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JumpStart 1st Grade
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| JumpStart 1st Grade | |
|---|---|
![]() JumpStart 1st Grade (1995) CD cover | |
| Developer | Knowledge Adventure |
| Publisher | Knowledge Adventure |
| Producers | |
| Designer | Barton Listick |
| Programmers |
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| Artists |
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| Composers |
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| Series | JumpStart |
| Platforms | Windows, Macintosh |
| Release | July 10, 1995 |
| Genre | Educational |
| Mode | Single-player |
JumpStart 1st Grade (known as Jump Ahead Year 1 in the United Kingdom) is a personal computer game created by Knowledge Adventure in 1995 intended to teach a first grade curriculum. It was reissued in 1999 with new box art, was updated significantly in 2000, and was replaced with JumpStart Advanced 1st Grade in 2002, which was later replaced with JumpStart 3D Virtual World: Trouble in Town. The original 1995 version (also referred to as the Classic Version) was the first appearance of Frankie, a brown, anthropomorphic dachshund dog who would go on to become the mascot of the JumpStart series.
Gameplay
[edit]The 1995 version of the game consisted of an interactive schoolhouse full of educational activities, songs, and the like, with Frankie the school mascot in charge of guiding the player around. Playing activities earned points, which could eventually be traded in for milk cap rewards. The classic version contains the voiceover and singing talents of Mark Beckwith of Razzle Bam Boom and Glynnis Talken Campbell including the radio songs: JumpStart First Grade, Zero is Nothing, My Week at Sea, If You Were My Friend, Vegetable ABCs, and Reading is Fun in classroom order, Frankie's Theme Song in the classroom, Vegetable ABCs in the lunchroom, and the radio songs in beach order starting with My Week at Sea.
The 2000 version was based on a similar concept with Frankie taking on a more student-like role, and picking the player to be his partner in the school treasure hunt. Playing games now earned the player clues to help find the treasure. The four areas are a classroom, a cafeteria, field trips, and a playground. The player earns 100 points to earn a milk cap. There are 30 math caps in green, 30 reading caps in red, 20 time caps in yellow, and 20 nature caps in blue.
Reception
[edit]A reviewer from Superkids recommended the game for younger players, who would not become bored from the repetitive tasks and activities.[1]
References
[edit]- ^ "SuperKids Software Review of Jump Start First Grade". www.superkids.com. Retrieved 2016-10-01.
External links
[edit]- JumpStart 1st Grade at MobyGames (2000 version)
JumpStart 1st Grade
View on GrokipediaDevelopment
Conception and Design
JumpStart 1st Grade was developed by Fanfare Software and released by Knowledge Adventure in 1995, marking an expansion of the JumpStart educational software series shortly after its inception with JumpStart Kindergarten in 1994. Fanfare, which Knowledge Adventure acquired on August 9 later that year, had developed the game as part of the franchise aimed at young children.[5] The game was specifically targeted at first-grade students aged 5 to 7, with educational goals aligned to U.S. curriculum standards, covering foundational skills in mathematics (such as counting and basic operations), reading and language arts (including phonics and comprehension), time-telling, and introductory science and nature concepts.[1][6] A key element of the game's conception was the introduction of Frankie, an anthropomorphic brown dachshund, as the mascot to provide a friendly, encouraging presence that guides players through the virtual world and offers hints during activities.[1] This character was designed to create a relatable and supportive companion, helping to ease navigation for young users while reinforcing positive learning behaviors. The overall design prioritized an exploratory schoolhouse setting, where players roam through classrooms, a cafeteria, and a playground to discover and engage with educational content, simulating a classroom adventure to promote curiosity and self-directed learning.[1][6] Barton Listick, the game's producer and designer, envisioned JumpStart 1st Grade as a comprehensive, navigable environment that encompassed an entire grade's curriculum in an integrated, non-drill-based format, developed in collaboration with his wife Karen Listick, an elementary school teacher.[6][7] This approach emphasized interactive mini-games and activities to sustain engagement among young players, avoiding repetitive exercises in favor of varied, context-rich challenges that mirrored real-world school experiences without overwhelming beginners.[6]Production Credits
The production of the original 1995 version of JumpStart 1st Grade was handled by Knowledge Adventure, an independent software company specializing in edutainment titles.[1] The game was released in 1995 and developed for both Windows and Macintosh platforms, leveraging CD-ROM technology to integrate multimedia features such as animations, audio narration, and interactive elements.[1][7] Key production roles were filled by the following personnel: Producers- Executive Producers: Barton Listick, Paul Stroube[7]
- Associate Producer: Bernadette Gonzalez[7]
- Lead Designer: Barton Listick[8]
- Senior Software Engineer: Ken Coleman[7]
- Programmers: Oliver Capio, Mark Dinan, William DuSha, LeVon Karayan[7]
- Backgrounds and Animation: Bonnie Bright (credited as Bonnie Bright Williams)[7]
- Additional Artwork: Pascal Baudar, Jeanne Brinker, Todd Hoff, Adrienne Medrano, Jennifer Terry[7]
- Original Children's Music: Mark Beckwith[7]
- Arrangements: Bob Selvin[7]
- MIDI Music: Voyetra Technologies[7]

