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Astral Chain

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Astral Chain
Icon art by manga artist Masakazu Katsura
DeveloperPlatinumGames
PublisherNintendo
Directors
  • Takahisa Taura
  • Kaori Ando
  • Makoto Okazaki
Producers
  • Eijiro Nishimura
  • Kenji Saito
  • Hitoshi Yamagami
DesignerSota Kotajima
ProgrammerKatsuhito Shimane
Artists
WriterAkiteru Naka
ComposersSatoshi Igarashi
Naofumi Harada
Hitomi Kurokawa
PlatformNintendo Switch
ReleaseAugust 30, 2019
GenresAction-adventure, hack and slash
ModesSingle-player, multiplayer

Astral Chain[a] is a 2019 action-adventure game developed by PlatinumGames and published by Nintendo for the Nintendo Switch. It was directed by Takahisa Taura, who was previously lead game designer for Nier: Automata, under supervision by Devil May Cry and Bayonetta series creator Hideki Kamiya, and character designs from manga artist Masakazu Katsura.

Set in a dystopian future Earth, the game follows the events of a special police task force that protect remnants of humanity from interdimensional creatures and aberrations that invade the planet, with the story centering on the task force's two new twin recruits. Utilizing the titular Astral Chain, the twins restrain and tether the creatures, employing them in combat and investigation, referring to them as Legions. The setting of the game draws heavy inspiration from various cyberpunk manga and anime, while the gameplay combines hack and slash combat with role-playing elements and investigative open-world[1] adventure game sections. The gameplay segments revolve heavily around the simultaneous controlling of two characters; the player character twin and their Legion.

Astral Chain was estimated to have had a five-year long development cycle and follows a slate of previous collaborations between PlatinumGames and Nintendo, with both companies having previously worked together on titles such as The Wonderful 101 and Bayonetta 2. The game was announced February 2019 as a part of that month's Nintendo Direct presentation. Astral Chain received highly positive reviews from critics who praised its dual-character gameplay, world building, presentation, customization, and soundtrack, though it received some criticism for its usage of a silent protagonist. As of December 2022, the game has sold over 1.3 million copies worldwide.

Gameplay

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The player character and their Legion in combat, restraining a chimera

Astral Chain is an action-adventure game where the player assumes the role of a detective from the Neuron special task force, who are tasked with solving cases and investigating incidents that take place on the Ark, the game's environment.[2] Exploring the world, questioning non-playable characters, and examining evidence yields clues and logic puzzles that become leads which further the investigation process.[3] During the course of the game, the player will access the Astral Plane, an interdimensional area where they must traverse hazardous terrain, solve puzzles, and battle enemies, similar to that of traditional video game dungeons.

The player is able to summon a tethered familiar known as a Legion, bound by a chain that is the game's namesake. Legions come in various different forms sporting different abilities that are used both for puzzle-solving and combat. These include: a sword-based Legion with swift blade attacks that can be used to sever circuitry and interrupt enemy attacks, an archer Legion that can target weak points and distant switches, a Legion with powerful punches that can move large objects, an axe-based Legion which generates a shield and can destroy breakable objects and enemy shields, and a K9 Legion that can track scents, unearth hidden objects, and also be ridden for added mobility and evasiveness.[4] The player begins the game with the Sword Legion, capturing the other four over the course of the game. Legions can be swapped at any time during battle, and can also be upgraded via experience points and unlockable skills. On top of the player's own health, Legions have their own individual health meter that gradually depletes while they are summoned, and they are also susceptible to enemy attacks, which depletes higher amounts of their health. Their health regenerates automatically when they're not active. If the entirety of a Legion's health is depleted, the player becomes unable to utilize it until it has restored all of its health.

Combat takes place in real-time, both melee and ranged weapons are used to fight enemies, primarily malevolent creatures called chimeras. Similar to the combat dynamics of Capcom's Chaos Legion, the player can summon the Legion during combat in order to have them automatically fight with the player to create combo attacks. The Legion can be manually directed with the right analog stick, allowing the player to position the Legion for more specific maneuvers. Each Legion also has a unique action that allows the player to take direct control over a Legion's signature ability, such as manually aiming and firing projectiles with the Arrow Legion, or using the Arm Legion as protective armor that can hover over hazardous terrain and attack with a flurry of punches. Additional skills include being able to perform powerful health-restorative finishing moves, unchaining a Legion to summon multiple at once, using the Astral Chain that connects the player to the Legion to bind enemies or as an arresting wire on enemies that attempt charging into the player. The player is also able to utilize the chain in order to zip line out of danger through enemy crowds, as well as crossing gaps and bottomless pits between buildings and platforms.

Completing combos, interrupting enemy attacks, restraining enemies, dodging, and deploying a Legion at the correct moment will offer the player a chance to perform a sync attack,[5] requiring the player to press the left trigger at the right instant, similar to a quick time event. Sync attacks can extend combos, trigger special attacks, bind enemies, and help the player recover from a fall. After performing a large number of sync attacks, the player may fuse with their Legion for a short while to recover health and deal large amounts of damage.

The game features four difficulty settings, allowing the player to switch difficulty between each chapter. The highest difficulty is only unlocked for a corresponding chapter once the player has beaten it once. When played on the two highest difficulties, the game ranks the player based on their individual case performance, giving the player an overall ranking at the end of each chapter. On the two lowest difficulties, the player will not be ranked.

Early in the game players unlock the IRIS tool, a heads up display from which they can inspect the environment and search for clues, as well as save their progress, manage the inventory, customize in-game menus, view the level map, and manage orders (benchmarks and photo challenges that reward the player with items, crafting materials, XP, money, and photo filters). Previously completed chapters can be accessed and replayed via the player's desk at the Neuron Headquarters at the beginning of each new chapter. The player can also return to this area to maintain and customize their Legions, customize their character, and interact with other Neuron officers. Consumable items can also be obtained from vendors that can later be used for crafting, health recovery, or combat.[3]

Plot

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Setting and characters

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Astral Chain is set in the year 2078, where humanity is on the brink of extinction. The remnants of the human populace have retreated to a megacity, a massive artificial island called the Ark. The world is under attack by lifeforms called chimeras, which are normally invisible, and reside in the Astral Plane, an alternate dimension composed of crystallized data that is uninhabitable to humans. The chimeras cause destruction, drag civilians into the Astral Plane via wormholes called gates, and spread "red matter" that "redshifts" living things, corrupting humans into aberrations. To combat the chimeras and the Astral Plane, the Neuron task force, a division of the Ark's police, is employed. They utilize Legions—subservient chimeras that have been tethered to an officer via a psychic chain—in order to assist with combat and investigation.[6]

The player assumes the role of one of two twin police officers, who join Neuron early into the game as new recruits. The player-selected character, the "Legionis", has a custom first name and identity, whereas their opposite-gender twin is given the name Akira Howard. The two were born to a redshifting woman in the midst of the Pandemic, an outbreak of corruption in Zone 09 of the Ark. After their birth and their mother's death, they were adopted by Maximilian Howard, the captain of Neuron. Other characters include Neuron commander and scientific genius Yoseph Calvert, chief medical officer and scientist Brenda Moreno, veteran officers Alicia Lopez and Jin Wong, who assist the player in the field, Neuron dispatcher and former TV newscaster Olive Espinosa, and Neuron office manager Marie Wentz. The Neuron officers are also assisted by a hacker named Harold "Hal" Clark, who pilots a modified field drone.

Story

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The Legionis and Akira are dispatched to respond to an aberration attack, but are quickly outmatched by chimeras. The twins are saved by Neuron officers Max, Alicia, and Jin, who wield Legions capable of fighting them. Yoseph assigns Legions to the Legionis and Akira, enabling them to repel the chimeras. Afterwards, the twins are formally inducted into Neuron. Their first investigation mission goes awry when the Legionis ends up being pulled into the Astral Plane, causing the rest of the squad to pursue them in through the gate to save them. As prolonged time in the Astral Plane redshifts humans, the Neuron officers grow weak and lose control over their Legions, causing them to break free and go berserk. In the end, only the Legionis is successful in subduing their Legion, gaining a new level of control over it. Max battles the remaining frenzied Legions and sacrifices himself to allow the rest of the squad to escape. Meanwhile, the Legion production facility at the Aegis Research Institute (ARI), a facility responsible for treating redshift and researching the Astral Plane, is attacked and put out of commission. This leaves the Legionis as the only officer with access to a Legion.

The Legionis is sent on further missions to respond to chimera attacks, eventually recapturing the lost Legions in the process. During this time, the twins come into contact with Dr. Jena Anderson, a former pupil of Yoseph's who is instigating chimera attacks and bears a grudge against the UNION, the Ark's ruling government. Akira is critically wounded, saving the Legionis from an attack meant for them, and Jena evades capture. After visiting a comatose but recovering Akira at the ARI, the Legionis finds out from Jena that the circumstances of their birth during the Pandemic nearly twenty years before are the reason why they have such control over their Legion. She then leads them to investigate Zone 09, a zone that most are forbidden from entering or exiting, quarantined after the Pandemic. The Legionis goes undercover and explores Zone 09 with Hal, discovering that UNION developed a drug called Blue Evolve that could allow humans to fight chimeras, which carried the side effect of turning the users into aberrations, causing the Pandemic. After battling one of Jena's chimeric homunculi, they are saved by a recovered Akira, clad in black armor and fighting with a new Legion, their control over it now on par with the Legionis' abilities. Due to entering Zone 09 without permission, the Legionis is jailed for insubordination, and Hal goes into hiding to avoid arrest.

After another wave of chimera attacks occur, Neuron is forced to provisionally release the Legionis to combat them. Jena stages a large scale invasion of the Ark, announcing her intention to save humanity by merging Earth with the Astral Plane, which serves as a collective memory bank of humanity. The skirmish leaves Neuron's headquarters defenseless, allowing Jena to infiltrate it and take Yoseph hostage. The twins arrive to rescue Yoseph, causing Jena to power herself up with Blue Evolve before battling the Legionis. During the battle, the Legionis is fatally wounded and dies. This causes their Legion to merge with them to resurrect them, but the resultant fusion goes berserk, attacking Akira. Jena distracts the transformed Legionis and sacrifices herself in the process, warning them that this is the true form of their Legion's power. Yoseph then calls in the Ravens—a newly created task force of Legion users—and orders them to kill the Legionis, causing them to fall off an overpass.

The Legionis wakes up back in human form, having been rescued by Hal and Olive, and brought into a hiding place in Zone 09. Hal explains that Yoseph has largely replaced Neuron with the Ravens and is actively hunting the Legionis, accusing them of treason. While carrying out a covert rescue operation to rescue Brenda, also a fugitive, from the Ravens, the crew is confronted by Akira, who tries to convince the Legionis to return to Neuron. However, they are ambushed by the Ravens, who reveal themselves to be clones of Akira, who they quickly kill at Yoseph's command. As with the Legionis, Akira is saved from death by their Legion, and their own fusion goes on a rampage. To stop Akira, the Legionis willingly merges with their own Legion and—now in control of their fusion—manages to beat them back into human form.

Wanting to find out and stop Yoseph's plans, the twins stage an assault on the ARI. Suffering a mental breakdown after finding multitudes of more clones there, Akira leaves the Legionis behind. When they catch up, they fight to a stalemate, after which Yoseph appears. He uses the clones as a catalyst to create the ultimate Legion, Noah, and merges himself with it, intending to absorb all remaining life on Earth in order to become a god. Akira, protecting the Legionis, is absorbed into Noah alongside the clones. The Legionis battles Noah, weakening him enough to allow Akira to seize control of Noah's body, which allows the Legionis to destroy Noah at the cost of Akira's life.

Following Noah's destruction, chimera attacks begin to decrease drastically, allowing humans to consider leaving the Ark and reclaiming the rest of Earth. Alicia and Jin put Neuron back together, with Olive as interim commander, and the task force continues to handle the few chimera attacks that still occur on the Ark. A remaining Akira clone is given the original Akira's memories by Brenda using traces found in their Legion, effectively resurrecting them, and the Legionis resolves to keep fighting by their side.

Development

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Concept art of the Sword Legion, illustrated by Masakazu Katsura. The design of the Legions went through plenty of trial and error, and were regularly reworked until they settled on a "heroic" look.[7]

The development of Astral Chain preceded the release of Nier: Automata, with PlatinumGames estimating that the game had been in the works for roughly five years between its conceptualizing and eventual release. With the assistance of former Scalebound and PlatinumGames producer Jean Pierre Kellams, the game was pitched to Nintendo after the company requested the development of a new game with high difficulty.[8][9] Despite comparisons to Scalebound's dual-character gameplay, PlatinumGames producer Atsushi Inaba has explained that the two games are very different in concept, and sees Astral Chain as an evolution of their previous action games. Internally, the company refers to the game as a "synergetic action game". Takahisa Taura was appointed as director due to his previous work on Nier: Automata, and the company's belief that they need to foster multiple directors that can bring a different flavor for each of their individual projects.[10]

Astral Chain was initially envisioned as a fantasy game where the player would utilize magic, however at Nintendo's recommendation the game was changed to a cyberpunk setting as they felt it would be more unique.[11] Taura explained that the game's setting was inspired by various anime such as Ghost in the Shell and Appleseed, as well as the works of Masakazu Katsura, who was hired to be the game's character designer.[12] While the ability to play as male or female was always intended as an option, the game initially did not feature twin protagonists in the project's early stages. The decision to make the lead characters twins came about from ideas based on Katsura's concept sketches for the protagonists. The inclusion of character customization was also done to help the player immerse themselves into the world.[7]

The gameplay of Astral Chain is designed around controlling two characters at once, which Taura has said comprises the core of the game itself, comparing it to the way the "Wicked Weaves" ability is the core of Bayonetta. The developers also took plenty of inspiration from Libble Rabble with the dual-character concept. World building was considered important during development; the developers wanted to showcase the police performing day-to-day tasks and services beyond crime fighting, and built an expanded cast around such to accommodate. Taura noted that the main difference in approach compared to PlatinumGames' work on Nier: Automata was that Astral Chain had its scenario built around the gameplay rather than the other way around.[12]

When asked about the possibility of Astral Chain becoming available on multiple platforms in a February 2020 interview (focused on the then-recently announced Kickstarter campaign for the remastered The Wonderful 101), Inaba stated that "it's too early to say", and that "ultimately, it's Nintendo's call, not [theirs]".[13] Fans had later noted in January 2021 that the game's copyright notice on PlatinumGames' website had changed to show Nintendo having full ownership of the title, despite previous claims that the property was co-owned. Inaba would confirm this change in an interview the very same month, stating Nintendo now have full ownership of the intellectual property, though they were not at liberty to disclose the specifics of the change.[14]

Music

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The score for Astral Chain was primarily written and produced by Satoshi Igarashi, who previously worked on Bayonetta 2.[15] Igarashi revealed that the background music will change genres depending on the mood of the scene. For example, dramatic scenes will use orchestral music, scenes with more tension will start to use more metal music and the calm scenes are more likely to use electronic music.[16]

Nintendo proposed to PlatinumGames the idea of partnering with Avex Group to acquire vocalists for the game's theme songs. William Aoyama, of the Japanese pop group Intersection; and Beverly, who performed the theme song for the 2019 anime adaptation of Fruits Basket; were ultimately picked by Igarashi and Taura to perform vocals on three separate theme songs. The decision of hiring two vocalists was made to represent the game's dual protagonists. The opening theme song called "Savior" plays during the game's opening sequence, which Taura requested be made as an anime opening. "Dark Hero" serves as a featured song within the game, and "The Answer" acts as the ending theme song.[17]

Reception

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Astral Chain received "generally favorable" reviews from critics, according to review aggregator website Metacritic.[18] Fellow review aggregator OpenCritic assessed that the game received "mighty" approval, being recommended by 95% of critics.[19]

In a non-scored review, Eurogamer review editor Martin Robinson awarded the game with an "Essential" ranking, referring to the game as PlatinumGames' best game to date, citing that it "shines brighter than anything in the studio's past."[31] Steven Petite of IGN praised the combat, commenting that "though Astral Chain lacks a deep combo system, it makes up for that and then some with its roster of Legions".[25] Destructoid reviews director Chris Carter pointed out that while the game has a slightly slow start, he was "completely sold" once the game introduced customization, while also praising the bosses and the game's variety of enemies.[20]

The game received criticism for its use of a silent protagonist. Francesco De Meo of Wccftech concluded that the decision to have a silent protagonist "doesn't really work well in the context of the story, considering the same character is fully voiced if not picked as main character at the beginning of the game"; a sentiment that was echoed by Game Informer and GameSpot.[32][23][24] Despite this, the game generally received praise for its side characters and world building.[25] Writing for Polygon, Chris Plante highlighted the game's non-combat side activities that involves the player investigating and performing helpful tasks toward non-player characters, citing that the game is "a deeply human game about a group of people striving to do good—not just on the world-saving level, but on the minute-to-minute level, during a time when the future seems incredibly bleak", concluding by calling the game Nintendo's best new IP since Splatoon.[33]

The game became a target of review-bombing by Metacritic users, primarily for being an exclusive Nintendo Switch game.[34] Fire Emblem: Three Houses, another title also published by Nintendo, was review-bombed at around the same time for similar reasons, with users countering the negative scores on both games with 10/10 scores.[35] The review bombs on both Astral Chain and Fire Emblem: Three Houses were later removed by Metacritic.[36]

Sales

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Astral Chain launched at #1 in the United Kingdom physical charts,[37] #2 in the Japanese physical charts,[38] and #10 in the United States NPD charts for August 2019.[39] The game sold 46,875 physical units within its first three weeks on sale in Japan.[40]

PlatinumGames tweeted a commemorative picture a week after launch, thanking fans for making the game a success.[41] While full sales numbers weren't disclosed at the time, Taura mentioned in an interview with Famitsu that Astral Chain had outperformed the companies' sales expectations.[42]

By March 2020, Astral Chain had sold 1.08 million units.[43] The 2023 CESA Games White Papers revealed that the game had sold 1.33 million units, by December 31, 2022.[44]

Awards

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The game was nominated for "Nintendo Game of the Year", and came in tenth place for "Game of the Year" at the 2019 Edge Awards.[45]

Year Award Category Result Ref.
2019 2019 Golden Joystick Awards Nintendo Game of the Year Nominated [46]
The Game Awards 2019 Best Action Game Nominated [47]
2020 NAVGTR Awards Animation, Artistic Nominated [48]
Camera Direction in a Game Engine Nominated
Control Design, 3D Nominated
Game, Original Action Nominated
Graphics, Technical Nominated
Lighting/Texturing Nominated
Original Light Mix Score, New IP Won
Song Collection Nominated
Song, Original or Adapted ("Dark Hero") Nominated
Sound Effects Nominated
SXSW Gaming Awards Most Promising New Intellectual Property Nominated [49]
Excellence in Design Nominated
Excellence in Gameplay Nominated
Famitsu Dengeki Game Awards 2019 Best Rookie Game Nominated [50]

Notes

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Astral Chain is a 2019 action video game developed by PlatinumGames and published by Nintendo exclusively for the Nintendo Switch.[1][2] In the game, players assume the role of a rookie officer recruited into Neuron, a specialized police task force, who bonds with a sentient biological weapon known as a Legion to battle chimeric invaders emerging from the Astral Plane.[2][1] Set in the near-future cyberpunk metropolis of the Ark—the last refuge for humanity after a global catastrophe—the story unfolds through investigations into the chimeras' incursions and the city's hidden underbelly, blending high-stakes action with detective elements.[2][1] The core gameplay revolves around "Synergetic Action," an innovative system that lets players control the protagonist and Legion simultaneously to chain together stylish combos, restrain enemies, and navigate environmental challenges across the physical world and the ethereal Astral Plane.[2][1] Players can switch between different Legion types—each with unique abilities like scent-tracking for clues or ranged attacks—to solve puzzles, subdue suspects, and engage in dynamic combat encounters.[2][1] The game also features extensive customization options for the officer and Legions, alongside side activities such as training exercises and collectible "kudos" that enhance replayability.[2][1] Directed by Takahisa Taura, who previously worked on NieR: Automata, and supervised by Hideki Kamiya of Bayonetta fame, the title boasts character designs by manga artist Masakazu Katsura and a soundtrack composed by Keiichi Okabe.[1] Released on August 30, 2019, at a price of $59.99 with a Teen ESRB rating, Astral Chain garnered widespread critical acclaim for its fluid dual-character mechanics, immersive world-building, and visual presentation, achieving a Metacritic score of 87 out of 100 based on 92 reviews.[1][3] The game topped UK physical sales charts in its debut week, marking PlatinumGames' first number-one debut there, and sold over 1 million copies worldwide by early 2020 and 1.33 million copies as of December 2022.[4][5]

Gameplay

Core mechanics

Astral Chain is a third-person action-adventure game in which players control one of two twin protagonists serving as officers in the Neuron special police force in a futuristic city threatened by otherworldly invaders known as chimeras.[2] The core gameplay revolves around a synergetic action system that enables simultaneous control of the human officer and a companion entity called a Legion, connected by an astral chain that serves as a guide for directing the Legion's movements and actions independently from the player character.[6] Players maneuver the officer using the left analog stick for movement and the ZR button for attacks, while the right analog stick aims the Legion's position, activated via the ZL button to perform tasks such as attacking distant enemies, restraining foes, or interacting with the environment.[7] Combat employs hack-and-slash mechanics centered on chaining attacks between the officer and Legion to build combos against chimeras, with basic actions including repeated ZR presses for standard light attacks, holding ZR for heavier strikes, B button dodges to evade assaults, and Y button parries to counter incoming blows for openings.[8] This dual-control setup allows for dynamic strategies, such as binding enemies with the chain to immobilize them or coordinating synchronized assaults to amplify damage and style ratings.[6] The game features five difficulty modes—Unchained, Casual, PT Standard, PT Daredevil, and PT Ultimate—selectable at the start of each mission, which adjust enemy health, damage output, and aggression levels to vary combat intensity, with PT Ultimate being the most challenging and unlocked after completing the game on PT Daredevil.[9] Motion controls are optionally integrated into the scheme, particularly for precise aiming during combat targeting and gesture-based interactions in investigation segments, such as scanning evidence or navigating the Astral Plane, enhancing immersion on the Nintendo Switch hardware without being mandatory.[2]

Legion system

The Legion system in Astral Chain centers on tamed chimeras originating from the Astral Plane, which function as spectral partners tethered to the player via the Astral Chain. These Legions enhance gameplay by assisting in combat, solving environmental puzzles, and aiding investigations, allowing players to control both the human officer and the Legion simultaneously for coordinated actions. There are five distinct Legion types, each with specialized roles: the Arm Legion serves as a melee tank with strong defensive capabilities, the Sword Legion emphasizes mobility and quick strikes, the Beast Legion excels in tracking and traversal, the Axe Legion delivers heavy area damage, and the Arrow Legion provides ranged precision attacks, unlocked progressively throughout the campaign.[10][11] Players acquire Legions by capturing wild chimeras encountered during missions in the Astral Plane, a process that involves first weakening the target through combat to reduce its health, followed by a timing-based mini-game where the player must align the Astral Chain to bind and subdue the chimera. Successful captures permanently add the Legion to the player's arsenal, with each type becoming available at specific story progression points to introduce new tactical options gradually.[12][13] In tactical deployment, players can switch between equipped Legions mid-combat using a radial menu, enabling adaptive strategies against diverse chimera threats; for instance, the Arm Legion can lift and hurl heavy objects to clear paths or damage enemies in puzzles, while the Arrow Legion can snipe distant targets or bind airborne foes from afar. Legions automatically attack nearby enemies when summoned but can be manually directed for targeted assaults, such as using the Beast Legion to track hidden clues or the Axe Legion to shatter environmental barriers. This versatility extends to non-combat scenarios, where specific Legion abilities are required to interact with the world, like the Sword Legion dashing across gaps for rapid traversal.[11][14] Sync attacks represent a core mechanic of the Legion system, where a sync meter builds during joint human-Legion combat through successful hits and dodges, culminating in powerful coordinated finishers unique to each Legion type for devastating executions. For example, the Axe Legion's sync attack unleashes a wide-area explosion, while the Sword Legion's version enables rapid multi-hit combos. These attacks not only deal high damage but also contribute to higher mission rankings by chaining combos seamlessly.[14][8] Customization of Legions occurs through dedicated skill trees accessed at Neuron headquarters, where players spend Gene Codes—earned from mission completions and performance bonuses—to upgrade attributes like attack power, energy efficiency, or ability cooldowns. Each Legion has its own tree with branching paths for passive enhancements and active abilities, allowing tailored builds; for representative examples, investing in the Arm Legion's defense nodes improves its tanking role, while Arrow Legion upgrades might reduce ranged shot delays for sustained fire support. This system encourages experimentation, as upgraded Legions carry over across files and can be further enhanced with Ability Codes for hybrid effects.[15][16]

Exploration and progression

Missions in Astral Chain are structured around alternating phases of investigation and combat, beginning with preparation at Neuron headquarters before players embark on patrol routes to gather clues. During investigation segments, players use the IRIS gauntlet for scanning environments to identify evidence, such as footprints or anomalous energy traces, which contributes to solving cases. Interrogation mini-games, often in the form of timed quizzes or dialogue selection challenges, allow players to question suspects and witnesses, advancing the narrative while rewarding accurate deductions with higher mission scores.[17][18][19] The Ark serves as an open-world-like central hub, a sprawling artificial island metropolis divided into districts that players can freely explore between main missions. This area encourages side activities, including rhythm-based mini-games at arcades and interactions with stray cats that can be fed or photographed for rewards, fostering a sense of daily life amid the game's sci-fi setting. Collectibles scattered throughout The Ark, such as downloadable music files from jukeboxes and detailed Neuron reports on world lore, provide incentives for thorough navigation and enhance player immersion without mandatory progression ties.[20][21][22] Player progression revolves around leveling the protagonist's Duty Rank via experience points accumulated from completing both major story missions and optional side cases. As ranks increase, players unlock new equipment, including upgraded weapons for combat efficiency and cosmetic outfits that alter appearance without affecting stats, alongside access to subsequent story chapters. This system emphasizes balanced advancement, where efficient clue gathering and mission completion accelerate gear acquisition and narrative unlocks.[23][15] The in-game file system functions as a dynamic data log, cataloging all scanned objects, enemy profiles, and environmental lore entries in categorized sections accessible via headquarters terminals. Entries populate automatically as players discover new elements during missions or free roam, offering detailed descriptions, images, and investigative reports that deepen understanding of the game's universe. This archival feature encourages repeated scanning to complete the database, serving as both a progression tracker and a repository for replay value.[24][25] Replayability is supported through the file select menu, which allows players to revisit individual cases post-completion while retaining all prior upgrades, data logs, and equipment. These replays introduce increased difficulty options, such as higher enemy aggression and stricter time limits, enabling players to refine strategies and achieve perfect S+ ranks without restarting the entire campaign. This mode effectively mimics New Game+ functionality, promoting multiple playthroughs to maximize collectibles and mastery of investigative elements.[26][27]

Plot

Setting and characters

Astral Chain is set in the year 2078 within The Ark, a sprawling, domed megacity constructed as humanity's final sanctuary on a man-made island after a global catastrophe decimated the world four decades earlier.[28][29] This futuristic cyberpunk metropolis features advanced technology, multicultural districts, and a structured society where civilians rely on protective barriers to shield against environmental hazards and external threats.[1][30] The primary danger stems from the Astral Plane, a parallel crimson-hued dimension characterized by labyrinthine corridors and otherworldly phenomena, which periodically unleashes "Waves"—devastating disasters involving invading chimeras that corrupt the physical world and abduct inhabitants.[31][28] Chimeras are extradimensional monsters representing a viral, alien consciousness, and the game's lore emphasizes themes of symbiosis between human and chimera essences, symbolized by red signals for human awareness and blue signals for chimera cognition.[2] The Ark's defense relies on specialized factions within its law enforcement structure. The Neuron task force, an elite division of the police, is dedicated to investigating and combating chimera incursions using high-tech equipment and captured Legions—tamed chimeras bound by astral chains to serve as controllable allies in battle and exploration.[2][8] This contrasts with more conventional armed forces, which handle broader security but lack Neuron's specialized anti-chimera capabilities.[30] Neuron officers operate from a high-tech headquarters, employing tools like the X-Baton for communication, traversal, and combat, while navigating the societal tensions of a city balancing civilian life with ongoing interdimensional crises.[2] The protagonists are twin siblings from the Howard family, newly recruited rookie officers in Neuron with a unique ability to synchronize with Legions.[8][32] The player selects one twin at the start—customizable in appearance and gender (male or female)—who functions as the silent protagonist, making decisions through actions while the sibling provides voiced dialogue, reactions, and partnership in missions.[8] The non-player twin defaults to the name Akira Howard and represents the opposite gender, fostering a dynamic interplay that highlights their close bond and shared role in defending The Ark.[8] Supporting characters enrich the Neuron team with distinct roles and personalities. Captain Maximilian Howard serves as the authoritative mentor and leader of the task force, earning the trust of his subordinates through strong guidance and paternal oversight—he is revealed as the father of the twin protagonists.[32] Jena Anderson, a former researcher whose expertise makes her a sharp rival, challenging the rookies as an adversary.[33] Other Neuron members include ace operative Jin Wong, a reliable friend to Howard with combat prowess; the genius commander Yoseph Calvert, who oversees strategy and Legion development; and specialists, alongside empathetic team supporters who aid in investigations and moral dilemmas.[34][28] Character designs across the cast, crafted by mangaka Masakazu Katsura, blend anime-inspired aesthetics with cyberpunk flair, emphasizing diverse backgrounds and interpersonal dynamics within the high-stakes environment of The Ark.[1]

Story synopsis

Astral Chain's narrative unfolds through a 12-file case system, structured like police investigations that integrate action sequences with mystery-solving elements across the megacity of The Ark and the parallel Astral Plane.[35] Players control one of twin protagonists who join the elite Neuron task force as rookies amid intensifying invasions by extradimensional chimeras, leading to a series of cases that gradually uncover conspiracies tied to human experimentation and widening dimensional rifts.[36][37] The story explores themes of identity through the sibling bond and personal customization, symbiosis via the human-Legion partnership that blurs control and companionship, moral ambiguity in law enforcement decisions within a dystopian society, and the indistinct boundaries between allies and adversaries as investigations deepen.[37][35] Pacing begins with early files emphasizing training, basic patrols, and introductory combat to acclimate players, transitions into mid-game revelations and escalating personal stakes through unexpected twists, and builds to late-game large-scale confrontations that resolve the overarching Astral threat.[35][8] While the core path remains linear, player choices such as selecting which twin to control influence minor dialogues and interactions, contributing to a climactic resolution that ties together the investigations and dimensional crisis without major branching outcomes.[35] This structure blends high-stakes action with procedural elements, such as evidence gathering and suspect interrogations, to propel the narrative forward.[36]

Development

Concept and design

The development of Astral Chain originated in pre-production around 2014, when PlatinumGames began exploring a new action game project under director Takahisa Taura, who had previously served as lead designer on NieR: Automata.[38] The initial concept envisioned a medieval European fantasy setting featuring swords, magic, and a team of triplets as protagonists, developed over about one month by a small team of three to four people.[39] However, following feedback from Nintendo, the publisher, Taura proposed alternative ideas to move away from traditional fantasy tropes, ultimately shifting the project to a cyberpunk sci-fi framework that better aligned with Nintendo's portfolio of innovative, futuristic titles.[39] Taura's vision for Astral Chain built on his experience with NieR: Automata's blend of intense combat and emotional narrative depth, aiming to pioneer a "police action" genre where players control twin protagonists as members of a futuristic special task force combating otherworldly threats.[40] He sought to create a fresh action style emphasizing emotional bonds and high-stakes investigations in a dystopian world invaded by chimeric monsters from the Astral Plane, drawing players into a story of human-monster symbiosis.[40] This directorial debut for Taura focused on player agency, such as choosing between male or female twin protagonists, while incorporating RPG-like elements to enhance immersion beyond pure action.[39] Central to the game's design pillars was the "Synergetic Action" system, an innovative dual-control mechanic allowing simultaneous command of the human officer and their bonded Legion—a mysterious, monster-like entity—via the Astral Chain tether for coordinated attacks, restraints, and environmental navigation.[40] This approach prioritized PlatinumGames' signature stylish action flair, with simplified controls like a single attack button to make complex pair maneuvers accessible, while offering multiple Legion types for varied tactical playstyles.[40] Inspirations included police procedurals for the investigative rhythm of cases and arrests, monster-taming mechanics from RPGs for Legion bonding and customization, and Taura's personal affinity for manga like ZETMAN to infuse narrative and aesthetic elements.[41][39] The art direction emphasized vibrant, cel-shaded visuals to create a striking contrast with the game's dark themes of apocalypse and moral ambiguity, rendering a futuristic cityscape alive with neon hues and dynamic animations.[6] Character designs, led by guest artist Masakazu Katsura—known for manga such as ZETMAN—featured sleek, futuristic uniforms evoking Japanese superhero aesthetics, with expressive details like tattered elements on key figures to underscore emotional turmoil.[6][41] Katsura's contributions, suggested by Nintendo, quickly shaped the protagonists' twin dynamic and Legion forms, evolving from organic concepts to heroic, modular designs like the Sword Legion inspired by tokusatsu elements such as Ultraman's weaponry.[6][39]

Production

Development of Astral Chain spanned approximately five years, beginning around 2014 during pre-production at PlatinumGames and culminating in its August 2019 release.[38] Nintendo, serving as publisher, initiated close collaboration with the studio in 2017, providing input on key design elements to align with the Nintendo Switch's capabilities.[42] The project was directed by Takahisa Taura in his directorial debut at PlatinumGames, with Eijiro Nishimura overseeing production.[1] Key team members included combat designers from the Bayonetta series, drawing on the studio's established expertise in fast-paced action mechanics to shape the game's dual-protagonist battles.[42] Technical optimization focused on the Nintendo Switch's hardware constraints, employing dynamic resolution scaling to exceed 720p in docked mode while maintaining stable frame rates around 30 fps, including in portable play.[43] Motion controls were integrated for intuitive aiming and Legion interactions, enhancing the precision of the dual-control scheme without requiring complex recalibration.[2] A primary challenge was balancing the complexity of controlling both the human officer and their Legion simultaneously, with developers iterating extensively through prototypes to minimize player frustration and ensure fluid coordination.[6] The Legion capture mini-game underwent multiple revisions to improve accessibility, transforming an initial Pokémon-inspired mechanic into a streamlined rhythm-based sequence that integrated seamlessly with combat.[42] Localization efforts included full voice acting in English and Japanese, recorded by professional casts to capture the game's dramatic tone.[44] Subtitles and interface text supported additional languages such as French, German, Italian, Spanish, Korean, Russian, and Simplified Chinese, allowing global players to experience the narrative in their preferred format.[44][2]

Soundtrack

The soundtrack for Astral Chain was primarily composed by Satoshi Igarashi, a PlatinumGames composer who joined the studio in 2013 and previously contributed to titles such as Bayonetta 2 and NieR: Automata.[45] Igarashi served as the lead composer, handling writing, production, direction, and implementation of the music, with additional contributions from PlatinumGames team members Naofumi Harada and Hitomi Kurokawa, as well as external collaborators Masahiro Aoki from ViViX Inc. and Satoshi Setsune for cutscene music.[45] The score integrates a variety of genres to match the game's near-future sci-fi aesthetic, blending metal, electronic, and orchestral elements for a cohesive yet dynamic audio experience.[45] Musical styles vary by context to enhance immersion: electronic tracks with a futuristic, digital vibe underscore calm exploration and city scenes, such as the ambient "Ark Mall" theme, while intense metal riffs featuring downtuned guitars and mechanical drums drive combat sequences, exemplified by the combat phase of "Central City."[45] Orchestral arrangements, often layered with synthesizers and choral elements, heighten dramatic tension in boss battles, as heard in Naofumi Harada's "Homunculus α."[45] Vocal tracks add emotional depth, with three key songs produced in collaboration with Avex: the opening theme "Savior," performed in English by William Aoyama and Beverly to evoke a sense of duet-like partnership mirroring the protagonist twins; the ending theme; and an in-game climactic track.[46] The soundtrack employs a dynamic music system that seamlessly transitions and escalates based on gameplay phases, shifting from serene ambient layers to high-energy rock during combat or investigations to reflect rising intensity.[45] This implementation ensures fluid genre blending, such as incorporating guitar elements into electronic pieces or synths into orchestral cues, tying audio cues closely to core mechanics like Legion interactions without disrupting narrative flow.[45] A commercial release, ASTRAL CHAIN Sound Selection, compiles 31 representative tracks, including "Emergency," "Awakening," "Task Force Neuron," and "Astral Plane (Combat Phase)," highlighting the score's versatility.

Release

Announcement and marketing

Astral Chain was first revealed during a Nintendo Direct presentation on February 13, 2019, where a cinematic trailer introduced the game's futuristic setting and dynamic combat mechanics involving police officers and mysterious Legions.[47] The announcement positioned the title as a Nintendo Switch exclusive developed by PlatinumGames in close collaboration with Nintendo, highlighting the partnership's emphasis on innovative action gameplay.[48] Marketing efforts intensified throughout 2019 with additional trailers showcased at major events, including a gameplay-focused reveal at E3 in June that detailed Legion synchronization and combat combos, alongside extended hands-on demos during Nintendo Treehouse sessions.[49] Further promotion occurred at Gamescom in August, featuring director-led demonstrations of new areas and enemies to build anticipation ahead of the August 30 launch. Nintendo emphasized the game's exclusivity to the Switch platform across promotional materials, framing it as a flagship collaboration that showcased PlatinumGames' signature stylish action tailored for portable play.[2] Regional marketing varied, with Japanese campaigns including detailed overview trailers and TV spots that delved into the narrative elements and character backstories, while Western promotions highlighted high-octane action sequences and Legion mechanics through event trailers and online videos.[50] Social media initiatives, including hashtag campaigns like #AstralChain, encouraged fan engagement by sharing trailer breakdowns and developer insights on platforms such as Twitter and YouTube.[51]

Launch details

Astral Chain was released worldwide on August 30, 2019, exclusively for the Nintendo Switch as both a digital download and physical retail product.[2][1][52] The game launched at a standard price of $59.99 USD. A limited Collector's Edition was produced, containing the game, a 152-page artbook, soundtrack CD, and art print; it was available in regions including Japan and through select online retailers in North America and Europe.[53] Physical distribution occurred through major retailers like GameStop and Best Buy, while digital versions were available via the Nintendo eShop. The launch included a day-one patch (version 1.0.1) that addressed minor bug fixes, such as issues with save data corruption and lock-ups during training mode, alongside adjustments for game balance.[54][55][56] Optimized for the Switch's hybrid portable and docked gameplay, Astral Chain remains a platform exclusive with no ports to other systems announced as of 2025. There were no launch delays, and early post-release updates ensured compatibility and performance enhancements, including support for the Nintendo Switch Lite model released shortly after.[57][58]

Reception

Critical reviews

Astral Chain received generally positive reviews from critics, earning a Metacritic score of 87/100 based on 92 reviews and an OpenCritic score of 87/100 based on 112 reviews.[59][60] Critics widely praised the game's innovative combat system, which integrates the unique Legion mechanic for dynamic, multi-layered battles that blend player control with companion actions. The vibrant, anime-inspired art style and PlatinumGames' signature polish were also highlighted for creating a visually striking and fluid experience on the Nintendo Switch.[8][61] Common criticisms focused on repetitive elements in the investigation segments, including backtracking through environments that disrupted pacing. The story's pacing was often described as underwhelming, with clichés and a silent protagonist limiting emotional engagement and depth. Some reviewers noted technical issues like imprecise movement and occasional frame rate drops, which slightly marred the otherwise kinetic action.[59][61][62] Notable reviews include IGN's 9/10 score, which lauded it as "another excellent game from Platinum, and one of the best action games of this generation" for its stylish and inventive combat. GameSpot awarded an 8/10, praising the gratifying Legion-based battles but noting the narrative's clichés and uneven delivery.[8][61] User scores on Metacritic stand at 9.0/10 based on over 3,600 ratings, slightly higher than critic aggregates in the post-launch period, with many fans emphasizing the replay value through multiple difficulties and collectibles.[59]

Sales performance

Astral Chain achieved over 1 million units sold worldwide within its first six months after launching on August 30, 2019.[63] The game topped the United Kingdom's physical retail sales charts during its debut week, becoming PlatinumGames' first title to reach number one in that market.[64] Lifetime sales reached 1.33 million units shipped globally as of December 31, 2022, per data Nintendo shared with the Computer Entertainment Supplier's Association (CESA); no further official updates have been reported through 2025.[65] Performance was strongest in Japan and North America, with overseas regions comprising 84% of units sold in the initial period.[63] The sales mix was approximately 40% digital and 60% physical, consistent with Nintendo's reported trends for Switch software during fiscal year 2020.[63] As a new intellectual property, Astral Chain's performance exceeded that of individual Bayonetta titles on Switch, such as Bayonetta 3 at 1.09 million units as of March 2025, but fell short of major Nintendo exclusives like The Legend of Zelda: Breath of the Wild, which has sold over 33 million copies.[65][66][66] Its success benefited from the Nintendo Switch's large installed base of over 100 million units by 2022, though growth was constrained by the absence of ports to other platforms or additional downloadable content.

Awards and nominations

Astral Chain earned recognition from various gaming award bodies following its 2019 release, with nominations highlighting its action gameplay, technical achievements, and musical score. The game received approximately 12 nominations across major ceremonies in 2019 and 2020, securing one win for its original light mix score. The game was nominated for Best Action Game at The Game Awards 2019, where it competed against titles like Apex Legends and Call of Duty: Modern Warfare, ultimately losing to Sekiro: Shadows Die Twice.[67][68] At the 2019 Golden Joystick Awards, Astral Chain was nominated for Nintendo Game of the Year, facing competition from Fire Emblem: Three Houses and Super Mario Maker 2.[69] In Japan, it received a nomination for Best Rookie Game at the Famitsu Dengeki Game Awards 2019, alongside Death Stranding and 13 Sentinels: Aegis Rim, with the award going to the former.[70] The most extensive accolades came from the National Academy of Video Game Trade Reviewers (NAVGTR) Awards in 2020, where Astral Chain garnered nine nominations, including for Animation, Artistic, Camera Direction in a Game Engine, Control Design, 3D, Graphics, Technical, Lighting/Texturing, Song Collection, Song, Original or Adapted ("Dark Hero"), and Sound Effects. It won Original Light Mix Score, New IP, crediting composers Satoshi Igarashi and the team for the game's electronic and orchestral soundtrack.[71][72]

Legacy

Cultural impact

Astral Chain has been retrospectively celebrated in media as an underappreciated title within the Nintendo Switch catalog. Featured in IGN's April 2025 list of 20 Overlooked Nintendo Switch Games, the title was praised for its inventive combat and narrative depth, with its platform exclusivity cited as the primary barrier to broader acclaim.[73] Likewise, Nintendo Life featured it in their 2025 compilation of the best Switch games, commending its visuals, varied gameplay, and rewarding battles as hallmarks of PlatinumGames' peak creativity.[74] The game's enduring fanbase is evident in its active modding scene, which persists despite the technical constraints of the Nintendo Switch hardware. Community hubs like GameBanana provide mods, tutorials, and discussions for custom content, enabling players to extend the game's personalization features beyond official tools.[75] This dedication underscores the title's appeal to dedicated action game enthusiasts, who continue to explore its mechanics years after release. Astral Chain's innovative dual-control system, requiring simultaneous management of the human protagonist and their Legion companion, has influenced perceptions of action game design. Reviewers have highlighted it as a fresh evolution in combat, with Hardcore Gamer calling it an "innovative twist" that enhances both spectacle and strategy.[76] The collaboration between Nintendo and PlatinumGames on this project has been referenced in developer insights as a model for blending publisher oversight with studio expertise in Synergetic Action gameplay.[77] Official merchandise has further cemented the game's cultural footprint, including a Europe-exclusive Collector's Edition that bundles a detailed art book, soundtrack CD, and numbered art print alongside the game.[78] The soundtrack, composed by Keiichi Okabe and PlatinumGames' sound team, has seen dedicated releases and remains popular among fans for its cyberpunk-infused tracks.[79] The title's character designs promote diversity through an extensive creation system, offering options for varied skin tones, eye colors, hair styles, and accessories to tailor the twin protagonists.[80] Its core themes of human-chimera symbiosis and interdimensional coexistence resonate with sci-fi audiences, exploring identity and partnership in a dystopian setting.[81]

Post-release developments

Following its launch, Astral Chain received a day-one patch (version 1.0.1) that addressed minor issues, including fixes for BGM not playing correctly in some cutscenes, game balance adjustments, and various bug fixes.[82] No downloadable content or expansions were released post-launch, with PlatinumGames confirming in 2019 that the game would remain a complete package without additional paid content, and Nintendo emphasizing its ongoing exclusivity to the Nintendo Switch platform.[83] In May 2025, director Takahisa Taura announced his departure from PlatinumGames, having left the studio in early 2024 after nearly two decades, where he had directed Astral Chain and contributed as lead designer on Nier: Automata.[84] Taura announced the move in an interview with Famitsu, revealing his plans to found Eel Game Studios, a new independent outfit focused on original game development.[85] Rumors of a sequel surfaced in January 2025 through leaks alleging that Astral Chain 2 was in early troubled development at PlatinumGames, targeted for the Nintendo Switch 2 hardware.[86] Reports claimed the project underwent a reboot ordered by Nintendo due to significant delays and budget overruns at the studio, though these details remain unconfirmed by both Nintendo and PlatinumGames.[87] As of November 2025, Astral Chain has not received ports to other platforms or remasters, maintaining its status as a Nintendo Switch exclusive.[88] Speculation about enhanced versions tied to the Switch successor persists amid broader discussions of backward compatibility updates, but no official announcements have been made.[89] The game has faced no legal disputes or official media adaptations, such as films or novels. Occasional retrospective interviews with remaining PlatinumGames developers have highlighted Astral Chain's influence on the studio's action game design philosophy.[90]

References

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