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Clubhouse Games
Clubhouse Games
from Wikipedia
Clubhouse Games
North American cover art
DeveloperAgenda
PublisherNintendo
PlatformsNintendo DS
DSiWare[1]
Release
  • JP: November 3, 2005
  • EU: September 29, 2006
  • NA: October 9, 2006
  • AU: October 26, 2006
  • WW: April 20, 2007
GenreTabletop game
ModesSingle-player, multiplayer

Clubhouse Games[b] is a compilation video game developed by Agenda and published by Nintendo for the Nintendo DS, consisting of board, card, and tabletop games from around the world. It was released across 2005 and 2006, with some games included varying between regions. A follow-up for the Nintendo Switch, Clubhouse Games: 51 Worldwide Classics, was developed by NDcube and released worldwide in June 2020.

Gameplay

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Clubhouse Games is a compilation of board, card, and tabletop games from around the world. The game is compatible with the Nintendo DS Rumble Pak. If the Rumble Pak is inserted, the Nintendo DS will vibrate when it is the player's turn in the game. The compilation contains three different game modes: Free Play, Stamp Mode, and Mission Mode.

In free-play mode, the player may choose any of the 42 games available to play. Clubhouse Games divides its 42 games up into eight categories. These are the categories and the titles found in each:

Stamp mode is a single-player mode that has three levels of difficulty. Players receive 1–3 stamps depending on how they place in the games. Several games in the "Free Play" mode are locked until the player plays them in Stamp Mode. After completing the first "easy" level of Stamp Mode, normal and hard modes are unlocked. Beating the normal mode unlocks the "stamp" section in the chat window; finishing hard mode gives the player a new color to use in the chat window and one last stamp.

Mission mode is a single-player mode that features 30 missions to accomplish. Some missions include beating the "Memory" card game under three minutes, bowling three strikes in a row, or getting 200 points in Darts. When a mission is successfully completed, another icon is unlocked. When all 30 missions have been completed, an alternative "Pop" soundtrack is unlocked.

Multiplayer

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A player may send over a demo of a game by using the "gift" option. They can set the difficulty of the CPU. It is similar to the DS Download Station demo; the receiving player may play the game as many times as they want, but once the Nintendo DS is turned off, the game is erased.

Clubhouse Games supports the Nintendo Wi-Fi Connection service. The original Japanese version did not feature WFC support, but an April 2007 release features it. Out of the 42 games, Old Maid, Spit, I Doubt It, Pig, and the three "Single Player Games" are not playable over WFC. With strangers, players may send emoticons and pre-selected messages (such as "Good game!" and "Aaack!"). Like all other WFC-compatible games, it uses a friends list and friend code system. Against friends, players can draw out messages. Clubhouse Games also supports Single-Card and Multi-Card Download Play for up to eight players.

Development

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Clubhouse Games was developed by Agenda. The 42 games included in Daredemo Asobi Taizen are similar to the games included in Clubhouse Games, but there are some differences. The original Japanese version lacked the Nintendo Wi-Fi Connection service of the North American version, and the aesthetics of many games have been changed across regions. The games goninkan [ja], bozu mekuri [ja], sugoroku, seesaw game, last one, mini golf, and Napoleon (a Japanese card game unrelated to the British card game nap) are exclusive to Daredemo Asobi Taizen; Texas hold'em, dots and boxes, grid attack, ludo, dominoes, escape, and mahjong solitaire are exclusive to the international versions.

Reception

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The game received generally positive reviews from outlets, with many reviewers praising the game for its diverse selection, simple interface, and tweakable and easily accessible rules. The portable "pick-up-and-play" mentality was also praised. Some of the more popular games in the collection included Solitaire and Mahjong Solitaire.[12] Much of the game's criticism comes from the limitations on card games. Both GameSpot and GameSpy complained that Texas Hold'Em allowed players to bet in negative chip totals and did not offer no-limit playing.[6][10] Also noted was that the Blackjack options to "split" cards and buy insurance were not in this series. Stamp Mode was greeted more warily. IGN noted that having to unlock some games through Stamp Mode went against the "pick-up-and-play" mentality of the compilation, while GameSpy went further in calling it a "cheap way" to get players to play every game.[12][10]

Clubhouse Games was the runner-up for IGN's best offline multiplayer game for the Nintendo DS, losing only to Bomberman Land Touch!,[13] and a nominee for GameSpot's Nintendo DS Game of the Year for 2006.[14]

Sales

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Clubhouse Games (as 42 All-Time Classics) received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[15] indicating sales of at least 600,000 copies in the United Kingdom.[16]

DSi releases

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Several games from Clubhouse Games have been re-released in five-game compilations for the Nintendo DSi through the DSiWare download service. The DSi series is titled Chotto Asobi Taizen (ちょっとアソビ大全) in Japan, A Little Bit Of... All Time Classics in Europe, and Clubhouse Games Express in American English. All of the versions came out with the alternative Pop soundtrack, all player icons, and the stamps and golden color for the chat mode pre-unlocked; only the game designs still have to be unlocked.

  • Chotto Asobi Taizen: Otegaru Trump (ちょっとアソビ大全 おてがるトランプ) consists of Old Maid, Spit, Sevens, Memory, and I Doubt It. It was released in Japan on December 24, 2008. In American English it is known as Clubhouse Games Express: Family Favorites which includes Hearts, Contract Bridge, Dominoes, Ludo, and Dots and Boxes. It was released on September 7, 2009[17] and in Europe on November 6 as A Little Bit of... All Time Classics: Family Games.
  • Clubhouse Games Express: Card Classics (Chotto Asobi Taizen: Jikkuri Trump (ちょっとアソビ大全 じっくりトランプ) in Japanese) consists of Blackjack, Five Card Draw, Last Card, Last Card Plus, and President. It was released in Japan on January 28, 2009, in North America on April 27,[18] and in Europe on October 30 as A Little Bit of... All Time Classics: Card Classics. It came pre-installed with every DSi XL system in Oceania.
  • Chotto Asobi Taizen: Onajimi Table (ちょっとアソビ大全 おなじみテーブル) consists of Turncoat, Hasami Shogi, Connect Five, Shogi, and Koi-Koi. It was released in Japan on February 25, 2009. In American English it is known as Clubhouse Games Express: Strategy Pack which includes Backgammon, Field Tactics, Turncoat, Connect Five, and Grid Attack. It was released on September 21[19] and in Europe on November 20 as A Little Bit of... All Time Classics: Strategy Pack.

Notes

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References

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from Grokipedia
Clubhouse Games: 51 Worldwide Classics is a compilation video game developed by NDcube and published by for the , featuring 51 traditional tabletop games from around the world, including board games, card games, sports simulations, solitaires, and puzzles. Released worldwide on June 5, 2020, the game serves as a successor to the 2006 title Clubhouse Games, which included 42 similar classics, expanding the collection with new additions like toy boxing and variants while supporting solo play, local multiplayer, and online matches via a subscription. Key features include customizable play modes such as TV, Tabletop, and Handheld; an undo button for casual sessions; adjustable CPU difficulty levels; in-game tutorials for each title; and a Mosaic Mode allowing up to four games on screen simultaneously for group play. The game received generally favorable reviews, earning a Metacritic score of 82 out of 100 based on 64 critic reviews, with praise for its diverse, accessible collection and faithful recreations, though some noted a lack of innovative twists on the classics. As of November 2025, the game has sold 5.98 million copies worldwide, demonstrating strong appeal as a versatile digital recreation of global gaming traditions.

Development

Studio and team

Clubhouse Games: 51 Worldwide Classics was developed by Nintendo Cube Co., Ltd. (formerly NDcube), a Japanese video game developer and subsidiary of Nintendo headquartered in Tokyo. Founded on March 1, 2000, as a joint venture between Nintendo and the advertising firm Dentsu, the studio specializes in party and casual games, with notable titles including the Mario Party series from Mario Party 9 onward, Wii Party, and Animal Crossing: Pocket Camp. By the time of this project's development, Nintendo held a 99% stake in the company. NDcube's experience in creating accessible multiplayer compilations made them a fitting choice for expanding the original Clubhouse Games concept to the Nintendo Switch. The team focused on faithful digital recreations of global tabletop games, incorporating Nintendo's heritage in card and board games while leveraging the studio's expertise in social gaming mechanics.

Design and production

Development of Clubhouse Games: 51 Worldwide Classics (known as 51 Worldwide Games in Europe and Australia, and Sekai no Asobi Daizen 51 in Japan) built upon the 2006 Nintendo DS title, expanding the collection from 42 to 51 games to include a broader range of international classics such as toy boxing, mahjong variants, and shogi. Production emphasized accessibility and versatility for the Switch, introducing features like customizable play modes (TV, Tabletop, Handheld), an undo function for select games, adjustable AI difficulties, in-game tutorials, and Mosaic Mode for simultaneous multiplayer across up to four screens. The design prioritized intuitive controls using motion and touch inputs where applicable, alongside robust online multiplayer support via subscription. Unlike the DS version's regional variations, the Switch game launched simultaneously worldwide on June 5, 2020, with no major localization differences beyond title and language options. Challenges included balancing diverse game types—from strategic board games to reflex-based sports simulations—while ensuring smooth performance in both solo and group play, resulting in a polished compilation that honors traditional games with modern enhancements.

Release

Launch dates and regional variations

Clubhouse Games: 51 Worldwide Classics was released worldwide on June 5, 2020. The game uses the title Clubhouse Games: 51 Worldwide Classics in and 51 Worldwide Classics in and other regions. There are no significant regional variations in content or release dates, as the game was launched simultaneously across all markets to emphasize its global collection of tabletop games. Supported languages include English, Japanese, French, German, Italian, Spanish, Dutch, Simplified Chinese, Traditional Chinese, and others, ensuring accessibility worldwide.

Packaging and marketing

The physical packaging for Clubhouse Games: 51 Worldwide Classics features box art with colorful illustrations of various board games, card games, and tabletop activities arranged in a clubhouse setting, evoking a recreational gathering space. A digital version is also available via the Nintendo eShop. Nintendo announced the game on March 26, 2020, during an online presentation, positioning it as a successor to the 2006 Nintendo DS title and highlighting its 51 diverse classics from around the world. The title was marketed as an inclusive party game for all ages, suitable for solo play, local multiplayer, and online matches via a Nintendo Switch Online subscription. Promotional materials emphasized features like tutorials, adjustable difficulty, and Mosaic Mode for simultaneous group play, with taglines promoting it as a "digital game night" experience. At launch, the game retailed for $39.99 USD, available both physically and digitally, with no major bundling reported but occasional promotions tied to Nintendo Switch hardware.

Gameplay

Game collection and modes

Clubhouse Games: 51 Worldwide Classics features a collection of 51 classic tabletop games from around the world, divided into categories such as board games (including Chess, Checkers, Backgammon, Shogi, and Mancala), card games (such as Texas Hold'em, Blackjack, Hearts, and Bridge), sports and action games (like Bowling, Darts, Billiards, and Toy Boxing), and puzzles and solitaires (including Klondike Solitaire, Mahjong Solitaire, and Sudoku). The game supports single-player experiences against opponents across four difficulty levels—Normal, Hard, Amazing, and Impossible—allowing players to adjust challenges to their skill level. Each game includes tutorials with video explanations and guided practice matches to teach rules and mechanics. All titles are available from the start with no overarching campaign; instead, each operates as a standalone experience, with options for rule customizations or toggles in many games, such as variant setups in card games or board games, though core rules are standardized for accessibility. Playing games unlocks trivia facts about their history and origins. Additional modes include TV Mode for docked play, Tabletop Mode using as controllers on a surface, and Handheld Mode with support. An undo button is available in some games for casual sessions, and Mosaic Mode allows up to four consoles to connect wirelessly in Tabletop Mode, creating a larger shared play area for select titles like Slot Cars and .

Controls and user interface

Clubhouse Games: 51 Worldwide Classics supports intuitive controls tailored to the , using controllers for button inputs and motion controls in select games, such as tilting for aiming in or swinging for . In Handheld Mode, the enables direct interactions like dragging pieces in board games or swiping cards in Poker variants. The centers around a clubhouse hub where players select games from categorized menus, with minimalist visuals emphasizing the tabletop feel and satisfying for actions like piece placement. Accessibility features include on-demand tutorials viewable during play, assist options in some titles, and customizable settings for motion sensitivity or control schemes. Progress is auto-saved, allowing seamless resumption of sessions.

Multiplayer features

The game supports local multiplayer for up to four players on a single system, using split or shared touchscreen for most titles, with player counts varying by game (e.g., two players for , up to four for or ). Local wireless play connects multiple consoles, enabling additional games and Mosaic Mode for shared experiences; a free Guest Pass demo allows non-owners to join in four games (Four-in-a-Row, , President, Slot Cars). Online multiplayer, requiring a Nintendo Switch Online subscription, supports nearly all games with friends or random matchmaking, accommodating up to four players in many titles like or . Features include global tournaments for select games and a simple text chat with predefined phrases; single-player puzzles and Mosaic-exclusive modes are offline only. As of November 2025, online features remain active.

Reception

Critical reviews

Clubhouse Games: 51 Worldwide Classics received generally favorable reviews, earning a Metacritic score of 82 out of 100 based on 64 critic reviews. Critics praised the game's diverse collection of 51 games, accessible controls, and faithful recreations of classics from around the world, along with strong online multiplayer support. Some reviewers noted a lack of innovative features or depth in certain titles. Nintendo Life awarded it 8 out of 10, commending the impressive range of activities, solid online play, and beautiful presentation, though it mentioned that instructions for some card games could be more detailed. recommended the game, highlighting its value as an "embarrassment of riches" for learning global games, despite minor issues with presentation in a few modes. Common praises included the game's suitability for both solo and multiplayer sessions, with adjustable difficulties and tutorials enhancing ; criticisms often focused on inconsistencies in game quality and the absence of deeper strategic elements in simpler titles.

Commercial performance

Clubhouse Games: 51 Worldwide Classics achieved strong commercial success, selling over 4.64 million copies worldwide as of late 2022. The game performed well in , where it sold over 1.39 million units as of March 2025 according to data, reflecting its appeal as a digital collection. Globally, its accessible price point of $39.99 in and robust online features contributed to sustained across regions.

Legacy

DSiWare adaptations

In 2009, Nintendo released three DSiWare spin-off titles derived from Clubhouse Games, each compiling five games from the original Nintendo DS release and adapting them for the Nintendo DSi's touch screen capabilities. These digital-only downloads focused on specific categories of gameplay, providing standalone experiences without the overarching clubhouse hub of the parent title, while preserving the core rules, mechanics, and AI difficulty levels from the source games. Clubhouse Games Express: Card Classics, launched in North America on April 27, 2009, centered on card-based titles including , , Last Card, Last Card Plus, and President. Players could engage in single-player modes against AI or local multiplayer via download play, with touch controls simplifying and betting . Priced at 500 DSi Points (approximately $5 USD), it emphasized quick, accessible sessions suited to the DSi's portable format. Clubhouse Games Express: Family Favorites followed on September 7, 2009, in , featuring a mix of card and board games: Hearts, , , , and . This collection highlighted family-oriented play, with simplified interfaces for easier touch-based interaction, such as dragging pieces in or marking lines in . Like its counterpart, it retailed for 500 DSi Points and supported up to eight players in local multiplayer where applicable. The series concluded with Clubhouse Games Express: Strategy Pack on September 21, 2009, in , offering tactical board and puzzle games: Backgammon, Connect Five, Field Tactics, Grid Attack, and (a Reversi variant). These ports optimized strategic elements for touch input, such as flipping tiles in or placing pieces in Connect Five, and included adjustable AI levels mirroring the original. Also priced at 500 DSi Points, it catered to players seeking deeper decision-making without the full compilation's breadth. In Australia and Oceania, Clubhouse Games Express: Card Classics was pre-installed on select Nintendo DSi XL bundles starting in early 2010, providing immediate access to its content alongside other bundled applications. The DSiWare format limited visibility and distribution to online purchases via the Nintendo DSi Shop, contributing to their niche appeal within the ecosystem.

Sequels and influence

In 2020, Nintendo released a direct sequel to Clubhouse Games titled Clubhouse Games: 51 Worldwide Classics for the , developed by NDcube. This entry significantly expands the original concept by including 51 tabletop, board, card, and sports games sourced from various global cultures, with a strong emphasis on online multiplayer support for up to four players across diverse modes. The sequel has demonstrated enduring appeal within Nintendo's casual gaming portfolio, receiving ongoing support through software updates as of 2025. For instance, version 2.0.0, released on June 3, 2025, added compatibility with the Nintendo Switch 2 console, including support for its camera features. This was followed by version 2.0.1 on July 8, 2025, which addressed multiple gameplay issues to enhance stability and user experience. While no direct remakes of the original DS title exist, the franchise's compilation format has contributed to Nintendo's broader strategy of accessible, multiplayer-focused titles on hybrid consoles.

References

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