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Among Us
Cartoon astronauts in colored spacesuits floating through space. A bright light and many stars are visible behind them. In front of them are the words "Among Us", with the "A" replaced by an astronaut.
Cover art since June 15, 2021
DeveloperInnersloth
PublisherInnersloth
Producer
  • Kristi Anderson Edit this on Wikidata
DesignerMarcus Bromander[a]
ProgrammerForest Willard[b]
Artists
  • Marcus Bromander
  • Amy Liu
ComposerMarcus Bromander
EngineUnity
Platforms
Release
  • Android, iOS
  • June 15, 2018
  • Windows
  • November 16, 2018[1]
  • Nintendo Switch
  • December 15, 2020[2]
  • PS4, PS5, Xbox One, Xbox Series X/S
  • December 14, 2021[3]
Genres
ModeMultiplayer

Among Us is a 2018 online multiplayer social deduction game developed and published by American game studio Innersloth. The game allows for cross-platform play; it was released on iOS and Android devices in June 2018 and on Windows later that year in November. It was ported to the Nintendo Switch in December 2020 and on the PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S in December 2021. A virtual reality adaptation, Among Us VR, was released on November 10, 2022.

Among Us takes place in space-themed settings where players are colorful, armless cartoon astronauts. Each player takes on one of two roles: most are Crewmates, but a small number are Impostors. Crewmates work to complete assigned tasks in the game while identifying and voting out suspected Impostors (who appear identical to Crewmates) using social deduction, while Impostors have the objective of killing the Crewmates. The game was inspired by the party game Mafia and the science fiction horror film The Thing.

While the game was initially released in 2018 to little mainstream attention, it received a massive rise in popularity in 2020 due to many Twitch streamers and YouTubers playing it during the COVID-19 pandemic. It received favorable reviews from critics for fun and entertaining gameplay. The game and its stylized characters have been the subject of various internet memes.

Gameplay

[edit]
A white-suited astronaut named "Buddy" (the player) stands in front of an unnamed blue-suited corpse. The room they are in is labeled "Admin". In the hallway, slightly obscured by the sight line mechanic, is a pink-suited astronaut named "Chum". In the upper-left corner of the player's screen, there is a fake list of tasks as well as the player's goal: to kill all Crewmates. The player also has the option to Use, Report, Sabotage, and Kill. As the player has just killed, the button is on cooldown and faded.
In this gameplay screenshot of the original map, The Skeld, the white Impostor has killed the blue Crewmate. White's vision of the pink player has been partially obscured by the wall. Any player, including the killer, can report the dead body and trigger a meeting.[c]

Among Us is a multiplayer game for four to fifteen players.[6] Up to three players, based on the number of players and the game host's choice, are randomly[7] and secretly chosen to be the Impostors each round. As of 2023, five playable maps are available: a spaceship called "The Skeld", an office building called "MIRA HQ", a planet base called "Polus",[8] "The Airship", a setting from Innersloth's Henry Stickmin series,[9][10] and the Fungle, a mushroom jungle map.[11] The Crewmates can win the game one of two ways: either by completing all assigned tasks or by ejecting all Impostors. Impostors can likewise win in two ways: either by killing or ejecting enough Crewmates, so that the number of Crewmates matches the number of Imposters,[d] or by sabotaging a critical system on the map (provided the Crewmates do not resolve it in time).[e][8][12] At the start of the game, Crewmates are assigned "tasks" to complete around the map in the form of minigames, minipuzzles, and simple toggles, mostly consisting of maintenance work on vital systems such as fixing wires and downloading data.[13] Impostors cannot complete tasks but may pretend to perform them to feign appearance as legitimate Crewmates. Impostors, however, can perform sabotages, ranging from minor (such as disabling lights, limiting the Crewmates' vision) to critical (such as disabling oxygen generators), requiring immediate counteraction by Crewmates to prevent their deaths. Impostors may enter and traverse ventilation ducts (commonly known as "venting"), and kill nearby Crewmates. To help Crewmates identify Impostors, there are various surveillance systems on each map, such as security cameras on The Skeld,[14] a door log system with sensors in MIRA HQ,[15] and a vitals indicator in Polus that shows the living status of all players.[8] In addition, certain "visual tasks" provide animated cues, such as scanning oneself in the Skeld's medbay. As Impostors cannot perform tasks, Crewmates can use visual tasks to confirm their identity to nearby Crewmates.[16]

Any living player may call a group meeting by reporting a dead body, or by pressing an Emergency Meeting button.[f][12][17] During meetings, players discuss—via the in-game text chat or an external voice chat application such as Discord[18][19][20]—who they believe to be Impostors based on available witness testimonies, with Impostors lying to hide their identity or falsely accusing other players. Impostors can be identified beyond reasonable doubt if they are seen killing a Crewmate unless there are Shapeshifters, or seen venting unless there are Engineers or Shapeshifters, but ultimately players must weigh the veracity or value of each other's statements. Players then vote for who they believe is an Impostor; if a plurality vote is obtained,[g] the player who received the most votes is "ejected" from the game.[13][12] Players who are killed or ejected become ghosts, which can still perform tasks (Crewmates) or sabotages (Impostors) but are otherwise unable to be seen by or interact with living players. Effectively, spectators and ghosts may see and pass through walls, follow players or other ghosts, and chat with other ghosts.

A November 2021 update added additional specialized roles to the game: Crewmates can also be Engineers, Scientists, as well as regular Crewmates. The first Crewmate that dies can also become a Guardian Angel, the role of which is not given at the beginning of a round. Engineers can traverse vents like Impostors, albeit to a limited capacity. On the other hand, Impostors can stay in the vent as long as they want. Scientists can check vitals from anywhere on the map to see if any player has been killed this round. The ghost of the first Crewmate that dies can become Guardian Angels, which can temporarily protect living players from being killed. Impostors likewise can be Shapeshifters, allowing them to temporarily morph into other players and assume their color and appearance. However, they might leave evidence behind depending on the game settings. An additional update in June 2024 added three more roles, including Noisemakers and Trackers to the roles of Crewmates, and Phantoms to those of Impostors. Noisemakers trigger an alert when they are killed that can visually indicate their death's location to other Crewmates. Trackers can track the location of another player for a limited amount of time. Phantoms are able to briefly turn invisible to avoid detection.[21] In September 2025, two more roles were added: the Detective for Crewmates and the Viper for Impostors. Detectives are able to open case files for every murder and use their interrogation ability to find out where players were when a player was killed. Vipers are able to dissolve bodies over time, leaving no evidence.

An alternative "Hide and Seek" game mode was added in December 2022. There are no meetings or ejections, and a single Impostor, known as the seeker (whose identity is known to the Crewmates), attempts to kill all Crewmates within a fixed countdown timer. Crewmates must hide or flee from the Impostor and can complete tasks to roll down the timer, as well as enter vents for a brief time to hide from the Impostor. Impostors cannot perform sabotages or enter vents in this mode. Crewmates are also given a display showing their proximity to the Impostor as well as the number of remaining Crewmates.[22] Near the end of the round, the Impostor obtains a "seek" button allowing them to see where Crewmates are.

Skins selection in the game
Skins selection in the game

Before each game, various options can be adjusted to customize aspects of gameplay, such as player movement speed, the allowed number of emergency meetings, number of tasks and visual tasks,[23] or whether or not an Impostor is revealed after being voted off, allowing participants to manually balance the game's settings to their desires.[24]

Players may modify their own appearances with cosmetics, including skins, hats, visors, and pets,[25] some of which are purchasable as microtransactions.

Development and release

[edit]

Early development

[edit]
Release timeline
2018iOS/Android
Windows
2019"MIRA HQ"
"Polus"
2020Nintendo Switch
2021"The Airship"
New roles: "Engineer", "Scientist", "Guardian Angel", and "Shapeshifter"
2022
2023"The Fungle"
2024New roles: "Tracker", "Noisemaker", and "Phantom"
2025New roles: "Detective" and "Viper"

Among Us was inspired by the live party game Mafia,[5][26] and the science fiction horror film The Thing.[27] The idea for the concept was originally given by Marcus Bromander, co-founder of Innersloth, who had played Mafia since he was a kid. In the original game, function cards were dealt and players wandered around a house, aimlessly, while another person secretly killed the players, drawing a finger around their neck. Most of its mechanics were still present in Among Us, but the team wanted to "alleviate the need to create an interesting home model and have someone wandering around in a boring environment". So, they decided that the game would be space-themed and also added tasks, which, according to Forest Willard, programmer at Innersloth, "changed several times during development".[27][28]

Development began in November 2017.[28] The game was initially intended to be a mobile-only local multiplayer game with a single map.[29] Bromander paused development on Innersloth's other game, The Henry Stickmin Collection, in order to build Among Us's first map, The Skeld.[30] When they began developing the first map, they intended that the ship was always in crisis and that the Impostors could do tasks. However, they found this setup "stressful" and decided that it "[would not leave] much time for detective work and informed meeting conversations".[27][28] Willard described playtesting as painful and frustrating, as the game would break down during sessions forcing him to send playtesters new builds off of Google Play. The team tested the game with 8 of their friends and never tested the game with 9 or the maximum of 10 players.[30] The game was developed using the Unity engine.[31]

The game was released in June 2018 to Android and iOS under the AppID "spacemafia".[5] Shortly after release, Among Us had an average player count of 30 to 50 concurrent players.[23] Bromander blamed the game's poor release on Innersloth being "really bad at marketing".[29] The team nearly abandoned the project multiple times but continued work on it due to a "small but vocal player base",[32] adding in online multiplayer, new tasks, and customization options.[32] The game was released on Steam on November 16, 2018.[1] Cross-platform play was supported upon release of the Steam version.[33] Originally, the game had no audio to avoid revealing hidden information in a local setting,[h] and Willard mixed sounds from numerous sound packs to compose the SFX during the game's Steam release.[30]

On August 8, 2019, Innersloth released a second map, MIRA HQ,[34] a "tightly packed headquarters roughly the size of The Skeld". A third map, Polus, was added on November 12, 2019, and is set in a research station.[34][35] The fourth map, the Airship, was released on March 31, 2021, and is based on a location in the Henry Stickmin universe.[9][10] MIRA HQ and Polus originally cost players US$4 via in-app purchase. Their prices were reduced to US$2 on January 6, 2020, then made free on June 11, 2020.[36] While the map packs are still available for purchase on all platforms, they now only provide the player the skins that were bundled with the maps.[37] According to programmer Forest Willard, the team "stuck with [the game] a lot longer than we probably should have from a pure business standpoint", putting out regular updates to the game as often as once per week. This led to a steady increase in players, causing the game's player base to snowball. Bromander attributed this to the studio having enough savings to keep working on the game even while it was not selling particularly well.[29]

Canceled sequel and ongoing updates

[edit]

In August 2020, the team shifted focus onto a sequel, Among Us 2.[i][38] During this time, Forest Willard and Amy Liu continued to update Among Us, increasing the maximum player base, adding four servers and three regions, and implementing longer multiplayer codes to support more concurrent games.[39] On September 23, 2020, the team announced that they abandoned development of the sequel in favor of reworking the original game's codebase, which they described as "outdated and not built to support adding so much new content", so the team made plans to rework the game's core code to enable adding new features.[40][41][42] The team subsequently announced their plans to fix the game's server issues and widespread cheating problem,[43] as well as add a system for banning disruptive players.[44] In October 2020, colorblind support for the "wires" task was added to the Among Us beta on Steam, as well as some previously unannounced lobby customization options.[45]

In mid-February 2021, the game added a feature called Quickchat, which replaces the standard chat interface with a series of preset phrases that players must pick from. Players under the age of 13 are required to use Quickchat, but those over 13 are also allowed to use Free Chat, which allows them to type text messages.[46] First announced at The Game Awards 2020, the Airship map was released on March 31, 2021.[9][10] The Airship features multiple floors, contraptions, tasks, and "more".[47] In addition, Game Awards presenter Geoff Keighley's face was added as a skin. The map itself is based upon the Henry Stickmin series's Toppat Clan Airship.[48] Innersloth also stated that the map would be free to all players.[49][10] It also features a skin bundle that includes Henry Stickmin-themed cosmetic that can be bought on Steam.[10]

The accounts system was implemented along with the update, and it allows players to report players that are not following Innersloth's Code of Conduct in order to make the game a welcoming and respectful place. Punishment includes temporary to permanent bans. They also stated that reports would be viewed manually and not by bots, that account creations would be required if players want to use Free Chat or to customize their nicknames, and that people under the age of 13 would need their parents' permission to create an account. Implementing an account system also allowed Innersloth to add account linking and a friending system in future updates.[50][51] Innersloth later revealed on the game's official Twitter account a new color to the game, Rose, which was included in the game's next update along with five other colors: Coral, Tan, Gray, Maroon, and Banana, which were revealed during Summer Game Fest on June 10, 2021, alongside other upcoming content, including a fifth map, new Hide & Seek game mode, and new roles.[52] The new colors, along with 15 player lobby support, new meeting screen and revamp at the game's design, was released on June 15, 2021, during the game's third anniversary.[6]

On July 7, 2021, Innersloth released a minor update that adds a new task, "Clean Vent", which involves the Crewmate cleaning a specific vent, preventing Impostors (and as of the November 9 update, Engineers) from using it, as well as some icon changes.[53] On November 9, 2021, a major update was released that introduced four new roles (Shapeshifter, Engineer, Scientist, and Guardian Angel), achievements, a level system, controller support, custom keybinds, visor cosmetics, cosmetic bundles called "Cosmicubes", various in-game currencies, and a major revamp to the in-game store, which also reveals the names of the costumes.[54] On March 31, 2022, a friending system was added, which allows players to see who they recently played with, send and receive friend requests, send and receive lobby invites, as well as the ability to block people.[55] On June 21, 2022, the game was patched to include colorblind text.[56] At The Game Awards 2022 on December 8, 2022, it was announced that the Hide & Seek mode would be released the following day.[57]

During a Nintendo Direct on September 14, 2023, the fifth map, "The Fungle", was announced.[58] It was released on October 24, 2023.[59]

On March 25, 2025, Innersloth released an update that improved matchmaking, alongside a collaboration with Sega's Like a Dragon series, returning a favor where a Crewmate was featured in Super Monkey Ball Banana Rumble, also developed by Ryu Ga Gotoku Studio.[60]

Console releases

[edit]

Amid its popularity, Innersloth considered releasing the game to PlayStation 4 and Xbox One consoles, but encountered a problem in implementing player communication, since standard text-based or voice-based chat seemed unusable. They considered a system similar to the "quick comms" system from Rocket League, as well as the possibility of developing an entirely new communication system for the game.[18][19] Versions of the game for Xbox consoles were later announced.[61]

Among Us was released for the Nintendo Switch on December 15, 2020, the same day it was announced during an Indie World showcase. The Switch version supports cross-platform play with the mobile and Windows versions.[62] This port was co-developed by PlayEveryWare.[63] Upon release, the Switch version had an exploit to access The Airship prior to its official release in early 2021.[64] The exploit was fixed two days after release in the Switch version's first update.[65][66]

Among Us was released digitally for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S consoles on December 14, 2021, along with its release on the Xbox Game Pass for console. These versions support cross-platform play with existing Windows, Switch, and mobile versions. Unique to the PlayStation ports are special customization options based on Ratchet and Clank from Insomniac Games's eponymous series under license from Sony Interactive Entertainment.[67] Unique to the Xbox ports is a skin based on Master Chief from the Halo series under license from Microsoft.[68] Physical releases for consoles were available in Europe the same day, while North American physical releases were released in January 2022.[69]

Among Us VR

[edit]

During The Game Awards 2021, a standalone VR version titled Among Us VR was announced.[70] Co-developed by Schell Games, Innersloth, and Robot Teddy,[71] the game was released on November 10, 2022, for the Meta Quest 2 and Windows via Steam, with a PlayStation 5 version via PlayStation VR2 planned for the future.[72]

Among Us VR features similar gameplay to the original game, but is played from a first-person perspective. Several of the original game's tasks were recreated, alongside new ones. At the time of release, the only level in the game is The Skeld 2; further content updates are planned, though no details have been announced.[73]

Reception

[edit]

Among Us was well received by critics. On the aggregator website Metacritic, the PC port received a 85 of 100 score based on 9 critic reviews, while the Nintendo Switch version received a 79 of 100 score based on 9 critic reviews, both them indicating "generally favorable reviews".[74][75] It was also considered one of the "Best PC Games for 2018", being ranked 17th, and as the "#38 Best Discussed PC Game of 2018".[84][85] Since December 2020, IGN considered it one of 2020's best reviewed games so far.[86]

Elliott Osange of Bonus Stage considered that the game is "silly fun", but felt that it is more fun "to be an Impostor".[87] Craig Pearson of Rock, Paper, Shotgun had the same opinion, found playing as an Impostor "a lot more fun" than playing as a Crewmate, which he called "exhausting".[13] In reference to the game's popularity among streamers, Evelyn Lau of The National said: "Watching the reactions of people trying to guess who the imposter is (and sometimes getting it very wrong) or lying terribly about not being the imposter is all quite entertaining."[12] Alice O'Conner of Rock, Paper, Shotgun described the game as "Mafia or Werewolf but with minigames".[88] Andrew Penney of TheGamer said the game was "worth it for the price" and that "who you play with dictates how fun the game is."[89] L'avis de Tiraxa of Jeuxvideo.com praised the game's Freeplay mode, which offers newer players "to browse the map alone to accommodate the places", as they would need to play several games in order to "perfect their strategies".[78]

Leana Hafer from IGN stated in her verdict on the game: "I don't have any sus that this will be the last game of its breed to make a splash, since we're already seeing its influence on even mega-games like Fortnite". As a negative point, she pointed out some technical problems, such as the difficulty of finding rooms that aren't already full or are a long way from getting there. She also lamented the lack of "mechanic to punish players who rage-quit when they don't get to play as impostor, or are caught dead to rights in the middle of a murder".[79] Tiraxa of Jeuxvideo.com was more critical of the game, lamenting the lack of an inbuilt voice chat, server bugs which "[prevent] some from joining the party, in a totally unexplained way", public servers with strangers, which she considered "less entertaining" than private servers with friends, and the large development progress, stating that the game has a "bit of a way to go before it reaches its full potential".[78] The mobile version of the game, although being free-to-play, was criticized. Osange of Bonus Stage called the presence of ads and in-app purchases of cosmetic changes that are mostly available for free on the PC version "nonsense". He also called the PC version "stable" but also stated that the Android version is "a device-by-device situation".[87]

The Nintendo Switch version received some criticism. William Antonelli of Insider said that the Switch controls give "many tasks a satisfying game response". However, he also stated that most of the tasks could be "done quickly with the Switch's touchscreen control", which can only be used when the console is in handheld mode. He noted that many of the game's tasks are difficult to complete using a gamepad, which is required when the console is connected to a larger screen, and considered this version "inferior" to the PC and mobile versions.[90] He also stated that the communication system is "frustrating", as using the joystick to select letters is "slow", and said the fact that the game has support for multiplayer across multiple platforms gives Switch players "immediate disadvantage".[90] PJ O'Reilly of Nintendo Life noted that the Switch lacked much of the additional content available on other platforms, such as skins, which he called a "shame".[80]

Among Us has been frequently compared to Fall Guys, as both became popular as party games during the COVID-19 pandemic;[29][20][91] the developers of both games have positively acknowledged each other on Twitter.[92] Comparisons have also been drawn between the two games' avatars, which have been said to look like jelly beans.[92] Among Us has also been compared to The Thing,[17][93] Town of Salem,[26][93] Werewolves Within,[26] and Secret Hitler.[26]

Sales

[edit]

As of September 2020, Steam Spy estimated that the game had more than 10 million owners on Steam.[94] The Associated Press noted the game was the most downloaded app on the iOS App Store for both iPhones and iPads in October 2020.[95] According to SuperData Research, the game had roughly 500 million players worldwide as of November 2020, with the free-to-play mobile version accounting for 97% of players and the buy-to-play PC version accounting for 3% of players, though it was the buy-to-play PC version that generated 64% of the game's gross revenue.[96] Among Us became one of the best selling games of 2020 on Steam, being listed on the platinum category on "The Year's Top 100" list.[97][98] The Nintendo Switch version's launch sold 3.2 million digital units in December 2020, making it the highest-earning version of the game for the month and one of the best-selling games on the Nintendo Switch.[99][100]

Among Us was offered as a free game on the Epic Games Store during one week in May 2021. Its average daily player count jumped from around 350,000 players in the weeks before to over 2 million players during the giveaway.[101] On June 29, 2021, Innersloth reported on Twitter that during the game's free promotion on Epic Games Store, at least 15 million copies were claimed.[102]

Sales from Among Us allowed Innersloth to create a publishing label, Outersloth, to help support other indie developers, using a recoup-and-revenue-share model whereby Outersloth invests in a game and recoups those funds from sales. Innersloth had wanted to be able to support other developers, and after seeing the game Mars First Logistics, set the formation of Outersloth in motion. Outersloth was revealed in 2024 as part of the Summer Game Fest.[103]

Awards

[edit]
Award Date of ceremony Category Result Ref.
Golden Joystick Awards 2020 November 24, 2020 Breakthrough Award Won [104]
The Game Awards 2020 December 10, 2020 Best Mobile Game Won [105][106]
Best Multiplayer Game Won
Steam Awards 2020 January 3, 2021 Labor of Love Award Nominated [107][108]
Nickelodeon Kids' Choice Awards March 13, 2021 Favorite Video Game Won [109]
Webby Awards May 18, 2021 Breakout of the Year Won [110][111]
Mobile Games Awards July 20, 2021 Best Indie Developer Won [112][113]
International Game Developers Association August 27, 2021 Community Management Won [114]
App Store Awards December 2, 2021 Connections Won [115]
British Academy Games Awards April 7, 2022 Evolving Game Nominated [116]
[edit]

2020 spike

[edit]
Sodapoppin in a purple Twitch hoodie
Sodapoppin, a streamer, is credited with popularizing Among Us on the live-streaming platform Twitch.

While Among Us was released in 2018, it was not until mid-2020 that it saw a surge of popularity, initially driven by content creators online in South Korea and Brazil. Bromander stated that the game is more popular in Mexico, Brazil, and South Korea than in the United States.[29][5] According to Willard, Twitch streamer Sodapoppin first popularized the game on Twitch in July 2020.[29] Many other Twitch streamers and YouTubers followed suit, including prominent content creators xQc, Pokimane, Shroud, Ninja, MrBeast, Disguised Toast and PewDiePie.[41][117][26][118]

The COVID-19 pandemic was frequently cited as a reason for the popularity of Among Us, as it allowed for socializing despite social distancing.[29][119][120]

Cosplay of an Among Us crewmate (left)

Emma Kent of Eurogamer believed that the release of Innersloth's The Henry Stickmin Collection also contributed to awareness of Among Us,[41] and PC Gamer's Wes Fenlon credited Twitch streamer SR_Kaif for "prim[ing] Among Us for its big moment." Fenlon also praised Among Us for improvements over other popular tabletop games that had been inspired by Mafia, such as Secret Hitler. He said other video game adaptations of Mafia such as Town of Salem and Werewolves Within were "just add[ing] an online interface for the basic Werewolf rules," whereas Among Us is as an entirely new take on the concept.[26] Along with Fall Guys and the Jackbox Party Packs, Among Us provided a narrative-less experience that helped to avoid the "cultural trauma" of the pandemic, according to M.J. Lewis of Wired.[121]

The game's popularity continued into the following months. YouTube reported that videos about Among Us were viewed 4 billion times in September 2020,[122] and TikTok videos related to Among Us had over 13 billion views in October 2020.[123] YouTuber CG5 wrote a song based on the game in September 2020, titled "Show Yourself", and gained over 60 million views in four months.[124][j] In September 2020, the game exceeded 100 million downloads[26] and its player count rose to 1.5 million concurrent players[4][125] (nearly 400 thousand of which were on Steam),[34] then peaked at 3.8 million in late September.[126] The sudden increase in players overloaded the game's server, which according to Willard was "a totally free Amazon server, and it was terrible." This forced him to work quickly, under crunch time, to resolve these issues.[32]

Memes and mods

[edit]
Many internet memes about Among Us reference Crewmate's superficial resemblance to unrelated daily objects, such as this trash can, or a fingernail.

In August 2020, Innersloth opened an online store for Among Us themed merchandise.[23] The game's popularity inspired many original songs, fan art and internet memes,[14][17][32] Willard expressed that fan-created content "really is the best part" of making Among Us, and Bromander called it "my favorite thing to see".[32] The game popularized the slang word "sus" (meaning "suspicious" or "suspect"),[127][128][129] which had been used before the game's release.[130] Other slang terms as well as internet memes popularized and inspired by Among Us include "sussy" and "sussy baka" (derived from "sus"),[131] "when the imposter is sus" (a meme based on Among Us, usually alongside an edited photo of streamer Jerma985),[132] and "amogus" (a satiric misspelling of "Among Us").[133][k] In addition, the meme "Among Us everywhere" is a phenomenon where unexpected objects resemble the Crewmate character.[135] In September 2022, "sus" was added to Merriam-Webster's dictionary.[136]

During its time of widespread popularity, Among Us was controversially played by the U.S. Navy Esports team, in which players on the stream used in-game names obliquely referencing the slur nigger ("Gamer Word") and the bombing of Nagasaki ("Japan 1945" and "Nagasaki"). The stream was deemed "offensive" and "intolerable" by some viewers.[137] The sailor responsible for the stream was later kicked off the team.[138] In October 2020, U.S. Representatives Alexandria Ocasio-Cortez and Ilhan Omar streamed the game alongside several other prominent streamers such as Pokimane and Hasan Piker as a way to encourage people to vote in the 2020 United States presidential election, drawing almost 700,000 concurrent viewers on Twitch.[139][140][141]

The game received several mods made by the community, which added roles, game modes, cosmetics, etc.[142] Among Us was featured in Twitch Rivals 2020, an online gaming tournament which was held on December 4, 2020.[143] During the event, players were able to receive an exclusive pet called "Glitch Pet", which is the Twitch logo.[144]

Chicken nugget auction

[edit]

In May 2021, an eBay user named Tav listed a Chicken McNugget from the 2021 BTS Meal by McDonald's for online auction. The nugget was listed because the seller felt it resembled a Crewmate, and was inspired by a 2017 auction for a Cheeto that looked similar to the gorilla Harambe, which sold for US$99,900. Despite Tav only expecting the nugget to sell for around US$50, a bidding war began two days later,[145] and the nugget was sold to an anonymous buyer for US$99,997.[146] Tav decided to include Szechuan sauce after a comment on social media from Xbox.[146] Several news outlets covered the auction, who largely cited it as an example of an absurd price caused by internet memes,[147] and following the sale, multiple other listings selling nuggets of a similar shape were made in hopes of profiting from the popularity of the original listing.[148][149] Several TikTokers and QAnon-adjacent conspiracy theorists promoted misinformation and rumors claiming that the high price of the listing was a front for child sex trafficking.[147] In 2022, the listing was recognized by Guinness World Records as the "most expensive chicken nugget sold at online auction".[150] That October, Chilean chicken brand Super Pollo partnered with Innersloth to launch a Crewmate-shaped chicken nugget into the Earth's thermosphere.[151]

October 2020 and January 2021 hacks

[edit]

In mid-October 2020, a hacker known as "Eris Loris" began targeting mainly North American servers. Several players on the Among Us subreddit and Twitter reported this player hacking their lobbies and spamming in-game chat with promotions for his YouTube channel, links to his Discord server, and controversial political messages.[152] Eris Loris threatened to personally hack players that refused to subscribe to his YouTube channel. The Discord server has been found to contain large amounts of offensive content, such as racist language, gore, pornography, and images depicting animal abuse.[153]

A Eurogamer report from October 23, 2020, features an interview with a person claiming to be Eris Loris, conducted via the Discord server from one of the links provided in the hacked games. In the interview, Loris claims he created the bot responsible for the hacks "in only six hours", and had enlisted up to 50 volunteers to form a botnet which boosted the strength of their attacks. Loris claimed that the hack impacted 4.9 million players in 1.5 million games. He added that the hacks were part of a publicity stunt to influence players to vote for Donald Trump in the 2020 United States presidential election.[153]

Innersloth added an in-game message warning players about the hacks on October 22,[153] and released a statement on Twitter the next day. They said they were "super aware" of the hacking issue, and stated that an "emergency server update" would be pushed out to combat the hacks. They encouraged players to stick to private games and to avoid playing on public ones until the update was released.[154] The team plans to address the hacking vulnerabilities as part of a planned overhaul for the game.[43] At the end of January 2021, players reported via Twitter the return of Eris Loris's hack attack, who was distributing Among Us cheats.[155]

Legacy

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Among Us has done collaborations and cross-overs with other games and studios. The first game they collaborated with was Fall Guys, who added Among Us-themed skins to their game.[156] Characters from Among Us have made cameos in the indie games Astroneer,[157] Space Warlord Organ Trading Simulator,[158] Cosmonious High,[159] Samurai Gunn 2,[160] and Fraymakers,[161] and Among Us is referenced in several stickers in the game A Hat in Time.[162] In a major update in collaboration with Innersloth, indie developer Triband added characters and 35 Among Us-themed levels to the game What the Golf?[163] Several Among Us-themed cards are included in The Binding of Isaac: Four Souls Requiem.[164] Among Us also appears a skin for the Hearts suit in Balatro, using Crewmates in lieu of the King, Queen, and Jack.[165] The Crewmate was added as a playable DLC character in Super Monkey Ball Banana Rumble in January 2025.[166] Triband also developed a similar collaboration for What the Car? in 2025.[167]

Themed skins and cosmetics from other games and properties have been added to Among Us as well: Innersloth and Riot Games crossed-over to bring Arcane themed cosmetics to Among Us.[168] In addition to that, Innersloth has done crossovers with Halo,[169] Ratchet & Clank,[170] and the movie franchise Scream.[171] Cosmetics themed after Benoit Blanc from Glass Onion: A Knives Out Mystery, were made available with the Hide 'N Seek update on December 9, 2022.[172] Cosmetics and pets themed after the game Destiny 2 were added to coincide with Destiny's Lightfall expansion on February 28, 2023.[173] Cosmetics based on Miles Edgeworth from the Ace Attorney series were made available on September 9, 2024, to coincide with the release of the Ace Attorney Investigations Collection.[174] Cosmetics themed from Pusheen was added to the game.[175]

Outside of the game itself Innersloth has collaborated with BT21,[176] and Among Us-themed posters were used to advertise the movie Free Guy.[177] The "ejected" animation was referenced in the season 2 trailer for the animated series Snoopy in Space,[178] and the Emergency Meeting screen was used in In Space with Markiplier.[179] In the manga series Komi Can't Communicate, one chapter is dedicated to the game, and sees the characters dressed up as Crewmates.[180] Among Us was also featured as a question on Jeopardy![181] Among Us is seen being played by characters in the 2022 film Glass Onion: A Knives Out Mystery.[158]

Epic Games featured a community-created game mode in Fortnite Creative in December 2020 called "The Spy Within", which had very similar mechanics to Among Us, in which among ten players, the others have to complete tasks to earn enough coins within a limited time while trying to deduce which two players are trying to sabotage that effort.[182] Epic later added another (official and internally-developed) limited mode to Fortnite called "Impostors" in August 2021, which was recognized as even a closer take on Among Us, as the same basic mechanics as "The Spy Within" were used, but now taking place within an underground bunker with a layout similar to the Among Us map. Innersloth responded in frustration to this mode, which gave no credit to Innersloth. Innersloth's co-founder Marcus Bromander stated "Is it really that hard to put 10% more effort into putting your own spin on it though?", while studio representative Callum Underwood said that Innersloth was open to collaborations, "Just ask and if you follow some basic rules it's usually fine".[183] In an October 2021 blog posting, Epic Games did credit Innersloth and Among Us as inspirations for the "Impostors" mode.[184] On June 17, 2022, both Epic and Innersloth announced a collab between Fortnite and Among Us, with a "back bling" of a Crewmate in interchangeable colors and the "Distraction Dance" from Innersloth's Henry Stickmin franchise available in the Fortnite item shop.[185] An Among Us-themed downloadable content expansion for Vampire Survivors, titled "Emergency Meeting", was released on December 18, 2023.[186]

Artificial intelligence research

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A simplified variation of Among Us called Hidden Agenda is used in the field of multi-agent reinforcement learning to show that artificial intelligence agents are able to learn a variety of social behaviors, including partnering and voting without need for communication in natural language.[187]

Adaptations

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On December 28, 2021, H2 Interactive, who publishes Among Us in Japan, announced that a one-shot manga based on the game would be published in Bessatsu CoroCoro's April issue on February 28, 2022.[188]

On June 27, 2023, it was confirmed that an animated series based on Among Us is being worked on by CBS Studios, from Infinity Train creator Owen Dennis.[189] On March 15, 2024, it was announced that American actors Randall Park, Yvette Nicole Brown, Elijah Wood, and Ashley Johnson would provide voice roles for the series as Red, Orange, Green, and Purple respectively.[190] On March 27, 2024, it was announced that Dan Stevens, Liv Hewson and Kimiko Glenn would join the cast as Blue, Black, and Cyan.[191] On April 4, 2024, it was announced that Debra Wilson, Patton Oswalt, Phil LaMarr and Wayne Knight would join the cast, playing Yellow, White, Brown, and Lime.[192] The first official trailer premiered at Summer Game Fest on June 7, 2024.[193]

See also

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Notes

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
is a multiplayer social deduction developed and published by the American indie studio Innersloth. In the game, players take on roles as crewmates tasked with completing routine maintenance aboard a spaceship or , or as impostors who must operations, eliminate crewmates through covert kills, and avoid detection to claim victory. Released initially for and Android on June 15, 2018, with Windows and macOS versions following on November 16, 2018, the title features simple, cartoonish graphics and supports up to 15 players in online lobbies emphasizing discussion, voting, and deception during emergency meetings. The game experienced modest initial reception but exploded in popularity during mid-2020, propelled by live streams from content creators on Twitch—such as streamer Sodapoppin's inadvertent viral play session—and the that boosted demand for accessible online social games. This surge resulted in over 500 million downloads across platforms and a peak of 447,476 concurrent players on Steam by September 2020, marking one of the year's defining gaming phenomena and enabling Innersloth to expand operations without external funding. Despite its success, Among Us encountered scalability issues including server overloads, prevalent cheating via hacks, and challenges in moderating toxic behavior in public lobbies, which prompted developer updates for better anti-cheat measures and reporting tools. The game's mechanics, centered on asymmetric multiplayer dynamics and verbal argumentation, have influenced subsequent social deduction titles and highlighted the role of streaming ecosystems in indie game breakthroughs.

Gameplay

Mechanics and Objectives

Among Us features online multiplayer sessions with 4 to 15 players assigned roles as either crewmates or impostors on maps depicting spaceships or similar facilities. The majority are crewmates, tasked with completing maintenance activities to ensure the vessel's operational integrity, while a minority—typically one to three—are impostors intent on covert elimination of crewmates. Crewmates advance toward victory by finishing all assigned tasks or identifying and ejecting all through communal voting. achieve victory by reducing the crewmate population until their numbers equal or exceed the remaining crewmates, thereby gaining parity for unrestricted kills. Any living player can initiate an emergency meeting by discovering and reporting a corpse or activating an emergency button, prompting a brief discussion phase followed by a vote where players select a for ejection into . The player receiving the most votes is expelled, with crewmates receiving visual confirmation post-ejection if the ejected was an ; ties or skips result in no ejection. Impostors can trigger sabotages, temporary disruptions such as reactor overloads or oxygen depletion, which crewmates must resolve within time limits to avert defeat. Critical sabotages like oxygen failure lead to automatic impostor victory if not fixed before the countdown expires, introducing urgency and requiring crewmates to prioritize fixes over tasks during crises. These enforce a core loop of , deduction, and , where crewmates balance task progression against suspicion and survival threats.

Roles, Tasks, and Strategies

Crewmates constitute the primary role assigned to most players at the start of a match, tasked with completing a series of ship maintenance objectives to progress toward victory. These tasks encompass activities such as fixing wiring panels, which appear on all maps and involve connecting colored wires correctly, and scanning boarding passes on Polus, a visual task observable by others to verify legitimacy. , selected as antagonists numbering typically one to three per game, possess abilities including killing Crewmates with a cooldown period, sabotaging critical systems like oxygen or reactors to force emergency responses, and accessing vents for rapid movement while faking task animations to blend in. Strategic play for Crewmates emphasizes collective verification and behavioral , such as grouping during tasks to deter kills and leveraging proximity to bodies for , while impostors exploit isolation by trailing players to electrical areas for kills followed by venting escapes. Probabilistic during meetings relies on aggregating observed anomalies, like inconsistent task progress or unexplained vent proximity, to vote out suspects, though false accusations risk impostor advantage. Updates since 2020 have expanded roles beyond base Crewmates and , introducing specialized variants like the , who can vent as Crewmates do, altering pursuit dynamics, and the , capable of shielding against one kill. The September 9, 2025, version 17.0.0 update added the role for Crewmates, enabling note-taking on player locations and profiles to aid investigations, and the Viper for , whose kills trigger progressive corpse decay over three stages—slight dissolution, heavy dissolution, and skeletal remains—potentially delaying body reports and complicating visual in accusations. These additions enhance layers, as Vipers must time kills to exploit decay mechanics for extension, while Detectives introduce forensic-like scrutiny that demands impostors adapt faking strategies to counter clue accumulation.

Practice Mode

Among Us includes a single-player Practice mode, formerly known as Freeplay, accessible directly from the main menu. This offline mode allows players to practice gameplay without an internet connection. Players can explore any available map, customize tasks, switch between Crewmate and Impostor roles, use all abilities such as sabotaging and killing, and interact with stationary dummy Crewmates that can be reported or voted out during meetings. The mode serves as a training tool for learning map layouts, task locations, and strategies.

Development

Conception and Early Prototyping

Innersloth, the independent game studio behind Among Us, was co-founded in 2018 by Marcus Bromander (artist and designer) and Forest Willard (programmer), with Amy Liu (artist and programmer) joining shortly thereafter as the third core team member. The concept originated from Bromander, who drew primary inspiration from the social deduction mechanics of the party game Mafia—which he had played since childhood—and the paranoia-driven isolation in John Carpenter's 1982 film The Thing, reimagined in a sci-fi spaceship setting where players must identify hidden impostors among crewmates. This core idea emphasized verbal deception and observation over complex controls, prioritizing multiplayer social interaction as the primary gameplay loop. Development began in November 2017 using the Unity game engine, with the initial prototype featuring rudimentary spaceship locations and basic roles for crewmates and impostors. Over approximately seven months, the team iterated on mechanics like task completion, emergency meetings, and kill cooldowns, conducting early alpha tests among friends to refine impostor detection balance, which proved challenging due to players' tendencies to overlook subtle behavioral cues in digital play compared to in-person Mafia sessions. The prototypes focused on cross-platform compatibility from the outset, targeting mobile devices for accessibility while incorporating PC-friendly controls. Version 1.0 launched on June 15, 2018, for and Android, followed by a Windows release in November 2018, with no dedicated budget leading to minimal initial visibility beyond niche indie circles.

Canceled and Iterative Updates

Innersloth announced Among Us 2 in August but canceled it on September 23, , redirecting planned features—such as new maps and roles—to free updates for the original game amid its unexpected surge in popularity. This pivot stemmed from the developer team's limited size, which constrained simultaneous sequel development and support for the core title's growing player base, prioritizing long-term viability through iterative enhancements over a separate launch. Early post-cancellation updates focused on expanding content to counteract gameplay repetition, including the release of The Airship map on March 31, 2021, which introduced larger layouts, new tasks, and starting room selection to accommodate larger lobbies and refresh navigation dynamics. Subsequent patches added cosmetics, role variants like the Scientist and Engineer, and anti-cheat systems to mitigate exploits in public matches, with these changes driven by player reports of stagnation and cheating disrupting social deduction integrity. By 2023–2025, Innersloth's roadmap emphasized and role innovations; version 16.0.0 on March 25, 2025, overhauled lobby creation with filters for game settings like speed and voting rules, enabling better alignment of player preferences and reducing mismatch frustrations evidenced in community feedback. Version 17.0.0, released September 9, 2025, incorporated the crewmate role for and tracking alongside the Viper impostor role's acid-based kills that delay body discovery, directly responding to demands for asymmetric abilities to evolve impostor evasion tactics like venting. These updates sustained by leveraging on post-2021 player retention, avoiding resource dilution from a while adapting to empirical patterns of in repeated map-task cycles.

Release and Platforms

Initial Mobile and PC Launch

Among Us launched on mobile platforms on June 15, 2018, for both Android and as a game featuring optional in-app purchases limited to cosmetic customizations such as character outfits and pets. A PC version entered beta shortly after the mobile release and achieved full availability on Windows via on August 17, 2018, introducing online multiplayer capabilities with overhauled for improved lobby reliability. The Steam release for PC followed on November 16, 2018, as a paid title priced at $4.99 without microtransactions, contrasting the mobile model to accommodate platform-specific norms. Early versions employed simple 2D top-down graphics rendered in Unity, emphasizing accessible visuals over complex rendering, alongside basic networking that supported public lobbies for 4-10 players but lacked advanced synchronization features. Cross-platform play was absent at launch, restricting mobile users to device-specific servers separate from PC lobbies, which limited broader and contributed to fragmented player pools. Initial adoption remained modest, with cumulative downloads reaching approximately 1 million by May 2019, reflecting limited marketing and organic discovery in a crowded social deduction genre.

Console Ports and VR Adaptation

The Nintendo Switch port of Among Us was released on December 15, 2020, ported by PlayEveryWare to support the console's and Pro Controller inputs alongside adaptations for handheld and docked TV play. This version maintained cross-play with PC and mobile platforms while optimizing the user interface for larger screens and controller navigation, including button remapping for actions like task completion and emergency meetings. Ports for , , , and Xbox Series X/S followed on December 14, 2021, also handled by PlayEveryWare, enabling seamless controller integration and UI scaling for console environments. These adaptations addressed input latency and visibility challenges inherent to TV-based , such as enlarging minimaps and task icons, though some players noted minor trade-offs in precision compared to mouse controls on PC. The VR adaptation, developed by Schell Games in collaboration with Innersloth and released as Among Us VR on November 10, 2022, for Meta Quest 2, , and , shifted the 2D top-down perspective to immersive first-person 3D interactions using motion controls for tasks like wiring repairs and activations. This version emphasized physical presence in virtual spaceships but introduced locomotion options like smooth movement, which developers provided toggles to mitigate common VR from sensory mismatches. Support for the ended on October 4, 2023, as resources shifted toward newer console and standalone VR priorities.

Post-2020 Expansions and 2023-2025 Updates

In November 2024, Innersloth released update v2024.11.26, introducing the Paws and Claws Cosmicubes with animal-themed including hippos, dragons, raccoons, and other wildlife-inspired outfits purchasable via in-game beans or stars. This update emphasized cosmetic expansions rather than core gameplay changes, aligning with a pattern of periodic content drops to maintain player engagement. On February 18, 2025, Innersloth announced the game's 2025 roadmap, detailing plans for ongoing feature enhancements, new , and limited-time events amid depreciating support for pre-2023 versions to enforce security updates. Concurrently, Among Us VR was rebranded as Among Us 3D, launching fully on PC on May 6, 2025, with added flatscreen support, cross-play between VR and PC, and a roadmap for enhanced 3D visuals, custom game modes, and additional . The Afterlife limited-time event debuted in Among Us 3D on October 2, 2025, introducing spectral roles such as the Guardian Angel for crewmates and for impostors, alongside Halloween-themed cosmetics and mechanics extending gameplay post-death. This event exemplified efforts to inject seasonal variety into the 3D variant. On October 14, 2025, patch v17.0.1 addressed minor issues following the September v17.0.0 update, updating role reveal sound effects for the new (crewmate) and Viper (impostor) roles, fixing friend request functionality, and resolving various bugs and UI inconsistencies across platforms. Post-2022 updates have trended toward smaller-scale patches—averaging fewer major builds annually per platform logs—prioritizing fixes, roles, and cosmetics over expansive map or mode overhauls, correlating with strategies to sustain a stabilizing player base.

Commercial Performance

Pre-2020 Sales and Modest Reception

Among Us experienced limited commercial success in its initial years following the mobile release on June 15, 2018, and the PC launch on November 16, 2018. The PC version, priced at $5 on and , sold only a few thousand copies through 2019, reflecting niche appeal among enthusiasts. Concurrent Steam player counts remained in the low hundreds during this period, indicating minimal sustained engagement. Revenue was generated primarily through in-app purchases for cosmetic items on mobile platforms, where the game was offered for free with ads. Innersloth's total revenue for 2019 amounted to $3.2 million, a figure attributed largely to Among Us amid the studio's small portfolio. This modest income supported ongoing updates but highlighted the game's struggle for broader visibility without dedicated promotion. Lacking a marketing budget, Innersloth relied on organic discovery, including early word-of-mouth in communities like Korean gaming circles starting in December 2018. This grassroots traction, driven by individual streamers such as Kevin Choi, contributed to initial player retention but failed to propel significant growth or mainstream awareness before .

2020-2021 Surge and Peak Metrics

Among Us experienced a dramatic surge in popularity during , with mobile downloads exceeding 300 million that year alone. By November , the game achieved a peak of 500 million monthly active users worldwide. Daily active users reached approximately 60 million at their height in late . On Steam, concurrent player counts hit an all-time high of 447,476 on September 26, . Revenue correspondingly spiked, with the game generating $39 million in September 2020, largely from in-app purchases of cosmetics on mobile platforms. This growth was fueled by accessibility on mobile devices, where ad-supported downloads and optional cosmetic bundles drove without requiring upfront payments. Key drivers included viral exposure via Twitch streams; for instance, streamer Sodapoppin's July 2020 broadcasts are widely credited with sparking the platform's Among Us meta, drawing massive audiences and prompting widespread adoption among viewers. , which restricted physical social interactions, boosted demand for accessible online multiplayer experiences like Among Us, whose short sessions and voice-chat integration suited remote group play. Cross-platform compatibility between mobile, PC, and later consoles enabled seamless multiplayer lobbies, accelerating organic spread through friend invites and shared content across user bases.

Decline After 2021 and Contributing Factors

Following its peak in late 2020, Among Us experienced a sharp decline in player engagement. Daily active users fell from 60 million in September 2020 to 15 million by June 2021. This drop continued in subsequent years, with monthly active users decreasing from over 23.5 million in January 2024 to 17.2 million by October 2024. On , average concurrent players plummeted from a peak of 447,476 in September 2020 to around 9,600 by June 2021 and further to 5,000–7,000 monthly averages in 2022. Several factors contributed to this downturn. Market oversaturation played a key role, as numerous clones flooded app stores and platforms shortly after the surge, diluting the original's visibility; for instance, Chinese title Werewolf Among Us topped mobile charts with hundreds of thousands of downloads by November 2020, while other imitators even surpassed Among Us's concurrent records in early 2023. The game's core loop—task completion interspersed with social deduction—proved repetitive without transformative updates to sustain long-term interest, leading to player fatigue as public lobbies devolved into predictable patterns. Proliferation of further eroded trust, particularly in open servers where hacks allowed abnormal behaviors like instant kills or visibility exploits, frustrating legitimate players and prompting avoidance of public matches. While remained sustained at lower levels—evidenced by data showing persistent but diminished search interest post-2021 and app store rankings stabilizing outside top tiers—these issues collectively shifted the player base toward niche communities rather than broad appeal.

Reception

Critical Acclaim and Gameplay Praise

Upon its surge in popularity in late 2020, Among Us garnered positive critical reception, with the PC version earning a score of 85 based on aggregated reviews emphasizing its multiplayer dynamics. compiled an average score of 80 from 15 critics, ranking it in the top 21% of reviewed games for its accessible yet engaging format. Reviewers highlighted the game's simple controls and execution as enabling broad appeal, with one assessment describing it as having an "addictively entertaining premise" that demanded immediate play. Critics frequently praised the core social deduction mechanics for fostering realistic deception and suspicion among players, mirroring in interpersonal trust scenarios. The gameplay's division of roles—crewmates completing tasks while covertly—creates emergent tension through player-driven accusations and defenses, often yielding unpredictable narratives unique to each session. lauded this as delivering an "intense, refreshing multiplayer experience" that sustained engagement beyond initial sessions. Replayability emerged as a key strength, attributed to variability in player behavior and group composition rather than , allowing sessions to evolve into bespoke stories of or exoneration. Outlets noted how this player-centric variability amplified the game's longevity, with minimalistic visuals supporting focus on social interplay over graphical fidelity. Such elements positioned Among Us as an indie exemplar of mechanics-driven fun, where deduction relies on observable inconsistencies like plausibility and task proximity.

Awards and Industry Recognition

Among Us won Best Mobile Game and Best Multiplayer Game at on December 10, 2020, recognizing its innovative social deduction mechanics and widespread adoption that year despite its 2018 release. Innersloth received the Breakthrough Award at the on November 24, 2020, honoring the studio's unexpected success in revitalizing multiplayer gaming trends through accessible, deception-based gameplay. The game was named Breakout of the Year at the 25th in 2021, acknowledging its rapid cultural penetration and role as a defining phenomenon. It also secured a Kids' Choice Award in 2021 for its appeal to younger audiences via simple yet engaging crewmate-impostor dynamics. Among Us earned the Trend of the Year award (Connection category) at the 2021 App Store Awards on December 18, 2021, highlighting its facilitation of remote social interaction during the . In the Pocket Gamer Mobile Games Awards on July 20, 2021, Innersloth won Best Indie Developer for sustaining player engagement post-viral surge. Nominations included the BAFTA Games Award in 2022 and ' Labor of Love category in 2021, reflecting sustained industry acknowledgment of its longevity and community-driven updates, though it did not win these. These honors correlated with sales exceeding 500 million downloads by mid-2021, though attribution to awards versus organic virality remains observational rather than causal.

Player Criticisms and Gameplay Flaws

Players have frequently criticized the repetitive nature of tasks in Among Us, describing them as monotonous busywork that fails to engage after initial playthroughs. Completing objectives like wiring panels or scanning vitals often feels rote and unsatisfying, contributing to player fatigue in extended sessions, particularly when crewmates dominate without impostor interference. Balance issues have drawn complaints, especially in smaller lobbies of 4-6 players, where ' abilities—such as venting to evade detection—provide disproportionate advantages over crewmates reliant on task completion and visual cues. from player analyses indicate secure victories more frequently than crewmates, exacerbated by early disconnects and heated discussions that fragment group consensus. forums highlight how these amplify frustration when crewmates lack countermeasures, leading to perceptions of inherent unfairness in unmodded public matches. The absence of built-in voice chat forces reliance on text-based emergency meetings, fostering miscommunication in diverse or anonymous lobbies where tone, intent, and rapid clarification are lost. Players report this limitation as a core flaw, rendering the game "hot garbage" for quick deductions and heightening toxicity through incomplete arguments or deliberate misspellings to skirt filters. Third-party apps like mitigate this for friends but alienate solo players, underscoring a design oversight in social deduction reliant on nuanced interaction. Post-2021, as player counts waned, forum and sentiment reflected growing disillusionment with stagnant core loops and unaddressed exploits like early kills disrupting matches, prompting calls for deeper rebalancing. Developers acknowledged the toll of mounting on team morale during the 2020-2021 peak, though Steam's aggregate remains positive amid these persistent gripes.

Controversies

Hacking, Cheating, and Security Breaches

In October 2020, the multiplayer game Among Us experienced a widespread spam attack known as "Eris Loris," which flooded public lobbies, particularly in North America, with automated chat messages promoting a YouTube channel and Discord server under the handle "Eris Loris." The exploit also displayed pro-Trump slogans such as "TRUMP 2020" and threats to "hack your device" or "blow up your phone" if players did not subscribe, affecting millions of matches and disrupting gameplay by overriding in-game chats. Developer InnerSloth responded with emergency server maintenance on October 23, 2020, followed by rapid patches on October 25-26 that implemented anti-spam measures and blocked blacked-out room exploits, where hackers obscured the screen to hide actions. Beyond automated spam, players exploited vulnerabilities allowing unauthorized abilities such as instant kills, , wall-phasing, and role impersonation, often distributed via third-party tools that bypassed the game's client-side checks. Analog cheating persisted through external communication channels like or voice chat, where colluding players shared non-public information such as locations or roles, undermining the game's social deduction mechanics without technical intrusion. These issues eroded trust in public lobbies, with reports of matches becoming unplayable due to frequent disruptions and player ejections. InnerSloth continued addressing vulnerabilities through incremental updates, including anti-cheat enhancements in November 2020 and backend improvements outlined in the 2025 roadmap, such as server stability fixes and tools to detect anomalous . Despite these efforts, exploits reemerged; in late 2024, players reported mass kicks and erroneous permanent bans attributed to hacks that manipulated host controls or injected false reports, prompting community discussions on persistent detection gaps. Such breaches highlighted ongoing challenges in securing multiplayer sessions, contributing to player frustration over unreliable matches and heightened in suspecting legitimate actions as cheats.

Community Toxicity and False Accusations

During the surge in Among Us' popularity in late 2020, public lobbies became rife with griefing tactics such as deliberate vote manipulation and baseless accusations that prompted hasty ejections without discussion or evidence. Players often faced random targeting, where crewmates were voted out solely on color mentions or fabricated suspicions, undermining the game's social deduction . These behaviors peaked alongside the influx of new, inexperienced participants, leading to frequent reports of "orang strat"—premature voting based on arbitrary crewmate colors like orange—regardless of alibis or task completion. Anonymity in public servers amplified toxicity, fostering environments where harassment, including insults and disruptive quitting, proliferated unchecked. To address severe forms of misconduct such as harassment, inappropriate chat, and sexual misconduct, players can use the in-game reporting system. In the lobby or during meetings, players open the chat, click the Kick icon, select the player, click Report, choose a reason (such as harassment, inappropriate chat, or sexual misconduct), and confirm the submission. Reports are submitted to Innersloth moderators for review. Moderators investigate the behavior and evidence. If they confirm a Code of Conduct violation, the player may receive a ban: sexual misconduct (including sexually explicit comments or suggestions) results in a permanent ban; other inappropriate chat may lead to temporary bans (e.g., 7-30 days) depending on severity. Reports alone do not trigger bans—action requires moderator confirmation. Community forums on and documented widespread complaints of such misconduct, with players describing lobbies dominated by trolls who faked tasks or confessed impostor roles prematurely to sow chaos. This dynamic contrasted sharply with private lobbies, where known groups enforced accountability, highlighting public servers' inherent flaws in moderating interpersonal conflicts. InnerSloth responded by developing an accounts system in early to curb unfair treatment and toxicity in play, though the measure aimed more at persistent offenders than immediate griefing. Developers implicitly endorsed private lobbies as a primary , noting their in reducing exposure to random disruptions and enabling voice or text coordination absent in anonymous matchmaking. Persistent issues underscored how the game's free-to-join mode, while accessible, inadvertently incentivized antisocial over deduction.

Cultural Impact

Memes, Mods, and Fan Creations

The term "sus," shorthand for suspicious, gained widespread usage in memes referencing Among Us impostor behavior, with early examples appearing on Twitter as early as September 18, 2020. This slang, predating the game but amplified by its social deduction mechanics, featured in formats like "When the Imposter Is Sus," often edited with distorted images of streamer Jerma985's face for ironic effect starting in late October 2020. Similarly, "amogus"—a phonetic misspelling of the game's title—emerged in January 2021 as a catchphrase in ironic memes spotting bean-like shapes resembling crewmates in unrelated images, such as household objects or food. A notable viral meme involved a McDonald's chicken nugget from a BTS meal promotion, shaped like an Among Us crewmate, which sold at auction on eBay for $99,997.51 on June 3, 2021, driven by meme economy hype rather than intrinsic value. Community mods extended vanilla gameplay by introducing custom roles, abilities, and settings, addressing perceived flaws like repetitive tasks and limited impostor options. The Town of Us mod, released around February 2021, combined multiple role packs into a "megamod" with features like new crewmate abilities (e.g., Medic healing) and impostor modifiers (e.g., Morphling disguise), requiring host-side installation for multiplayer compatibility. Randomizer-style mods, such as those assigning unpredictable roles or items per round, appeared in videos from early 2021, fostering chaotic sessions that varied from vanilla's predictability. Modded tournaments, including a $10,000 event in November 2020 featuring invisibility and zero kill cooldowns, drew thousands of viewers and highlighted mods' appeal for competitive play. Fan art proliferated in 2020, with DeviantArt and TikTok uploads depicting crewmates in anime styles or realistic scenarios, often shared via compilations exceeding millions of views. A prominent theme involved reimagining impostors as creepy, terrifying figures with demonic traits such as red eyes, sinister smiles, and weapons like guns, often featuring female characters. These unofficial fan creations were commonly shared on platforms like DeviantArt, Pinterest, Reddit, and AI art generation sites. Animated shorts on YouTube, such as transformation sequences or meme skits, peaked in late 2020, with top compilations garnering over 10 million views by January 2021. However, mod downloads carried malware risks, as unverified files from third-party sites could embed malicious code, with antivirus scans flagging common packs like Town of Us despite some false positives; users reported potential backdoors in Java-based elements. These grassroots creations, peaking during the 2020-2021 surge, helped sustain player engagement amid declining official updates by offering replayability through unendorsed variety.

Integration into Broader Media and Events

The surge in Among Us' popularity during late 2020 was amplified by high-profile streams on platforms like and Twitch, including sessions featuring content creator , whose collaborations with streamers such as and drew millions of views and contributed to the game's viral spread among broader audiences. This streaming phenomenon extended beyond gaming communities, attracting political figures seeking to engage younger demographics; on October 20, 2020, U.S. Congresswoman hosted a Twitch stream playing Among Us with Representative and influencers like , peaking at over 435,000 concurrent viewers in an effort to promote ahead of the U.S. presidential election. Similarly, Canadian NDP leader joined Ocasio-Cortez for a November 2020 session, highlighting the game's utility in cross-border political outreach. The game's mechanics proved adaptable for educational settings, with teachers incorporating it into curricula from late 2020 onward to foster skills like , argumentation, and ; for instance, educators used in-game discussions to teach evidence-based claims and counterarguments, aligning with language arts and social-emotional learning standards. In music and English classes, modified sessions emphasized communication and conditional reasoning, with documented implementations as early as November 2020. Among Us also featured in organized competitive events, transitioning into esports formats by ; Twitch Rivals hosted regional showdowns, such as the Spain edition in early , while FaZe Clan organized invitational tournaments, awarding thousands in prizes to top players like EEvisu, who earned $5,000. Official developer InnerSloth supported seasonal integrations, releasing holiday-themed content like hats available December 1–31 starting in 2020, and Halloween events with cosmetic updates to enhance thematic play during real-world holidays. A notable disruption occurred in October 2020 when hacker "Eris Loris" exploited vulnerabilities to spam pro-Trump "2020" messages across millions of public lobbies, coinciding with Ocasio-Cortez's stream and forcing InnerSloth to deploy emergency patches within days to curb chat spam and impersonation. This incident underscored the game's exposure to external political interference amid its peak popularity.

Legacy

Influence on Social Deduction Genre

Among Us's surge in popularity during , driven by viral streaming and word-of-mouth among younger players, catalyzed a proliferation of clone games within the social deduction genre, shifting market dynamics toward accessible, browser- or mobile-friendly deception titles. Titles such as Betrayal.io, which entered alpha in October 2020 and explicitly drew from Among Us's crewmate-impostor mechanics while incorporating influences like , emerged as direct imitators playable via web browsers without installation barriers. Similarly, Goose Goose Duck launched in October 2021 after , replicating core tasks, , and voting systems but substituting anthropomorphic geese and ducks for astronauts, achieving peak concurrent players exceeding Among Us's records by early 2023 through accessibility and incremental role expansions. Community mods such as The Other Roles, developed by Eisbison and released starting in late 2020, added over 30 custom roles with unique abilities, significantly enhancing role diversity in custom lobbies and reflecting strong player demand for expanded mechanics that influenced broader genre trends toward varied role systems. This influence revived broader interest in digital deception games, building on pre-existing analog roots like and digital precursors such as apps from the 2010s, but empirically demonstrated by a post- wave of releases that capitalized on Among Us's formula of short, asymmetrical multiplayer sessions. Among Us itself amassed over 300 million downloads in 2020 alone, a metric that correlated with heightened visibility for the genre, as evidenced by and mobile storefront surges in similar titles' player bases without isolated genre-wide download aggregates available. Developers responded by prioritizing quick and voice-chat integration, as seen in Goose Goose Duck's addition of neutral roles and proximity voice, which enhanced replayability but often mirrored rather than innovated upon the original's task-voting loop. While Among Us achieved accessibility by distilling social deduction to intuitive, low-commitment rounds suitable for casual groups—facilitating its causal role in genre expansion—critics argue it popularized shallow implementations that emphasize rapid accusation cycles over nuanced strategy, fostering copycats reliant on cosmetic without substantive mechanical depth. For instance, Betrayal.io's browser model encouraged impulse play but retained unpolished elements like limited polish compared to Among Us's iterative updates, prioritizing free entry to capture transient hype over long-term engagement. This trend, while boosting overall genre participation through lowered barriers, has drawn scrutiny for incentivizing derivative designs that extract value via in-game purchases, as in Goose Goose Duck's skin systems, potentially diluting innovation in favor of replicative profitability.

Role in Artificial Intelligence Studies

Among Us has served as a testbed in artificial intelligence research for modeling deception, role inference, and social deduction among agents. In a 2021 study presented at the IEEE Conference on Games, researchers developed a framework to automatically detect player roles—crewmate or impostor—by analyzing emergency meeting transcripts through optical character recognition of chat messages, achieving preliminary success in identifying impostors based on linguistic patterns and accusation behaviors. This approach highlighted the game's utility as a proxy for anomaly detection in multi-agent systems, where deviations from cooperative norms signal deceptive intent, though limitations include reliance on text-only data excluding visual or behavioral cues like movement patterns. Subsequent work has positioned the game as a sandbox for agentic deception in large language models (LLMs). A 2025 arXiv preprint introduced Among Us as an environment where LLM agents naturally engage in long-term, goal-directed lying during simulated gameplay, proposing "Deception ELO" as a metric to quantify deceptive prowess by pitting models against each other and humans. Open-weight models demonstrated human-like tactics, such as fabrication and selective , outperforming baselines in win rates, which underscores the game's value in eliciting emergent without explicit training prompts; however, critics note its simplicity—lacking real-world causal complexity like verifiable or —may inflate AI capabilities relative to genuine human adversarial settings. Reinforcement learning applications have further explored impostor mastery. A February 2025 arXiv paper detailed multi-agent RL training for LLMs in Among Us-style social deduction, where agents learned to identify via , yielding emergent strategies like probabilistic accusation and coalition-building with success rates exceeding 70% in controlled rounds. Demonstrations around this period showed RL agents optimizing kill timings and vent usage to evade detection, providing empirical benchmarks for scalable countermeasures, though scalability issues arise in larger crews where coordination noise dilutes individual agency. These studies affirm Among Us's role in bridging and , offering a controlled arena for testing detection techniques like probabilistic role assignment and behavioral auditing, yet its abstracted mechanics limit generalizability to causal realism in non-gaming deception scenarios.

Adaptations

Virtual Reality and 3D Variants

Among Us VR, developed by Schell Games and published by Innersloth, launched on November 10, 2022, for Meta Quest 2, , and SteamVR platforms at a price of $9.99, supporting cross-platform multiplayer. The adaptation shifts to a first-person perspective, allowing players to observe crewmate body language and proximity for heightened suspicion detection during tasks and discussions, with added motion-controlled minigames and voice chat to amplify social deduction dynamics. It achieved over 1 million units sold within ten weeks, alongside 4 million total plays and 89.1 million minutes of , though this pales against the original game's $105 million in revenue and peak of 500 million monthly active users in 2020. Reception praised the immersive spatial cues but noted criticisms of clunky motion controls for interactions and potential , mitigated by options like teleport locomotion and field-of-view tunneling yet persistent for some users. Support for ended on October 4, 2023, with no further updates for that platform due to shifts toward newer hardware. In February 2025, Innersloth and Schell Games announced Among Us 3D, a first-person 3D adaptation of the core gameplay without mandatory VR, released on for PC on May 6, 2025, emphasizing tasks, sabotages, venting, and emergency meetings in a fully realized 3D environment with native proximity voice chat and cosmetic customization. This variant aims for deeper immersion through spatial navigation and perspective shifts, accommodating 4-10 players, as part of efforts to revitalize engagement following the original 2D game's post-2020 decline in peak popularity. The 2025 roadmap outlines new modes, additional , and feature enhancements to build on these , though early feedback highlights missing elements from the original despite fulfilling long-standing fan requests for 3D play.

Television and Live-Action Projects

In November 2023, CBS Studios announced an animated television series adaptation of Among Us, developed in partnership with the game's creator, Innersloth. The project, overseen by showrunner Owen Dennis—known for Infinity Train—aims to expand the game's social deduction mechanics into a scripted narrative exploring crewmate impostor dynamics aboard a spaceship, emphasizing themes of suspicion, sabotage, and survival. Voice casting began in early 2024, featuring actors such as Randall Park as Red (the captain), Elijah Wood as Green, Yvette Nicole Brown as Orange, Ashley Johnson as Purple, Dan Stevens as Blue, and others including Patton Oswalt, Wayne Knight, Debra Wilson, and Phil LaMarr in roles corresponding to crewmate colors. Production on the series concluded in August 2024, with confirming the wrap during a 2024 industry presentation. As of October 2025, no broadcaster or streaming platform has been finalized, and no release date has been set, leaving the project in and distribution negotiations. The shifts the game's multiplayer to structured , potentially highlighting causal tensions between digital anonymity—central to the original's appeal—and narrative-driven character arcs, though has noted challenges in capturing the game's emergent without real-time player agency. No official live-action projects, such as reality competitions with human contestants simulating impostor detection, have been announced by Innersloth or major studios as of October 2025; fan-produced skits and short films exist but lack formal production scale or endorsement. This scripted format contrasts with the game's abstract mechanics, raising questions about whether constraints might dilute the unpredictability of player-driven deception observed in empirical , where false accusations often stem from incomplete information rather than scripted reveals.

References

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