Avowed
View on Wikipedia
| Avowed | |
|---|---|
| Developer | Obsidian Entertainment |
| Publisher | Xbox Game Studios |
| Director | Carrie Patel |
| Artist | Matt Hansen |
| Composer | Venus Theory[1] |
| Series | Pillars of Eternity |
| Engine | Unreal Engine 5[2] |
| Platforms | |
| Release | February 18, 2025 |
| Genre | Action role-playing |
| Mode | Single-player |
Avowed is an action role-playing game developed by Obsidian Entertainment and published by Xbox Game Studios. The game is set in the world of Eora, the same universe as Pillars of Eternity. It was released for Windows and Xbox Series X/S on February 18, 2025.
Gameplay
[edit]
Avowed is an action role-playing game that can be played from both first-person and third-person views.[3] Players can use magic, melee weapons, and firearms to defeat enemies. A wide variety of spells—such as those that freeze or entangle foes—can be combined with physical attacks; for instance, freezing an enemy may set it up for a crushing melee strike. Players can quickly switch between several combat setups, including dual-wielding pistols or wands, wielding a two-handed axe, or using a sword or gun together with a shield.[4] The game also features several skill trees for unlocking new abilities and permits individual weapon upgrades.[5] Although not a fully open world game, Avowed includes several large, explorable zones.
As players explore the world, they will interact with various non-player characters (NPCs). Like in The Outer Worlds, dialogue choices allow players to shape their character's tone and influence relationships with companions—although romance is not an option. Decisions made throughout the game affect both the storyline and how companions assist in combat and questing.[6][7]
Plot
[edit]Avowed takes place in the Living Lands, a diverse region within the world of Eora.[8] The Living Lands features a range of environments—from lush forests and arid deserts to sprawling caves and valleys. Players assume the role of an envoy from the Aedyr Empire, tasked with investigating a mysterious plague known as the "Dream Scourge".[9] The Envoy arrives to the port city of Paradis, where representatives from the Aedyran Empire clash with the islands native inhabitants. The Envoy mediates between rebel groups, the Empire, and the Steel Garrote, a militant religious order that seeks to eliminate the chaos prevalent in the Living Lands. The Envoy is murdered by Paradis rebels and in death, meets a mysterious deity who revives the Envoy in exchange for their help in destroying the Dream Scourge. After their revival, they may decide to aid one of the factions vying for power in Paradis, or seek revenge for their murder in an effort to discover the source of the Dream Scourge.
Next, the Envoy travels to the Emerald Stair, a nearby region known for producing most of the food in the Living Lands using controversial soul-manipulating magic called Animancy. Here, the Envoy encounters the Living Lands' many intelligent non-human species, and the first ruins of a lost civilization known to colonial forces as the "Godless." The Envoy learns that the Godless called themselves the Ekida, and they had a connection to the mysterious deity that aids the Envoy and potentially the Dream Scourge. In doing so, they conflict with the Steel Garrote who consider both colonial and native inhabitants in need of rigid order, and eventually siege the city in Emerald Stair. The Envoy decides whether to support the siege or repel it, both resulting in the evacuation of the city.
The siege coincides with in an increase in the ferocity of the Dream Scourge, so the Envoy proceeds to desert colony Shatterscarp to continue investigating the Ekida. There, the Envoy encounters more conflicts between inhabitants who colonized the area a century prior, and Empire and Steel Garrote forces. Many of the disparate civilizations in the Living Lands are a few hundred years old, and none have a connection to the Ekida or understand their history, proving a challenge for the Envoy. They investigate a major Ekida ruin and discover that the mysterious deity supporting the Envoy is a god named Sapadal, who has been isolated from the rest of the world and the Living Lands after a catastrophic event killed most of the Ekida. Sapadal is considered to be much younger than other gods in Eora, expressed in their propensity for intense emotion. The ruin is also discovered to be a source of monsters created by the Dream Scourge which oppress the nearby inhabitants, and the Envoy must choose whether to destroy the ancient structure or retain it and sacrifice the people of Shatterscarp.
The final civilization the Envoy encounters are the Pargrunen, resilient mountain dwarves who are the most established colony in the Living Lands. The Envoy mediates a central conflict between the Pargrunen, some of whom wish to continue their strict isolation and some who would open their gates to others. Further investigation of Ekida ruins reveal that Sapadal's temperamental nature was responsible for many disasters that killed Ekidan people, culminating in a disaster that wiped out all Ekida in the Living Lands. The stress of this discovery and the rising political turmoil in the Living Lands causes Sapadal to lash out, manifesting in tremors and a volcanic eruption that threatens the new inhabitants of the Living Lands. After deciding the fate of the Pargrunen's home, the Envoy seeks to find Sapadal and end the Dream Scourge, which has been worsening in tandem with the instability in the region. The patron deity of the Steel Garrote, Woedica, urges the player to destroy Sapadal and claims that their temperament has killed many and will continue to do so. The player may choose to destroy Sapadal or free them. After their decision, the player participates in the emerging civil war in the Living Lands, choosing to support the local civilizations, the Steel Garrote, or the Empire, with or without Sapadal's divine aid.
Development
[edit]Obsidian Entertainment started development in 2018 as an online multiplayer game. At that time, Obsidian's leadership were preparing to sell the company and pitched Avowed—then framed as a mixture of Destiny (2014) and The Elder Scrolls V: Skyrim (2011)—to prospective buyers, with Microsoft's Xbox division purchasing the studio in November 2018.[10] By January 2020, the studio had cut the multiplayer elements to focus on a single-player, narrative-focused experience, managed by Carrie Patel, director of The Outer Worlds: Peril on Gorgon.[11] Obsidian and Xbox Game Studios announced Avowed with a teaser trailer at a showcase in July 2020.[12]
The game's reveal concerned the 80-person development team, who were starting development again. Patel's leadership led to two major overhauls: utilize the setting of the Pillars of Eternity franchise and replace the open-world setting with zones. The game was revealed again in 2023 with a scheduled 2024 release,[10] which was later delayed to February 18, 2025.[13] A premium edition was sold, offering access from February 13.[14]
Reception
[edit]| Aggregator | Score |
|---|---|
| Metacritic | (PC) 77/100[15] (XSXS) 80/100[16] |
| OpenCritic | 84%[31] |
| Publication | Score |
|---|---|
| Digital Trends | 4.5/5[17] |
| Eurogamer | 4/5[18] |
| Game Informer | 8.25/10[19] |
| GameSpot | 6/10[20] |
| GamesRadar+ | 4/5[21] |
| Hardcore Gamer | 4/5[22] |
| IGN | 7/10[23] |
| PC Gamer (US) | 82/100[24] |
| PCGamesN | 6/10[25] |
| Shacknews | 9/10[26] |
| The Guardian | 3/5[27] |
| Video Games Chronicle | 4/5[29] |
| VG247 | 5/5[28] |
| VideoGamer.com | 7/10[30] |
Avowed received "generally favorable" reviews from critics, according to review aggregator website Metacritic,[15][16] and 84% of critics recommended the game according to OpenCritic.[31]
References
[edit]- ^ Romano, Sal (November 14, 2024). "Avowed pre-orders now available". Gematsu. Retrieved November 20, 2024.
- ^ Palumbo, Alessio (June 19, 2023). "Avowed Dev Says Game Will Be Larger Than The Outer Worlds, Lighting and Art Will Be Improved". Wccftech.
- ^ Hall, Charlie (July 23, 2020). "Obsidian reveals new RPG, Avowed, for Xbox Series X". Polygon. Archived from the original on October 17, 2022. Retrieved October 27, 2022.
- ^ Wood, Austin (January 18, 2024). "Avowed shows off polished combat in new footage that looks like an improved Skyrim, complete with guns and loadouts: "It's not just hacking and slashing"". GamesRadar. Retrieved January 19, 2024.
- ^ Fenlon, Wes (June 11, 2023). "Exclusive: Obsidian breaks 3-year silence to spill the secrets of Avowed, its next big RPG". PC Gamer. Archived from the original on June 12, 2023. Retrieved June 12, 2023.
- ^ Purchese, Robert (January 27, 2024). "Obsidian interview about first-person RPG Avowed". Eurogamer. Retrieved February 9, 2024.
- ^ Regan, Tom (January 3, 2025). "Games to look forward to in 2025: Avowed". The Guardian.
- ^ Fanelli, Jason; Makuch, Eddie (January 18, 2024). "Avowed Release Window Confirmed, And Lots Of New Footage Shown Off". GameSpot. Archived from the original on January 19, 2024. Retrieved January 19, 2024.
- ^ Randall, Harvey (June 9, 2024). "Obsidian's next RPG Avowed gets a trailer hinting at a trio of factions—those who want to purge the Dream Scourge, those who want to tame it, and a secret third thing". PC Gamer. Retrieved October 27, 2024.
- ^ a b Schreier, Jason (February 21, 2025). "New Xbox Game 'Avowed' Took Six Years, Two Reboots". Bloomberg. Retrieved February 23, 2025.
- ^ Savage, Phil (June 11, 2023). "Exclusive: Avowed started as Obsidian's Skyrim, but evolved to focus on depth over breadth, 'where Obsidian really shines'". PC Gamer. Archived from the original on June 12, 2023. Retrieved June 12, 2023.
- ^ Kim, Matt (July 23, 2020). "Obsidian Entertainment Reveals Avowed, New RPG Set in Pillars of Eternity Universe". IGN. Archived from the original on October 27, 2022. Retrieved October 27, 2022.
- ^ Bankhurst, Adam (August 2, 2024). "Avowed Delayed to February 2025 to 'Give Players' Backlogs Some Breathing Room'". IGN. Retrieved August 2, 2024.
- ^ "Avowed: See release date, early access, platforms, Xbox game pass and gameplay". The Economic Times. February 3, 2025. Retrieved February 5, 2025.
- ^ a b "Avowed for PC Reviews". Metacritic. Retrieved February 13, 2025.
- ^ a b "Avowed for Xbox Series X Reviews". Metacritic. Retrieved February 13, 2025.
- ^ Franzese, Tomas (February 13, 2025). "Avowed review: Obsidian's latest RPG is its best". Digital Trends. Retrieved February 13, 2025.
- ^ Purchese, Robert (February 13, 2025). "Avowed review". Eurogamer. Retrieved February 13, 2025.
- ^ Miller, Matt (March 24, 2025). "Avowed Review — High Fun Per Square Foot". Game Informer. Retrieved March 26, 2025.
- ^ Barbosa, Alessandro (February 13, 2025). "Avowed Review - Too Close To The Sun". GameSpot. Retrieved February 13, 2025.
- ^ Koselke, Anna (February 13, 2025). "Avowed review: "No Skyrim, but an unforgettable return to form for Obsidian Entertainment"". GamesRadar. Retrieved February 13, 2025.
- ^ Beck, Adam (February 13, 2025). "Review: Avowed". Hardcore Gamer. Retrieved February 13, 2025.
- ^ Northup, Travis (February 13, 2025). "Avowed Review". IGN. Retrieved February 13, 2025.
- ^ Prescott, Shaun (February 13, 2025). "Avowed review". PC Gamer. Retrieved February 13, 2025.
- ^ Bergin, Lauren (February 13, 2025). "Avowed review - a high fantasy, low stakes RPG". PCGamesN. Retrieved February 13, 2025.
- ^ Erskine, Donovan (February 13, 2025). "Avowed review: Long live the Living Lands". Shacknews. Retrieved February 13, 2025.
- ^ MacDonald, Keza (February 13, 2025). "Avowed review – Annihilation meets Oblivion in a vast, intricate fantasy". The Guardian. Retrieved February 13, 2025.
- ^ Donaldson, Alex (February 13, 2025). "Avowed review: the next great cult classic". VG247. Retrieved February 13, 2025.
- ^ Scullion, Chris (February 13, 2025). "Avowed review: Obsidian's latest is a solid, entertaining ARPG that neatly fills a gap". Video Games Chronicle. Retrieved February 13, 2025.
- ^ Bardwell, Tom (February 13, 2025). "Avowed review – a solid, if forgettable fantasy RPG". VideoGamer.com. Retrieved February 13, 2025.
- ^ a b "Avowed Reviews". OpenCritic. February 13, 2025. Retrieved May 1, 2025.
External links
[edit]Avowed
View on GrokipediaSetting
World of Eora
Eora is a richly detailed fantasy world created by Obsidian Entertainment, serving as the shared setting for the Pillars of Eternity video game series and the spin-off title Avowed. Central to its metaphysics is the concept of souls as tangible, animating essences that persist beyond death and undergo reincarnation through a cosmic cycle known as the Wheel. This process ensures that souls are reborn into new bodies across lifetimes, influencing personal identities, cultural beliefs, and magical practices throughout the world. Animancy, the scientific study and manipulation of souls and their essence, emerged as a pivotal discipline, allowing practitioners to interact with these ethereal forces for healing, enchantment, and other applications.[7] The divine landscape of Eora was profoundly shaped by the ancient Engwithan civilization, whose god-making experiments addressed a perceived divine silence. Facing existential uncertainty, the Engwithans harnessed advanced animancy to construct artificial deities from collective soul energy, crystallized within adra stone structures; these entities, perceived as gods by the inhabitants of Eora, guide mortal affairs through inspiration, omens, and occasional direct intervention. This revelation forms a foundational lore element from the Pillars of Eternity games, though Avowed integrates it accessibly without necessitating prior experience, positioning itself as an entry point to the universe. Godlike individuals, born when a divine essence touches a developing soul in the womb, manifest physical traits echoing specific gods—such as ethereal horns or luminous markings—and often serve as seers, leaders, or outcasts, with the protagonist of Avowed being a godlike of the deity Sapadal.[8][9] Key historical events, including the Saint's War, underscore Eora's turbulent imperial dynamics. Fought approximately two decades before the events of Pillars of Eternity, the conflict pitted the independent Free Palatinate of Dyrwood against the theocratic Penitential Regency of Readceras, escalating over religious and territorial disputes that culminated in widespread devastation and a crisis of soul reincarnation known as the Hollowborn. The war's aftermath accelerated the spread of animancy across Eora, as Dyrwoodan institutions advanced soul research amid reconstruction efforts. In the Aedyr Empire, an expansive monarchy originating from human tribes that unified around 300 AI and later merged with the elven kingdom of Kulklin around 2400 AI to form the empire, animancy's proliferation intersected with political tensions; the empire's conservative nobility and devotion to the goddess Woedica led to suppression of "heretical" practices, fostering internal factions and colonial ambitions that extend to remote frontiers like the Living Lands.[10][11]The Living Lands
The Living Lands form a vast, untamed island chain situated in the far north of Eora, characterized by rugged mountains, deep valleys, and a diverse array of biomes that range from lush coastal jungles and verdant forests to volcanic badlands and mist-shrouded highlands plagued by unnatural afflictions.[12] This geography creates isolated pockets of wilderness, where extreme weather patterns—such as massive storms and geothermal activity—shape the landscape into a dynamic, ever-shifting frontier inaccessible to most southern explorers.[13] The region's isolation has preserved its status as an independent territory, free from the direct control of major empires like Aedyr or the Vailian Trading Company, fostering a sense of raw, unexplored potential amid its perilous terrain.[14] Ecologically, the Living Lands stand out for their extraordinary biodiversity, where ancient magic infuses the environment, causing flora to exhibit lifelike movements and fauna to grow to immense sizes, often intertwined with the animistic forces of nature spirits in Eoran lore.[15] Giant trees with twisting roots that span valleys, bioluminescent undergrowth that pulses with ethereal energy, and herds of massive, migratory beasts dominate the ecosystems, creating a symbiotic web that blurs the line between the natural world and the supernatural.[16] This uniqueness stems from the land's deep attunement to the souls of the departed, a core aspect of Eora's metaphysics, allowing the environment to respond almost organically to disturbances.[3] Culturally, the Living Lands are inhabited by a mosaic of indigenous tribes, such as the hardy coastal clans and inland shamanic groups, who revere the land's spirits and maintain traditions rooted in animancy and survivalist lore passed down through oral histories.[14] These native peoples coexist uneasily with encroaching colonial outposts established by the Aedyr Empire, which views the region as a ripe territory for expansion, sending envoys and settlers to impose order on what they perceive as savage wilderness.[12] Tensions arise from cultural clashes, with Aedyran influences introducing structured governance and trade hubs, while indigenous practices emphasize harmony with the land's volatile spirits. Emerging threats, including early manifestations of the Dreamscourge—a fungal, dream-warping plague of magical origin that corrupts both body and mind—further strain these societies, turning verdant zones into quarantined wastelands and heightening conflicts over resources and survival.[17] In the broader narrative of Avowed, the Living Lands embody a frontier of profound mystery and simmering conflict, where ancient secrets buried in adra veins and forgotten ruins draw seekers from afar, often leading to clashes between imperial ambitions and local autonomy.[3] Key entry points like Dawnshore, a southwestern coastal region anchored by the bustling settler hub of Paradis, serve as gateways for outsiders, blending scrappy colonial architecture with tribal enclaves amid the crashing waves and encroaching jungles.[18] This setting underscores themes of exploration and upheaval, positioning the Living Lands as a crucible where Eora's wild essence confronts the tides of change.[19]Gameplay
Combat mechanics
Avowed features a hybrid combat system that integrates melee, ranged, and magical attacks in real-time from a first-person perspective, allowing players to switch seamlessly between styles during engagements. Melee combat emphasizes close-quarters tactics with options like swords for slashing combos, dual-wielding for faster strikes, and heavier weapons for crowd control, all governed by a stamina resource that depletes with swings and recovers over time. Ranged weapons include pistols and rifles for quick shots or sustained fire, as well as bows for precise, arrow-based attacks that can exploit enemy weaknesses. Magic, derived from Soul Essence—an invisible energy permeating the world of Eora—enables spellcasting through wands for elemental projectiles or grimoires for more complex incantations, blending offensive bursts like fireballs with defensive wards.[20][21][22] Central to the system's fluidity is the ability radial wheel, accessible via a hotkey that pauses combat for selection, enabling quick swaps between up to four active abilities or weapon sets with single-button activation. This wheel supports on-the-fly customization, such as assigning a melee combo to one slot and a spell to another, promoting adaptive playstyles without menu interruptions. Stamina management is crucial, as it fuels not only attacks but also defensive maneuvers: dodges for evasion (reducing cost via abilities like Evasive from the Ranger tree) and parries for countering strikes, where precise timing negates damage and stuns foes if executed perfectly. Parry efficiency varies by weapon, with shields and two-handed options offering broader windows, while failed attempts drain health or stamina.[23][24][25] Enemies in Avowed demand tactical variety, ranging from human adversaries like bandits employing group tactics to plague-afflicted creatures infected by the Dreamscourge, such as mutated bears or undead thralls that spread contagion and exhibit erratic, aggressive behaviors. These foes encourage strategic positioning, with human enemies using cover and ambushes, while infected wildlife leverages speed and environmental hazards like toxic pools. Combat integrates the Living Lands' terrain for interactions, such as luring groups into explosive barrels or using verticality—climbing ledges for elevated bow shots or drop ambushes—to gain advantages in battles.[17][26][27] Companions provide AI-driven support in combat, automatically engaging threats with their specialized abilities—such as a ranger's traps or a wizard's area spells—while following player leads without direct control, enhancing solo play through synergistic tactics like drawing aggro or healing. This assistance scales with companion progression but remains non-multiplayer, focusing on narrative integration rather than co-op control. Character progression unlocks new abilities that expand these mechanics, such as enhanced parry timings or soul-infused spells.[28][29]Exploration and character progression
Avowed features an open-world structure divided into zoned areas, such as the expansive Dawnshore region, allowing players to navigate diverse biomes including lush forests, arid deserts, and coastal swamps through a combination of on-foot traversal, swimming across waterways, and climbing vertical surfaces to access hidden ledges and ruins.[30] Fast travel is facilitated by establishing campsites, which players can set up in safe locations to quickly return to key points, encouraging strategic placement to minimize backtracking during extended expeditions.[31] This design promotes thorough exploration, with environmental puzzles and multiple paths around obstacles, such as using frost magic to freeze water surfaces for makeshift platforms.[32] Subsequent patches in 2025 have introduced improvements to crafting, new abilities, weapons, and quest progression, enhancing exploration and character growth.[33][34] Character creation begins with customizable options for appearance, including race, gender, body type, and hairstyles. Players can also select pronouns (he/him, she/her, or they/them) in the Finalization tab's Identifier section using arrows. This is followed by selecting one of five backgrounds—such as Noble Scion, Arcane Scholar, or War Hero—that influence dialogue interactions and provide starting attribute bonuses tied to the player's history.[35][36][37] Players also allocate points across six core attributes: Might for physical power, Constitution for health and fortitude, Dexterity for agility and precision, Perception for detection and ranged accuracy, Intellect for magical potency, and Resolve for willpower and intimidation, which directly scale abilities in combat, stealth, and social encounters.[35] Godlike traits, inspired by the Pillars of Eternity series, can be chosen for cosmetic and minor mechanical effects, such as ethereal auras that enhance certain spells or intimidate NPCs.[38] Additionally, recruiting four companions—each with distinct backgrounds like the scholarly Kai or the warrior Marius, with up to two active in the party at a time—expands party dynamics, as their skills complement the player's build and contribute to exploration through unique abilities like lockpicking or lore insights.[32][39] Progression in Avowed is classless, emphasizing player agency through a flexible system where leveling up—capped at level 30—grants points to invest in four skill trees: Fighter for melee prowess, Ranger for ranged and survival tactics, Wizard for spellcasting, and Godlike for supernatural enhancements unlocked through story progression.[40][41] Respeccing is straightforward and inexpensive via in-game shrines, allowing experimentation without permanent commitment, while attribute points are distributed every few levels to refine builds focused on dialogue persuasion, stealth infiltration, or combat dominance.[30] Loot collection drives growth, with unique weapons and gear—such as enchanted blades or modular firearms—scattered across the world, often requiring exploration of optional ruins or defeating rare beasts to acquire items that provide passive buffs and encourage hybrid playstyles.[30] Quest design prioritizes discovery and moral complexity, with main and side quests emerging from environmental storytelling, NPC interactions, and uncovering ancient secrets in the Living Lands, where players map uncharted biomes to reveal hidden objectives like bounties on elusive creatures or treasure hunts guided by fragmented maps.[42] Choices in these activities build reputation with factions such as the indigenous tribes or Aedyran settlers, unlocking or barring access to specialized quests, alliances, and endings that reflect the player's cumulative decisions, thereby integrating exploration with narrative consequences.[32] Side activities, including resource gathering for crafting and optional delves into plague-infested zones, reward progression with experience, gear upgrades, and deeper lore, fostering a sense of persistent world reactivity.[43]Weapons
Avowed features a variety of melee, ranged, and magical weapons, with unique variants offering special enchantments and effects that significantly impact combat. One-handed melee weapons (swords, axes, maces, spears, daggers) are popular for pairing with shields, grimoires, or dual-wielding, emphasizing status accumulation (Frost, Fire, Shock, Poison) and stun.Notable unique one-handed melee weapons
- Last Light of Day (One-handed sword, acquired early in Dawnshore via the Dawntreader sidequest by looting from the Oracle of Eothas/Sargamis): Deals +10% bonus Fire damage on hits and restores 3% of maximum health on killing an enemy. Widely regarded as one of the best weapons overall due to high damage, sustain, and fire utility for groups and exploration.
- Drawn in Winter (One-handed axe, found in an ice block at Watcher's Mirror in The Rise, Dawnshore): Hits deal +10% bonus Frost damage, and power attacks apply moderate Frost accumulation to nearby enemies via Rising Chill. Strong for frost builds and crowd control, with axes offering balanced DPS/stun/speed.
- The Emperor's Reach (One-handed short sword, found in Shatterscarp embedded in a corpse in a lake): Provides kill-based buffs including health restoration, movement speed, and damage increases. High raw damage and utility, especially against common Kith enemies; highly ranked in sword recommendations.
- Star of Unbeing (One-handed mace, Shatterscarp during main quest Shadows of the Past, in Naku Kubel trial): High base damage and stun; special attacks cast Pull of Eora to pull and suspend enemies. Top for stun-focused builds and synergy with crowd control.