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Steven Hall (author)
Steven Hall (author)
from Wikipedia

Steven Hall (born 1975 in Derbyshire) is a British writer. He is the author of The Raw Shark Texts, lead writer of the video game Battlefield 1, and writer on Nike's World Cup short film The Last Game.[1][2]

Key Information

His debut novel, The Raw Shark Texts won the 2008 Somerset Maugham Award and a 2007 Borders Original Voices Award, and was shortlisted for the 2008 Arthur C. Clarke Award.[3] The book has been translated into 29 different languages, and a screenplay for a film adaptation has been written by Simon Beaufoy (Slumdog Millionaire).[4]

Hall has written for Granta Magazine and Lonely Planet.[5][6] He has also written scripts for Doctor Who radio dramas[7] and was the lead writer for the video games Crysis 3,[8][9] Ryse: Son of Rome,[10] Battlefield 1, and Battlefield V.

In 2007, Hall was named as one of Waterstone's "25 Authors for the Future".[11] In 2010, Hall was named as one of the best 20 novelists under 40 by The Daily Telegraph.[12] In 2013, Hall was named as one of Granta′s Best of Young British Novelists 2013 out of 20 novelists listed in total.[13]

Works

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Novels

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Short stories

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  • "Stories for a Phone Book," in New Writing 13 (2005)[16]
  • "Ten Tickets," in "A Couple of Stops (Light Transit)" (2006)
  • "What I Think About When I Think About Robots," in Granta 109: Work (2010)[17]
  • "The End of Endings," in Granta 123: Best of Young British Novelists 4 (2013)

Computer games

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Radio plays

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Advertising

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Awards and prizes

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Steven Hall (born 1975) is a British renowned for his innovative novels that blend elements of , thriller, and . His debut novel, The Raw Shark Texts (2007), became an international bestseller translated into over 30 languages and earned him the Somerset Maugham Award, the Borders Original Voices Award, and a shortlisting for the . Hall's second novel, (2021), was shortlisted for the Encore Award and further established his reputation for complex, idea-driven storytelling. Beyond books, he has worked extensively in and video games, serving as lead writer for the critically acclaimed titles (2016), which earned a Writer's Guild Award nomination, and (2018). In 2013, Hall was selected as one of magazine's Best of Young British Novelists, recognizing his contributions to . His multifaceted career also includes projects in television and with production companies such as Bad Robot, , and the , showcasing his versatility across media.

Biography

Early life and education

Steven Hall was born in 1975 in , . As a child, Hall developed an early passion for creative expression through and writing. He was particularly drawn to horror literature, citing Stephen King's It as a favorite book that he read at the age of 10. Hall pursued higher education in fine arts at , where he honed his skills in visual and textual storytelling. Following graduation, Hall co-founded the Manchester-based creative collective Wet Nana, serving as a and on projects that included plays, music videos, pieces, and short stories. These early endeavors deepened his engagement with experimental narrative forms and paved the way for his professional writing career.

Career overview

Steven Hall began his professional writing career in the early with freelance contributions to literary magazines such as , where he published short fiction, and travel anthologies including Lonely Planet's Better than Fiction series, honing his narrative techniques across genres. These early pieces helped build his skills in conceptual storytelling and psychological depth, laying the groundwork for longer-form work. His breakthrough came in 2007 with the publication of his debut novel, The Raw Shark Texts, which garnered international acclaim, was translated into over 30 languages, and earned awards including the Somerset Maugham Award. This success marked a pivotal transition from freelance to established literary , with recognition from as one of the Best of Young British Novelists in 2013. Starting in 2013, Hall shifted toward , serving as lead writer for titles at studios including —such as and Ryse: Son of Rome—and , where he contributed to (earning a nomination) and . Concurrently in the , he expanded into audio formats, scripting radio dramas like The Word Lord (2008) and A Death in the Family (2010) for , balancing literary pursuits with multimedia narratives. After a 14-year hiatus from novels, Hall returned to fiction with in 2021, published by , while continuing game-related projects. As of 2025, he remains active in hybrid storytelling, developing original TV and film scripts with production companies including Bad Robot, , and the , alongside his ongoing work in books and games, with no announced .

Literary works

Novels

Steven Hall's novels are characterized by their innovative blend of , philosophical inquiry, and experimental form, often exploring the fragility of , identity, and through surreal narratives and typographic play. His debut novel, The Raw Shark Texts, established him as a bold voice in , while his second, , expanded into more metafictional territory after a significant hiatus. Both works have garnered international acclaim for their intellectual depth and narrative ingenuity, with Hall's prose bridging thriller elements and conceptual abstraction. The Raw Shark Texts, published in 2007 by , follows Eric Sanderson, an amnesiac protagonist who awakens in an unfamiliar house with no recollection of his past, only to discover clues he left himself about a predatory "conceptual " that devours memories and identity. The novel unfolds as a psychological , with Sanderson evading this unseen threat through a series of surreal encounters, including unchapters—negative spaces in the text that mimic erased memories—and typographic experiments like word-s composed of fragmented language. Themes of profound loss, the magnitude of love, and the reconstruction of self dominate, as Sanderson grapples with the emotional devastation of a vanished relationship while piecing together his fragmented existence. The became an international , translated into over thirty languages, and its film rights were optioned by , with a screenplay adaptation by ; as of 2025, the project remains in development without a confirmed release. Hall's second novel, , released in 2021 by in the UK and Grove Atlantic in the , centers on Thomas Quinn, a struggling and son of a renowned author, who embarks on a mysterious quest tied to his late father's enigmatic protégé, weaving a of unreliable perspectives and escalating intrigue. Drawing on James Clerk Maxwell's about and order, the story incorporates quantum physics references to probe chaos in personal and cosmic scales, with Quinn navigating altered realities, hidden messages, and a thriller-paced plot that blurs fact and fiction through innovative , such as inverted text and structural disruptions. Critics praised its philosophical depth, hailing it as an "absurdly brilliant" and "mind-bending" exploration of meaning-making amid disorder, though some noted its demanding structure as a barrier to . The fourteen-year gap between Hall's novels reflects a deliberate in his style, shifting from the visceral surreal horror and memory-driven chase of The Raw Shark Texts to the self-reflexive meta-fiction and thermodynamic metaphors in , allowing deeper interrogation of narrative unreliability and existential entropy. This progression underscores Hall's maturation as an author who prioritizes conceptual innovation over conventional plotting, influencing a niche but devoted readership in .

Short stories

Steven Hall's short fiction often explores surreal elements intertwined with technology, appearing primarily in prestigious literary anthologies and magazines. These pieces prefigure the conceptual depth found in his novels, blending everyday scenarios with speculative twists to probe human perception and reality. His debut short story, "Stories for a Phone Book," published in the anthology New Writing 13 in 2005, delves into the exploration of everyday objects—such as a phone book—as portals to alternate realities, transforming mundane artifacts into gateways for existential displacement. This piece marks Hall's early engagement with object-driven , where ordinary items disrupt linear narrative and invite readers into fragmented, otherworldly experiences. In 2006, Hall contributed "Ten Tickets" to the anthology A Couple of Stops (Light Transit), a centered on chance encounters amid urban isolation, where fleeting interactions on reveal deeper layers of disconnection in modern city life. The story employs a vignette structure to highlight the and of metropolitan existence, underscoring themes of transience and human solitude. "What I Think About When I Think About Robots," featured in Granta 109: Work in 2010, offers a sci-fi reflection on human-machine boundaries through the lens of a robot named TANK, who cycles through various jobs while pondering its purpose in a world that blurs artificial and organic intelligence. The narrative critiques the "Godot-like" elusiveness of robotic utility, using humor and philosophy to examine labor, identity, and the limits of technological sentience. Hall's "The End of Endings," published in Granta 123: Best of Young British Novelists 4 in 2013, presents an apocalyptic tale structured with looping narratives that cycle through seasons and cataclysmic events, evoking a sense of inescapable repetition in the face of existential collapse. This work, an excerpt from his then-upcoming novel of the same name, though the full novel was ultimately not published separately, with one of its parts evolving into Maxwell's Demon (2021), employs recursive storytelling to mirror themes of inevitability and renewal amid surreal devastation. Across these pieces, common motifs of and recur, with Hall frequently using distorted realities and mechanical elements to interrogate isolation, perception, and the human condition, often in the pages of literary magazines like .

Other contributions

Video games

Steven Hall entered the in 2013, serving as lead writer for Crytek's Crysis 3, where he developed the sci-fi narrative centered on protagonist 's battle against alien Ceph invaders while grappling with human augmentation through an advanced nanosuit infused with extraterrestrial . In this role, Hall emphasized themes of identity and loss of self, portraying Prophet as a post-human warrior clinging to remnants of his humanity amid symbiotic alien enhancements that grant superhuman abilities like enhanced strength, speed, and cloaking. The story concludes the Crysis trilogy with a focus on personal consequences and a definitive resolution, blending high-stakes action with introspective character arcs in a collaborative effort with Crytek's design team. That same year, Hall took on the narrative lead for Crytek's Ryse: Son of Rome, crafting a historical action tale set in that revolves around themes of revenge, betrayal, and . As lead writer, he shaped the protagonist Marius Titus's journey from a loyal soldier to a vengeful warrior seeking justice for his family's murder, incorporating mythological elements like divine interventions and spectral visions to heighten the epic scope. The narrative integrates linear storytelling with gameplay mechanics, emphasizing emotional stakes in brutal Roman combat sequences while drawing on historical inspirations for authenticity. Hall continued his work in the genre as lead writer for DICE's Battlefield 1 in 2016, overseeing the World War I-themed single-player campaigns known as War Stories, which feature multi-perspective narratives from diverse soldiers across global fronts. He collaborated with the development team to create standalone tales, such as the Harlem Hellfighters' assault and an Australian pilot's aerial exploits, prioritizing honest portrayals of war's human cost over glorified heroism, with lines like a soldier's reflection on fighting unseen empires rather than nations. This approach allowed for varied emotional tones, from gritty realism to subtle levity, while ensuring player agency in gameplay influenced the unfolding stories. His contributions earned a Writer's Guild of Great Britain nomination for video game writing. Building on this, Hall returned as lead writer for in 2018, expanding the War Stories format to settings with a focus on underrepresented narratives, including those of female resistance fighters and soldiers of color like the . He varied narrative structures across episodes—such as the Norwegian sabotage in Nordlys and the partisan in Under No Flag—to explore themes of resilience, loss, and moral complexity, ensuring each story maintained a distinct voice while integrating player-driven choices with scripted emotional beats. Hall's method highlighted collaborative storytelling, where linear plots provided emotional anchors amid open-ended gameplay, reflecting his post-2013 shift from solitary literary work to team-based .

Scripts and media

Steven Hall has contributed to audio drama through his scripts for ' Doctor Who series, exploring themes of language, identity, and temporal anomalies. In 2008, he wrote The Word Lord, a story featuring the , , and Hex, where an alien entity manipulates linguistic constructs to exert control, blending conceptual horror with interstellar conflict. This was followed by the sequel in 2010, which delves into time manipulation and personal loss as the Doctor confronts a funeral that disrupts causality, incorporating elements of alien intrigue and existential dread. Hall originally planned a third installment, Fifty-Fifty, as a climactic for Doctor Who's 50th anniversary, but it remained unproduced due to budgetary constraints. These works reflect Hall's interest in non-linear storytelling and abstract threats, distinct from formats. In and , Hall has penned pieces that intersect travel, technology, and creative process. For Lonely Planet's 2012 anthology Better Than Fiction: True Travel Tales from Great Fiction Writers, he contributed a personal recounting multiple encounters with a beached on a West Sussex shore, infusing the narrative with surreal introspection on chance and the sea's mysteries. In issue 109 (Work, Winter 2009), Hall published "What I Think About When I Think About Robots," a reflective examining as a for human ambition and failure, drawing parallels to literary creation and through anecdotes like a malfunctioning robot. Hall's media scripts extend to experimental formats, including the interactive TV project Phone Book, developed in collaboration with Bad Robot Productions, which innovates narrative delivery through viewer-driven choices tied to conceptual and linguistic motifs central to his oeuvre. As of 2025, Hall continues to develop original TV and film projects with production companies including Bad Robot, , , and others. This work underscores his exploration of media beyond traditional prose, emphasizing audience engagement with abstract ideas.

Awards and recognition

Literary prizes

Steven Hall's debut novel, The Raw Shark Texts (2007), garnered significant recognition through literary prizes that highlighted its innovative approach to fiction. The book won the Borders Original Voices Award in 2007, a prize established to honor fresh, compelling, and ambitious works by emerging authors, with a $5,000 cash award for recipients. This accolade specifically celebrated the novel's inventive debut qualities, blending elements of thriller, horror, and conceptual storytelling. In 2008, The Raw Shark Texts received the Somerset Maugham Award, given annually by the Society of Authors to British writers under the age of 35 for outstanding published , , or , with prize money totaling around £10,000 distributed among winners. The award praised the book's experimental style, noting its bold narrative structure and linguistic creativity as exemplary of emerging literary talent. That same year, the novel was shortlisted for the , which recognizes excellence in science literature through a £2,000 prize for the winner, underscoring The Raw Shark Texts' contributions to speculative and conceptual genres. Hall's second novel, (2021), has not won any major literary prizes as of 2025, but was shortlisted for the Encore Award in 2022, though it has earned positive critical reception for its metafictional and philosophical depth. Reviews have highlighted its ingenuity, with The Observer describing it as "a dazzlingly smart postmodern treat."

Professional honors

In 2007, Steven Hall was selected as one of Waterstone's "25 Authors for the Future," an initiative highlighting promising emerging British writers at the outset of their careers. Three years later, in 2010, Hall was included in The Daily Telegraph's list of the 20 best novelists under 40 in Britain, acknowledging his rising prominence as an innovative voice in contemporary fiction. Hall's contributions continued to garner attention in 2013 when he was named to Granta's Best of Young British Novelists list, where he was celebrated for his distinctive, fantastical narrative style amid the anticipation surrounding his second novel, . Beyond literature, Hall earned professional nods in the for his narrative work, including a 2018 nomination from the for Best Writing in a Video Game as lead writer on .

References

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