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Ring toss
Ring toss
from Wikipedia
"Ring Toss" by William Merritt Chase (1898)

Ring toss is a game where rings are tossed around a peg.[1] It is common at amusement parks.[2] A variant, sometimes referred to as "ring-a-bottle", replaces pegs with bottles, where the thrower may keep the bottle (and its contents) if successful.[3]

Ring toss is also a game for toddlers and children that can assist in the development of motor skills and hand-eye coordination development.[4][5]

See also

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References

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Further reading

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Ring toss is a in which players throw rings, typically made of , , or metal, over a set distance to encircle upright targets such as pegs, bottles, or hooks to score points or win prizes. It is commonly featured at carnivals, fairs, and amusement parks, with players standing 5 to 15 feet away and taking turns tossing a limited number of rings. The game emphasizes accuracy and coordination and is accessible to . Its roots trace back to ancient throwing games in , such as , which was brought to America by colonial settlers in the 1700s and evolved into various formats. involves tossing 2- to 3-pound iron rings at a stake 21 feet away, scoring for ringing the stake or landing closest, and was popular in rural American communities from the 1830s. Ring toss remains popular worldwide in festive settings, including variants like British hoopla and tabletop versions, though some historical iterations incorporated racist imagery reflective of the Jim Crow era.

History

Origins and early development

The origins of , a game closely related to early forms of ring toss, are uncertain but may date to Roman-occupied Britain (1st to 5th centuries CE) or have developed in medieval , where it became widespread using iron or metal rings tossed at fixed pins. By the medieval period, had become widespread in , often using iron or metal rings on fixed pins, but its popularity led to prohibitions in the 14th century due to associations with and distractions from training; King Edward III banned it in 1363 to promote practice, and II reinforced the ban in 1388 for similar reasons, citing its interference with essential skills like bowmanship. British and colonial immigrants brought to in the 1700s, establishing it as a popular lawn game in regions like and the American colonies, where it served to develop accuracy and hand-eye coordination among settlers and youth. In , British arrivals in the mid-18th century integrated it into outdoor pastimes, using locally forged rings and stakes for casual competitions. The first standardized rules for , a direct antecedent of modern ring toss, were documented in in 1881 by the Association of Amateur Quoits Clubs for the North of , published in The Field magazine; these outlined precise distances (typically 18 yards between stakes), ring specifications, and scoring methods, formalizing the game for competitive play. This codification marked a shift toward organized variants, paving the way for 19th-century adaptations in recreational settings.

Popularization in modern times

Ring toss gained prominence as a staple attraction at late 19th-century American carnivals and fairs, where players tossed rings onto bottle necks or pegs to win inexpensive prizes like figurines produced by German-American artisans. These events, which proliferated after the Civil War, featured the game as an accessible form of for working-class audiences, often alongside other midway concessions; this marked an evolution from traditional , with lightweight rings and bottle targets making it suitable for quick play. The game's social appeal is captured in William Merritt Chase's 1896 oil painting Ring Toss, which portrays three young girls indoors, joyfully participating in a simplified version of the activity, underscoring its integration into everyday family leisure during the Gilded Age. By the early 20th century, ring toss had become a fixture in emerging amusement parks, such as Highland Amusement Park in Freeport, Illinois (1905–1949), where it was offered alongside skee-ball and balloon darts to attract visitors seeking quick thrills. Commercial operators often rigged setups—such as tilting bottles slightly off-center—to limit wins and maximize profits, a practice evident at large expositions including world's fairs. In the post-World War II era, ring toss surged in popularity as a and pastime amid suburban expansion, with mass-produced versions like the handheld Waterful Ring-Toss toy emerging in the 1970s to make it affordable and portable for home use. At state fairs, it evolved into a skill-testing concession where successful tosses earned escalating prizes, from small trinkets to large stuffed animals, sustaining its role as a crowd-pleaser into the late . The brought digital revivals through , with and early videos showcasing competitive challenges and trick shots that amassed millions of views, reintroducing the game to younger audiences. In the 2020s, eco-friendly iterations have proliferated.

Equipment and setup

Rings

In ring toss games, the rings are the primary throwing objects, designed to be lightweight and aerodynamic to facilitate accurate tosses toward such as pegs or bottles. For and versions, rings are typically made of or rubber, providing a lightweight construction that weighs around 0.13 kilograms per set of multiple rings, with diameters of 3 to 4 inches and a thickness of approximately 0.25 inches to ensure easy handling and reduced risk during casual play. Traditional , a precursor to modern ring toss, employ heavier metal rings crafted from or for enhanced durability and stability in outdoor settings, often measuring 6 to 9 inches in and weighing 5 to 5.25 pounds each, with some variants up to 8 pounds, to withstand repeated throws and environmental exposure. These metal rings feature a central hole of about 4.5 to 5.5 inches, allowing them to encircle stakes effectively while maintaining balance during flight. Size variations in rings adapt to different play environments, with smaller diameters of 2 to 3 inches common for indoor or versions to promote precision in confined spaces, whereas larger rings up to 5 inches suit outdoor games to counteract interference and accommodate broader toss distances. Key design features prioritize safety and visibility, including smooth edges on and rubber rings to minimize risks, vibrant colors in assorted hues for easy tracking in motion, and occasional weighting in competitive metal variants to ensure fair, consistent trajectories. The evolution of ring materials reflects gameplay adaptations over time, transitioning from braided rope rings used in 18th-century deck quoits on ships for portability to molded plastic in the mid-20th century, which offered greater affordability, safety, and mass production for widespread recreational use.

Targets

In ring toss, standard targets often consist of wooden or metal stakes known as pegs, typically measuring 6 to 12 inches in height and about 1 inch in diameter. These pegs are driven into the ground for outdoor play or mounted on wooden boards for stability and portability, with multiple pegs arranged in a configuration spaced 3 to 10 feet apart to accommodate varying game scales and player skill levels. Bottle targets, a common variation especially in carnival settings, utilize glass or plastic bottles—such as standard soda bottles—arranged in rows on a flat surface or within divided sections of a game board to create multiple scoring opportunities. The necks of these bottles serve as the capture points for the rings, with setups often featuring dozens of bottles to increase the challenge and visual appeal. Hook variants provide an alternative target style suited to indoor or bar environments, featuring wall-mounted hooks or horizontal bars positioned 4 to 6 feet above the floor to allow for swinging motion in the gameplay. These are commonly attached to a wooden backboard for secure installation, with the hook facing upward to catch the ring after it swings forward from a suspended string. General setup guidelines for targets emphasize safety and accessibility, with the throwing line positioned typically 6 to 15 feet away, adjustable closer for children, to adjust difficulty based on age and experience. In commercial versions, targets may be angled or elevated on stands—reaching up to 8 feet in height—to enhance challenge and prevent easy successes, while rings are designed with inner diameters slightly larger than the pegs, bottles, or hooks for a fair fit.

Rules and gameplay

Basic rules

Ring toss is a simple tossing game where the primary objective is for players to throw rings onto designated target pegs or stakes from a fixed distance, scoring points for successful landings while aiming to achieve the highest total score or reach a predetermined winning threshold. The game typically accommodates 2 to 6 players or teams, with participants alternating turns in a order after the starting player is determined, such as by drawing lots or agreement among the group. Each turn consists of a player standing behind a marked throwing line—often set 10 to 20 feet from the targets—and tossing a set number of rings, usually 4 to 6 per turn, in an underhand or overhand motion without stepping over the line. To count as a valid score, a ring must land on the target peg. Fouls occur if a player steps beyond the throwing line during a toss, resulting in the forfeiture of that ring or the entire turn, or if a ring lands out of bounds, bounces off the target, or fails to land on it. Players must also refrain from interfering with an opponent's throw, maintaining fair play throughout the game. The game concludes when one player or team reaches a set score, such as 21 points, often requiring a two-point lead to win, or after a fixed number of rounds if no score limit is used.

Scoring systems

Scoring in ring toss varies by version, with no universal standard; common methods award points for rings that land on targets, often with higher points for more difficult targets. In the traditional variant, scoring revolves around the placement of the ring relative to the target peg or stake. A "ringer," where the ring fully encircles the peg, awards 3 points. A "leaner," defined as a ring that touches the peg without fully encircling it, scores 1 point. If neither a ringer nor a leaner occurs, the ring closest to the peg earns 1 point. Multiple successful throws on the same target can amplify scores through additive rules. For instance, two ringers on one peg total 6 points, while a ringer combined with a leaner scores 4 points. In quoits-style play, tiebreakers prioritize the closest ring to the stake when scores are level after a round. Outer targets or rings in multi-peg setups often yield lower points, such as 1 or 2. Games conclude based on cumulative totals, with the first player or team to reach 21 points declared the winner, though variations may use a fixed number of rounds followed by a final tally. Bonuses occasionally apply for achieving all ringers in a turn. In and versions, scoring is adjusted to control prize distribution, often reducing effective points through design elements like oversized rings that rarely achieve a clean or slanted bottle targets that cause rings to bounce off. These modifications limit high scores, making a successful the threshold for prizes.

Variations

Carnival and fair versions

Carnival and fair versions of ring toss are adapted for commercial settings, featuring multiple stations with clustered bottles or pegs arranged to create escalating challenges through varying distances or target configurations. Players typically pay $1 to $2 per game for 3 to 5 throws, aiming to land rings on targets amid a bustling midway environment. Prize structures incentivize participation with tiered rewards based on the number of successful landings, such as small or for a single ringer and larger stuffed animals for multiple successes. In the popular "ring-a-bottle" variant, players who successfully ring a neck win its contents, often soda, adding an element of tangible reward to the game. To maintain profitability, operators employ subtle techniques that reduce win rates to around 20%, including using rings slightly larger than the bottle , applying or water to make surfaces slippery, and setting throw lines at distances of 6 to . These methods ensure the game remains appealing yet challenging. Ring toss has been a fixture at major events like the since the early 1900s, where it contributes significantly to midway revenue as a skill-based that avoids classification as under exceptions for games of dexterity.

Lawn and outdoor quoits

Lawn and outdoor quoits represents a traditional, endurance-based variant of ring toss, played on grass or dirt lawns in rural settings, where participants compete over extended sessions emphasizing accuracy and strategy. This form, often simply called , originated in Britain and was brought to America by early settlers in the 1700s, evolving into a staple of rural recreation in regions like southeastern , New York, and , as well as parts of Britain. Organized tournaments have been held since the late , with groups like the Quoits Association (USQA), formed in 2003 from longstanding Pennsylvania leagues, continuing the tradition through events that draw competitors from local communities. The equipment consists of metal or hard rubber rings, known as , typically 7.5 to 9 inches in with a 4- to 5-inch central hole, weighing 2 to 5 pounds each. The targets are two steel stakes, or hobs, each about 1 inch in and protruding 4 inches above the ground, set into soft clay or sand pits measuring 3 feet square or 4 feet in ; the pits are positioned 21 feet apart, center to center, on level terrain. Players typically use four quoits per side, with doubles play involving teams of two alternating throws from behind a foul line aligned with their own hob. Gameplay adapts basic tossing mechanics for outdoor conditions, with each player or team throwing four per end from behind the foul line aligned with their own hob, at a distance of 21 feet to the opposing hob. The game proceeds to 21 points, where a ringer (quoit fully encircling the hob) scores 2 or 3 points depending on the ruleset—typically 2 points in some traditions or 3 in others—a leaner (touching the hob) scores 1 point, and the closest quoit scores 1 point if no ringers are made; ties cancel points, and fouls like grounders are removed without scoring. Skill involves adjusting for , uneven , and grass interference, often in doubles format where partners strategize throws to block opponents or secure position.

Indoor and tabletop games

Indoor and tabletop games represent compact adaptations of ring toss designed for enclosed spaces, emphasizing portability, ease of setup, and social interaction in homes, bars, or small gatherings. These versions prioritize precision and quick play over expansive throws, often using lightweight materials to minimize space requirements and noise. Popular since the mid-20th century, they cater to casual without needing outdoor areas. One prominent indoor variant is the hook and ring game, also known as ringing the bull, where a metal ring attached to a string is swung in an arc to hook onto a fixed target, typically a nail or mounted on a or board. Originating as a traditional English dating back to the , it simulates tossing a bull's nose ring onto a horn and remains a staple in British taverns for its simplicity and repeatability. Players stand a short distance away, often just a few feet, and take turns swinging the ring to score by landing it successfully, with games commonly played to a set number of points like 21. A modern "Battle" variant allows simultaneous play for two or more participants, heightening competition by having multiple rings in motion at once. Tabletop sets scale down the game to fit on surfaces like tables or floors, featuring miniature pegs or stakes embedded in boards, mats, or bases for throws from 5 to away. These portable kits, often made from , , or , include multiple colored rings and numbered targets to encourage scoring variations, making them ideal for family rooms or game nights. One strategic example is Trigo, a contemporary using three angled "stars" arranged in a to form a central scoring zone, where players toss rings to land inside or on the stars for points, with the ability to reposition stars for . Throws occur from a marked line a few feet (around 3 meters) distant, adding tactical depth through target manipulation while keeping the setup compact enough for indoor use. Handheld toys further miniaturize ring toss for individual or travel play, exemplified by water-filled versions like the Waterful Ring-Toss introduced by in 1976. In this battery-free device, players press a button to propel water jets that maneuver floating plastic rings toward peg targets submerged in a sealed chamber, promoting hand-eye coordination in a mess-free format. Popular through the , these pocket-sized games provided quiet, portable amusement during the era's rise in novelty toys. In the 2020s, modern twists on indoor ring toss incorporate foam rings for safety and portability, alongside LED lights for low-light play, enhancing visibility and excitement at parties or evening gatherings. Sets like the Champion Sports Foam Ring Toss feature soft, lightweight components that assemble quickly on any flat surface, with illuminated versions adding color-changing effects to targets for nighttime appeal. Some consumer products integrate companion apps for digital scoring and multiplayer tracking, blending physical tosses with tech-driven engagement to appeal to contemporary audiences.

Cultural significance

Ring toss has historically been associated with problematic cultural imagery in some carnival iterations, reflecting racial of the era. For example, early 20th-century games like "Garden " featured ring toss targets depicting mammy figures, while other variants such as "Hit the Coon" or "" used hostile portrayals of Black individuals as targets for throwing, promoting derogatory tropes at fairs and resorts. Ring toss has appeared in as a symbol of domestic leisure and youthful play. Clarence H. White's 1899 photograph The Ring Toss, a gum bichromate print depicting three girls engaged in the game indoors, captures intimate family moments and the simplicity of everyday recreation. Similarly, William Merritt Chase's 1896 Ring Toss portrays the artist's daughters in an interior or domestic setting, highlighting themes of affluent domesticity and leisurely pastime during the . In television and entertainment, ring toss features in comedic segments that emphasize fun and competition. On in December 2014, host and guest played "Antler Ring Toss," a holiday-themed variation where participants wore antler helmets and attempted to land rings on each other, adding a playful twist to the classic game. In 2022, actress introduced a unicorn-themed ring toss on , challenging host to toss rings onto horned headpieces for prizes, showcasing the game's adaptability in celebrity banter. Ring toss is a staple at events like the , where carnival booths feature bottle ring toss games, drawing crowds for prizes and embodying fairground excitement as seen in promotional videos. Nostalgic interest in handheld variants, such as the Waterful Ring-Toss with floating rings propelled by jets, persists in retro toy retrospectives, evoking memories of portable childhood entertainment. The game also serves as a lighthearted activity, often used to break the ice at social gatherings.

Educational and recreational value

Ring toss offers significant educational value by enhancing motor skills development, particularly in young children. The game improves hand-eye coordination through the precise aiming and tossing of rings onto targets, while also building fine via grasping and releasing the rings. Additionally, it fosters spatial awareness by requiring players to judge distances and trajectories, which is especially beneficial for children aged 3-8, aligning with standards for educational toys that promote early physical and cognitive growth. These skills contribute to overall developmental milestones, such as improved balance and precision in everyday tasks. In therapeutic contexts, ring toss serves as an effective tool in to enhance dexterity and coordination. Therapists use it to target fine motor skills, such as finger strength and hand control, making it suitable for rehabilitation programs. As a low-impact activity, it accommodates participants of and fitness levels, from seniors maintaining mobility to individuals in recovery, thereby promoting physical activity without strain. This inclusivity extends to diverse abilities through adaptive versions, such as seated or wheelchair-accessible setups, ensuring broad participation in therapeutic or recreational settings. Furthermore, its gentle nature supports emotional well-being by reducing stress during sessions. The recreational value of ring toss lies in its ability to encourage social engagement and community bonding. Group play promotes teamwork and cooperation, as players take turns and cheer each other on, helping to build interpersonal skills. It also alleviates stress at social events by providing a lighthearted, interactive outlet that fosters relaxation and enjoyment. Culturally, ring toss plays a role in family traditions and community gatherings, such as fairs and fundraisers, where it strengthens connections among participants and reinforces shared experiences across generations. In modern educational applications, ring toss integrates into STEM curricula to illustrate physics concepts like , , and through hands-on experimentation with ring throws. This practical approach helps learners grasp angular and measurements in an engaging way, enhancing conceptual understanding without complex equipment.

References

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