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Elastic collision
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In physics, an elastic collision occurs between two physical objects in which the total kinetic energy of the two bodies remains the same. In an ideal, perfectly elastic collision, there is no net conversion of kinetic energy into other forms such as heat, sound, or potential energy.
During the collision of small objects, kinetic energy is first converted to potential energy associated with a repulsive or attractive force between the particles (when the particles move against this force, i.e. the angle between the force and the relative velocity is obtuse), then this potential energy is converted back to kinetic energy (when the particles move with this force, i.e. the angle between the force and the relative velocity is acute).
Collisions of atoms are elastic, for example Rutherford backscattering.
A useful special case of elastic collision is when the two bodies have equal mass, in which case they will simply exchange their momenta.
The molecules—as distinct from atoms—of a gas or liquid rarely experience perfectly elastic collisions because kinetic energy is exchanged between the molecules’ translational motion and their internal degrees of freedom with each collision. At any instant, half the collisions are, to a varying extent, inelastic collisions (the pair possesses less kinetic energy in their translational motions after the collision than before), and the other half could be described as "super-elastic" (possessing more kinetic energy after the collision than before). Averaged across the entire sample, molecular collisions can be regarded as essentially elastic as long as black-body radiation is negligible or doesn't escape.
In the case of macroscopic bodies, perfectly elastic collisions are an ideal never fully realized, but approximated by the interactions of objects such as billiard balls.
When considering energies, possible rotational energy before or after a collision may also play a role.
Equations
[edit]One-dimensional Newtonian
[edit]In any collision without an external force, momentum is conserved; but in an elastic collision, kinetic energy is also conserved.[1] Consider particles A and B with masses mA, mB, and velocities vA1, vB1 before collision, vA2, vB2 after collision. The conservation of momentum before and after the collision is expressed by:[1]
Likewise, the conservation of the total kinetic energy is expressed by:[1]
These equations may be solved directly to find when are known:[2]
Alternatively the final velocity of a particle, v2 (vA2 or vB2) is expressed by:
Where:
- e is the coefficient of restitution.
- vCoM is the velocity of the center of mass of the system of two particles:
- v1 (vA1 or vB1) is the initial velocity of the particle.
If both masses are the same, we have a trivial solution: This simply corresponds to the bodies exchanging their initial velocities with each other.[2]
As can be expected, the solution is invariant under adding a constant to all velocities (Galilean relativity), which is like using a frame of reference with constant translational velocity. Indeed, to derive the equations, one may first change the frame of reference so that one of the known velocities is zero, determine the unknown velocities in the new frame of reference, and convert back to the original frame of reference.
Examples
[edit]- Before collision
- Ball A: mass = 3 kg, velocity = 4 m/s
- Ball B: mass = 5 kg, velocity = 0 m/s
- After collision
- Ball A: velocity = −1 m/s
- Ball B: velocity = 3 m/s
Another situation:

The following illustrate the case of equal mass, .


In the limiting case where is much larger than , such as a ping-pong paddle hitting a ping-pong ball or an SUV hitting a trash can, the heavier mass hardly changes velocity, while the lighter mass bounces off, reversing its velocity plus approximately twice that of the heavy one.[3]
In the case of a large , the value of is small if the masses are approximately the same: hitting a much lighter particle does not change the velocity much, hitting a much heavier particle causes the fast particle to bounce back with high speed. This is why a neutron moderator (a medium which slows down fast neutrons, thereby turning them into thermal neutrons capable of sustaining a chain reaction) is a material full of atoms with light nuclei which do not easily absorb neutrons: the lightest nuclei have about the same mass as a neutron.
Derivation of solution
[edit]To derive the above equations for rearrange the kinetic energy and momentum equations:
Dividing each side of the top equation by each side of the bottom equation, and using gives:
That is, the relative velocity of one particle with respect to the other is reversed by the collision.
Now the above formulas follow from solving a system of linear equations for ; this is done by regarding
as constants:
Once is determined, can be found by symmetry.
Center of mass frame
[edit]With respect to the center of mass, both velocities are reversed by the collision: a heavy particle moves slowly toward the center of mass, and bounces back with the same low speed, and a light particle moves fast toward the center of mass, and bounces back with the same high speed.
The velocity of the center of mass does not change by the collision. To see this, consider the center of mass at time before collision and time after collision:
Hence, the velocities of the center of mass before and after collision are:
The numerators of and are the total momenta before and after collision. Since momentum is conserved, we have
One-dimensional relativistic
[edit]According to special relativity, where p denotes momentum of any particle with mass m, v denotes velocity, and c is the speed of light.
In the center of momentum frame where the total momentum equals zero,
Here represent the rest masses of the two colliding bodies, represent their velocities before collision, their velocities after collision, their momenta, is the speed of light in vacuum, and denotes the total energy, the sum of rest masses and kinetic energies of the two bodies.
Since the total energy and momentum of the system are conserved and their rest masses do not change, it is shown that the momentum of the colliding body is decided by the rest masses of the colliding bodies, total energy and the total momentum. Relative to the center of momentum frame, the momentum of each colliding body does not change magnitude after collision, but reverses its direction of movement.
Comparing with classical mechanics, which gives accurate results dealing with macroscopic objects moving much slower than the speed of light, total momentum of the two colliding bodies is frame-dependent. In the center of momentum frame, according to classical mechanics,
This agrees with the relativistic calculation despite other differences.
One of the postulates in Special Relativity states that the laws of physics, such as conservation of momentum, should be invariant in all inertial frames of reference. In a general inertial frame where the total momentum could be arbitrary,
We can look at the two moving bodies as one system of which the total momentum is the total energy is and its velocity is the velocity of its center of mass. Relative to the center of momentum frame the total momentum equals zero. It can be shown that is given by: Now the velocities before the collision in the center of momentum frame and are:
When and
Therefore, the classical calculation holds true when the speed of both colliding bodies is much lower than the speed of light (~300,000 kilometres per second).
Relativistic derivation using hyperbolic functions
[edit]Using the so-called parameter of velocity (usually called the rapidity),
we get
Relativistic energy and momentum are expressed as follows:
Equations sum of energy and momentum colliding masses and (velocities correspond to the velocity parameters ), after dividing by adequate power are as follows:
and dependent equation, the sum of above equations:
subtract squares both sides equations "momentum" from "energy" and use the identity after simplifying we get:
for non-zero mass, using the hyperbolic trigonometric identity we get:
as functions is even we get two solutions: from the last equation, leading to a non-trivial solution, we solve and substitute into the dependent equation, we obtain and then we have:
It is a solution to the problem, but expressed by the parameters of velocity. Return substitution to get the solution for velocities is:
Substitute the previous solutions and replace: and after long transformation, with substituting: we get:
Two-dimensional
[edit]For the case of two non-spinning colliding bodies in two dimensions, the motion of the bodies is determined by the three conservation laws of momentum, kinetic energy and angular momentum. The overall velocity of each body must be split into two perpendicular velocities: one tangent to the common normal surfaces of the colliding bodies at the point of contact, the other along the line of collision. Since the collision only imparts force along the line of collision, the velocities that are tangent to the point of collision do not change. The velocities along the line of collision can then be used in the same equations as a one-dimensional collision. The final velocities can then be calculated from the two new component velocities and will depend on the point of collision. Studies of two-dimensional collisions are conducted for many bodies in the framework of a two-dimensional gas.

In a center of momentum frame at any time the velocities of the two bodies are in opposite directions, with magnitudes inversely proportional to the masses. In an elastic collision these magnitudes do not change. The directions may change depending on the shapes of the bodies and the point of impact. For example, in the case of spheres the angle depends on the distance between the (parallel) paths of the centers of the two bodies. Any non-zero change of direction is possible: if this distance is zero the velocities are reversed in the collision; if it is close to the sum of the radii of the spheres the two bodies are only slightly deflected.
Assuming that the second particle is at rest before the collision, the angles of deflection of the two particles, and , are related to the angle of deflection in the system of the center of mass by[4] The magnitudes of the velocities of the particles after the collision are:
Two-dimensional collision with two moving objects
[edit]The final x and y velocities components of the first ball can be calculated as:[5] where v1 and v2 are the scalar sizes of the two original speeds of the objects, m1 and m2 are their masses, θ1 and θ2 are their movement angles, that is, (meaning moving directly down to the right is either a −45° angle, or a 315° angle), and lowercase phi (φ) is the contact angle. (To get the x and y velocities of the second ball, one needs to swap all the '1' subscripts with '2' subscripts.)
This equation is derived from the fact that the interaction between the two bodies is easily calculated along the contact angle, meaning the velocities of the objects can be calculated in one dimension by rotating the x and y axis to be parallel with the contact angle of the objects, and then rotated back to the original orientation to get the true x and y components of the velocities.[6][7][8][9][10][11]
In an angle-free representation, the changed velocities are computed using the centers x1 and x2 at the time of contact as
| 1 |
where the angle brackets indicate the inner product (or dot product) of two vectors.
Other conserved quantities
[edit]In the particular case of particles having equal masses, it can be verified by direct computation from the result above that the scalar product of the velocities before and after the collision are the same, that is Although this product is not an additive invariant in the same way that momentum and kinetic energy are for elastic collisions, it seems that preservation of this quantity can nonetheless be used to derive higher-order conservation laws.[12]
Derivation of two dimensional solution
[edit]The impulse during the collision for each particle is:
| 2 |
Conservation of Momentum implies .
Since the force during collision is perpendicular to both particles' surfaces at the contact point, the impulse is along the line parallel to , the relative vector between the particles' center at collision time:
- for some to be determined and
Then from (2):
| 3 |
From above equations, conservation of kinetic energy now requires:
- with
The both solutions of this equation are and , where corresponds to the trivial case of no collision. Substituting the non trivial value of in (3) we get the desired result (1).
Since all equations are in vectorial form, this derivation is valid also for three dimensions with spheres.
See also
[edit]References
[edit]- ^ a b c Serway & Jewett 2014, p. 257
- ^ a b Serway & Jewett 2014, p. 258
- ^ Serway & Jewett 2014, pp. 258–259
- ^ Landau & Lifshitz 1976, p. 46
- ^ Craver, William E. (13 August 2013). "Elastic Collisions". Retrieved 4 March 2023.[self-published source]
- ^ Parkinson, Stephen (1869) "An Elementary Treatise on Mechanics" (4th ed.) p. 197. London. MacMillan
- ^ Love, A. E. H. (1897) "Principles of Dynamics" p. 262. Cambridge. Cambridge University Press
- ^ Routh, Edward J. (1898) "A Treatise on Dynamics of a Particle" p. 39. Cambridge. Cambridge University Press
- ^ Glazebrook, Richard T. (1911) "Dynamics" (2nd ed.) p. 217. Cambridge. Cambridge University Press
- ^ Osgood, William F. (1949) "Mechanics" p. 272. London. MacMillan
- ^ Stephenson, Reginald J. (1952) "Mechanics and Properties of Matter" p. 40. New York. Wiley
- ^ Chliamovitch, G.; Malaspinas, O.; Chopard, B. (2017). "Kinetic theory beyond the Stosszahlansatz". Entropy. 19 (8): 381. Bibcode:2017Entrp..19..381C. doi:10.3390/e19080381.
General references
[edit]- Landau, L. D.; Lifshitz, E. M. (1976). Mechanics (3rd ed.). Pergamon Press. ISBN 0-08-021022-8.
- Raymond, David J. "10.4.1 Elastic collisions". A Radically Modern Approach to Introductory Physics. Vol. 1: Fundamental Principles. Socorro, New Mexico: New Mexico Tech Press. ISBN 978-0-9830394-5-7.
- Serway, Raymond A.; Jewett, John W. (2014). "9: Linear Momentum and Collisions". Physics for scientists and engineers with modern physics (9th ed.). Boston. ISBN 978-1-133-95405-7.
{{cite book}}: CS1 maint: location missing publisher (link)
External links
[edit]- Rigid Body Collision Resolution in three dimensions including a derivation using the conservation laws
Elastic collision
View on GrokipediaBasic Concepts
Definition and Characteristics
An elastic collision is defined as an interaction between two or more bodies in which both the total kinetic energy and the total momentum of the system remain conserved before and after the collision.[1] This conservation implies that no net energy is dissipated into other forms during the process.[2] Key characteristics of elastic collisions include the absence of permanent deformation in the colliding bodies and no conversion of kinetic energy into heat, sound, or other irreversible losses.[4] In the center-of-mass frame, the bodies rebound such that the magnitude of their relative velocity after the collision equals that before, preserving the total speed of approach and separation.[5] These properties make elastic collisions an idealization in classical mechanics, particularly suitable for modeling perfectly reversible interactions, such as those between atoms or molecules in gases where energy dissipation is minimal.[3] The concept was formalized in the 17th century within classical mechanics by Isaac Newton in his Philosophiæ Naturalis Principia Mathematica and contemporaries like Christiaan Huygens, who analyzed collisions to establish foundational principles contrasting with typical inelastic events observed in daily life.[6] Intuitive approximations of elastic collisions include the impact of billiard balls on a frictionless table or the high rebound of a superball dropped from height, where kinetic energy is largely preserved.[7]Conservation Laws Involved
In elastic collisions, the conservation of linear momentum is a fundamental principle, stating that the total vector momentum of the system remains unchanged before and after the interaction. This arises from Newton's third law of motion, which dictates that the forces exerted between the colliding objects are equal and opposite, resulting in no net change in the system's overall momentum when external influences are absent.[8][9] Momentum, denoted as a vector quantity where is mass and is velocity, ensures that for a system of particles, , with primes indicating post-collision values.[10] Complementing momentum conservation, elastic collisions also preserve the total translational kinetic energy of the system, meaning the sum of terms for all objects remains equal before and after the collision. This conservation distinguishes elastic processes, where no kinetic energy is converted into other forms such as heat, sound, or internal deformation energy, unlike in inelastic scenarios.[8][10] Kinetic energy is a scalar quantity, and its invariance in elastic collisions implies that the objects rebound without dissipating mechanical energy through non-conservative internal forces.[11] These conservation laws apply under specific prerequisites, primarily that the system must be isolated, with the vector sum of external forces acting on it being zero to prevent any net impulse that could alter momentum.[12] During the brief duration of the collision, external forces like gravity or friction are often negligible compared to the strong internal impulses between the objects, allowing the approximations to hold effectively.[7][8] Mathematically, momentum conservation is expressed in vector form to account for directionality in multi-dimensional cases, while kinetic energy uses the scalar sum of individual contributions, providing the dual constraints necessary to fully characterize elastic interactions without additional parameters.[10][8]Distinction from Inelastic Collisions
In inelastic collisions, the total linear momentum of the system is conserved, but kinetic energy is not, as some of it is transformed into other forms such as internal energy from deformation, heat, or sound.[13] This category encompasses a range of outcomes, including perfectly inelastic collisions in which the colliding bodies adhere to each other after impact, leading to the maximum possible dissipation of kinetic energy while still conserving momentum.[14] The degree of elasticity in collisions is quantified by the coefficient of restitution, , which is the ratio of the magnitude of the relative velocity of separation to the relative velocity of approach along the line of impact.[15] Perfectly elastic collisions have , perfectly inelastic collisions have , and general inelastic collisions fall in the range .[16] In practice, perfectly elastic collisions are rare, as most real-world interactions involve some energy loss due to factors like friction and material deformation.[1] The outcomes of elastic and inelastic collisions differ markedly in terms of post-collision motion: elastic collisions permit full rebound, potentially with reversal of velocity components, whereas inelastic collisions result in either adhesion or reduced rebound speeds.[17] Inelastic collisions predominate in macroscopic scenarios, such as car crashes, where vehicles deform significantly upon impact.[18]One-Dimensional Newtonian Elastic Collisions
Velocity Formulas
In one-dimensional elastic collisions under Newtonian mechanics, the final velocities of two colliding particles are determined by the conservation of both linear momentum and kinetic energy. These collisions are assumed to be head-on, involving point particles or rigid bodies with no rotational effects, and occur at non-relativistic speeds where relativistic corrections are negligible.[7] The notation used here denotes initial velocities as and for particles of masses and , respectively, with post-collision velocities marked by primes: and .[7] The general formulas for the final velocities are: These expressions apply to any initial velocities in a one-dimensional setup.[7] For the special case of equal masses (), the formulas simplify such that the particles exchange velocities: and . This velocity exchange occurs in head-on collisions between identical masses.[19] When the second particle is initially stationary (), the final velocity of the first particle becomes , while the second particle acquires . In the subcase of equal masses and a stationary target, the incident particle stops (), and the target moves with the initial velocity of the incident particle ().[7][20]Derivation from Conservation Principles
Consider two particles of masses and undergoing a one-dimensional elastic collision, with initial velocities and , and final velocities and , respectively. The conservation of linear momentum gives the equationThis follows from Newton's third law and the absence of external forces in the direction of motion. The conservation of kinetic energy for an elastic collision yields
Multiplying through by 2 simplifies it to
This holds because no kinetic energy is dissipated in an elastic collision. To solve algebraically, first express from the momentum equation:
[21] Substitute this into the kinetic energy equation:
Let denote the total initial momentum (conserved). Then , and the substitution becomes
Multiplying both sides by to clear the denominator gives
Expanding the squared term yields
The full equation is now
Rearranging all terms to one side results in a quadratic equation in :
This is of the form , where , , and . Solving using the quadratic formula produces two solutions: one corresponding to no collision (, ) and the physical post-collision solution.[22] The discriminant simplifies such that the non-trivial solution is
Similarly,
[23] To verify, substitute these back into the original momentum and kinetic energy equations. For momentum:
as the coefficients balance to recover the initial momentum. For kinetic energy, the squared terms and cross products similarly confirm equality, ensuring both principles hold.
Coefficient of Restitution Application
The coefficient of restitution, denoted by , quantifies the elasticity of a collision between two bodies and is defined as the negative ratio of their relative velocity after the collision to the relative velocity before the collision:where and are the pre-collision velocities of the first and second bodies, respectively, and and are the post-collision velocities. The negative sign ensures is positive by accounting for the reversal in the direction of relative motion during separation.[24][21] In elastic collisions, , indicating that the magnitude of the relative velocity after collision equals that before, but with reversed direction. This exact reversal, combined with conservation of linear momentum, leads to full conservation of kinetic energy. Substituting the post-collision velocities derived from momentum and energy conservation into the definition of confirms that it equals 1 for such cases.[24][25] The requirement is mathematically equivalent to kinetic energy conservation, provided linear momentum is conserved during the collision. For inelastic collisions, where , kinetic energy is not conserved, and the post-collision velocities incorporate to account for energy dissipation; for instance, the velocity of the first body is given by
assuming the second body has initial velocity .[24][21] This parameter was first introduced by Isaac Newton in his Philosophiæ Naturalis Principia Mathematica (1687) as part of his experimental law of impacts and remains a fundamental tool in modern impact mechanics for analyzing and predicting collision outcomes across engineering and physics applications.[26][27]
