R-Type II
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R-Type II

R-Type II is a 1989 horizontally scrolling shooter video game developed and published by Irem for arcades. It is the sequel to 1987's R-Type, and the second game in the R-Type series.

The player controls a ship called the R-9C, which is an improved version of its predecessor game's ship, the R-9. The ship's design was changed slightly, and the Wave Cannon is given a new charge level. Two new types of weapons (the Search Laser and Shotgun Laser) were added, bringing the total number of weapon types up to five. A new anti-ground unit bomb was added to the missile inventory.

Though the number of levels was decreased from the previous game, the number of enemies, their durability, and the number of bullets they shoot were greatly increased. Enemy movements and terrain were also made trickier, bringing the game's difficulty up considerably. The same revival system is used as in R-Type, where the player is brought back to a checkpoint whenever their ship is destroyed.

The game consists of six levels. Though an ending screen is displayed after the player finishes all of the levels once through, the game's true ending is only displayed after the player completes the levels a second time under increased difficulty. The game starts off in a ruined Bydo base, and continues through a giant cave where waterfalls can prevent the ship from progressing. The player battles several huge battleships in the third level, and the terrain constantly shifts around during the fourth and fifth levels. The final level takes place on the Bydo home planet, where the alien organisms are cloned and mass-produced.

R-Type II did not receive any home console ports until 1998, after it had become a retro game; R-Type II for the PC Engine is actually the second half of the original R-Type, while Super R-Type, released in 1991 for the Super Nintendo Entertainment System, is only a semi-port of R-Type II. About half of the levels in Super R-Type were newly created, but some are arranged versions of the levels in R-Type II. The game was released for the Wii Virtual Console on January 29, 2008.[citation needed]

R-Type II for the Amiga is a downgraded though faithful conversion of the original arcade game. It was positively received by magazine critics of the time garnering praise for its accuracy.[citation needed] It was converted by Arc Developments and the graphics were hand-created pixel-by-pixel by in-house graphic artist Jon Harrison.[citation needed] It is missing all the new weapons (search laser, shotgun laser, scatter bomb) and the helper bits have no firing capability. The same goes for the Atari ST version, which misses much gfx and any parallax, but the gameplay and level design remain as faithful to the original as the Amiga version.

The game was also ported to the Game Boy, but the limitations of the hardware caused the content to be changed considerably. The Game Boy version contains only 5 levels, and some of the boss names were changed as well.

The game is coupled with its forerunner in R-Types, which was released for the PlayStation in 1998. This was followed by downloadable releases for the PlayStation Portable and PlayStation 3 over the PlayStation Network. R-Types includes a new opening and ending movie animation, along with "R's Library", which documents some of the game's design settings. A promotional movie for R-Type Delta is included in this release.

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