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R-Type Tactics
R-Type Tactics
from Wikipedia
R-Type Tactics
North American cover art
DeveloperIrem
Publishers
PlatformPlayStation Portable
Release
  • JP: September 20, 2007
  • NA: May 6, 2008
  • PAL: September 26, 2008
GenreTurn-based strategy
ModesSingle-player, multiplayer

R-Type Tactics (アール・タイプ タクティクス, Āru Taipu Takutikusu), known in North America as R-Type Command, is a turn-based strategy/tactical role-playing game released in 2007 in Japan, and 2008 in North America and Europe for PlayStation Portable. The main part of the game consists of two consecutive campaigns, in which the player controls first the forces of Earth, then the Bydo Empire. The gameplay is structured as a typical mission-based tactical role-playing game, but retains many of the specific traits of the R-Type series. The game also supports multiplayer combat via Wi-Fi.

The game received mixed reviews from critics. A sequel, R-Type Tactics II: Operation Bitter Chocolate, was released in 2009 exclusively in Japan. A remake of both games, R-Type Tactics I • II Cosmos, is in development at Granzella. It's set to be released in Q4 2025 for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S.[1]

Gameplay

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R-Type Tactics has 58 levels, through which the player navigates an army of R-Type space fighters and support units, fighting the enemy forces of the Bydo.

R-Type Tactics screenshot

The side-scrolling nature of the R-Type series is preserved in R-Type Tactics. Most levels are structured as in a side-scrolling shooter, with the player's units and the objective on opposite sides of the field. Units cannot change facing, which has an important impact on gameplay, as certain attacks can only be performed in one direction. Like other turn-based strategy games, the playing field is also divided into hexagons with varying effects.

Units

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R-Type Tactics features the opposing armies of the Earth Space Corps and the Bydo. The player can access more than 100 different units, including many of the R-series fighters from the other R-Type games. Each fighter has unique abilities such as sub-space movement and a distinct set of attacks. During the game, the player acquires abilities enabling new units and upgrades to existing units to be purchased for their army. Furthermore, new units can be acquired by capturing certain objectives in levels, such as derelict space stations and starbases.

Support units range from large carrier ships to maintenance units as well as the Force units, well known from other games in the R-Type series.

Force units can either be controlled separately or they can be attached to the R-series fighters. Attached Forces function as a unidirectional shield while providing the fighter with stronger attacks. When not attached, a Force is an independent unit that can be used as a tank.

As in other R-Type titles, the TP-02C POW armor functions as a supply unit. It is also used for capturing in-game locations such as space stations.

The Rr2o-3 has a similar function to the TP-02C but has the added ability to repair friendly units or to mine asteroids for minerals called Solonium, Etherium, and Bydogen which are needed in the production of new units, especially Forces. Certain units on the human side can also extract Bydogen from Bydo units.

Plot

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The game's narrative is viewed from the perspective of the player-character, who's an officer in Earth's defense forces, called the Space Corps, in the year MC 0065. Various entries in a journal also flesh out the plot.

  • Space Corps

In the initial single-player campaign, the player is freshly commissioned into the Space Corps, which is steadily losing engagements against an alien race called the Bydo. After completing initial training, the player is ordered to investigate an outpost in Mars that has reportedly lost contact. As the Space Corps fleet advances outside the Solar System, the player is able to recruit more pilots. Through a warp-gate station outside Pluto, the player's fleet travels through a hyperspace warp called the Tesseract to the Bydo's star system.

In the final battle located in the Bydo homeworld, the player encounters remains of Space Corps ships that were defeated in previous campaigns. The player eventually defeats the Bydo's core but it is a Pyrrhic victory, as the core opens a black hole that grapples the entire fleet and assimilates them in a large surge of slime. Completing this campaign would unlock the Bydo campaign.

  • Bydo Empire

As the Bydo campaign begins, the player-character awakens from a deep slumber, now absorbed as one of the aliens. As the player fights their way out of the Bydo star system, this time against their old comrades in the Space Corps, they begin to further understand the origins of the Bydo.

However, despite fighting all the way to Earth and defeating the Space Corps' home defense forces, the player-character is forced to admit that despite being from Earth, the fact that they are in a Bydo fleet means they are no longer welcome. The ending video shows the Bydo forces escaping Earth in the midst of a fierce Space Corps counterattack.

Release

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Demo version

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A demo version was included with Famitsu PSP Vol.8. It includes Mission A-1, A-2, B stages. In addition, a demo is available for download on the NTSC-U region on the PlayStation Network.

Full version

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The Japanese version was released on September 26, 2007.

Pre-orders for the North American version of the game featured a small black pre-painted gashapon model of the R-9A Arrowhead fighter which required some assembly. Made by gashapon company Yujin, the kit had the fighter itself, the Force system and bits, plus a display stand.[2]

Toys

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Toy manufacturer A-Label also released standard and black versions of the R-9A Arrowhead as part of its "Madou Gokin" line. Only 2,000 copies of the standard version were produced, while a Benables custom red version is also available. An Rwf-9D Shooting Star fighter was released in March 2011.

Reception

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The game received average reviews according to the review aggregation website Metacritic.[3] At the high end, Destructoid said that the learning curve is not that steep and the various R-Type homages are a plus, while the loss of a reconnaissance unit could make or break the game.[5] GameSpot's review contributed to the game offering a chance to play massive fleets but the loading times and the repetitive cutscenes were a drag.[11] In Japan, Famitsu gave it a score of 31 out of 40.[8]

Sequel

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A sequel, R-Type Tactics II: Operation Bitter Chocolate, was released for the PSP and PSPgo on December 10, 2009 in Japan in both retail and download forms.[18]

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
R-Type Tactics is a in the R-Type franchise, where players command fleets of spacecraft in strategic battles against alien forces known as the Bydo. Developed by and released for the in on September 20, 2007, it was localized and published in by on May 6, 2008, under the title R-Type Command, and in on September 26, 2008. The game shifts the series' traditional side-scrolling gameplay into a tactical format, emphasizing unit deployment, movement on a grid-based map, and across branching campaigns. Set in the R-Type universe, the story follows a desperate war where humanity's launches expeditions into Bydo territory after initial assaults fail, with players assuming the role of a leading an armada through perilous missions. Gameplay involves turn-based commands for over 100 unique ship types, including iconic R-Type fighters like the R-9, allowing players to capture and utilize enemy units while navigating side-scrolling levels with obstacles and environmental hazards. The title supports ad-hoc multiplayer for competitive battles and features multiple difficulty levels to cater to both newcomers and series veterans. Upon release, R-Type Tactics received mixed to positive reviews, praised for its innovative blend of strategy and R-Type lore but criticized for slow pacing and lengthy load times on the PSP hardware. It holds a Metascore of 69 based on 29 critic reviews and a user score of 7.8, highlighting its appeal to tactical RPG enthusiasts despite some frustrations with the deliberate combat tempo. The game spawned a , R-Type Tactics II: Operation Bitter Chocolate, in 2009, expanding on its mechanics with more units and story branches. In 2022, a remastered compilation titled R-Type Tactics I・II Cosmos was announced for release in 2026 on , , , PC, and , marking the first Western release of the sequel.

Gameplay

Core Mechanics

R-Type Tactics is a turn-based strategy game that reimagines the classic side-scrolling shooter formula of the R-Type series through tactical fleet command. Players assume the role of a fleet commander, deploying and managing units across a hexagonal grid viewed from a side-scrolling perspective, where battles unfold in a left-to-right progression reminiscent of the original games. Each mission operates on a strict turn limit, typically around 35 turns, requiring careful planning to achieve objectives such as destroying enemy forces or reaching designated points while conserving resources. Core gameplay revolves around unit selection, movement, and action phases executed sequentially for each unit in a player's fleet. Units include diverse types such as agile fighters for quick strikes, slow but powerful bombers equipped with long-range missiles like the Balmung nuclear variant, support craft for resupply, and capital ships with high durability but limited mobility. Movement occurs along the grid, with each unit capable of advancing a set distance based on its type before performing an action, such as attacking, defending, or using special abilities; there is no automated group advance, emphasizing deliberate positioning to exploit enemy blind spots or terrain features in space environments. Combat initiates automatically when units enter firing range, resolving through calculated exchanges influenced by factors like weapon type, distance, and defensive maneuvers, though outcomes incorporate an element of randomness to simulate battlefield uncertainty. A key layer involves fuel and ammunition, which deplete during operations and must be replenished by dedicated supply units like ammo droids, as resources remain scarce throughout campaigns to enforce strategic restraint. Weapon development allows customization of unit loadouts, enhancing or introducing electronic warfare capabilities to disrupt foes. The game's signature system integrates seamlessly, where orange energy orbs—known as Force pods—can attach to compatible units to boost offense or defense, or detach to operate independently as slow-moving but heavily damaging entities capable of absorbing attacks. This mechanic draws directly from the R-Type series' pod system, providing versatile tactical options that can decisively shift battle momentum when deployed effectively.

Units

In R-Type Tactics, units form the core of the turn-based strategy gameplay, representing a diverse array of spacecraft, mechs, and support vessels deployed by both the human Space Corps and the alien Bydo Empire. Players command squadrons of these units on hex-grid battlefields, managing movement, attacks, and to achieve mission objectives such as destroying enemy flagships or securing resource nodes. Units are categorized by and capabilities, with over 100 available across campaigns, many drawn from the broader R-Type series lore. Key unit types include fighters, which are agile, single-hex vessels like the R-9A Arrowhead, equipped with rapid-fire vulcan guns and chargeable beam shots that build power over multiple turns for devastating area attacks. These fighters often pair with pods—attachable support modules that enable enhanced or strikes, though charging is interrupted if the unit takes damage. Bombers, such as the R-9B1 Strider, provide long-range missile support but are limited by ammo, requiring resupply from specialized POW-Armor units to maintain effectiveness. Warships and dreadnoughts represent larger, multi-hex units like the , which feature docking bays for deploying smaller fighters or bombers and boast heavy firepower including wave cannons and scouting radars for revealing fog-of-war areas. Bipedal mechs, exemplified by the Achilles, excel in close-quarters combat with beam swords and ramming charges, compensating for the series' traditional emphasis on ranged engagements by blocking enemy advances in narrow corridors. Bydo units mirror these roles with organic twists, such as the Cancer's terrain-adaptive blocking and abilities, which make it a formidable defender despite low mobility. Support units enhance squadron sustainability; POW-Armors repair damaged allies and replenish ammo, while Craft Modules mine resources like Solonium and Etherium to construct or upgrade units mid-campaign. Desynchronizing mechanics allow certain units, such as the variant of the , to phase into subspace for obstacle penetration and evasion, consuming but granting temporary immunity to standard attacks. Pilots assigned to units gain levels up to five, improving stats like hit chance and damage, though unit destruction results in the loss of the pilot's levels. Each unit typically carries three to four weapon options, balancing power against accuracy—stronger attacks like charged beams have lower hit probabilities, demanding tactical positioning on the hex grid.

Plot

Space Corps Campaign

The Space Corps Campaign serves as the initial storyline arc in R-Type Tactics, casting the player as a newly commissioned in Earth's defense force, the Space Corps, amid an escalating invasion by the alien Bydo Empire. Set against the backdrop of interstellar warfare, the campaign emphasizes humanity's desperate struggle for survival, with missions unfolding across vast space environments, including infested outposts and fortress-like structures teeming with unknown organisms. Players must strategically deploy units, employ electronic warfare tactics, and develop weapons to outmaneuver Bydo forces, all while progressing through a conveyed via protagonist logbook entries that detail the mounting threat and tactical imperatives. Comprising approximately 30 missions, the campaign begins with reconnaissance and early skirmishes to assess Bydo incursions, gradually building to larger fleet engagements that test and unit positioning on hexagonal grids. Iconic elements from the R-Type series, such as the Dobkeratops boss encounter—requiring precise targeting of vulnerabilities like its underbelly—highlight the blend of nostalgic shooter mechanics with turn-based strategy. The storyline underscores themes of exploration and retaliation, as the Space Corps pushes beyond familiar territory into uncharted regions to disrupt Bydo operations. As the campaign advances, revelations from logbook updates reveal the Bydo's overwhelming adaptability and the human fleet's precarious position, culminating in high-stakes confrontations that determine the fate of Earth's defenses. Success in this arc unlocks the subsequent Bydo Campaign, offering a perspective shift to the antagonists and exploring the war's broader implications. The narrative's focus remains on operational logs rather than deep character development, prioritizing the tactical progression of reclaiming from the encroaching .

Bydo Campaign

The Bydo Campaign serves as the second half of R-Type Tactics' single-player storyline, shifting control from humanity's Space Corps to the antagonistic Bydo forces following the events of the first campaign. Upon assimilation of the human fleet by the Bydo hivemind, the player-character—a former Space Corps —awakens in a disoriented state deep within the Bydo , their merged with the alien yet retaining fragmented memories and a drive to return home. This reversal of perspective transforms the narrative, positioning the player as while exploring the Bydo's bio-mechanical nature and existential plight. Throughout the approximately 30 missions, the campaign mirrors the human storyline in reverse, commencing on the Bydo homeworld amid organic hives and biomechanical strongholds before progressing through dimensional rifts like the to assault human territories in the Solar System. Key objectives involve breaching human defenses, capturing space stations for resource gains, and deploying specialized Bydo units such as writhing ships and pod-like carriers that emphasize swarm tactics and regenerative abilities. Battles intensify as former allies turn hostile, forcing confrontations with iconic R-Type human vessels like the R-9 fighter, highlighting the tragedy of the admiral's lost humanity. The plot delves into the Bydo's origins as engineered weapons from humanity's 26th-century wars, banished through a only to evolve and resurface as a vengeful force, though the admiral's journey frames this as a desperate bid for reunion rather than conquest. Unique elements include Bydo-exclusive mechanics, such as subspace phasing for ambushes and the ability to defeated enemy units into the fleet, adding a variety of organic units that contrast the mechanical precision of human forces. The campaign culminates in a poignant on , underscoring themes of identity erosion and the cyclical futility of interstellar conflict.

Release

Initial Release

R-Type Command, known in Japan and Europe as R-Type Tactics (アール・タイプ タクティクス), was developed by Software Engineering as a turn-based strategy spin-off from the long-running R-Type series. The game marked a significant departure from the franchise's traditional side-scrolling action, introducing tactical grid-based combat with unit management and resource gathering elements. Development emphasized expanding the R-Type lore, with campaigns playable from both human and alien Bydo perspectives, and incorporated ad-hoc wireless multiplayer support for competitive battles. The title was first announced in in May 2007 through a reveal in magazine, showcasing early screenshots that highlighted its detailed 2D graphics and strategic depth. Irem published the game exclusively for the (PSP) in on September 20, 2007. It launched with full Japanese and text, targeting fans of the series seeking a narrative-driven experience on handheld hardware. For international markets, the game was published in under the title R-Type Command by and released on May 6, 2008. In and , it retained the Japanese title R-Type Tactics and was published by Rising Star Games, arriving on September 26, 2008. These versions included English localization. No physical releases occurred outside these regions at launch, and the game was not ported to other platforms initially.

Demo and Promotions

A playable demo for R-Type Command, the North American version of R-Type Tactics, was released on the on March 31, 2008, by publisher U.S.A. The demo allowed players to experience the turn-based strategy , featuring select missions to introduce the core mechanics of fleet command and unit deployment against Bydo forces. To boost pre-order and launch sales, partnered with retailers including , Amazon.com, and for a limited-edition promotion starting May 1, 2008. Customers purchasing the game received a free R-9 fighter figurine, a collectible model of the iconic from the R-Type series, emphasizing the game's ties to the franchise's shooter roots while highlighting its tactical evolution. This incentive targeted strategy enthusiasts and longtime fans, aligning with the title's niche appeal on the PSP platform.

Merchandise

Official merchandise for R-Type Tactics and its sequel R-Type Tactics II has been limited but includes , strategy guides, and model kits, primarily released in around the original 2007 and 2009 PSP launches. The R-Type Tactics original , composed by Yuki Iwai, was published by King Records on October 10, 2007, featuring 34 tracks across genres blending electronic and orchestral elements to evoke the game's sci-fi atmosphere. A similar official for R-Type Tactics II: Operation Bitter Chocolate was released on December 10, 2009, extending the series' musical motifs with additional battle and exploration themes. Strategy guides served as key companion merchandise, with publishing the R-Type Tactics II Official Perfect Guide Book in 2009, a 256-page Japanese-language volume detailing unit stats, campaign strategies, and to aid players in mastering the turn-based mechanics. These guides were sold through Japanese retailers and import channels, emphasizing tactical depth over casual playthroughs. Model kits based on in-game units emerged as collectible items, such as the 1/100 scale RWF-9ABK (Arrow Head BK) produced by in 2018, allowing fans to assemble and customize the iconic fighter from the Space Corps campaign. Other R-Type series figures, like Ques Q's 1/120 scale R-9A and B-1D Bydo models, have been adapted for Tactics enthusiasts, though not exclusively tied to the strategy spin-off. The upcoming R-Type Tactics I • II Cosmos collection, scheduled for release in 2026, revitalized merchandise with its Limited Edition, bundled for PS5, PS4, and at €79.99 in (as of pre-order pricing), including physical items like R-9A Arrowhead and B-1D Bydo System Alpha acrylic stands, a six-card set, and a two-disc compiling remastered tracks from both originals. This edition's collector's box and exclusives targeted nostalgic fans, marking a significant expansion in official goods since the PSP era. A Japanese Premium Box variant, priced at $132.99 (as of pre-order), offers multilingual support and similar premium for collectors.

Reception

Critical Response

R-Type Tactics, released internationally as R-Type Command, received mixed reviews from critics, earning a aggregate score of 69 out of 100 based on 29 reviews, indicating generally average reception. Reviewers praised the game's innovative fusion of turn-based strategy mechanics with the side-scrolling shoot-'em-up heritage of the R-Type series, allowing players to command diverse fleets of units on hex-grid battlefields reminiscent of classic R-Type stages. However, common criticisms centered on its deliberate pacing, with lengthy unit animations and sequential movement making battles feel protracted and occasionally frustrating. Eurogamer awarded the game a 7 out of 10, highlighting its successful adaptation of shoot-'em-up elements into tactical , where players deploy fighters, bombers, and mechs while leveraging iconic "Force" pods for enhanced attacks, drawing comparisons to and . The review noted the dual campaigns—controlling both human Space Corps and alien Bydo forces—as a fresh narrative twist, though it lamented the story's dry delivery and the presence of filler missions that padded the 60-stage total without adding depth. Graphics were described as visually appealing in their intentional shooter-style layouts, with animated battles that could be skipped after initial viewings, but the AI's inconsistency and resource grinding were seen as detracting from the experience. GameSpot's 7 out of 10 review emphasized the satisfaction of commanding large fleets against waves of Bydo enemies, incorporating RPG progression through unit upgrades and unlocks across 80 different ships. It commended the strategic depth in positioning and attack planning but criticized the repetitive mission structure and slow loading times, which amplified the turn-based tedium. IGN echoed this with a 7.3 out of 10, calling it a solid strategy title for patient players despite technical shortcomings like clunky controls and unskippable early animations, ultimately recommending it to fans of tactical RPGs willing to invest time. GamesRadar gave it 4 out of 5 stars, lauding the sleek mechanics and replayability from unlocking varied units, including unique underwater levels, positioning it as one of the year's standout tactics RPGs for its genre-blending ambition. The outlet appreciated the focus on destruction and laser-enhanced combat but pointed out limited mission variety and multiplayer instability as areas needing improvement. Similarly, GameCritics scored it 7 out of 10, appreciating the bold departure from the series' action roots toward tactical , though it noted the lack of polish in presentation and balance held it back from excellence. Overall, critics agreed the game's conceptual strengths outweighed its execution flaws for strategy enthusiasts, but its niche appeal limited broader acclaim.

Commercial Performance

R-Type Tactics achieved modest commercial success upon its release, with sales concentrated primarily in . The game sold an estimated 70,000 units in , accounting for the majority of its global performance. Worldwide, lifetime sales reached approximately 90,000 units across all regions. In , under the title R-Type Command, the game recorded effectively zero sales according to available estimates, indicating limited uptake in that market. European sales totaled around 20,000 units, while other territories contributed negligible units. These figures highlight the game's niche positioning as a turn-based strategy entry in the R-Type franchise, which may have constrained its appeal beyond core fans in . No official sales announcements from publisher were made, and the title did not appear prominently on major sales charts outside of initial Japanese media tracking.

Legacy

Sequel

R-Type Tactics II: Operation Bitter Chocolate is a developed and published by exclusively for the PlayStation Portable in , released on December 10, 2009. It serves as the direct sequel to R-Type Tactics, expanding the series' strategy spin-off with deeper branches and enhanced while maintaining the R-Type universe's sci-fi setting of interstellar conflict against the alien Bydo Empire. The game was initially planned for a Western release under the title R-Type Command II, but this localization was ultimately canceled. Set in the year MC 0074—nine years after the events of the original game—the plot unfolds in a post-war era where humanity has repelled the Bydo invasion and achieved fragile peace. Conflicts arise between rival human factions: the Earth Allied Armed Forces (EAAF), loyal to global defense, and the Granzera Revolutionary Army (GZRA), a splinter group seeking to harness captured Bydo technology for revolutionary purposes. Players create a custom commander avatar and select one of three campaigns, commanding either the EAAF, GZRA, or even the Bydo Empire in a exploring themes of technological and inter-factional warfare. The story features branching paths based on player decisions, leading to multiple endings and replayability. Prior to official localization, fan translations enabled Western players to experience the , increasing its . Gameplay builds on the grid-based, turn-based strategy system, incorporating over 200 recruitable units—including classic R-Type ships like the R-9 and new Bydo-inspired designs—each with distinct stats, weapons, and special abilities such as force pod attachments and area-of-effect attacks. Missions involve tactical fleet positioning on grid-based maps with side-scrolling layouts, a research tree for unit upgrades, and base-building elements like space stations for . Multiplayer modes support ad-hoc local battles and infrastructure mode for Wi-Fi unit trading, fostering community engagement. The introduces improved AI, larger maps, and more complex mission objectives compared to its predecessor, emphasizing strategic depth over the original's simpler encounters.

Remakes and Modern Ports

R-Type Tactics and its sequel, R-Type Tactics II, originally released for the in 2007 and 2009 respectively, received a combined remake titled R-Type Tactics I • II Cosmos developed by Granzella Inc. and published by NIS America. The remake, built using 5, features revamped visuals that overhaul the original style while preserving the core turn-based strategy gameplay and unit designs. It includes both original campaigns alongside new branching missions, online multiplayer modes, and enhanced tactical depth with an expanded roster of deployable units from the R-Type universe. Initially announced in 2022, the collection was slated for a Fall 2024 release on , , , and PC via , but faced delays. In September 2025, additional ports for Series X|S and 2 were confirmed, with a Japanese launch date set for March 12, 2026. A playable demo was showcased at PAX West 2025, highlighting the updated graphics and fluid animations for on-field units. This marks the first time the R-Type Tactics series has been ported to modern consoles beyond its PSP origins, aiming to introduce the tactical spin-off to new audiences while appealing to series veterans through quality-of-life improvements and cross-platform support. No other official remakes or standalone ports of the original games have been announced as of November 2025.

References

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