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NHL 2005
View on WikipediaThis article needs additional citations for verification. (May 2013) |
| NHL 2005 | |
|---|---|
North American cover art with Markus Näslund | |
| Developer | EA Black Box |
| Publisher | EA Sports |
| Series | NHL series |
| Platforms | Windows, PlayStation 2, GameCube, Xbox |
| Release | WindowsGameCube, PS2, Xbox |
| Genre | Sports |
| Modes | Single-player, multiplayer |
NHL 2005 is an ice hockey video game released in 2004, the successor to NHL 2004.
Gameplay
[edit]NHL 2005 features Open Ice Control, including moving players without the puck and also a complete World Cup mode where each team can be created from scratch. The user was now allowed to import digitized home arenas for the scratchbuilt teams (the 30 NHL arenas plus Nuremberg Arena, Kölnarena, Stockholm Globe Arena, Helsinki Hartwall Areena and Prague Sazka Arena were available). Additional NHL jerseys and logos were also available including those of the defunct Atlanta Flames, Winnipeg Jets, Colorado Rockies (NHL), Quebec Nordiques as well as the old style Los Angeles Kings, Washington Capitals and Vancouver Canucks uniforms of the 1970s and the 1980s.
The IIHF license which granted the World Cup mode also allowed EA to use real-life international jerseys for the only time (previously released games used unique jerseys designed by the game's staff which only bore a passing similarity to their real life counterparts, so the jersey shows their flag.) The PC version of the game was stripped down to the bare essentials, including the omitting of the create-a-player feature. These omissions were possibly due to the labour dispute that had cancelled the season, but EA explained that they had not perfected the new create-a-player interface, which would have allowed for far greater customizability than what was previously available.[citation needed]
Reception
[edit]| Aggregator | Score | |||
|---|---|---|---|---|
| GameCube | PC | PS2 | Xbox | |
| Metacritic | 75/100[29] | 66/100[30] | 75/100[31] | 77/100[32] |
| Publication | Score | |||
|---|---|---|---|---|
| GameCube | PC | PS2 | Xbox | |
| Electronic Gaming Monthly | 6.33/10[10] | N/A | 6.33/10[10] | 6.33/10[10] |
| Eurogamer | N/A | N/A | N/A | 6/10[11] |
| Game Informer | 8.5/10[12] | N/A | 8.5/10[12] | 8.5/10[12] |
| GamePro | N/A | N/A | ||
| GameRevolution | B[14] | N/A | B[15] | B[15] |
| GameSpot | 7.9/10[16] | 7.9/10[16] | 7.9/10[16] | 7.9/10[16] |
| GameSpy | ||||
| GameZone | 8.4/10[21] | N/A | 8.8/10[22] | 8.3/10[23] |
| IGN | 8.3/10[24] | 8.3/10[24] | 8.3/10[24] | 8.3/10[24] |
| Nintendo Power | 3.7/5[25] | N/A | N/A | N/A |
| Official U.S. PlayStation Magazine | N/A | N/A | N/A | |
| Official Xbox Magazine (US) | N/A | N/A | N/A | 8.5/10[27] |
| PC Gamer (US) | N/A | 64%[28] | N/A | N/A |
The game received "generally favorable reviews" on all platforms except the PC version, which received "average" reviews, according to the review aggregation website Metacritic.[29][30][31][32]
References
[edit]- ^ "What's New? [date mislabeled "June 10, 2005"]". Eurogamer.net. 2004-09-17. Archived from the original on 2023-04-26. Retrieved 2023-04-26.
- ^ "NHL 2005". Gameplanet. Archived from the original on February 16, 2005. Retrieved July 7, 2024.
- ^ "NHL 2005 Review - PS2 - Yahoo! Games Domain". 2004-09-22. Archived from the original on 2004-09-22. Retrieved 2023-04-26.
- ^ Sheffield, Brandon; Carless, Simon (2004-09-14). "Game Releases - Week of September 13th, 2004". Game Developer. Archived from the original on 2023-04-26. Retrieved 2023-04-26.
- ^ "NHL 2005 skates off to stores". GameSpot. Archived from the original on 2023-04-26. Retrieved 2023-04-26.
- ^ van Leuveren, Luke (August 30, 2004). "Updated Australian Release List - 30/08/04". PALGN. PAL Gaming Network. Archived from the original on September 10, 2006. Retrieved June 29, 2023.
- ^ "What's New? [date mislabeled "June 10, 2005"]". Eurogamer.net. 2004-09-24. Archived from the original on 2023-04-04. Retrieved 2023-04-26.
- ^ van Leuveren, Luke (September 27, 2004). "Updated Australian Release List - 27/09/04". PALGN. PAL Gaming Network. Archived from the original on September 10, 2006. Retrieved June 29, 2023.
- ^ "What's New? [date mislabeled "June 10, 2005"]". Eurogamer.net. 2004-10-08. Archived from the original on 2023-04-26. Retrieved 2023-04-26.
- ^ a b c EGM staff (October 2004). "NHL 2005 (GC, PS2, Xbox)". Electronic Gaming Monthly. No. 183. p. 99.
- ^ Jennings, Ronan (October 22, 2004). "NHL 2005 (Xbox)". Eurogamer. Archived from the original on March 4, 2016. Retrieved June 24, 2015.
- ^ a b c Reiner, Andrew (September 2004). "NHL 2005 (GC, PS2, Xbox)". Game Informer. No. 137. p. 103. Archived from the original on October 2, 2008. Retrieved June 24, 2015.
- ^ a b The Enforcer (December 2004). "NHL 2005 (PS2, Xbox)". GamePro. p. 146. Archived from the original on February 9, 2005. Retrieved June 24, 2015.
- ^ Gee, Brian (October 7, 2004). "NHL 2005 Review (GC)". Game Revolution. Archived from the original on September 12, 2015. Retrieved June 25, 2015.
- ^ a b Gee, Brian (October 7, 2004). "NHL 2005 (PS2, Xbox)". Game Revolution. Archived from the original on December 2, 2008. Retrieved June 25, 2015.
- ^ a b c d Navarro, Alex (September 20, 2004). "NHL 2005 Review". GameSpot. Archived from the original on November 6, 2014. Retrieved June 24, 2015.
- ^ Tuttle, Will (September 17, 2004). "GameSpy: NHL 2005 (GCN)". GameSpy. Archived from the original on September 5, 2015. Retrieved June 24, 2015.
- ^ Abner, William (October 12, 2004). "GameSpy: NHL 2005 (PC)". GameSpy. Archived from the original on September 6, 2015. Retrieved June 24, 2015.
- ^ Tuttle, Will (September 17, 2004). "GameSpy: NHL 2005 (PS2)". GameSpy. Archived from the original on September 6, 2015. Retrieved June 24, 2015.
- ^ Tuttle, Will (September 17, 2004). "GameSpy: NHL 2005 (Xbox)". GameSpy. Archived from the original on September 6, 2015. Retrieved June 24, 2015.
- ^ Romano, Natalie (October 7, 2004). "NHL 2005 - GC - Review". GameZone. Archived from the original on June 4, 2009. Retrieved June 25, 2015.
- ^ Knutson, Michael (September 21, 2004). "NHL 2005 - PS2 - Review". GameZone. Archived from the original on December 31, 2008. Retrieved June 25, 2015.
- ^ Surette, Tim (October 11, 2004). "NHL 2005 - XB - Review". GameZone. Archived from the original on May 25, 2009. Retrieved June 25, 2015.
- ^ a b c d Carle, Chris (September 20, 2004). "NHL 2005". IGN. Archived from the original on September 21, 2015. Retrieved June 24, 2015.
- ^ "NHL 2005". Nintendo Power. Vol. 186. December 2004. p. 146.
- ^ "NHL 2005". Official U.S. PlayStation Magazine. October 2004. p. 99.
- ^ "NHL 2005". Official Xbox Magazine. October 2004. p. 80.
- ^ "NHL 2005". PC Gamer: 98. December 25, 2004.
- ^ a b "NHL 2005 for GameCube Reviews". Metacritic. Retrieved June 24, 2015.
- ^ a b "NHL 2005 for PC Reviews". Metacritic. Retrieved June 24, 2015.
{{cite web}}: CS1 maint: deprecated archival service (link) - ^ a b "NHL 2005 for PlayStation 2 Reviews". Metacritic. Retrieved June 24, 2015.
{{cite web}}: CS1 maint: deprecated archival service (link) - ^ a b "NHL 2005 for Xbox Reviews". Metacritic. Retrieved June 24, 2015.
{{cite web}}: CS1 maint: deprecated archival service (link)
External links
[edit]NHL 2005
View on GrokipediaDevelopment
Production background
Development of NHL 2005 was led by EA Canada in Vancouver, British Columbia, with production commencing prior to the September 2003 release of NHL 2004 to allow for iterative refinements based on user feedback and gameplay testing from the prior title.[12] [13] The team emphasized building on established simulation elements, such as enhanced player control and realism, while anticipating potential disruptions from ongoing NHL labor negotiations that would culminate in the 2004–05 lockout.[14] Significant staff transitions occurred during the 12-month development cycle leading into 2004. The gameplay producer for NHL 2004 departed for another EA Sports project, prompting the addition of a new line producer and the reassignment of an associate producer to a different team; concurrently, veteran producer Ken Sayler returned to the franchise after leading Tiger Woods PGA Tour 2004.[12] [15] These changes were implemented to maintain momentum on core hockey simulation advancements amid the series' annual release cadence.[12]Key innovations and technology
The Open Ice Control system represented a core technical advancement in NHL 2005, permitting players to manually switch control to off-puck teammates during open-ice scenarios for improved strategic positioning and support plays.[16] This innovation extended beyond puck possession, enabling direct commands for non-carriers to maintain lanes, cycle the puck, or create passing options, while integrating with AI directives for automated behaviors when not manually overridden.[12] Developers emphasized its role in simulating real-time coaching decisions, such as spreading forecheckers or setting up defensive collapses, without disrupting core puck-handling mechanics.[17] The game's rendering engine received updates for more lifelike player models, incorporating enhanced skin shading, dynamic hair rendering, and expanded facial animations to convey emotions like frustration or celebration during play.[18] These visual improvements extended to a broader library of motion-captured animations, including refined goalie reactions, cutscene transitions, and an overhauled fighting system with more varied grappling and striking sequences derived from real NHL footage analysis.[1] A revised physics simulation underpinned puck interactions and body contacts, prioritizing responsive arcade dynamics over rigid simulation while allowing user tweaks via sliders for adjusted friction, bounce, and momentum transfer in collisions.[19] This engine iteration addressed prior criticisms of overly adhesive skating from NHL 2004, yielding smoother transitions in dekes, checks, and puck deflections through improved collision detection algorithms.[20] Roster data drew from licensed NHL assets of the 2003–04 season, pre-loaded without dynamic update capabilities amid the league's labor impasse that halted the 2004–05 campaign.[21]Release
Platforms and launch dates
NHL 2005 was developed and published by EA Sports for the PlayStation 2, Xbox, Nintendo GameCube, and Microsoft Windows platforms.[22] These sixth-generation consoles and PC represented the primary hardware targeted for the title, aligning with the dominant gaming ecosystem in 2004.[3] In North America, the Microsoft Windows version released on September 14, 2004, preceding the console editions by six days.[22] The PlayStation 2, Xbox, and Nintendo GameCube versions launched simultaneously on September 20, 2004.[22] This staggered approach allowed for optimized distribution and marketing tied to EA Sports' annual sports title cadence.[23] The standard retail price for console versions was $49.95 USD at launch, consistent with EA Sports' pricing for major titles like Madden NFL 2005, before a post-launch reduction to $29.95 in November 2004.[24] Release variations outside North America were limited, with PAL regions seeing console launches around September 24, 2004, reflecting the game's emphasis on the NHL's core North American audience.[25]| Platform | North American Release Date |
|---|---|
| Microsoft Windows | September 14, 2004 |
| PlayStation 2 | September 20, 2004 |
| Xbox | September 20, 2004 |
| Nintendo GameCube | September 20, 2004 |
