of 2025, R-Type Final maintains modern relevance through compatibility with PlayStation 2 emulators like PCSX2, allowing access on contemporary hardware, and its frequent citations in shmup histories as the definitive capstone to Irem's influential series, even without official ports to newer platforms.[27]References
- https://strategywiki.org/wiki/R-Type/Gameplay
