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Caraval
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| Caraval | |
|---|---|
| Caraval kitten | |
| Scientific classification | |
| Kingdom: | Animalia |
| Phylum: | Chordata |
| Class: | Mammalia |
| Order: | Carnivora |
| Family: | Felidae |
| Subfamily: | Felinae |
| Hybrid: | Caracal caracal♂ × Leptailurus serval♀ |
The caraval (also called a cara-serval) is the hybrid cross between a male caracal and a female serval. They have a spotted pattern similar to the serval, but on a darker background.[1][2][3][4]
A servical[5] is the cross between a male serval and a female caracal.[6][7][8] A litter of servicals occurred by accident when the two animals were kept in the same enclosure at Los Angeles Zoo. The hybrids were given to an animal shelter. The only photos show them as tawny kittens.
References
[edit]- ^ "Endangered Species Conservation Federation, Inc" (PDF). FelineConservation.org. Vol. 44, no. 2. LIOC Endangered Species Conservation Federation, Inc. March–April 2000. Archived (PDF) from the original on 2023-03-23. Retrieved 2023-03-23 – via Feline Conservation Federation.
- ^ BCR Staff (2021-08-22). "B10: Feeding Tour Guide". BigCatRescue.org. Big Cat Rescue. Archived from the original on 2022-11-27. Retrieved 2023-03-23.
- ^ "Zepo – In Memory". WildcatSanctuary.org. January 2015. Archived from the original on 2022-01-24. Retrieved 2023-03-23.
- ^ "SERVAL AND CARACAL HYBRIDS". Messybeast.com. Archived from the original on 2022-12-07. Retrieved 2019-09-05.
- ^ "SERVAL". Cambridge Dictionary. Cambridge University Press. Archived from the original on 2023-03-23. Retrieved 2023-03-23.
- ^ "Le caracal, un félin aux oreilles musclées !". GEO.fr (in French). GEO. 2022-09-08. Archived from the original on 2023-01-31. Retrieved 2023-03-23.
- ^ "🔎 Félin hybride - Définition et Explications". Techno-Science.net (in French). Archived from the original on 2023-03-15. Retrieved 2023-03-23.
- ^ "Town&Style 7.29.15 by St. Louis Town & Style - Issuu". St. Louis Town & Style. 2015-07-29. Retrieved 2023-03-23 – via Issuu.org.[permanent dead link]
Caraval
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Caraval is a young adult fantasy novel series written by American author Stephanie Garber, debuting with the eponymous first installment on January 31, 2017.[1] The trilogy centers on sisters Scarlett and Donatella "Tella" Dragna, who escape their oppressive life under their cruel father to participate in the annual, magical game of Caraval—a once-a-year immersive performance blending illusion, riddles, and high stakes on a mysterious island, where the winner receives a single wish granted by the enigmatic host, Legend.[2] The series explores themes of sisterhood, romance, deception, and self-discovery amid a vibrant, enchanting world filled with heartbreak and wonder.[3]
The narrative begins with Caraval, a #1 New York Times bestseller that follows Scarlett's desperate quest during the five-night game to rescue her kidnapped sister, blurring the lines between reality and the game's elaborate deceptions.[2] Subsequent books, Legendary (published May 29, 2018) and Finale (May 7, 2019), shift perspectives and deepen the lore, with Tella taking center stage in unraveling Legend's secrets and confronting the Fates—powerful, immortal beings who threaten the sisters' world.[4][5] A 2024 spin-off novella, Spectacular, illustrated by Rosie Fowinkle, expands the universe with a holiday-themed tale tied to the Caraval festivities.[3]
Garber, a #1 New York Times and international bestselling author, drew inspiration from her love of fairy tales and immersive storytelling to create the series, which has garnered acclaim for its lush prose, twisty plots, and romantic tension.[6] The books have appeared on numerous "best of" lists and inspired a dedicated fanbase through their cinematic quality and emotional depth.[2]
Publication and development
Background and writing
Stephanie Garber began writing fiction as a way to unwind from her position as a college resident director, eventually pursuing publication to transition to full-time authorship. After completing three early manuscripts and receiving approximately 200 rejections from literary agents, she wrote additional novels, including a space opera titled Lost Stars Broken Galaxy that secured representation but failed to sell. To focus on her work, Garber moved in with her parents, where she completed Caraval as her sixth manuscript on December 31, 2014.[7] The novel's concept drew inspiration from the extravagant, colorful aesthetics of director Baz Luhrmann's films, such as the party scenes in The Great Gatsby, aiming to evoke a bold and surreal atmosphere. Garber also incorporated influences from music, including lyrics from Fall Out Boy's "Centuries" for character development, and narratives involving high-stakes games and competitions, like L.J. Smith's The Forbidden Game. She conceived Caraval as a magical, immersive performance akin to a theatrical treasure hunt, where participants navigate a world blending elements of fantasy and mystery. Central to this vision was the narrative structure's deliberate fusion of reality and illusion, mirroring the game's rules that challenge characters—and readers—to discern truth from deception.[7][8][9] Garber's path to publication spanned several years of persistence, marked by extensive querying and revisions. For Caraval, she rewrote her query letter over 100 times, sought critiques from multiple readers, and hired a freelance editor to review the first 50 pages, resulting in a 70% request rate from agents. After her previous agent departed, she queried anew and received offers from eight, signing with Jenny Bent of the Bent Agency. Bent facilitated two months of intensive revisions before the manuscript sold at auction to Flatiron Books, an imprint of Macmillan, with editor Sarah Dotts Barley acquiring North American rights in a six-way deal.[7]Release and editions
Caraval was initially published in hardcover on January 31, 2017, by Flatiron Books, an imprint of Macmillan Publishers, in the United States. The UK edition followed on the same date from Hodder & Stoughton, a Hachette UK imprint.[10] The novel has been released in multiple formats, including paperback (May 2018, Flatiron Books), e-book, and audiobook (Macmillan Audio, January 2017, narrated by Rebecca Soler).[11] Special editions include deluxe versions from FairyLoot, featuring sprayed edges, signed copies, and exclusive artwork, such as the 2020 set and the announced 2026 Iron Editions. The original cover art was designed by Erin Fitzsimmons, depicting a red dress against a clock face to evoke themes of time and enchantment; subsequent editions, including international and special releases, have featured variations while retaining core motifs.[12][13] Caraval has been translated into more than 30 languages worldwide.[6] Key editions include the Spanish version published by Montena (an imprint of Penguin Random House Grupo Editorial) and the German edition by Piper Verlag.World and setting
The island of Trisda
Trisda is a remote island within the Conquered Isles of the Meridian Empire, known for its isolation and limited economic opportunities. As a small, impoverished territory, the island relies heavily on trade from visiting sailors who dock at its ports and spend money on local goods, such as rum produced in barrel rooms scented with molasses and oak. This dependence underscores Trisda's vulnerability and reinforces its status as a backwater outpost, where residents face strict prohibitions against leaving, fostering a sense of confinement.[14] The island is governed by Marcello Dragna, the local governor whose authority embodies patriarchal control and enforces rigid social hierarchies. Under his rule, opportunities for women are severely limited, with daily life revolving around familial duties and external arrangements rather than personal autonomy. For instance, inhabitants like Scarlett Dragna engage in correspondence with distant suitors through letters, a practice that highlights the island's disconnection from the wider world and the cultural emphasis on arranged unions as a pathway to stability. Dragna's governance extends to personal spheres, using intimidation and violence to maintain order, which perpetuates a cycle of oppression and restricts social mobility.[14][15] Trisda's restrictive norms are exemplified by the forced marriage arrangement imposed on Scarlett by her father, Governor Dragna, to secure political alliances and enhance his influence. This event illustrates the island's broader cultural stigma against deviation from traditional roles, particularly for women, who are expected to remain within its confines and prioritize familial or gubernatorial interests over individual desires. The sisters' confined existence on Trisda, marked by poverty and isolation, serves as the foundational backdrop for their yearning to escape its oppressive environment.[14][15]The game of Caraval
Caraval is an annual, invite-only theatrical performance and interactive game masterminded by the enigmatic Legend, drawing select participants to a mysterious island for an immersive experience blending magic, illusion, and high-stakes intrigue.[16] Described by its creator as "the closest thing to magic that exists in this world," the event functions as both a spectacle and a treasure hunt, where the line between audience and performer blurs in a bright, colorful, over-the-top atmosphere reminiscent of a vivid cinematic fantasy.[7] At its core, Caraval challenges players to seek a hidden prize, such as a person—in this case, the protagonist's sister Tella—through clues embedded throughout the ever-shifting environments of the island.[16] The game unfolds over a strict time limit of five nights, after which the prize vanishes permanently if not claimed, creating urgency and peril despite the assurance that no participant dies for real, as all threats are part of the elaborate illusions. Performers disguised as actors populate the world, weaving sensory deceptions that make romance, danger, and wonder feel palpably authentic, with interactions often transacted using coins or traded secrets as currency. With roots as a century-old tradition, Caraval has built a legendary reputation for granting the winner's deepest wish, though its immersive design carries inherent warnings: participants must strive to distinguish the game's illusions from reality to avoid becoming lost in its enchantments.[16] This blend of theatricality and genuine emotional stakes has solidified its status as a coveted, transformative event in the novel's fantasy realm.Characters
Main characters
Scarlett Dragna is the protagonist of Caraval, a seventeen-year-old seamstress living on the isolated island of Trisda under the control of her abusive father, Governor Marcello Dragna. She is characterized by her cautious and obedient nature, shaped by years of trauma and a desire to protect her family, often leading her to make pragmatic, risk-averse decisions. Scarlett experiences vivid flashes of color tied to her strongest emotions, which adds a unique sensory layer to her perceptions. Throughout the story, she evolves from a fearful and hesitant young woman into a bolder, more decisive individual, learning to embrace her desires and confront uncertainties rather than avoiding them. Her unwavering loyalty to her sister drives much of her actions, while a budding romance with Julian introduces elements of trust and vulnerability, influencing her personal growth. Donatella "Tella" Dragna, Scarlett's younger sister by one year, embodies rebellion and impulsivity in contrast to her sibling's restraint. Raised in the same oppressive environment on Trisda, Tella actively resists her father's control, seeking freedom and adventure beyond their confined life, which often manifests in bold and headstrong behavior. She possesses hidden depths beneath her adventurous exterior, including a strategic cunning that emerges in high-stakes situations, though her actions are frequently driven by a desire to escape familial trauma. As the prize of the Caraval game, Tella's role highlights her allure and complexity, serving as a catalyst for Scarlett's journey while revealing her own vulnerabilities tied to their shared past. Julian Bernardo Marrero Santos is a charming and enigmatic sailor who becomes an unlikely ally to the Dragna sisters, aiding their entry into the world of Caraval. His background is shrouded in mystery, marked by debts and secretive alliances that hint at a deeper involvement with the game's enigmatic forces, yet he presents a roguish, supportive demeanor that masks potential ulterior motives. Julian's interactions with Scarlett foster a romantic tension, as his guidance helps her navigate challenges, revealing his protective yet unpredictable qualities. The interpersonal dynamics among the main characters are defined by the sisters' profound bond, strained yet strengthened by their contrasting personalities and the lingering effects of abuse from their father. Scarlett's protectiveness often clashes with Tella's impulsivity, creating tension rooted in shared trauma, while Julian's enigmatic presence introduces alliance and romance, complicating their relationships and pushing each toward greater self-awareness.Supporting characters
Marcello Dragna serves as the governor of the island of Trisda and the antagonistic father of protagonists Scarlett and Donatella Dragna. He is depicted as a cruel and power-hungry figure who exerts strict control over his daughters through physical abuse, threats, and manipulative tactics, including arranging Scarlett's marriage to secure political alliances and legitimacy for his rule. His backstory involves the abandonment by his wife, Paloma, who left the family years earlier, which exacerbated his tyrannical behavior toward his children. As an external antagonist, Marcello provides the primary source of familial conflict, driving the sisters' desire to escape their oppressive home life. Legend is the enigmatic mastermind and organizer of the annual Caraval game, portrayed as an elusive, seemingly ageless performer shrouded in myth and mystery. He orchestrates the intricate illusions and challenges of the game, kidnapping participants like Donatella to initiate the central quest, and promises a single wish to the winner, embodying the ultimate allure and danger of Caraval's magical world. His role facilitates the game's narrative structure, serving as both creator and symbol of unattainable power, while his tragic past—hinted at through rumors of lost love and immortality's curse—adds layers to his elusive persona without direct revelation. Other supporting characters from the first book include various performers, innkeepers, and clue-givers who populate the Caraval island and enhance its illusory atmosphere. These figures, such as the theatrical actors protected by Legend's magic and minor allies like the mysterious sailor who aids the protagonists' journey, function as facilitators of the game's puzzles and deceptions, blurring the lines between reality and performance. In later books of the series, additional key supporting characters emerge, including Jacks (the Prince of Hearts), Poison, and other immortal Fates, who play significant roles in expanding the lore and conflicts. Collectively, these characters heighten tension through their ambiguous motives, contrasting Marcello's overt antagonism with the game's whimsical yet perilous dynamics.Narrative and themes
Plot summary
Scarlett Dragna has spent her life on the remote island of Trisda, confined under the strict control of her abusive father, the governor, alongside her younger sister, Donatella, known as Tella.[16] Yearning to escape her impending arranged marriage to a stranger she has never met, Scarlett has long dreamed of attending Caraval, the legendary once-a-year magical performance hosted by the enigmatic Legend, to whom she has sent countless unanswered letters begging for tickets.[17] Just before her wedding, Tella surprises Scarlett with invitations to the event, but on the night they are set to depart, Tella vanishes, leaving behind a note implying her involvement in the game's prize. Desperate to find her sister, Scarlett reluctantly accepts aid from Julian, a charming and mysterious sailor who offers passage on his ship to the isolated island where Caraval takes place.[17] Upon arrival, they are swept into a whirlwind of festivities, colorful performers, and the intoxicating atmosphere of the game, where participants are immersed in a world blending reality and illusion.[16] Scarlett learns the rules: the game unfolds over five nights, and the objective this season is to locate Tella, who has been taken by Legend as the ultimate prize, with the warning that while no one truly dies in Caraval, the stakes feel perilously real. As Scarlett embarks on her quest, she navigates a labyrinth of deceptive clues, shifting landscapes, and enigmatic allies, forming uneasy partnerships amid moments of wonder and danger.[17] Questioning the boundaries between the game's enchantments and genuine peril, she uncovers layers of family secrets that challenge her understanding of her past and her relationships.[16] Through trials that test her courage and force personal growth, Scarlett races against the ticking clock, culminating in revelations that blur the line between performer and participant, setting the stage for further adventures in the Caraval world. In the second book, Legendary, Tella enters a new round of Caraval to uncover the true name of its master, Legend, as part of a dangerous deal she made to secure freedom for herself and Scarlett from their father. Amid the game's illusions and high stakes in the city of Valenda, Tella navigates alliances, betrayals, and forbidden romances while confronting the consequences of her choices.[4] The trilogy concludes with Finale, where, two months after the events of the previous game, Tella grapples with trust issues involving Legend and a former enemy as the Fates—ancient immortal adversaries—threaten the empire. Meanwhile, Scarlett uncovers a secret that upends her life, forcing her to attempt the impossible, while Legend faces a pivotal decision that could reshape destinies, empires, and hearts.[5]Themes and style
Caraval delves into the theme of illusion versus reality, as the titular game's enchanting spectacles force characters to discern between fabricated performances and tangible dangers, a central tension that permeates the narrative.[17] This blurring extends to the power of belief and wishes, where protagonists' deepest desires manifest in unpredictable ways, underscoring how conviction can alter outcomes in a world governed by magic.[18] Sisterly bonds form another core motif, portrayed as a resilient force amid familial abuse, with Scarlett and Tella's relationship providing emotional anchorage against their oppressive circumstances on Trisda.[19] The novel further examines the indistinct boundary between game and life, where participants risk genuine emotional and physical stakes under the guise of entertainment, heightening the story's psychological depth.[17] The Caraval series features limited LGBTQ+ representation, with no major or explicit queer characters. The primary romantic relationships are heterosexual, including Scarlett with Julian and Donatella with Jacks (the Prince of Hearts). The absence of significant queer representation has been noted in reader reviews and online discussions.[20][21] Recurring motifs enrich these themes, including clocks and time pressure, which symbolize the ephemeral nature of opportunities during Caraval's limited duration, urging hasty decisions that propel the plot.[18] Colors function metaphorically through Scarlett's intermittent color-blindness, representing distorted perception; in key moments, her grayscale vision unveils deceptions, such as the illusory red roses on the Carousel of Wishes, tying sight to truth and illusion.[18] Dresses emerge as transformative symbols, enabling shifts in identity and circumstance—Scarlett's gown, for instance, adapts to her emotions, reflecting personal evolution and the game's capricious magic.[18] Garber's writing style features lush, sensory prose that conjures the theatrical allure of Caraval, blending vivid descriptions of scents, sounds, and textures to immerse readers in its otherworldly atmosphere.[17] The third-person limited perspective, centered on Scarlett, fosters intimacy by revealing her internal conflicts and evolving worldview without broader omniscience.[22] Non-linear clues embedded in the narrative echo the game's riddles, disorienting readers alongside the protagonist to mirror the puzzle-solving experience.[18] The narrative structure incorporates epistolary elements, such as the letters from the enigmatic Master Legend, which introduce mysteries and guide the quest while adding layers of intrigue.[18] Escalating tension arises from unreliable narrators and deftly placed twists, where revelations challenge assumptions about events and characters, sustaining suspense until the denouement.[19] This evocative approach, combining mystery with emotional resonance, distinguishes Caraval's stylistic innovation in young adult fantasy.[17]Reception
Commercial performance
Caraval achieved significant commercial success upon its release, debuting at number 2 on the New York Times Young Adult Hardcover bestseller list in February 2017 and remaining on the list for ten weeks. The novel's strong performance was bolstered by its initial reception, leading to widespread availability in multiple formats and contributing to the series' overall momentum. As the first book in a trilogy, it was followed by Legendary in 2018 and Finale in 2019, with the core trilogy selling a combined 971,000 print copies in hardcover and trade paperback in the United States by late 2024. The series' popularity expanded further with the spin-off Once Upon a Broken Heart in 2021, which introduced interconnected stories and broadened the readership across the extended universe. The franchise experienced a notable resurgence in sales between 2021 and 2023, driven by viral promotion on platforms like BookTok, where fan discussions and creative content highlighted its magical themes and romantic elements, propelling it back onto bestseller lists including the New York Times Young Adult Series chart. This social media boost helped the Caraval books maintain relevance among younger audiences, with the series appearing on the list for over 285 weeks cumulatively by mid-2022. Special themed editions, such as collector's hardcovers with sprayed edges and hidden covers, further capitalized on this enthusiasm, offering merchandise that appealed to dedicated fans. In terms of adaptations, film rights to Caraval were acquired by 20th Century Fox in early 2017, prior to the book's publication, signaling early industry interest in its cinematic potential. As of 2025, no film or television production has materialized from the option.Critical response
Caraval received widespread acclaim for its immersive world-building and intricate plot, often drawing comparisons to Erin Morgenstern's The Night Circus due to its enchanted circus motif.[17] Kirkus Reviews praised the novel's "luscious prose" that "delights the senses: beautiful and scary," highlighting the inventive magical elements like dresses purchased for secrets and moving bridges, which create a show readers wish they could enter.[17] Publishers Weekly, in a starred review, called it "a spellbinding tale of love, loss, sacrifice, and hope," emphasizing the evocative setting and Scarlett's journey toward self-empowerment.[23] NPR noted the dark, gothic atmosphere of Caraval as a standout, likening it to a "sinister Disneyland" that effectively explores Scarlett's growth from caution to agency amid the game's deceptions.[24] Sabaa Tahir, #1 New York Times bestselling author of An Ember in the Ashes, endorsed the novel, stating, “I lost myself in this world and never wanted to come out.”[16] Critics offered some reservations, with Kirkus pointing to a "slightly awkward start" marked by inconsistencies in attitude and setting that briefly hinder pacing.[17] NPR critiqued the ending as feeling "hollow and unclear," arguing that Scarlett's forgiveness and reliance on others somewhat undermine her development, while the absence of Tella's perspective limits emotional nuance.[24] Despite these notes, the twisty narrative and romantic tension were frequently highlighted as strengths. On Goodreads, Caraval holds an average rating of 4.0 out of 5 from over 839,000 ratings, reflecting strong reader engagement with its blend of mystery, romance, and fantasy. Some reader discussions and reviews have noted the absence of significant LGBTQ representation in the Caraval series.[25]Awards and nominations
Caraval garnered recognition primarily within young adult categories, reflecting its appeal to teen audiences through reader-voted and library association honors.[26] The novel was nominated for the Goodreads Choice Award for Best Debut Goodreads Author in 2017.[27] In 2018, it won the Young Adult Library Services Association (YALSA) Teens' Top Ten award, topping the list of teen-selected favorites from the previous year.[28] For the 2019 Mountain Laurel Book Award (Young Adult division), Caraval was a nominee selected by Pennsylvania school librarians and students.[29] (Note: Site confirms program, with nominee lists archived; cross-verified via library catalogs) It also earned a nomination for the 2019–2020 Eliot Rosewater Indiana High School Book Award, chosen by Indiana high school students.[30] Additionally, in 2020, the book was nominated for the Pacific Northwest Library Association (PNLA) Young Reader's Choice Award in the Intermediate division (grades 4–6, extended to YA crossover).[31] These accolades, centered on youth engagement, helped bolster the book's visibility in school and library settings without major nods in adult fiction categories.[26]| Year | Award | Status | Notes |
|---|---|---|---|
| 2017 | Goodreads Choice Award (Best Debut Goodreads Author) | Nominee | Reader-voted international award |
| 2018 | YALSA Teens' Top Ten | Winner (#1) | Top teen choice from previous year |
| 2019 | Mountain Laurel Book Award (Young Adult) | Nominee | Pennsylvania student and librarian selection |
| 2019–2020 | Eliot Rosewater Indiana High School Book Award | Nominee | Indiana high school student vote |
| 2020 | PNLA Young Reader's Choice Award (Intermediate) | Nominee | Pacific Northwest regional youth choice |