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C4 model
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The C4 model is a lean graphical notation technique for modeling the architecture of software systems.[1][2] It is based on a structural decomposition (a hierarchical tree structure) of a system into containers and components and relies on existing modelling techniques such as Unified Modeling Language (UML) or entity–relationship diagrams (ERDs) for the more detailed decomposition of the architectural building blocks.
History
[edit]
The C4 model was created by the software architect Simon Brown between 2006 and 2011 on the roots of Unified Modelling Language (UML) and the 4+1 architectural view model. The launch of an official website under a Creative Commons license[3] and an article[4] published in 2018 popularised the emerging technique.[1]
Overview
[edit]The C4 model documents the architecture of a software system, by showing multiple points of view[5] that explain the decomposition of a system into containers and components, the relationship between these elements, and, where appropriate, the relation with its users.[3]
The viewpoints are organized according to their hierarchical level:[2][3]
- Context diagrams (level 1): show the system in scope and its relationship with users and other systems;
- Container diagrams (level 2): decompose a system into interrelated containers. A container represents an application or a data store;
- Component diagrams (level 3): decompose containers into interrelated components, and relate the components to other containers or other systems;
- Code diagrams (level 4): provide additional details about the design of the architectural elements that can be mapped to code. The C4 model relies at this level on existing notations such as Unified Modelling Language (UML), Entity Relation Diagrams (ERD) or diagrams generated by Integrated Development Environments (IDE).
For level 1 to 3, the C4 model uses 5 basic diagramming elements: persons, software systems, containers, components and relationships. The technique is not prescriptive for the layout, shape, colour and style of these elements. Instead, the C4 model recommends using simple diagrams based on nested boxes in order to facilitate interactive collaborative drawing. The technique also promotes good modelling practices such as providing a title and legend on every diagram, and clear unambiguous labelling in order to facilitate the understanding by the intended audience.
The C4 model facilitates collaborative visual architecting and evolutionary architecture in the context of agile teams where more formal documentation methods and up-front architectural design are not desired.[6]
Tools
[edit]- IcePanel: Collaborative diagramming and modelling tool with drag-and-drop UI.
- Structurizr: Structurizr builds upon "diagrams as code", allowing you to create multiple software architecture diagrams from a single model.
- PlantUML: C4-PlantUML combines the benefits of PlantUML and the C4 model for providing a simple way of describing and communicating software architectures.
- C4InterFlow: Architecture as Code (AaC) framework that allows you to model Architecture in code once (e.g. YAML, JSON etc.) and then generates diagrams of any Scope, Level of Details (e.g. Context, Container and Component) and Types (e.g. C4, C4 Static (dependencies) and Sequence).
See also
[edit]References
[edit]- ^ a b Richards, Mark; Ford, Neal (2019). Fundamentals of software architecture: an engineering approach. O'REILLY MEDIA. p. 293. ISBN 978-1-4920-4342-3. OCLC 1138515057.
some standard are emerging for diagramming software architecture (such as software architect Simon Brown's C4 model or The Open Group Archimate standard)
- ^ a b Enríquez, René (2018). Software Architecture with Spring 5. 0 : Design and Architect Highly Scalable, Robust, and High-Performance Java Applications. Salazar, Alberto. Packt Publishing Ltd. pp. 41–44. ISBN 978-1-78899-673-0. OCLC 1053798657.
- ^ a b c Brown, Simon. "The C4 model for visualising software architecture". c4model.com (Official site of the modelling technique). Archived from the original on 2010-02-25. Retrieved 2020-08-22.
- ^ Brown, Simon (2018-06-25). "The C4 Model for Software Architecture". InfoQ. Archived from the original on 2018-12-12. Retrieved 2020-08-22.
- ^ Keeling, Michael. Design it! : from programmer to software architect. Raleigh, North Carolina. ISBN 978-1-68050-345-6. OCLC 1024312521.
- ^ "The Conflict Between Agile and Architecture: Myth or Reality?". resources.sei.cmu.edu. SATURN 2013 conference. Software Engineering Institute of Carnegie Mellon University. 10 May 2013. Archived from the original on 2021-04-19. Retrieved 2020-08-22.
External links
[edit]C4 model
View on GrokipediaHistory and Development
Origins and Creation
The C4 model was created by Simon Brown, a software developer, architect, and trainer based in the United Kingdom, who began developing the approach in 2006 while working on software projects and delivering training courses.[7] As part of his sessions on drawing software architecture diagrams, Brown observed that participants often struggled with visualization, leading him to evolve a structured method over the following years to address communication challenges in software teams.[7] This creation stemmed from his professional experience in building software systems and teaching architecture principles, where he sought to bridge the gap between high-level designs and implementation details for diverse stakeholders.[7] A primary motivation for the model was Brown's frustration with the complexity and overhead of traditional notations like the Unified Modeling Language (UML), which he found overwhelming for developers and ill-suited for quick, effective communication.[8] Instead, he aimed for a lightweight, hierarchical framework that prioritized simplicity and audience-tailored visuals, drawing loose inspiration from UML and the 4+1 architectural view model but discarding much of their formality to focus on practical diagramming.[9] The roots of the C4 model trace to 2006–2009, with diagram types formalized in early 2010 and the "C4" name coined in early 2011.[7] Brown initially shared the model's concepts informally through his training materials and blog posts between 2006 and 2011, refining them based on real-world feedback.[7] The concepts were first publicly shared in 2011 through presentations and writings, marking the transition from ad hoc teaching exercises to a cohesive, named methodology designed to help teams create clearer, more consistent diagrams.[7]Evolution and Adoption
Following its initial conceptualization, the C4 model gained formal structure through Simon Brown's 2012 publication of Software Architecture for Developers, a practical guide that introduced the model's hierarchical abstractions with accompanying diagrams and real-world examples tailored for developers working in agile environments.[10] This book emphasized the model's simplicity as a counterpoint to overly complex notations like UML, positioning C4 as an accessible tool for communicating software architecture without requiring specialized diagramming expertise.[2] The development and launch of Structurizr in 2014, a suite of tools created by Brown specifically to automate and collaborate on C4-based visualizations, played a pivotal role in accelerating adoption by enabling teams to generate interactive diagrams from code definitions.[11] This tooling innovation addressed early challenges in manual diagramming, allowing for version control integration and on-demand rendering, which resonated with developer workflows and facilitated broader experimentation with the model.[2] In 2015–2016, the fourth level of the model was refined by renaming "classes" to "code" to better reflect its focus on implementation elements.[7] Key milestones marked the model's rising prominence, including Brown's presentation at QCon London 2015, where he demonstrated C4's application in practical software design discussions to an international audience of architects and engineers.[12] By 2020, C4 had integrated seamlessly into agile methodologies, supporting iterative documentation practices that aligned with principles of minimal viable architecture and frequent team communication.[13] Further refinement came in Brown's 2023 book The C4 Model for Visualising Software Architecture, which expanded on dynamic elements like runtime interactions and supplementary notations to handle evolving system behaviors in modern, cloud-native contexts.[14] Adoption has grown steadily across tech and finance sectors, with organizations like ThoughtWorks featuring C4-supported techniques, such as diagrams-as-code, in their Technology Radar as recommended practices for scalable architecture visualization. By 2025, the model's emphasis on abstraction hierarchies has made it a staple in agile teams worldwide, evidenced by its inclusion in over 100 workshops led by Brown across 30 countries and increasing mentions in industry conferences like GOTO and YOW.[15] While comprehensive surveys remain sparse, developer feedback in 2024 reports highlights C4's role in alleviating common pain points in architecture communication, contributing to its uptake in UK-based software firms focused on collaborative design.[16]Core Principles
Abstraction and Hierarchy
The C4 model defines abstraction as a mechanism for progressively zooming from high-level views of software systems to detailed code structures, enabling architects and developers to manage complexity without overwhelming detail at any single level. This approach reduces cognitive load by limiting the scope of each diagram to a manageable set of elements, allowing readers to grasp the architecture incrementally rather than confronting an undifferentiated mass of information.[3] The model's hierarchical structure organizes these abstractions into layers where each subsequent level builds directly on the prior one, inheriting core relations such as dependencies and interactions while refining them for increased precision. For instance, broad system-level interactions shown at the top are elaborated into specific container or component dependencies lower down, maintaining consistency across the entire representation. The four primary levels—system context, containers, components, and code—exemplify this hierarchy, providing a scaffold that scales from holistic overviews to implementation specifics.[3][6] Central to this framework is the principle of "working from the big picture down," which ensures team alignment by encouraging creators to establish high-level context before delving into details, thereby fostering shared understanding and preventing the emergence of chaotic, unstructured "big ball of mud" diagrams that obscure architectural intent. This top-down methodology, as articulated by the model's creator Simon Brown, supports collaborative software design by mirroring how stakeholders naturally conceptualize systems, from users and broad interactions to granular code elements.[1][17]Simplicity and Communication
The C4 model emphasizes simplicity in diagramming by advocating the use of basic "boxes and arrows" to represent software architecture elements and relationships, deliberately avoiding complex notations such as those in UML to ensure accessibility and ease of creation. This approach prioritizes essential details and focuses on limiting elements to maintain clarity and prevent cognitive overload for viewers.[18] By focusing on fundamental shapes and lines, the model enables diagrams to be sketched quickly on a whiteboard, fostering rapid iteration and collaborative discussions among teams.[18] Central to the model's design is its focus on effective communication, achieved by tailoring diagrams to specific audiences through varying levels of abstraction, such as providing high-level context for executives while offering detailed component views for developers. This audience-centric strategy shifts emphasis from formal, UML-like rigidity to a narrative-driven presentation, incorporating descriptive text and legends to eliminate ambiguity and convey the architecture's story clearly.[2] As a result, the C4 model promotes diagrams as tools for dialogue rather than exhaustive documentation, enhancing understanding and alignment across stakeholders without overwhelming them with unnecessary complexity.[2]Model Levels
Level 1: System Context
The System Context diagram, designated as Level 1 in the C4 model, offers a high-level, big-picture view of a software system by treating it as a single, indivisible black box and illustrating its position within the broader environment. This diagram emphasizes the system's external interactions without revealing any internal structure, making it an accessible starting point for documenting and communicating architecture to diverse audiences, including non-technical stakeholders.[4] At its core, the diagram features a central box representing the software system in scope, surrounded by additional boxes depicting the people or external entities that interact with it. People are modeled as users, actors, roles, or personas, while external entities are other software systems that provide or consume services. Relationships between these elements are shown using simple arrows, labeled to indicate the nature of the interaction, such as "submits request to," "uses," or "provides data to," thereby highlighting dependencies and data flows without specifying protocols or technologies.[4] The purpose of this level is to contextualize the software system by demonstrating how it delivers value through its connections to users and external systems, fostering a shared understanding of scope and boundaries early in the modeling process. Guidelines recommend limiting the diagram to 4-8 elements to preserve simplicity and focus, avoiding any depiction of internal details like containers or components, which are addressed in subsequent levels. This foundational view supports the hierarchical progression of the C4 model by establishing the overall landscape before zooming into finer abstractions.[4][1] A representative example is an e-commerce platform, where the central system box for the "Online Store" connects to a "Customer" user box via arrows showing "places order" and "views products," to an external "Payment Gateway" system with "processes payment," and to an "Inventory Service" with "checks stock levels," illustrating key external dependencies in a concise manner.[4]Level 2: Containers
The second level of the C4 model, known as the Container diagram, zooms into a single software system to illustrate its high-level technical building blocks from a runtime perspective. This level focuses on the deployable units that make up the system, such as applications, services, and data stores, while abstracting away internal implementation details like code structure. By depicting these containers and their interactions, the diagram provides developers, architects, and operations teams with a clear view of how the system operates at deployment time, emphasizing responsibilities and technology choices without delving into logical components.[5] Containers in this model represent independently deployable or runnable elements, such as server-side web applications, client-side mobile apps, databases, message queues, or serverless functions, each encapsulating code or data within a runtime boundary. These are visualized as rectangular boxes placed within the boundary of the software system, labeled with descriptive names like "Web Application" or "Customer Database" to convey their role. Supporting elements, such as external users or other systems, may connect to these containers to show boundaries of interaction. The notation prioritizes simplicity, using standard shapes to avoid overwhelming detail, ensuring the diagram remains accessible for technical audiences.[19] Interactions between containers are shown as arrows indicating the protocols or mechanisms used for communication, such as HTTP/JSON for API calls, SQL for database queries, or asynchronous messaging via Kafka. These arrows highlight data flows and dependencies, revealing the system's overall shape and potential points of integration or bottleneck, while omitting finer-grained details like method signatures. For instance, in a typical e-commerce system, a "Frontend Web Application" container might interact with an "API Container" over HTTPS to fetch product data, which in turn queries a "Product Database" container using SQL, demonstrating the flow from user interface to persistent storage. This example builds on the external interactions from the System Context diagram by revealing the internal deployables responsible for those exchanges.[5][20] Guidelines for creating Container diagrams emphasize maintaining a runtime focus, with typically 5 to 10 containers to keep the view manageable and avoid complexity. Deployment nodes, such as virtual machines or Kubernetes pods hosting multiple containers, can be included if relevant to show physical or infrastructural context, but the primary emphasis remains on logical runtime units rather than hardware specifics. This approach ensures the diagram supports effective communication about the system's architecture without requiring exhaustive documentation.[5][21]Level 3: Components
The third level of the C4 model, known as the component diagram, provides a detailed view of the internal structure of a single container by decomposing it into its major logical building blocks, or components.[22] These components represent groupings of related functionality encapsulated behind well-defined interfaces, such as a set of classes or modules that handle specific responsibilities within an application.[23] The primary purpose of this level is to illustrate the static modular organization of code for software architects and developers, enabling them to understand how responsibilities are partitioned and how components interact without delving into implementation details.[23] This abstraction helps in navigating complex codebases by focusing on high-level units rather than individual code elements like classes or functions.[24] In a component diagram, the core elements are rectangular boxes representing individual components, each labeled with a descriptive name and optionally including details about their responsibilities or technologies used.[22] For instance, components might include an "Order Service" that manages order processing logic or a "User Repository" responsible for data access patterns.[23] Relationships between components are depicted with arrows, indicating dependencies such as method calls or data flows, which inherit relational styles from the container level to maintain consistency across diagrams.[22] Supporting elements, like external containers or people, may appear if they directly connect to the in-scope components, but the diagram's scope remains limited to one container to avoid unnecessary complexity.[22] An example within an API container could show an "Authentication Module" component linking to a "Payment Processor" component via an interface for secure transaction handling, highlighting how the authentication logic integrates with payment workflows.[23] Guidelines for creating component diagrams emphasize abstraction through interfaces to hide underlying code details, ensuring the focus remains on static structure and logical dependencies rather than runtime behaviors.[23] Components should be derived from code analysis, grouping related elements like web controllers and repositories in frameworks such as Spring, while excluding peripheral items like utility classes to reduce noise.[23] Diagrams at this level are recommended only when they provide actionable value, such as aiding code navigation in large systems, and can be automated using tools that reverse-engineer codebases for accuracy.[22] By limiting the view to essential interactions within the container, these diagrams promote clarity and maintainability in software architecture documentation.[24]Level 4: Code
Level 4 of the C4 model, known as the Code level, provides the most detailed view of the software architecture by illustrating how individual components from Level 3 are implemented using programming language constructs.[25] This level supplements the higher abstractions by zooming into the internal structure of a single component, revealing the code elements that form its foundation without requiring the creation of entirely new diagram types specific to the C4 model.[26] It serves as an on-demand resource for understanding implementation specifics, particularly useful for software architects and developers who need to bridge architectural design with actual code.[26] The primary elements at this level consist of fundamental building blocks from the chosen programming language, such as classes, interfaces, enums, functions, and objects, which collectively make up a component.[25] These are typically visualized using reused or generated diagrams, including UML class diagrams, entity relationship diagrams, or outputs from integrated development environments (IDEs).[26] For instance, database tables or other data structures may also appear if relevant to the component's internals.[26] The focus remains on the code-level details that support the component's responsibilities, such as method signatures, attributes, and relationships between elements. A representative example is the "Order Service" component in an e-commerce system, where a UML class diagram might depict classes likeOrderController (handling HTTP requests with methods such as createOrder() and getOrder()), OrderService (business logic with processOrder()), and OrderDAO (data access with saveOrder() and findById()), connected via dependency arrows to show interactions and inheritance.[26] Such diagrams highlight key relations without exhaustive coverage, emphasizing clarity in how the component's logic is realized in code.[26]
Guidelines for Level 4 diagrams stress their optional and selective nature, recommending their use only in complex areas where deeper insight into component dependencies and implementations adds value.[26] They should prioritize storytelling by including only relevant attributes and methods, avoiding clutter, and are best auto-generated via UML tools or IDEs for accuracy and maintainability rather than manual long-term documentation.[26] This approach ensures the diagrams remain a lightweight extension of the C4 model, linking back to component boundaries from Level 3 for contextual navigation.[25]
Notation and Visualization
Basic Elements and Symbols
The C4 model is notation-independent, meaning it does not prescribe specific shapes, colors, or styles, allowing teams to use tools like UML or custom notations while maintaining consistency.[27] It employs a simple and consistent visual vocabulary to represent software architecture elements across its diagrams, ensuring clarity and ease of understanding without relying on complex diagramming standards. This approach uses basic geometric shapes for structural elements and lines for relationships, promoting a lightweight focus on essential abstractions rather than intricate details.[27] The primary structural elements are depicted as boxes of varying sizes and styles, corresponding to the model's hierarchical levels, with common conventions including: A Person represented by a stick figure icon, symbolizing external users, actors, or stakeholders interacting with the software system. A Software System shown as a simple rectangle, encapsulating the overall boundary of a software product or service. At a finer granularity, a Container—such as an application, web server, database, or queue—illustrated as a rectangle, denoting deployable units within a system. Further decomposition uses a Component, depicted as a smaller rectangle inside a container, representing operational modules or services like APIs or business logic units. For the most detailed level, Code elements, such as classes or interfaces, can adopt varied shapes inspired by UML (e.g., class rectangles or interface ovals), though the model encourages simplicity over exhaustive UML notation.[27] Relationships between elements are conveyed through arrows that are typically unidirectional to show directionality, with labels indicating dependencies, interactions, or data flows—such as "sends request to via HTTPS" or "reads data from using SQL," specifying the nature, protocol, or technology involved; common practice uses solid lines for these relationships. Dashed lines are often reserved for boundaries, such as outlining the scope of a system or container group, rather than denoting active relations. The model avoids overloaded stereotypes or icons on these relations to maintain focus on communication.[27] This unified set of elements and symbols applies consistently across the four levels of the C4 model—from high-level system context to detailed code views—facilitating progressive refinement while keeping diagrams intuitive for software teams.[27]Styling Conventions
The C4 model emphasizes flexibility in visual presentation to suit different tools and audiences, but provides guidelines to ensure diagrams are clear, consistent, and effective for communication. These conventions focus on enhancing readability and comprehension without prescribing rigid rules, allowing teams to adapt them to their needs while maintaining a professional appearance.[27] Color coding is encouraged to differentiate element types and statuses, but the model does not mandate specific colors; instead, consistency across all diagrams in a series is critical to avoid confusion. For instance, colors can highlight whether elements exist (e.g., gray) or are planned (e.g., blue), as seen in system context diagrams. Designers must account for accessibility, including color blindness, and ensure diagrams remain legible when printed in black and white or viewed on various devices. Boundaries, such as those around software systems or containers, are often rendered in neutral grays to frame groups without drawing undue attention.[27][2] Layout principles prioritize logical flow and minimal complexity to make diagrams self-contained and interpretable without accompanying text. A top-to-bottom or left-to-right orientation is commonly used to align with natural reading patterns, with related elements clustered to reflect structural relationships and reduce cognitive load. Relationships are depicted as unidirectional arrows positioned to minimize crossings, promoting a clean, hierarchical structure that scales from high-level context to detailed components. Ample spacing between elements prevents overcrowding, ensuring the diagram remains navigable even at larger sizes.[27][2] Typography supports precise communication by using descriptive, explicit labels for elements and relationships. Element names and types (e.g., "Person" or "Software System") should be prominent, often in bold to draw attention, while qualifiers like technologies or protocols appear in italics or subordinate positioning for context. Consistent font sizing establishes hierarchy—larger for primary elements, smaller for details—and acronyms must be explained in a legend to ensure universal understanding. This approach minimizes ambiguity and reinforces the model's focus on simplicity.[27][2] Best practices further refine these conventions for professional output. Every diagram requires a descriptive title (e.g., "System Context Diagram for the Internet Banking System") and a legend explaining shapes, colors, line styles, and notations to provide immediate context. Teams are advised to apply reusable themes that incorporate organizational branding, such as custom color palettes or icons, while verifying scalability for both digital viewing and print formats. These steps build on the basic notation elements to produce polished, impactful visuals that effectively convey architectural intent.[27][2]Tools and Support
Primary Tool: Structurizr
Structurizr is a domain-specific language (DSL)-based tool launched in 2014 by Simon Brown, the creator of the C4 model, that enables the definition of software architecture models using a textual DSL, alongside support for JSON and YAML formats, followed by the automatic generation of interactive diagrams.[11][28] The tool emphasizes a "diagrams as code" approach, where a single model serves as the source of truth for multiple diagram types across the C4 levels, ensuring consistency and maintainability in architecture documentation.[1] Key features include workspaces that centralize model management, facilitating collaborative modeling through shared cloud-based access and role-based permissions for team members.[29] Live previews allow real-time rendering and interaction with diagrams, including zoom, panning, and animations to explore relationships dynamically.[11] Diagrams can be exported in high-resolution SVG and PNG formats suitable for inclusion in documents or presentations, while integration with Git enables version control of model files, treating architecture descriptions as code under source control.[30][28] In usage, practitioners define the model elements programmatically within a workspace structure; for instance, the following DSL snippet outlines a basic user element:workspace {
model {
person pUser "User" {
description "A user of the system"
}
}
}
workspace {
model {
person pUser "User" {
description "A user of the system"
}
}
}
Alternative Tools and Integrations
Several alternative tools support the creation of C4 model diagrams through text-based or manual approaches, enabling integration into documentation workflows without relying on the primary Structurizr tool.[32] PlantUML offers a text-based syntax for generating C4 diagrams via the C4-PlantUML library, which includes macros and stereotypes for all four abstraction levels, such as containers and components.[33] Users include the library with a directive like!include [https](/page/HTTPS)://raw.githubusercontent.com/plantuml-stdlib/C4-PlantUML/master/C4_Container.puml to define elements in plain text, making it suitable for embedding in wikis, Markdown files, and version-controlled documentation.[33] This approach adheres to C4 principles by focusing on hierarchical abstractions while leveraging PlantUML's rendering engine for output in formats like SVG or PNG.[33]
Draw.io (now diagrams.net) provides manual diagramming capabilities with built-in C4 shape libraries and templates for context, container, component, and code-level diagrams.[34] As a free, open-source tool, it supports collaborative editing and exports to various formats, with seamless integration into platforms like Confluence and Jira for team-based architecture documentation.[34] Additional community libraries, such as those available on GitHub, extend its C4 support by importing custom shape sets.[35]
Other lightweight options include Mermaid.js, a JavaScript-based diagramming tool that natively supports C4 diagrams through syntax for system context, containers, components, dynamic interactions, and deployment views, ideal for embedding in Markdown documents and web pages.[36] Excalidraw serves as a simple, collaborative sketching tool for quick C4 prototypes, often using custom libraries or hand-drawn elements to outline high-level architectures without formal validation.[37]
IcePanel is a web-based collaborative tool with native support for the C4 model, offering real-time editing, auto-layout, and integration for creating explorable architecture diagrams, available in free and paid tiers as of 2025.[38][39]
IDE plugins enhance C4 modeling within development environments; for instance, the PlantUML integration for IntelliJ IDEA allows rendering of C4-PlantUML diagrams directly from code, while live templates facilitate stub generation for C4 artifacts.[40] The Structurizr DSL Language Support plugin for JetBrains IDEs provides syntax highlighting and editing for C4 models defined in DSL format, released and updated through 2024.[41] Similarly, the C4 IntelliJ Live Template offers snippets for creating PlantUML-based C4 files.[42]
Integrations with CI/CD pipelines automate C4 diagram generation, such as using GitHub Actions to render diagrams from code repositories via tools like C4-PlantUML or LikeC4, ensuring diagrams stay synchronized with source changes during builds.[43]