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Flowey
Flowey
from Wikipedia

Flowey
3D render of Flowey created for Fangamer
First gameUndertale (2015)
Created byToby Fox
Designed byToby Fox
Everdraed
In-universe information
Full nameAsriel Dreemurr
GenderMale

Flowey the Flower is a fictional character and the main antagonist of the 2015 video game Undertale, developed by Toby Fox. Flowey is the first NPC the player encounters in the game and introduces himself as a friendly and helpful talking flower, before quickly revealing himself to be a malevolent, megalomaniacal, and homicidal entity who abides by a "kill or be killed" philosophy.

Flowey is the final boss of Undertale's "Neutral" route; after absorbing the souls of the six fallen humans, he evolves into a grotesque form known as "Omega Flowey",[1] alternatively known among some fans as "Photoshop Flowey". In the "True Pacifist" route, he additionally absorbs the souls of every monster in the Underground, and reveals that he is Asriel Dreemurr, the son of Toriel and Asgore, reincarnated as a soulless flower.

Critics and fans have praised Flowey's characterization, backstory, occasional fourth wall breaking, and boss fights.

Concept and creation

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Flowey was conceived by Toby Fox, the creator of Undertale, with assistance from other artists like Chelsea Saunders. Flowey "appeared in [Fox's] head fully formed," and underwent little changes during development. Flowey's sprites were created by Fox, and they were the first created for the game. He took inspiration from multiple places, being partially inspired by a character named "Face" from a Godzilla: Monster of Monsters! creepypasta by artist CosbyDaf. Tasked with designing one of Steam's trading cards for Undertale, Saunders themself took inspiration from the Pokémon Trading Card Game, particularly art by Keiji Kinebuchi.[2]

Graphic artist Everdraed became involved after the release of Undertale's demo in 2013, becoming a fan of the game and asked if he could work on it. Fox offered him the opportunity to design art for a Flowey boss fight. While Fox programmed the moving parts of the boss, Everdraed provided art for it. Everdraed used photoshopped images and baked animations and was tasked with making "unsettling" visuals. He wanted to do various things, such as have Flowey lose teeth over time that were reset after Flowey reset the save. He also wanted to animate "really crazy undulating vines," but scrapped this due to them being too distracting and too complicated for Fox's layering of assets behind them. He added bones, worms, and chains to his design, believing it reflected a "Big Bad Boss". Fox considered using certain other faces, but felt they were too funny to use. The screen on Flowey, which displayed various visuals, had some art assets planned by Everdraed, but due to potential content and licensing issues, they were scrapped. Bombs that Flowey produces were based on the two bombs used in the atomic bombings of Hiroshima and Nagasaki, with Everdraed hoping that it would not be taken as disrespect. He explained that his art involved "taking horrible, unpleasant footage and trying to put a 'happy face' on them." He wanted to accentuate the "inherently nasty nature against a backdrop of childlike whimsy," as though through the eyes of a child trying to understand it.[2]

By the end of the game, the player discovers that Flowey is actually Asriel Dreemurr, the son of characters Toriel and Asgore, having been turned into a flower. The concept for an adult Asriel Dreemurr's boss battle was inspired by one of Toby Fox's programs where he would test visual effects; he created an image of Toriel with evil eyes, which urged him to implement it in the game because he thought it "looked cool". The boss fight was almost exclusively designed by Fox, though artist Temmie Chang contributed "sepia-tone intro-style images" to the battle. His final form was originally intended to take up the whole screen, with the logic being "that's what final bosses are supposed to do." He ended up designing an adult version of Asriel, with long horns, a tuft of hair, as well as him flying for the battle. This tuft of hair was added after a long time of development.[2] He originally envisioned that the fight with Asriel would be against his child form, though this idea did not last for long. Fox briefly considered giving Asriel "boyband hair," but rejected it. He noted, however, that some fanart depicted him with such hair, which he appreciated that these artists understood this aspect of his character. Fox attempted to modify his horns to make them look "cooler," but he felt it made him look stupid, he had also made Asriel float during his battle as he felt Asriel’s original standing pose made him look "like a doofus".[2]

Appearances

[edit]

In Undertale

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Asriel Dreemurr seen in one of the cutscenes of Undertale True Pacifist Route's Final Boss battle.

On most routes of the game, various monsters in the Dreemurrs' former household explain that Asriel befriended a human child who his parents adopted after they fell into the Underground. Asriel loved the child like a sibling, and when they died of an unspecified illness, he absorbed their soul in grief, granting increased power and allowing him to breach the Underground's magic barrier. Asriel attempted to carry the child to a bed of flowers on the surface that they hoped to see before dying, but is attacked by humans who wrongly assume that he killed the child. Asriel chooses to bear the assault rather than fight back and succumbs to his injuries upon returning home, disintegrating into dust.[3]

Some time later, Asriel is unintentionally revived as Flowey, a sentient flower, by Alphys after she injects a flower containing remnants of Asriel's dust with "determination". Without a SOUL, Flowey no longer has the ability to love, as he finds out when he feels nothing when being reunited with his family. This initially prompted him to commit suicide, but instead of dying, he discovered his ability to "SAVE" and "RESET" time due to the "determination" he had been given.[citation needed]

Flowey first appears during the start of the game as an unassuming, sentient flower and engages in a battle with the player and seemingly helps them by awarding them with "friendliness pellets," which actually harm the player. Showing a more sadistic and psychopathic side, Flowey states his philosophy of "KILL or BE killed," then attempts to kill the player, but is driven away by Toriel. Flowey appears again after battling Toriel to judge the player if they spared or killed her. Covertly following the player throughout the game, Flowey appears again directly after battling Asgore and finishes him off in order to obtain and use the power of the human souls. In doing so, he takes on a gigantic, grotesque form called Photoshop Flowey by fans (sometimes called Omega Flowey).[4]

If the player has not killed any monsters before Asgore and has already completed a neutral route and befriended several characters (dubbed the "True Pacifist route"), Flowey instead absorbs both the human souls and all the monster souls in order to transform into an older and more powerful version of Asriel. When the player calls out to Asriel, he regains his empathy and regresses to a child. He apologizes for his misdeeds and uses the power of all the SOULs to break the barrier and freeing the monsters, which in return ultimately reverts him back to Flowey as he returns to the underground alone forever.[5]

If the player has killed a specified amount of monsters before meeting Asgore (dubbed the "Genocide route"), Flowey, upon recognizing the player's power to kill them, finishes off Asgore to try to show the player his loyalty to them. Flowey begs for mercy and reveals himself to be Asriel Dreemurr, though he is ultimately killed by the player.[citation needed]

In Deltarune

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Asriel is Kris' brother and is not physically present in Deltarune, but is mentioned that he left for college. It is implied that he is very successful and well-liked in his hometown as it is shown that he has multiple awards in his room and is viewed positively by his friends and town locals. Flowey is only alluded to, in the form of a golden flower in Asgore’s house and a picture of a flower on Asriel’s wall.[citation needed]

Other appearances

[edit]

Flowey's head appears in Among Us as a cosmetic belonging to the Cosmicube Event called "Indie Hour"; there are two versions, the normal version and the "evil" version.[6]

Flowey is the only Undertale character to play a persistent role in the fan game Undertale Yellow, serving as the means for the player to save and load the game. Much like in Undertale, he also serves as the final boss of Undertale Yellow's Neutral route, with a subversive and psychedelic boss battle.[citation needed]

Reception

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Flowey has received generally positive reception. Flowey was a runner-up for USgamer's best characters of 2015, citing his knowledge of everything the player "has been up to", which may leave the player "a little stunned."[7] USgamer also called the older Asriel "exactly the kind of thing a suffering pre-teen would design if they had possession of God's own wrath."[8] Game Informer called Flowey one of the top 10 fourth wall breaking moments in games, calling him a "crazed talking flower".[9] Zack Furniss of Destructoid stated that the battle against Flowey was one of his favorite gaming moments of 2015, saying that while he was apprehensive about playing the game, the fact that "a small flower ends up being a Photoshopped monster that can destroy in seconds", "sold" him on the game. Calling Photoshop Flowey "wonderfully disturbing", he called the boss and how it affected the player's save file what would stay with him the longest.[10]

Critics have commented on Flowey's seeming ability to transcend the game world. Player vs. Monster compared Flowey to the boss Psycho Mantis from Metal Gear Solid due to their abilities to read the player's save file and mock them for their decisions. The author noted that Photoshop Flowey's colorful, realistic graphics were commissioned to be unsettling on purpose, contributing to the impression that Flowey is able to "break from containment".[11] Horror Literature and Dark Fantasy similarly states that Flowey's edict of "it's kill or be killed" encourages the player to think critically about the initial systems set by the game, also framing it in terms of queer gaming practices that play against the intent of the game's design, repurposing and resisting the rules.[12]

Japanese Role-Playing Games states that Flowey is an example of a parodic guiding character directly inspired by the Mother series. It also explains that Flowey demonstrates how tutorial characters can be both parodic and central to a game's narrative.[13] Ludopolitics describes Flowey as a "rich, complicated antagonist", also characterizing him as an analogue for completionist players. Flowey is motivated by curiosity for its own sake, and believes he has the strength to see the game's "no mercy" route for himself, insulting those who would not play it but still watch it to see what happens.[14]

Jason Schreier of Kotaku called the fight against Flowey's true form as Asriel "one of the greatest final boss fights in RPG history", saying that it rivaled "games like EarthBound and Chrono Trigger in sheer, gut-wrenching poignancy."[15] Stating that he has "one hell of a theme song", he praised the entire fight sequence as "spectacular", saying that it "justifies even the slowest of Undertale's setups".[15]

References

[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Flowey is a major character in the 2015 indie role-playing video game , developed by . He appears as a sentient flower and is the first the player encounters, initially presenting himself as a friendly guide who teaches the basics of the game's bullet hell-style combat and "friendliness pellets." However, Flowey quickly reveals a malevolent side, promoting a "kill or be killed" survival mentality and attempting to manipulate or harm the player. Throughout Undertale, Flowey serves as a central antagonist, hounding the player across multiple routes and intervening at key moments to influence outcomes based on the player's choices. In the Neutral route, he absorbs the six human souls to transform into the powerful Photoshop Flowey, becoming the final boss in a chaotic, multi-phase battle that showcases his god-like abilities and instability. His true identity is later revealed as Asriel Dreemurr, the deceased son of the monster rulers Asgore and Toriel, who exists in this flower form due to determination experiments gone wrong. In the True Pacifist route, Flowey—as Asriel—confronts the player in an emotionally charged final boss fight, deploying attacks like shooting stars and energy beams, but the encounter emphasizes themes of redemption and forgiveness through non-violent interactions with saved allies' souls. Flowey's arc highlights Undertale's core exploration of morality, empathy, and the consequences of player agency in a world of monsters and humans.

Concept and creation

Development

Toby Fox conceived Flowey as the game's initial tutorial guide, using the character to teach combat mechanics while subverting traditional RPG tropes by abruptly shifting to an antagonistic "kill or be killed" revelation. This concept emerged early in development, as Fox explained in a 2013 interview that the flower's introductory ideas directly tied into the battle system, setting up the tension between violence and central to Undertale's design. The character's creation drew from Fox's prior influences, including his teenage ROM hacks that honed his RPG storytelling skills. From 2013 to 2015, Flowey evolved through iterative prototypes, starting more overtly hostile before and tweaks refined its deceptive friendliness to heighten player surprise. Toby Fox's original boss form sketches, as detailed in the Art Book, underwent multiple redesigns, with alternate faces discarded for being overly humorous and early programmed elements like moving parts upgraded for visual impact by artist Everdraed. Early collaboration involved artists like Temmie Chang, who reviewed the initial demo and praised Flowey's distinctive laugh and performance as refreshingly unique compared to contemporary games, aiding refinements during Skype discussions with Fox.

Design

Flowey is depicted as a small golden flower with a cartoonish face, featuring large black eyes and a simple mouth capable of expressive distortions. This design appeared fully formed in creator Toby Fox's mind and underwent minimal changes throughout development. The character's sprites, among the first created for the game by Fox himself, were inspired by the "Face" character from Cosbydaf's Godzilla Creepypasta and include variations to convey different emotions, such as an innocent smiling expression and a wide, maniacal grin with jagged teeth. Animations emphasize Flowey's deceptive friendliness through mechanics like the "friendliness pellets," visualized as small white circles with smiling faces that orbit and attack the player. Transformation sequences occur in specific routes, where Flowey absorbs six human , distorting into Photoshop Flowey—a grotesque, biomechanical abomination with vine tentacles, multiple television screens displaying warped faces, and integrated SOUL orbs. These animations were developed using Photoshopped assets for dynamic effects, including reactive damage states with fractured teeth and screen glitches. Flowey's dialogue uses synthesized sound effects to enhance the character's unsettling persona. Thematic music cues include the chiptune track "Your Best Friend," a playful melody composed by Toby Fox that accompanies the initial encounter and pellet attack, and "Your Best Nightmare," a distorted, intense arrangement signaling the transformation and boss battle.

Appearances

In Undertale

Flowey serves as the first character encountered by the protagonist, Frisk, in Undertale, acting as the tutorial antagonist in the Ruins area at the start of the game. He greets Frisk with a seemingly friendly demeanor, introducing core gameplay mechanics such as the bullet hell-style encounters and the SOUL combat system. Flowey presents what he calls "friendliness pellets," instructing Frisk to absorb them by moving their SOUL into the projectiles; however, these are revealed to be damaging bullets intended to harm the player, exposing Flowey's deceptive and hostile nature when Frisk dodges them multiple times. Throughout the game, Flowey recurs as a pivotal figure across the Neutral, True Pacifist, and routes, often spying on Frisk from the background and intervening at critical junctures to manipulate events. In the Neutral route, he observes Frisk's progress, mocking their decisions such as sparing in the and warning of inevitable , while drawing on knowledge from previous playthroughs to taunt the player about past actions like Toriel's potential fate. His role escalates to a major confrontation in the form of the Photoshop Flowey boss fight, where he absorbs the six human to gain immense power, challenging Frisk in a multi-phase battle that tests evasion and survival mechanics. In the True Pacifist route, Flowey provides guidance after a Neutral playthrough, advising Frisk to befriend all encountered monsters to unlock further narrative paths, and his backstory unfolds through revelations tied to other characters like and Asgore. His true identity as Asriel Dreemurr, the son of and Asgore, is disclosed, transforming his antagonistic presence into a more complex dynamic that influences Frisk's journey toward resolution. Flowey's interactions emphasize themes of and , as he engages directly with Frisk in emotional exchanges that highlight his . During the Genocide route, recognizes Frisk's destructive intent early on, addressing them with a mix of excitement and fear, and continues to monitor their actions closely, pleading with characters like Asgore for intervention while sharing glimpses of his tragic origins—waking up alone without the ability to feel . His presence underscores the route's escalating horror, altering dialogues to reflect the player's choices and contributing to the narrative's darker tone without a traditional boss confrontation against him. Across all routes, Flowey's recurring appearances and manipulations with Frisk and other monsters like shape the multiple possible endings, serving as a constant narrative thread that reacts to the player's moral decisions.

In Deltarune

In Deltarune, Flowey does not appear as a character, as the game takes place in a parallel world to where the characters have lived different lives and the events of the previous game have not transpired, leaving Asriel Dreemurr alive and away at college. has emphasized that Deltarune is a standalone story, though it shares thematic and stylistic elements with . Subtle references to Flowey manifest through recurring flower motifs and visual callbacks. In Chapter 1 (released 2018), the player first enters the Dark World by falling onto a bed of golden flowers, mirroring the iconic opening location from where Flowey is introduced. Chapter 2 (released 2021) expands on these hints with dialogue alluding to Asriel's backstory and family dynamics, indirectly evoking Flowey's origins without direct ties. Additionally, Asgore's flower shop features a prominent golden flower at its center, designed with similarities to Flowey's sprite, including arrangement and coloration, serving as a visual nod in the Light World setting. Chapters 3 and 4, released on June 5, 2025, continue these allusions without a direct Flowey appearance. In Chapter 3, the secret boss encounter echoes Flowey's deceptive and chaotic nature through similar thematic and mechanical elements. Chapter 4 includes , such as a piano in the Dark World that plays Flowey's theme when activated. Flowey's design and behavior differ markedly from in these allusions, appearing as inert or decorative elements rather than a sentient antagonist, aligning with 's alternate universe structure. Secret areas in Chapters 1 through 4 include altered sprite cameos of flowers that subtly vary from Flowey's aggressive expressions, emphasizing passive symbolism over interactivity. Chapter 5 is in development, with a planned release in the second half of 2026.

In other media

Flowey has appeared in various official merchandise tied to , produced in collaboration with . The Flowey Little Buddy vinyl figure, released in 2016, stands 2.8 inches tall and features six interchangeable faces to reflect the character's expressive range, packaged in a collector's box with a removable base. In 2023, introduced the Dancing Flowey Plush, a 14-inch interactive that plays audio clips from the game's and animates the flower dancing when activated via a button in its pot, requiring three AA batteries. Flowey features in official crossovers with other games, extending the character's presence beyond . In , 's influence is represented through the Sans Mii Gunner costume released as DLC in May 2019, allowing players to customize a Mii Fighter with Sans's attire, though Flowey-specific elements appear in community-created Mii designs shared via QR codes. A more direct inclusion occurred in Among Us's Indie Cosmicube update in November 2023, which incorporates -themed cosmetics including a Flowey accessory and the "" visor cosmetic modeled after Flowey's menacing expressions. Community-driven animated and live-action shorts featuring Flowey have gained prominence, often showcased at conventions from 2020 to 2025. The fan-made animated short "To the Bone" (2018), an by JT Music and Nyx the Shieldbreaker, depicts Flowey's introductory scene in a stylized format and has been referenced in official anniversary events, amassing nearly 3 million views. At events like PAX East 2022 and the 10th Anniversary stream in September 2025 hosted by , fan projects were highlighted during the streams.

Characteristics

Personality and backstory

Flowey is depicted as a highly manipulative and sociopathic entity, initially presenting a childlike, friendly demeanor that quickly shifts to sadistic taunting and psychological torment. This duality stems from his soulless existence, which eliminates empathy and compels him to view interactions as a game of power and survival, often mocking the player's choices with gleeful malice. His backstory originates from the transformation of Asriel Dreemurr, the son of the Underground's king and queen, who dies and is revived as a sentient golden flower through experiments in which Alphys injected the flower—whose bed had absorbed Asriel's —with extracted human determination. This process, detailed through in-game revelations, strips him of his original compassionate nature, leaving him trapped in a cycle of resets and isolation that amplifies his nihilistic worldview. Throughout the game's routes, Flowey's evolves in response to the player's actions; in pacifist paths, glimpses of and longing for connection emerge, hinting at buried remnants of his former self, while in genocide paths, his malice intensifies into unrestrained destruction, reflecting a complete embrace of his emotionless state. These shifts underscore his motivations as a desire to reclaim power and meaning in an endless loop of timelines.

Abilities and role

Flowey employs bullet hell-style attack patterns in combat, launching "friendliness pellets" that initially appear benign but serve as homing projectiles designed to harm the , Frisk. These mechanics introduce players to the game's survival-based bullet avoidance system, where the 's must be maneuvered to evade incoming threats. This ability underscores Flowey's deceptive nature, subverting expectations of elements in RPGs by turning a seemingly helpful demonstration into an assassination attempt. Central to Flowey's powers is his manipulation of determination, granting him the unique capacity to save, load, and reset timelines, a that mirrors and critiques the player's own control over the game. This allows him to retain of multiple playthroughs, enabling dynamic interactions that adapt to prior choices, such as confronting the player about inconsistencies in their decisions across routes. In neutral routes, Flowey absorbs the six human , undergoing a form shift into Omega Flowey (also known as Photoshop Flowey), a grotesque, mechanical entity that amplifies his attacks with escalated patterns, vines, and reality-warping effects, temporarily regaining SAVE abilities during the ensuing boss battle. This transformation highlights themes of unchecked power and the corrupting influence of , as Flowey's lack of a personal SOUL prevents , reducing others to predictable pawns. Narratively, Flowey functions as a meta-commentator, breaking the to dissect player agency and subvert traditional RPG tropes of heroism and progression. By observing and influencing route dependencies—such as escalating aggression in paths or pleading restraint in pacifist endings—he forces reflection on the consequences of versus , positioning himself as a foil to Frisk's potential for growth and connection. His role emphasizes not as a heroic trait but as a double-edged force that perpetuates cycles of isolation and regret, contrasting the protagonists' capacity for care and interdependence within Undertale's moral framework. In , while Flowey does not appear, thematic echoes of his manipulative style persist in certain antagonistic encounters that similarly challenge player expectations of control.

Reception

Critical reception

Upon its 2015 release, Flowey received widespread praise from critics for serving as a memorable whose reveal twist subverted expectations of the game's whimsical tone, establishing him as a chaotic antagonist who breaks the to confront player choices directly. In a 2015 analysis, highlighted Flowey's early boss encounter as emblematic of Undertale's innovative pacifist , where his deceptive "friendliness pellets" forces players into moral dilemmas, praising the sharp, humorous that underscores the game's emotional depth and consequences of violence. Academic analyses in have positioned Flowey as a key symbol of player agency and within Undertale's framework. A 2017 master's by Elin Wänglund examined how Flowey's interactions, particularly his awareness of save states and resets, deconstruct player identity and rhetoric, compelling reflection on the of in-game actions versus real-world , while also discussing his role in enhancing immersion through fourth-wall manipulation that mirrors the player's manipulative power over the game world. Following the release of chapters in 2018 and 2021, critiques evolved to assess Flowey's lasting impact on , particularly in incorporating horror elements like psychological tension and into narrative-driven titles. Reviews of subsequent indie horror RPGs, such as those in 2023 analyses of meta-narrative games, have credited Flowey's Photoshop form and stalking mechanics as influential precursors to unsettling, player-taunting antagonists in works exploring and mechanics. This influence is evident in discussions of how Flowey's has shaped post-Undertale indie horror, emphasizing subversive twists that blend cute aesthetics with dread to player autonomy.

Cultural impact and fan reception

Flowey's enigmatic and villainous persona has significantly contributed to Undertale's meme culture, particularly through phrases and scenes from the game's darker routes that resonated with fans in the mid-2010s. The line "But nobody came," which appears during the route when the player exhausts all encounters in an area, became a hallmark symbolizing isolation and the consequences of ruthless gameplay, often remixed in fan videos and GIFs on platforms like and , with popularity peaking between 2015 and 2018. Flowey himself inspired numerous edits and animations, such as those depicting his fourth-wall-breaking taunts or transformations, amplifying his role as a meta-antagonist in fan-created humor that spread rapidly post-launch. Fan art and cosplay featuring Flowey flourished within the broader community, with viral illustrations of his deceptive flower form and Photoshop Flowey battle circulating online and at conventions from 2016 onward. Cosplayers frequently portrayed Flowey at events like PAX, incorporating his smiling face and vines into elaborate costumes that highlighted his creepy charm, sustaining visibility through annual gatherings up to 2025, including 10th anniversary meetups at PAX West and PAX Aus in September and October 2025. mods further expanded Flowey's role, allowing players to explore alternate scenarios like enhanced boss fights or expanded backstories, fostering deeper engagement and creativity among fans. Beyond direct fan works, Flowey has influenced character designs in 2020s indie games, where developers drew on his manipulative, morality-testing for antagonists in titles emphasizing player choice and psychological depth. Discussions of Undertale's themes, particularly and as embodied by Flowey's arc from innocence to corruption, have permeated gaming analyses, prompting reflections on in .

References

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