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Trick deck
Trick deck
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A trick deck is a deck of playing cards that has been altered in some way to allow magicians to perform certain card tricks where sleight of hand would be too difficult or impractical.

Trick decks

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Brainwave deck

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The Brainwave deck is a lesser-known deck which is gaining in popularity, it operates on a principle similar to that of the Invisible Deck, but has vastly improved on it. With the cards still in their box, the magician asks a spectator to name a card. The magician pulls the deck out and fans the cards face down, then spreads through the deck until a single face-up card is discovered, which turns out to be the spectator's card. For the grand finale the magician explains that he or she actually knew ahead of time which card the spectator would select, rather than having secretly turned it over during the performance. He or she then proceeds to prove this by turning the spectator's card over and revealing that the card in question features a different backing pattern than every other card in the deck, suggesting to the audience that the magician may possess powers of extrasensory perception.

An inverse handling of the Brainwave deck is the X Deck, originally invented by Jay Sankey and identical to the Invisible Deck, but with the odd cards having an X on them. Both decks are meant to convey the idea that the magician did not perform the intended effect through the use of sleight of hand.

Forcing decks

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These decks are used to force a spectator to select a particular card, which the magician already knows in advance. Such a feat can be accomplished using a regular deck and sleight of hand but with the aid of a forcing deck the trick is made self-working.

One of the simplest forcing decks is the "one-way forcing deck", where all cards are identical (with the possible exception of one or two at the top and bottom of the deck). When using this deck, the magician must be careful to prevent the spectator from seeing the faces of the cards. The below-mentioned Svengali Deck can also be easily used as a force deck, by forcing the choice of one of the twenty-six identical short cards.[1]

A variant of the one-way forcing deck is the Monte Cristo deck invented by Henry Hardin, more recently published under the name Mastermind Deck by Chris Kenworthey. All the cards are the identical force card, but misindexed on the top left corner, so that the cards all appear to be different when fanned or spread. Any card can be selected, and rotating the deck before revealing the selection will always reveal the force card.[2]

It is worth noting that such decks have fallen out of favor amongst professional magicians because of an increased suspicion amongst audiences regarding the use of gimmick props. Thus, they are rarely employed.[citation needed]

Invisible deck

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The invisible deck is one of the best known card tricks. Joe Berg created the Invisible Deck in the 1930s, originally calling it the Ultra Mental Deck. Often mistakenly credited to Dai Vernon, Don Alan or Eddie Fields, the most-used presentation of an "invisible" deck of cards was invented by J.B. Bobo.

The trick's title stems from the classic presentation of this effect, in which the magician hands the spectator an imaginary, or "invisible" deck. On being handed the deck, the spectator is asked to mime the acts of removing the cards from their case, shuffling them, spreading them face-up on the table, freely selecting a card, replacing it face-down among the other face-up cards, and returning the deck to its box.

At this point, either the spectator keeps the imaginary deck while the magician removes the real deck from his pocket, or the spectator hands the imaginary deck to the magician, which suddenly becomes real in the magician's hands. Michael Close also uses a handling in which the invisible deck is tossed back into a paper bag, whereupon it becomes real and visible.[3] The magician then asks the spectator to name the card they selected, removes the deck, face-up, from its box and spreads the cards to show one face-down card. The spectator removes the card to find it is the one they named moments earlier.

In the more comedic version of the routine, more focus will be drawn to the part of the effect where the spectator is handling the cards. Often, the magician might criticize the spectator's card-handling abilities, or remind him or her to take the cards out of the case before trying to shuffle them.

A more serious routine can be performed, which focuses more on the magician's mindreading abilities and the fact that the spectator had a completely free choice of card. The magician could hand the spectator a box of cards to hold, ask him or her to think of, and concentrate on, any card in the deck, and then to name it. The spectator then hands the box back to the magician and the trick completed as before.

The invisible deck is prepared by arranging a normal deck so that all the even cards face one way and the odd cards the other. Cards are then slightly glued or stuck together into even-odd pairs, face out. When the spectator names his or her card, the deck is extracted from the box with the chosen parity, even or odd, facing the magician. The magician then fans out the cards until he see the spectator's, which will be facing him. Applying a small amount of pressure, the card is split from its opposite member, revealing the back of the card for the spectator to see and choose.[4]

The deck can be bought from magic dealers. It is also possible to construct the deck using a regular deck and additional materials from department stores.[4][5]

Marked deck

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A marked deck uses a marking system on the back of the cards to indicate their suit and value, so that a magician can identify a card without seeing its face. The two main methods used for creating a marked deck are reader systems, which hide the suit and value in the back design, or coded systems, where the suit and value is indicated by a code, e.g. a mark might be placed in a certain position to indicate the number of the card, with the color or shape of the mark indicating suit. Many marked decks are produced commercially, while some are created using card marking techniques similar to those used to cheat at gambling, e.g. by adding tiny punctures or dots. Some magicians may even mark a card during a performance, either with a sharpened finger nail or a tool (often a ring known as a "poker ring") made specifically for that purpose.[6]

Rising card deck

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With a rising card deck, the spectator chooses a card and puts it back in the deck of cards. Then, the chosen card magically rises, whether it is in the box, in the hands, on a surface, or even in a wine glass.

The construction of these decks varies. The simplest of these, often described in amateur magic books, involves cutting a hole in the back of the carton so that the performer can surreptitiously push up the top card with their finger. More complex arrangements include a pair of cards gimmicked with an elastic band onto which the target card can be pushed (between the gimmicked pair), or a deck with a fine black thread passed across the top onto which the target card can be pressed down. There are without a doubt more complex and clever arrangements in use.[7][8]

Stripper deck

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A stripper deck (also known as a tapered deck, wizard deck, or biseauté deck) allows the magician to control the main location of a card or group of cards easily within the pack. Even after being shuffled into the deck by a spectator, the magician can cut to a selected card. Similarly, even after being lost in different parts of the deck, the magician can move multiple cards to specific locations using basic shuffles.[citation needed]

Unlike the invisible or svengali deck, the stripper deck can be handled by an audience member unfamiliar with the concept and can withstand a modest amount of scrutiny without exposing the secret; however, this deck is found in a number of beginners' magic kits, so the secret is well-known, even among non-magicians.[1]

The cards of a stripper deck are slightly tapered, so that the sides no longer form a perfect rectangle. The change is slight enough to be undetected by visual inspection or even casual handling. However, if a single card is withdrawn and turned end-for-end before being reinserted, or if the remainder of the deck is thus turned, the broad end of the card can easily be detected by feel or sight at the narrow end of the deck. The magician can then control the card through sleight of hand.[9]

Many of the effects achieved with a stripper deck can also be accomplished with sleight of hand.

Svengali deck

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Operation of a Svengali deck
Upper figure: Riffling the deck from front (top) to back (bottom) exposes the normal cards (black)
Lower figure: Riffling the deck from back to front exposes the shorter cards (red)

The svengali, or long-and-short deck, alternates between normal cards and shortened cards, with the shortened cards all of the same rank and suit. When the deck is riffled front to back, only the normal cards are visible; when it is riffled back to front, only the shortened cards are visible.[10] It was created by Burling Hull [11] and marketed by WD LeRoy in 1909.

The deck can be dribbled or riffled to create the illusion that the deck is completely ordinary. It can even be shuffled. One basic trick involves a spectator choosing a card from the deck and returning it; the card can then appear practically anywhere in the deck, making tricks like the Ambitious Card incredibly simple. The final and most stunning trick is when all the cards are suddenly presented as being all the same as the initially chosen card.

Joe Stuthard's Trilby and Bi-Co Trilby Decks are variations on this deck. In the 1960s and 1970s, Marshall Brodien sold 17 million Svengali decks under the name TV Magic Cards.

While the Svengali Deck allows for the easy performance of seemingly complex tricks, the conjurer cannot allow an audience member to examine the deck. The use of a Svengali Deck can also be detected by its characteristic faster riffle and sound. Finally, because the deck is widely sold in joke and novelty shops, many laypeople are familiar with it.[12][13]

Writing pads or books using the same principle have also been created, to force the spectator to choose the content of a seemingly random page.[14]

Non-standard decks

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The following are not trick decks per se, but the cards they contain may be combined with a normal deck (or a packet of cards from a regular deck) in order to perform specific tricks.

Gaff deck

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A gaff deck is a deck that contains cards used in conjunction with a normal deck. For the most part gaffed cards have the same back pattern as a standard deck of cards, but the faces are changed in various unique ways; for example, there may be two "3½ of clubs" cards, which might be used to split a 7 of clubs into two cards if called for. Gaff cards are sometimes included as bonus cards with a regular deck.

Blank deck

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The cards in a blank deck have the same identical backs as in a standard deck, but the faces are entirely blank.

Double blank deck

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All cards are completely blank on both sides.

Double faced deck

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All cards have faces on both sides.

Double back deck

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All cards have the standard backs on both sides.

Standard deck setups

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There are many ways to order a deck so that the magician can perform special tricks. It is possible to use a stack, or ordered deck, to determine what card the spectator cut to. A popular stack to use for this is a Si Stebbins stack. To make one, all a magician needs to do is order the cards so that each card is three values greater than the previous card, and so that the suits cycle consistently. For example: A, 4, 7, 10, K, 3, etc. The simplest way to use a Si Stebbins Stack is to let the spectator cut and replace the cards and look at the top card. They then replace the card on top and the magician takes the deck and peeks at the bottom card. Now, using the sequence of the Si Stebbins Stack, the magician adds three to the card value they peeked, and cycles one suit. Now they can continue the trick as usual. The Si Stebbins Stack also allows for more complex mind reading techniques using additional mathematical principles.[15]

See also

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
A trick deck is a specially prepared set of playing cards altered in subtle ways to enable magicians to perform illusions that appear impossible, often with minimal reliance on . These decks mimic ordinary 52-card packs but incorporate gimmicks such as marked backs, varying card lengths, or reversed orientations to facilitate effects like forcing a specific card, revealing selections at a distance, or transforming the entire deck into duplicates of one card. Popular among both novice and professional performers, trick decks democratize advanced card magic by reducing the need for manual dexterity, though they require practice to handle convincingly and avoid detection. The origins of trick decks trace back to at least the , with early references to marked and altered cards appearing in Jean Prévost's 1584 book La Première partie des subtiles et plaisantes inventions, which described techniques for cheating in card games that later influenced magical applications. Card magic itself evolved from 15th-century gambling deceptions in Europe, where sharps altered cards to gain advantages, transitioning into theatrical entertainment by the 18th century through performers like Giovanni Giuseppe Pinetti. Modern trick decks, factory-produced for reliability, gained widespread popularity in the 20th century; for instance, the Svengali deck, invented by Burling Hull in 1909, using alternating short and long cards for versatile forces and revelations. Among the most notable types are the Svengali deck, which allows a spectator's freely chosen card to seemingly match a prediction by riffling the deck to reveal duplicates; the Invisible Deck (also known as the Ultra Mental Deck), invented by Joe Berg in the 1940s and popularized by Don Alan, where an imaginary selection materializes face down amid face-up cards via a rough-and-smooth ; and the Brainwave Deck, created by Dai Vernon, featuring a named card appearing reversed with a contrasting back color for a startling climax. Other variants include the Stripper Deck, with tapered edges for locating selections by feel; Marked Decks, like Luke Jermay's Marksman Deck, enabling instant identification from backs; the Mene-Tekel Deck for matching or relocating cards across packs; and the Rising Card Deck, using threads to animate chosen cards. While these tools expand creative possibilities in , parlor, and stage magic, experts emphasize using them sparingly to complement, rather than replace, foundational skills, as over-reliance can limit artistic growth.

Introduction

Definition and Purpose

A trick deck, also known as a gimmicked deck, is a specially prepared or altered set of playing cards designed to enable magicians to perform card tricks with minimal reliance on sleight of hand. These decks are engineered to resemble ordinary 52-card decks to the untrained eye, but they incorporate hidden modifications such as duplicated cards, subtle markings, or mechanical changes that facilitate deceptive effects. Many such preparations have roots in historical card cheating techniques employed by gamblers to gain unfair advantages in games. The primary purpose of a trick deck is to produce self-working illusions, including forcing a spectator to select a predetermined card, revealing concealed , or creating outcomes that appear impossible without supernatural intervention. Unlike standard decks, which demand precise manual skills for most effects, trick decks rely on built-in gimmicks to simplify execution and ensure consistent results, making them accessible for performers at various skill levels. This contrast allows magicians to focus on presentation and audience interaction rather than technical manipulation. Trick decks find broad application in both amateur and professional , particularly in performances, parlor shows, and stage illusions where rapid setups and reliable deceptions are crucial. Common categories encompass gimmicked decks featuring duplicated or specialty cards for predictions and transformations, marked decks that enable secret card identification, and mechanically altered decks with features like tapered edges or varying surface textures for control and revelation.

Basic Principles

Trick decks incorporate various mechanical and preparatory alterations to enable impossible-seeming effects with minimal . Common modifications include the duplication of select cards, allowing multiple instances of the same card to appear in strategic positions for revelations or forces. Edge trimming creates tapered or shortened cards that facilitate and control through differences during handling. Invisible inks or subtle back markings enable the identification of card values without overt examination, while mechanical linkages such as hidden threads or flaps provide automated movement or revelation mechanisms. These alterations are designed to mimic a standard deck's appearance while embedding functionality for . Handling trick decks demands precise techniques to preserve their integrity and conceal gimmicks from spectators. Performers must avoid genuine shuffles that could misalign or damage altered cards, often opting for false shuffles or cuts to maintain order. or stealing techniques may be required to introduce or remove elements seamlessly, and specific spreads—such as fan or ribbon spreads—help reveal or hide modifications without drawing attention. These methods ensure the deck behaves naturally under scrutiny, aligning with the broader purpose of creating entertaining illusions through controlled deception. Ethically, trick decks serve legitimate purposes in magical performances as tools for , provided performers disclose the illusory nature of their acts to audiences. In contrast, their use in constitutes , as it undermines fair play without , violating principles of in competitive settings. Professional magic organizations emphasize non-exposure of methods and ethical to uphold the art's integrity, distinguishing from for gain. Detection risks arise primarily from wear and tear, which can cause gimmicks like trimmed edges or inks to fade or become uneven, potentially exposing alterations during repeated use. To maintain , performers replace decks periodically, store them in protective cases to prevent bending or moisture damage, and limit handling to controlled conditions. Proper maintenance extends usability while minimizing the chance of audience suspicion through visual or tactile inconsistencies.

History

Origins in Card Cheating and Early Magic

The earliest documented card tricks, which laid foundational principles for later trick decks, appeared in the late . Italian mathematician described several basic card manipulations in his unpublished manuscript De Viribus Quantitatis, composed between 1496 and 1508; these included simple forcing methods where a spectator's choice was controlled to produce a predetermined outcome. Pacioli's work, blending and recreational puzzles, marked the initial shift of cards from mere gaming tools to instruments of and wonder. From the 16th to 18th centuries, the development of prepared cards was driven primarily by gambling cheaters seeking unfair advantages in popular card games. Techniques such as pricking or punching cards with a fine point—allowing identification by touch—were outlined as early as 1593 in Horatio Galasso's Italian treatise Giochi di carte bellissimi di regola e di memoria, where subtle holes on card faces or backs enabled conspirators to recognize values discreetly. These methods proliferated in games like faro, a banking game originating in 17th-century France and widespread in European and American gambling houses by the 18th century, where marked decks helped dealers or players predict outcomes amid high-stakes play. Similarly, as precursor games to poker emerged in the late 18th century, cheaters adapted marked or bent cards to manipulate hands in informal betting circles, establishing prepared decks as a staple of illicit advantage. By the , these deceptions transitioned into the repertoire of formal magicians, who repurposed cheating techniques for theatrical entertainment rather than fraud. , often called the father of modern magic, played a pivotal role in this evolution; in his 1861 exposé Les Tricheries des Grecs dévoilées (translated as Card-Sharpers: Their Tricks Exposed), he detailed European card-sharping methods, including pricked cards refined for tactile detection, while advocating their adaptation into honest illusions to educate and amuse audiences. Early marked systems, such as those using subtle edge nicks or shavings for quick visual or tactile cues, appeared in European scenes around the and were soon incorporated by performers to simulate impossible revelations without overt sleight-of-hand. This crossover not only legitimized prepared cards in magic but also spurred innovations in deck design for controlled effects.

Key Developments in the 19th and 20th Centuries

In the 19th century, trick decks saw significant advancements in marking techniques and forcing mechanisms, transitioning from rudimentary tools to structured props. French magician Jean-Nicholas Charlier introduced a subtle marking system around the 1880s using pinpricks on card edges, allowing identification by touch rather than sight, which was later detailed in Professor Hoffmann's 1890 book More Magic. This innovation enabled discreet readings during performances. Concurrently, forcing packs—decks composed of duplicate cards to control selections—gained prominence in literature and early catalogs; Hoffmann described them in his 1876 Modern Magic as essential for reliable card forces, marking their integration into professional routines. The early marked a milestone in self-working gimmick decks with Burling Hull's invention of the Svengali Deck in 1909, a short-long alternating deck that simplified forcing and duplication effects for amateur and professional magicians alike. Building on this, Joe Berg developed the Ultra Mental Deck in 1936, employing rough-and-smooth principles to simulate an invisible deck for thought-of card revelations, laying groundwork for later tools. Commercialization accelerated through dedicated magic dealers, with W.D. LeRoy in marketing Hull's Svengali Deck and other gimmicks starting in 1909, expanding access via catalogs that standardized sales to performers. U.F. Grant, a prolific inventor and dealer from the onward, further promoted trick decks like one-way forcing variants, contributing to their widespread availability. The era's circuits amplified popularity, as magicians like those in touring shows demonstrated deck effects to mass audiences, fostering demand among hobbyists and pros. Pre-World War II innovations included Dai Vernon's creation of the Brainwave Deck in 1938, a rough-smooth gimmick that was published and endorsed by Ted Annemann in The Jinx magazine that year, allowing a spectator to name a card face-up from a facedown deck and hailed by Annemann as one of the finest mental effects. This period also saw a shift toward mass-produced gimmicks using the brand, whose durable, rider-back design became the industry standard by the , enabling affordable, consistent manufacturing of trick decks for global distribution.

Self-Working Gimmick Decks

Svengali Deck

The Svengali Deck is a self-working gimmick deck consisting of 52 playing cards arranged in an alternating pattern of 26 normal-length cards and 26 shorter cards, all of which are duplicates of a single force card (typically the same value and suit, such as all four 7s of hearts). This construction allows the deck to appear ordinary when spread or fanned face down, as the short cards align flush with the longer ones at the ends, but reveals its gimmick when handled in specific ways. Invented by American magician Burling Hull at the age of 19, the deck was first marketed in 1909 under the name "The Svengali Deck" by dealer W.D. LeRoy, though Hull had copyrighted an earlier version called "Improved Cards Mysterious" that same year. The name "" was suggested by LeRoy's employee Herman Hanson, drawing from the hypnotic character in George du Maurier's 1894 . The deck's primary effects rely on its alternating structure to create illusions of free choice and transformation without requiring advanced . In the classic riffle force, the performer riffles the outer corners of the deck face up from back to front, allowing the spectator to "stop" at any card; the short cards cause the force card to appear at the stopped position due to the alignment, giving the impression of a fair selection. Another signature effect involves spreading the deck face down to show an assortment of different cards, then riffling or fanning it to transform all cards into duplicates of the selection, achieved by the short cards' positioning which conceals or reveals the duplicates selectively when viewed from the opposite direction. These effects exploit the deck's duality, where riffling from one end exposes the normal cards (appearing random) and from the other exposes the short force cards. Handling the Svengali Deck requires care to maintain its alternating order, as the gimmick depends on the precise interlacing of short and long cards. shuffles—whether in the hands or on the table—preserve the setup because the cards drop in pairs (short on long or vice versa), keeping the sequence intact even after multiple shuffles. However, overhand shuffles must be avoided, as they disrupt the alternation by pulling cards individually, necessitating a full reset of the deck afterward. The deck can be cut freely by spectators, which simply shifts the position without breaking the pattern, but performers often limit inspections to prevent detection of the uneven lengths. Modern variations of the Svengali Deck include printed versions that match standard Rider Back designs for seamless integration into a magician's regular deck collection, available from manufacturers like the since the mid-20th century. These maintain Hull's original short-long principle but use high-quality stock to minimize visible discrepancies. Earlier adaptations, such as angled trims on the long edges in LeRoy's "Svengali Wonder Deck," offered slight handling improvements, while later innovations like rough-and-smooth additions by Charles Fricke in the 1930s enhanced control during spreads.

Invisible Deck

The Invisible Deck is a self-working gimmick deck renowned for its psychological presentation involving an imaginary pack of cards, allowing a spectator to name any card from a standard 52-card deck, which is then revealed as the only reversed card in a real deck held by the performer. This effect relies on a specially prepared deck that enables instant revelations without sleight of hand, emphasizing the illusion of mentalism and impossibility. The construction of the Invisible Deck centers on the rough-and-smooth principle applied to double-backed cards, where pairs of cards (one face up, one face down) are adhered face-to-face using roughing fluid, arranged in a specific order so that the named card can be separated to appear reversed in the spread while the rest remain appearing face down. Originating from Joe Berg's Ultra Mental Deck in 1936, this design refines earlier concepts like Sam Drielinger's Auto-Mazo Deck from 1934, using the double-backed structure to maintain the appearance of a normal deck while hiding the prepared revelations. The roughing ensures that any named card can be produced seamlessly by peeling apart the corresponding pair. In the primary effect, the performer mimes handling an invisible deck, asking the spectator to imagine shuffling, cutting, and selecting any card by name or thought, often including a mime of reversing or folding that card within the imaginary pack. The performer then "deals" from the invisible deck to simulate locating the selection, before producing a real deck—previously set aside or introduced casually—and spreading it to reveal the named card as the sole face-down card among face-up ones, creating a striking visual confirmation. This any-card-called-free structure distinguishes it as a versatile tool, adaptable for or parlor settings. Handling the Invisible Deck focuses on building the illusion through precise miming of card actions, such as shuffling an unseen deck in the hands, riffling through invisible cards, and gesturing to indicate the spectator's mental selection and reversal. The performer employs subtle separation techniques on the real deck during the mime to align the gimmick, ensuring the revelation unfolds naturally without disrupting the flow; this self-working nature requires minimal practice, often learnable in minutes, though effective patter enhances the psychological engagement. Proper care in presenting the deck as ordinary beforehand avoids suspicion, with the mime sequence selling the impossibility of the named card appearing reversed. Eddie Fields developed the iconic invisible presentation in the 1940s, shortly after Berg's invention, drawing inspiration from a 1934 film scene in Oliver the Eighth where characters mimic dealing from an imaginary deck during a comedic proposal. Fields detailed his routine in The Greater Artful Dodges of Eddie Fields, popularizing it among performers like Don Alan and Bob Longe, who adapted it for and variety acts. Earlier comedic precursors appear in 1922 vaudeville sketches, such as Hamtree Harrington's routine in the Morning Telegraph, and magical applications from 1923 in The Magic World by . Modern variations include rough-and-smooth versions, which use adhesive roughing fluid—like the Harry Robson Roughing Stick—to pair cards invisibly, allowing similar revelations with less reliance on precise folding and greater durability for repeated use. These updates, featured in instructional materials like Jay Sankey's 2008 DVD, incorporate handlings from Fields, Dr. Jacob Daley (as Dr. Jaks), and Sam Schwartz, expanding the effect for contemporary audiences while preserving the core mime-based illusion.

Brainwave Deck

The Brainwave Deck is a gaffed deck designed for effects, featuring roughed or waxed pairs of cards to enable impossible s. Its construction typically involves two standard decks in contrasting back colors, such as and ; the faces of corresponding rank cards from each deck (e.g., pairing clubs/spades with hearts/diamonds) are adhered together using roughing fluid or wax to create inseparable pairs that can be separated only in a specific orientation during a spread. This setup results in a deck that outwardly appears as a normal red-backed deck, but internally contains 52 cards arranged to allow revelation of any named card reversed with a contrasting back. The primary effect of the Brainwave Deck involves a spectator mentally selecting a card from an imagined half-deck, after which the performer spreads the full deck to reveal the thought-of card as the only one reversed and with a contrasting back color, defying the 1 in 26 odds for matching a half-deck selection combined with the impossibility of the different back. In , the spectator is instructed to think of any card while the deck remains in view, often with a ribbon spread to show all cards face down; upon naming the card, the performer regathers and re-spreads the deck to locate the selection reversed amid the faces, sometimes followed by a secondary where the card's mate appears blank or altered on the opposite side. Indicator cards aid in quickly locating the correct pair. Handling the Brainwave Deck relies on precise spreading techniques to separate the roughed pairs without detection, often employing a one-handed or tabled spread to force the revelation while maintaining the illusion of a borrowed, ungimmicked deck. Misdirection through mathematical probability—emphasizing the improbability of the spectator's free choice matching the gimmick—is integral, with performers like Dai Vernon using casual patter to downplay the setup and build astonishment. The deck can be switched in and out seamlessly during routines, allowing integration with other effects, though care must be taken to avoid exposing the roughing by or cutting improperly. Dai Vernon first published the Brainwave Deck effect in The Jinx magazine (No. 49, October 1938), crediting an earlier variation to Paul Fox from 1932, where the revelation included a different-colored back; Vernon marketed it commercially shortly thereafter. Theodore Annemann featured it prominently in his 1944 book Practical Mental Effects, praising it as "probably the finest mental effect known today" and providing routines that elevated its use in . Modern variations include half-red/half-blue back adaptations for enhanced visual contrast, such as those marketed by Murphy's Magic in the 2000s, which maintain the core roughing principle while offering cleaner separations for contemporary handling. This evolution builds on the Invisible Deck's folding principle as a precursor for thought-of card revelations, but substitutes color separation and reversal for greater impossibility.

Control and Revelation Decks

Forcing Decks

Forcing decks are specialized packs in card magic that enable the performer to covertly control a spectator's card selection, ensuring they "choose" a predetermined force card while maintaining the of . These decks achieve this through mechanical duplication or sizing discrepancies, distinguishing them from sleight-of-hand forces by relying on the gimmick's inherent properties. The core principle, involving manipulated card lengths for controlled reveals, traces to 16th-century texts describing early gaffed cards for , though the standardized forcing deck format developed in the . Construction varies by type: the simplest forcing deck comprises 52 identical duplicates of a single force card (e.g., all 7 of hearts), allowing any cut or deal to yield the same result. More subtle versions pair short and long cards—trimmed to differ by about 1/32 inch—glued at the ends or backs; for example, a short force card glued behind a full-length indifferent card permits riffle spreads or cuts where the force card inevitably appears on top. Dr. Ford B. Rogers pioneered glued long/short pairs in his "Ever-Ready" Forcing Pack, marketed in 1912, where 26 such pairs created a versatile setup for multiple forces without exposing the gimmick. In primary effects, the spectator cuts the deck freely or deals into piles, turning over a card that matches the magician's prediction or a previously named force card, simulating mind reading or prophecy. Dual-option (50/50) forces use decks divided evenly between two cards, letting the performer adapt based on the spectator's binary choice, such as color or suit parity. Handling emphasizes controlled presentations: true shuffles are avoided via overhand or false cuts to preserve alignment, with the deck often fanned face down to conceal uniformity before the force. The 19th-century deck form, as outlined in Professor Hoffmann's Modern Magic (1876), popularized all-duplicate packs for effects like thought-of card revelations, building on earlier cheating methods. A notable variation is the 101 Deck (or 1-0-1 Force Deck), constructed by interleaving four force cards (e.g., 10♣, J♥, 4♠, 6♦) with indifferent cards in repeating sequence, enabling forces of any of the four via cuts or deals; this setup originated in Frederick Montague's 1928 stack but gained prominence through mentalist Al Koran's routines in the mid-20th century. The functions as a forcing variant with alternating long force and short indifferent cards for rapid, multi-card controls.

Marked Decks

Marked decks are specialized decks altered on their backs to allow the performer to secretly identify the and suit of any card without viewing its front. These modifications enable and card magic effects that rely on apparent mind-reading or impossible revelations, distinguishing them from other gimmick decks by their emphasis on covert information gathering rather than physical manipulation. The first factory-produced marked decks appeared in the 1830s for purposes. The construction of marked decks involves subtle alterations to the card backs, such as ink dots, fine lines, or edge nicks that encode the and value in a system accessible only to the performer. For instance, reader backs integrate the card's identity directly into the decorative pattern, often using stylized numbers or symbols that spell out the rank and when viewed at a specific angle, while coded systems employ abstract cues like clock positions or geometric shapes for quicker interpretation. The Charlier system, developed in the late , uses pinpoint pricks or nicks along the edges to allow tactile identification, enabling the performer to feel the card's value and during handling. These marks must be precisely applied to blend seamlessly with the card's design, avoiding any detectable irregularities that could expose the . Primary effects with marked decks focus on peeking a spectator's selection during a casual spread or fan, where the performer glimpses the marks to learn the card without apparent effort. This facilitates revelations such as naming any card called for by a spectator, creating the of without relying on forces or stooges, as seen in routines where the performer "divines" multiple cards in sequence. Such effects highlight the deck's utility in , allowing seamless integration into standard card routines. Handling marked decks requires careful angling to glimpse the marks, typically from a side or overhead view during spreads, shuffles, or cuts, while maintaining natural presentation to avoid suspicion. Over-marking poses a significant risk, as excessive or poorly camouflaged alterations can become visible under or varying , potentially ruining the and alerting spectators to the . Performers often practice rapid reading to minimize exposure time, ensuring the deck appears ordinary at a distance. Variations of marked decks trace their origins to 19th-century cheats, where subtle back markings aided in identifying opponents' hands during illicit play. Modern iterations incorporate advanced techniques like that becomes visible only under (UV) light or through specialized lenses, allowing marks to remain completely undetectable to the . Some contemporary systems use anaglyph or occlusion methods, where red-cyan patterns or 3D glasses reveal the encodings, enhancing secrecy for professional performances. These evolutions prioritize both for the user and imperceptibility to audiences.

Stripper Deck

The , also known as a tapered deck, wizard deck, or biseauté deck, features cards that are subtly shaved along one edge to create a gradual taper, forming an imperfect rectangle that appears ordinary to the untrained eye. This construction allows the magician to align and control cards by exploiting the wedge shape during handling, such as through beveling the deck to bring tapered edges into contact for precise location. The taper is typically applied to the long sides (edge-cut) for use with Hindu shuffles or the short ends (end-cut) for overhand shuffles, with the differential often ranging from 0.15 to 0.5 mm depending on the grade for varying levels of subtlety. The stripper deck principle dates back to the late , with the first recorded description in the 1769-1770 edition of Gilles-Edme Guyot's Nouvelles récréations physiques et mathématiques, and was adapted for performance from card cheating techniques, making it one of the oldest gimmick decks in . Primary effects include locating a selected card after a false shuffle by rotating it to misalign with the deck's taper, allowing the magician to strip it out via or spread; it also facilitates invisible transpositions by separating groups of cards through controlled stripping motions. For instance, a spectator may shuffle the deck freely before replacing a chosen card, after which the performer bevels the pack and to extract the target without apparent effort. Handling requires maintaining the deck's bevel during spreads and riffles to preserve the taper's alignment, with the performer practicing specific shuffles to avoid exposing the ; the deck can withstand modest spectator handling but demands careful orientation to prevent reversal. Variations include the wizard deck, which combines the taper with added edge markings for enhanced identification, and belly strippers with convex or concave shaping for alternative control methods. Limitations arise in wet conditions, where moisture can warp the cards and diminish the taper's precision, reducing effectiveness.

Mechanical and Specialty Gimmick Decks

Rising Card Deck

The Rising Card Deck is a type of gimmicked deck engineered to produce the of a selected card spontaneously rising from the center of the pack, often while the deck is held in a or by a spectator. This mechanical apparatus has been a staple in and parlor since the late , relying on hidden mechanisms to simulate . The construction of a Rising Card Deck typically centers on threaded setups, where a fine thread or hair is affixed to the backs of cards with or and threaded through pre-cut slits or holes in the deck, enabling a controlled pull to elevate the target card. Elastic bands may be integrated in simpler variants to provide tension for the rise, while flap mechanisms—such as a hinged flap within a card case—conceal and release the deck to facilitate the motion. These elements are concealed within a standard-looking deck to maintain the ruse of an ordinary pack. Primary effects performed with the Rising Card Deck involve a spectator naming or selecting a card, which is then lost in the shuffled deck; the pack is placed into a transparent or directly on the table, and the chosen card visibly rises from the middle, sometimes floating briefly before settling. Self-rising variations enhance the drama by animating the card without any visible pull or touch, creating an eerie, hands-free . Historical performances, such as Buatier de Kolta's 1890 routine, featured multiple cards rising sequentially from a houlette—a or metal card holder—culminating in a "card " where cards cascaded out dramatically. Handling the deck demands precise pre-setting of the thread, elastic, or flap prior to the routine, often during the card selection phase to attach the mechanism to the named card without detection. In De Kolta's 19th-century version, the thread was rigged through the houlette and pulled subtly by the performer or an assistant, with the deck fanned and inserted face-up for visibility. Modern performers must reset the post-performance, typically by disassembling the thread or flap in a natural sequence. Variations in contemporary Rising Card Decks include battery-powered models, such as electric decks with internal motors and remote controls that wind threads to automate the rise at variable speeds. Invisible thread editions employ ultra-fine, synthetic monofilament threads—often pre-spooled on a hidden in the hand or —for greater portability and angle-proof performance, allowing the effect in settings beyond a fixed deck.

Double-Backed Deck

A double-backed deck features playing cards with identical backs on both sides, enabling magicians to perform involving sudden vanishings, transpositions, or apparent blank cards without relying on . These gimmicks are typically integrated into an otherwise standard deck, with one or more double-backed cards used strategically to create the illusion of a card disappearing when turned over to reveal its back instead of a face. The involves either gluing two regular cards back-to-back to match the thickness of a single card or using pre-manufactured gaffed cards printed with matching back designs on both sides. The primary effects achievable with a double-backed deck revolve around transposition and vanishing routines, where a selected card is secretly paired with the double-backer, allowing a simple flip to make the face vanish or switch places with another card. In ambitious card routines, the gimmick facilitates repeated rises of a signed card to the top of the deck by disguising the extra thickness during lifts or turnovers. This principle has been documented extensively in classic magic literature, with applications for creating impossible locations or color changes through controlled orientations. Handling these decks demands precise secret flips or switches to position the gimmick undetected, a technique refined since the gimmick's introduction in professional card magic. Variations of the double-backed deck often incorporate blank-faced cards alongside the double-backers to enhance effects like "card to " illusions, where a chosen card vanishes from the deck and reappears in the magician's after the blank side is revealed. The gimmick's origins trace back to the early , with the first commercially available double-backed cards marketed by Theodore L. Deland around 1910 for use in the Two Card Monte swindle, establishing it as a foundational tool in gaffed card .

Double-Faced Deck

A double-faced deck consists of playing cards that are printed with two distinct faces on opposite sides, lacking any back design to facilitate seamless integration into magical routines. These cards are typically constructed by professionally printing two faces back-to-back on , ensuring uniform thickness and handling comparable to standard cards; alternatively, they can be custom-made by splitting regular cards along their edges, removing the backs, and adhering the faces together with precision to avoid detectable irregularities. This construction allows the card to display either face depending on orientation, enabling illusions of transformation without visible manipulation. The primary effects enabled by double-faced decks revolve around impossible multiplications or transformations, where a single card visually becomes two selected cards, creating the appearance of duplication or instantaneous change. For instance, in multiplication routines like the Wild Card effect, a packet of similar cards transforms one by one into duplicates of a spectator's selection, leveraging the double faces to reveal matches progressively. These decks are also employed in color changes, such as the Stand Up Monte, where a card visibly shifts from one color to another mid-routine, and in predictions like Strange Travelers, where a thought-of card reappears in an unexpected form. Such effects heighten the sense of impossibility by making selections appear to multiply or alter under direct scrutiny. Handling techniques for double-faced decks often incorporate subtle switches, such as sliding the card into a or to reverse its orientation and reveal the alternate face at a key moment, maintaining the of continuous visibility. These methods are integral to the broader history of gaffed cards, with double-facers documented as early as 1786 in early conjuring literature and further elaborated by pioneers like Professor Hoffmann in 1876 and Johann Nepomuk Hofzinser in 1907. Variations include partial double-faced decks, where only a subset of cards—such as 26 double-facers—are intermixed with a standard deck to support targeted effects without requiring an entire gimmicked set, as described in early 20th-century works like Jean Hugard's Encyclopedia of Card Tricks (1937). This approach allows for hybrid routines combining double-facers with sleight-of-hand, enhancing versatility while preserving the deck's deceptive normalcy. Transposition principles akin to those in double-backed decks can be briefly referenced here for face-based swaps, but double-facers emphasize visible face alterations over concealment.

Blank and Gaffed Variations

Blank Deck

A blank deck is a gimmicked set of playing cards featuring standard backs identical to those of a regular deck, but with completely blank faces on all 52 cards, allowing it to blend seamlessly with ordinary decks during performances. This construction, produced by the , maintains the same dimensions, thickness, and handling qualities as standard cards, making it a versatile utility for magicians. Often, a blank deck is combined with a subset of standard cards to facilitate specific illusions, enhancing its practicality without altering the overall deck appearance. The primary effects enabled by a blank deck revolve around creating "impossible" visual transformations, such as presenting the entire deck as blank before the faces mysteriously restore or print into view, simulating instant card creation. Another common application involves mind-reading simulations, where blank cards serve as a for a spectator's imagined card to appear, heightening the sense of impossibility in routines. These effects emphasize psychological surprise over complex mechanics, with the blank faces providing a clean slate for thematic , such as cards "emerging from ." Handling a blank deck typically relies on subtle switches or controlled flips to transition between blank and printed states, requiring minimal due to the gaff's straightforward design. This simple dates to the mid-20th century, with documented uses in card magic by the 1960s, including Edward Marlo's Blank Brainwave Deck routine where a named card manifests as the only printed face in an otherwise blank deck. Performers often integrate it into larger sequences, like forcing a blank card for signing before revealing transformations. In variations tailored for , the blank deck facilitates "thought-of" card appearances, where a spectator mentally selects a card that then materializes on one of the blank faces, often as a climactic reveal in effects. Such applications, popularized in routines like Seth Kramer's ambitious card with spectator-signed blanks, underscore the deck's role in amplifying mental feats without relying on traditional markings or forces.

Double Blank Deck

The double blank deck is a specialized gimmick in card magic consisting of a full set of playing cards that are entirely blank on both faces and backs, devoid of any indices, pips, or artwork. This construction allows performers to create illusions of total visual absence, where the deck appears as a stack of featureless white cards, enhancing themes of disappearance and impossibility. Manufactured typically on standard stock by the (USPCC), the deck features 52 poker-sized cards with an air-cushion finish for smooth handling akin to a regular deck, packaged in a conventional Bicycle tuck box. Primary effects with the double blank deck revolve around the dramatic vanishing of the entire deck's imagery, presenting it as a uniform blank object that bewilders audiences by erasing all recognizable card elements. In routines such as those detailed in Craig Petty's "Blank," performers spread the deck to show complete blankness, then progressively reveal printed faces or backs on select cards, building tension before the prints "vanish" again, culminating in the deck's apparent dissolution into nothingness for a surreal climax. This can extend to full-deck restorations, where the blank deck is switched or layered with gaffed elements to transform back into a standard printed deck, restoring the cards' identities in a climactic reveal. Such effects emphasize conceptual erasure and re-creation over physical manipulation, often integrated into or visual performances. Handling the double blank deck requires careful integration with auxiliary gaffs, such as hidden printed cards or switches, to facilitate seamless transitions between blank and restored states without exposing the method. The deck's uniform blank surfaces support writing with markers like Sharpies for predictions or spectator drawings, but its glossy finish limits certain inks, necessitating practice for clean reveals. Due to its niche application in highly visual, surreal —where the absence of prints creates an otherworldly atmosphere—it is often reserved for structured routines rather than settings, with performers layering it subtly to avoid scrutiny. Variations include partial integrations, where a few double blank cards are mixed into a normal deck for progressive reveals, such as in ambitious card effects or packet tricks like Three Blank Monte, allowing controlled appearances amid blanks. Another approach, seen in Craig Petty's Quantum Deck, embeds a single printed card within the blanks for number-forcing revelations, like Card at Any Number, where dealing to a named position uncovers the sole identifiable card against the void. These adaptations maintain the deck's core illusion of total disappearance while tailoring it to specific plotlines, such as transpositions or comedy bits involving "invisible" cards.

General Gaff Decks

General gaff decks encompass a broad category of non-standard decks featuring miscellaneous gimmicks that extend beyond dedicated trick varieties, providing magicians with versatile tools for creating impossible . These decks incorporate unique alterations such as split-face cards, which are divided diagonally or vertically to reveal different indices or suits on each half, enabling fluid transformations without . Additional gimmicks include magnetic elements embedded in select cards to produce attraction-based illusions and applications of magician's wax, a pliable used to temporarily cards to surfaces or threads for suspension. Such modifications allow performers to blend gaffed elements seamlessly into routines, enhancing the deck's utility as a multi-purpose . The primary effects facilitated by general gaff decks revolve around custom transpositions, where split cards facilitate apparent card swaps or identity changes, as seen in routines involving half-red and half-black configurations for color-shifting revelations. effects leverage to enable a signed card to adhere invisibly to a or float mid-air, while magnetic gaffs support hybrid tricks like impossible linkages or cards penetrating barriers through subtle attraction. These applications emphasize conceptual surprise over complex mechanics, allowing integration into larger performances for heightened dramatic impact without requiring advanced dexterity. Handling general gaff decks involves careful integration with standard or similar decks to maintain uniformity in appearance and texture, ensuring gaffs remain undetectable during examination. Performers often carry these decks in protective cases, using the gimmicks sparingly to avoid exposure, and resetting them quickly between effects. Modern custom printing services from companies like Murphy's Magic and Slim Card Co. enable tailored gaff production, matching exact specifications for backs, stocks, and gimmick types to suit individual routines. Variations in general gaff decks have evolved significantly in the , incorporating innovations like refined invisible thread kits that combine with wax-gaffed cards for prolonged levitations and sustained animations. Post-2000 developments include optical gaff systems, such as those in the Optricks deck, which use visual illusions alongside split elements for restorative effects, and handcrafted collections like the Weapons Gaff Deck offering modular gimmicks for personalized hybrid tricks. These advancements prioritize durability and examinability, reflecting a shift toward professional-grade tools that amplify creative possibilities in contemporary card magic.

Preparations Using Standard Decks

Stacked Arrangements

Stacked arrangements involve arranging a in a predetermined order to enable mathematical predictions and memorized revelations without any physical alterations to the cards. These stacks rely on patterns or to allow performers to know the identity of cards at specific positions or derive them through calculations, facilitating effects that appear impossible after apparent shuffles. Unlike gimmicked decks, stacked arrangements use ordinary playing cards, emphasizing skill in setup and handling. One of the earliest and most influential stacked systems is the , popularized in the 1890s by magician Si Stebbins in his publication WM. Vino's Card Tricks under the WM. Vino. The construction follows a cyclic pattern where suits cycle in the order Clubs, Hearts, Spades, Diamonds (CHaSeD), and card values increase by three each time ( 13, with as 1). For example, starting with the of Clubs, the sequence proceeds to the Four of Hearts, Seven of Spades, Ten of Diamonds, and King of Clubs, repeating this progression throughout the deck. This mathematical arrangement allows quick mental calculations to locate or predict cards without full memorization. Primary effects enabled by such stacks include naming any card at a chosen number or dealing predetermined poker hands from a supposedly shuffled deck. In the Si Stebbins system, a spectator might name a number from 1 to 52, and the performer instantly reveals the card at that position through the predictable cycle, or deals by cutting to specific points in the stack. These demonstrations rely on the stack's cyclical properties for rapid computations, such as adding or subtracting positions to track card identities. Handling a stacked deck requires techniques to maintain the order during performance, primarily through false shuffles that simulate mixing while preserving the arrangement, such as the Zarrow shuffle or overhand false cuts. Performers must also memorize the stack's order or formulas, which can take hours to days depending on the system, and often practice getting into the stack from a new deck order via faro shuffles. Key cards can occasionally serve as adjunct locators within the stack for added precision, but the core relies on the fixed sequence. Variations include fully memorized stacks like the Mnemonica system developed by in the 1970s and detailed in his 2004 book Mnemonica. This stack arranges cards in a non-cyclical order optimized for memorization through mnemonic stories and phonetic associations, allowing effects like spelling to a thought-of card or multiple revelations across the deck. Cyclic stacks, such as extensions of the Si Stebbins or the Eight Kings system from 1805, emphasize mathematical calculations for position-based effects, enabling performers to adapt to cuts or partial shuffles without rote memorization. These systems prioritize versatility in , where the deck can be examined post-effect.

Key Card and Location Systems

Key card and location systems represent a class of simple preparations using an ordinary deck of playing cards to facilitate the location of a spectator's selected card without relying on gimmicks or full memorization. These methods designate one or more "key" cards—typically identifiable by position, such as the bottom card of the deck—as locators that are placed immediately above or below the selection during the trick's handling. By glimpsing the key card later through a spread, fan, or cut, the performer can identify the adjacent selection, enabling effects like card revelations or transpositions. This approach minimizes preparation time and allows for performances, as the deck appears completely normal before and after use. The construction of key card setups is straightforward and leverages basic shuffling techniques to maintain the key's proximity to the selection. For instance, after a spectator notes a card, the performer undercuts the deck to position the known bottom card directly beneath the selection, ensuring the pair remains together even after overhand shuffles or cuts. Primary effects often involve location through controlled cuts or subtle glimpses, where the performer fans the deck face-down to spot the key (e.g., via a distinctive back design or position) and reveals the neighboring card as the selection. Bridge systems complement this by introducing a slight convex crimp or bend in a portion of the deck during riffle shuffling, which allows estimation of the selection's approximate position by tactile feedback or visual unevenness when the deck is squared. These techniques are highly combinable; for example, a key card can pair with a bottom glimpse to confirm the selection without disrupting the deck's order. Variations of key card principles trace back to 19th-century literature, where early descriptions emphasized shuffling methods to preserve the key's location, as outlined in Professor Hoffmann's Modern Magic (1876). A modern extension is the Gilbreath Principle, developed by mathematician and magician Norman L. Gilbreath and first published in 1958, which uses a partial stack of alternating suits or values to enable card locations after multiple shuffles by spectators. This principle creates "invariant" groupings that resist randomization, allowing revelations of multiple selections in original order despite apparent fair mixing—far more robust than basic keys but still avoiding full-deck memorization. Unlike comprehensive stacked arrangements, which require pre-setting the entire deck in a specific sequence, key and location systems prioritize flexibility for everyday borrowed decks.

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