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Vector tiles
Vector tiles
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Vector tiles, tiled vectors or vectiles[1] are packets of geographic data, packaged into pre-defined roughly-square shaped "tiles" for transfer over the web. This is an emerging method for delivering styled web maps, combining certain benefits of pre-rendered raster map tiles with vector map data. As with the widely used raster tiled web maps, map data is requested by a client as a set of "tiles" corresponding to square areas of land of a pre-defined size and location. Unlike raster tiled web maps, however, the server returns vector map data, which has been clipped to the boundaries of each tile, instead of a pre-rendered map image.

There are several major advantages of this hybrid approach. Compared to an un-tiled vector map, the data transfer is reduced,[2] because only data within the current viewport, and at the current zoom level needs to be transferred. The GIS clipping operations can all be performed in advance, as the tile boundaries are pre-defined. This in turn means that tiled vector data can be packaged up and distributed, without needing any kind of GIS system available to serve data.

Compared to a tiled raster map, data transfer is also greatly reduced, as vector data is typically much smaller than a rendered bitmap. Also, styling can be applied later in the process, or even in the browser itself, allowing much greater flexibility in how data is presented. It is also easy to provide interactivity with map features, as their vector representation already exists within the client.[2] Yet another benefit is that less centralised server processing power is required, since rasterisation can be performed directly in the client. This has been described as making "rendering ... a last-mile problem, with fast, high-quality GPU[s] in everyone’s pocket".[3]

History

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There is a long history of the use of vector tile schemes in GIS. A very early GIS (circa 1966), the Canada Geographic Information System (CGIS), used a vector tile storage scheme that allowed limited resource computers to efficiently access and process vector map data.[4] CGIS used the term "frame" instead of vector tiles.

In 1975, the US Wildlife Service initiated a national program to map and digitize all the wetlands in the US. In 1976 they awarded a contract to Autometric to develop a software application that allowed stereo imagery to be digitized using an analytical stereo plotter. Later support for 2d digitization from single photos (aka single photo resection) on a digitizing table was added. The software was called WAMS (Wetlands Analytical Mapping System). The WAMS data store used a tiled vector structure. Each tile was called a “geounit”. A geounit corresponded to one of the USGS quadrangle scales, typically 1:24000. As the data were digitized, they were immediately stored in the tiled data store and topologically structured. Lines crossing geounit boundaries were automatically split. The storage Coordinate Reference System (CRS) was WGS 72 lat/long. WAMS is described in detail in “The wetlands analytical mapping system: WAMS" [Pywell and Niedzwiadek, 1980]

Building on the operational experience gained in implementing and using WAMS as well as from the Map Overlay and Statistical System (MOSS),[5] in 1986 Autometric released a UNIX based commercial GIS that implemented an enhanced tiled and indexed storage and access structure: DeltaMap (later GenaMap). The tiled structure capabilities and indexing scheme is described in "DeltaMap: Not just another GIS".[6] Where WAMS implemented a fixed tile system based on latitude/longitude 1:24000 quadrangles, DeltaMap allowed the user to define any size tile in any coordinate reference system (CRS). In this way, sparse data required only a few tiles whereas dense data could use much smaller tiles. R-trees were used as the indexing scheme for the vector tiles. Further, unlike earlier tiling implementations, DeltaMap/GenaMap used the same tiling and indexing scheme for any geospatial data type including 2d and 2.5d vector and feature data, satellite imagery, 3D grids such as DEMs, and annotation. In the late 1980s, Genasys further enhanced GenaMap to allow "Continuous, seamless" processing of the tiled layers. Basically, from the end user perspective, the tiles became invisible. This capability was true regardless of whether the user were editing, visualizing, querying, or analyzing the data.

Standards and approaches

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As of early 2015, there is no dominant standard for vector tiles. Approaches can differ in their URL format, data serialisation format, packaging of styling information, and support for projections other than Web Mercator.

Protocol buffers (Mapbox)

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Mapbox has defined an open standard for vector map tiles called "vector-tile-spec" which uses Google protocol buffers for space-efficient data serialisation. Web Mercator is the projection of reference, but vector tiles may be used to represent data with any projection and tile extent scheme.[7] It is also tied to the Mapnik rendering engine, using a "serialized version of the internal data that Mapnik uses".[8]

In March 2015, Esri, the dominant geospatial software maker, announced that they would be supporting Mapbox's vector tiles standard in both server and client platforms.[9]

Mapnik Vector Tile

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This was an early format developed for the Mapnik renderer.[10]

Other formats

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The approach followed by TileStache is to allow multiple data serialisation formats; as of early 2015, it supports GeoJSON, ArcJSON, GeoBSON, Arc GeoServices BSON, GeoAMF and Arc GeoServices BSON. The requested format is given in the URL (e.g., https://example.com/tiles/mylayer/2/1/3.json)

Support

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Services and applications

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Vector tiles have been used by the Google Maps Android client since December 2010[11] and on the desktop client since 2013.[12] Vector tiles for rendering OpenStreetMap data were first proposed in March 2013[1] and are supported by Mapnik,[13] the most widely used renderer of OpenStreetMap data. Mapbox, a commercial provider of custom cartography tools and hosting, has focused its cartography tool, Mapbox Studio, around vector tiles.[14]

The popular, and very powerful, Android client for OpenStreetMap data, osmAnd supports vector tiles, which it calls "vector maps".[15]

Servers

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The tile server pipeline TileStache supports several flavours of JSON natively.[16] There is also a plugin vector tile provider called VecTiles[17] which converts PostGIS data into vector tiles in Mapnik Vector Tile format (incompatible with the Mapbox specification[18]) or TopoJSON.

PGRestAPI (also known as Chubbs Spatial Server) is a standalone NodeJS server which can also generate vector tiles on the fly from a PostGIS data source, as well as serving pre-generated vector tiles from sources such as Mapbox Studio.[19]

pg_tileserv is an open source PostGIS-only tile server written in Golang that takes in HTTP tile requests and form and executes SQL. [20]

ESRI ArcGIS Server 10.4[21] and ArcGIS Pro 1.2[22] released in February 2016 added support for vector tiles.

Client libraries

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The Leaflet JavaScript library does not directly support vector tiles, but there are third-party plugin for vector tiles, Leaflet.MapboxVectorTile for Leaflet 0.7.x[23] and Leaflet.VectorGrid for Leaflet 1.0.x.[24]

Mapbox's own JavaScript library, Mapbox GL JS, can be used.[25]

OpenLayers supports vector tiles through the ol.source.VectorTile object,[26] as of version 3.

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Vector tiles are a format for delivering geographic data over the web, consisting of pre-defined, roughly square-shaped packets of vector geometries (such as points, lines, and polygons) along with associated attributes and metadata, enabling efficient client-side rendering in mapping applications. Developed as an alternative to raster tiles, they allow for scalable, interactive maps by transmitting compact, binary-encoded data that can be styled and rendered dynamically without requiring server-side image generation. The standard specification, originally proposed by and now widely adopted, uses for serialization, ensuring small file sizes and fast transmission, typically following a hierarchical tiling scheme like the XYZ scheme based on . In practice, vector tiles are generated from geospatial datasets and served via protocols such as HTTP, where clients like web browsers or mobile apps request specific tiles by zoom level and coordinates, then apply styles defined in formats like to render the map. This approach supports seamless zooming, rotation, and real-time styling changes, making it ideal for high-performance applications in platforms such as , , and . Key advantages include significantly reduced bandwidth usage compared to raster tiles—often by a factor of 2–5× due to compression and elimination of redundant —and the ability to maintain crisp visuals at any resolution, including on high-DPI displays. The Open Geospatial Consortium (OGC) has advanced vector tile interoperability through initiatives like Testbed-13 and the OGC API - Tiles standard, which prototyped and standardized extensions to services such as (WMTS) and (WFS) to support vector tile delivery across projections like WGS84 and formats including and Mapbox Vector Tiles (MVT). These efforts emphasize topological consistency, efficient encoding for low-bandwidth environments, and integration with GPU-accelerated rendering for smooth animations. Vector tiles are particularly notable in modern GIS for enabling customizable basemaps, such as global street data in Streets, and are stored in indexed formats like .pbf or packaged as .vtpk files for offline use.

Introduction

Definition and purpose

Vector tiles are discrete packets of geographic vector data, comprising points, lines, and polygons, that are organized into square-shaped tiles aligned to a predefined grid system, such as the commonly used in . These tiles represent tessellated portions of geographic data, covering spatially contiguous extents without overlaps or gaps, and are uniquely identified within a hierarchical structure. The data within each tile encodes geometries as x/y coordinate pairs relative to the tile's top-left origin, with no embedded absolute geographic coordinates, which allows for compact representation independent of the overall . The primary purpose of vector tiles is to enable efficient delivery of large-scale map data over the web, permitting clients to request and load only the tiles visible within the current and zoom level, thereby supporting interactive, scalable mapping applications without transmitting complete datasets. This approach optimizes bandwidth usage and rendering performance, particularly for dynamic visualizations where users pan, zoom, or interact with the map in real time. Vector tiles often achieve smaller file sizes than equivalent raster formats due to their vector-based compression and selective loading. Central to vector tiles is the tiling scheme, which employs XYZ coordinates for identification: Z for the zoom level, X for the horizontal column, and Y for the vertical row, forming a quadtree-like that subdivides the into progressively finer grids. Geometries are clipped to boundaries, typically with a small buffer (such as 256 units in a 4096-unit extent) to ensure seamless rendering across adjacent tiles without edge artifacts. Each tile supports multiple layers, grouping related features (e.g., roads or buildings) with associated attributes encoded efficiently via shared keys and values to minimize redundancy. The standard involves a server-side process where geographic datasets are processed, generalized if needed, clipped, and encoded into vector tiles—often in a binary format like —before storage or on-demand generation. Clients then request specific tiles via URLs specifying the XYZ coordinates, decode the received data, and render the features client-side using libraries such as GL JS, applying styles dynamically for customization.

Comparison to raster tiles

Raster tiles are pre-rendered images composed of pixels, typically in formats like or , that depict map features in a fixed style for specific zoom levels. In contrast, vector tiles store raw geometric data—such as points, lines, and polygons—encoded in a compact format, enabling client-side rendering and dynamic map generation. This fundamental difference allows vector tiles to maintain scalability and flexibility, while raster tiles provide a ready-to-display visual output without additional processing. Vector tiles provide key advantages in storage and , with file sizes generally 20–50% of equivalent raster tiles, facilitating faster loading and lower bandwidth usage—often resulting in tiles around 10–50 KB versus 100–500 KB for raster equivalents. They support seamless client-side interactivity, such as smooth zooming without or loss of detail, and allow real-time styling changes, like theme adjustments, without requiring new data downloads. This makes vector tiles highly scalable for large datasets, as the same tile can adapt to various resolutions and views. However, vector tiles demand greater computational power on the client device for rendering geometries and applying styles, potentially leading to performance issues on low-end hardware. They are also ill-suited for photorealistic content, where raster tiles excel due to their ability to capture detailed imagery like satellite photos without the need for complex vectorization. In practice, vector tiles are ideal for interactive applications, such as urban planning tools that require customizable views and high interactivity. Raster tiles remain preferable for scenarios involving aerial or or environments with limited client resources, ensuring quick display without heavy processing. Hybrid systems often integrate both, using vector tiles for editable features like roads and labels alongside raster tiles for underlying or photographic layers to optimize performance and visual fidelity.

History

Early concepts and precursors

The origins of vector tiles trace back to early efforts in geographic information systems (GIS) during the 1960s, when researchers sought efficient methods to store and manage large-scale spatial data for land use analysis. The Canada Geographic Information System (CGIS), developed starting in 1962 by Roger Tomlinson for the Canada Land Inventory, represented a pioneering step in this direction. CGIS organized vector-based land use data into discrete spatial units known as "frames," which functioned as tiled segments to break down extensive national map sheets—over 12,000 in total—into manageable, independent pieces. This framing approach allowed for the storage, retrieval, and analysis of thematic data, such as land capability for agriculture and forestry, across vast areas while addressing the limitations of early computing hardware. By dividing maps into frames upon data entry and eliminating traditional boundaries, CGIS enabled flexible querying of arbitrary study areas, laying foundational concepts for tiled vector data organization. In the and , advancements in GIS software further refined tiling techniques to handle vector more efficiently, driven by the need for scalable storage in resource-constrained desktop environments. The Map Overlay and Statistical System (), developed in the early by the U.S. Fish and Wildlife Service with support from Harvard Laboratory for Computer Graphics, introduced a tiled database structure for both vector and raster to support wildlife habitat modeling and overlay analysis. Building on this, the Wetlands Analytical Mapping System (WAMS), created by Autometric in the late for the National Wetlands Inventory, provided an advanced digitizing and editing tool for topologically structured vector , incorporating tiled access to manage complex boundaries across large inventories. These systems emphasized hierarchical partitioning to improve retrieval speeds and reduce memory demands on minicomputers and early PCs, addressing the performance bottlenecks of processing nationwide datasets without modern networking. A key milestone came in 1986 with the commercial release of DeltaMap by Autometric, a UNIX-based GIS that enhanced tiled and indexed storage for vector data, evolving directly from MOSS and WAMS architectures. DeltaMap employed a topological with nearly entirely new code, including an English-like command and metadata support, to enable efficient handling of large-scale vector features. This innovation was particularly influenced by and environmental GIS applications, where scalable access was critical for and resource management over expansive areas. By implementing indexed tiling—initially using structures for spatial queries—DeltaMap overcame desktop GIS limitations, such as slow loading and limited RAM, allowing users to work with comprehensive vector datasets without full in-memory loading. These pre-web developments underscored tiling's role in democratizing access to vector geographic , setting the stage for later evolutions in spatial handling.

Modern adoption and evolution

The adoption of vector tiles gained momentum in the late 2000s and early 2010s, driven by the need for more efficient solutions amid rising mobile and browser-based applications. pioneered the shift from raster to vector tiles in its Android client in December 2010, enabling smoother rendering and reduced data usage on mobile devices. This transition extended to the desktop version by 2013, marking a significant in scalable map delivery. Concurrently, the community conducted early experiments with tiled data formats to handle crowdsourced geographic information, laying groundwork for open-source vector implementations in web environments. The 2010s saw broader commercialization and standardization, with Apple Maps integrating vector tiles upon its launch in iOS 6 in 2012, which allowed for dynamic scaling and offline capabilities while achieving up to 80% bandwidth savings compared to raster-based predecessors like . released its Vector Tile Specification on April 13, 2014, providing an open protocol for encoding geographic data into compact, tiled packets using , which facilitated customizable styling on the client side. This specification quickly influenced industry practices, enabling major platforms to adopt vector tiles for interactive web and mobile maps. From 2020 to 2025, vector tiles experienced substantial growth in mobile and web applications, fueled by advancements in client-side rendering engines that support seamless integration with (AR) and (VR) environments for geospatial visualization. In July 2025, .org deployed vector tiles, providing sharper visuals, quicker loading, and support for custom developer styles. This period also highlighted vector tiles' role in addressing data privacy concerns, as client-side processing minimizes server queries and keeps sensitive location data local to the device, reducing exposure in privacy-sensitive apps. A key milestone was the Open Geospatial Consortium's (OGC) approval of the OGC API - Tiles standard in 2020, which defined requirements for delivering vector and other tiled geospatial resources via web APIs, promoting across platforms. Central drivers of this evolution included persistent bandwidth constraints in mobile networks and the demand for highly customizable maps that could adapt to user preferences without excessive server loads. Studies and implementations consistently report bandwidth reductions of 50-80% with vector tiles over raster alternatives, primarily due to their compact encoding and elimination of redundant image data, enabling faster load times—often by factors of 3-5—in real-world scenarios.

Technical foundations

Tile structure and encoding

Vector tiles are organized using a hierarchical tiling scheme known as the XYZ system, where X and Y coordinates represent the column and row positions of a tile within a given zoom level Z, with Z indicating the level of detail from 0 (global view) to higher values for finer resolution. This scheme divides the into a grid of square tiles, quadrupling in number with each increment in zoom level, enabling efficient caching and rendering across scales. Each tile covers a fixed geographic extent defined by a grid of units, commonly 4096 × 4096 units, which allows for precise relative positioning of vector geometries within the tile without storing absolute coordinates. This extent provides a balance between coordinate precision and file size, as higher values increase accuracy but also data volume. The encoding of vector tiles emphasizes efficiency through binary serialization, which compacts geometric and structural data into a compact format suitable for web transmission, often using protocols like for structured representation. Compression techniques, such as , are typically applied to further reduce transfer sizes, achieving significant bandwidth savings over uncompressed alternatives. Metadata headers within the tile include essential details like the specification version (e.g., 2.1) and bounds to ensure compatibility and proper interpretation by clients. To manage complexity at varying scales, simplification techniques are employed during tile generation, including overzooming, where lower-zoom s are adaptively rendered at higher zooms by interpolating or generalizing features to maintain performance. Decluttering algorithms selectively remove or aggregate redundant elements, such as overlapping points or lines, to prevent visual overcrowding while preserving essential . File sizes in vector tiles are influenced by data density, with each tile covering approximately 0.02–0.4 km² at the equator (varying by latitude), at street-level zoom levels around 16–18, depending on feature complexity and simplification levels. This coverage allows for dense urban data handling without excessive overhead, as binary encoding keeps payloads small even for intricate road networks or building outlines.

Layers, geometry, and attributes

Vector tiles structure geographic into thematic layers, grouping related features such as roads, buildings, or bodies into separate arrays within each to facilitate efficient querying and rendering by theme. Each layer includes a version number, a unique name, an extent defining the coordinate grid (typically 4096 units), and a list of features, allowing clients to process layers independently. Features within layers consist of geometries that represent spatial elements in point, linestring, or forms. Points are encoded as individual coordinate pairs () relative to the tile's origin. Linestrings form polylines by sequencing connected points, while define closed exterior rings with optional interior rings for holes, adhering to a clockwise winding order for exteriors and counter-clockwise for interiors to ensure proper . These geometries are compactly serialized using variable-length integers (varints) for coordinates and command sequences that guide interpretation, such as "move to" or "line to," minimizing file size while preserving essential shape. Attributes associated with features are stored as key-value pairs, capturing metadata like road names, types, or building heights. To reduce redundancy across features in a layer, attributes reference shared dictionaries: unique keys (e.g., "name") and values (e.g., strings or ) are listed once per layer, with each feature using index pairs to point to them, enabling efficient storage and decoding. For , each feature includes a unique 64-bit ID, allowing clients to identify and interact with specific elements, such as retrieving details on click or reconstructing clipped geometries spanning multiple tiles. Geometries in vector tiles are simplified based on zoom levels to balance detail and performance, often employing the , which recursively subdivides curves and eliminates points within a tolerance threshold from the approximating . This starts by connecting endpoints of a polyline and iteratively selects the farthest deviating point as a new vertex if it exceeds the tolerance, discarding others in between; tolerances typically increase at coarser zoom levels (e.g., from 0 at maximum zoom to higher values like 4 pixels), reducing vertex counts significantly while maintaining visual fidelity. Modifications in vector tile contexts, such as in GeoJSON-VT, prioritize retaining significant points to avoid topological errors like self-intersections.

Standards and formats

Mapbox Vector Tile specification

The Mapbox Vector Tile (MVT) specification defines a standardized format for encoding vector geospatial data into compact, tiled structures suitable for web mapping applications. Released in in , it builds on from late 2015 and uses Google's (protobuf) for binary serialization, enabling efficient storage and transmission of geographic features. Each tile is represented as a single protobuf message that encapsulates one or more layers, where each layer includes a collection of features comprising geometries and associated attributes. Key features of the MVT specification center on its geometry encoding and structural flexibility. Coordinates are encoded using signed 32-bit integers with ZigZag encoding followed by variable-length integers (varints) to minimize file size, allowing for precise representation of points, linestrings, and polygons within a tile's bounding box. The specification introduces an extent parameter that defines the tile's internal coordinate grid, with a default value of 4096 units, which scales the world coordinates to fit the tile while preserving sub-pixel accuracy during rendering. Additionally, it supports multi-geometry features, enabling complex objects like polygons with interior rings or collections of points to be grouped under a single feature identifier. Layers within a tile are versioned independently (e.g., using version 2.1), and attributes are stored as key-value pairs with support for strings, integers, floats, and booleans, optimized via dictionary encoding for repeated values. As an open-source specification licensed under Creative Commons Attribution 3.0 United States, MVT has seen widespread adoption since its inception, serving as a de facto standard for vector tiling in mapping platforms and libraries. Its protobuf-based encoding enables more compact representation compared to text-based formats like JSON, facilitating faster loading and dynamic styling on client devices. Tools such as Tippecanoe, developed by Mapbox, exemplify its ecosystem by enabling the generation of MVT tilesets from large GeoJSON or shapefile datasets through command-line processing that handles simplification, clustering, and overzooming. Early endorsements, including Esri's adoption in 2015 for its ArcGIS platform, underscore its influence in promoting interoperable vector data distribution across the geospatial industry. Despite its strengths, the MVT specification has notable limitations rooted in its design assumptions. It inherently assumes the Web Mercator projection (EPSG:3857) for tiling, which introduces distortion at high latitudes and biases equatorial regions in global datasets, potentially affecting applications requiring equal-area representations. Furthermore, the core specification lacks native support for 3D geometries or elevation data, though community extensions and layered approaches have begun addressing these gaps by integrating with formats like for extruded features.

Other formats and protocols

One early alternative to standardized vector tile formats is the Mapnik Vector Tile format, introduced around 2013 as part of the Mapnik rendering toolkit. This format employs a custom binary encoding that serializes Mapnik layers directly, prioritizing space-efficient storage and rapid deserialization for rendering. It integrates closely with Mapnik's XML-based styling system, allowing styles defined in XML to be applied during tile generation or rendering. GeoJSON Tiles represent a simpler, text-based approach to vector tiling, where GeoJSON data is segmented into tile-sized portions for web delivery. While less efficient in terms of file size and parsing speed compared to binary formats like the Mapbox Vector Tile (MVT) specification, GeoJSON Tiles offer high human readability and ease of prototyping, making them suitable for lightweight applications or development environments. They are often generated on-the-fly from larger GeoJSON datasets using libraries that slice features by tile bounds. TopoJSON provides an extension to GeoJSON focused on topological encoding, particularly beneficial for vector tiles involving lines and polygons. By representing geometries through shared arcs—sequences of line segments that can be referenced multiple times—TopoJSON eliminates redundancy in boundaries between adjacent features, resulting in more compact files without loss of topology. This arc-based compression is especially effective for datasets like administrative boundaries or coastlines, where shared edges are common. Beyond formats, protocols for vector tile storage and access have also emerged as alternatives. PMTiles, introduced in 2020, is a cloud-optimized archive format that packages entire tile pyramids into a single file, enabling efficient random access over HTTP without a dedicated tile server. Designed for serverless hosting on platforms like S3, it supports vector tiles alongside raster data, reducing infrastructure needs for distribution. GeoPackage extensions further adapt the SQLite-based GeoPackage standard for vector tiles, allowing tiled vector data to be stored within a portable database file. Approved by the Open Geospatial Consortium (OGC), these extensions include metadata tables for tile pyramids and support encodings like GeoJSON for vector content, facilitating offline use and interoperability in mobile or embedded applications.

Recent developments and emerging standards

In 2022, the Open Geospatial Consortium (OGC) approved the OGC API - Tiles standard, which defines a RESTful API for serving tiled geospatial data, including both vector and raster tiles, to enhance across systems. This specification extends other OGC API building blocks, enabling efficient retrieval of vector tiles for features like maps and imagery while supporting standardized query parameters for bounding boxes, zoom levels, and formats. By October 2025, the MapLibre community released the MapLibre Tile (MLT) specification as a , open next-generation vector format that addresses limitations in the Vector Tile (MVT) protocol through improved compression ratios—up to 6x smaller file sizes—faster decoding, native 3D geometry support, and reduced client-side processing overhead. MLT incorporates optimizations for geospatial attributes and integrates with modern rendering pipelines, facilitating lower-latency applications in open-source mapping libraries like MapLibre GL JS. HERE Technologies advanced its vector tile offerings with the Advanced Vector Tiles (AVT) format, incorporating time-domain support aligned with ISO 20524-1:2020 for intelligent transport systems, which enables explicit registration of temporal updates in map data such as traffic restrictions and dynamic events. This standard allows vector tiles to represent time-varying geographic data files (GDF) with starting dates and durations, improving accuracy for real-time and applications. Esri updated its Vector Tile Service in the 2020s to better support styled layers, including the introduction of multisource topographic vector tiles with contours in 2020 and enhanced editing capabilities via the Vector Tile Style Editor by 2025, allowing users to modify labels, colors, zoom behaviors, and visibility without republishing entire services. These updates emphasize flexible, client-side styling to streamline custom basemap creation in ArcGIS Online and Enterprise environments. Emerging trends in vector tiles from 2020 to 2025 include local client-side rendering, which minimizes data transmission to servers by applying styles and filters on-device. Additionally, integration with compute shaders has accelerated rendering pipelines, enabling GPU-accelerated decoding and 3D extrusion in formats like MLT for smoother interactions in web-based mapping.

Software support

Tile servers and generation tools

Tile servers are software systems designed to generate, store, and deliver vector tiles over the web, often integrating with geospatial databases to handle requests efficiently. These servers support protocols like the Mapbox Vector Tile specification and enable dynamic or static tile serving for mapping applications. Open-source implementations provide flexible options for self-hosting, with key examples including TileServer GL, Tegola, and pg_tileserv. TileServer GL, developed by MapTiler, is a lightweight open-source server that serves vector tiles from MBTiles files or other sources, with capabilities for on-the-fly rasterization using MapLibre GL Native. It supports configuration via JSON files for styling and data sources, making it suitable for hosting custom map styles alongside vector data. Tegola, written in Go, functions as a vector tile server that queries geospatial data from providers like PostGIS and GeoPackage, slicing features into tiles without requiring pre-generation. It emphasizes high performance through efficient spatial indexing and caching mechanisms. pg_tileserv, a Go-based PostgreSQL extension from Crunchy Data, focuses exclusively on PostGIS databases to generate Mapbox Vector Tiles (MVT) directly from SQL queries, enabling simple deployment as a standalone binary or Docker container. Generation tools facilitate the creation of vector tile archives, converting raw geospatial data into efficient, zoom-level-optimized formats like MBTiles. Tippecanoe, an open-source C++ utility from , processes large datasets to produce scale-independent vector tilesets, applying techniques like feature simplification and density-based clustering to manage file sizes and rendering performance across zoom levels. It outputs MBTiles files that can be directly served by compatible servers. Martin, a Rust-based tool and server from the MapLibre project, supports both on-the-fly generation from and batch creation of tiles from large datasets, optimizing for speed through asynchronous database connections and minimal processing overhead. Vector tile workflows balance on-the-fly generation, which queries databases in real-time for up-to-date data, against pre-generated tiles stored in formats like MBTiles for faster delivery. On-the-fly approaches, common in servers like Tegola and pg_tileserv, integrate seamlessly with via functions such as ST_AsMVT to execute dynamic spatial queries, allowing tiles to reflect live data changes without manual rebuilds. Pre-generation, as enabled by Tippecanoe, suits static datasets by creating fixed tilesets upfront, reducing server load during serving. Many servers combine these by caching query results to blend freshness with efficiency. For high-traffic scenarios, tile servers employ caching layers to mitigate database strain, such as in-memory stores or file-based caches for repeated requests, while content delivery networks (CDNs) distribute tiles globally to lower latency. Security features like (CORS) configuration prevent unauthorized cross-site access to tile endpoints, and controls request volumes to protect against abuse, often implemented via reverse proxies like . These measures ensure scalable, secure delivery in production environments.

Client libraries and rendering engines

Client libraries and rendering engines for vector tiles enable the decoding, styling, and visualization of tile data on the client side, typically in web browsers or native applications, allowing for interactive and performant map displays. These tools handle the parsing of vector tile formats, such as the Vector Tile (MVT) specification, and apply styles to render geometries like points, lines, and polygons using where possible. In JavaScript-based , GL JS is a prominent library that leverages for GPU-accelerated rendering of vector tiles, supporting dynamic styling and interactions like zooming and panning. It processes vector tiles by decoding their protobuf-encoded data into renderable layers, enabling smooth performance even with complex datasets. provides robust support for vector tile layers through its VectorTile source, which integrates MVT decoding and allows for custom styling and event handling in browser environments. For lighter-weight applications, Leaflet can incorporate vector tiles via plugins such as Leaflet.VectorGrid or the leaflet-maptilersdk, which extend its canvas-based rendering to handle MVT data efficiently without requiring full . On native platforms, MapLibre Native serves as an open-source SDK for and Android, forked from GL Native, offering GPU-accelerated vector tile rendering through Metal () and (Android). It decodes tiles in worker threads to prepare for the renderer, ensuring low-latency updates in mobile apps. For desktop and cross-platform development, Qt Location incorporates vector tile support via its Mapbox GL plugin, which uses C++ for efficient decoding and rendering of MVT tiles in QtQuick applications. Rendering vector tiles relies on style specifications like Mapbox Style JSON, which define layers, filters, and visual properties (e.g., colors, widths) applied to tile geometries during runtime. GPU acceleration in libraries like GL JS and MapLibre Native offloads complex operations such as line simplification and symbol placement to the graphics hardware, achieving frame rates suitable for interactive maps. To handle overzoom—displaying tiles beyond their native zoom level—engines extrapolate geometries using techniques like and point , preventing visual artifacts. Clustering addresses dense point data by aggregating features into hierarchical symbols at lower zoom levels, reducing draw calls and improving scalability for large datasets. Key challenges in client-side rendering include browser compatibility, where older engines like lack 2 support, necessitating fallbacks or mode switches to render vector tiles. Memory management is critical for large-scale maps, as decoding numerous tiles can lead to high RAM usage; optimizations like tile culling and worker-based mitigate this by limiting active tiles and offloading computation. Performance benchmarks highlight that vector tile rendering in modern libraries can achieve 60 FPS on mid-range devices, but dense urban areas with high feature counts may require style-optimized tiles to maintain responsiveness.

Mapping services and applications

Major mapping services have integrated vector tiles to enhance performance, scalability, and customization in their platforms. introduced vector tiles in its Android application in December 2010, enabling dynamic rendering of map geometry and reducing data usage compared to raster tiles. The desktop version of adopted vector tiles in 2013, shifting from pre-rendered image tiles to client-side vector rendering for smoother interactions and faster load times. has utilized vector tiles since its launch with in 2012, allowing for efficient data transmission and high-fidelity rendering across devices. supports vector tiles through providers like Protomaps, which offers self-hostable vector tile files derived from OSM data for offline and custom applications, and directly on the osm.org website since July 2025. provides vector tiles via its Tiling Service, enabling users to generate and host custom tilesets from geospatial data for scalable mapping solutions. Vector tiles power diverse applications across web, mobile, and enterprise environments. In web-based ride-sharing services like , vector tiles from facilitate interactive maps with custom overlays for real-time location tracking and route visualization. Mobile applications leverage vector tiles for (AR) navigation, where vector data enables precise overlay of directions onto camera views, as demonstrated in prototypes using SDKs for indoor and outdoor AR experiences. Enterprise platforms such as Esri's Online employ vector basemaps, providing organizations with high-resolution, styleable layers for geospatial analysis and dashboard creation. Key use cases highlight the versatility of vector tiles in modern mapping. They support customizable dashboards by allowing dynamic styling of map elements, such as in Tableau integrations with boundaries, where users can adjust colors, labels, and layers for tailored visualizations. Real-time updates, including layers, benefit from vector tiles' efficiency; for instance, v1 delivers live congestion data as vector tiles, enabling seamless integration into navigation apps without reloading entire maps. features are enhanced through vector tiles' support for dynamic contrast adjustments, as seen in Esri's enhanced contrast basemaps, which meet WCAG standards by modifying feature visibility and colors for users with visual impairments. By 2025, vector tiles have achieved widespread adoption in , with major services like and relying on them for core functionality, and hybrid approaches combining vector and raster elements becoming common in applications requiring both high detail and rapid updates.

References

  1. https://wiki.openstreetmap.org/wiki/Vector_tiles
  2. https://wiki.openstreetmap.org/wiki/Zoom_levels
  3. https://.org/abs/2508.10791
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