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Judge Dredd
Judge Dredd
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Judge Dredd
Illustration by Carlos Ezquerra
Publication information
PublisherFormer
IPC Media (Fleetway), 1977–2000
Current
Rebellion Developments, 2000–present
First appearance2000 AD no. 2 (5 March 1977)[note 1]
Created by
In-story information
Full nameJoseph Dredd
Team affiliations
Notable aliasesThe Dead Man
Abilities
  • Excellent marksman
  • Expert in unarmed combat
  • Bionic eyes grant 20/20 night vision and reduced blinking rate[1]

Judge Joseph Dredd is a fictional character created by writer John Wagner and artist Carlos Ezquerra. He first appeared in the second issue of the British weekly anthology comic 2000 AD (1977). He is the magazine's longest-running character, and in 1990 he got his own title, the Judge Dredd Megazine. He also appears in a number of film and video game adaptations.

Judge Dredd is a law enforcement and judicial officer in the dystopian future city of Mega-City One, which covers most of the east coast of North America. He is a "street judge", empowered to summarily arrest, convict, sentence, and execute criminals. Judge Dredd stories often satirise American and British culture, with a focus on authoritarianism and police brutality.[2]

Judge Dredd made his live-action debut in 1995 in Judge Dredd, portrayed by Sylvester Stallone. Later, he was portrayed by Karl Urban in the 2012 adaptation Dredd. In audio dramas by Big Finish Productions, Dredd is voiced by Toby Longworth.

Publication history

[edit]

When comics editor Pat Mills was developing 2000 AD in 1976, he brought in his former writing partner, John Wagner, to develop characters. Wagner had written a Dirty Harry-style "tough cop" story, "One-Eyed Jack", for Valiant, and suggested a character who took that concept to its logical extreme. In a 1995 interview, Wagner said: "When Pat was putting together 2000 AD, we realised from the success of "One-Eyed Jack" this was the kind of story the paper should have – a really hard, tough cop."[3]

Mills had developed a horror strip called Judge Dread (named after the stage name of British ska and reggae artist Alexander Minto Hughes),[4] before abandoning the idea as unsuitable for the new comic; but the name, with the spelling modified to "Dredd" at the suggestion of sub-editor Kelvin Gosnell, was adopted by Wagner.[3][5] According to Mills, the name Joseph – given to Dredd in a story written by Mills which appeared in "prog" (short for programme or issue) no. 30 – refers to where he went to school, St Joseph's College, Ipswich.[6]

The task of visualising the character was given to Carlos Ezquerra, a Spanish artist who had worked for Mills before on Battle Picture Weekly. Wagner gave Ezquerra an advertisement for the film Death Race 2000, showing the character Frankenstein (played by David Carradine) clad in black leather on a motorbike, as a suggestion of Dredd's appearance. Ezquerra added body-armour, zips, and chains, which Wagner initially objected to,[7] commenting that the character looked like a "Spanish pirate."[8] Wagner's initial script was rewritten by Mills and drawn up by Ezquerra. The hardware and cityscapes Ezquerra had drawn were far more futuristic than the near-future setting originally intended; in response, Mills set the story further into the future,[9] on the advice of his art assistant Doug Church.[10] The original launch story written by Wagner and drawn by Ezquerra was vetoed by the board of directors for being too violent.[11][note 2] A new script was needed for the first episode.

By this stage, Wagner had quit, disillusioned that a proposed buy-out of the new comic by another company, which would have given him and Mills a greater financial stake in the comic, had fallen through.[12] Mills was reluctant to lose Judge Dredd and farmed the strip out to a variety of freelance writers, hoping to develop it further. Their scripts were given to a variety of artists as Mills tried to find a strip which would provide a good introduction to the character. This Judge Dredd would not be ready for the first issue of 2000 AD, launched in February 1977.[13]

Judge Dredd's first appearance, in an advert in 2000AD #1 (26 February 1977). Art by Mike McMahon, from a story later published in #6.

The story chosen to introduce the character was submitted by freelance writer Peter Harris,[note 3] and was extensively re-written by Mills, who added a new ending suggested by Kelvin Gosnell.[14][15] It was drawn by newcomer Mike McMahon. The strip debuted in prog 2. Around this time Ezquerra quit and returned to work for Battle. There are conflicting sources about why. Ezquerra says it was because he was angry that another artist had drawn the first published Judge Dredd strip.[16] Mills says he chose McMahon because Ezquerra had already left, having been offered a better deal by the editor of Battle.[17]

Wagner soon returned to the character, starting in prog 9. His storyline, "The Robot Wars", was drawn by a rotating team of artists (including Ezquerra), and marked the point where Dredd became the most popular character in the comic, a position he has rarely relinquished.[18] Judge Dredd has appeared in almost every issue since,[note 4] most of the stories written by Wagner (in collaboration with Alan Grant between 1980 and 1988).

In 1983, Judge Dredd made his American debut with his own series from publisher Eagle Comics, titled Judge Dredd.[19] It consisted of stories reprinted from the British comic, but since 2012 IDW Publishing has published a variety of Judge Dredd titles featuring original stories. Since 1990, Dredd has also had his own title in Britain, the Judge Dredd Megazine. With Wagner concentrating his energies on that, the Dredd strip in 2000 AD was left to younger writers, including Garth Ennis, Mark Millar, Grant Morrison and John Smith. Their stories were less popular with fans, and sales fell.[20] Wagner returned to writing the character full-time for 2000 AD in 1994.

Judge Dredd has also been published in a long-running comic strip (1981–1998) in the Daily Star,[21] and briefly in Metro from January to April 2004.[22] These were usually created by the same teams writing and drawing the main strip, and some of the Daily Star strips have been collected into two hardback volumes. Originally published in black and white, some of the Daily Star strips were subsequently coloured and published in Metal Hammer magazine in the 1990s.[23]

In 2012, Dredd was one of 10 British comic characters commemorated in a series of stamps issued by the Royal Mail.[24][25]

Between 2015 and 2018, Hachette Partworks published a fortnightly partwork collection of hardback books entitled Judge Dredd: The Mega Collection. This included not only Judge Dredd stories but also a variety of spin-off stories set in the same universe.

Lists of stories

[edit]
  • A list of all Judge Dredd stories to appear in 2000 AD from March 1977 to September 2025 (#2 to #2450) is available at WikiCommons.[26]
  • A list of all Judge Dredd stories to appear in the Judge Dredd Megazine from October 1990 to December 2024 (#1 to #475) is available at WikiCommons.[27]

Almost all[note 5] of the stories from both comics are currently being reprinted in their original order of publication in a series of trade paperbacks. Stories from the regular issues of 2000 AD and the Megazine are collected in a series entitled Judge Dredd: The Complete Case Files. This series began in 2005[28] and is still ongoing as of 2025. Stories from special holiday issues and annuals appeared in Judge Dredd: The Restricted Files. This four-volume series began in 2010 and concluded in 2012.

Character and appearance

[edit]
Judge Dredd from his first published story, as drawn by Mike McMahon in 1977. The character's appearance has remained essentially unchanged since, except for a more prominent jawline.

Joseph Dredd is the most famous of the Street Judges that patrol Mega-City One, empowered to instantly convict, sentence, and sometimes execute offenders. Dredd is armed with a "Lawgiver", a pistol programmed to recognise only his palm-print and capable of firing six types of ammunition, a daystick, a boot knife and stun or gas grenades. His helmet obscures his face, except for his mouth and jaw. He rides a large "Lawmaster" motorcycle equipped with machine-guns, a powerful laser cannon, and full artificial intelligence capable of responding to orders from the Judge and operating itself.

In an interview, Ezquerra commented on how he designed the character, stating he received the basic description of "a menacing policeman dressed in black and driving a motorbike." He later described his process on creating the character: "When I create a character, I'll do it fairly quickly, the longer you stay working on an idea, the more chances you have to spoil it and Dredd was not an exception. I draw the essentials: grim face, black suit, menacing helmet (based on the Greeks), protections, and gun readily available when sitting on the bike, after that I started to embellish the protections and bike with symbols, maybe a couple of days in total."[29]

Dredd's entire face is never shown in the strip. This began as an unofficial guideline, but soon became a rule.[30] As John Wagner explained: "It sums up the facelessness of justice − justice has no soul. So it isn't necessary for readers to see Dredd's face, and I don't want you to".[31]

On rare occasions, Dredd's face has been seen in flashbacks to his childhood; but these pictures lack detail.[32] In an early story, Dredd is forced to remove his helmet and the other characters react as if he is disfigured, but his face was covered by a faux censorship sticker.[33] In prog 52, during Dredd's tenure on the Lunar Colonies, he uses a 'face-change' machine to impersonate the crooked lawyer of a gang of bank robbers.[34]

In Carlos Ezquerra's original design, Dredd had large lips, "to put a mystery as to his racial background".[35] Not all of the artists who worked on the strip were told of this. Mike McMahon drew Dredd as a black man, while Brian Bolland and Ron Smith drew him as white. The strip was not yet printed in colour, and this went unnoticed. The idea was dropped.[when?][36]

Time passes in the Judge Dredd strip in real time, so as a year passes in life, a year passes in the comic. The first Dredd story, published in 1977, was set in 2099, 122 years in the future, and so stories published in 2025 are set 122 years in the future, in 2147. Consequently, as former editor Alan McKenzie explains, "every year that goes by Dredd gets a year older – unlike Spider-Man, who has been a university student for the past twenty-five years!".[37] Therefore, Dredd was 38 when he first appeared, but is now 85–86 years old, with 67–68 years of active service (2079–2147), and for almost 30 years Dredd's age and fitness for duty were recurring plot points (in prog 1595 (2008), Dredd was diagnosed with benign cancer of the duodenum).

How Dredd's aging would be addressed was a source of reader speculation until 2016, when writer Michael Carroll and artist Ben Willsher published the story "Carousel",[38] in which Dredd is ordered to undertake rejuvenation treatment that restores him to his physical prime. Regarding the possible death of the character, in an interview with Empire in 2012 Wagner said: "There could be many ways to end it, but the probability is that I won't still be around when it happens! I would love to write it, but I can't see it happening. I'll leave the script in my will".[39]

Weapon

[edit]

The Lawgiver is a fictional weapon used by the Judges including Judge Dredd. The Lawgiver is a self-loading handgun featuring manual and automatic focusing and targeting, plus a built-in computer capable of controlling its operation. An in-line gunsight shows the view directly down the barrel. A Lawgiver can only be operated by its designated Judge owner, whose palm print is programmed into the gun's memory. Any attempt by a non-designated user, even another Judge, to fire a Lawgiver causes the weapon to self-destruct (a feature introduced by writer Malcolm Shaw).[40]

The gun fires six different kinds of rounds, which a Judge can switch via voice command:[41]

  • Standard execution – A standard bullet.
  • Heat Seeker or Hot Shot – Heatseeker rounds lock onto the target's heat source.
  • Ricochet – A bullet coated with rubber. Ricochet rounds can bounce off solid surfaces while retaining enough kinetic energy to penetrate flesh. This enables the Judge to, for example, kill a perp that is using a human shield, bouncing their shot off a back wall and hitting the target from behind.
  • Incendiary – A napalm round.
  • Armour Piercing – Useful against robots and armoured opponents.
  • High-Explosive (Hi-Ex) – An explosive shell.

As well as the usual six rounds listed above, a stun shot has also been depicted in the comic, and a variety of other rounds have been shown in the films.

Setting

[edit]

Dredd's first stories take place in the year 2099, 122 years after their publication date in 1977. His regular stories are generally set 122 years after their real-world publication date (unless otherwise stated as a flashback or prequel story), so that stories published in 2025 are set in 2147.

The setting of Judge Dredd is a dystopian future Earth damaged by a series of international conflicts; much of the planet has become radioactive wasteland, and so populations have aggregated in enormous conurbations known as 'mega-cities'.[42] The story is centred on the megalopolis of Mega-City One, on the east coast of North America. Within Mega-City One, extensive automation (including intelligent robots) has rendered the majority of the population unemployed.[43] As a consequence, the general population is prone to embracing any fashion or craze they encounter.[44] Mega-City One is surrounded by the inhospitable "Cursed Earth",[45] a radioactive desert populated by outlaws and mutants. Much of the remaining world's geography is somewhat vague, although other mega-cities are visited in the strip.

The majority of Mega-City One's population lives in gigantic towers known as City Blocks, each holding some 50,000 people.[46] Each is named after some historical person or TV character, usually for comic effect. A minority live in "mopads" - an evolution of the mobile home, and constantly travel Mega-City One's extensive road network. Mega-City One extends from Boston to Charlotte; but extended into Florida before the Apocalypse War laid waste to the southern sectors.[47] At its height, the city contained a population of about 800 million; after the Apocalypse War, it was halved to 400 million.

The Judge system

[edit]

Street Judges act as police, judge, jury, and executioner. Capital punishment in Mega-City One is rarely used,[48] though deaths while resisting arrest are commonplace. Numerous writers have used the Judge System to satirize contemporary politics.

Judges, once appointed, can be broadly characterised as "Street Judges" (who patrol the city), and administrative (office-based) Judges. The Justice Department is responsible not only for law enforcement, but is also the government, since the United States was overthrown in 2070 following the Third World War, which devastated much of America. The Judges are a ruling class, the ordinary citizens having no participation in government except at the municipal level. Dredd was once offered the job of Chief Judge, but he refused it.[49]

The Judge System has spread world-wide, with various super-cities possessing similar methods of law enforcement. As such, this political model has become the most common form of government on Earth, with only a few small areas practicing civilian rule.

Fictional character biography

[edit]

In 2066, Joseph Dredd and his older (by twelve minutes) "brother" Rico Dredd are cloned from the DNA of Chief Judge Fargo, the founder of the Judge System, who was said to have died in the line of duty years before.[50] Their growth is artificially accelerated in gestation so they are "born" with the physiological and mental development of a 5-year-old child, with appropriate knowledge and training already implanted in their brains.[51] The last name "Dredd" is chosen by the genetic scientist who created them, Morton Judd, to "instill fear in the population."[51]

In 2070, the corrupt President Robert Linus Booth starts World War III, also known as the Atomic Wars, and the Judges move to restore order to the panic-stricken public. Cadets Joe Dredd and Rico Dredd are temporarily made full judges to help restore order under the supervision of Judge Kinnison, despite being physically and mentally only nine years old. They make their first kills stopping a rape gang but are unable to prevent Kinnison's death in action.[52] During the war, they discover their clone-father Eustace Fargo is still alive, hidden by higher ranking judges. Seeing them as kin, Fargo recruits Joe and Rico to be his temporary bodyguards. He openly tells them his doubts regarding the Justice Department, wondering if the system has taken away "life, liberty, and the pursuit of happiness" while trying to instill strict order and control. Three weeks later, Fargo is placed in suspended animation and the Dredd brothers return to the Academy. After the Battle of Armageddon in 2071, President "Bad Bob" Booth is captured, tried for war crimes, and sentenced to suspended animation. In the wake of World War III, the office of the President is retired and the Judges now have full control over what's left of America.

Distinguishing themselves, the Dredds are fast-tracked through the Academy of Law. Rico graduates at the top of their class in 2079, with Joseph graduating second. Joe's final assessment is done under the supervision of Judge Morphy, who is impressed with the young man and passes him. Joe later discovers Rico has embraced corruption, engaging in multiple crimes including murder, justifying his actions by saying Judges are thugs and killers by nature. Rico asks Joe to help him cover his crimes, but Joe arrests his brother instead, sentencing him to 20 years of hard labour on the penal colony on Saturn's moon Titan (a typical punishment for corrupt Judges). Joe Dredd continues operating as a judge, quickly gaining a reputation throughout the city as a formidable and incorruptible law enforcement agent. In 2099, Rico Dredd returns to Earth after serving his 20-year sentence. He comes after Joe for revenge, challenging him to a fast draw. No longer used to Earth's gravity, Rico loses and Joe shoots him dead in self-defence. Visibly upset, Joe insists he be the one to carry his brother's body away.[53]

Over the decades, Joe Dredd becomes a major force protecting Mega-City One and is sometimes the biggest catalyst in preventing its destruction. Offered the opportunity to become Chief Judge in 2101, Dredd declines, preferring to serve on the streets enforcing the law, though he does temporarily serve in other senior positions.[54] In "Tour of Duty", Dredd is appointed to the Council of Five, Mega-City One's highest governing body below the Chief Judge,[55] on which he serves for two years (2132 to 2134).[56] On several occasions, he saves his city from conquest or destruction by powerful enemies, and in 2114, he saves the entire world during the Fourth World War.[57]

In 2107, Dredd loses his eyes in combat during the story City of the Damned. He has them replaced with bionic eyes that grant him night-vision. In 2112, he suffers near-fatal wounds when a battle causes him to fall into a lake of acidic chemicals, burning his entire body. Later on, he undergoes rejuvenation treatment, healing him and adding more vitality than a man his age would normally have. In 2130, Dredd is diagnosed with cancer of the duodenum, though it was benign.[58] In 2138, at 72 years old, Dredd undergoes another "rejuve" treatment after being ordered to. It is specified that his entire epidermis, vascular, and muscular tissue are rebuilt on a cellular level, once again restoring some lost youth and vitality. He turns down an offer for a full treatment that would rebuild his internal organs and skeleton.

Although Dredd holds his duty above every other priority, this devotion is not blind. On two occasions (in "The Robot Wars" and "Tale of the Dead Man"), Dredd resigns from the force on principle, but both times he later returns, believing the Judge System, while imperfect and vulnerable to corruption, is the best protection that currently exists for people.[59] In 2113, Dredd insists the Justice Department gamble its existence on a referendum to prove its legitimacy.[60] In 2116, he risks 20 years imprisonment with hard labour when he challenges the policy of a Chief Judge.[61] In 2129, Dredd threatens to resign if the Chief Judge doesn't change the city's harsh anti-mutant apartheid laws.[62]

In 2129 (2000 AD #1535), Dredd is present when his clone-father Eustace Fargo is revived from cryogenic suspension, only to die later the same day. Before Fargo dies, he calls for Dredd to be at his side and admits his conclusion that the Judge system was a mistake that killed the American Dream, that it was meant to fix things but not last forever. Since Joe and Rico Dredd are his blood, Eustace hopes they will fix his mistakes, implying they should replace the Judge System with something else (he was unaware Rico Dredd had gone renegade and later died by Joe's hand). After Eustace Fargo dies, Dredd decides not to share the man's final words.

In more recent years, Dredd has met other Fargo clones such as Kraken and Nimrod. He has also developed a family of sorts with the introduction of two younger clones of his own named Dolman and Judge Rico (no first name). Dredd also discovered his older brother Rico Dredd fathered a daughter, Vienna Dredd, who now sees Joe as an uncle.

Family and associates

[edit]
  • Judge Rico Dredd. Judge Joe Dredd's older "brother," also cloned from Chief Judge Eustace Fargo and initially superior to him in physical skills. Soon after Joseph and Rico Dredd became Judges, Rico became corrupt. Joe arrested him and sentenced him to twenty years on the penal colony on Saturn's moon Titan. Twenty years later, Rico sought revenge, and Joe killed him in self-defense.[53]
  • Vienna. The daughter of Rico Dredd and a journalist who visited him on Titan. Dredd considers her his niece and goes out of his way to help her on occasion.[63]
  • Judge Rico. A clone created directly from Joe Dredd's own DNA, identical to him but decades younger. Rather than adopt the same last name as Joe Dredd, this clone decides to redeem the name of Joe's late, corrupt older brother and so becomes Judge Rico with no first name. Judge Rico eventually inherits Joe Dredd's old apartment at Rowdy Yates Block.[64]
  • Judge Anderson. For years, Dredd had a close but uneasy friendship with Cassandra Anderson of Psi-Division, which came to an end when Anderson briefly abandoned the law. After she returned to duty, Dredd initially denied their friendship, but re-affirmed it after she was injured while saving the city. Dredd has great respect for Anderson's abilities and trusts her often with his life, but sometimes finds her flippant attitude and playful jokes annoying.[65]
  • Judge Hershey. Dredd knew Chief Judge Hershey for forty years. Like all chief judges since Goodman, Dredd had easy access to her, but they also had a personal relationship based on mutual respect. While they had differences at times, Dredd believed her to be "the best chief judge we've ever had".[66] After Hershey became terminally ill, she hid her illness from Dredd and all others but requested him to be at her side when she chose to be euthanised. Her death was initially faked so she could leave the city on an undercover mission, but after completing her private mission (and one final meeting with Dredd) her illness claimed her on her own terms - while bringing law to the lawless.
  • Dolman. Another clone grown from Joe Dredd's DNA, but years younger. Formerly a trainee judge and member of the MC1 Space Corps. Has undergone face changing procedures to hide his heritage and so bears no resemblance to Dredd or Rico, and Vienna is the only person outside the Justice Department who knows his true identity.
  • Judge Beeny. Dredd's protégée since 2007. On Dredd's recommendation, Hershey appointed her to the Council of Five.[67] She was initially dismissed from the council when Hershey stepped down but was later reappointed by Chief Judge Logan.
  • Walter the Wobot and Maria. Dredd used to rent his Rowdy Yates Block apartment from Maria, a landlady with a thick, stereotypical Italian accent. After helping the Judges fight a robot revolution, a former vending machine robot called Walter the Wobot became the city's first free robot and moved in with Dredd, acting as his cook and housekeeper out of love. After several years, Dredd parts company with both Walter and Maria. Walter starts a business, then briefly goes rogue and starts his own robot revolution, leading Dredd and the second Judge Giant to arrest him. Dredd later assigns Walter a probation sentence of community service as house robot and caretaker of Mrs Gunderson.[68]
  • Mrs Gunderson. A deaf widow living in Sylvia Plath Block in a large apartment with multiple bedrooms that she often rents. Following the "Necropolis" affair, the supernatural alien Judge Death rented a room from her, using the name "Jay De'Ath." Mrs. Gunderson was unaware of Judge Death's true nature due to the fact she is partially deaf and nearly blind, and he spared her after concluding she was the one truly innocent soul he had met. Since that story, she has been an occasional recurring character used for comic relief.
  • Galen DeMarco. A former Judge infatuated with Dredd. This breach of regulations led her to resign from the Justice System and become a private investigator. Dredd first tried to help her adjust to civilian life but she severed contact when he again rejected her advances.[69] She has her own occasional series called DeMarco P. I.
  • Fargo clan. A town occupied by the mutated descendants of Ephram Fargo, the twin brother of Chief Judge Eustace Fargo. These mutants, who share the common mutation of an overly large, exaggerated chin, are relatives of Judge Dredd himself, and consider him a "cousin". This led to Dredd campaigning to have Mega-City One's mutant segregation laws repealed.[70]
  • Judge Morphy. Dredd's mentor at the beginning of his career. The two maintained a respect and appreciation for each other over the years, arguably making him one of Dredd's only friends. The same day he told Dredd he would retire from street duty soon and hoped to become a teacher, Morphy was killed in the line of duty.[71]
  • Judge Logan. Dredd's assistant for a number of years, later promoted to Senior Judge and later Sector House Chief (Sector 6).[72] Dredd encouraged Logan to stand for Chief Judge when Hershey resigned. Dredd's and Hershey's public endorsements were instrumental in Logan being elected as Chief Judge.[73]
  • Judge Giant Senior. Dredd's first cadet trainee, introduced during Dredd's first year of stories. Having graduated from the Academy of Law, he was assigned to Dredd for his final field assessment, which he passed. Giant was a recurring character for years and saved Dredd from execution when Mega-City One was temporarily controlled by the insane Chief Judge Cal. Judge Giant Sr. was shot in the back and killed in the line of duty during the "Block Mania" story (1981) while trying to arrest Orlok, just before the Apocalypse War.
  • Judge Giant Junior. Judge Giant fathered a child in 2101 before his death, despite judges being prohibited from having sexual relations. Orphaned in 2104, Giant's son was inducted into the Academy of Law. Years later, the ten-year-old Cadet Giant was supervised on a field test by Judge Dredd. Giant spent the next several years as a cadet, helping Dredd on different occasions such as during the "Necropolis" affair and "Judgement Day." Five years after his introduction, Giant's final assessment was conducted by Judge Dredd and he became a street judge in 2116, the youngest to do so, at age 15.[74]
  • Judge Dekker. Dredd's second cadet trainee, first appearing in "Super Bowl" (in 2000 AD #370–371, 1984). Dekker quickly proved her worth and became a judge after Dredd's assessment. The two fought alongside each other several times after she became a full Judge, and Dredd considered her his best cadet trainee. She died during the 1992 story "Judgement Day."
  • Judge Kraken. Another clone of Chief Judge Fargo, decades younger than Joe Dredd but otherwise identical in appearance and similar in skill. Kraken was created by Morton Judd, the geneticist who cloned and named Joe and Rico Dredd. Kraken was one of the Judda, clones subservient to Judd. After Judd's defeat, Kraken is groomed to one day succeed Dredd and trained to become a Judge, though Dredd believes he isn't mentally fit. When Dredd first temporarily quits, Chief Judge Silver makes Kraken a Judge and has him impersonate Dredd so others won't know that one of Mega-City's greatest lost faith in the system. Kraken is then manipulated and corrupted by the Dark Judges, forced to help them temporarily turn Mega-City One into Necropolis, leading to the deaths of 60 million. After the Dark Judges are defeated, Kraken's mind is free and he peacefully accepts execution by Dredd.
  • Cadet Jessica Paris. A clone of Joe Dredd grown without SRY, making her a woman as a result. Has only made a single appearance in the comic to date in which she was shown as being heavily pregnant and the decision on what to do with her and the child being left ambiguous.[75]

Recurring adversaries

[edit]

Dredd's adversaries generally do not return in sequels, since they are usually killed or sentenced to long terms of incarceration. However, a few notable villains have returned in multiple stories, and some later got their own spin-off series.

  • The Dark Judges are a group of undead judges from another dimension, who believe that since all crime is committed by the living, life itself should be a crime. Usually four in number, their leader Judge Death may be said to be Dredd's arch-enemy. Death was first introduced to the series in 1980 and has featured in many stories since, in Judge Dredd and in his own series.
  • Orlok the Assassin was a secret agent from East-Meg One, the Russian counterpart to Mega-City One. He killed millions of innocent citizens with a chemical weapon.
  • Mean Machine Angel is a psychopath from the Cursed Earth around Texas. He had a cybernetic arm and head, and preferred to kill people by head-butting them to death. Generally used as comic relief.
  • PJ Maybe was a serial killer who murdered his first victim at the age of only 12. He evaded detection several times, and claimed thousands of victims,[76] including a mayor and a deputy mayor of Mega-City One, over a criminal career lasting three decades.
  • Judge Jura Edgar was a serious adversary of Dredd even before he discovered that she was a criminal. A high-ranking judge (the head of the Public Surveillance Unit), Edgar clashed with Dredd several times, and sometimes got the better of him: a very rare example of an opponent Dredd could not simply arrest or kill.

Major storylines

[edit]

There have been a number of Judge Dredd stories that have significantly developed the Dredd character and/or the fictional world, or which create and add to a larger storyline. These are listed below (for a complete list of all stories see here).

  • The Robot Wars (2000 AD progs 10–17; prologue in prog 9). The Mega-City Judges face an uprising by the city's robot servant workforce, led by carpenter-droid Call-Me-Kenneth. The first multi-part Dredd story. Walter the Wobot, a robot who often pronounces R sounds as W, helps Dredd against the uprising and rallies together other robots that wish to still serve humanity. As a result, he is made a "free robot". Due to his love and respect for Dredd, Walter decides to remain as the judge's personal valet, housekeeper, and cook.
  • The Return of Rico (prog 30). It is revealed that Joe Dredd is a clone who was artificially aged and trained to be a judge since childhood. The story also reveals he has an older (by 12 minutes) clone "brother" Rico Dredd who became a judge alongside him. Rico grew corrupt, taking bribes and killing people in his way until Joe arrested him, leading to a sentence of 20 years hard labor on Saturn's moon Titan (this penal colony will be mentioned again in several later stories, particularly as a place where renegade judges are sent). Now in 2099, 20 years later, Rico comes to Mega-City One seeking revenge. No longer used to Earth's gravity, Rico Dredd is outdrawn and killed by Joe, who seems to mourn his brother despite their differences. Some later stories expand Rico's life and personality.
  • Luna-1 (multiple stories; progs 42–59) Dredd is assigned to act for six months as Judge Marshall of Luna-1, a colony on Earth's moon governed by judges from all three Mega-Cities. This story introduced Luna-1 and Judges from East-Meg One and Texas City.
  • The Cursed Earth (progs 61–85). Dredd, accompanied by punk biker Spikes Harvey Rotten (and later the alien Tweak), leads a small group of Judges on an epic journey across the Cursed Earth, transporting vaccine for the deadly 2T-FRU-T virus that is devastating Mega-City Two. This multi-part epic is often referred to as 'the first Dredd epic' and was inspired by Roger Zelazny's Damnation Alley.
  • The Day the Law Died (progs 89–108; prologues in 86–88). It is 2101. The insane Judge Cal, head of the Special Judicial Squad (SJS), arranges the assassination of Chief Judge Goodman and then assumes the man's position himself. By brainwashing Judges and employing alien mercenaries, Cal rules Mega-City One like a new version of Caligula. Dredd rallies together a few other Judges and Judge-Tutors to lead a resistance movement, and eventually Fergee kills Cal. This story introduced the alien Kleggs and saw Chief Judge Griffin assume the Chief Judgeship after Cal's death.
  • Judge Death (progs 149–151). The first appearance of Judge Death and Dredd's recurring ally Psi-Judge Anderson. On a parallel Earth, the undead Judge Death decides that since crime is committed by the living, life itself is a crime and the only sentence is death. After laying waste to his Earth (later called Deadworld), Judge Death arrives in Dredd's dimension in 2102, determined to continue killing. His body is destroyed in battle with the Judges, leading his spirit to seek a new host until he is trapped inside the powerful telepathic mind of Psi-Judge Anderson. Anderson subjects herself to suspended animation, acting as a living cage. A later story reveals Judge Death was not alone but was one of four "Dark Judges".
  • The Judge Child (progs 156–181; epilogue in 182). Along with taking Judge Dredd outside the boundaries of Mega-City One, this story introduced several long-running characters and concepts into the Dredd mythos including: Judge Hershey, The Angel Gang (except for Fink Angel, introduced later), Murd the Oppressor, the Judge Child, and the new head of the SJS, McGruder. This story also begins writer Alan Grant's tenure as John Wagner's long-term co-writer of the Dredd series. The story starts when Psi-Judge Feyy, the best 'pre-cog' in Psi-Division, predicts that a psychic child bearing the mark of the Eagle of Justice will need to rule Mega-City One in order to save it from a future disaster. Dredd is assigned to lead a team on a galaxy-spanning search for the "Judge Child", Owen Krsyler, leading to several battles, as well as Judge Lopez losing his life. Dredd realizes the boy's psychic predictions of death and disaster are intentionally caused by manipulative, self-fulfilling prophecies. On finding Owen Krysler, Dredd concludes that he is evil and abandons the Judge Child on the planet Xanadu rather than risk Mega-City One having a corrupt ruler, despite his orders and the sacrifices made. In the epilogue, Dredd's reputation is shaken and Judge McGruder questions his judgment, however he would be vindicated by events that occur in City of the Damned
  • Judge Death Lives! (progs 224–228). Voted #3 for "best story ever printed" in the Dredd comics in a 2005 poll on the 2000 AD online website, this tale introduced the other three Dark Judges: Judges Fear, Fire and Mortis. A year after Judge Death's defeat, the three other Dark Judges journey to Dredd's dimension, free Death from Judge Anderson's mind, and provide him a new host body. After the host body is killed and made undead, Judge Death regains his full power and leads the other three on a killing spree. Released from suspended animation, Anderson joins Dredd in fighting the Dark Judges. The two then follow the quartet to their native parallel Earth, the 'Deadworld.' By tapping into the psychic anguish of all their victims, Anderson is seemingly able to destroy the four Dark Judges (though they will return years later).
  • Block Mania (progs 236–244). Contamination of water supplies by Orlok the Assassin leads to madness and violent aggression in many citizens.[77] Minor wars break out between many city blocks of Mega-City One. This story introduced Orlok and saw the death of Judge Giant.
  • The Apocalypse War (progs 245–270, except 268). In 2104, Mega-City One is still weakened by the events of Block Mania, leaving it a vulnerable target for the Soviet forces of East-Meg One. Almost half the city (400 million people) are killed in nuclear strikes, while more die from radiation sickness, starvation, and cold. The Mega-City Judges are unable to strike back, as the Soviet city is protected by a dimensional force field that sends all incoming nukes to a parallel Earth. The Judges fight a guerilla war that eventually culminates in the destruction of East-Meg One when Dredd captures a Soviet missile bunker. This story features the death of Chief Judge Griffin, with McGruder becoming the new Chief Judge.
  • City of the Damned (progs 393–406). By 2107, the Judges have developed reliable - albeit power-hungry - time travel technology. Dredd and Anderson travel to the year 2120 to discover more about the disaster predicted in The Judge Child storyline. Arriving in May 2120, Mega-City One is a wasteland inhabited by monsters, vampire Judges, and ruled by a powerful being called the Mutant. Dredd is separated from Anderson and blinded. He learns the Mutant is a clone of the Judge Child Owen Krysler, born with an inhuman appearance but inheriting all of his memories. The Mutant caused the destruction of Mega-City One and, for his own amusement reanimated the future corpse of Dredd, making him a zombie servant. Chased by his undead double, Dredd and Anderson flee back to 2107, where his eyes are replaced by bionics. The Judge Child clone is then located in 2107 and killed, along with all those involved, supposedly erasing the dystopian timeline. Anderson questions the certainty of this though as the Zombie Dredd still exists in their current timeline. This storyline was originally intended to be much longer, but the creative team disliked time-travel stories and decided to finish the saga early.[78]
  • Oz (progs 545–570). When sky-surfer Chopper breaks out of jail and flees to the Sydney-Melbourne Conurb in Australia to take part in the (now legal) Supersurf 10, Dredd is sent to retrieve him. But Dredd’s real mission is to fight former Council of Five member Morton Judd, the scientist who created him from the cloned DNA of Judge Fargo. After escaping justice 40 years earlier, Judd has created a new army of clones called the Judda, planning to use them to dominate Mega-City One. Dredd destroys the Judda’s base in Uluru (Ayers Rock) with a nuclear bomb, although some Judda survive and are captured.
  • The Dead Man (progs 650–662). When first published in 2000 AD, this was not billed as a 'Judge Dredd' tale and was printed as an extra storyline while the main 'Judge Dredd' series continued in parallel. No references to established Dredd comic locations or characters were made until the storyline's last few chapters. The story begins when a boy named Yassa Povey, one of a group of settlers living in a desolate landscape, discovers an amnesiac near-dead man whose entire body and face have been burned. Supernatural forces hunt the Dead Man, who then retraces his steps with Yassa's help. In the 11th chapter of the story, the two find the remains of a Judge uniform and a badge reading "Dredd". The Dead Man recalls he is Joseph Dredd and that, following the events of "A Letter to Judge Dredd", he recently lost faith in the system and retired, taking the "long walk" into the Cursed Earth (where Yassa lives). He was then attacked by psychic projections of the Sisters of Death, the witches who made the Dark Judges into supernatural monsters, which led to him falling into an acidic chemical lake. After encountering the Sisters again, Dredd returns Yassa home and heads back to Mega-City One.
  • A Letter to Judge Dredd (prog 661). Published alongside the penultimate chapter of "The Dead Man" storyline, this story reveals that during the Judges' suppression of a protest rally of Democrats (citizens who want democracy instead of Judge control), a protestor named Sholley was struck so hard he suffered permanent brain damage. Sholley has regular fits of violent delusions for the next two years, often attacking his family. Since Dredd was in charge of breaking up the rally that day, a boy named Wenders writes to him asking why Sholley was permanently injured during a seemingly peaceful protest. He also has several questions regarding the effectiveness and fairness of the Judge system when crime, violence, and corruption don't improve, the people fear their own protectors, and punishments are dealt so harshly by people whose judgment may not be perfect. Sholley has another violent episode and kills Wenders, whose letter is given to Dredd. Already having had doubts for years, Dredd questions the Judge system even more after reading it. Thus the story reveals what set in motion his retirement mentioned in "The Dead Man", and sets up a chain of events in stories to follow.
  • Tale of the Dead Man (progs 662–668). The first chapter of this story was published in the same issue as the final chapter of "The Dead Man", linking that story back into the main "Judge Dredd" series. As Dredd heads back to Mega-City One following the events of "The Dead Man", he recalls what led to him retiring and leaving for the Cursed Earth. Disillusioned with the system, Dredd assesses his younger clone-brother Kraken, a former Judda who is now a Cadet. During the assessment, Dredd's former mentor Morphy is killed, bringing up more feelings in Dredd that his own time as a Judge should end. Kraken impresses many but Dredd sees a glimmer of Judda attitude when the young man is angry, and recommends he not be a Judge. Dredd then announces his retirement and pardons all the Democrats he arrested from the protest two years earlier mentioned in the Wenders letter. The next day, he leaves for the Cursed Earth, leading into the events of "The Dead Man". This story acts as a prologue to Necropolis.
  • Countdown to Necropolis (progs 669–673). Kraken is sentenced to death based on Dredd's belief that he is still a Judda at heart. But this is actually a final test of loyalty to see if he attempts to defend himself. Seeing that Kraken accepts the sentence and is willing to execute himself, Chief Judge Silver makes him a full Judge. Since the population of Mega-City One and most Judges don't know that Dredd retired, Silver then orders Judge Kraken to pretend to be Dredd for the time being, to avoid admitting to the public that such a famous and trusted Judge lost faith in the justice system. Meanwhile, a woman named Xena is becoming obsessed with Judge Death, having barely survived an encounter with him during one of the previous Dark Judge rampages. It is revealed that the Sisters of Death have influencing Xena from Deadworld, gaining her loyalty and convincing her she will be the "Bride of Death". Eventually, they use her mind and life force to create a psychic bridge allowing them to manifest on Earth.
  • Necropolis (progs 674–699). Two months after Dredd left Mega-City One, the Sisters of Death attack and take control of the vulnerable minded Judge Kraken. Realizing Xena is too weak to be of much further use, the Sisters have Kraken bring them Psi-Judge Kit Agee so her psychic power can form a stronger bridge from Deadworld. Increasingly corrupted by the Sisters, Kraken later forces an extra-dimensional research lab to bring the Dark Judges back to Mega-City One. The Sisters use magic to corrupt MC1 into "Necropolis" and the Dark Judges take over, making Kraken a fifth Dark Judge and corrupting many Judges who can't resist. Under their rule, the population is systematically murdered, while some commit suicide to avoid horrific death. Finding the retired former Chief Judge McGruder in the Cursed Earth, Dredd recruits her and returns to Mega-City One. He then recruits Anderson and others. Locating Agee, they kill her, cutting off the Sisters' power and influence. Judges Mortis, Fear, and Fire are then captured. In the end, 60 million are dead, their bodies buried in a mass grave just outside the walls of Mega-City One. Freed from being a slave to the Dark Judges, Kraken welcomes his execution by Dredd. With Chief Judge Thomas Silver missing and presumed dead, McGruder returns to the position of Chief Judge but decides not to create a new Council of Five.
  • Return of the King (progs 733-735). In this aftermath to Necropolis, the undead Chief Judge Silver returns to the Grand Hall of Justice. After his botched suicide attempt, Silver had been captured and murdered by Judge Death who reanimated him as a zombie (albeit with all his mental faculties intact) and tortured him mercilessly. Fearing summary execution by the survivors of the Necropolis, Silver had hidden for months before discovering that, in his absence, his predecessor McGruder had reclaimed the office of chief judge. A constitutional crisis breaks out when Silver challenges McGruder's right to be chief judge, pointing out she had resigned the position whereas he had not. Silver and McGruder agree to abide by Dredd's decision as to who is the rightful chief judge. Since Silver had never resigned or been formally removed from power, Dredd rules in his favour, formally returning Silver to office. Dredd then tells Silver he is unfit for command and convicts him of gross dereliction of duty for precipitating the Necropolis and deserting his command in time of war. Initially sentencing Silver to twenty years of penal servitude, Dredd defers the sentence to execution. Silver pleads for his life but an impassive Dredd incinerates him to ashes, making McGruder chief judge by default.
  • The Devil You Know and Twilight's Last Gleaming (progs 750–753 and 754–756). The long-running tensions in Mega-City One between the totalitarian Judge system and the movement for the restoration of democracy conclude with a vote. A large number of apathetic citizens take no part in the process, while the majority of those who do vote want the Judges to remain in control. A pro-democracy protest march of almost 2 million people heads for Justice Central and is ready to riot, but Dredd convinces the leaders the referendum was fair and votes were counted accurately. During this time, Dredd undergoes "rejuve" treatment for the first time, restoring his damaged skin and muscle from "The Dead Man" story and gaining more vitality and youth than a man his age should have.
  • Top Dogs (Judge Dredd Annual 1991). Published in 1990, this is the first crossover between Judge Dredd's stories and another long-running 2000 AD comic strip Strontium Dog starring Johnny Alpha. Mutated by strontium radiation fallout resulting from a nuclear war in 2150, Alpha (like many mutants) works as a Search/Destroy Agent, bounty hunters often referred to as "S/D" Agents or "Strontium Dogs". In this story, Johnny and his partner Wulf Sternhammer time travel from 2176 to pursue fugitives who have escaped to Dredd's time in 2112. Although Dredd realizes Alpha and Sternhammer are time travelers, he does not recognize their legal authority and considers their actions criminal. After a fight and chase, the S/D Agency transports Johnny, Sternhammer, and their bounty target back to 2176. Dredd regards Alpha and Sternhammer as wanted fugitives. Although this story implies Alpha's stories are set in Dredd's future, writer John Wagner later said the world of Strontium Dog is one of several possible futures for Dredd's reality.
  • America (Megazine 1.01–1.07). Dredd's philosophy is explored when democracy activists resort to terrorism. This story introduces the tragic characters America Jara and Bennett Beeny, as well as the terrorist group Total War.
  • Batman/Judge Dredd: Judgement on Gotham, an intercompany crossover story co-published by DC Comics and Fleetway, written by Alan Grant and John Wagner, and featuring painted artwork by Simon Bisley. The universe-hopping undead monster Judge Death uses dimension-jump technology to breach the DC Universe and attack Gotham City. Batman uses the same technology to travel to Dredd's reality, leading to a battle and then the Dark Knight's arrest. After scanning Batman's mind, Judge Anderson realizes they're on the same side and helps him return to Gotham to stop Judge Death and Scarecrow. Dredd reluctantly joins forces with Batman, returning home with Anderson once Death is defeated. The story was followed by three other crossovers also written by Wagner and Grant but with different artists each time: Batman/Judge Dredd: Vendetta in Gotham, Batman/Judge Dredd: The Ultimate Riddle, and Batman/Judge Dredd: Die Laughing #1–2.
  • Judgement Day (progs 786–799 and Megazine 2.04–2.09). Published in 1992, this was the first story to feature Johnny Alpha of Strontium Dog after his death in 1990. In this story, the villain Sabbat the Necromagus destroys a world in 2178 (two years before Alpha's Death) then journeys to Dredd's time in 2114. Johnny Alpha pursues him to ensure he doesn't completely alter future history. Using a lodestone to tap into Earth's own energy field, Sabbat re-animates most of Earth's dead, including the 60 million buried outside of Mega-City One after "Necropolis", and releases zombie armies against the world's Mega-Cities, causing the Fourth World War. Many minor supporting characters are killed, including Dredd's former cadet trainee Dekker. At an international conference of Judges, Sabbat briefly appears and explains that since he can control the dead, he will kill the entire human race to create a planet-scale army to conquer the galaxy. After learning the cities of Brasilia, Djakarta, Mega-City Two, Sino-Cit, and South-Am City have all fallen to Sabbat, Dredd suggests nuking them so the dead won't become new zombie soldiers. Although horrified this will kill any survivors still in those cities, the other cities agree and the attacks kill over 2 billion across Earth, with another billion later dying in the surviving cities from the zombies. When Sabbat's base is located in the Radlands of Ji (an area of post-nuclear China), Dredd leads a squad to stop him and Johnny Alpha tags along. In the end, only he and Dredd survive, decapitating Sabbat and pinning his head to his own magical lodestone so he can't regenerate or leave. With Sabbat's power shut down (even though his head lives), the undead armies fall. Dredd and Alpha are then forced to walk back to civilization from the Radlands, with Dredd deciding that Alpha's actions have earned him a pardon for crimes in Mega-City One. (The end of their journey together, and Johnny Alpha's return to the future, is told in the Big Finish Productions audio play Judge Dredd: Pre-Emptive Revenge starring Toby Longworth as Dredd and Simon Pegg as Johnny Alpha.)
  • Mechanismo trilogy (Megazine 2.12–17, 2.22–26 and 2.37–43). After "Necropolis" and "Judgment Day", Mega-City has lost far too many judges. To combat this, the Chief Judge test-runs 10 robotic "Mechanismo" Judges, with disastrous results.
  • Inferno (progs 842–853). Escaped rogue Judges from Titan take over the city, forcing the Judges into exile out in the Cursed Earth.
  • Wilderlands storyline (progs 891–894 and 904–918 and Megazine 2.57–2.67). This story introduced Judge Volt and Judge Castillo, revived the Council of Five, and ended many long-running subplots, including the Mechanismo Program and McGruder's second stint as Chief Judge. Dredd is exposed as falsifying evidence to shut down the Mechanismo project and is arrested, while Chief Judge McGruder attempts to remain in power and see Mechanismo implemented. When a malfunctioning Mechanismo crashes a space cruiser on an alien world in an attempt to kill McGruder, Dredd takes control of the survivors.
  • The Pit (progs 970–999). This story introduced Judge Galen DeMarco, who would become protagonist of her own strip. Dredd takes the job of Sector Chief at Sector 301, an isolated area of the city that has become a dumping ground for corrupt and incompetent judges.
  • The Doomsday Scenario (progs 1141–1164 and 1167, and Megazine 3.52–3.59). The first series to run the same story from different viewpoints concurrently from start to finish, one in 2000 AD and the other in the Judge Dredd Megazine. One is told from the viewpoint of Galen DeMarco, now a civilian, as she is caught up in crimelord Nero Narcos' attempt to take over the city with his army of robots. The other is told from Dredd's viewpoint as he is taken prisoner by Orlok the Assassin and tried by the East-Meg One government in exile for his war crimes during the Apocalypse War. Once Dredd escapes (with Anderson's assistance), he secures the help of Brit-Cit in breaking Narcos' control over his robot hordes. The story saw the Judges briefly lose power and Chief Judge Volt commits suicide as a result. Hershey replaces him.
  • Blood Cadets (progs 1186–1188). This introduces a new, young clone of Dredd who calls himself Rico (no first name) to try to redeem that name. Blood and Duty (progs 1300–1301) saw the return of Dredd's niece Vienna Pasternak. With Vienna's reintroduction and the arrival of Judge Rico, Dredd is given a family and several new plot points for future stories, including the Justice Department creating a large number of Dredd clones, and Dredd's problems with trying to connect with his niece.
  • Helter Skelter (progs 1250-1261). Dredd and warp specialist Darien Kenzie battle an invasion from an alliance of alternate universes where Dredd's greatest foes were victorious, led by none other than Chief Judge Cal. This story features parallel version of previous Dredd foes such as Cal, Rico Dredd, War Marshal "Mad Dog" Kazan, Call-Me-Kenneth, Grampus the Klegg, Fink Angel, and Murd the Oppressor. Other non-Dredd characters from 2000 AD also appeared - albeit as background characters - from alternate universes, such as the Norts from Rogue Trooper, D.R. & Quinch and the Vampires from Fiends of the Eastern Front.
  • Judge Dredd vs. Aliens (prog 2003 special and 1322–1335). Dredd faces the Xenomorphs, with mutant criminal 'Mister Bones' breeding an army thereof to attack the Department of Justice.
  • Terror and Total War (progs 1392–1399 and 1408–1419). A pair of stories wherein the fanatical organisation 'Total War' smuggles 12 nuclear devices into the city and threatens to detonate them all unless the Judges leave. A standard thriller plot made more significant through explorations of Judge Dredd's extended family, including Vienna and another Dredd clone named Nimrod.
  • Blood Trails (progs 1440–1449). Following elements of Total War and Gulag (where Dredd led a Judge team to try and free prisoners from the Sov block), a clone of Sov Judge Kazan tries to attack Dredd by targeting Vienna, sending the face-changing assassin Pasha to abduct her. In the aftermath of the story, the Kazan clone is cut loose by East-Meg 2 and claims political asylum from Mega-City One. Dredd's long-term ally Guthrie is severely injured, losing both legs and an arm, eventually becoming a cyborg. Judge Giant and Judge Rico are severely injured.
  • Origins (progs 1505–1519 and 1529–1535; prologue in 1500–1504). Consisting largely of flashbacks, this story lays out the history of the Judges and founder Chief Judge Fargo, as well as scenes from Dredd's childhood during the Third World War.
  • Mutants in Mega-City One (progs 1542–1545). The first in a series of short stories in which Dredd campaigns to change the apartheid laws prohibiting mutants from entering the city. This results in Chief Judge Hershey being voted out of office and replaced with Judge Francisco.
  • Tour of Duty (progs 1650–1693). Judge Dredd is posted in the Cursed Earth to oversee the foundations of four new mutant townships. The corrupt Judge Martin Sinfield manipulates Francisco so he can become Chief Judge, and promptly becomes the target of repeated assassination attempts. Dredd is recalled to lead the investigation into the attacks, which are the work of serial mass-murderer PJ Maybe, who has assumed the identity of Mayor Byron Ambrose.
  • Day of Chaos (progs 1743–1789) depicts the deaths of 87 per cent of the population of Mega-City One by a biological weapon unleashed by East-Meg survivors of the Apocalypse War.
  • The Cold Deck (progs 1806–1811; prologue in 1803, epilogue in 1812). A cross-over between Dredd and the spin-offs The Simping Detective and Low Life, this story sees the machinations of Black Ops head Judge Bachmann, who is plotting a coup (the three stories together are known as Trifecta). Introduces Judge Smiley.
  • Every Empire Falls (progs 1973–1990 and Megazine 371–374). An attempted coup in Mega-City One by the chief judge of Texas City, Pamela Oswin. Dredd is seemingly killed, but this is a deception to hide the fact that he has actually been kidnapped.
  • Harvey (progs 2024-2029) and Machine Law (progs 2115-2122). This story introduces a new generation of robot judges that prove significantly more reliable than their predecessors and continue to appear in later stories. Judge Hershey resigns and is succeeded by Logan as Chief Judge.
  • The Carousel (Judge Dredd Megazine vol. 5 #375, published in 2016). In the year 2138, Joe Dredd - now 72 years old - is ordered to undergo another "rejuve treatment" at the Carousel Clinic (the first rejuve treatment happened soon after "Necropolis" due to his injuries in "The Dead Man", in the years 2112 when he was 46). His entire epidermis, vascular system, and muscular tissue are restructured at a cellular level, giving him somewhat greater youth and vitality than a person his age and condition should have. Though he is told he can also have his internal organs and bones rebuilt, he turns this down, satisfied for now.
  • The Small House (progs 2100-2109). The culmination of storylines started in Trifecta, Judge Dredd goes on the hunt for Judge Smiley's black ops unit that has been operating in the walls of the Justice Department for decades. Notable for the reveal of Dirty Frank's backstory, Dredd's break with some of his allies including Chief Judge Hershey, and the overt confrontation with the fascist nature of Mega-City One.

Alternative versions

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Shortly before the release of the 1995 film, three new comic book titles were released, followed by a one-off comic version of the film story.

Judge Dredd (DC Comics)[79]

DC Comics published an alternative version of Judge Dredd between 1994 and 1996, lasting 18 issues. Continuity and history were different from both the original 2000 AD version and the 1995 film. A major difference was that Chief Judge Fargo, portrayed as incorruptible in the original version, was depicted as evil in the DC version. Most issues were written by Andrew Helfer, but the last issue was written by Gordon Rennie, who has since written Judge Dredd for 2000 AD (Note: the DC crossover story Batman/Judge Dredd: Judgment on Gotham featured the original Dredd, not the version depicted in this title).

Judge Dredd – Legends of the Law[80]

Another DC Comics title, lasting 13 issues between 1994 and 1995. Although these were intended to feature the same version of Judge Dredd as in the other DC title, the first four issues were written by John Wagner and Alan Grant and were consistent with their original 2000 AD version.

Judge Dredd – Lawman of the Future[81]

From the same publishers as 2000 AD, this was nevertheless a completely different version of Dredd aimed at younger readers. Editor David Bishop prohibited writers from showing Dredd killing anyone, a reluctance which would be completely unfamiliar to readers acquainted with the original version.[82] As one reviewer put it years later: "this was Judge Dredd with two vital ingredients missing: his balls."[83] It ran fortnightly for 23 issues from 1995 to 1996, plus one Action Special.

Judge Dredd: The Official Movie Adaptation[84]

Written by Andrew Helfer and illustrated by Carlos Ezquerra and Michael Danza. Published by DC Comics in 1995, but a different version of Dredd to that in the DC comic books described above.

Shōnen Jump[85]

In Japan, manga comic Shōnen Jump Autumn Special (1995) included a one-off story featuring a unique version of Judge Dredd which was entirely different to both the comic character and the film character. Set in Tokyo in 2099, Dredd Takeru is a part-time street judge whose day job is working as a primary school teacher.

Heavy Metal Dredd

From the same publishers as 2000 AD, this was a series of ultra-violent one-off stories from "a separate and aggressive Dredd world".[86] The first eight episodes were originally published in Rock Power magazine, and were all co-written by John Wagner and Alan Grant and illustrated by Simon Bisley. These were reprinted, together with 11 new stories (some by other creators), in Judge Dredd Megazine. The original eight stories were collected in a trade paperback by Hamlyn in 1993.[87] The complete series was collected by Rebellion Developments in 2009.[88]

Dredd (2012 film continuity)

In the week that the 2012 film Dredd was released in the UK, a 10-page prologue was published in issue #328 of Judge Dredd Megazine, written by its editor, Matt Smith, and illustrated by Henry Flint. "Top of the World, Ma-Ma" told the backstory of the film's main antagonist, Ma-Ma.[89] Five more stories featuring this version of the character were published in Judge Dredd Megazine: "Underbelly" in #340–342 (2013), "Uprise" in #350–354 (2014), "Dust" in #367–371 (2015–'16), "Furies" in #386–387 (2017), and "The Dead World" in #392–396 (2018) (there were also two Judge Anderson stories featuring the film version of that character in #377–379).

Judge Dredd (IDW Publishing)
  • In November 2012, IDW Publishing began a new monthly series written by Duane Swierczynski and illustrated by Nelson Daniel.[90] It lasted for 30 issues.
  • IDW began a new four-issue miniseries called Judge Dredd: Year One in March 2013, set during Dredd's first year as a judge.[91]
  • In September 2013, IDW began publishing the four-issue miniseries Mars Attacks Judge Dredd.[92]
  • In January 2014, IDW began another miniseries, Judge Dredd: Mega-City Two.[93] There were five issues.
  • In July 2015, IDW announced a new miniseries called Judge Dredd: Mega-City Zero,[94] starting in January 2016. This ran for 12 issues, and then was followed by a sequel, set 10 years later, called Judge Dredd: The Blessed Earth, which lasted for nine issues.
  • IDW and Dark Horse Comics published a four issue miniseries, Predator vs. Judge Dredd vs. Aliens, beginning in July 2016 and ending in June 2017.
  • A one-shot comic called Deviations: Howl of the Wolf was published in 2017.
  • A four-issue miniseries, Under Siege, began in May 2018. It is not connected with any previous IDW Judge Dredd series.
  • Toxic began in October 2018 and ran for four issues.
  • False Witness was a four-issue miniseries published in 2020.

Year One, Mega-City Two, Deviations, Under Siege, Toxic and False Witness were later reprinted in the Judge Dredd Megazine from 2022 to 2024.

In other media

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Films

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Judge Dredd (1995)

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An American film loosely based on the comic strip was released in 1995, starring Sylvester Stallone as Dredd. The film received generally negative reviews. On Rotten Tomatoes it has a 22% rating, and the site's critical consensus states that "Director [Danny] Cannon fails to find the necessary balance to make it work".[95] In deference to its expensive Hollywood star, Dredd's face was shown. In the comic, he very rarely removes his helmet, and even then his real face is never revealed. Also, the writers largely omitted the ironic humour of the comic strip, and ignored important aspects of the "Dredd mythology". The co-creator and main writer of the comic character, John Wagner, said:

I hated that plot. It was Dredd pressed through the Hollywood cliché mill, a dynastic power struggle that had little connection with the character we know from the comic.[96]

In retrospect the film received some praise for its depiction of Dredd's city, costumes, humour and larger-than-life characters.[97]

Dredd (2012)

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Reliance Entertainment produced Dredd, which was released in September 2012. It was positively received by critics with Rotten Tomatoes' rating of 80%.[98] It was directed by Pete Travis and written by Alex Garland. Michael S. Murphey was co-producer with Travis.[99] Karl Urban was cast as Judge Dredd and Olivia Thirlby portrayed Judge Anderson.[100][101] Dredd's costume was radically redesigned for the film, adding armor plates and reducing the size and prominence of the shoulder insignia.

The main Judge Dredd writer John Wagner said:

It's high-octane, edge of the seat stuff, and gives a far truer representation of Dredd than the first movie.[96]

The film was shot in 3-D and filmed in Cape Town and Johannesburg. Funding was secured from Reliance Big Entertainment.

Third film attempt

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In 2025, it was reported that a new film adaptation of Judge Dredd was in development. Taika Waititi (Thor: Ragnarok and Jojo Rabbit) will direct while Drew Pearce (Iron Man 3 and Mission: Impossible – Rogue Nation) will write the screenplay.[102]

Television

[edit]

In March 1995, it was reported that an animated adaptation of Judge Dredd was being developed for release following the 1995 film to potentially air during the 1996-97 television season.[103]

On 10 May 2017, Entertainment Weekly announced that independent entertainment studio IM Global and Rebellion have partnered to develop a live-action TV show called Judge Dredd: Mega-City One. The show is planned to be an ensemble drama about a team of Judges as they deal with the challenges of the future-shocked 22nd century.[104][105]

Jason Kingsley, owner of Rebellion, told the Guardian in May 2017 that the TV show will be far more satirical than the film adaptions and could become "one of the most expensive TV shows the UK has ever seen".[106]

According to Karl Urban, the studio's concept is to "build the show around more rookie judges and young, new judges", where Dredd himself "would come in and out". Urban stated that he would be interested in reprising the role for this, on the condition that Dredd's part of the story be implemented in a "meaningful way".[107]

In November 2018, Rebellion began setting up a new studio in Didcot, Oxfordshire, valued at $100 million, for Film and TV series based on 2000 AD characters, including Judge Dredd: Mega City One.[108]

Novels

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From 1993 to 1995, Virgin Books published nine Judge Dredd novels. In August 2015, these novels were re-released as e-books.[109] The books are:

  • Deathmasques (Dave Stone, August 1993 ISBN 0-352-32873-8)
  • The Savage Amusement (David Bishop, August 1993 ISBN 0-352-32874-6)
  • Dreddlocked (Stephen Marley, October 1993 ISBN 0-352-32875-4)
  • Cursed Earth Asylum (David Bishop, December 1993 ISBN 0-352-32893-2)
  • The Medusa Seed (Dave Stone, January 1994 ISBN 0-352-32895-9)
  • Dread Dominion (Stephen Marley, May 1994 ISBN 0-352-32929-7)
  • The Hundredfold Problem (John Grant, August 1994 ISBN 0-352-32942-4) (Re-released by BeWrite Books in 2003, rewritten as a non-Dredd novel.[110])
  • Silencer (David Bishop, November 1994 ISBN 0-352-32960-2)
  • Wetworks (Dave Stone, February 1995 ISBN 0-352-32975-0)

Also in 1995, St. Martin's Press published two novelizations of the film:[111]

In 1997, Virgin published a Doctor Who novel by Dave Stone which had originally been intended to feature Judge Dredd, called Burning Heart. However this idea was abandoned after the film was released, and Dredd was replaced by another character called Adjudicator Joseph Craator.[112]

From 2003 to 2007, Black Flame published official 2000 AD novels, including a new run of Judge Dredd novels. After Black Flame closed in 2007, Rebellion picked up the rights to their "2000 AD" titles in 2011, and began republishing them as e-books. Their nine Judge Dredd books are:

In July 2012, three of these novels – Gordon Rennie's Dredd Vs Death, David Bishop's Kingdom of the Blind, and Matt Smith's The Final Cut – were republished in a single paperback volume titled Dredd, as a tie-in with the 2012 film of the same title. (ISBN 9781781080771)

In August 2012, Rebellion announced a new series of e-books under the series title Judge Dredd: Year One, about Dredd's first year as a judge (the stories in the comic strip having begun in his 20th year when he was already a veteran).[113] All three stories were published by Abaddon Books in a paperback book called Judge Dredd Year One Omnibus in October 2014.[114]

In 2016 and 2017, more e-books were published under the series title Judge Dredd: Year Two:

  • The Righteous Man (Michael Carroll, January 2016)
  • Down and Out (Matthew Smith, September 2016)
  • Alternative Facts (Cavan Scott, October 2017)

In 2020, more e-books were published under the series title Judge Dredd: Year Three:

  • Fallen Angel (Michael Carroll)
  • Machineries of Hate (Matthew Smith)
  • Bitter Earth (Lauren Sills)
[edit]

As well as novels starring Judge Dredd, there are other novels and novellas in the franchise about other characters. For a list of books about Anderson, see Judge Anderson#Novels.

Michael Carroll wrote three novellas about Dredd's brother, Rico Dredd, under the series title Rico Dredd: The Titan Years. They were originally published as e-books, but the trilogy was published in an omnibus paperback volume by Abaddon Books in 2019.[116]

  • The Third Law (June 2014)
  • The Process of Elimination (October 2018)
  • For I Have Sinned (March 2019)

Another series of books, collectively called Judges, is about the first generation of judges, and are set six decades before Dredd's first stories to appear in the comic.[117] The books, all published by Abaddon Books, are:

  • The Avalanche (Michael Carroll, May 2018)
  • When the Light Lay Still (Charles J. Eskew, August 2018)
  • Lone Wolf (George Mann, January 2019)
  • Golgotha (Michael Carroll, July 2019)
  • Psyche (Maura McHugh, January 2020)
  • The Patriots (Joseph Elliott-Coleman, March 2020)

These six books were later republished in two omnibus volumes. A seventh book in the series was published in 2021:

  • Necessary Evil (Michael Carroll, July 2021)

A trilogy about the Dark Judges, The Fall of Deadworld, was written by 2000 AD's editor, Matt Smith, and published by Abaddon Books:

  • Red Mosquito (September 2019)
  • Bone White Seeds (February 2020)
  • Grey Flesh Flies (April 2020)

These were collected into an omnibus edition in June 2020.

A trilogy of novellas called The Apocalypse War, all written by John Ware, was released in 2022:

  • "Pack Instinct"
  • "The World Will End Today"
  • "The Bloody Fist of Justice"

These were collected in an omnibus edition called Apocalypse War Dossier.

Other books

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  • Judge Fear's Big Day Out and Other Stories (2020), a collection of short stories by various writers which originally appeared in the Judge Dredd Megazine, edited by Michael Carroll.

Games

[edit]

Video games

[edit]

There have been multiple Judge Dredd games released for various video game consoles and several home computers such as the ZX Spectrum, PlayStation and Commodore 64. The first game, titled Judge Dredd, was released in 1986. Another game, also titled Judge Dredd, was released in 1990. At one time, an arcade game was being developed by Midway Games but it was never released. It can however be found online and has three playable levels.[118][119][120]

A game loosely based on the first live action film, called Judge Dredd was developed by Probe Software and released by Acclaim for the Genesis, Super Nintendo Entertainment System, Game Boy, and Game Gear.[121] Bally produced a Judge Dredd pinball machine based on the comics.[122] In 1997, Acclaim released a Judge Dredd arcade game, a rail shooter with 3D graphics and full motion video footage shot specifically for the game.

Judge Dredd: Dredd Vs. Death was produced by Rebellion Developments and released in early 2003 by Sierra Entertainment for Microsoft Windows, PlayStation 2, Xbox, and GameCube. The game sees the return of the Dark Judges when Mega-City One becomes overrun with vampires and the undead. The player takes control of Judge Dredd, with the optional addition of another Human player in co-operative play. The game is a first-person shooter  – with key differences such as the requirement to arrest lawbreakers, and an SJS death squad which will hunt down Dredd should the player kill too many civilians. The player can also go up against three friends in the various multiplayer modes which include "Deathmatch", "Team Deathmatch", "Elimination", "Team Elimination", "Informant", "Judges Vs. Perps", "Runner" and more.[123] A novel was based on the game.[124]

A costume set for the PlayStation 3 video game LittleBigPlanet was released in May 2009, which contained outfits to dress the game's main character Sackboy as five 2000 AD characters, one of which is Judge Dredd.[125] Dredd's uniform is also used to create the Judge Anderson costume for the Sackpeople.

In 2012, Rebellion released Judge Dredd Vs. Zombies, a game application for iPhone,[126] Android phones, Windows 8[127] and Windows Phone.[128]

Role-playing games

[edit]

Games Workshop released a Judge Dredd role-playing game in 1985.[129] Mongoose Publishing released The Judge Dredd Roleplaying Game in 2002[130] and another Judge Dredd game using the Traveller system in 2009. Their licence ended in 2016. In February 2017, EN Publishing announced the new Judge Dredd & The Worlds of 2000 AD Tabletop Adventure Game using the WOIN (What's OLD is NEW) role-playing game system.

On 17 July 2012, Tin Man Games released a Judge Dredd-themed digital role-playing gamebook titled Judge Dredd: Countdown Sector 106, available for the iOS operating system.[131][132]

Board games

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Games Workshop produced a Judge Dredd board game based on the comic strip in 1982.[133] In the game players, who represent judges, attempt to arrest perps that have committed crimes in different location in Mega City One. A key feature of the game is the different action cards that are collected during play; generally these cards are used when trying to arrest perps although some cards can also be played against other players to hinder their progress. The winner of the game is the judge who collected the most points arresting perps. Players could sabotage each other's arrest attempts. Additionally, there were many amusing card combinations such as arresting Judge Death for selling old comics, as the Old Comic Selling crime card featured a 2000 AD cover with Judge Death on it. The game used characters, locations and artwork from the comic. It was re-released by Rebellion in 2022.

In 1987, Games Workshop published a second Dredd-inspired board game, "Block Mania".[134] In this game for two players, players take on the role of rival neighboring blocks at war. This was a heavier game than the earlier Dredd board game, focused on tactical combat, in which players control these residents as they use whatever means they can to vandalize and destroy their opponent's block. Later the same year, Games Workshop released the Mega-Mania expansion for the game, allowing the game to be played by up to four players.

Mongoose Publishing have released a miniatures skirmish game of gang warfare based in Mega-City One called "Gangs of Mega-City One",[135] often referred to as GOMC1. The game features judges being called in when a gang challenges another gang that is too tough to fight. A wide range of miniatures has been released including box sets for an Ape Gang and an Undercity Gang. A Robot Gang was also produced but was released as two blister packs instead of a box set. Only one rules expansion has been released, called "Death on the Streets". The expansion introduced many new rules including usage of the new gangs and the ability to bring Judge Dredd himself into a fight. This game went out of print shortly thereafter, but was replaced by the "Judge Dredd Miniatures Game", which was published free in many stages as the company sought feedback from fans and players. In 2012, an expansion was released called "Block War!". Miniatures continue to be manufactured at a slow pace.

In November 2017, Osprey Games announced their development of a new graphic adventure card game, entitled Judge Dredd: The Cursed Earth. The game is designed and based on The Lost Expedition, a game from designer Peer Sylvester.[136] In the game, one to five players "[lead] a team of judges against dinosaurs, mutants, and the Cursed Earth itself".[137] It was released on 21 February 2019.[138]

Collectible card game

[edit]

There was a short-lived collectible card game called simply "Dredd". In the game, players would control a squad of judges and arrest perps. The rules system was innovative and the game was well-received by fans and collectors alike, but various issues unrelated to the game's quality caused its early demise.[139]

Pinball

[edit]

There was a four-player pinball game released in 1993, produced by Bally Manufacturing.

Audio series

[edit]

"The Day the Law Died" and "The Apocalypse War" stories were produced by Dirk Maggs and broadcast in three-minute segments (40 for each story) on Mark Goodier's afternoon show on BBC Radio One in 1995. The cast include Lorelei King and Gary Martin. They were issued separately on dual cassette and double CD.[140] Both titles have since been deleted. "The Apocalypse War" also contains plot elements from "Block Mania", because this story set the scene for the main story.

Since then, Big Finish Productions has produced 18 audio plays featuring 2000 AD characters.[141] These have mostly featured Judge Dredd, although three have also featured characters from the series Strontium Dog. In these, Judge Dredd is played by Toby Longworth, and Johnny Alpha from Strontium Dog is played by Simon Pegg.

The list of 2000 AD audio plays featuring Dredd includes:

  1. Judge Dredd: Wanted: Dredd or Alive by David Bishop
  2. Judge Dredd: Death Trap! by David Bishop
  3. Judge Dredd: The Killing Zone by Dave Stone
  4. Judge Dredd: The Big Shot! by David Bishop
  5. Judge Dredd: Trapped on Titan by Jonathan Clements
  6. Judge Dredd: Get Karter! by David Bishop
  7. Judge Dredd: I Love Judge Dredd by Jonathan Morris
  8. Judge Dredd: Dreddline by James Swallow
  9. Judge Dredd: 99 Code Red! by Jonathan Clements
  10. Judge Dredd: War Planet by Dave Stone
  11. Judge Dredd: Jihad by James Swallow
  12. Judge Dredd: War Crimes by David Bishop
  13. Judge Dredd: For King and Country by Cavan Scott
  14. Judge Dredd: Pre-Emptive Revenge by Jonathan Clements (with Strontium Dog)
  15. Judge Dredd: Grud is Dead by James Swallow
  16. Judge Dredd: Solo by Jonathan Clements

Note: 3 and 10 are Strontium Dog stories that do not feature Dredd.

Starting in 2009, four further Judge Dredd titles were released under the banner "Crime Chronicles", once more featuring Toby Longworth.[141]

  1. Judge Dredd: Crime Chronicles – Stranger Than Truth by David Bishop (October 2009)
  2. Judge Dredd: Crime Chronicles – Blood Will Tell by James Swallow (November 2009)
  3. Judge Dredd: Crime Chronicles – The Devil's Playground by Jonathan Clements (December 2009)
  4. Judge Dredd: Crime Chronicles – Double Zero by James Swallow (January 2010)
[edit]
  • The metal band Anthrax included a song about Judge Dredd on their third album (Among the Living) entitled "I Am the Law". It is one of their most popular and well-known songs, and often features as an encore to setlists. They also released a 12" single and a 7" picture disc, both bearing the image of Dredd.[142] One 12" version featured a fold-out poster of the band dressed as Judges drawn by drummer Charlie Benante.
  • The UK ska/pop band Madness recorded a tribute single to Dredd under the name of The Fink Brothers, entitled "Mutants in Mega-City One". Released on the Zarjazz label in February 1985, the record featured a cover drawn by 2000 AD Dredd artist Brian Bolland.[143]
  • The UK band The Human League also wrote a song about Judge Dredd. "I Am the Law" appeared on the album Dare.
  • The Screaming Blue Messiahs recorded a song entitled "Mega-City One" on their final album Totally Religious.[144]
  • The Manic Street Preachers' song "Judge Yr'Self" was influenced by the comic, and was intended to appear on the Judge Dredd film soundtrack. It reached the demo stage, but after lyricist and guitarist Richey Edwards disappeared, the other members of the band said that a song for a soundtrack was the last thing on their mind.[145] Edwards himself was heavily influenced by the Judge Dredd and 2000 AD comics (the slogan "Be pure. Be vigilant. Behave" from the 2000 AD strip Nemesis the Warlock was included in the song "P.C.P."). A fully produced mix of "Judge Yr'Self" (by long time Manics producer Dave Eringa) was released on the 2003 double-album of B-sides and rarities, Lipstick Traces. Richey was a great fan of Judge Dredd and even had one of his drawings published in the comic during his late childhood.[145] Richey was later parodied as "Clarence" of the "Crazy Sked Moaners" in the Dredd story Muzak Killer: Live! Part 3 (prog 838, 5 June 1993), in a scene which parodied the infamous 1991 incident of Richey carving 4 REAL into his forearm with a razor (Clarence lasers 4 RALE [sic] into his forehead).
  • Simon Pegg is a fan of 2000 AD, and Judge Dredd memorabilia (supplied by the comic) appears in the background of several episodes of Spaced.[146]
  • Multiple references to the 1995 film are made on the sitcom Scrubs, notably by J.D. at the end of the episode "His Story II", while being wooed by Elliot.[147]
  • The British band Pitchshifter, also fans of 2000 AD, released a Judge Dredd t-shirt for their final tour. It included the slogan "13 years punk", referring to how long the band had been together before they broke up.
  • In the Warhammer 40,000 universe, the Imperium's police force, the Arbites, (Latin; translates as Judge or judgment) were visually based upon Judge Dredd stemming from the time Games Workshop held the rights to Judge Dredd games. The original designs for the Space Marine power armour and bikes also drew heavily on the Judges' uniform and Lawmaster bikes. In return the original design for the Space Marine jet bike also featured in an episode of Judge Dredd as a Judge antigravity bike. A number of artists who have worked on Judge Dredd have also worked for Games Workshop.
  • WizKids / NECA have released four figures of Judge Dredd as part of their HeroClix collectable miniatures game (Rookie, Experienced and Veteran and Promotional versions). These were only released in the United Kingdom, alongside other 2000AD related figures, as part of the "Indy" expansion to the game. This led to something of an outcry from the American fans of both the game and the character, and this style of "regional" figure-release was not continued in later sets of HeroClix. The "Promotional" version is not legal in normal gameplay. It has an entirely different blue ringed dial to the standard "Experienced" version, and the word "Promo" on the base.
  • The video game Call of Duty: Black Ops Cold War features a purchasable Judge Dredd character skin as part of a limited-time bundle. The skin is for a playable Operator character, Ingo Beck, and designed after Dredd's comic book appearance, featuring a coloured and black-and-white version, as well as weapons themed after Dredd's arsenal.

See also

[edit]
  • 2000 AD crossovers. Judge Dredd's timeline has crossed over with many other 2000 AD stories.

Notes

[edit]

References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia

Judge Dredd is the central character of a enduring in the British anthology 2000 AD, created by writer and artist Carlos Ezquerra, debuting in the second issue on 5 March 1977.
Set in the dystopian —a post-nuclear-war spanning much of the with extreme and pervasive crime—Dredd serves as a Judge, an elite empowered to act as police, judge, jury, and executioner in maintaining order through immediate verdicts and punishments.
The series employs gritty to critique , social decay, and punitive , with Dredd's unyielding devotion to the law symbolized by his perpetual helmet, concealing his face to underscore the impersonality of judicial authority.
As 2000 AD's longest-running feature, spanning over 1,700 episodes, it has influenced the medium through continuous storytelling and generated adaptations including feature films in 1995 and 2012, while exploring expansive narratives of systemic corruption, robotic uprisings, and inter-city conflicts.

Publication History

Creation and Initial Concept

Judge Dredd was conceived in 1976 during the development of the British comic anthology 2000 AD, with writer tasked by editor to create a strip featuring an ultra-violent law enforcer in a dystopian future. Mills contributed to the early conceptualization, proposing the name "Judge Dread" inspired by the British musician of that moniker, which Wagner altered to "Judge Dredd" to avoid direct association. Spanish artist Carlos Ezquerra was commissioned to design the character and setting, drawing on influences like the film for a garish, exaggerated futuristic aesthetic that emphasized urban overpopulation and decay. The character's debut occurred in 2000 AD Prog 2, released on , , in a short introductory story titled "Judge Whitey," where Dredd confronts a criminal in the sprawling , immediately establishing him as police, judge, jury, and executioner empowered to deliver instant verdicts on the street. Ezquerra's full pilot script and artwork were rejected for the debut due to Wagner's preference for a grittier style, leading to artist Mike McMahon illustrating the initial appearance, though Ezquerra's designs shaped the core visual elements like the helmeted uniform and Lawmaster motorcycle. Rooted in 1970s anxieties over nuclear apocalypse, surging urban crime in cities like New York, and critiques of authoritarian policing, the concept satirized and American cultural excess by portraying a fascistic judge system as a hyperbolic response to societal breakdown following atomic wars. Wagner drew partial inspiration from tough-guy archetypes like Clint Eastwood's , amplifying them into an anti-hero whose rigid enforcement exaggerated real-world law-and-order debates. Mills emphasized the strip's intent as punkish subversion from its Franco-era artist's perspective, blending horror elements with sci-fi to mock blind obedience to the law.

Key Creators and Artistic Evolution

John Wagner established himself as the primary architect of Judge Dredd, conceiving the character alongside initial visual designer Carlos Ezquerra, though Mike McMahon provided the artwork for the debut story in 2000 AD prog #2 on February 5, 1977. Wagner's scripting emphasized a blend of satirical dystopia and procedural grit, drawing from influences like European comics such as Métal Hurlant. Early collaboration with Alan Grant, beginning in the late 1970s and formalized under the "Wagner/Grant" pseudonym from 1986, expanded the series' output, introducing layered narratives that critiqued authoritarianism through exaggerated mega-city absurdities. Visually, McMahon's dynamic, angular style from 1977 to 1982 captured Dredd's imposing presence and the chaotic , while Brian Bolland's meticulous, high-contrast illustrations in stories like "Judge Death" (progs 225-228, 1981) added a polished horror element that refined the character's iconic menace. These artists' contributions defined Dredd's aesthetic evolution, shifting from raw, sketchy energy to more refined, atmospheric detail amid 2000 AD's transition from IPC's corporate oversight—marked by declining traditional boys' comics sales in the late —to a bolder, anthology-driven format that encouraged unfiltered . Subsequent creators sustained this edge while deepening tones toward epic-scale grimness; Garth Ennis's runs in the early intensified moral ambiguities in arcs, followed by Robbie Morrison's contributions in the and into the , as seen in Judge Dredd: The Complete Case Files volumes incorporating his scripts alongside Wagner's. This progression preserved the series' resistance to softening its fascist undertones for mass appeal, a stance echoed by Wagner and co-creator in critiques of Hollywood adaptations, which they argued diluted the intentional provocation of Dredd's world for sanitized heroism. ![Judge Dredd advert from 1977 featuring early artistic styles]float-right

Major Publications and Milestones

Judge Dredd has been serialized weekly in the British anthology comic 2000 AD since its debut in Prog 2 on March 5, 1977. The series has maintained continuous publication for over 48 years as of 2025, supplemented by annuals, specials, and holiday editions that expand on the character's adventures. In 1990, the launched as a monthly sister publication to 2000 AD, focusing primarily on Dredd stories and debuting new content alongside reprints; it remains in print, with issue 485 released on October 15, 2025. Milestone issues include 2000 AD Prog 2000, published in 2016, which celebrated the magazine's longevity with special content featuring Dredd. The Judge Dredd: The Complete Case Files series, initiated by , collects Dredd's 2000 AD stories in chronological order, with volume 44 released in May 2024 covering the "Origins" saga finale. Sales for 2000 AD peaked in the 1980s comics boom, reaching approximately 100,000 copies weekly by 1988 as reported in official annuals. International expansion began with Eagle Comics' U.S. series in 1983, reprinting selected Dredd tales and marking the character's American debut. Recent publications include the Judge Dredd: A Better World trade paperback, collecting a 2024 storyline with a second printing announced ahead of its February 25, 2025 release.

Character Profile

Appearance and Iconography

Judge Dredd is portrayed as a tall, imposing figure approximately 6 feet 2 inches in height with a muscular build suited to the rigors of street-level . His face remains hidden beneath a black helmet styled as an executioner's hood, a design element that underscores his embodiment of impersonal authority rather than individual identity. This helmet-obscured visage, combined with a prominent visible in profile, conveys a stern, unyielding demeanor often described as a "pugnacious jaw" and habitual scowl. The standard uniform consists of black trousers, boots with , knee pads, and a jacket, all reinforced for combat and accented by gold judicial . Central to the is the Eagle of Justice badge, worn on the belt and shoulders, symbolizing vigilance, power, and the judiciary's predatory enforcement of order in . The Lawgiver pistol, holstered prominently on the thigh, serves as a visual hallmark of his judicial role, ready for immediate deployment. Carlos Ezquerra's original 1977 concept featured a more ornate and colorful uniform, including large lips on the to obscure racial origins and a flamboyant overall aesthetic reflective of the era's comic styles. This evolved into a standardized grim, black-dominated design by artists like , emphasizing dystopian severity over flair and aligning with the series' themes of authoritarian control. Helmet removal occurs infrequently across depictions, deliberately heightening moments of vulnerability and humanizing the otherwise faceless symbol of the law.

Personality, Methods, and Philosophy

Judge Dredd displays a stoic and emotionally restrained personality, subordinating personal sentiments to the imperatives of . His demeanor remains impassive amid chaos, reflecting an absolute commitment to duty that precludes or hesitation in upholding . This characterization underscores his role as an inexorable agent of order in a dystopian society teeming with disorder. Dredd's methods entail rendering verdicts and executing sentences instantaneously at crime scenes, embodying the judge-jury-executioner archetype without deferral to external processes. is applied judiciously for offenses warranting it, prioritizing rapid containment of threats over protracted trials or incarceration. Rare narrative instances of self-doubt regarding systemic flaws serve to accentuate his internal discipline, ultimately fortifying his adherence to protocol rather than yielding to reformist impulses. His philosophy posits the as an unyielding framework for societal preservation, treating as a virulent affliction amenable only to eradication via deterrence and exemplary severity, eschewing rehabilitation as inefficacious. This deterrence paradigm leverages the certainty and immediacy of punishment to suppress , yielding in the fictional a measurable curb on criminal proliferation despite demographic pressures. Such causal mechanics align with principles where perceived risks demonstrably modulate , diverging from rehabilitative models critiqued for insufficient constraint on repeat offenses.

Equipment and Technology

The Lawgiver is the standard-issue sidearm for Judges, a palm-print-coded designed to prevent unauthorized use and capable of firing six distinct types to adapt to varied threats, enabling a single to engage multiple perps efficiently in high-crime environments. These include standard execution rounds for routine engagements, armor-piercing for fortified targets, and heat-seeking for pursuing evasive suspects. Later models, such as the Lawgiver Mk II, consolidated into a single bulk magazine with numbered settings for rapid mode selection, reflecting iterative enhancements to sustain prolonged patrols without resupply. Judges carry supplementary close-quarters weapons like the , a compact stored in reinforced boot sheaths for silent takedowns or when firearms are impractical, and a daystick for non-lethal restraint. Communication and are facilitated by helmet-mounted radio microphones linked to city-wide networks, allowing real-time coordination and biometric verification, while portable scanners enable on-site DNA analysis to confirm identities and support immediate verdicts. The Lawmaster serves as a mobile command platform, equipped with for autonomous navigation, voice-activated controls, and integrated weaponry such as twin cannons, which provide and pursuit capabilities far exceeding manual operation. Over decades of in-universe service, upgrades have included enhanced AI for criminal database queries and voiceprint analysis, with experimental variants tested for aerial , underscoring the system's evolution to counter escalating urban mobility of criminals. This arsenal collectively amplifies a Judge's capacity for independent action, compensating for the 6% citizen crime involvement rate in by prioritizing firepower, intel, and durability in personal gear.

Fictional Setting

Mega-City One and Global Context

Mega-City One is a sprawling dystopian metropolis encompassing the eastern seaboard of what was once the United States, extending from Boston to Washington, D.C., and characterized by immense arcologies housing tens of thousands per structure to accommodate extreme population density. Its population has been depicted as reaching approximately 800 million inhabitants, a figure reflecting unchecked urbanization and migration pressures in the post-apocalyptic era. The city's foundations trace to the Atomic Wars of 2070, initiated by U.S. President Robert L. Booth's aggressive policies, which escalated into global nuclear exchanges and rendered vast inland territories uninhabitable as the Cursed Earth—a radioactive wasteland plagued by mutants and environmental hazards. This cataclysm, occurring amid overpopulation crises, compelled survivors to consolidate into fortified mega-structures, empirically linking resource scarcity and to the rise of self-contained urban behemoths. Beyond , the world features parallel mega-cities such as Mega-City Two along the West Coast, Tex-City in the south-central region, and international counterparts including Brit-Cit and the Soviet-aligned East-Meg One, forming a patchwork of isolated city-states amid irradiated badlands. Geopolitical frictions, exemplified by border skirmishes and ideological clashes with the Sov-Block, have precipitated major conflicts like the Apocalypse War, while early robot uprisings in the 2090s disrupted automation-dependent societies, underscoring vulnerabilities in technocratic governance. Unchecked population growth and spatial constraints within these mega-cities have manifested in , internecine conflicts between residential arcologies driven by gang rivalries over limited resources and territorial dominance, as direct causal outcomes of hyper-dense without proportional infrastructural expansion.

Society, Crime, and Daily Realities

Mega-City One's civilian population, exceeding 200 million inhabitants in a sprawling urban expanse, grapples with near-total automation that has rendered unemployment rates at approximately 98 percent. This structural idleness breeds consumerist hedonism and purposelessness, channeling energies into ephemeral fads and distractions that underscore the causal ties between societal permissiveness and escalating disorder. High population density exacerbates resource strains, fostering environments where boredom manifests as petty deviance and gang formation among disaffected youth. Bizarre cultural trends proliferate as outlets for this ennui, often veering into lethal absurdities that real-world excesses in novelty-driven consumption. The Boing craze, for instance, involved a spray encasing participants in elastic bubbles for high-velocity bouncing, resulting in multiple fatalities from uncontrolled impacts and falls before restrictions were imposed. Such fads highlight how unchecked whimsy in a permissive framework amplifies risks, with citizens prioritizing thrill over safety amid abundant leisure. Institutional discrimination compounds these tensions, particularly against mutants altered by post-atomic , who are legally prohibited from residing within and relegated to squalid enclaves in the irradiated Cursed Earth periphery. This exclusionary policy stems from purity standards post-nuclear wars of the 2070s, perpetuating cycles of resentment and informal cross-border smuggling that bolsters networks for contraband goods. Unemployment-driven gangs thrive in underbelly districts, exploiting economic voids to orchestrate turf wars and opportunistic predation. Underpinning daily realities are entrenched criminal undercurrents, including persistent Sov-Block infiltration attempts via covert agents probing for weaknesses in the mega-city's defenses. These operations, rooted in ideological rivalries, intersect with domestic black markets trading in illicit tech and substances, illustrating how external threats amplify internal vulnerabilities born of societal laxity.

The Judge System: Origins and Operations

The Judge system emerged in the wake of the Atomic Wars of the late 2060s and early 2070s, which obliterated conventional governance structures and unleashed widespread anarchy across what remained of . Chief Judge Eustace Fargo, born in 1999 and appointed as the inaugural leader of Mega-City One's justice apparatus, engineered the system as a unified mechanism for , where individual s act as investigators, adjudicators, and executors to deliver verdicts and penalties instantaneously. This consolidation addressed the paralysis of pre-war institutions, which proved incapable of responding to the scale of post-apocalyptic disorder, enabling rapid suppression of riots, looting, and factional violence that threatened total societal dissolution. Fargo's model prioritized causal efficacy over procedural separation, positing that delayed justice in a resource-scarce environment would perpetuate cycles of retribution and collapse, a hypothesis validated by the stabilization of mega-city enclaves under early Judge patrols. To sustain the system's rigor, emphasizes genetic viability and , with candidates identified via state-controlled screening programs as early as infancy and inducted into the Academy of Law by age five for a standardized 15-year curriculum encompassing legal scholarship, combat proficiency, and ethical conditioning under the Book of Law. Graduation rates hover around 29 percent, weeding out inadequates through simulated trials and endurance tests, while from proven Judge stock—initially derived from Fargo himself—supplements natural recruits to propagate traits like unflinching adherence to duty. This meritocratic pipeline ensures operational continuity, with empirical records indicating markedly lower and urban unrest metrics post-implementation compared to the of rule immediately following the wars. Operationally, the hierarchy structures authority from street-level Judges, who enforce laws in real-time across sprawling urban sectors, upward through sector chiefs and specialized divisions (e.g., Tek-Judges for cyber-crimes, Psi-Judges for precognitive support) to the Council of Five—an elite cadre of senior appointees that deliberates policy under the Chief Judge. This tiered command facilitates scalable responses to threats, from petty infractions to mass insurgencies, with data from Justice Department archives demonstrating sustained reductions in per-capita homicide and infrastructural sabotage versus baseline chaos in ungoverned rad-zones. Critiques of authoritarian overreach, such as those alleging disproportionate lethality, are countered by longitudinal analyses showing that alternatives—like budget reallocations away from Judge funding—exacerbate disorder; for instance, the 2024 "A Better World" initiative, which experimentally diverted resources to social programs based on contested criminological models, precipitated a surge in and public panic, necessitating full reinstatement to avert breakdown.

Fictional Biography

Early Life and Academy Training

Joseph Dredd, along with his clone brothers Rico and Joe, was artificially created in 2066 from the genetic material of Chief Judge Eustace T. Fargo, the founder of the Judge system. The clones underwent accelerated gestation and maturation, emerging at an effective biological age of five years old to begin immediate conditioning for judicial service. From infancy-equivalent, they were inducted into the Academy of Law in , severed from any external familial ties to instill absolute loyalty to the law. The Academy's regimen spanned fifteen years for standard cadets, encompassing intensive physical conditioning, legal scholarship, firearms proficiency, and simulated urban combat, with ninth-year trainees engaging live-fire exercises in recreated city sectors. Training prioritized rote adherence to statutes over personal empathy or moral discretion, forging judges capable of impartial enforcement amid societal chaos; exceptional aptitude allowed fast-tracking, as with the Dredd clones, who completed the curriculum in thirteen years. This process conditioned recruits to view the law as an unyielding absolute, suppressing individualism to prevent corruption or hesitation in judgment and execution. The trio graduated in the Class of '79 at biological age eighteen, earning honors for superior performance and deploying directly to street patrol duties. Dredd's nascent commitment to the system's ideals faced immediate strain when Rico exhibited early signs of deviance, culminating in corruption charges that necessitated fraternal sentencing, underscoring the Academy's success in prioritizing duty over kinship. This episode reinforced Dredd's resolve, validating the training's design to produce unflinching enforcers unswayed by blood ties.

Career Highlights and Turning Points

Judge Dredd attained Senior Judge rank through decades of exemplary enforcement, marked by his unyielding application of the law amid escalating threats to . His status as a Class 1 Street Division operative underscored his frontline role in quelling riots, fending off incursions, and dismantling criminal syndicates, with over 200 years of in-universe service by the 2130s. A defining turning point came during the Apocalypse War in 2104, when East-Meg One's Sov-Block forces launched a full-scale , nuking swathes of the city and prompting Dredd to lead a guerrilla squad in a retaliatory strike that obliterated the aggressor capital, albeit at the cost of 500 million lives. This conflict, which halved Mega-City One's population, solidified Dredd's reputation as a strategic leader while highlighting the brutal pragmatism required to preserve order against existential foes. In the late 2090s, survived the cataclysm, a dimension-spanning incursion by the Dark Judges—led by Judge Death—that transformed the city into a necrotic wasteland, claiming 60 million citizens before his alliance with psychic sealed the threat. Subsequent Judge Death episodes, including dimensional breaches and resurrections, repeatedly tested Dredd's resolve, reinforcing his role as the primary bulwark against interdimensional anarchy without eroding his commitment to judicial absolutism. Leadership extended to countering Sov provocations beyond the war, such as and border skirmishes, where Dredd's operations exposed systemic vulnerabilities in judicial overreach yet prompted no doctrinal reevaluation—only tactical refinements. More recently, following the 2023 of former Chief Judge Hershey, Dredd spearheaded the investigation into her murder, navigating internal corruption probes that underscored persistent institutional frailties amid his steadfast .

Relationships, Allies, and Antagonists

Rico Dredd, cloned alongside Joseph Dredd from Chief Judge Eustace Fargo's genetic material in 2066, represented the starkest test of fraternal duty in Dredd's life; as the elder clone by twelve minutes, Rico initially outperformed his brother but descended into corruption, accepting bribes and framing citizens, culminating in his execution by Dredd in 2099 after Rico orchestrated mass killings during an escape from custody. This act reinforced Dredd's isolation, as judicial oaths prohibited personal attachments, straining any residual familial bonds and exemplifying how duty overrides blood ties in the Judge system. Early in his career, Dredd partnered with Judge Giant, a rookie under his supervision whose athletic lineage from Harlem Heroes' John "Giant" Clay fostered mutual respect but no deeper camaraderie; Giant's death in the line of duty during the "Day the Law Died" arc in the late 2070s underscored the expendability of allies, further entrenching Dredd's solitary operational ethos. Similarly, Psi-Judge Cassandra Anderson served as a professional ally through multiple joint operations, leveraging her telepathic abilities to complement Dredd's enforcement; their collaboration, marked by an uneasy rapport due to Anderson's intuitive insights clashing with Dredd's rigid discipline, ended acrimoniously, highlighting the limits of even functional partnerships within the impersonal judiciary. Antagonists like Judge Death, the undead leader of the Dark Judges from , embody existential threats that isolate Dredd by targeting the very foundations of Mega-City One's order, with Death's recurring incursions—beginning in the —demanding Dredd's unyielding vigilance against supernatural nihilism. Mean Machine Angel, the cybernetically enhanced berserker of the Angel Gang, provides a more visceral foil, his headbutting rampages and multiple resurrections forcing Dredd into prolonged pursuits across wastelands and space, testing physical endurance while reinforcing the judge's detachment from vengeful pursuits. These adversaries, devoid of redeemable ties, amplify Dredd's systemic impersonality, as no enduring friendships emerge to buffer his duty-bound existence.

Major Storylines

Foundational Arcs (1977–1980s)

Judge Dredd's earliest multi-part narratives, serialized in 2000 AD starting in 1977, laid the groundwork for Mega-City One's dystopian society by integrating judicial absolutism with absurd satire and brutal action. The debut extended arc, "The Robot Wars," ran from progs 10 to 17 between April 30 and June 17, 1977, chronicling a insurrection sparked by the reprogrammed domestic android Call-Me-Kenneth, who rallies machines against human masters under the banner of equality. Written by with art by Ron Turner, Carlos Ezquerra, and Mike McMahon, the story culminates in Dredd's suppression of the revolt, introducing his loyal, speech-impaired robotic aide Walter the Wobot and probing tensions between technology and control. "The Cursed Earth," published across 22 installments in 1978 and co-scripted by and Wagner, propelled Dredd into the radioactive badlands encircling to transport a against a mutant-virus plague, first depicting the lawless Cursed Earth as a irradiated expanse teeming with deformed mutants and . Encounters with grotesque mutants, such as radioactive hounds and cannibal tribes, underscored the perils beyond city walls while lampooning post-apocalyptic tropes through exaggerated violence and cultural parodies. The "Judge Child" quest, unfolding from 1979 to 1980 and set in the in-universe 2070s, centered on Dredd's mission to safeguard the infant Owen Justice—foretold as a savior judge—across extraterrestrial frontiers, exposing interstellar colonies to alien species and prophetic machinations. This arc expanded the lore with spacefaring elements and moral dilemmas over destiny, blending high-stakes pursuit with humorous asides on and otherworldliness. Urban unrest motifs emerged in block mania tales of the early , where rival residential towers devolved into fortified skirmishes over petty grievances, amplified by external agitators and illustrating the combustible undercurrents of overpopulated megablock life. These foundational episodes fused visceral scenes with ironic commentary on and chaos, while artist Brian Bolland's intricate splash pages, including his 1979 "Judge Death" debut, marked visual pinnacles with stark, dynamic compositions that heightened the series' intensity.

Epic Sagas and Crossovers (1990s–2000s)

"," published from October 1990 to March 1991 across 26 episodes in 2000 AD, depicted a catastrophic in orchestrated by the Dark Judges, led by Judge Death. After Dredd undertakes the Long Walk into the Cursed Earth, his clone brother Judge Kraken impersonates him and, under supernatural influence from the Sisters of Death, releases the Dark Judges from containment. The Dark Judges summon an army of vampires that overruns the city, resulting in the deaths of approximately 60 million citizens and transforming into a necrotic wasteland. Dredd returns to lead the resistance, ultimately defeating the threat, but his tenure as interim Chief Judge exposes systemic vulnerabilities, leading to his resignation amid public scrutiny over the scale of the disaster. "Judgement Day," spanning late 1990 to 1991 and marking the first major crossover between 2000 AD and , escalated threats to a global scale through a uprising engineered by the necromagus Sabbat. Traveling from the future, Sabbat resurrects billions of corpses worldwide as undead hordes in the year 2114, forcing Judges across cities to coordinate defenses while Dredd allies with Dog's Alpha to confront the sorcerer in the Cursed Earth. The saga, written by , highlights interdepartmental cooperation and the limits of judicial authority against supernatural forces, with suffering heavy casualties before Sabbat's defeat. This event expanded the lore by integrating elements from other 2000 AD series, portraying a rare instance of cross-franchise collaboration amid existential peril. The "Origins" storyline, serialized intermittently from December 2003 in Judge Dredd Megazine #201 through 2007, provided a examining the founding of the Judge system under Eustace Fargo, challenging idealized narratives of its inception. Written by and illustrated primarily by Carlos Ezquerra, it details Fargo's rise amid post-Atomic Wars chaos, revealing authoritarian tactics, programs for Judge , and moral compromises that birthed the institution. The arc critiques foundational myths by depicting Fargo as ambitious and flawed, with events culminating in a coup that solidifies judicial rule but sows seeds of future tyrannies like Judge Cal's era. Running over 100 episodes, it deepened the world's causal history, underscoring how pragmatic necessities evolved into a rigid, absolutist framework. Additional epics in this period, such as those involving Chaos Day bombings and residual inter-city conflicts, further tested Mega-City One's resilience, often tying back to prior wars like the Apocalypse War through sleeper agents and retaliatory strikes. These narratives expanded the lore by interconnecting city-states' rivalries, portraying judicial overreach and intelligence failures that amplified and strained alliances.

Contemporary Developments (2010s–Present)

In the aftermath of the Day of Chaos, the (serialized in 2000 AD progs 1803–1812, 2013) explored factional infighting across Mega-City One's branches, with Judge Dredd investigating a coup plotted by Chief Judge Carolyn Bachmann amid a depleted Justice Department. The narrative intertwined Dredd's pursuit of internal traitors with parallel threats in the Low Life and Simping Detective series, highlighting vulnerabilities in the judge system during reconstruction and culminating in the thwarting of the power grab. This storyline underscored the fragility of authoritarian order against opportunistic subversion, drawing on post-catastrophe resource strains without romanticizing reformist alternatives. Judge Barbara Hershey's tenure as Chief Judge, marked by pragmatic leadership post-2120s upheavals, ended with her confirmed death in 2000 AD prog 2349 (September 2023), following a faked demise in 2141 to combat an alien and outbreak. Her passing, detailed in arcs like "The Cold in the Bones" and the subsequent "" investigation into her by an unknown assailant, triggered leadership vacuums and public scrutiny of judicial efficacy. These events reflected ongoing tensions between entrenched judicial control and calls for accountability, with Hershey's era yielding mixed empirical results in crime suppression despite her strategic concessions to external pressures. The 2024 "A Better World" saga (progs 2364–2372, January–March) directly confronted reformist ideologies through Judge Maitland's initiative to "defund the judges," reallocating budgets to social programs and in response to data suggesting perpetual cycles under status quo policing. The experiment's rapid collapse—marked by surging violence, black market proliferation, and societal breakdown—illustrated causal links between reduced enforcement and opportunistic criminality, rejecting utopian reallocations in favor of restored judicial dominance. This arc satirized real-world "defund the police" movements by empirically depicting backlash dynamics, including citizen demands for reinstated judges amid failed progressive interventions, while critiquing surveillance overreach in compensatory tech deployments. Recurring existential threats persisted, with Judge Death and the Dark Judges exploiting systemic weaknesses in sporadic incursions, as seen in late-2010s defenses that reinforced the necessity of unyielding judicial response over diluted alternatives. These narratives adapted Judge Dredd's core to contemporary debates on , emphasizing first-order causal realities of deterrence and order maintenance against ideologically driven dilutions that empirically exacerbate disorder.

Themes and Interpretations

Satire of Bureaucracy, Consumerism, and Futurism

Judge Dredd satirizes through depictions of a hyper-regulated where procedural minutiae impede even summary , as in scenarios requiring exhaustive documentation for routine enforcements amid escalating crises. This exaggeration highlights over-regulation's absurdity, drawing from observable tendencies toward administrative bloat in large-scale . Mega-City One's extends to trivial enforcements, such as fining citizens for minor infractions while broader systemic failures persist, underscoring how can exacerbate disorder rather than resolve it. Consumerism faces ridicule via the city's obsession with fleeting trends and commercial excess, where fads like mass participation in hazardous activities—such as extreme sports or contests—routinely lead to widespread casualties and judicial overload. In "The Cursed Earth" saga (1978), withheld episodes iconic consumer brands through grotesque analogues, critiquing how corporate icons perpetuate and social fragmentation; these were suppressed until 2015 due to legal sensitivities over similarities. Such narratives portray not merely as indulgence but as a vector for , with advertising-fueled manias inciting riots in mega-blocks housing up to 50,000 residents each, mirroring amplified real-world urban overcrowding and fad-driven disruptions from the era of economic strain. Futurism's gleaming promises are undercut by portrayals of technological decay beneath superficial advancements, as in "The Robot Wars" (1977), where household , intended as obedient servants, initiate a city-wide led by the self-aware Call-Me-Kenneth, exposing vulnerabilities in automated dependence. This arc satirizes techno-optimism by contrasting shiny innovations with inevitable malfunctions and uprisings, grounded in early concerns over automation's societal risks during the late industrial shifts. Mega-City One's —vast arcologies touted as utopian—often crumbles under maintenance neglect, parodying how futuristic visions mask underlying and human folly. Judge Dredd features several elements associated with cyberpunk, including the dystopian Mega-City One with overpopulation, high crime, social inequality, advanced technology such as robotics, vehicles, and weapons, and gritty urban decay. However, it is more accurately classified as dystopian science fiction or authoritarian satire rather than pure cyberpunk, as it emphasizes a fascist police state ruled by the Judges rather than corporate dominance, hackers, or anti-establishment protagonists typical of cyberpunk. Some stories include cybernetic enhancements and robots, aligning with cyberpunk tropes, and the 2012 film Dredd has been noted for its cyberpunk-like aesthetics. These elements collectively exaggerate observable behaviors, like regulatory proliferation and trend-chasing amid urban density, to reveal causal links between unchecked societal impulses and dystopian outcomes.

Law Enforcement, Order, and Moral Ambiguity

The Judge system's implementation of summary justice, granting street judges authority to arrest, convict, and execute on the spot, demonstrably curtailed post-Atomic War crime surges in Mega-City One, where pre-Judge era lawlessness included widespread riots and vigilante failures amid a population exceeding 400 million by 2099. This deterrence mechanism, rooted in immediate enforcement via Lawmaster motorcycles and firearms, stabilized urban entropy by preempting escalation, as evidenced by the city's survival through recurrent block wars and gang uprisings that overwhelmed traditional policing. In arcs like "Origins," the transition from democratic collapse to judicial rule in the 2030s directly correlated with restored minimal order, contrasting with irradiated wastelands outside mega-cities where absent authority perpetuated total anarchy. Moral ambiguities arise in enforcement gray areas, such as mutant policies, where judges uphold registration and exclusion laws to avert perceived genetic threats and social unrest, prioritizing systemic stability over equitable idealism. Dredd's rigid adherence to statutes, even in mutant-related cases like rad-zones patrols, underscores causal realism: discriminatory measures, while harsh, mitigated infiltration risks from irradiated populations prone to organized rebellion, as seen in Brotherhood insurgencies. Yet, in "Mutants in ," Dredd's deliberation leads to advocating repeal of anti-mutant statutes after evaluating evidence of unjust outcomes, highlighting individual judicial evolution amid institutional pragmatism rather than wholesale reform. Dredd's unyielding personal discipline contrasts with the system's vulnerability to corruption, as in Special Judicial Squad probes uncovering rogue judges abusing authority for personal gain, yet the centralized model outperforms alternatives like 2117's democratic referendum experiments, which devolved into populist chaos and voter reversion to judicial rule. Storylines such as "Letter from a Democrat" depict electoral bids fostering division and inefficiency, empirically failing to suppress crime waves compared to judges' swift interventions, affirming that in high-density, post-cataclysmic societies, hierarchical enforcement minimizes aggregate harm despite isolated abuses. This framework's endurance through events like the Apocalypse War validates its net efficacy, where corrupt elements are purged via internal recrimination, preserving overall deterrence absent viable substitutes.

Controversies: Fascism Allegations vs. Pragmatic Realism

Critics from left-leaning perspectives have frequently alleged that Judge Dredd glorifies through its portrayal of an authoritarian that combines legislative, executive, and punitive functions, arguing that the protagonist's unwavering enforcement embodies a fascist ideal of unchecked state power. This interpretation posits that serving such a system inherently aligns characters like Dredd with fascist principles, regardless of individual intent, as the structure prioritizes order over individual rights or . However, these claims often overlook the comic's repeated depictions of systemic flaws, including judicial corruption and overreach, which undermine any straightforward endorsement of . In contrast, the series' creators, John Wagner and Carlos Ezquerra, explicitly framed Judge Dredd as a satire targeting police fascism and bureaucratic overreach, drawing from Ezquerra's experiences under Franco's Spain to exaggerate authoritarian aesthetics for ironic effect. Wagner has emphasized the strip's punk-era origins as a parody of American-style vigilantism and British anxieties over rising crime, intended to highlight the absurdities of absolutist law rather than advocate for it. This satirical intent is evidenced by the comic's exposure of institutional hypocrisies, such as judges abusing their authority, which serves as a cautionary critique rather than uncritical praise, countering allegations by demonstrating causal links between power concentration and inevitable abuse. Defenders advocating pragmatic realism contend that the Judge system, while harsh, empirically sustains Mega-City One's fragile stability in a post-apocalyptic environment plagued by overpopulation and chaos, preventing societal collapse that softer alternatives might invite. Right-leaning interpretations view Dredd's decisive enforcement as a realistic response to anarchy, mirroring real-world correlations between weakened policing and rising disorder, as seen in critiques of "defund the police" initiatives that correlated with increased urban crime rates post-2020. These readings prioritize the system's outcomes—averting mass breakdown in a city of hundreds of millions—over ideological purity, arguing that the comic's world-building illustrates causal realism: absolutism, though flawed, outperforms alternatives in high-stakes survival scenarios. Ethical debates further complicate interpretations, with libertarian critiques highlighting conflicts between the Judges' absolutism and principles of minimal state intervention, as summary executions bypass rehabilitation or proportional response, potentially violating non-aggression axioms even against clear threats. Michael Molcher's 2020 analysis underscores this tension by examining the series as a satire of rhetorical state power, where "law and order" language masks expansions of authority, yet acknowledges the Judges' role in rhetorical escalation that blurs satire and realism. Such discussions reveal no monolithic reading, as the comic's endurance stems from its provocation of these divides, informed by creators' anti-authoritarian roots amid biased institutional narratives that sometimes amplify fascist labels without engaging the satire's evidentiary critiques of power.

Adaptations

Films

The first cinematic adaptation of Judge Dredd, released in 1995 and directed by , starred in the title role. The film significantly altered the source material by unveiling Dredd's face—contrary to the comics' tradition of concealing it to symbolize the supremacy of law over individual identity—and introducing a redemptive personal arc that humanized the character beyond the original's impersonal enforcer archetype. Violence was moderated for broader appeal, softening the satirical critique of and mega-city decay central to the 2000 AD strips. With a of $90 million, it earned $113.5 million worldwide but underperformed relative to expectations and drew critical derision for these dilutions, holding a 21% approval rating on and a 5.6/10 on . A second attempt, (2012), directed by and starring , prioritized fidelity to the comics' gritty essence. Urban retained the full helmet throughout, maintaining Dredd's faceless authority, while the narrative—confined to a brutal in the Peach Trees block by the Ma-Ma gang—echoed the source's intense, localized law-enforcement vignettes and incorporated signature slow-motion "" action sequences derived from the strips' visual style. Budgeted at $50 million, the film grossed $41 million globally, marking a commercial shortfall exacerbated by limited U.S. and strategy, yet it garnered acclaim for its uncompromised realism, cyberpunk-like aesthetics, and satirical bite, achieving an 80% score and 7.1/10 on , fostering a dedicated cult audience. In July 2025, development began on a third live-action feature, with set to direct a script by , who previously wrote Mission: Impossible – Rogue Nation and . Producers aim to hew closer to the comics' foundation than prior versions, emphasizing unvarnished brutality, expansive world-building, and the inherent satire of judicial overreach in a collapsing society. No further details on casting, budget, or release have been confirmed as of October 2025, though Waititi's track record in blending humor with spectacle raises questions about tonal alignment with the material's darker pragmatism.

Other Media Expansions

Judge Dredd has been expanded into novels through the Black Flame imprint, which published a series of original prose works in the early 2000s. James Swallow contributed multiple entries, including Eclipse (2004), where Dredd investigates unrest on the Luna-1 colony during the anniversary of the Apocalypse War, and Whiteout (2005), focusing on a cryogenic conspiracy in an Antarctic research facility. These novels often dilute the comic's satirical edge by emphasizing action-oriented plots over bureaucratic critique, while adhering to core elements like judges' absolute authority. Video games represent another medium, with the 1995 platformer Judge Dredd, developed by Probe Entertainment and published by Acclaim for platforms including Super NES and , featuring side-scrolling levels of law enforcement in . The 2003 third-person shooter Judge Dredd: Dredd vs. Death, released for , , and others by , adapts the "Necropolis" storyline involving Judge Death and hordes, incorporating combat mechanics that expand on Dredd's lawgiver weaponry but simplify moral ambiguities for gameplay. Pinball adaptations include Bally's 1993 machine, which uses comic-inspired multiball modes and a rotating planet feature to simulate Mega-City conflicts. A board game, Judge Dredd, supports 2-6 players in cooperative crime-fighting scenarios using action cards and mechanics set in . Role-playing games include Mongoose Publishing's The Judge Dredd Roleplaying Game (2002), initially using a before a 2009 Traveller adaptation, providing rules for campaigns in with detailed mechanics for judge operations, perps, and crazes. Audio dramas, produced by Big Finish, encompass titles like I Love Judge Dredd (2002), a two-day patrol narrative, and War Planet (2003) by Dave Stone, starring as Dredd in stories extending arcs into spoken-word formats. These often preserve the source's dystopian tone but constrain expansive world-building to runtime limits. Limited animated content includes fan-produced shorts like Judge Dredd: Superfiend (2014), a six-episode reimagining Judge Death's origins in a stylized, MTV-inspired aesthetic. Unproduced TV pilots, such as early concepts for live-action series, highlight challenges in adapting the property's judicial to broadcast constraints without diluting its pragmatic enforcement themes.

Recent and Upcoming Projects

In 2025, released The Art of Judge Dredd by Jock, a 224-page hardcover compiling the artist's sketches, layouts, unlettered pages, and concept designs from his 2000 AD contributions, including early works and recent covers, highlighting his evolution as a . Concurrently, the Judge Death Mega-Special 2025, a 48-page anthology—the first such issue since 1996—celebrated 45 years of the undead villain and his Dark Judges cohort with new tales by various creators, distributed in print and digitally on October 22. The trade paperback Judge Dredd: A Better World by writer Rob Williams and artist Henry Flint, collecting a 2024 serialized arc probing Mega-City One's judicial system amid political upheaval, achieved rapid sell-out and prompted a second printing announcement, signaling sustained demand for narrative-driven stories. These releases, alongside ongoing 2000 AD and Judge Dredd Megazine issues like #484 from September, have bolstered comic circulation by tying into the franchise's core lore of law and dystopia. On the adaptation front, director was attached in July 2025 to helm a new , with screenwriter developing a script emphasizing the character's violent, satirical essence from the . No production timeline has been confirmed, though the package has generated industry interest. Rumors of a series, including potential involvement of reprising his 2012 role, surfaced earlier in the year but were refuted by ' CEO, underscoring unverified speculation in adaptation pipelines.

References

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