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Trainz
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| Trainz | |
|---|---|
![]() Box art for 32 bit Trainz Simulator 12 depicting a Norfolk and Western Y6b | |
| Genre | Train simulation |
| Developer | N3V Games (originally by Auran) |
| Platforms | Microsoft Windows, MacOS, iPad, Android |
| First release | Trainz October 2001 |
| Latest release | Trainz Railroad Simulator 2022 1 December 2021 |
Trainz is a series of 3D train simulator video games. The Australian studio Auran (since 2007 N3V Games) released the first game in 2001.
The simulators consist of route and session editors called Surveyor, and a Driver module that loads a route and lets the player operate and watch the trains run in either "DCC" mode, which simulates a bare-bones Digital Command Control (DCC) system for the simple stop-and-go of a basic model railway, or "CAB" mode, which simulates real-world physics and adds working cab controls.
The games emphasize themselves on inclusion of content, and all subsequent games following Trainz Community Edition would allow users to install 3rd-party rolling stock, scenery, routes, and other content under the .CDP file type.
Overview
[edit]
In the route editor, Surveyor, the user can shape the landscape, paint with ground textures, lay tracks, and place buildings and roads. The user then operates the trains in Driver, either in free play, or according to a scenario called a Driver Session (previously called Scenarios in the early versions of Trainz, Ultimate Trainz Collection, and TRS2004) which can range in difficulty from beginner to expert. In CAB (cabin) mode the train physics are more sophisticated than in DCC mode; adding real-life considerations such as wheel slip on the rails; how the weight of the consist slows acceleration and deceleration. Any train can be given directions to be driven by the computer.

Other software
[edit]The simulators are supported by a large library of freeware assets which can be downloaded from the N3V servers, referred to as the Download Station (DLS). Unless users purchase a First Class Ticket with real money, download speeds for the DLS (both in Content Manager and directly through File Transfer Protocol on the Trainz website) are throttled, which tends to be a point of contention in the Trainz community. PaintShed is a simple program for aiding and easing the process of 'reskinning' traincars, altering their livery, by recoloring and adding new heraldry to Trainz locomotives and other rolling stock. The Content Manager (CM) module is a Windows program that allows management of the in-game database files. It was renamed under the name of Content Manager Plus (CMP) in TRS2006.
Trainz rolling stock assets were also used in a Microsoft Train Simulator expansion pack dubbed the "Regional Add-On Pack", which allowed users to drive locomotives used in Trainz in MSTS maps, with some locomotives being unused in the former altogether, such as an ATSF Dash 9, UP DD40AX, and a Penn Central GG1. Another add-on, "MSTS Paintshed", was basically a reskinned version of the Trainz Paintshed module, which allowed users to make reskins of the same templates found in Trainz Paintshed, and export them to MSTS. Both of these add-on releases were created by N3V, originally Auran at the time.
Games
[edit]Trainz
[edit]The first ever version of Trainz originally started life as a set of downloadable files in 2000, eventually becoming Trainz 0.9, which was a CD-ROM beta that was mailed to testers by Auran.
Trainz Community Edition was released in December 2001, with Service packs 1 (April), 2 (June) and 3 (November) being released in 2002, in which they progressively updated the Community Edition, Trainz 1.0, to versions 1.1, 1.2, and 1.3 successively. Two retail builds (retail versions releases) existed; the English/USA version is commonly known as Trainz 1.0.
Trainz Retail Edition was released in June 2002 aimed at the United States and other North American markets. Service pack 3 was released in November 2002, this updated both the Community and Retail Editions to version 1.3. Thus all USA versions are commonly known as Trainz 1.3.
The Ultimate Trainz Collection, or UTC, was released on 26 November 2002 in North America as a 3-CD set including extra rolling stock, and a CD-ROM with TrainzScript-based scenarios and route map content based on Trainz 1.3 tech. This was the first edition to include the formerly separately retailed PaintShed program and support RailDriver,[1] as well as the first incorporating Trainz user developed freeware content as part of the release, some of which became Trainz staple content in TRS2004 et al. through current releases.
Special hardware support
[edit]The desktop cab controller RailDriver was first supported for use in Service Pack 1 for the Ultimate Trainz Collection, and is also supported by all subsequent Trainz releases.[2]
Trainz Railroad Simulator 2004
[edit]Trainz Railroad Simulator 2004 (known as Trainz Railway Simulator 2004 in the United Kingdom), or TRS2004, was released in September 2003. Trainz Railroad Simulator 2004 incorporated a load of technical changes and these required many bug fixes that were released as four service packs throughout 2004 and 2005.
Trainz Railroad Simulator 2004 was the first version of Trainz to include interactive industries and loadable rolling stock capabilities, which allow the player to deliver various resources (such as coal, wood, and steel) and passengers to various industries and stations across the playable area. There were many industries included and much of the bundled rolling stock was updated to include this new dynamic loading and unloading animated capability with a corresponding load-state dynamic driving physics change in the handling of a consist. It was also the first version of the Trainz series to have built-in steam engines.
Trainz Railroad Simulator 2004 Deluxe was a later 4 CDROM follow on with the first two service packs pre-installed. It also included PaintShed, and a bonus content CD.
This edition was also the first to support downloadable fan-made content, such as characters, buildings and scenery from the popular Thomas & Friends franchise, which has since seen the birth of a massive community on YouTube involving users recreating episodes of the series using Trainz or creating their own original stories.
Trainz Railway Simulator 2006
[edit]Trainz Railway Simulator 2006 (known as Trainz Railroad Simulator 2006 in the USA), or TRS2006, was a transitional release, incorporating the stable Auran JET based TRS2004 GUI modules with only some graphics improvements, but introducing the data base manager Content Manager Plus (CMP) as a new core technology. ContentManager.exe (now called just CM) combines data base management, and secure FTP upload and download facilities and special user definable filters all in one integrated system. By defining a good filter, the user could 'selectively not see' the clutter of regional items in the Surveyor asset selection menus saving user time when world building. This important filtering feature was further improved in Trainz 2009, becoming far more powerful and easier to use. In addition to these improvements, several new routes were included, such as Hawes Junction (representing a small section of the Settle and Carlisle Railway and serving as a demo for TC3), Toronto Rail Lands 1954 (representing Toronto's sprawling railyard in 1954), and Marias Pass Approach (representing the BNSF Marias Pass line between Shelby, Montana and Cut Bank, Montana and serving as a demo for the full Marias Pass payware route). TRS2006 was published in September 2005, and the base release with its single service pack formed the core of the regional releases (most are joint ventures with 'Trainz Partners' combining payware content provider's products with the base Trainz software) over the next four years until the introduction of new technologies in TC3 and TRS2009. In Germany, it was published by Bluesky-Interactive, as ProTrain Perfect.[citation needed]
Trainz Driver
[edit]Trainz Driver (also known as Trainz Driver Edition (TDE) in the USA) is a version of Trainz Railroad Simulator 2006 released in 2005 lacking the Content Manager and Surveyor GUI world building module, having only the Driver and Railyard modules. Note this is precisely the formula utilized with the 2011-2016 release of iPhone and iPad based Trainz releases, as well as the new 'Driver 2016'.[3]
- The package includes three large routes with 21 driver sessions, all set in North America. Trainz Driver is the first instance when Auran turned to blatant marketing measures to boost sales. Current CEO Tony Hilliam had taken on an increasing role in company management beginning in 2005, and by 2008 would end up a principle investor in Auran with rights to develop and distribute the Trainz franchise.
- Over the same three-year period, Auran licensed eight separate 'Regional releases' based on the stable JET2 (TRS2004/TRS2006) game engine[4] releases aimed at opening new market niches. These versions had few game improvements,[5] and Driver and Surveyor were technically equivalent to The TRS2004-TRS2006 games, albeit, given new skins and better graphics interfacing. Prior to those releases, if you had a high end graphics system, to let the game know about your superior hardware you had to edit an ini file called TrainzOptions.txt with apropos height and width entries.[6]
Trainz Railroad Simulator 2007
[edit]Trainz Railroad Simulator 2007 (abbreviated as TRS2007) was the second release targeting a regional market distributed by Anuman Interactive for sale in France, Belgium and Switzerland.[7] There were initially two versions: the standard version which consisted of Trainz Railroad Simulator 2006 with Service Pack 1 applied, and the Gold edition, which included French regional add-on items.[8] Halycon Media later distributed Trainz Railroad Simulator 2007 with German region-specific content for the British, Austrian, and Swiss market.[9] This release version of TRS2007 was not available in American markets, though the Gold edition content was included in later games.
Trainz Classics (TC1—TC3)
[edit]Trainz Classics, also abbreviated as TC (TC1, TC2, TC3), is a series of 3 standalone Trainz Railroad Simulator 2006 joint venture customizations put together by Auran and different professional providers of third party content. Unlike typical Trainz releases which feature a round-the-world sampling of content typical to different regions of the planet, the Trainz Classics versions feature a large railroad layout with plenty of special professionally written sessions exploiting the featured railroad. Trainz Classics 3 renewed evolution of the Trainz base technologies incorporating various changes to the older stable four-year-old data models resulting in the publication of a new .pdf file TC3 Content Creator's Guide.
TC1 focuses on the Metro-North Railroad's Harlem Line in the 2000s (due to EMD FL9 locomotives still being in service), TC2 focuses on a freelanced city called "Modula City", featuring European trams running in the city and to an island (a demo version was included with TRS2004). TC3 focuses on the famed Settle-Carlisle Line from Skipton to Carlisle in the late 1950s/early 1960s during the steam-diesel transition.
Demos of Modula City and the Settle-Carlisle line were included in TRS2006, along with a limited amount of content in unrefined states.
The content from Trainz Classics 1 and 2 were later released as built-content for TS2009 and TS2010, and can be downloaded from the DLS for all future games. Trainz Classics 3 was re-released as an expansion pack for all subsequent games as the Settle & Carlisle Route, with extra content added from the original release (some of the Mark 1 coaches in BR Blue were also included by default in these versions due to being used in the consists of trains on the built-in East Coast Main Line routes).
- TRS2008
A version of Trainz Classics which included regional French content and staple content from previous games was also published by Anuman Interactive. This version of Trainz was built on the Trainz Classics interface which later paved the way for future Trainz releases.
Trainz – The Complete Collection
[edit]Released 13 June 2008. This is a large compilation, containing three DVD's: Ultimate Trainz Collection, TRS2004, TRS2006, Trainz Routes (volumes 1–4), and Trainz PaintShed.
Trainz Simulator 2009: World Builder Edition
[edit]Released in 2008, Trainz Simulator 2009 received the "World Builder Edition" name from its greatly improved Surveyor and graphics capabilities such as better terrain tools, quad detail and normal-mapped terrain, new stitched track modelling technique, a large collection of stock assets, and performance improvements to allow for higher detail trains, terrain, textures, and routes. It also introduced improved physics, Content Manager v2.0, new screenshot and video capture functions, user interface improvements, and an embedded web browser for easier community interaction.[10][11]
Trainz Simulator 2010: Engineer’s Edition
[edit]Trainz Simulator 2010, or TS2010, introduced improved graphics capabilities, Speedtree technology, an overhauled user interface, seasonal assets, and layer support in Surveyor.[12] TS2010 also introduced Native Mode, which allowed the game to harness new 64-bit processing, while retaining a Compatibility Mode for older 32-bit computer architectures and better performance with older routes and assets marked as "Faulty" due to stricter code enforcement..
Service Pack 4 introduced an early version of multiplayer, but also controversially removed Compatibility Mode.[13]
Trainz Simulator: iPad, Android
[edit]To celebrate the 10th anniversary of Trainz, N3V Games released a Trainz app for the iPad on 4 December 2010. Users can lay tracks, drive trains. Users have access to Driver and Surveyor and can create routes and drive trains with the help of tutorials. An Android version of the game was released on 22 July 2011 and has the same features as the iPad version. The app is a port of Trainz Simulator 2009.
Trainz Simulator 12
[edit]Trainz Simulator 12, or TS12, was released on 12 April 2011. Among other upgrades, this product offers a variety of new routes, doppler effect support, satellite view, and a multiplayer feature for the first time (multiplayer was publicly tested in TS2010 SP4). A Trainz 10th Anniversary Boxset was announced which includes the game and other extras. The game was initially released for pre-order on 18 March 2011 as part of the limited-edition Trainz 10th Anniversary Collector's Edition. A certain amount of content from previous versions was removed from this release, making it the first release since Trainz 1.0 to feature all and only new routes and related assets. Like most Trainz releases, the package contains only content vetted for the new technology, which in TS12 needed to be updated for compatibility with 64 bit computers. However, much of the content (not all of it) from the previous versions was released on the Download Station (DLS) in an updated form as of the end of 2012 under an initiative known as the "Download Station Cleanup".
My First Trainz Set
[edit]My First Trainz Set was designed for the younger generation who do not want to worry about realism or management when playing the Trainz game. The game features 4 locations to lay track in that are based on rooms throughout a house, such as a bedroom or kitchen. The user has the ability to place down small toy-like objects in the replacement of buildings and scenery. However, its graphical quality of the trains, track, and objects is still very much like that of the standard Trainz simulator games. Controls are also far more simplified. The game was also ported to Android devices.
Trainz Simulator: Mac
[edit]Trainz Simulator: Mac was a port of Trainz Simulator 2010 for the Mac.
Trainz Driver: iPhone
[edit]Trainz Driver leveraged the work done porting Trainz Simulator onto iPad and brought the driving aspect of the Trainz franchise to mobile phones for the first time.
Trainz Simulator 2 Mac
[edit]Trainz Simulator 2 Mac was released on 27 March 2014 via the Mac App Store, which amongst other things, introduced an online multiplayer feature. It is a port of Trainz 12.
Trainz Driver 2: iPhone
[edit]Trainz Driver 2 leveraged the iPad updates and introduced the powerful route editing tools to the phone. It has TS2009’s game engine built into it.
Trainz: A New Era
[edit]Trainz: A New Era is, as noted in the new naming convention, a new beginning for the Trainz franchise. In November 2013, a Kickstarter campaign for the game was launched to help fund the game and the new purpose-built game engine. The campaign reached its target funding level a month later. Contributors were awarded prizes ranging from desktop wallpapers, First Class Tickets for the Download Station, full copies of the game, and various additional content depending on the amount pledged.
- The game utilizes a new custom designed 64 bit game engine, which features far more realistic (lifelike) graphics, slightly improved train physics, and various other new features and improvements led by a top ten hit-list drawn up by the user community on the forums between September and November 2013.
- Subsequently, a download only release, the 'TANE Community Edition' was released in mid-December 2014. The new game was officially released as a retail version for wide distribution on 15 May 2015, though it was rather bare bones, lacking many normal User Interface features such as Content Manager hotkeys, a working minimap and like UX multiplier factors.[14]
- A whole series of bug fixing hotfix software updates were released throughout the year, and often these would incrementally improve UI lacks and so gradually raise the UX. On 12 January 2016, the long delayed Service Pack 1, which had finally passed a succession of hurdles, was released, heralding a new stage of stability and capability.[15] Major Kickstarter contributors also could participate in Beta testing in addition to a dedicated in-house employee team testing new code, so hundreds participated in moving the new technology into matured stability. Two hotfixes followed after just a month and a half, one after the other a week apart on 11 March 2016 (build 81190)[16] and 18 March 2016 (build 81296),[17] but normal UI to recapture UX operations of earlier Trainz versions aside from Driver were still lacking in hotfix2. Several of the CM hotkeys were reinstated with the second hotfix, and N3V announced that Service Pack 2 beta candidate builds would be coming soon, implying the rapid rebuilding of the Trainz customary UX may not be far behind. On 16 June 2017, SP2 was finally released and introduced over 1,000 individual fixes and updates.[18] A little over a year later, SP3 was released on 11 July 2018 and included many bug fixes and improvements to AI, Multiplayer, stability, and performance.[19]
Trainz Railroad Simulator 2019
[edit]On 11 May 2018, N3V Games announced a new version of Trainz featuring better graphics, Physically-Based Rendering, Parallax Occlusion Mapping[20] and more content than ever before.[21] Early Access was released in July 2018 and the game was officially launched 7 January 2019. It is also the first entry in the series since TRS2006 to feature the "Trainz Railroad Simulator" moniker, possibly to avoid confusion with "Train Simulator" by Dovetail Games. The game uses whole-game DRM[22] in all versions, whereas certain versions of Trainz: A New Era could be purchased and run offline. This requires that the game is connected to the internet at least once a month in order for the game and content to continue functioning. TRS19 was primarily offered as subscription model, although a one-time purchase (but with the monthly DRM check still required) is also available via the Trainz Store and Steam. It also has the ability to download content from the Download Station (DLS) while in the game; though without the purchase of so-called "first class tickets" (limited-duration speed upgrades) the download speed is severely throttled.
Full Editions
[edit]There are two editions offered:
- Standard Edition - The baseline version, which includes six routes: Kickstarter County 2 (an updated version of the Kickstarter County route from T:ANE), Canadian Rockies - Golden, BC (featuring the Canadian Pacific Mountain and Wildemere subdivisions, on which the Rocky Mountaineer runs), Sebino Lake, Italy (representing the Ferrovienord line from Brescia to Pisogne in the 1980s), Niddertalbahn (representing Main-Weser-Bahn from Bad Vilbel to Stockheim), Edinburgh-Dundee (representing the East Coast Main Line from Edinburgh Waverley to Dundee in 1976, serving as an extension of the main ECML route from King's Cross to Edinburgh in T:ANE), and Cornish Mainline and Branchlines (representing the Cornish Main Line and its associated branchlines just after the formation of British Railways in 1948)
- Platinum Edition - This includes everything in the Standard Edition plus unified camera and surveyor options, and an additional content bundle
Regional Editions
[edit]2019 saw the release of regional versions, with content (routes, locomotives, etc.) specific to certain parts of the world (and only those parts):
- World Edition - Containing all six routes and related content, this is a new name for the standard edition[23]
- North American Edition - Only comes with Kickstarter County 2 and Golden, BC
- United Kingdom Edition - Only comes with Kickstarter County 2, Edinburgh-Dundee, and Cornish Mainline and Branchlines
- European Edition - Only comes with Kickstarter County 2, Niddertalbahn, and Sebino Lake, Italy
Trainz Simulator 3: Mobile
[edit]A port of Trainz Railroad Simulator 2019 for mobile devices was released around August 2021. The game currently comes with 4 routes, one of them being based on a fictional high-speed line in Sweden used by the ETR 1000, an Italian high-speed train. The line is most likely based on the Swedish SJ X2000 high-speed trainset used between Copenhagen and major cities in Sweden such as Stockholm, Malmö or Gothenburg. Another route involves the Rocky Mountains featuring the Rocky Mountaineer, and some CSX freighters. Despite the game not having a route based in China, there are Chinese trains available for purchase such as the SS4, an electric locomotive used for cargo operations [24] Despite being able to place trains onto the map, the game does not contain a Surveyor mode.
The latest DLC is the SR Schools model. It was released on September 27, 2024.
Trainz Railroad Simulator 2022
[edit]The next major release of Trainz was announced in November 2021, with preorders starting on 9 December. An Early Access edition was released on 11 February 2022 and the game was officially launched on 31 May 2022.[25]
New features include Multiplayer Surveyor (tested in TRS2019 closed betas), the unification of Driver and Surveyor to allow seamless switching between the two, a total overhaul of the Surveyor called Surveyor 2.0, new effect layer tools and presets, the ability to bulk paint textures under splines, new camera options beyond the original four (including Walk, Car, Fly, and Drone), an in-game content store, and support for game controllers.[26] Features exclusive to subscribers include HD Terrain, which adds 1600x more data density to manipulate and texture the terrain, and Trainz Living Railroad, a system that completely automates freight and passenger operations.[27]
Full Editions
[edit]There are two editions offered:
- Standard Edition - The baseline version, which includes six routes: Kickstarter County 2, West from Denver (representing the Union Pacific mainline from Denver to Hot Sulphur Springs, Colorado), Schwäninger Land (a freelance route set in modern Germany), Liskeard to Looe (representing the Looe Valley Line in Cornwall from the Privatisation of British Rail to modern Great Western Railway operations), Bairnsdale to Orbost (representing the Gippsland railway line in the 1970s), and Beloreck - South Ural Mountains (representing the South Urals Railway)
- Platinum Edition - This includes everything in the Standard Edition plus Surveyor 2.0 and a content bundle including 5 routes previously released as DLC for earlier versions (including Canadian Rocky Mountains Ottertail to Castle Jct, Coal Country, and Potteries Loop Line), and over 400 new locomotives, cars, and wagons
Subscriptions
[edit]This section contains promotional content. (August 2024) |
A different way of purchasing Trainz is by paying a monthly or annual subscription. This gives you access to the game and extra perks as long as you remain a subscriber.
- Trainz Plus Standard - This gives you access to the standard game, early access to new features and pre-release content, and accelerated downloads ("first class ticket")
- Trainz Plus Gold - In addition to the Standard tier, you get extra promotional features and gain free access to all DLC
Trainz Simulator: World Tour
[edit]In December 2024, N3V announced a console port of Trainz for a 2025 release. The trailer received backlash for usage of AI in marketing and was later reworked and reuploaded.[28]
Technical support
[edit]All games of the Trainz series have a support schedule which is described on the official wiki page. According to the document, game support includes following features:
- Product-specific information, downloads, and utilities on the N3V Games web site.
- Product assistance through the N3V Games Helpdesk.
- Maintenance of product-specific forums.
- Access to the Download Station.
- Access to upload content to the Download Station
- Access to the iTrainz network.
- Access to other product-specific network services.
Versioning of game engine and assets
[edit]The Trainz game series has a complicated versioning scheme for game engine and assets. Game builds are listed on a special wiki page and game engine versions are listed separately. All the assets created in an editor store a version number of the game engine used to create them. In many cases assets created in earlier versions of game have compatibility with game engine of newer versions.
Official Wiki website
[edit]The Trainz game series has its own official wiki website. Despite the old domain name, this site is an official wiki website of the whole Trainz project. This wiki is created by both N3VGames (the developers behind Trainz) and by the Trainz Community (requires a Planet Auran login and registered Trainz product to gain edit rights).[29]
Reception
[edit]| Aggregator | Score |
|---|---|
| Metacritic | (Trainz) 79/100[30] (TRS 2004) 76/100[31] (TRS 2006) 65/100[32] |
| Publication | Score |
|---|---|
| CGW | (Trainz) (TRS 2004) |
| GameSpot | (Trainz) 8.7/10[35] (TRS 2004) 7.9/10[36] |
| GameSpy | (Trainz) 83/100[37] (TRS 2004) 75/100 |
| IGN | (Trainz) 8/10[38] |
| PC Gamer | (Trainz) 71%[39] (TRS 2004) 66%[40] (TRS 2006) 61%[41] |
| PC Zone | (TRS 2006) 5.2/10[42] |
Trainz was a runner-up for GameSpot's annual "Best Simulation on PC" award in 2002.[43]
Trainz Railroad Simulator 2004 was nominated for the Academy of Interactive Arts & Sciences' "Computer Simulation Game of the Year" award in 2004.[44]
See also
[edit]References
[edit]- ^ "The Ultimate Trainz Collection". GameZone. Archived from the original on 2 February 2010. Retrieved 7 March 2010.
- ^ "Ultimate Trainz Collection (Key Features)". Auran. Retrieved 1 April 2010.
- ^ Announced 19 February 2016; actually shipped ca 10 March 2016
- ^ See other sections on this page: 1) Trainz Routes (Routes), 2) Trainz Driver (TDE), 3) Trainz the Complete Collection (TCC), the three Trainz Classics: 4-6) TC1, TC2, & TC3, 7) TRS2007 and 8) TRS2008
- ^ Neglecting Gcard interface (next footnote), only Trainz Classics 3, v2.8 had changes which impacted the data model guidelines content creators had to follow—and those affected virtually only locomotive modeling, leaving most content creation standards unchanged.
- ^ Starting with TRS2006-SP1, Trainz was able to read Gcards and present a drop menu in the Options User Interface.
- ^ "List of Trainz Merchandise" (in French). Anuman Interactive. Archived from the original on 2 January 2007.
- ^ "Trainz Railroad Simulator 2007 Gold Edition" (in French). Anuman Interactive. 20 November 2006. Archived from the original on 6 February 2007.
- ^ "Trainz TRS 2007 Service Bereich" (in German). Halycon Media GmbH Co.KG. Archived from the original on 8 October 2007.
- ^ "TS2009 Overview". Trainz Simulator 2009. Archived from the original on 8 March 2009. Retrieved 19 May 2024.
- ^ "TS2009". TrainzOnline. Retrieved 19 May 2024.
- ^ "Features". Trainz Simulator 2010. Archived from the original on 29 January 2010. Retrieved 19 May 2024.
- ^ "TS2010". TrainzOnline. Retrieved 19 May 2024.
- ^ "Trainz Simulator: A New Era – Create, Drive, Operate, Share" Archived 24 May 2014 at the Wayback Machine, Kickstarter
- ^ Hilliam, Tony (12 January 2016). "Trainz A New Era SP1 has just released!". www.trainzportal.com. Retrieved 24 March 2016.
- ^ Hilliam, Tony (11 March 2016). "TANE Service Pack 1 Hotfix 1 Update now LIVE!". www.trainzportal.com. Retrieved 24 March 2016.
- ^ TANE Service Pack 1 Hotfix 2 now available, By Tony_Hilliam, 18 March 2016 - Service Pack 1 Hotfix 2 addresses a map (route) saving issue introduced in the previous update, making in a very highly recommended update., access-date=2016-03-24
- ^ Hilliam, Tony (16 June 2017). "TANE Service Pack 2 Released". www.trainzportal.com. Retrieved 4 September 2023.
- ^ Hilliam, Tony (11 July 2018). "TANE SP3 Officially Released". www.trainzportal.com. Retrieved 4 September 2023.
- ^ "TRS18 - TrainzOnline". online.ts2009.com. Retrieved 22 May 2018.
- ^ "Trainz Railroad Simulator 2019 Announced". www.trainzportal.com. Retrieved 12 May 2018.
- ^ "TRS19 FAQs". www.trainzportal.com. Retrieved 23 August 2018.
- ^ "Trainz Railroad Simulator 2019 - New Regional and World Edition options - Steam News". 26 April 2019.
- ^ "Trainz Simulator 3".
- ^ "TRS22 - TrainzOnline". online.ts2009.com. Retrieved 4 September 2023.
- ^ "Trainz Railroad Simulator 2022 | Trainz Store". store.trainzportal.com. Retrieved 4 January 2022.
- ^ "Trainz Plus Update - HD Terrain and more!". www.trainzportal.com. Retrieved 4 September 2023.
- ^ "Trainz Simulator: World Tour - Console Edition ( Trailer )". YouTube. 21 December 2024.
- ^ "TrainzOnline". TrainzOnline.
- ^ "Trainz for PC Reviews". Metacritic. CBS Interactive. Retrieved 29 February 2020.
- ^ "Trainz Railroad Simulator 2004 for PC Reviews". Metacritic. CBS Interactive. Retrieved 29 February 2020.
- ^ "Trainz Railroad Simulator 2006 for PC Reviews". Metacritic. CBS Interactive. Retrieved 29 February 2020.
- ^ Case, Loyd (May 2002). "Trainz" (PDF). Computer Gaming World. No. 214. p. 77. Retrieved 29 February 2020.
- ^ Case, Loyd (April 2004). "Trainz 2004" (PDF). Computer Gaming World. No. 237. p. 85. Retrieved 29 February 2020.
- ^ Osbourne, Scott (8 March 2002). "Trainz Review". GameSpot. Retrieved 29 February 2020.
- ^ Osbourne, Scott (23 December 2003). "Trainz Railroad Simulator 2004 Review". GameSpot. Retrieved 29 February 2020.
- ^ Peter Suciu (February 2002). "GameSpy: Trainz (PC)". GameSpy. Archived from the original on 10 August 2002. Retrieved 29 February 2020.
- ^ Lafferty, Mur (25 April 2002). "Trainz". IGN. Retrieved 29 February 2020.
- ^ "Trainz". PC Gamer. May 2002. p. 62.
- ^ "Trainz". PC Gamer. February 2004. p. 73.
- ^ "Trainz". PC Gamer. June 2006. p. 105.
- ^ PC Zone Staff (24 November 2005). "PC Review: Trainz Railroad Simulator 2006". PC Zone. Archived from the original on 27 May 2008. Retrieved 29 February 2020.
- ^ GameSpot Staff (30 December 2002). "GameSpot's Best and Worst of 2002". GameSpot. Archived from the original on 7 February 2003.
- ^ "Trainz Railroad Simulator 2004". Academy of Interactive Arts & Sciences. Retrieved 4 September 2023.
External links
[edit]Trainz
View on GrokipediaOverview
Introduction
Trainz is a 3D train simulation video game series that enables players to build, operate, and customize model railroads within immersive virtual environments.[11] The series emphasizes detailed recreation of rail operations, allowing users to design routes, manage train consists, and simulate real-world railway scenarios with a focus on authenticity.[8] At its core, Trainz appeals through themes of realism in train physics, extensive route-building capabilities, and session-based driving experiences, which cater particularly to hobbyists, model railroad enthusiasts, and railfans seeking a virtual extension of their passions.[11] These elements foster creative expression and educational engagement with railway history and mechanics, distinguishing the series in the simulation genre.[12] First released in 2001, Trainz has maintained ongoing development through 2025, spanning over two decades of iterations that have evolved its simulation depth.[12] The series is primarily available on PC platforms including Windows and Mac, alongside adaptations for mobile devices on iOS and Android.[8]Development history
Auran, an Australian video game development studio, was founded in 1995 by Greg Lane and Graham Edelsten in Brisbane, Queensland.[13][14] The company initially focused on real-time strategy titles before shifting toward simulation games, with the Trainz project commencing internal development in 1997.[15] Beta testing for Trainz began in 2000 as version 0.9, allowing early community feedback on its 3D modeling and route-building features.[16] The first full release of Trainz arrived in December 2001 as a digital download, marking Auran's entry into the train simulation genre with an emphasis on user-generated content.[17] By the mid-2000s, Auran expanded the series with annual iterations, but escalating financial pressures from unsuccessful projects like the Fury MMO led to voluntary administration in December 2007.[18][19] In response, Tony Hilliam, who had co-founded N3V Games (initially as n3vrf41l Publishing) in 2005 as a publishing arm under Auran, acquired the Trainz intellectual property and restructured the studio.[20][21] N3V Games, based in Helensvale, Queensland, transitioned from subsidiary to independent developer, continuing Trainz support and releasing updates like service packs for early versions such as Trainz Simulator 2009 to address stability and compatibility issues.[22] Post-2010, N3V overhauled the underlying Auran Jet engine, introducing the E2 engine in Trainz: A New Era (2015) for improved performance, multi-threading, and content management.[23] The studio broadened its scope beyond PC, launching mobile titles like Trainz Simulator 3 for iOS and Android to deliver portable simulation experiences.[1] In 2022, N3V introduced Trainz Plus, a subscription model providing ongoing updates, cloud saves, and access to DLC for sustained community engagement.[24] N3V's 2025 roadmap included enhanced multiplayer features and console support, with Trainz Simulator: World Tour releasing for Xbox on October 23, 2025, to expand accessibility and social interaction.[9][25]Core features
Gameplay mechanics
Trainz gameplay revolves around a core loop that integrates route exploration, train operation, and session management, allowing players to survey layouts, place assets such as locomotives, rolling stock, tracks, and scenery, and then initiate sessions for manual driving or automated AI operations.[26] In Driver mode, players engage with simulation rules that emphasize realistic railroad operations, including track adherence, speed limits, and signal compliance, to complete tasks like freight hauling or passenger timetables.[27] This interactive framework supports both quick-drive setups for immediate play and custom sessions where players define objectives, such as switching yards or long-haul routes.[28] Driving simulation in Trainz incorporates physics-based mechanics for acceleration, deceleration, and braking, modeled to reflect real-world train dynamics like momentum and grade resistance. Players use hotkeys or interface controls for actions such as coupling and uncoupling cars, with options for simple dial-based inputs in easy mode or detailed cab interfaces in realistic mode, including throttle, brake levers, and reverser for steam, diesel, or electric locomotives.[29] First-person cab views provide immersive perspectives, complete with functional gauges and readouts, while external camera modes allow oversight of consists and track profiles that display upcoming terrain and signals.[30] Signaling systems enforce operational realism, requiring players to respond to aspects like clear, caution, or stop, integrated into session rules to prevent derailments or collisions.[27] The AI driver system enables path-based scheduling for automated trains, where commands direct consists along predefined routes using navigation instructions like "Drive To" or "Wait At Signal," with the AI selecting optimal paths while respecting junctions and track warrants.[31] Junction management is handled through commands that set switch positions (e.g., left, right, or forward) to avoid conflicts, and consist handling allows AI to perform maneuvers like runarounds or decoupling at specified points.[31] This automation supports complex operations, such as interlocking multiple trains in a session, enhancing the simulation's depth without constant player intervention.[32] Multiplayer functionality in later versions, such as Trainz Railroad Simulator 2022, introduces limited co-op sessions for shared route exploration and collaborative driving, hosted via cloud-based Multiplayer Surveyor, though it lacks competitive modes and focuses on joint operations rather than real-time racing.[26] Accessibility features include built-in tutorial modes that guide new players through basic controls and session setup, alongside simplified easy-mode interfaces that abstract complex physics for entry-level engagement.[28] These elements ensure broader participation, with tutorials covering everything from initial train starts to advanced signaling adherence.[33]Content creation tools
Trainz features Surveyor mode as its core built-in editor for creating and customizing routes and sessions, enabling users to manipulate terrain through heightmap adjustments for realistic landscapes and elevations. This mode supports spline-based track laying, where tracks are placed and shaped using adjustable spline points to form curves, gradients, and junctions with precision. Object placement occurs via a drag-and-drop interface, allowing seamless integration of locomotives, scenery, signals, and structures from the asset library into the layout.[34][35][36] Asset management in Trainz is handled through the Trainz Content Manager (TCM), a centralized utility for organizing, importing, and exporting user-created or downloaded content such as 3D models, scripts, and textures. TCM utilizes the .cdp (Content Dependency Package) file format to package assets for easy transfer and installation, ensuring dependencies like textures and scripts are included to maintain functionality across installations. Users can preview assets, commit changes to the database, and resolve conflicts during import processes directly within TCM.[37][38] For advanced customization, Trainz integrates with external 3D modeling software such as Blender and 3ds Max. Since 2018, Trainz supports a universal export pipeline enabling compatibility with a wide range of 3D modeling software.[39] Models exported from these tools in compatible formats, such as FBX or Indexed Mesh (IM), can be imported into TCM after configuring texture mappings and bogie attachments to align with Trainz's asset standards. This workflow supports detailed creation of animated parts, such as wheels and doors, enhancing the realism of custom trains.[40][41] Region and rule scripting in Trainz employs TrainzScript, a C++-like language for defining behaviors in assets and sessions, including custom signals that respond to train proximity and industries that simulate cargo loading based on track interactions. The layer system in Surveyor organizes complex layouts by grouping objects into toggleable layers, facilitating management of overlapping elements like roads, rivers, and vegetation without cluttering the workspace. Scripts can be attached to regions—designated areas on a route—to trigger events, such as dynamic weather changes or AI driver commands.[42][43][44] Trainz includes built-in tutorials accessible via the Content Creator menu, guiding users through asset creation processes like applying texture maps to 3D models for lifelike appearances and setting up collision detection meshes to prevent trains from clipping through scenery. These tutorials cover exporting from external editors, editing config.txt files for asset properties, and testing interactions in Surveyor to ensure compatibility and performance.[45][46]Game releases
Early versions (2001–2006)
The Trainz series began with its inaugural release, Trainz Community Edition, in December 2001, developed by Australian studio Auran as a pioneering 3D train simulation game focused on virtual railroading.[17] This base version introduced core gameplay through the Driver module for operating trains and the Surveyor tool for building custom routes, allowing players to lay tracks, place locomotives and rolling stock, and shape basic terrain using pre-defined track points and consists.[17] It shipped with three large North American routes and 21 driver sessions, emphasizing realistic train operations via a DCC-style controller interface.[47] Targeted at model railroad enthusiasts, the game required modest hardware like a Pentium II 400 MHz processor and 128 MB RAM, but its 500 MB download size posed challenges for dial-up users, often taking days to install.[17] Subsequent service packs in 2002 enhanced stability and expanded functionality: Service Pack 1 (April) and Service Pack 2 (June) addressed content compatibility and bug fixes, while Service Pack 3 (November) introduced multiplayer capabilities alongside further optimizations.[48] These updates progressively evolved the Community Edition from version 1.0 to 1.3, incorporating community feedback to refine asset management and session scripting without altering the core engine.[49] Despite these improvements, early versions struggled with performance on sub-minimum hardware, leading to frame rate drops during complex route operations, and offered no native Mac support, limiting accessibility to Windows users.[17] Trainz Railroad Simulator 2004 (TRS2004), released in late 2003, marked a significant evolution with an expanded asset library exceeding 50 locomotives and cars, improved graphics via the Auran Jet V2.0 engine featuring bump mapping, and enhanced water effects with variable wave heights and reflections.[50] Key innovations included interactive industries that simulated commodity loading/unloading via waybills, 3D cab controls for steam engines using real-world physics, and the ability to place and name consists directly in Surveyor for unlimited saved driver sessions per route.[50] The introduction of Download Station enabled seamless user-generated content sharing, fostering a burgeoning community ecosystem, while service packs (SP1–SP4) added passenger loading mechanics and performance tweaks.[50] These features prioritized operational depth over visual spectacle, though the game retained hardware demands that caused lag on older systems without modern optimizations.[51] Trainz Railroad Simulator 2006 (TRS2006), launched on February 2, 2006, built on prior foundations with an enhanced terrain engine for more detailed landscape editing and introduced dynamic weather effects like fog and variable visibility to increase immersion.[52] It featured refined physics including wheelslip, coupler breakage, and customizable engine parameters, alongside iTrainz for in-game messaging and iPortal for player-to-player train handoffs in multiplayer sessions.[53] Content tools advanced with Content Manager Plus for asset organization, Paintshed integration for custom reskins, and expanded scheduling for realistic operations, supported by over 45,000 Download Station assets at launch.[53] A spin-off, Trainz Driver Edition (released 2005), served as a driving-focused variant without Surveyor or full content management, acting as an early precursor to streamlined mobile experiences by emphasizing operation over creation.[54] Like its predecessors, TRS2006 faced performance bottlenecks on aging hardware and lacked Mac compatibility, relying on Windows-exclusive DirectX rendering.[55]Mid-series expansions (2007–2012)
Following the transition from developer Auran to N3V Games in 2007, the Trainz series entered a phase of refinement and expansion aimed at enhancing stability and user experience during a period of company restructuring. This era saw the release of Trainz Railroad Simulator 2007 (TRS2007) in October 2006, which served as the starting point for N3V's involvement by incorporating all updates from its predecessor up to Service Pack 1, including improved multiplayer functionality for collaborative route building and an expanded industries system allowing for more interactive cargo loading and unloading simulations. To support legacy content from earlier versions, N3V introduced the Trainz Classics bundles (TC1 through TC3) in 2007, offered as modular, stand-alone editions priced affordably at $19.99 for multi-title packs; these included new signaling systems, enhanced lighting effects, in-game displays for better navigation, and tools for importing community-created assets, ensuring compatibility with older Trainz libraries while adding features like flexible cab controls and automatic train protection.[56][1][57] Trainz Simulator 2009: World Builder Edition, released in late 2008, emphasized advanced content creation with upgraded Surveyor tools, including sophisticated spline manipulation for smoother track and scenery placement, alongside multi-core processor support and DXT texture compression for improved performance. Subsequent service packs (SP1 through SP3) addressed key stability issues, such as frequent crashes during large route loading and asset management errors, while introducing Content Manager 2.0 for streamlined searching, editing, and organization of user-generated content. Building on this foundation, Trainz Simulator 2010: Engineers Edition arrived on August 6, 2010, with enhancements to the survey camera for more precise route inspection and support for jointed rail modeling to simulate realistic track connections; it also integrated SpeedTree technology for dynamic vegetation and a new layer system in Surveyor, marking the first official Mac compatibility release to broaden accessibility.[58][59][60][61] The period culminated in Trainz Simulator 12 (TS12) on April 12, 2011, representing a major overhaul with Sessions 2.0 for more dynamic scenario scripting and improved AI pathfinding to reduce train conflicts on complex routes. This version fully integrated Mac support, allowing seamless cross-platform content sharing, and introduced Trainz Multiplayer for real-time collaborative driving and building sessions worldwide. Amid Auran's financial decline, N3V shifted emphasis to downloadable content packs for rapid feature additions and rigorous bug resolution through ongoing patches, fostering community loyalty with over 8 new routes, including urban transit lines with streetcars, while maintaining backward compatibility with prior editions.[62][63]Modern iterations (2015–present)
Trainz: A New Era, released on May 15, 2015, marked a significant advancement in the series with its adoption of a 64-bit engine and full DirectX 11 support, enabling enhanced graphics rendering including full world shadows and per-pixel lighting.[64][65] This version introduced real-time physics feedback and procedural animated spline junctions, improving the realism of train operations and route construction. DLC route packs became a core offering, with examples such as the Season Town Northern Rail Road, a fictional U.S.-based route that dynamically responds to seasonal changes, allowing players to experience varying environmental conditions.[66][67] Trainz Railroad Simulator 2019, launched on January 7, 2019, expanded accessibility through full editions and regional variants tailored to specific locales, including the North American Edition focused on U.S. rail networks and similar packs for European and UK regions.[68][69] The Gold Class membership, introduced alongside, bundled the full edition with extensive expansions and over $2,500 worth of DLC content, providing ongoing access to locomotives, routes, and sessions like the Lafond Regional Railway pack.[70][71] This model emphasized modular content delivery via an integrated DLC marketplace on the Trainz Store, where users could purchase and download route packs directly in-game.[72] Trainz Railroad Simulator 2022, released on May 30, 2022, delivered performance boosts through optimized world-building tools like Surveyor 2.0 and higher-density HD terrain rendering, supporting up to 1,600 times more data detail than prior versions.[26] It maintained DirectX 11 compatibility while introducing Full Editions with bundled routes and locomotives, alongside the launch of the Trainz Plus subscription service for continuous updates and unlimited DLC access.[73] Seasonal content cycles were further integrated, with routes like those in the Platinum Edition adapting to environmental shifts for immersive freight and passenger operations.[74] As of November 2025, Trainz continues to evolve under the Trainz Plus framework. Cloud saves and collaborative features via Multiplayer Session (MPS) allow users to build, edit, and share routes in real-time across devices.[75] In October 2025, N3V released Trainz Simulator: World Tour for Xbox consoles, marking the series' entry into the console market with routes across the United States, Great Britain, and Australia.[9] These updates build on the integrated DLC marketplace, ensuring a steady cycle of seasonal and thematic content releases.[72]Mobile and spin-off titles
Trainz expanded its reach to mobile platforms with several titles designed for touch-based interaction, adapting the core train simulation experience to portable devices while simplifying complex features for accessibility. The initial mobile entry, Trainz for iPad, launched on December 4, 2010, allowing users to lay tracks and drive trains using streamlined touch controls, with access to Driver and Surveyor modes guided by tutorials.[54] An Android version followed on July 22, 2011, porting elements from Trainz Simulator 2009 and featuring advanced visuals such as dynamic lighting, weather effects, and fog, alongside two new routes.[54] These early releases emphasized touch-based route building and included over 25 built-in routes, but faced portability challenges like reduced asset complexity to accommodate mobile hardware limitations.[76] Building on this, Trainz Driver debuted for iPhone on July 31, 2012, shifting focus to driving without full editing capabilities and incorporating gesture controls for signals and operations.[77] Its sequel, Trainz Driver 2, arrived on iOS on September 26, 2014, introducing custom track creation and enhanced simulation elements like freight hauling and passenger services, while maintaining a mix of arcade and realistic gameplay.[78] These driving-oriented titles supported in-app purchases for expansions, such as additional routes and locomotives, but lacked direct integration with PC versions, operating as standalone experiences.[79] Trainz Simulator 3, released for iOS and Android on August 18, 2021, brought updated graphics and offline play to mobile users, featuring four detailed locations, 12 gameplay sessions, nine tutorials, and control over 14 locomotives including steam, electric, and diesel variants.[80] It supported pre-orders and expansions via in-app purchases, further addressing cross-platform portability by optimizing for phones and tablets despite hardware constraints on asset detail.[81] As a kid-friendly spin-off, My First Trainz Set launched on PC in July 2010, with mobile versions for iOS and Android following in 2011, offering simplified mechanics for building tracks in animated household rooms like bedrooms and kitchens.[82] Players could design winding paths around everyday objects, drive basic trains, and explore ready-to-run courses, promoting creative play without advanced simulation depth.[83] This title highlighted reduced complexity for younger audiences and cross-platform availability, though it did not include full editing tools or PC syncing.[84]Technical specifications
Game engine evolution
The Trainz game engine has evolved through a series of build numbers and compatibility mechanisms to maintain asset interoperability across versions. Each asset includes a "trainz-build" tag in its Config.txt file, which specifies the minimum engine version required for compatibility, ensuring backward compatibility for user-generated content. For instance, Trainz Simulator 2009 (TS2009) utilizes a trainz-build of 2.9, while Trainz Railroad Simulator 2019 (TRS19) starts at 4.0 and progresses to 4.6 with service packs, allowing assets from earlier builds to function in newer releases provided they meet the tag criteria.[85] Early iterations of the Trainz engine, such as Trainz Railroad Simulator 2004 (TRS2004), relied on DirectX 9 for rendering, supporting basic 3D graphics and scenery simulation on hardware from the early 2000s. A significant milestone occurred in 2015 with Trainz: A New Era (TANE), which introduced a completely new 64-bit game engine, replacing the legacy 32-bit architecture and enabling better memory management and performance for complex routes and assets. Subsequent versions, including TRS19 and Trainz Railroad Simulator 2022 (TRS22), built on this foundation with DirectX 11 support, enhancing shader effects and texture rendering without native Vulkan integration, though community tools like DXVK allow translation to Vulkan for improved GPU utilization on certain hardware.[86][64][87][88] Service packs and hotfixes have played a crucial role in engine stability, addressing bugs and performance issues post-release. For example, Service Pack 3 (SP3) for TRS2004 updated the engine to build 2389, fixing various stability problems including potential memory management flaws that caused crashes during extended sessions. These updates typically increment the trainz-build tag slightly, such as from 3.3 to 3.4 in Trainz Simulator 2010 (TS2010), while hotfixes provide targeted patches without major versioning changes.[89][90][22] Optimization techniques have advanced progressively, with later builds incorporating level-of-detail (LOD) systems for scenery to reduce rendering load at distance, controlled via config tags like mesh-table-lod-transition-distances for smoother transitions. Multi-threading was heavily integrated starting from TS2009, handling AI pathfinding, asset loading, and rendering tasks across cores to improve simulation efficiency in dense environments. In 2025, the SP6 update introduced the TREEZ system, integrating PlantFactory for procedural vegetation generation and advanced billboarding for low-LOD performance. By 2025, TRS22 and Trainz Plus have reached build numbers exceeding 132,000, supporting high-resolution assets up to 8K textures for enhanced visual fidelity in modern hardware setups.[91][92][90][7]Hardware and compatibility
Trainz has evolved significantly in its hardware requirements since its initial release, reflecting advancements in graphics and simulation complexity. The original 2001 version required modest specifications, including a Pentium II 400 MHz processor and 128 MB of RAM, making it accessible on contemporary consumer hardware of the era.[93] By contrast, modern iterations like Trainz Railroad Simulator 2022 demand more robust systems, with minimum requirements of an Intel i5 3GHz 64-bit processor, 8 GB RAM, a DirectX 11-compatible graphics card such as the NVIDIA GT 430 or AMD ATI 5550, and 40 GB of storage, to handle enhanced rendering and large-scale routes.[26] The series supports various peripherals to enhance realism, particularly for controlling locomotives. Joysticks and throttle devices are compatible, with notable support for the RailDriver USB desktop train cab controller across multiple versions, including native integration in early releases like Trainz 2004 and external software support in later ones such as Trainz: A New Era and Trainz 2019.[94] This allows users to map prototypical controls like throttles, brakes, and reversers directly to the hardware, improving immersion without relying solely on keyboard or mouse inputs.[94] Trainz is primarily designed for Windows operating systems, serving as the core platform for all major releases. Mac support was introduced with the 2011 port of Trainz Simulator Mac, enabling native compatibility on macOS from version 10.6.8 onward, though later versions like Trainz Railroad Simulator 2022 require macOS 13 or later with an Intel i5 2GHz processor (M1 recommended) and Metal-supporting GPU.[95] Linux compatibility remains unofficial, achieved through compatibility layers like Wine, with user reports confirming successful operation of versions including Trainz: A New Era and Trainz 2022 on distributions such as Fedora and Ubuntu, albeit with potential performance tweaks needed.[96] Users frequently encounter compatibility challenges related to assets and downloadable content (DLC). Reinstalling the same Trainz addon with an identical KUID does not cause it to become faulty, provided the reinstalled file is not corrupted. Faulty issues typically arise from manual modifications, missing files, or version incompatibilities.[97] Asset version mismatches often result in errors or faulty items, where content created for older Trainz versions fails to load properly in newer ones due to changes in asset validation rules, requiring manual fixes or updates via the Content Manager to resolve dependencies and errors.[98] Additionally, some DLC packs are subject to regional locks, such as North American editions unavailable in other territories, limiting access and necessitating region-specific purchases or bundles on platforms like Steam.[99] As of 2025, Trainz Plus introduces cloud-based features through its Multiplayer Surveyor (MPS) system, enabling users to build, edit, drive, and collaborate on railroads in a persistent online environment, which effectively provides streaming-like access for lower-end hardware by offloading processing to cloud servers.[100] This subscription model ensures ongoing compatibility updates and reduces local hardware demands for collaborative play.[24]Community and ecosystem
User-generated content
The Download Station serves as the primary official hub for user-generated content in Trainz, established in December 2001 as a public repository for third-party assets created by the community.[2] It allows users to upload and download free and paid items, with millions of assets downloaded collectively over its history, fostering a vibrant ecosystem of shared creations. By 2019, the platform hosted nearly half a million items, enabling players to expand their simulations beyond official releases.[101][101] User-generated assets encompass a wide variety of content types, including custom routes that recreate fictional or real-world railroads, such as imagined American lines spanning diverse terrains like mountains and urban areas.[102] Reskinned locomotives feature community-modified textures and liveries to represent specific railroads or eras, while scripted industries add interactive elements like dynamic loading and unloading operations. These creations enhance gameplay by allowing personalized scenarios, from freight operations to passenger services. The community relies on official forums for collaboration, where creators share tips, solicit feedback, and organize challenges to showcase exceptional routes.[103][104] The impact of this user-generated ecosystem is profound, with over 500,000 assets available by the mid-2020s, supporting historical recreations such as steam-era rail lines complete with period-accurate rolling stock and signaling.[101] This vast library democratizes content creation, turning Trainz into a platform for rail enthusiasts to preserve and innovate on railway history. However, challenges persist, including copyright concerns when modeling real-world prototypes without permission, which can lead to asset removal or disputes. To mitigate errors and ensure compatibility, Trainz employs a built-in validation system that checks assets for technical issues during upload to the Download Station and local installation, preventing faulty content from disrupting sessions.[103][105] Faulty assets typically arise from manual modifications to asset files, missing dependencies, or version incompatibilities between assets and the game build. Reinstalling an uncorrupted asset with the same KUID does not cause it to become faulty, as long as the reinstalled file is not corrupted.[97][106][107]Official support resources
N3V Games maintains the official Trainz Wiki as a central repository for user documentation, offering comprehensive guides on route and session building, asset creation, and advanced scripting techniques. The wiki includes detailed troubleshooting sections covering common issues such as asset errors, performance optimization, and installation problems, with searchable articles and how-to tutorials tailored for both novice and experienced users. It is actively updated by N3V staff and contributors, with recent revisions to core pages like build compatibility documentation as late as September 2025.[108] The official Trainz forums, hosted at Auran's platform, serve as a primary hub for community interaction under N3V oversight, featuring dedicated sections for beta testing announcements, feature requests, and technical support discussions. Users can participate in beta programs for upcoming releases, submit suggestions for enhancements, and engage in polls related to development priorities, such as those on multiplayer functionality in early 2025. Additionally, N3V integrates a roadmap voting system accessible via the Trainz website, allowing members to prioritize features like expanded multiplayer capabilities through structured polls and feedback mechanisms.[109][25] Customer support is handled through N3V's dedicated ticket system, which processes reports for bugs, installation errors, and access issues across all Trainz versions. The system, powered by a helpdesk platform, provides responses in English and directs non-support queries to the wiki or forums, ensuring efficient resolution for verified problems. N3V continues to release free patches and service packs for legacy versions, including updates for Trainz Simulator 2019 and earlier titles, to address stability and compatibility concerns without additional cost to owners.[110][111] Versioning support is outlined in official compatibility documentation, primarily through the "trainz-build" numbering system, which specifies minimum version requirements for assets and ensures backward compatibility where possible. N3V provides compatibility charts via the wiki, detailing supported builds from early releases like Trainz 2004 up to modern iterations such as Trainz Railroad Simulator 2022, with guidance on asset migration. Built-in tools within the Content Manager facilitate the transfer of user saves and routes between versions, including automated dependency resolution to minimize errors during upgrades.[90] Educational resources include a series of official video tutorials produced by N3V, covering essential topics such as the installer process for new users and advanced usage of the Content Manager for asset downloading and session management. These videos, hosted on the N3V Games YouTube channel and the Trainz documentation site, provide step-by-step demonstrations with timestamps for quick reference, supporting users from initial setup through complex world-building tasks.[112][113]Reception and legacy
Critical and user reviews
Early releases of the Trainz series, from the original 2001 title through Trainz Railroad Simulator 2006, received praise for their innovative approach to train simulation and route-building creativity, though critics often noted a steep learning curve and occasional bugs. IGN awarded the debut Trainz an 8/10 score, highlighting its immersive 3D modeling of railroads as a breakthrough for enthusiasts lacking physical space for model trains, while acknowledging the interface's lack of intuitiveness that required manual consultation for new players.[114] Trainz Railroad Simulator 2004 earned a 7.9/10 from GameSpot, commended for its modular design allowing detailed route creation and operation of historical locomotives, but with similar critiques on accessibility for beginners.[115] By 2006, Metacritic aggregated a 65/100 critic score based on five reviews, with PC Gamer at 61/100, emphasizing the simulation's depth for dedicated users but limited appeal beyond train hobbyists due to persistent stability issues and a demanding setup process.[116] Mid-series entries like Trainz Simulator 2009 and Trainz Simulator 2010: Engineers Edition drew mixed professional feedback, with stability concerns tempering enthusiasm for enhanced content and community integration. The 2009 World Builder Edition lacked a Metacritic aggregate but was described in user forums as a solid evolution with improved surveying tools, though early adopters reported bugs in asset management that disrupted sessions.[117] For 2010, Metacritic showed limited critic input but user feedback was mixed, praising the expanded engine advancements and content library while criticizing graphical weaknesses and unresolved glitches that affected realism.[118] Across this period, reviewers and users consistently lauded the growing community-driven ecosystem, which added replayability through shared routes and locomotives, offsetting some technical shortcomings.[118] Modern iterations since 2015 have garnered more positive reception for graphical improvements and performance, though complaints about DLC pricing and optimization persist. Trainz: A New Era (2015) holds a 75.5% positive rating on Steam from over 2,400 user reviews, with praise for upgraded visuals and multiplayer features, but early bugs led to calls for quicker patches.[119] Trainz Railroad Simulator 2022 achieved 88% positive recent reviews on Steam (from 17 assessments as of early 2025), highlighting enhanced scenery and physics realism, while overall user sentiment notes high replayability from custom content creation despite a persistent learning curve for newcomers.[26] User forums echo these views, with accessibility barriers cited as a common hurdle—such as complex controls for route editing—but offset by the game's endless customization potential.[120] DLC models, often priced at $20–40 per pack, have drawn criticism for inflating costs, particularly when core assets feel incomplete without them.[121] Aggregate user feedback across platforms shows 75–90% approval ratings for recent titles on Steam, reflecting strong satisfaction among core fans for simulation depth.[119] In 2025 user discussions on official forums, the shift to a subscription model via Trainz Plus—offering ongoing content access for $69.99 annually—has been favorably received by a majority, with 76% positive Steam reviews appreciating streamlined updates and asset libraries, though some express frustration over paywalls for advanced features like HD terrain.[24] Overall, sentiments emphasize Trainz's enduring appeal for replayability through user-generated worlds, tempered by calls for better beginner tutorials to broaden accessibility.[122]Commercial impact
Trainz has achieved notable commercial success within the niche train simulation market. By 2008, the series had sold more than one million units since its debut in 2001, establishing it as an enduring product line.[123] Sales have continued through digital channels, with N3V Games reporting steady revenue from Steam distributions and add-on content, contributing to the publisher's estimated annual earnings in the millions.[124] The franchise's business model evolved from traditional boxed retail releases in the early 2000s to a hybrid of one-time purchases, digital sales on platforms like Steam, and subscription services. Introduced in 2022, Trainz Plus offers tiered subscriptions—Standard at $7.99 monthly and Gold at higher rates—granting access to core game features, early betas, and extensive DLC libraries including routes, locomotives, and assets, often valued at over $250 in content.[24] This shift emphasizes recurring revenue from downloadable content (DLC), with community-created items sold via official stores, enhancing monetization while reducing physical distribution costs.[71] Trainz significantly influenced the rail simulation genre by pioneering user-generated content and modding tools, which encouraged community-driven expansion and inspired competitors such as RailWorks (now Train Sim World) to incorporate similar customization features.[125] Its emphasis on virtual model railroading set a benchmark for immersive, hobbyist-oriented simulations, fostering a dedicated ecosystem that predates many modern entries in the category.[125] The series extends its cultural reach beyond gaming, finding applications in educational settings to teach geography, engineering, and rail operations; for instance, it has been integrated into U.S. Department of Transportation-funded summer youth programs where participants use the simulator to complete tutorials and operate virtual trains. It also maintains strong ties with the model railroading hobbyist community, serving as a digital counterpart for planning layouts and experimenting with realistic scenarios, appealing to enthusiasts who blend physical and virtual modeling.[125] Trainz demonstrates long-term viability through consistent annual updates via service packs that introduce enhancements like improved graphics and AI behaviors, sustaining an active fanbase over two decades. The 2025 roadmap outlines ongoing development, including new product releases such as the October 2025 Xbox console edition Trainz Simulator: World Tour, DLC expansions, and features like enhanced multiplayer support, ensuring compatibility with evolving hardware and community needs.[25][9]References
- https://en.wikibooks.org/wiki/Trainz/Versions_Of_Trainz

