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JLA (comic book)
View on Wikipedia| JLA | |
|---|---|
Cover for JLA #1, art by Howard Porter and John Dell. From left to right: Batman, Aquaman, Wonder Woman, Martian Manhunter, Superman, Green Lantern (Kyle Rayner), and the Flash (Wally West). | |
| Publication information | |
| Publisher | DC Comics |
| Schedule | Monthly |
| Format | Ongoing series |
| Genre | |
| Publication date | November 1996 – February 2006 |
| No. of issues | 126 (#1–125, plus an issue numbered #1,000,000) |
| Main character | Justice League of America |
| Creative team | |
| Created by | Grant Morrison Howard Porter |
| Written by | Grant Morrison (1-17, 22-31, 34-41, 1,000,000), Mark Waid (18-21, 32-33, 43-58, 60), Chuck Dixon (59), Joe Kelly (61-76, 78-90, 100), Denny O'Neil (91-93), Chris Claremont (94-99), Chuck Austen (101–106), Kurt Busiek (61, 107–114), Geoff Johns (115–119), Allan Heinberg (115–119), Bob Harras (120–125) |
| Penciller(s) | Howard Porter Bryan Hitch Doug Mahnke |
| Inker(s) | John Dell Paul Neary |
| Collected editions | |
| New World Order | ISBN 1-56389-369-X |
JLA was a monthly comic book published by DC Comics from January 1997 to April 2006 featuring the Justice League of America (JLA, Justice League).[1] The series restarted DC's approach to the Justice League, which had initially featured most of the company's top-tier superheroes but shifted in the 1980s to featuring a rotating cast of established characters alongside newer ones and also saw that franchise expand to several spin-off series, diluting the prestige of the name brand. When relaunched by writer Grant Morrison, the team again focused on the most recognizable, powerful, and long-lasting heroes in DC's library.
Publication history
[edit]The low sales of the various Justice League spin-off books by the mid-1990s[2] prompted DC to revamp the League as a single team (all the various branch teams were disbanded) on a single title. A Justice League of America formed in the September 1996 limited series Justice League: A Midsummer's Nightmare by Mark Waid and Fabian Nicieza. In 1997, DC Comics launched a new Justice League series titled JLA, written by Grant Morrison with art by Howard Porter and inker John Dell. Morrison stayed as writer for the series through issue #41, though several issues had fill-in writers. JLA #18-#21 and #33 were written by Mark Waid. Mark Millar, Devin Grayson and Mark Waid, and J.M. DeMatteis wrote issues #27, 32 and 35, respectively.
This series, in an attempt at a "back-to-basics" approach, used as its core the team's original and most famous seven members (or their successors): Superman, Batman, Wonder Woman, Aquaman, the Flash (Wally West), Green Lantern (Kyle Rayner), and Martian Manhunter.[3] Additionally, the team received a new headquarters, the "Watchtower", based on the Moon. JLA quickly became DC's best-selling title,[4] a position it maintained on and off for several years.[5]
Morrison introduced the idea of the JLA allegorically representing a pantheon of gods, with their different powers and personalities, incorporating such characters as Zauriel, Big Barda, Orion, Huntress, Barbara Gordon (Oracle), Steel (John Henry Irons), and Plastic Man. They also had Aztek, Tomorrow Woman, and Green Arrow (Connor Hawke) as temporary members.[6]
Under Morrison, the series pitted the League against a variety of enemies including the White Martians, renegade angels, a new incarnation of the Injustice Gang led by Lex Luthor, and the Key. Other foes were the new villain Prometheus, the existing JLA villain Starro, "the Ultra-Marines", and a futuristic Darkseid. Morrison's run culminated in an arc titled "World War III", which involves the New Gods preparing the Earth for battle against a creature known as "Mageddon", a super-sentient weapon of mass destruction.
Since this new League included most of DC's most powerful heroes, the focus of the stories changed. The League now dealt only with Earth-shattering, highest-priority threats which could challenge their tremendous combined power. Enemies faced by this new JLA included an invading army of aliens, a malfunctioning war machine from the future, a horde of renegade angels, a newly reformed coalition of villains as a counter-league, mercenaries armed with individualized take-down strategies for each superhero, various cosmic threats, and the enraged spirit of the Earth itself. In addition, because almost all of the members had their own comics, the stories were almost always self-contained, with all chapters occurring within JLA itself and very rarely affecting events outside of that series. Developments from a hero's own title (such as the new costume and electric-based powers temporarily adopted by Superman in 1997–1998) were reflected in the League's comic book, however.
Morrison departed with issue #41, after which the book saw runs by Mark Waid and Joe Kelly. Subsequent to this, the series switched to a series of rotating writers with issue #91 while Kelly (via JLA #100) was given the miniseries Justice League Elite #1-12, which featured Green Arrow, the Flash, and several other characters. The new format saw stories by John Byrne, Chuck Austen, and Kurt Busiek. Geoff Johns and Allan Heinberg would take over the book with #115, which saw a multi-part storyline dealing with the aftermath of Identity Crisis, and served as a lead-in to the events of Infinite Crisis, as Superboy-Prime destroyed the Watchtower at the end of issue #119. Bob Harras wrote the book's final storyline (JLA #120–125) as Green Arrow struggled to keep the League afloat.
Storylines
[edit]Despite all of this, DC did not create continuing spin-off series as it had done before. Instead, a large number of miniseries and one-shots featuring the team were released. One spin-off team, the Justice League Elite was created following the events of JLA #100, but their miniseries was limited to 12 issues, and the team appeared only once after the miniseries ended its run. JLA's popularity was also able to launch the JSA series, which was relaunched as Justice Society of America to coincide with the new Justice League of America book.
In 2005, a story arc by Geoff Johns and Alan Heinberg called "Crisis of Conscience" (JLA #115–119) depicted the dissolution of the Justice League of America as the breakdown of trust shown in the 2004 limited series Identity Crisis reached its zenith. At the end of the arc, Superboy-Prime destroyed the Justice League Watchtower. JLA, one of several titles to be cancelled at the conclusion of the Infinite Crisis storyline, ended with issue #125.
As depicted in the Villains United: Infinite Crisis Special and the final issue of Infinite Crisis itself, preparations for the defense of Metropolis against an army of organized supervillains required a brief and temporary expansion of the Justice League to its largest roster to date. The main defensive teams of the JLA, JSA, Teen Titans, and Outsiders already being occupied elsewhere by the Crisis, it fell on Oracle and Martian Manhunter to contact and deputize seemingly every active or once active hero in the DC Universe as Justice League members, effective immediately, to form a last line of defense for the city.
Reception
[edit]The new approach worked, and JLA quickly became DC's best-selling title, a position it maintained on and off for several years, as reflected in the following advance sales figures for months in which JLA was DC's best-selling title:
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Collected editions
[edit]JLA was collected in a series of trade paperbacks:
- New World Order (collects JLA #1–4, 1997, 1-56389-369-X)
- American Dreams (collects JLA #5–9, 1998, 1-56389-394-0)
- Rock of Ages (collects JLA #10–15, 1998, 1-56389-416-5)
- Strength in Numbers (collects JLA #16–23, New Year's Evil: Prometheus #1 and "Heroes" from JLA Secret Files and Origins #2, 1998, 1-56389-435-1)
- Justice for All (collects JLA #24–33, 1999, 1-56389-511-0)
- World War III (collects JLA #34–41, 2000, 1-56389-618-4)
- Tower of Babel (collects JLA #42–46, JLA Secret Files and Origins #3 and JLA 80-Page Giant #1, 1-56389-727-X)
- Divided We Fall (collects JLA #47–54, 1-56389-793-8)
- Terror Incognita (collects JLA #55–60, 1-56389-936-1)
- Golden Perfect (collects JLA #61–65, 1-56389-941-8)
- The Obsidian Age (Book 1) (collects JLA #66–71, 1-56389-991-4)
- The Obsidian Age (Book 2) (collects JLA #72–76, 1-4012-0043-5)
- Rules Of Engagement (collects JLA #77–82, 1-4012-0215-2)
- Trial by Fire (collects JLA #84–89, 1-4012-0242-X)
- The Tenth Circle (collects JLA #94–99, 1-4012-0346-9)
- Pain of the Gods (collects JLA #101–106, 1-4012-0468-6)
- Syndicate Rules (collects JLA #107–114 and a story from JLA Secret Files and Origins 2004, 1-4012-0477-5)
- Crisis of Conscience (collects JLA #115–119, 1-4012-0963-7)
- World Without a Justice League (collects JLA #120–125, 1-4012-0964-5)
There is also a Deluxe Edition series:
- JLA Deluxe Edition:
- Hardcovers:
- Vol. 1 (collects JLA #1–9 and JLA Secret Files and Origins #1, 256 pages, deluxe hardcover, September 2008, Titan, 1-84576-884-1, DC, 1-4012-1843-1)[43]
- Vol. 2 (collects JLA #10–17, New Year's Evil: Prometheus and JLA/WildC.A.T.S., 320 pages, deluxe hardcover, Titan, July 2009, ISBN 1-84856-320-5, DC, June 2009, 1-4012-2265-X)[44]
- Vol. 3 (collects JLA #22-26, 28–31 and 1,000,000, 256 pages, deluxe hardcover. April 28, 2010, DC Comics 1-4012-2659-0)
- Vol. 4 (collects JLA #34, 36–41, JLA: Classified #1–3 and JLA: Earth 2, 368 pages, deluxe hardcover. November 10, 2010, DC Comics, 1-4012-2909-3)
- Tower Of Babel (collects JLA #18-21, 32-33, 43-46 and JLA Secret Files and Origins #3, 280 pages, deluxe hardcover. April 21, 2021, DC Comics, 1-7795-0951-0)
- Softcovers:
- Vol. 1 (collects JLA #1–9 and JLA Secret Files and Origins #1, 256 pages, softcover, October 2011, DC Comics, 1-4012-3314-7)
- Vol. 2 (collects JLA #10–17, New Year's Evil: Prometheus, JLA Secret Files and Origins #2, and JLA/WildC.A.T.S., 336 pages, softcover, DC Comics.com 1-4012-3518-2)
- Vol. 3 (collects JLA #18–31, 344 pages, softcover, January 2013, DC Comics, 1-4012-3832-7)
- Vol. 4 (collects JLA #32–46, 384 pages, softcover, February 11, 2014, DC Comics, 1-4012-4385-1)
- Vol. 5 (collects JLA #47–60, and JLA: Heaven's Ladder, 448 pages, softcover, June 17, 2014, DC Comics, 1-4012-4750-4)
- Vol. 6 (collects JLA #61–76, 432 pages, softcover, January 27, 2015, DC Comics, 1-4012-5136-6)
- Vol. 7 (collects JLA #77–93, 416 pages, softcover, May 26, 2015, DC Comics, 978-1401255282)
- Vol. 8 (collects JLA #94–106, 360 pages, softcover, May 10, 2016, DC Comics, 978-1401263423)
- Vol. 9 (collects JLA #107–125, 480 pages, softcover, Nov 25, 2016, DC Comics, 978-1-4012-6567-0)
- Hardcovers:
See also
[edit]Notes
[edit]- ^ Beatty, Scott, and Roger Stewart. JLA: The Ultimate Guide to the Justice League of America. Grand Rapids: Dorling Kindersley, Incorporated, 2002.
- ^ Miller, John J. "JANUARY 1997 Comic Book Preorders from Heroes World and Diamond Comic Distributors" Archived 2009-05-01 at the Wayback Machine. Comics Buyer's Guide. 2007.
- ^ Kirk, Jason. "(1997)" Yahoo! GeoCities, December 2000[dead link]
- ^ Miller, John Jackson (2007). "North American Comics Market Estimates for January 1997". Comics Buyer's Guide. Archived from the original on May 1, 2009. Retrieved April 8, 2012.
- ^ Manning "1990s" in Dolan, p. 278: "Renewed as one of DC's most popular titles, JLA ran for 125 issues before its next relaunch. Earning countless spin-off miniseries and specials, the Justice League reclaimed its place atop DC's hit titles list".
- ^ "Sequart Organization – advancing comics as art since 1996". Sequart Organization. Archived from the original on 2008-05-09. Retrieved 2009-01-04.
- ^ "Comics Sales Charts, Jan. 1997". CBGXtra.com. Archived from the original on 2009-05-01. Retrieved 2009-01-12.
- ^ "Comics Sales Charts, Feb. 1997". CBGXtra.com. Archived from the original on 2008-06-03. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, May 1997". CBGXtra.com. Archived from the original on 2008-06-03. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, June 1997". CBGXtra.com. Archived from the original on 2008-06-03. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, July 1997". CBGXtra.com.
- ^ "Comics Sales Charts, Aug. 1997". CBGXtra.com. Archived from the original on 2008-06-03. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, Sept. 1997". CBGXtra.com.
- ^ "Comics Sales Charts, Oct. 1997". CBGXtra.com. Archived from the original on 2008-06-03. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, Nov. 1997". CBGXtra.com. Archived from the original on 2008-06-03. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, Dec. 1997". CBGXtra.com. Archived from the original on 2008-06-03. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, Jan. 1998". CBGXtra.com. Archived from the original on 2008-06-03. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, Feb. 1998". CBGXtra.com. Archived from the original on 2008-06-03. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, March 1998". CBGXtra.com. Archived from the original on 2008-06-03. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, May 1998". CBGXtra.com. Archived from the original on 2008-06-03. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, June 1998". CBGXtra.com. Archived from the original on 2007-02-04. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, July 1998". CBGXtra.com. Archived from the original on 2008-06-03. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, Aug. 1998". CBGXtra.com. Archived from the original on 2008-06-03. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, Sept. 1998". CBGXtra.com. Archived from the original on 2008-06-03. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, Oct. 1998". CBGXtra.com. Archived from the original on August 29, 2006.
- ^ "Comics Sales Charts, Nov. 1998". CBGXtra.com. Archived from the original on 2008-06-03. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, Jan. 1999". CBGXtra.com. Archived from the original on 2008-06-03. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, March 1999". CBGXtra.com. Archived from the original on 2008-06-03. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, May 1999". CBGXtra.com. Archived from the original on 2008-06-03. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, June 1999". CBGXtra.com. Archived from the original on 2008-06-03. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, July 1999". CBGXtra.com. Archived from the original on 2008-06-03. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, Aug. 1999". CBGXtra.com. Archived from the original on 2008-06-03. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, Sept. 1999". CBGXtra.com. Archived from the original on 2008-06-21. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, Nov. 1999". CBGXtra.com. Archived from the original on 2008-06-03. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, Dec. 1999". CBGXtra.com. Archived from the original on 2008-06-03. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, Jan. 2000". CBGXtra.com. Archived from the original on 2007-10-23. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, Feb. 2000". CBGXtra.com. Archived from the original on 2007-10-22. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, March 2000". CBGXtra.com. Archived from the original on 2007-10-23. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, April 2000". CBGXtra.com. Archived from the original on 2007-10-22. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, May 2000". CBGXtra.com. Archived from the original on 2007-10-22. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, June 2000". CBGXtra.com. Archived from the original on 2007-10-22. Retrieved 2009-01-13.
- ^ "Comics Sales Charts, July 2000". CBGXtra.com. Archived from the original on 2007-10-22. Retrieved 2009-01-13.
- ^ JLA Deluxe Edition: Vol. 1 Archived 2009-04-25 at the Wayback Machine, DC Comics.com
- ^ JLA Deluxe Edition: Vol. 2 Archived 2009-06-28 at the Wayback Machine, DC Comics.com
References
[edit]- JLA at the Grand Comics Database
- JLA at the Comic Book DB (archived from the original)
External links
[edit]- JLA Archived 2017-12-01 at the Wayback Machine at Grant Morrison.com
JLA (comic book)
View on GrokipediaOverview and Creation
Concept and Development
In 1996, Scottish writer Grant Morrison pitched a bold relaunch of DC Comics' Justice League to the publisher, envisioning a high-concept series that treated the heroes as god-like archetypes and humanity's ultimate defenders, inspired by the theological undertones of superhero mythology. This approach sought to reinvigorate the team concept amid declining interest in fragmented Justice League spin-offs following the 1994 Zero Hour: Crisis in Time crossover, which had rebooted the DC Universe and splintered the League into multiple lesser-known iterations. Morrison's proposal emphasized a return to the epic, larger-than-life scope of Silver Age Justice League tales from the 1960s, while incorporating cosmic and mythological elements drawn from Jack Kirby's New Gods saga to modernize the narrative for 1990s audiences. The series was formally announced that year, with the debut issue going on sale November 6, 1996, though cover-dated January 1997. To realize this vision, DC selected artist Howard Porter as the primary penciler, paired with inker John Dell, for Porter's dynamic, high-energy style that captured the grandeur and extremity of interstellar threats and heroic spectacles. Porter's work, characterized by fluid action sequences and a sense of mythological scale, aligned perfectly with Morrison's intent to portray the League as near-omnipotent beings operating on a biblical plane, elevating the visual storytelling beyond standard superhero fare. Central to the creative decisions was a deliberate refocus on the "Big Seven" core roster—Superman, Batman, Wonder Woman, the Flash (Wally West), Green Lantern (Kyle Rayner), Aquaman, and Martian Manhunter—to recapture the iconic lineup's prestige lost in the post-Zero Hour era, where lesser heroes had dominated splinter teams like Justice League Task Force and Justice League Europe. This selection restored the League's foundational Trinity (Superman, Batman, Wonder Woman) while integrating contemporary legacy characters like Rayner and West, ensuring accessibility for new readers without alienating longtime fans. Another pivotal element was relocating the team's headquarters to the Watchtower, a high-tech base constructed on the Moon, which replaced the aging orbital satellite from earlier series and underscored the heroes' detachment from earthly concerns as quasi-divine protectors. This lunar hub not only facilitated global monitoring but also reinforced the series' themes of elevated guardianship, setting a new operational standard for the relaunched JLA.Core Roster and Setting
The core roster of the JLA series, as established in its 1997 relaunch, consisted of seven iconic DC superheroes, selected to represent the pinnacle of heroism and embody a "god-like" status among mortals. Superman served as the team's leader and moral center, guiding the group with his unwavering commitment to truth, justice, and compassion while wielding vast superhuman strength, flight, and heat vision to confront existential dangers. Batman acted as the primary strategist, leveraging his unparalleled detective skills, tactical genius, and array of gadgets to devise plans against seemingly invincible foes, often operating from the shadows to anticipate threats before they escalate. Wonder Woman functioned as the warrior diplomat, combining her Amazonian combat prowess, Lasso of Truth, and bracelets with a philosophy of peace through strength, bridging human and divine realms in the team's deliberations. Aquaman provided oceanic liaison duties, commanding sea life and Atlantean forces with his trident and hydrokinesis, ensuring the League's reach extended to underwater and environmental crises that affected global ecosystems. Wally West, as the Flash, embodied the speedster everyman, using his super-speed for rapid reconnaissance, evacuation, and kinetic energy manipulation, bringing a relatable, youthful perspective to the team's high-stakes missions. Kyle Rayner, the Green Lantern, contributed as the artistic construct-user, channeling willpower through his power ring to create complex energy constructs, reflecting his creative background as an illustrator in adapting to cosmic-scale challenges. J'onn J'onzz, the Martian Manhunter, offered telepathic outsider insight, employing shape-shifting, intangibility, and mind-reading abilities to detect hidden dangers and foster team unity, his alien heritage providing a unique viewpoint on humanity's vulnerabilities. This founding lineup deliberately excluded other prominent heroes such as Plastic Man and Green Arrow, focusing instead on the core dynamics of these seven to highlight their collective power as near-mythic figures capable of addressing planetary perils, in line with Grant Morrison's vision of restoring the League's Silver Age grandeur. The team's interactions emphasized complementary strengths—Superman's optimism balancing Batman's pragmatism, for instance—creating a narrative of divine assembly rather than an expansive ensemble. The JLA's central setting was the Watchtower, a fortified lunar base constructed from promethium and equipped with cutting-edge technology to monitor and respond to global threats. Accessible via hidden teleportation tubes in the Hall of Justice on Earth, the Watchtower featured boom tubes for interdimensional travel, advanced sensor arrays for early threat detection. This orbital headquarters symbolized the League's elevated role, enabling rapid deployment from a vantage point beyond terrestrial constraints. Supporting the team's operations were recurring elements like a structured threat assessment protocol, where crises were evaluated by severity—such as world-ending events requiring full mobilization—and a focus on global-scale interventions that contrasted with the street-level vigilantism of individual heroes. These mechanisms underscored the JLA's mandate to safeguard Earth from invasions, cataclysms, and extradimensional incursions, positioning the core roster as humanity's ultimate defenders.Publication History
Launch and Morrison Run
The JLA series debuted with issue #1 in January 1997, written by Grant Morrison with art by Howard Porter and inks by John Dell. In this premiere story, the core roster—including Superman, Batman, Wonder Woman, the Flash, Green Lantern (Kyle Rayner), Aquaman, and Martian Manhunter—reunited to confront the Hyperclan, a team of seemingly heroic aliens who were ultimately exposed as White Martians plotting Earth's invasion. The issue's high-stakes narrative established the team's Watchtower headquarters and emphasized their role as humanity's ultimate defenders against global threats. Sales for JLA #1 exceeded 100,000 copies through Diamond Comic Distributors, positioning it as DC Comics' best-selling title for the month and signaling strong market demand for the relaunched Justice League concept.[6][7] Morrison's tenure extended through 41 issues from 1997 to 2000, reimagining the Justice League as archetypal gods confronting existential perils in a cynical, post-modern era. The run wove science fiction invasions, magical incursions, and philosophical inquiries into the nature of power and morality, restoring the team's mythic stature while adapting it to contemporary sensibilities. Howard Porter served as the primary artist on issues #1–17, #22–25, and #34–37, delivering dynamic, widescreen visuals that amplified the epic scale; Oscar Jimenez handled pencils for #18–21 and #26–33, contributing intricate designs during key arcs involving otherworldly threats.[3][8][9] Key milestones in Morrison's era included the launch of JLA Annuals in 1997, starting with Annual #1, which expanded the universe through standalone tales tied to the main series. The one-shot JLA Secret Files & Origins #1, released in September 1997, provided team profiles, timelines, and supplementary lore to deepen reader engagement. Early issues also introduced enduring antagonists, such as the Injustice Gang in #10–15, a Lex Luthor-led syndicate of villains including the Joker, Circe, and Doctor Light, who sought to dismantle the League through coordinated chaos.[10][11][9] Production during this period adhered to a reliable monthly schedule, with delays being infrequent due to coordinated creative workflows at DC Comics. Morrison concluded his run with issue #41 (cover-dated May 2000), shifting focus to projects at DC's Vertigo imprint, including creator-owned titles like The Invisibles.[8][9]Subsequent Creative Teams
Following Grant Morrison's foundational run, which emphasized cosmic threats and a core roster of iconic heroes, subsequent creative teams shifted toward exploring interpersonal dynamics and team vulnerabilities within the Justice League of America (JLA) series. Mark Waid assumed writing duties starting with issue #43 in 2000, continuing through #60 in 2001, with primary artwork by Bryan Hitch. Waid's tenure highlighted the League's internal fractures and human elements, notably integrating Plastic Man into the active roster as a full member to inject humor and unpredictability into the team's operations.[12] Joe Kelly succeeded Waid, scripting issues #61 through #90 from 2002 to 2003, with additional contributions on #100, collaborating closely with artist Doug Mahnke on most installments. Kelly's approach prioritized character-driven narratives, delving into personal conflicts and moral ambiguities among members, while expanding the lineup to include Firestorm (Ronnie Raymond) for elemental power balance and Jason Blood, bonded to the demon Etrigan, for occult expertise.[13][14] Kurt Busiek took over for issues #91–106 (2003–2004), followed by Chuck Austen on #107–114 (2004–2005). Geoff Johns and Allan Heinberg co-wrote #115–119 (2005) on "Crisis of Conscience," emphasizing ethical dilemmas in League history. The 126-issue run also incorporated the one-shot #1,000,000 in 1998, a future-timeline tale penned by Morrison with art by Howard Porter, envisioning the team millennia ahead.[15][16] Editorial shifts post-2000, particularly under Dan DiDio's rising influence as DC's vice president starting in 2002, steered the series toward greater integration with company-wide crossovers, amplifying event-driven narratives over standalone tales.[17]Conclusion and Aftermath
The "Crisis of Conscience" storyline, spanning JLA issues #115–119 and written by Geoff Johns and Allan Heinberg, culminated in the Justice League's disbandment following revelations about their past actions in Identity Crisis, with the Watchtower headquarters destroyed by Superboy-Prime in a direct tie-in to Infinite Crisis.[18] The series concluded with issue #125 in April 2006 (published February 2006), which wrapped up the six-part "World Without a Justice League!" arc (#120–125) by Bob Harras, depicting the heroes' final confrontations amid the broader multiversal chaos of Infinite Crisis.[19] The cancellation of JLA stemmed from declining sales, which dropped below 50,000 copies per issue by 2006 after peaking around 60,000 in 2003, alongside DC's editorial push for a universe-wide reboot centered on Infinite Crisis.[20] This shift replaced the title with Justice League of America volume 2, launched in October 2006 under writer Brad Meltzer, featuring a core roster of Superman, Batman, Wonder Woman, Black Canary, Green Lantern (Hal Jordan), Red Arrow, Vixen, and Hawkgirl. In the immediate aftermath, key elements from JLA carried forward into DC's 52 weekly series (2006–2007), where the rogue AI Brother Eye—originally Batman's surveillance satellite introduced in the OMAC Project storyline—continued to drive global threats by activating OMAC agents worldwide.[21] The spin-off anthology JLA: Classified, running from 2005 to 2008 across 50 issues with rotating creative teams including Grant Morrison and Warren Ellis, explored unused story arcs and alternate League tales, such as the Ultramarines' battles and Kid Amazo's rebellion. JLA's conclusion set the stage for DC's "One Year Later" initiative in 2006, which advanced the timeline post-Infinite Crisis and restored a classic Justice League lineup in the new volume, though with altered team dynamics reflecting the heroes' fragmented states during the missing year.[22]Fictional Elements
Headquarters and Operations
The Justice League's primary headquarters during Grant Morrison's run was the Watchtower, a fortified space station orbiting Earth and constructed from the remnants of the villain Overmaster's satellite following its defeat in the team's formative battles. Debuting in JLA #4, the Watchtower was built using promethium, an ultra-durable alloy, and integrated advanced alien technologies including Martian, Thanagarian, Kryptonian, and Terran systems to serve as a secure orbital base for monitoring global and cosmic threats.[23] This lunar-adjacent facility provided the core roster—Superman, Batman, Wonder Woman, Flash, Green Lantern, Aquaman, Martian Manhunter, and their allies—with a centralized hub for strategic planning and rapid response, distinct from terrestrial bases like the Hall of Justice. Equipped with state-of-the-art JLA supercomputers for real-time surveillance and data analysis, the Watchtower enabled the team to detect anomalies across the planet and beyond. Transportation to and from the station relied on sophisticated teleportation systems, including zeta beams adapted from Rannian technology for instantaneous relocation of members to designated pads on Earth, ensuring swift mobilization without compromising secrecy. Self-destruct safeguards were embedded throughout the structure to prevent enemy occupation or data breaches, a precautionary measure reflecting the League's awareness of vulnerabilities to infiltration by godlike adversaries. The station's design emphasized resilience, with layered defenses against extraterrestrial assaults, though it was ultimately destroyed in JLA #119 when Superboy-Prime breached its perimeter and detonated its core systems, stranding Martian Manhunter in the explosion.[24][25] Operational protocols emphasized democratic governance and structured threat assessment to maintain cohesion among the League's diverse members. Membership decisions required a majority vote, as demonstrated during the "Tower of Babel" arc when Batman's secret contingency plans—developed to neutralize potential turncoats like Superman via Kryptonite exposure—were exposed and used against the team, prompting a formal vote on his continued status that he survived by a narrow margin. Threats were classified by severity, with high-level designations triggering full assembly; for instance, existential perils like the doomsday weapon Mageddon demanded unanimous coordination. The League maintained international liaisons to facilitate cooperation with global authorities and extend their reach beyond Western-centric operations.[26] Technological operations blended League ingenuity with borrowed alien innovations, including boom tubes for interdimensional transit courtesy of New Gods influences like those from Apokolips, and telepathic linkages orchestrated by Martian Manhunter to enable silent, mind-to-mind communication during missions. These elements contrasted sharply with Batman's more paranoid, low-tech contingencies, such as tailored weaknesses for each member (e.g., nanites disrupting Wonder Woman's lasso or sensory overload for Flash), highlighting internal tensions over trust and oversight. The Watchtower's systems also intersected with broader intelligence networks, notably through Batman's covert Brother Eye satellite for metahuman monitoring, which later integrated with the Checkmate organization and foreshadowed the OMAC crisis by enabling the transformation of civilians into cyborg enforcers under Maxwell Lord's control.[27]Key Villains and Threats
The White Martians, debuting as the Hyperclan in JLA #1 (1997), are a genocidal race of J'onn J'onzz's (Martian Manhunter) white-skinned cousins from Mars, who infiltrate Earth by posing as benevolent superheroes to terraform the planet and eradicate humanity as part of their expansionist war against Green Martians. Their invasion arc highlights themes of deception and existential hidden threats, forcing the newly reformed League to unite against an enemy mimicking their own heroic ideals.[28] The Injustice Gang, first formed under Lex Luthor's leadership in JLA #10–15 (1997–1998) during the "Rock of Ages" storyline, assembles classic DC villains including the Joker, Doctor Light, Ocean Master, and Circe to dismantle the JLA by capitalizing on public fears of superheroes as overpowered deities. Motivated by Luthor's intellectual hubris and a desire to restore human supremacy, the group employs psychological warfare and coordinated assaults, embodying recurring human-versus-god conflicts that recur in later iterations like JLA #36–41. Prometheus, introduced in JLA #16–17 (1998), serves as a technological anti-Batman created by his parents to avenge societal ills through anti-superhero vigilantism, using a helmet to download and counter heroes' abilities while hacking the Watchtower's systems to expose and destroy League infrastructure. His vendetta represents personal-scale threats that exploit the JLA's reliance on advanced bases and internal divisions.[29] Cosmic adversaries escalate the series' stakes, with Darkseid's Apokoliptian forces invading in JLA #10–15 and #20–23 (1997–1998), deploying zombie legions and reality-warping tech to conquer Earth; in one pivotal moment during the "Rock of Ages" arc, Aztek sacrifices himself in issue #14 to overload a lunar "zombie factory," thwarting Darkseid's army production. Mageddon, the ancient "anti-sun" doomsday engine forged by the Old Gods, manifests in JLA #36–41 (1999) as an apocalyptic entity that devours stars and incites global war, demanding the full roster's intervention to prevent universal collapse. These threats underscore the series' shift to planet-shattering scales, blending mythological tyranny with technological Armageddon.[30] Other notable foes include Starro the Conqueror, a parasitic starfish entity that mind-controls populations in JLA #100 (2004), embodying invasive domination on a global level; Amazo, the adaptive android who replicates powers en masse in JLA #26–27 (1999), posing intellectual and evolutionary challenges; and Felix Faust, the sorcerer who summons demonic forces in JLA #5–6 (1997), highlighting mystical manipulations that test the League's unity against supernatural corruption. These villains span personal grudges to world-ending crises, defining the JLA's role as Earth's ultimate defenders.[31]Major Story Arcs
Early Arcs (Issues 1–41)
The early arcs of Grant Morrison's JLA run revitalized the Justice League as Earth's premier defenders, portraying them as a contemporary pantheon confronting existential threats that underscored the fragility of heroism in a world of gods and monsters. Beginning with the relaunch, these stories emphasized team unity amid deconstruction of superhero invincibility, exploring the psychological and physical costs of power while reestablishing the League's role in global crises.[32] In "New World Order" (issues #1–4), the JLA faces the Hyperclan, a group of superpowered aliens who arrive claiming to aid humanity but reveal themselves as White Martians intent on conquest. The invasion forces Superman, Batman, Wonder Woman, Flash, Green Lantern, Aquaman, and Martian Manhunter to reunite, culminating in the exposure of the Martians' fire vulnerability and solidifying the team's operational base at the Watchtower. This arc establishes themes of hidden threats and collective heroism, portraying the League as humanity's last bulwark against extinction-level dangers.[33] "Rock of Ages" (issues #10–15) escalates the stakes through time travel, as the League confronts a dystopian future where Darkseid has triumphed, unleashing a psycho-virus that corrupts reality. Oracle's intervention propels members across timelines, tying into the Zero Hour event's legacy and forcing the heroes to prevent catastrophe by altering key historical moments. The storyline deconstructs superhero tropes by illustrating how a single failure can unravel existence, highlighting the burdensome weight of foresight and sacrifice on the League.[33][34] The "Prometheus" arc (issues #16–17) introduces the villain Prometheus, who infiltrates the Watchtower using advanced technology to download Batman's skills and systematically disable the team, leaving Batman physically crippled. This two-part tale explores superhero vulnerabilities, showing how reliance on raw power can be exploited by intellect and preparation, and reinforces the cost of heroism through the League's humbling recovery.[35] Subsequent arcs address the need for expansion amid escalating threats, with the League battling corporate conspiracies and unholy alliances of old foes in the recruitment efforts of issues #18–23 (collected as "Strength in Numbers" with #16–17), emphasizing collective strength over individual prowess. Morrison's philosophical bent shines in stories such as issue #25's confrontation with the angel Asmodel, where celestial conflicts probe the moral burdens of god-like intervention. Meanwhile, issues #34–39 build toward larger cosmic perils, including prison riots at Belle Reve that mask sinister plots, underscoring the relentless erosion of heroic resolve.[36][37] The 1999 JLA Annual #3 delves into Hypertime, a multiversal concept, through the "JLApe: Gorilla Warfare" storyline, where the League investigates the assassination of Gorilla City's king Solovar, leading to a war between apes and humans. Transformed into gorillas themselves, the heroes navigate interdimensional branches of reality to avert catastrophe, introducing themes of alternate histories and the precarious balance of evolutionary destinies.[38] Throughout these early issues, Morrison deconstructs superhero conventions by humanizing the League's triumphs—revealing heroism not as effortless glory but as a costly vigil against chaos—while fostering a sense of mythic scale that elevates their struggles to archetypal conflicts.[32][39]Mid-Series Developments (Issues 42–100)
Following Grant Morrison's departure after issue #41, Mark Waid assumed writing duties starting with issue #42, shifting the series' focus toward exploring the Justice League's internal conflicts and vulnerabilities while maintaining high-stakes action. In the acclaimed "Tower of Babel" arc (issues #43–46), Ra's al Ghul steals Batman's contingency plans designed to neutralize each League member in case of betrayal, leading to the incapacitation of Superman, Plastic Man, Green Lantern (Kyle Rayner), and others through tailored weaknesses like induced Kryptonite vulnerability or psychological manipulation. This storyline, illustrated by Howard Porter, deepened interpersonal dynamics by eroding trust within the team, particularly straining Batman's relationships with his teammates as they grappled with the implications of his secretive preparations, ultimately forcing a reevaluation of loyalty and openness in the League's operations. Waid continued to emphasize character-driven narratives in subsequent arcs, such as "The Queen of Fables" (issues #47–52), where the villainess from a cursed storybook unleashes fairy-tale horrors that trap the world in enchanted realms, compelling the heroes to confront illusions mirroring their personal fears and doubts. Amid this chaos, Plastic Man (Eel O'Brian) officially joins the roster in issue #50, his malleable abilities and irreverent humor providing comic relief and injecting levity into the team's often somber deliberations, while also highlighting themes of redemption for reformed criminals like himself. This addition diversified the group's dynamics, balancing the core heavyweights with a more relatable, everyman perspective that fostered moments of camaraderie during crises.[40] As Waid's run progressed through issues #53–60, stories like "World Turned Upside Down" and crossovers with events such as "JLA/JSA: Virtue and Vice" further probed emotional tensions, including Superman's struggles with his role as leader and the Flash's (Wally West) maturation, marking a transition from Morrison's cosmic spectacles to more grounded explorations of heroism's psychological toll. Waid's tenure concluded with the team rebuilding unity after these trials, setting the stage for Joe Kelly's takeover in issue #61, which amplified the emphasis on roster evolution and psychic resilience. Kelly's debut arc, "Golden Perfect" (issues #61–65), introduced the villain Epoch, who manipulates time to target the League's loved ones, forcing members like Wonder Woman and Aquaman to confront personal losses and strengthening bonds through shared vulnerability. Kelly's signature storyline, "The Obsidian Age" (issues #66–75, 2002), epitomized this emotional depth as the League is seemingly killed in battle and scattered across ancient history, embarking on a desperate quest to restore Atlantis and prevent a cataclysmic prophecy. Illustrated by Doug Mahnke, the arc tests the heroes' endurance—Green Lantern Kyle Rayner faces death and resurrection, Batman and Wonder Woman navigate moral dilemmas in a prehistoric world—while underscoring themes of sacrifice and unbreakable team spirit, with the year-long "absence" of the League allowing a provisional team (including Faith and Major Disaster) to step up and highlight the organization's global necessity. In the aftermath (issue #76), the Martian Manhunter temporarily exiles himself to grapple with lingering psychic trauma from the time displacement, prompting roster adjustments and reflections on individual limits within the collective.[41][42] Kelly's run evolved further with arcs like "Rules of Engagement" (issues #77–83), delving into romantic subplots such as Batman and Nightwing's tensions over leadership, before culminating in "Trial by Fire" (issues #84–89, 2003), where a conspiracy involving ancient fire entities possesses the Martian Manhunter, transforming him into the god-like Fernus and unleashing a planetary inferno that exposes the team's operational protocols under extreme duress. This narrative, blending conspiracy elements with psychic horror, forced the League to unite against an internal threat, reinforcing interpersonal growth as members like Plastic Man use humor to defuse panic and Superman reaffirms his inspirational role. The era's emotional pivot peaked with the non-canonical JLA/Avengers crossover (2003–2004, written by Kurt Busiek and illustrated by George Pérez), which briefly united the DC and Marvel teams against Krona and the Grandmaster, allowing Kelly's ensemble to interact with counterparts like Captain America, subtly influencing roster stability through cross-universe alliances.[43][4] By issue #100, Kelly's contributions had solidified the mid-series as a period of maturation, with roster additions like Plastic Man and temporary exiles fostering deeper character interplay, contrasting the early arcs' grand-scale threats and paving the way for later instability without overshadowing the League's core resilience.[41]Final Arcs and Dissolution (Issues 101–125)
Following the intense events of previous arcs, issues #101–106, titled "Pain of the Gods," shifted focus to the Justice League's internal struggles, with each member confronting personal failures and moral dilemmas in a series of introspective tales set largely within the Watchtower. Written by Chuck Austen with art by Ron Garney, the storyline explored Superman's guilt over the death of a young hero during a rescue mission in Metropolis, Batman's obsessive replaying of his parents' murder, and Wonder Woman's fears of mortality, among others, emphasizing themes of emotional vulnerability and the psychological toll of heroism. Martian Manhunter's portrayal as an emotionally distant figure further highlighted team tensions, forcing the League to question their collective efficacy without major external battles.[44][45] The narrative escalated in issues #107–114, "Syndicate Rules," written by Kurt Busiek with art by Ron Garney, as the Crime Syndicate of America from the anti-matter universe invaded Earth to exact revenge on their heroic counterparts. The Syndicate's chaotic incursion, including attacks on key locations and manipulation of reality barriers, tested the League's unity against multiversal threats, with Batman, Superman, and Wonder Woman leading defenses while secondary members like Green Lantern and Flash handled interdimensional fallout. This arc overlapped with emerging internal fractures, as differing strategies on handling the Syndicate exposed growing distrust, setting the stage for deeper divisions.[46][47] Geoff Johns and Alan Heinberg's "Crisis of Conscience" in issues #115–119 directly tied into the events of Identity Crisis, revealing the League's history of mind-wiping villains like Dr. Light and members of the Secret Society of Super-Villains to protect their identities—a secret even hidden from Martian Manhunter. The arc unfolded with the Secret Society, empowered by Despero, launching coordinated attacks on the League and civilians, including an assault on the Daily Planet targeting Lois Lane, while Zatanna grappled with the ethics of repeating the mind-wipes. Internal betrayals peaked as Batman confronted the deception, leading to a heated vote where the League disbanded amid shattered trust; the Watchtower was subsequently destroyed by an unseen force, symbolizing the team's collapse.[18][48] The series concluded in issues #120–125, "World Without a Justice League," written by Bob Harras with art by Tom Derenick, where Green Arrow desperately attempted to reform a diminished team amid escalating global crises. With core members like Superman, Batman, and Wonder Woman operating independently, the storyline featured threats from the manipulative villain the Key, who used mind control to sow chaos and target former League allies, forcing fragmented heroes to reunite for survival. This epilogue arc served as a prelude to Infinite Crisis, highlighting the Great Darkness as an overarching cosmic peril that necessitated the heroes' reformation in a restructured post-crisis universe, marking the end of the original JLA era.[49][50]Reception and Legacy
Critical Analysis
Grant Morrison's run on JLA is widely praised for reimagining the Justice League as mythic, god-like figures who embody the pinnacle of superhero grandeur, restoring the team's epic scope after years of diminished portrayals.[32] This reinvention emphasized the heroes' transcendence and moral authority, positioning them as protectors against cosmic threats that matched their stature, such as invading alien forces in the debut arc.[51] Reviews highlighted how Morrison's approach balanced high-stakes action with character nuance, making icons like Superman a steadfast "Boy Scout" and Batman a tactical visionary, all while fostering a sense of heroic equality among the roster.[32] Subsequent runs by Mark Waid and Joe Kelly built on this foundation, earning acclaim for deepening character dynamics and exploring interpersonal tensions within the team.[52] Waid's arcs, in particular, were lauded for their focus on psychological growth, such as Batman's contingency plans against his allies in "Tower of Babel," which tested bonds of trust and loyalty.[53] Kelly's tenure further advanced ensemble interplay, with stories like "Obsidian Age" showcasing collaborative heroism amid global crises.[54] However, later arcs faced criticism for succumbing to event-driven excess, particularly as ties to broader DC crossovers like Infinite Crisis diluted narrative focus and introduced convoluted multiversal elements.[55] Roster inconsistencies also drew scrutiny, with characters like Aquaman often underutilized or relegated to peripheral roles, failing to capitalize on his regal authority and aquatic prowess despite the team's emphasis on diverse strengths.[56] Thematically, JLA delved into the isolation wrought by immense power, portraying superheroes as distant paragons whose god-like abilities both elevate and alienate them from humanity.[32] It interrogated the ethics of heroism through dilemmas like preemptive contingency measures and the moral weight of world-saving decisions, positioning the League as ethical beacons who inspire societal good.[57] Morrison's vision subverted darker deconstructions of superheroes, such as those in Alan Moore's Watchmen, by affirming their inspirational role and rejecting cynicism in favor of mythic optimism.[58] Artistically, the series evolved from Howard Porter's dynamic widescreen panels, which employed expansive layouts to convey epic scale and cinematic action, to Phil Jimenez's intricate, detail-rich illustrations that layered emotional depth and visual complexity into ensemble scenes.[59][60] Feminist interpretations highlight Wonder Woman's prominent role as a strategic leader and warrior, embodying empowerment and matriarchal strength within the male-dominated team, challenging traditional gender dynamics in superhero narratives.[32]Commercial Performance and Influence
The JLA series launched to strong commercial success, with issue #1 in January 1997 selling an estimated 78,400 copies to North American comic shops based on Diamond Comic Distributors' preorder data.[6] By November 1997, issue #11 sold over 100,000 copies, contributing to the series' early peaks. [61] The title maintained average monthly sales exceeding 80,000 copies through 2000, reflecting sustained demand during DC's late-1990s recovery, before declining to approximately 60,000 copies by 2005 amid broader industry contraction. JLA played a pivotal role in revitalizing DC's superhero team books, restoring the Justice League to flagship status after years of fragmented titles and boosting the genre's market share. It briefly outsold Marvel's dominant X-Men franchise in select months during 1997, helping DC capture 28% of the direct market by year's end. The series' popularity extended beyond comics, spawning extensive merchandise lines including action figures, apparel, and trading cards through partnerships with Hasbro and others. It also tied into animated media, directly influencing the expanded roster and team dynamics of Justice League Unlimited, which aired from 2004 to 2008 and drew from JLA's core ensemble of Superman, Batman, Wonder Woman, Flash, Green Lantern, Aquaman, and Martian Manhunter. The title's influence reshaped DC's storytelling landscape, establishing a template for large-scale, universe-spanning events that subsequent crossovers like Blackest Night (2009) emulated in scope and hero mobilization against existential threats. JLA also pioneered integrations with DC's Vertigo imprint, such as the appearance of Sandman in JLA #22 (1999), blurring lines between mainstream and mature titles. Internationally, the series saw adaptations and translations in markets like France, Italy, and Japan, contributing to global Justice League branding through localized editions and media tie-ins. Following its 2006 conclusion, JLA's foundational elements—such as the core team's interpersonal dynamics and Watchtower headquarters—reappeared in the New 52 Justice League relaunch (2011), which sold over 370,000 copies for its debut issue, and the 2016 DC Rebirth era, emphasizing legacy and unity. In the 2020s, elements of JLA informed the DC Universe film slate under James Gunn, emphasizing core team unity. Digital reprints via platforms like DC Universe Infinite and Comixology have enhanced accessibility, with collected volumes seeing renewed sales amid streaming adaptations.[62]Collected Editions
Trade Paperbacks
The JLA comic book series has been collected into trade paperbacks, with the modern "JLA Book" series comprising nine volumes that span the entire 125-issue run from 1997 to 2006, offering readers an accessible way to experience the team's adventures. These editions focus on core narrative arcs, incorporating annuals, specials, and bonus material like sketchbooks by artists such as Howard Porter. Later reissues include new forewords by Grant Morrison.[63] The volumes are as follows:| Volume | Title | Issues Collected | Release Year | ISBN | Key Content |
|---|---|---|---|---|---|
| 1 | New World Order | #1–9, JLA Secret Files and Origins #1 | 2011 | 978-1401221683 | Introduces the Hyperclan invasion and early team formation under Superman's leadership, with art by Howard Porter.[63] |
| 2 | American Dreams | #10–17, New Year's Evil: Prometheus #1, JLA Secret Files and Origins #2 | 2012 | 978-1401237363 | Features the "Rock of Ages" time-travel storyline and Prometheus debut, exploring heroism and legacy. |
| 3 | Rock of Ages | #18–31 | 2013 | 978-1401240318 | Covers multiversal threats, team dynamics, and Injustice Gang confrontations. |
| 4 | Strength in Numbers | #32–46 | 2014 | 978-1401249274 | Includes global crises, new members, and DC One Million tie-ins. |
| 5 | Destiny | #47–60, JLA: Heaven's Ladder #1-3 | 2015 | 978-1401257807 | High-stakes battles against technological foes and internal issues, including "Tower of Babel." |
| 6 | World War III | #61–76 | 2016 | 978-1401261396 | Escalating wars, alliances, and "Obsidian Age" time-displacement epic. |
| 7 | Sanctuary | #77–93 | 2017 | 978-1401270663 | Explores expanded rosters and mystical threats. |
| 8 | Trial by Fire | #94–106 | 2018 | 978-1401280106 | Ties to broader DC events and character developments. |
| 9 | World Without a Justice League | #107–125 | 2019 | 978-1401293540 | Concludes with "Obsidian Age" aftermath, team dissolution, and Infinite Crisis setup, emphasizing sacrifice and renewal.[64] |
