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Cooking Simulator

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Cooking Simulator
DeveloperBig Cheese Studio
PublishersPlayWay S.A. (Windows)
Forever Entertainment (Switch)
Big Cheese Studio (PS4, XBO)
EngineUnity
PlatformsMicrosoft Windows
Nintendo Switch
Android
Xbox One
PlayStation 4
ReleaseMicrosoft Windows
  • WW: 6 June 2019
Nintendo Switch
  • WW: 14 May 2020
Xbox One
  • WW: 14 August 2020
Android
  • WW: 20 October 2020
PlayStation 4
GenresSimulation, cooking
ModeSingle-player

Cooking Simulator is a simulation cooking game developed by Polish[2] team Big Cheese Studio and published by PlayWay S.A. on 6 June 2019 for Microsoft Windows. The Nintendo Switch version was released on 14 May 2020, published on the system by Forever Entertainment. The Xbox One version was released on 14 August 2020. A mobile port, titled Cooking Simulator Mobile, launched on Android devices on 20 October 2020. It is available on iOS in a few countries, and the worldwide release is available for pre-register by PlayWay S.A. The PlayStation 4 version released on 20 May 2021 exclusively in Europe and Australia, and on 8 June 2021 in North America.

Gameplay

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Cooking Simulator uses a physics integrated engine and cooking mechanics to simulate a realistic cooking experience.[3] In its current state, the game allows the player to prepare over 80 recipes using more than 140 ingredients. There are various game modes including Career Mode, Sandbox Mode, Cooking School, Pizza,[4] Cakes and Cookies,[5] Shelter,[6] Leaderboard Challenge, Winter Holidays, and SUPERHOT Challenge. In Career Mode, the players take control over a kitchen while progressively earning fame and experience by serving dishes according to orders.[7] A fee is automatically charged each time the ingredients are picked up from the shelf.[8] The goal is to reach the fifth Fame Star. Sandbox Mode offers a fully equipped kitchen with no time limits.[9] Cooking School is a series of tutorials explaining all the game mechanics. Leaderboard Challenge is a game mode in which players compete by trying to prepare a single dish according to a recipe, with each dish having its own scoreboard. Winter Holidays offers a new kitchen and allows to serve a dinner to a number of guests by preparing dishes containing requested ingredients.

In the Pizza DLC, the player works in a pizzeria and has the task of preparing different pizzas with different doughs and toppings. The Cakes and Cookies DLC allows the player to prepare a wide range of cakes, tarts and cookies in a pastry shop.

The SUPERHOT Challenge was added in a free update on February 25, 2020, inspired by SUPERHOT to celebrate its fourth anniversary on Steam.[10] It modifies the appearance of products, utensils and kitchen and introduces a new mechanic that slows down the time when the player's not moving.

In the Shelter DLC, set after a nuclear holocaust in the 1980s, the player must ration and prepare food for their bunker, Sector 12, while searching for their lost family. The mode centers around the ability to go out into the wasteland to trade meals for favors, hunt mutants for meat, and gather radioactive plants as ingredients.

Some versions of the game such as the Nintendo Switch version have features removed, such as some DLCs.

Reception

[edit]

Due to its initial flaws, Cooking Simulator received mixed reviews from review outlets. It scored 64/100 on Metacritic based on 4 reviews.[11] PC Games appreciated the game's graphics, various recipes while pointing out difficult controls, unengaging career mode and performance issues.[13] GameStar pointed out unlockable recipes and perks, tutorial, dish review system and a small number of ingredients, recipes and utensils as pros. The cons included difficult controls, repetitiveness, lack of difficulty levels, physics bugs and no replay value in career mode.[12] In their review, Screen Rant stated that the game's challenging timing and controls were fun in short sessions and frustrating in the long run.[14]

References

[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Cooking Simulator is a simulation video game developed by the Polish studio Big Cheese Studio and published by PlayWay S.A. Released for Microsoft Windows on 6 June 2019, it immerses players in a realistic restaurant kitchen where they prepare dishes using over 80 recipes and more than 140 lifelike ingredients, with cooking mechanics governed by real-life physics including temperature changes, cutting, and mixing.[1][2] The game's core gameplay revolves around a career mode in which players advance from novice to master chef, unlocking new recipes, kitchen upgrades, and perks while managing orders from demanding customers to build their restaurant's reputation. Sandbox mode allows unrestricted experimentation with custom creations. Key features include detailed control over utensils like ovens, griddles, knives, and pots, as well as authentic ingredient behaviors such as chopping vegetables, marinating meats, and baking pastries. The simulation emphasizes precision, rewarding careful preparation with higher scores and customer satisfaction.[1][2] Cooking Simulator has been ported to additional platforms, including Nintendo Switch on 14 May 2020, Xbox One on 14 August 2020, Android on 20 October 2020, and PlayStation 4 on 8 June 2021. It supports virtual reality on certain platforms and features multiple downloadable content expansions, such as Cakes and Cookies, Shelter, Pizza, and Cooking with Food Network, which introduce themed recipes and environments like post-apocalyptic cooking or pizza management. By 2022, the base game had sold over 700,000 copies across platforms. As of October 2025, the game has sold over one million copies.[3][4][5][6][7] The game has garnered mixed reviews from critics, earning a Metascore of 64 on Metacritic based on professional assessments that praised its immersive simulation but criticized repetitive elements and control issues. User reception has been more favorable, particularly on Steam where it holds an 83% positive rating from over 19,000 reviews, highlighting its relaxing yet challenging cooking experience. A sequel, Cooking Simulator 2: Better Together, announced in 2023 introducing multiplayer options and enhanced controls, is scheduled for release on January 20, 2026.[8][9][7]

Gameplay

Core Mechanics

Cooking Simulator employs a physics-based engine built with Unity to simulate realistic kitchen interactions, allowing players to manipulate ingredients and tools in a lifelike manner.[9] This foundation enables dynamic actions such as chopping vegetables with knives, mixing batters in bowls, and cooking on stoves or in ovens, where physical properties like momentum, gravity, and heat affect outcomes. For instance, improper handling can lead to spilling liquids, burning food if left unattended, or even starting small fires, adding consequences that mirror real cooking challenges and require careful attention to timing and technique.[1] The base game features over 80 recipes to master, drawing from a selection of more than 140 lifelike ingredients, including staples like meats, vegetables, spices, and dairy products.[1][10] Players access a variety of tools essential for preparation and cooking, such as cutting boards, pans, pots, grills, deep fryers, and blenders, which interact seamlessly with the physics system to produce authentic results like sizzling oils or rising dough.[1] These elements encourage experimentation, as players can deviate from recipes to create custom dishes, though precision is key to achieving high-quality presentations. A perk system enhances player capabilities as they gain experience, unlocking skills that address common cooking hurdles. Examples include "Steady Hands" to reduce shaking during precise tasks like slicing, "Slow Motion" for better control in high-pressure moments, and "Time Rewinder" to undo minor mistakes without restarting.[11] These perks, purchased with skill points earned from successful orders, promote multitasking and efficiency, such as faster chopping or improved heat resistance for handling hot pans.[12] Kitchen management forms a crucial aspect of gameplay, requiring players to clean spills, broken glass, and stains using tools like sponges, mops, and water from sinks to maintain an operational workspace.[13] Neglecting these tasks can lead to cluttered counters that hinder movement and preparation, indirectly penalizing performance by wasting time and potentially lowering order scores through inefficiencies.[14] The game emphasizes a single-player experience, focusing on individual progression without multiplayer elements in the base version.[1]

Game Modes and Features

Cooking Simulator offers several distinct game modes that cater to different player preferences, from structured progression to open-ended creativity and competitive challenges. These modes leverage the game's realistic physics-based cooking simulation to provide varied experiences within the base game. Career Mode serves as the primary progression system, where players start as a novice chef managing a small restaurant. The objective is to fulfill customer orders by preparing dishes according to recipes, earning stars based on accuracy, presentation, and timeliness to build reputation and unlock new content. With each successful service, players accumulate in-game currency to upgrade kitchen equipment, hire staff, and expand the restaurant, progressing through over 80 recipes from basic meals to gourmet specialties. This mode emphasizes skill development and management, allowing players to select perks and skills across 20 experience levels to enhance efficiency and creativity in cooking.[1] Sandbox Mode provides a relaxed, objective-free environment for experimentation, granting unlimited access to all unlocked ingredients, utensils, and recipes. Players can freely combine elements, test cooking techniques, and explore the game's physics interactions—such as chopping vegetables or simmering sauces—without the pressure of time limits or customer demands. This mode is ideal for honing personal recipes or simply enjoying the simulation's lifelike mechanics in a creative space.[1] The Cooking School acts as an interactive tutorial system, guiding players through fundamental and advanced cooking techniques step-by-step. It breaks down recipes into manageable phases, teaching precise actions like slicing, frying, or plating while incorporating the game's physics for realistic feedback. Completion of lessons improves overall proficiency, preparing players for more complex challenges in other modes by building foundational skills through interactive lessons on cooking techniques.[1] Leaderboard Challenge introduces a competitive element, focusing on time-based recipe completion to achieve high scores. Players select a single dish, prepare it under pressure without distractions, and are evaluated on speed, quality, and adherence to the recipe, with results uploaded to global leaderboards specific to each dish. This mode encourages repeated practice to climb rankings and demonstrate mastery among the community.[1] Winter Holidays mode, added via a free update, transforms the kitchen into a festive setting for preparing holiday-themed feasts. Players host dinners for up to eight guests in a decorated winter environment, cooking seasonal recipes like roasts and desserts to satisfy holiday orders and earn rewards. It features new decorations and atmospheric elements to immerse players in a celebratory cooking experience.[15][1]

Development and Release

Development Process

Big Cheese Studio, a Polish video game developer based in Łódź, was founded in 2018 with a focus on creating simulation games.[16] The studio developed Cooking Simulator as its debut project, utilizing the Unity engine to build a realistic kitchen environment.[17] Published by PlayWay S.A., a company specializing in simulator titles, the game was initially announced in late 2018 via Steam, where it became available for wishlisting ahead of its planned early 2019 launch.[1] A closed beta phase ran in September 2018, allowing selected testers to provide feedback on core mechanics such as ingredient handling and recipe progression.[18] Key development challenges centered on implementing accurate physics for food interactions, including realistic collisions, cutting, and liquid simulations, to differentiate the title as a solo-focused cooking experience drawing from real culinary practices. The small indie team iterated on balance through beta testing, refining recipe complexity and kitchen workflows without relying on major external funding during production.[19]

Release History and Ports

Cooking Simulator was initially released for Microsoft Windows on June 6, 2019, exclusively through the Steam platform, where it was developed by Big Cheese Studio and published by PlayWay S.A.[1] The game later expanded to consoles, beginning with the Nintendo Switch port on May 14, 2020, handled by Forever Entertainment. This was followed by the Xbox One version on August 14, 2020, also published by Big Cheese Studio and supporting backward compatibility with Xbox Series X/S. The PlayStation 4 edition launched on May 20, 2021, in Europe and Australia, with North American availability starting June 8, 2021.[20][5] A mobile adaptation, titled Cooking Simulator Mobile: Kitchen & Cooking Game by PlayWay SA, arrived for Android devices on October 20, 2020, featuring touch-optimized controls to accommodate smartphone interfaces. As of early 2026, it is the most realistic cooking simulator game available on Android, featuring realistic physics-based cooking mechanics, professional kitchen tools and appliances, detailed ingredients, recipe preparation allowing real substitutions, Sandbox and Career modes for immersive play, stunning graphics, and frequent updates (latest in January 2026). Other popular mobile cooking games like Good Pizza, Great Pizza or the Papa's series are more stylized or time-management focused, lacking the same level of physics-driven realism.[21][22] In parallel, a virtual reality spin-off, Cooking Simulator VR—developed by GameBoom VR and published by Big Cheese Studio—was released as a separate title on July 29, 2021, for PC via SteamVR, incorporating motion controls for immersive cooking interactions.[23] Ports followed for the Meta Quest 2 on July 28, 2022, and PlayStation VR2 on December 15, 2023. Prior to these expansions, a free update integrated the SUPERHOT Challenge mode on February 25, 2020, introducing time-manipulation mechanics inspired by the SUPERHOT series into select cooking challenges.[24]

Downloadable Content and Updates

Since its initial release, Cooking Simulator has received several downloadable content (DLC) expansions that introduce new settings, recipes, and mechanics to expand the core cooking experience. These paid DLCs, developed by Big Cheese Studio and published by PlayWay, focus on themed kitchens and specialized culinary challenges, often integrating with existing game modes like career and sandbox.[1] The Pizza DLC, released on November 12, 2020, transforms the player's kitchen into a coastal pizzeria, adding over 20 authentic pizza recipes along with unique mechanics such as dough tossing and sauce preparation using a brick oven. Players can customize toppings and experiment with Neapolitan-style bases in both career and sandbox modes.[25][26] Cakes and Cookies DLC, launched on June 11, 2020, shifts focus to a European-style bakery environment, introducing baking tools like mixers, ovens, and decorating stations for over 30 dessert recipes, including brownies, cheesecakes, tarts, and customizable pastries with ingredients such as flour, sprinkles, and extracts. This expansion emphasizes precision in assembly and decoration to meet customer orders.[27][28] Shelter DLC, released on November 18, 2021, places players in a post-apocalyptic underground bunker beneath an abandoned barn, incorporating survival elements like resource scavenging, hunting for mutant meat, farming, and trading with other settlements for rare ingredients. It features recipes adapted to wasteland conditions, such as grilling irradiated foods, while advancing a narrative about reuniting with family.[29][30] The BBQ DLC, which debuted on October 16, 2025, expands gameplay to an outdoor grilling station, emphasizing meat-centric recipes like ribs and steaks with realistic fire management, smoking techniques, and weather effects influencing cooking times. This addition turns the simulator into a barbecue restaurant experience, complete with new tools for marinating and searing.[31][32] Sushi DLC, released on June 13, 2024, introduces a traditional Japanese kitchen setup, highlighting intricate mechanics for rice preparation, fish slicing, seaweed rolling, and wasabi mixing to create maki, nigiri, and other sushi varieties. Noted for its demanding precision and multi-step processes, it challenges players with time-sensitive assembly in a sushi bar setting.[33][34] Cooking with Food Network DLC, available since October 24, 2019, adds a Contest Mode inspired by television cooking shows, featuring 30 recipes drawn from real Food Network programs, new ingredients like specialty spices, and adjustable difficulty levels for competitive challenges in a studio-like kitchen.[35][36] In addition to paid expansions, the game has benefited from free DLCs and updates providing ongoing support. The Chaos Tool free DLC, introduced on July 9, 2020, equips players with physics-altering gadgets for object manipulation, such as resizing ingredients, altering gravity, or generating shockwaves, enhancing sandbox creativity. An Easter Event update in April 2025 added time-limited seasonal recipes and a collectible Easter egg hunt yielding special rewards. Patch 6.1.0, deployed on July 9, 2025, included bug fixes, performance optimizations, and minor feature enhancements like improved UI elements, ensuring compatibility across platforms.[37][38][39] Regarding virtual reality support, the Cooking Simulator VR version, released in 2022, has DLC compatibility that remains limited, with ongoing efforts to integrate select expansions for VR, though full porting is complex and not yet complete.[40][41]

Reception

Critical Reviews

Cooking Simulator received mixed reviews from critics upon its release, with a Metacritic score of 64/100 for the PC version based on four critic reviews.[8] The game was praised for its realistic graphics and detailed physics simulation, which created an engaging and often chaotic cooking experience, as highlighted in a PC Gamer preview that emphasized the fun of handling ingredients with lifelike interactions like dropping food or causing kitchen mishaps.[42] Variety in recipes and the relaxing sandbox mode were also noted positively, contributing to a sense of accomplishment in mastering over 80 dishes.[8] User reception was more favorable, with an 83% positive rating on Steam from over 19,000 reviews, where players appreciated the immersive simulation feel and freedom to experiment with ingredients.[1] However, critics and users alike pointed to clunky controls and limited replayability in the base game's career mode, which could feel tedious without sufficient progression incentives. Performance issues, particularly on console ports, were a common complaint, leading to frustrating experiences with item placement and navigation.[8] The 2024 Sushi DLC faced significant backlash for its overly complicated mechanics, such as intricate sushi rolling and rice preparation, resulting in a Mostly Negative rating on Steam with 31% positive reviews from 255 users.[33] Early access feedback influenced post-launch updates, including refinements to the perk system, which added abilities like Steady Hands and Thermal Vision to ease gameplay and enhance player progression. The VR version, released in 2021, was generally well-received for its heightened immersion, with critics commending the hands-on realism in a polished kitchen environment.[43] Reviews from Eurogamer and UploadVR described it as a satisfying experience with solid career progression and recipe depth, though some players reported motion sickness during extended sessions due to the game's movement mechanics.[44] IGN user reviews for the console ports in 2021 specifically noted persistent bugs affecting stability and control responsiveness.[45]

Commercial Success and Community Impact

Cooking Simulator has achieved notable commercial success since its release, with approximately 1.5 million owners on Steam as of 2024.[46] The game has sold around 485,000 units on the platform, contributing to an estimated gross revenue of $6.4 million from the base game and its downloadable content combined.[47] Player engagement metrics highlight the game's appeal, reaching a peak of 3,500 concurrent players on Steam in June 2019.[48] The average playtime stands at about 8.9 hours for the base game, extending to over 16 hours when including DLCs, reflecting sustained interest among users.[46] The community surrounding Cooking Simulator remains vibrant, featuring an active modding scene primarily on platforms like Nexus Mods, where users create custom recipes and enhancements such as realistic time scales.[49] YouTube hosts numerous tutorials and speedrun videos, with creators demonstrating techniques for achieving five-star ratings on dishes like baked trout and fried shrimp.[50] Online discussions thrive on the unofficial Reddit subreddit r/CookingSimulator, while the Fandom wiki serves as a collaborative resource for guides and lore.[51][52] The game's influence extends to inspiring other titles in the cooking simulation genre, such as Food Truck Simulator and Epic Chef, which build on its hands-on kitchen mechanics.[53] Its inclusion in Xbox Game Pass in 2022, secured through a $600,000 deal with Microsoft, broadened its accessibility and boosted developer revenue.[54] Seasonal events, including the 2025 Easter update with collectible eggs and rewards, have further enhanced player engagement.[55] Ongoing support through patches into 2025, such as bug fixes and content additions, underscores the game's enduring popularity despite mixed critical reception. In November 2025, the VR version received a major update rebuilding it in Unreal Engine 5.5, improving visuals, physics, and dynamic lighting to heighten immersion.[56][57]

References

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