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Undertale Soundtrack
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| Undertale Soundtrack | ||||
|---|---|---|---|---|
| Soundtrack album by | ||||
| Released | September 15, 2015 | |||
| Genre | ||||
| Length | 2:10:28 | |||
| Label | Materia Collective | |||
| Producer | Toby Fox | |||
| Toby Fox chronology | ||||
| ||||
Undertale Soundtrack is a soundtrack album by Toby Fox, released in 2015 for the video game Undertale.[1] Composed entirely with FL Studio, it was inspired by music from Super Nintendo Entertainment System role-playing games.
It was released by video game music label Materia Collective in 2015. The reception has been well received by critics as part of the success of the game, in particular for its use of various leitmotifs for the various characters used throughout various tracks.
Development
[edit]The game's soundtrack was entirely composed by Toby Fox with FL Studio.[2] A self-taught musician, he composed most of the tracks with little iteration; the game's main theme, "Undertale", was the only song to undergo multiple iterations in development.
The soundtrack was inspired by music from Super Nintendo Entertainment System role-playing games[3]—such as EarthBound[4] and Live A Live[5]—bullet hell series Touhou Project,[6] the chiptune band Anamanaguchi,[7] as well as the webcomic Homestuck, for which Fox provided some of the music.[3] Fox also stated that he tries to be inspired by all music he listens to,[8] particularly those in video games.[4]
According to Fox, over 90% of the songs were composed specifically for the game.[9] "Megalovania", the song used during the boss battle against Sans, had previously been used within Homestuck and in one of Toby Fox's EarthBound ROM hacks.[10][11] For each section of the game, Fox composed the music prior to programming, as it helped "decide how the scene should go".[9]
He initially tried using the music tracker FamiTracker to compose the soundtrack, but found it difficult to use, claiming that he does not like trackers and that he "never found them very intuitive". He ultimately decided to play segments of the music separately, and connect them on a track.[4] To celebrate the first anniversary of the game, Fox released five unused musical works on his blog in 2016.[12] Four of the game's songs were released as official downloadable content for the Steam version of Taito's Groove Coaster.[11]
Release
[edit]Undertale's official soundtrack was released by video game music label Materia Collective in 2015, simultaneously with the game's release.[14] Additionally, two official Undertale cover albums have been released: the 2015 metal/electronic album Determination by RichaadEB and Ace Waters,[15][16] and the 2016 jazz album Live at Grillby's by Carlos Eiene, better known as insaneintherainmusic.[17][18] Another album of jazz duets based on Undertale's songs, Prescription for Sleep, was performed and released in 2016 by saxophonist Norihiko Hibino and pianist Ayaki Sato.[19] A 2×LP vinyl edition of the Undertale soundtrack, produced by iam8bit, was also released in the same year.[20] Two official Undertale Piano Collections sheet music books and digital albums, arranged by David Peacock and performed by Augustine Mayuga Gonzales, were released in 2017 and 2018[21][22] by Materia Collective.
A Mii Fighter costume based on Sans was made available for download in the crossover title Super Smash Bros. Ultimate in September 2019, marking the character's official debut as a 3D model. This costume also adds a new arrangement of "Megalovania" by Fox as a music track.[23] Super Smash Bros. director Masahiro Sakurai noted that Sans was a popular request to appear in the game.[24] Music from Undertale was also added to Taiko no Tatsujin: Drum 'n' Fun! as downloadable content.[25]
Reception
[edit]Undertale's soundtrack has been well received by critics as part of the success of the game, in particular for its use of various leitmotifs for the various characters used throughout various tracks.[27][28] In particular, "Hopes and Dreams", the boss theme when fighting Asriel in the pacifist playthrough, a run-through where the player avoids killing any monster, brings back most of the main character themes, and is "a perfect way to cap off your journey", according to USgamer's Nadia Oxford.[10] Oxford notes this track in particular demonstrates Fox's ability at "turning old songs into completely new experiences", used throughout the game's soundtrack.[10] Tyler Hicks of GameSpot compared the music to "bit-based melodies".[29]
The Undertale soundtrack had frequently been covered by various styles and groups. As part of the fifth anniversary of the game, Fox streamed footage with permission of a 2019 concert of the Undertale songs performed by Music Engine, an orchestra group in Japan, with support of Fangamer and 8–4.[30]
The track "Megalovania" has seen extensive use in Internet memes[31] and was already popular among the Homestuck fandom, as another version of the song was associated with the characters Vriska Serket, Jack Noir, and Aradia Megido. In January 2022, the song was played in a circus performance happening during a weekly public audience with Pope Francis.[32][33][34]
Track listing
[edit]All tracks are written by Toby Fox.
| No. | Title | Length |
|---|---|---|
| 1. | "Once Upon a Time" | 1:28 |
| 2. | "Start Menu" | 0:32 |
| 3. | "Your Best Friend" | 0:23 |
| 4. | "Fallen Down" | 0:57 |
| 5. | "Ruins" | 1:32 |
| 6. | "Uwa!! So Temperate" | 0:56 |
| 7. | "Anticipation" | 0:22 |
| 8. | "Unnecessary Tension" | 0:17 |
| 9. | "Enemy Approaching" | 0:56 |
| 10. | "Ghost Fight" | 0:56 |
| 11. | "Determination" | 0:50 |
| 12. | "Home" | 2:03 |
| 13. | "Home (Music Box)" | 2:02 |
| 14. | "Heartache" | 1:48 |
| 15. | "Sans." | 0:50 |
| 16. | "Nyeh Heh Heh!" | 0:32 |
| 17. | "Snowy" | 1:44 |
| 18. | "Uwa!! So Holiday" | 0:30 |
| 19. | "Dogbass" | 0:06 |
| 20. | "Mysterious Place" | 0:44 |
| 21. | "Dogsong" | 0:37 |
| 22. | "Snowdin Town" | 1:16 |
| 23. | "Shop" | 0:50 |
| 24. | "Bonetrousle" | 0:57 |
| 25. | "Dating Start!" | 1:56 |
| 26. | "Dating Tense!" | 0:26 |
| 27. | "Dating Fight!" | 0:35 |
| 28. | "Premonition" | 1:01 |
| 29. | "Danger Mystery" | 0:18 |
| 30. | "Undyne" | 0:45 |
| 31. | "Waterfall" | 2:06 |
| 32. | "Run!" | 0:26 |
| 33. | "Quiet Water" | 0:32 |
| 34. | "Memory" | 1:15 |
| 35. | "Bird That Carries You Over a Disproportionately Small Gap" | 0:25 |
| 36. | "Dummy!" | 2:25 |
| 37. | "Pathetic House" | 0:38 |
| 38. | "Spooktune" | 0:23 |
| 39. | "Spookwave" | 0:25 |
| 40. | "Ghouliday" | 0:12 |
| 41. | "Chill" | 0:56 |
| 42. | "Thundersnail" | 0:42 |
| 43. | "Temmie Village" | 0:57 |
| 44. | "Tem Shop" | 0:45 |
| 45. | "Ngahhh!!" | 1:22 |
| 46. | "Spear of Justice" | 1:55 |
| 47. | "Ooo" | 0:14 |
| 48. | "Alphys" | 1:25 |
| 49. | "It's Showtime!" | 0:46 |
| 50. | "Metal Crusher" | 1:03 |
| 51. | "Another Medium" | 2:22 |
| 52. | "Uwa!! So Heats!!" | 0:33 |
| 53. | "Stronger Monsters" | 1:03 |
| 54. | "Hotel" | 1:27 |
| 55. | "Can You Really Call This a Hotel, I Didn't Receive a Mint on My Pillow or Anything" | 1:01 |
| 56. | "Confession" | 0:42 |
| 57. | "Live Report" | 0:17 |
| 58. | "Death Report" | 0:47 |
| 59. | "Spider Dance" | 1:46 |
| 60. | "Wrong Enemy!?" | 0:58 |
| 61. | "Oh! One True Love" | 1:24 |
| 62. | "Oh! Dungeon" | 0:32 |
| 63. | "It's Raining Somewhere Else" | 2:50 |
| 64. | "Core Approach" | 0:12 |
| 65. | "Core" | 2:46 |
| 66. | "Last Episode!" | 0:07 |
| 67. | "Oh My..." | 0:14 |
| 68. | "Death by Glamour" | 2:14 |
| 69. | "For the Fans" | 1:47 |
| 70. | "Long Elevator" | 0:20 |
| 71. | "Undertale" (guitar by Stephanie MacIntire) | 6:21 |
| 72. | "Song That Might Play When You Fight Sans" | 1:02 |
| 73. | "The Choice" | 2:12 |
| 74. | "Small Shock" | 0:14 |
| 75. | "Barrier" | 0:31 |
| 76. | "Bergentrückung" | 0:21 |
| 77. | "Asgore" | 2:36 |
| No. | Title | Length |
|---|---|---|
| 78. | "You Idiot" | 0:34 |
| 79. | "Your Best Nightmare" | 4:00 |
| 80. | "Finale" | 1:52 |
| 81. | "An Ending" | 3:28 |
| 82. | "She's Playing Piano" | 0:18 |
| 83. | "Here We Are" | 2:06 |
| 84. | "Amalgam" | 1:20 |
| 85. | "Fallen Down (Reprise)" | 2:30 |
| 86. | "Don't Give Up" | 2:02 |
| 87. | "Hopes and Dreams" | 3:01 |
| 88. | "Burn in Despair!" | 0:21 |
| 89. | "Save the World" | 1:53 |
| 90. | "His Theme" | 2:05 |
| 91. | "Final Power" | 0:18 |
| 92. | "Reunited" | 4:44 |
| 93. | "Menu (Full)" | 0:32 |
| 94. | "Respite" | 1:54 |
| 95. | "Bring It In, Guys!" | 4:12 |
| 96. | "Last Goodbye" | 2:15 |
| 97. | "But the Earth Refused to Die" | 0:34 |
| 98. | "Battle Against a True Hero" | 2:36 |
| 99. | "Power of "NEO" " | 0:30 |
| 100. | "Megalovania" | 2:36 |
| 101. | "Good Night" | 0:31 |
| Total length: | 129:52 | |
Charts
[edit]| Chart (2016) | Peak position |
|---|---|
| UK Independent Album Breakers (OCC)[35] | 19 |
| UK Soundtrack Albums (OCC)[36] | 25 |
| US Independent Albums (Billboard)[37] | 21 |
| US Soundtrack Albums (Billboard)[38] | 5 |
References
[edit]- ^ Petite, Steven (January 22, 2021). "Best Video Game Soundtracks: Where To Stream Them". GameSpot. Archived from the original on March 5, 2021. Retrieved March 6, 2021.
- ^ "UNDERTALE Help, FAQ and Troubleshooting". Fangamer. Archived from the original on June 17, 2017. Retrieved August 20, 2020.
- ^ a b Turi, Tim (October 15, 2015). "GI Show – Yoshi's Woolly World, Star Wars: Battlefront, Undertale's Toby Fox". Game Informer. GameStop. Archived from the original on January 30, 2016. Retrieved January 20, 2016.
- ^ a b c Scarnewman, Bobby; Aldenderfer, Kris; Fox, Toby (December 15, 2015). Toph & Scar Show S1 SEASON FINALE – ft. Creator of Undertale, Toby Fox, and Storm Heroes. Event occurs at 1:16:05. Archived from the original on December 17, 2017. Retrieved January 21, 2016 – via YouTube.
- ^ Gray, Kate (February 10, 2022). "Random: Undertale's 'Megalovania' Was Inspired By Square's Super Famicom RPG 'Live A Live'". Nintendo Life. Archived from the original on July 23, 2022. Retrieved July 23, 2022.
- ^ "『UNDERTALE』トビー・フォックス×『東方』ZUN×Onion Games木村祥朗鼎談──自分が幸せでいられる道を進んだらこうなった──同人の魂、インディーの自由を大いに語る" ["UNDERTALE" Toby Fox x "Touhou" ZUN x Onion Games Yoshiro Kimura ──This is what happened when I went on the path of being happy ── Talking about the soul of the same person, the freedom of indie]. Den Famitsu Gamer (in Japanese). Mare Inc. October 19, 2018. Archived from the original on October 19, 2018. Retrieved August 27, 2021.
- ^ Fox, Toby; Peacock, David (January 1, 2017). "Hopes and Dreams". Undertale Piano Collections. ASIN B072PVZ1SK.
...the way I arranged [Hopes and Dreams] in game is inspired by the band Anamanaguchi
- ^ Isaac, Chris (December 10, 2015). "Interview: Undertale Game Creator Toby Fox". The Mary Sue. Archived from the original on January 5, 2016. Retrieved January 20, 2016.
- ^ a b Feeld, Julian (October 9, 2015). "INTERVIEW: TOBY FOX OF UNDERTALE". Existential Gamer. Feeld. Archived from the original on January 22, 2016. Retrieved January 20, 2016.
- ^ a b c d e Oxford, Nadia (April 21, 2016). "Note Block Beat Box: Listening to Hopes and Dreams from Undertale". USgamer. Gamer Network. Archived from the original on May 2, 2016. Retrieved April 22, 2016.
- ^ a b Tarason, Dominic (October 17, 2018). "Undertale DLC hits Taito rhythm 'em up Groove Coaster". Rock Paper Shotgun. Archived from the original on October 18, 2018. Retrieved October 17, 2018.
- ^ Leack, Jonathan (September 15, 2016). "Undertale Dev Celebrates 1 Year Anniversary With Unreleased Music". Game Revolution. CraveOnline. Archived from the original on September 15, 2016. Retrieved September 15, 2016.
- ^ Schreier, Jason (January 5, 2016). "Undertale Has One Of The Greatest Final Boss Fights In RPG History". Kotaku. Gawker Media. Archived from the original on April 28, 2016. Retrieved April 22, 2016.
- ^ "UNDERTALE Soundtrack". Steam. Valve. Archived from the original on January 9, 2016. Retrieved May 2, 2016.
- ^ Grayson, Nathan (January 6, 2016). "Undertale has an officially sanctioned fan album, and it's awesome". Kotaku. Gawker Media. Archived from the original on March 31, 2016. Retrieved May 2, 2016.
- ^ RichaadEB; Waters, Ace (December 21, 2015). "Determination". Bandcamp. Archived from the original on October 7, 2025. Retrieved October 26, 2025.
- ^ Gwaltney, Javy (February 6, 2016). "Official Undertale Jazz Album Live At Grillby's Released". Game Informer. GameStop. Archived from the original on May 2, 2016. Retrieved May 2, 2016.
- ^ insaneintherainmusic; Eiene, Carlos (February 6, 2016). "Live at Grillby's". Bandcamp. Archived from the original on September 16, 2025. Retrieved October 26, 2025.
- ^ Hamilton, Kirk (December 5, 2016). "Undertale just got a nice new musical tribute". Kotaku. Archived from the original on December 6, 2016. Retrieved December 5, 2016.
- ^ "Undertale Soundtrack Coming to Vinyl". IGN. August 26, 2016. Archived from the original on August 27, 2016. Retrieved August 26, 2016.
- ^ "Undertale Piano Collections". RPGFan Music. Archived from the original on July 11, 2019. Retrieved July 26, 2019.
- ^ "『UNDERTALE』のピアノアレンジアルバム第2弾『UNDERTALE Piano Collections 2』が発表。Bandcampで予約開始(試聴動画アリ)". Famitsu (in Japanese). Archived from the original on July 11, 2019. Retrieved July 26, 2019.
- ^ Glogowski, Peter (September 4, 2019). "Sans from Undertale is getting a costume in Smash Ultimate". Destructoid. Archived from the original on August 9, 2020. Retrieved September 4, 2019.
- ^ Sans Costume in Smash Bros. Ultimate! Version 5.0 Update: Home-Run Contest & More!. Archived from the original on November 17, 2021 – via YouTube.
- ^ "Undertale Song Pack Arrives In Taiko no Tatsujin: Drum 'n' Fun! As Paid DLC". Nintendo Life. October 13, 2019. Archived from the original on November 15, 2021. Retrieved November 18, 2021.
- ^ Schreier, Jason (January 5, 2016). "Undertale Has One Of The Greatest Final Boss Fights In RPG History". Kotaku. Retrieved November 30, 2025.
- ^ Yu, Jason (April 6, 2016). "An Examination of Leitmotifs and Their Use to Shape Narrative in UNDERTALE – Part 1 of 2". Gamasutra. UBM TechWeb. Archived from the original on April 21, 2016. Retrieved April 21, 2016.
- ^ Yu, Jason (April 14, 2016). "An Examination of Leitmotifs and Their Use to Shape Narrative in UNDERTALE – Part 2 of 2". Gamasutra. UBM TechWeb. Archived from the original on May 6, 2016. Retrieved April 21, 2016.
- ^ Hicks, Tyler (November 20, 2015). "Undertale Review". GameSpot. CBS Interactive. Archived from the original on January 18, 2016. Retrieved January 21, 2016.
- ^ Williams, Hayley (September 15, 2020). "You Can Now Watch The Undertale Orchestral Concert Free On YouTube". GameSpot. Archived from the original on September 18, 2020. Retrieved September 16, 2020.
- ^ Haasch, Palmer (February 25, 2020). "TikTok users keep reinventing Undertale's 'Megalovania'". Polygon. Archived from the original on May 20, 2020. Retrieved May 20, 2020.
- ^ Diaz, Ana (January 6, 2022). "The Pope listening to Undertale's 'Megalovania' is already 2022's weirdest video". Polygon. Archived from the original on January 6, 2022. Retrieved January 7, 2022.
- ^ Parrish, Ash (January 6, 2022). "For some reason Megalovania played during an audience with the Pope". The Verge. Archived from the original on January 7, 2022. Retrieved January 7, 2022.
- ^ Colbert, Isaiah (January 6, 2022). "The Pope Listened To Undertale's 'Megalovania' In The Year Of Our Lord 2022". Kotaku. Archived from the original on January 7, 2022. Retrieved January 7, 2022.
- ^ "Official Independent Album Breakers Chart Top 20". Official Charts Company. Archived from the original on February 7, 2022. Retrieved February 6, 2022.
- ^ "Official Soundtrack Albums Chart on 1/7/2016 – Top 50". Official Charts Company. Retrieved February 6, 2022.
- ^ "Soundtrack Chart History (Independent Albums)". Billboard. Retrieved February 6, 2022.
- ^ "Soundtrack Chart History (Soundtrack Albums)". Billboard. Retrieved February 6, 2022.
Further reading
[edit]- Cayari, Christopher (2023). "The Music of Undertale: Participatory Culture, Video Game Music, and Creating Covers for YouTube". International Journal of Education and the Arts. 24 (22). doi:10.26209/IJEA24N22. ISSN 1529-8094.
- Good, Owen S. (January 15, 2020). "Steam's soundtrack change means saying goodbye to some good goofs". Polygon. Vox Media. Archived from the original on June 25, 2021. Retrieved March 6, 2021.
- Hayward, Mark (December 6, 2020). "City Matters: Secretive NH game designer created Undertale video game". Union Leader. Archived from the original on June 22, 2021. Retrieved March 6, 2021.
- Jones, Rebecca (September 17, 2020). "Watch Undertale's 5th anniversary concert on YouTube". PC Gamer. Archived from the original on June 25, 2021. Retrieved March 6, 2021.
- Lind, Stephanie (2023). Authenticity in the Music of Video Games. Lexington Books. ISBN 978-1-7936-2714-8.
- Stewart, Charlie (January 8, 2021). "The Most Memorable Musical Moments in Gaming". Game Rant. Archived from the original on January 20, 2021. Retrieved March 6, 2021.
External links
[edit]Undertale Soundtrack
View on GrokipediaDevelopment
Conception and Production
Toby Fox, a self-taught musician with prior game audio experience, served as the sole composer for the Undertale soundtrack. He began the work alongside the game's prototyping in January 2013 and continued over the next two years until its September 2015 release, with the music influencing narrative elements and level design.[1][2] Fox composed the tracks using FL Studio 10 with free soundfonts and VST plugins, creating chiptune-style music that evoked retro gaming aesthetics. Many tracks were developed independently before assignment to scenes, allowing melodies and leitmotifs—such as those for characters like Sans and Undyne—to guide character and environmental development. The soundtrack includes 101 tracks, most original to Undertale, though some like "Megalovania" were adapted from Fox's earlier projects, including his 2008 EarthBound ROM hack and contributions to the webcomic Homestuck.[3][4][5] The instrumentation primarily featured digital synthesizers emulating the warm, limited palette of SNES-era hardware, producing a nostalgic yet innovative sound influenced by classic SNES RPGs. A notable exception was guest musician Stephanie MacIntire's acoustic guitar recording for the title track "Undertale," which added organic texture to the synthesized ensemble.[6][7][8]Influences and Techniques
Toby Fox drew significant inspiration for the Undertale soundtrack from classic Super Nintendo RPGs, particularly the melodic whimsy and emotional depth of EarthBound (known as Mother 2 in Japan) and Live A Live. He cited the Mother series title theme, especially from MOTHER (EarthBound Beginnings), as a key influence due to its nostalgic and heartfelt quality, which shaped tracks like "Once Upon a Time" as a direct homage to the series' opening music.[9] Similarly, the intense, rhythmic drive of "MEGALOVANIA" evolved from Fox's recreation of the high-stakes energy in Live A Live's "MEGALOMANIA," a boss battle track he first encountered at age 15, resulting in an original piece that captured its climactic tension adapted for Undertale's narrative.[10] Additional influences include the bullet hell shooter Touhou Project, which affected the soundtrack's rhythmic complexity and fast-paced motifs, reflecting Fox's fandom since middle school and shaping battle themes with intricate, dodging-inspired patterns.[7] The chiptune energy of the band Anamanaguchi also contributed, especially to battle themes like "Hopes and Dreams," where Fox emulated their blend of retro synths and modern beats for intense gameplay moments.[9] Furthermore, Fox's prior compositions for the webcomic Homestuck influenced the narrative-driven layering of themes, enabling music to evolve with player choices and story branches in a style reminiscent of that project's multimedia storytelling.[11] In terms of techniques, Fox extensively used leitmotifs to build emotional depth by recycling and varying core melodies across tracks, representing character arcs and player decisions. For instance, the somber piano motif from "Fallen Down" recurs in altered forms throughout the soundtrack, symbolizing loss and redemption without overt repetition.[9] He varied tempo and instrumentation to suit gameplay contexts: slower, ambient synths for exploration to foster immersion in the pixel-art world, and accelerated rhythms with brass-like synth stabs for battles to heighten adrenaline. Specific methods included music box renditions for melancholic scenes, such as the delicate, twinkling arrangement of "Home (Music Box)," which conveys quiet introspection and nostalgia through sparse, mechanical tones. Short "jingle" tracks, often under 30 seconds, facilitated seamless transitions between areas while maintaining momentum and the retro aesthetic. To align with Undertale's pixelated visuals, Fox favored retro synthesizers and chiptune elements over orchestral swells, creating lo-fi warmth that evoked 8- and 16-bit eras with subtle emotional swells via harmonic layering.[11] Fox's techniques evolved through iterative feedback during development from 2013 to 2015, as he shared early demos on platforms like Tumblr to refine intensity and cohesion. Notably, "MEGALOVANIA" underwent multiple revisions from its origins in an EarthBound ROM hack, incorporating community input to amplify its chaotic drive for the final Sans encounter.[9]Musical Style and Content
Composition Characteristics
The Undertale soundtrack was composed entirely by Toby Fox using a chiptune aesthetic that emulates the 8-bit and 16-bit sound palettes of SNES-era video games. It employs free soundfonts and synthesizers to produce a retro yet emotionally resonant sound, creating a nostalgic and innovative landscape through simple waveforms and limited instrumentation that evoke whimsy and depth without orchestral complexity. The music's core structure features a sophisticated leitmotif system, in which recurring phrases tie to specific characters, locations, and narrative arcs to enhance thematic cohesion—for instance, the melancholic piano motif in "Heartache," associated with Toriel, reappears and evolves in "Asgore," symbolizing their shared royal history and emotional turmoil.[4][12] Thematically, the soundtrack contrasts lighthearted, exploratory tracks with tense, high-stakes battle themes, mirroring the game's dual nature of mercy and conflict. Upbeat pieces like "Snowdin Town" use jaunty rhythms and major-key melodies to convey community and warmth during peaceful navigation, while intense compositions such as "Battle Against a True Hero" build urgency through rapid percussion and ascending motifs, heightening the drama of confrontations. This emotional range spans from whimsical playfulness in character-specific tunes to profound tragedy in moments of loss or revelation, using harmonic shifts—such as from consonant resolutions to dissonant tensions—to underscore the player's moral choices and the story's bittersweet undertones.[12] A key innovation of the soundtrack is its dynamic layering, where tracks adapt in real-time based on player decisions across pacifist, neutral, and genocide routes. For example, pacifist paths incorporate uplifting, layered harmonies in themes like "Undertale" to reward mercy, while genocide routes feature slowed, haunting distortions and ominous undertones to reflect escalating consequences. The tracks are composed as short, loopable segments—many under a minute—to sustain immersion without overwhelming gameplay; the collection includes 101 tracks totaling approximately 2 hours and 10 minutes of unlooped music. This structure positions the score as a narrative driver, with climactic pieces like "Hopes and Dreams" layering leitmotifs from earlier themes to escalate toward the game's emotional peaks.[12][13][14]Track Listing and Structure
The Undertale Soundtrack comprises 101 tracks, all composed by Toby Fox, with a total runtime of approximately 2 hours and 10 minutes according to the official digital release.[11] The tracks follow the game's narrative progression, with themes for each area grouped roughly together, though some battle and boss themes appear later; examples include the Ruins (tracks 1–14), Snowdin Forest (tracks 15–25), Waterfall (tracks 26–46), Hotland and the Core (tracks 47–68), New Home and the True Lab (tracks 69–77, with True Lab specifics in hidden tracks 78–101), and various endings (primarily in hidden tracks 78–101). This sequencing mirrors the player's journey through the Underground, blending ambient themes, battle music, and boss encounters without formal disc divisions in the digital version, though the physical CD release splits them across two discs for convenience.[8] Tracks serve distinct contextual roles in the game. Ambient pieces establish atmosphere in exploration areas, such as "Ruins" (1:32) for the initial underground dwellings or "Waterfall" (2:06) for the echoing caverns. Battle themes heighten tension during encounters, as in "Bonetrousle" (0:57) for the Papyrus fight in Snowdin, with upbeat trombone motifs reflecting his enthusiastic personality. Boss themes intensify key confrontations, like "Spear of Justice" (1:55) for Undyne's pursuit in Waterfall or "Megalovania" (2:36) for the Sans battle in the Genocide route, which plays only under specific player conditions. Ending tracks offer resolution, such as hidden variants for the True Pacifist route.[11][13] The following table enumerates the tracks by major game area groupings, highlighting representative examples with durations and roles for clarity; the full sequencing adheres to the official digital release order. Note that exact ranges vary slightly due to the inclusion of battle themes later in the list.| Area | Approximate Track Numbers | Representative Tracks (with Duration and Role) |
|---|---|---|
| Ruins/Home | 1–14 | 1. Once Upon a Time (1:28, opening narrative theme); 4. Fallen Down (0:57, somber ambient for fallen human motif); 5. Ruins (1:32, ambient exploration); 9. Enemy Approaching (0:56, standard battle initiation); 12. Home (2:03, emotional return to safety). |
| Snowdin Forest | 15–25 | 15. sans. (0:50, laid-back skeleton theme, ambient); 17. Snowy (1:44, ambient winter walk); 23. Shop (0:50, quirky merchant interactions); 24. Bonetrousle (0:57, boss battle for Papyrus). |
| Waterfall | 26–46 | 30. Undyne (0:45, boss theme approach); 31. Waterfall (2:06, ambient serene echoes); 43. Temmie Village (0:57, humorous side area ambient); 46. Spear of Justice (1:55, intense boss battle for Undyne). |
| Hotland/Core | 47–68 | 48. Alphys (1:25, character theme, ambient); 49. It's Showtime! (0:46, flamboyant robot approach); 65. CORE (2:46, mechanical ambient); 63. It's Raining Somewhere Else (2:50, poignant piano interlude); 68. Death by Glamour (2:14, flamboyant robot boss battle). |
| True Lab/New Home | 69–77 (with hidden extensions 78–101) | 71. Undertale (6:21, ambient New Home approach); 77. ASGORE (2:36, king’s theme, ambient/boss setup); 76. Bergentrückung (0:21, Asriel motif, emotional); Hidden: 97. But the Earth Refused to Die (1:25, True Lab ambient horror). |
| Endings & Credits | 78–101 (variations in hidden tracks) | Hidden: 87. Your Best Friends (0:59, friendship reprise); 94. Hopes and Dreams (3:27, final boss ascent); 89. Save the World (2:00, Pacifist resolution); 101. Good Night (0:31, neutral ending lullaby); Hidden: 101. Fallen Down (Reprise) (1:00, extended emotional close). |
