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Driver 2
Driver 2
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Driver 2
European cover art
DeveloperReflections Interactive[a]
PublisherInfogrames[b]
DirectorMartin Edmondson
ProducerKirby Fong
DesignersMartin Edmondson[4]
Craig Lawson
WriterMaurice Suckling
ComposersAllister Brimble
Richard Narco
SeriesDriver
PlatformsPlayStation, Game Boy Advance
ReleasePlayStation
  • NA: 14 November 2000[1]
  • EU: 17 November 2000
Game Boy Advance
  • EU: 4 October 2002
  • NA: 4 November 2002[2]
  • AU: 5 November 2002[3]
GenresDriving, action
ModesSingle-player, multiplayer

Driver 2 (also known as Driver 2: Back on the Streets and as Driver 2: The Wheelman Is Back in North America) is a 2000 action driving video game and the second installment of the Driver series. It was developed by Reflections Interactive and published by Infogrames for PlayStation. A port to the Game Boy Advance, titled Driver 2 Advance, was released in 2002, developed by Sennari Interactive and released under Infogrames' Atari range of products.

The follow up to Driver, Driver 2 too was a commercial success, although received a less enthusiastic critical reception in comparison. The next installment would be Driver 3 in 2004, while a prequel title was released as Driver: Renegade in 2011.

Gameplay

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Driver 2 'Take a Ride' (free drive) in Chicago

Driver 2 expands on Driver's structure, as well as adding the ability of the character John Tanner to step out of his car to explore on foot and commandeer other vehicles in the game's environments.[5] The story missions are played separately from the 'Take a Ride' mode where the player can explore the cities in their own time.

Missions in the game are generally vehicle-oriented, and involve trailing witnesses, ramming cars and escaping from gangsters or cops. A cutscene is shown prior to almost every mission to help advance the storyline, and thus the game plays rather like a Hollywood-style car chase movie. Although Tanner can leave his car and interact with certain elements of the environment, all violence takes place during pre-rendered scenes.

While the original PlayStation version offered a two-player split screenplay, the Game Boy Advance version introduced a four-player link option.[5]

Driver 2 includes four cities, which are notably larger than the original game. The cities are Chicago, Havana, Las Vegas, and Rio de Janeiro.

A wide variety of cars can be found throughout the game. They are based on real life cars like Chevys, Fords, GMC and more. All the cars can be driven and there are also hidden cars in the game's four cities. Similar to the first game, cars' hubcaps can fly off.

Plot

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In Chicago, Pink Lenny meets with a tattooed Brazilian man at a bar. Two gangsters suddenly enter the bar and open fire on them; Lenny escapes, but the Brazilian man is killed. His body is later examined at a morgue by police officers John Tanner and Tobias Jones. The man's tattoos indicate that he worked for Alvaro Vasquez, the leader of a Brazilian criminal organization. Following this, Tanner and Jones are sent undercover to investigate Lenny's involvement in recent gang violence in Chicago.

They interrogate a witness to the bar shooting, who explains that Lenny used to work as a money launderer for Solomon Caine, a high-ranking mobster with operations based in Chicago and Las Vegas. Furthermore, it is revealed that Lenny has made a deal with Vasquez, Caine's greatest rival. Tanner and Jones later follow one of Vasquez's men to a warehouse, where they find hardware that has been shipped from Cuba.

As both Caine and Vasquez will seek to exploit Lenny's financial expertise for their operations, Tanner and Jones search for Lenny before gang violence spirals out of control. The officers track Lenny to Havana, where Tanner disrupts Vasquez's operations, but is too late to stop Lenny from leaving the city on a ship bound for San Diego.

Tanner later apprehends Charles Jericho, one of Caine's men, before traveling to Las Vegas with Jones to negotiate a truce with Caine. Caine assigns Jones to find Lenny while Tanner uses his driving skills to assist Caine's operations in Las Vegas, eventually succeeding in destroying Vasquez's supply depot. Soon after, Caine learns that both Lenny and Vasquez are in Rio de Janeiro.

After Caine arrives in Rio, Jones notes that Vasquez did not stop Caine from entering the city, despite monitoring the docks and airport. Tanner continues assisting Caine and disrupting Vasquez's operations. Jones manages to infiltrate Vasquez's gang to gain more information, but Tanner warns him that his cover will not last.

Tanner later learns that Vasquez has discovered Jones' true identity and that Lenny is attempting to leave Rio by helicopter. After rescuing Jones, Tanner is forced by Caine to pick up Jericho before going to stop Lenny from escaping. Tanner and Jericho shoot down the helicopter before Tanner reveals himself to Jericho and goes after Lenny alone, arresting him after his helicopter eventually crashes.

After Tanner brings Lenny back to Chicago, it is revealed that Caine and Vasquez have been affiliated previously, and they reconcile in Rio.

Development

[edit]

The game was first released on the PlayStation video game console and was later ported to Nintendo's Game Boy Advance.[5] Due to the sheer number of FMVs which were almost exclusively utilised to tell the story, the game was released on two discs. The first disc contained the Chicago and Havana missions, while the second disc contained the Las Vegas and Rio missions.

The GBA version was significantly condensed from its counterpart on the PlayStation, due to memory limitations. Of the four cities in the PS1 version (Chicago, Havana, Las Vegas, and Rio), only Chicago and Rio are present, and the storyline is simplified to just these two cities, either omitting the other two cities' missions or transplanting them into the two that actually appear in the game.

In-game cinematics are replaced with slideshows that feature a text crawl for dialogue, with occasional sound clips (such as gunshots or police sirens) added for atmosphere. The graphics are also rendered in polygon shapes, with tiny, simplistic 2D sprites for pedestrians. Certain animations such as Tanner going in and out of vehicles are also omitted, and a number of AI scripts, such as roadblocks that appear when the police chase the player, are axed. However, the police still utilise voice clips from the PS1 version when chasing Tanner, even using dialogue in Portuguese for the police of Rio de Janeiro. The licensed music is also replaced with a number of instrumental tunes composed for the game.

Unofficial Windows port

[edit]

In 2020, fans decompiled the game and released an unofficial port for Windows named REDRIVER 2, featuring enhancements such as bugfixes, improved draw distance, and consistent 30 frame-per-second gameplay (not 60 frames-per-second as was widely reported).[6]

Music

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In a move similar to the first game, Driver 2 featured a soundtrack reminiscent of typical 1970s car movies, containing instrumental funk and boogie tracks as well as more popular songs by artists and composers, to further emphasise the retro feel of the game. The original music was composed by Allister Brimble.

Background music for each city seems to match both with the car-chasing movie music and the predominant music styles of each city, for example, Havana BGM seems to be influenced by the Son cubano, Vegas BGM sounds with influences of North America's Western music and Rio BGM is influenced by samba and bossanova.

Cars in the levels themselves have approximately 5 or 6 seconds of looped music, in Chicago it is Rock/Electro Beat style, Havana is Jazz-funk, Las Vegas is Funk/Soul and Rio is Drum & Bass.

The licensed songs featured in the game (as listed in the credits) are:

Reception

[edit]

The game received "mixed or average reviews" on both platforms according to the review aggregation website Metacritic.[7][8]

Ryan MacDonald of GameSpot concluded that the PlayStation version was "an extraordinary game".[18] In a mixed review, Douglass C. Perry of IGN described the same console version as "one of the most disappointing games, if not the most disappointing game, of 2000".[21] David Chen of NextGen said that the same console version "should please both newcomers and fans of the first, but it's not nearly as revolutionary or well executed."[22]

Air Hendrix of GamePro said of the PlayStation version in its January 2001 issue, "All told, Driver 2 definitely isn't a bad game, but its flaws prevent it from living up to its predecessor's huge Fun Factor. If you're a hardcore Driver fan, you'll probably stomach its blemishes and enjoy all the other things that it does well. If not, be sure to take this baby for a test drive before signing on the dotted line."[25][d] 23 issues later, Star Dingo called Driver 2 Advance "a mildly impressive technical feat...well, for a Game Boy Advance game, anyway."[26][e]

Sales

[edit]

Driver 2 was counted as a success by Infogrames as the game sold 2 million units worldwide by February 2001. Alongside the Greatest Hits/Platinum release of Driver, Deer Hunter 4: World-Class Record Bucks and Unreal Tournament, the game was credited with an increased sale revenues for Infogrames North American Division during the Second Quarter of 2000-01 fiscal year.[27] The PlayStation version received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[28] indicating sales of at least 300,000 units in the UK.[29] The same console version was the 12th best-selling game of 2001 in the UK.[30] The same console version was also the 10th best-selling game of 2001 in the U.S., selling a total of 865,709 units. However, Grand Theft Auto III by Rockstar North, which is the closest competitor of the game, ultimately sold a total of 1.96 million units, edging out the game by approximately 1.1 million units.[f][31][32]

Awards

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The PlayStation version won a Blockbuster Entertainment Award in the "Favorite Video Game" category.[33] GameSpot named the Game Boy Advance version the best game of October 2002.[34] The same handheld version won the award for "Best Driving Game on Game Boy Advance" at GameSpot's Best and Worst of 2002 Awards,[35] and was nominated for the "Best Graphics on Game Boy Advance" award, which went to Yoshi's Island: Super Mario Advance 3.[36]

Notes

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Driver 2 is a 2000 action-driving video game developed by Reflections Interactive and published by Infogrames for the PlayStation console. As the sequel to the 1999 title Driver, it follows undercover police officer John Tanner as he navigates high-speed car chases and criminal missions amid an international gang war between American and Brazilian syndicates. Set across four detailed open-world cities—Chicago, Havana, Las Vegas, and Rio de Janeiro—the game introduces on-foot exploration, on-foot carjacking for switching vehicles mid-chase, and multiplayer modes, expanding on the original's realistic driving physics and pursuit mechanics. The game's storyline begins in , where Tanner pursues mob bookkeeper Pink Lenny, who has struck a deal with a rival mobster, leading to a broader conspiracy involving and gang conflicts that span the globe. centers on 37 story missions that blend vehicular action with third-person segments, alongside free-roaming "Take a Ride" mode for exploring city landmarks and evading police. Players can switch vehicles mid-chase, repair cars at garages, and engage in side challenges, with realistic damage modeling and era-specific 1970s vehicles enhancing immersion. A two-player split-screen multiplayer suite includes modes like Cops 'n' Robbers, Checkpoint Racing, and . Released in November 2000 in , Driver 2 was later ported to the Game Boy Advance as Driver 2 Advance in 2002, adapting the core missions for handheld play. Despite technical issues such as AI glitches and frame rate drops, the title received mixed reviews, earning a score of 62/100 for its ambitious scope and city recreations, though criticized for repetitive missions and control frustrations. It contributed to the Driver series' influence on open-world driving games, predating titles like . In 2024, confirmed it is actively working on multiple projects for the Driver franchise.

Gameplay

Core mechanics

Driver 2 builds upon the core driving gameplay of its predecessor by incorporating on-foot exploration, allowing the Tanner to exit his vehicle and navigate city streets freely, enter buildings, and perform actions such as setting bombs or interacting with objects. Players can also commandeer other vehicles by approaching and hijacking them from drivers, expanding tactical options during pursuits and adding elements like trailing suspects, ramming obstacles to clear paths, and evading police or gangsters. The game's missions revolve around vehicle-oriented objectives set in expansive, open-city environments, including timed challenges to reach destinations quickly, high-speed getaways to escape , checkpoint races through urban layouts, and tailing assignments to follow targets without detection. These sequences emphasize precise control over acceleration, braking, and sharp turns amid dynamic traffic, with failure often resulting from collisions or time overruns that trigger restarts from checkpoints. Vehicle physics simulate real-world automobiles, drawing from licensed models such as the 1950 Chevrolet Styleline De Luxe, 1953 , and 1987 Ford F-350, each exhibiting unique handling traits like affecting cornering and acceleration. Damage accumulates realistically from impacts, degrading performance through dented bodywork, impaired steering, or engine failure, while hidden vehicles scattered across cities offer specialized variants for missions or free exploration. Full-motion video (FMV) cutscenes, rendered as prerendered cinematics, precede most missions to provide context and objectives, contributing to the game's two-disc format for the PlayStation to store the extensive video assets alongside city maps and vehicle data.

Modes and features

Driver 2 features a free-roam mode known as "Take a Ride," which allows players to explore the game's cities—, , , and Rio de Janeiro—without the constraints of mission objectives, enabling unrestricted driving and interaction with the open-world environments. In this mode, players can practice driving skills, discover hidden locations, and engage with dynamic traffic systems that simulate realistic urban flow, including civilian vehicles that respond to player actions. The game includes multiplayer options tailored to its platforms. On the PlayStation version, a two-player split-screen mode supports competitive gameplay such as races and police chases, where one player can act as the pursuer and the other as the fugitive across the cities. Collectibles and secrets enhance replayability, particularly in Take a Ride mode, where players can unlock hidden vehicles by completing specific challenges or accessing concealed areas, such as switches in underground locations that reveal secret cars like a sports car beneath in . These unlockables become available in the car selection menu for free-roam sessions, encouraging exploration and mastery of city layouts. Technical features include AI-driven behaviors for traffic and police, where civilian vehicles follow paths with realistic reactions to collisions and road conditions, while law enforcement escalates pursuits based on player infractions, deploying roadblocks and helicopters with improved compared to the original .

Story

Plot summary

The story of Driver 2 opens in , where undercover detectives John Tanner and Tobias Jones begin their pursuit of Pink Lenny, a key figure with deep ties to , following a violent bar shooting that leaves Lenny as the sole survivor. As their investigation unfolds, Tanner and Jones trail leads connected to Lenny's criminal network, navigating high-stakes pursuits amid escalating tensions between rival gangs. The narrative shifts to , where the duo uncovers a scheme linked to Lenny's operations, leading to intense confrontations with mobsters and a desperate escape to the docks as alliances fracture. From there, the action moves to , intensifying the gang violence as Tanner and Jones dismantle plots and interfere in bank heists, drawing closer to the heart of the conflict between American and Brazilian criminal elements. The climax unfolds in Rio de Janeiro, culminating in a dramatic chase through the city's streets and favelas, where Tanner and Jones corner and arrest the primary antagonists, Solomon Caine—an American mob boss—and Alvaro Vasquez—a Brazilian kingpin. In the resolution, revelations emerge about Caine and Vasquez's long-shared criminal history, including past partnerships turned rivalries, ultimately enabling the authorities to apprehend Pink Lenny and dismantle the interconnected syndicate.

Characters and setting

The protagonist of Driver 2 is John Tanner, a cool, confident, and tough undercover police detective renowned for his exceptional driving skills, who infiltrates criminal organizations to pursue leads on high-profile targets. His partner, Tobias Jones, serves as a supportive ally, delivering mission briefings, gathering intelligence, and coordinating operations from outside the field while maintaining a cover that deceives both criminals and authorities. The primary antagonists revolve around a web of . Pink Lenny, a cunning money launderer and key operative, s his employer and becomes the central target, drawing Tanner into a dangerous pursuit amid rival factions. Solomon Caine, a powerful Chicago-based lord running extensive illicit operations, employs Tanner undercover while seeking to eliminate threats to his empire. His longtime rival, Alvaro , leads a Brazilian criminal syndicate focused on drug and weapons trafficking from Rio de Janeiro, with a shared history of fueling their conflict. The narrative unfolds across four expansive urban environments—Chicago, Havana, Las Vegas, and Rio de Janeiro—each rendered with greater scale, intricate architecture, and period-specific details compared to the original Driver, contributing to a cinematic atmosphere of international intrigue. Chicago embodies gritty Midwestern industrialism with towering skyscrapers and shadowed alleys that underscore the tension of undercover work. Havana features tropical port districts amid colonial buildings and lush surroundings, evoking a humid, exotic escape tied to Caribbean smuggling routes. Las Vegas pulses with neon-drenched excess along the Strip, highlighting high-stakes casino dealings and desert outskirts. Rio de Janeiro captures vibrant coastal streets lined with favelas and landmarks, infusing the story with South American flair and rhythmic urban energy. These settings integrate cultural nuances, such as Havana's Cuban rhythms and Rio's lively ambiance, through visual and auditory elements that deepen immersion without relying on free-roam exploration.

Development

Production process

Development of Driver 2 commenced in late 1999 at Reflections Interactive, shortly after the release and commercial success of the original Driver earlier that year, with the goal of expanding the core driving action by incorporating on-foot exploration segments and larger, more intricate urban environments including Chicago, Las Vegas, Havana, and Rio de Janeiro. The design emphasized maintaining the series' hallmark realistic vehicle physics for pursuits and chases within open-world cityscapes, while shifting toward a more structured, mission-driven narrative to integrate the expanded gameplay elements seamlessly. This approach allowed players to exit vehicles for tasks like carjacking and environmental interaction, building directly on the free-roam structure of its predecessor. The production spanned approximately 14 months, during which the team reused and refined the engine from the first game to support advanced features such as curved roadways and multi-level infrastructure like flyovers, all while targeting the PlayStation as the primary platform. Technical constraints of the aging hardware posed significant challenges, resulting in frame rate dips and graphical compromises to fit the ambitious scope, including detailed city recreations and numerous full-motion video (FMV) sequences for storytelling. To accommodate the substantial data volume from these FMV cutscenes and the four expansive cities, the game was structured across two PlayStation discs: Disc 1 for the Chicago and Havana missions, and Disc 2 for Las Vegas and Rio. Infogrames published Driver 2 for the PlayStation, with North American release on November 14, 2000, followed by on November 17, 2000, marking a rapid follow-up to the original amid high expectations for the franchise. A limited edition re-release later addressed some initial technical issues, such as stuttering graphics, through minor engine optimizations.

Soundtrack composition

The soundtrack for Driver 2 was composed by Allister Brimble, a veteran musician known for his work on and PlayStation titles. Brimble crafted the score in a style reminiscent of detective music, evoking the tension and energy of chase films through instrumental and influences. The music features adaptive background elements, with distinct variations for free exploration (cruising) and high-speed pursuits (chase), allowing seamless transitions during to heighten immersion in the game's undercover cop narrative. Tracks are tailored to each of the game's four cities—, , Rio de Janeiro, and —with day and night versions to reflect varying atmospheres and times of day. For instance, Chicago's themes draw on urban grit, Havana incorporates Latin rhythms, Rio features upbeat percussion, and Las Vegas emphasizes lively, neon-lit vibes, all composed using FastTracker II to produce 16-channel Amiga-style tracker tunes. The original soundtrack, delivered via XM module files, blends electronic synthesis with orchestral-like layers for a total runtime of approximately 70 minutes across the core city themes.

Versions and ports

Game Boy Advance adaptation

The adaptation of Driver 2, titled Driver 2 Advance, was developed by Sennari Interactive and published by (under the Infogrames banner). It launched in on October 4, 2002, followed by on November 4, 2002, and in November 2002. To accommodate the handheld's hardware constraints, the port significantly condensed the original PlayStation content, omitting the Havana and Las Vegas levels entirely and concentrating the story and missions on Chicago and Rio de Janeiro. Full-motion video sequences from the PS1 version were replaced with static still-frame cutscenes accompanied by text narration to convey the narrative. The total mission count was reduced to 30, with some pursuits shortened and certain sequences, such as a locomotive chase and bridge jump, reworked into less graphically demanding alternatives; on-foot sections were retained for undercover exploration and vehicle hijacking but limited in scope compared to the original, absent in several adapted missions. Graphics were simplified into a pseudo-3D behind-the-vehicle perspective with blocky models and reduced environmental detail, though interactive elements like destructible scenery and dynamic persisted to maintain the core driving feel. for police and was competent but less nuanced, leading to more predictable pursuits, while controls were streamlined for the GBA's buttons and —using A and B for acceleration and braking, L/R for , and R to enter or exit vehicles—prioritizing over the original's complexity. A key addition was four-player multiplayer support via Link Cable, enabling competitive modes including checkpoint races, cross-town pursuits, free-for-all battles, and cops-n-robbers scenarios, which expanded replayability beyond the single-player focus of the PS1 edition.

Unofficial PC port

In 2020, a team of modders led by SoapyMan released REDRIVER2, an unofficial reverse-engineered port of the PlayStation 1 version of Driver 2 to Windows and platforms. This project translates the original MIPS assembly code to , enabling native execution without emulation while incorporating bug fixes for longstanding issues in the PS1 release, such as performance glitches and incomplete gameplay elements. It maintains a 30 FPS cap consistent with the original hardware but delivers more stable performance on modern systems. Key enhancements include increased for better visibility in open-world environments, native support for contemporary displays, and configurable controller mapping to accommodate various input devices. Basic modding capabilities, facilitated by tools like OpenDriver2Tools, allow community tweaks to textures and models. As an unofficial endeavor, REDRIVER2 lacks endorsement from Reflections Interactive or and requires users to provide ripped assets from a legitimate PS1 disc to comply with laws. The open-source nature of the project, hosted on , has fostered community contributions and ongoing development, serving as a preservation tool to make the game accessible on legacy hardware and browsers without relying on emulators.

Reception

Critical response

Upon its release, Driver 2 for the PlayStation received mixed reviews, earning a Metacritic score of 62 out of 100 based on 14 critic assessments. Reviewers praised the game's ambitious expansion of open-world environments, with GameSpot highlighting the "extraordinary" scale and detail of the cities in Chicago, Las Vegas, Havana, and Rio de Janeiro, noting that the new missions, gameplay features, and original story made it a worthy sequel for fans of the original. However, many criticized the technical shortcomings, including sluggish frame rates, frequent pop-up graphics, and inconsistent controls that felt slippery and unforgiving compared to the first game. IGN described it as one of the most disappointing titles of 2000, pointing to unbalanced levels, sloppy mechanics, and bugs that drained the fun from the experience. The Game Boy Advance port, released as Driver 2 Advance in 2002, fared better critically, achieving a score of 73 out of 100 from nine reviews. Critics lauded it as a technical achievement for the handheld, with calling it "impressive and enjoyable" for faithfully recreating the core driving mechanics and open-world exploration despite graphical simplifications and reduced scale. GamePro echoed this, describing it as a "mildly impressive technical feat" for a title, appreciating the tight controls and mission variety while acknowledging compromises in visuals and audio. Common critiques across both versions focused on gameplay frustrations, such as repetitive mission structures that emphasized timed driving challenges without much variation, and artificial intelligence flaws where enemy and traffic behaviors felt unpredictable or unresponsive. In comparisons to contemporaries like , reviewers and later analyses pointed out Driver 2's inferior open-world fluidity, with its segmented levels and limited on-foot interactions paling against GTA III's seamless integration of driving and exploration. Retrospective assessments view Driver 2 as a transitional entry in the driving genre, bridging the mission-focused pursuits of the original with more expansive urban sandboxes, though its technical limitations hindered broader innovation. Modern playthroughs and analyses, such as those from Gaming Pastime, commend its enduring driving physics and vehicle variety as foundational to later action-driving titles, despite the era's hardware constraints leading to persistent bugs and AI inconsistencies.

Commercial performance

Driver 2 achieved notable commercial success, driven by strong pre-launch interest from publisher Infogrames. The game garnered over 1 million pre-orders worldwide ahead of its November 2000 release, reflecting aggressive efforts that positioned it as a major title in the action-driving genre. The PlayStation version sold over 2 million units globally and nearly 1.1 million units in the United States by early 2001, establishing it as a key contributor to Infogrames' revenue during the PlayStation era. In the , the game earned certification from the Entertainment and Leisure Software Publishers Association (ELSPA), denoting sales exceeding 300,000 units, and secured a position among the year's top 12 best-sellers. It also received a re-release in October 2001. The launched in in early 2001, contributing to regional sales amid Infogrames' international push, though specific figures for that market remain limited. The Game Boy Advance port, released in 2002, targeted a more niche audience on the handheld platform, where hardware constraints reduced its scope compared to the console version, resulting in comparatively modest performance. Its release just prior to the emergence of competitors like in late 2001 may have curtailed longer-term sales momentum for the series.

Awards and recognition

The PlayStation version of Driver 2 won the Blockbuster Entertainment Award for Favorite at the 7th annual ceremony held in 2001. It also received a nomination for the BAFTA Interactive Entertainment Award in the Moving Images category the same year. The Game Boy Advance adaptation, known as Driver 2 Advance, was awarded GameSpot's Best Driving Game on Game Boy Advance as part of their Best and Worst of 2002 honors and earned a nomination for Best Graphics in the same awards. These recognitions highlighted the port's technical achievements in replicating the original's open-world driving mechanics on handheld hardware. While Driver 2 did not receive major nominations from events like E3 or further BAFTA categories, its contributions to the action-driving genre have been noted in series retrospectives, such as the 20th anniversary analysis emphasizing its expansion of free-roam exploration and on-foot segments. The game has not been inducted into gaming halls of fame or received modern remakes. As of 2024, however, remasters for Driver and Driver 2 are rumored to be in development, and publisher Ubisoft has confirmed it is actively working on multiple projects for the Driver franchise.

References

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