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NHL 2001
NHL 2001
from Wikipedia
NHL 2001
North American box art featuring Owen Nolan
DeveloperEA Canada
PublisherEA Sports
SeriesNHL
PlatformsPlayStation, PlayStation 2, Windows
ReleasePlayStation, Windows
  • NA: September 27, 2000[1]
  • EU: October 6, 2000
PlayStation 2
Elitserien/SM-Liiga 2001
  • EU: March 8, 2001
GenreSports (ice hockey)
ModesSingle-player, multiplayer

NHL 2001 is a video game released by Electronic Arts in 2000. It is the successor to NHL 2000. An add-on featuring Elitserien and SM-Liiga was released on the PC version on March 8, 2001, that added Swedish and Finnish hockey leagues and teams to the game. It is the tenth installment of the NHL series, the final to be released on PlayStation, and the first to be released on PlayStation 2.

Gameplay

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Jim Hughson remains as play-by-play announcer in the game, with Bill Clement joining as an analyst for a second time, debuting in the previous edition, NHL 2000. This is also the first NHL game to appear on the PlayStation 2 and also to include Latvia and Ukraine to the 18 national teams first featured in NHL 98 (only available in the PC and PlayStation 2 versions). There is also a brand new feature called the Momentum Bar, which goes to the team who has scored goals, done big hits, etc.

Expansion

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An expansion pack for the PC version of NHL 2001 including the Swedish and Finnish elite leagues was released in early 2001, titled Elitserien 2001 (SM-Liiga 2001 in Finland). It includes all 12 teams from Elitserien and all 13 teams from SM-Liiga at the time. It also includes new intro play-by-play by Arne Hegerfors in Swedish, and Mika Saukkonen in Finnish. And new arena announcers by Magnus Gustafsson in Swedish, and Pentti Lindegren in Finnish. The cover athlete on Elitserien 2001 is Henrik Zetterberg of Timrå IK, and the cover athlete on SM-Liiga 2001 is Raimo Helminen of Ilves.[4][5][6][7]

Reception

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The PC version received "universal acclaim", while the PlayStation and PlayStation 2 versions received "generally favorable reviews", according to the review aggregation website Metacritic.[8][9][10] Emmett Schkloven of X-Play gave the PS2 version four stars out of five and stated, "EA has spent a lot of effort making NHL 2001 accessible to newcomers and non-hockey fanatics. Easier controls, clean gameplay and a fast, slick interface all contribute to the company's success in this endeavor. Fortunately, the depth and realism that make hockey lovers like myself such fans of the franchise have not been sacrificed. The game is not as flawless as it could be, but it is damn close. And it's still only launch year."[38] Jim Preston of NextGen said, "EA's first NHL effort on Playstation 2 [sic] is almost as deep as it is pretty."[33]

Clayton Crooks of AllGame gave the PC version four-and-a-half stars out of five and said, "Hockey fans are sure to enjoy NHL 2001. It offers impressive (albeit repetitive) audio, superb graphics and animation to go along with exciting gameplay and fans of both arcade and simulation-style sports games should be able to find some aspect to enjoy. Online play, customizable rosters that are available for download from the Internet and multiple season modes make this a game that should occupy the hard drive for a long time, at least until the next version is released."[39] Matt Grandstaff of the same website gave the PlayStation version four stars, saying that it was "a better game than its PS2 counterpart. Even though it lacks some of the many customizations available in the PS2 version and is an ugly duckling in comparison, gamers looking for the most authentic hockey action for the 2000-2001 season should go with the PS version -- even if they own a PS2."[40] However, Terry Chung gave the PS2 version three stars, calling it "a worthy attempt at bringing the series to a 128-bit system, but with a few minor problems that need to be worked out, it should have been sent down to the minors for some reconditioning before coming back up."[41]

Kevin "BIFF" Giacobbi of GameZone gave the PC version a perfect ten, calling it "a must have".[42] Kevin Krause later gave the PlayStation 2 version 9.3 out of 10, calling it "a great game overall and the innovative new features put it yet another step ahead of the pack. My recommendation? Pick this one up!"[43]

John Marrin of GamePro said that the PC version "isn't perfect, but it's about as close as EA has come in the past. The coaching strategies, gameplay options, and superb graphics make this one sports experience that PC gamers should be thankful for."[44][d] Human Tornado said in one GamePro review that the PlayStation version "keeps its lead over Sony's NHL FaceOff, but every year, that gap gets smaller. Still, NHL 2001 has better controls and coaching strategies, and the plethora of options rounds out this excellent hockey package. NHL 2001 takes this year's PlayStation Championship, but it was a tight seven game showdown."[45][e] In another GamePro review, Air Hendrix said of the same console version, "If you're not a huge hockey fan, NHL 2001 is similar enough to its 2000 edition that you may be content with that version. For the hockey hardcore, the tuned A.I. and new features make NHL 2001 the only game in town."[46][f] The former author said in one GamePro review, "NHL 2001 for the PS2 is one of the finest console sports games ever to ship. The sweet gameplay, delicious game options, intense graphics, and jamming audio make it a fantastic hockey simulation, and one of the best games to ship for the PS2 on launch day."[47][g] In another GamePro review, the latter author said of the same PlayStation 2 version, "All told, NHL 2001 is an impressive example of next-gen sports action, ranking it as one of the new system's best titles. If you were lucky enough to score a PS2 at launch, make sure you grab a copy of this gem to go with it."[48][h]

The PS2 version was a runner-up for GameSpot's annual "Best PlayStation 2 Game" award, which went to SSX.[49] In the same way the PC version was a runner-up for the website's annual "Sports Game of the Year" award, which went to FIFA 2001.[50] The same PC version won the award for Sports Game of the Year at the CNET Gamecenter Computer Game Awards for 2000.[51] The staff of Computer Games Magazine nominated the same PC version for their 2000 "Sports Game of the Year" award, whose winner remains unknown.[52] It was a runner-up for "Sports Game of 2000" in both Editors' Choice and Readers' Choice at IGN's Best of 2000 Awards.[53]

According to PC Data, NHL 2001 sold 190,000 units in 2000 for the PlayStation 2.[54]

Notes

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
NHL 2001 is a developed by EA Canada and published by . It was released in September 2000 for PlayStation and Microsoft Windows in , with the PlayStation 2 version following as a launch title on October 25, 2000. As the tenth entry in the NHL series, the game features all 30 NHL teams from the 2000–01 season, along with 20 international teams, and supports modes such as quick play, season, playoffs, tournaments, and a new career mode for player progression. The game introduced several notable innovations, including the "Face in the Game" feature allowing players to insert their own likeness into the audience, enhanced AI customization for strategic depth, a momentum meter to simulate game flow, and tools for team creation like editors and importers. emphasizes realistic hockey mechanics, such as improved checking, passing, and shooting, with support for multiplayer on all platforms. As ' inaugural NHL title for the , it leveraged the console's hardware for better graphics and smoother animations compared to prior entries. NHL 2001 received widespread critical acclaim, earning an aggregate score of 90 on based on PlayStation reviews, praised for its addictive gameplay, authentic simulation, and innovative features. It is often remembered as a high point in the series' early era for balancing accessibility with depth.

Development and Production

Studio and Team

NHL 2001 was developed by EA Canada, a studio originally founded in 1983 as Distinctive Software and acquired by in 1991 for about $10 million, after which it was renamed EA Canada. The game was published by under its label, marking the tenth installment in the NHL series. As the successor to , released in September 1999, NHL 2001 built upon previous entries by emphasizing enhanced realism in player movements and animations alongside improved accessibility for a broader range of players through adjustable AI and difficulty options. Development for NHL 2001 began in late 1999, shortly after the release of its predecessor, aligning with the annual production cycle typical of titles at the time. A key aspect of the production involved adapting to emerging hardware capabilities, particularly the transition from the PlayStation 1 to the console, which launched in in October 2000; NHL 2001 served as a launch title for the PS2, allowing the team to leverage its advanced graphics and processing power for more detailed visuals and smoother . The production team was led by Executive Producer Rory Armes, with support from Line Producer and Senior Associate Producer Dave Warfield, all based at EA Canada. Notable contributions came from specialists who incorporated over 900 new animations, performed by NHL players and Hollywood stunt performers, to achieve more lifelike checking and skating mechanics. This effort underscored EA Canada's focus on authentic simulation elements during the game's development phase.

Design Innovations

NHL 2001 introduced several key design innovations that enhanced the realism and strategic depth of the hockey simulation, building on the foundation of previous entries in the series. A prominent addition was the Momentum Bar, a visible on-screen meter that dynamically tracks team performance during gameplay. This bar fills in favor of the team executing strong plays, such as scoring goals, delivering solid checks, or generating scoring chances, and it influences AI behavior by boosting player speed, shot accuracy, and overall team attributes when momentum swings positively. Conversely, losing momentum can slow players and reduce effectiveness, encouraging tactical decisions like strategic icing to reset the meter and regain control. The game also featured significant advancements in graphics and physics, contributing to more immersive on-ice action. Player models received enhanced detailing, including improved facial animations with blinking eyes, opening mouths during celebrations, and recognizable features that allowed for better identification of real-life NHL stars like . These visual upgrades were paired with refined physics simulations for collisions, where factors such as player speed, direction, and momentum affected outcomes, potentially leading to realistic tumbles or injuries upon high-impact hits. The integrated these elements into core movements, making checks and shots more responsive to in-game context, such as altering shot trajectories mid-air if a player is disrupted. Expanding the scope beyond NHL rosters, NHL 2001 incorporated additional international national teams, including and , bringing the total to 20 selectable squads for global tournaments. These teams featured rosters with players from their respective countries, allowing for broader competitive modes and cultural representation in exhibitions. This expansion was available in the PC and PlayStation 2 versions, enhancing replayability for users seeking variety outside standard league play. Control refinements focused on skating mechanics, with tighter analog stick responsiveness enabling more precise dekes, turns, and checks. Players could execute advanced maneuvers like one-footed wristers or shots from the point, with the system accounting for fatigue and momentum to simulate realistic stamina management. Customization options allowed adjustments to skating speed and checking intensity via in-game sliders, tailoring the experience to different playstyles while maintaining fluid, motion-captured animations for natural movement.

Release and Marketing

Platforms and Dates

NHL 2001 was developed and released for the PlayStation (PS1), (PS2), and Windows PC platforms. The game launched in first, with the PS1 version releasing on September 27, 2000, and the PC version on September 28, 2000. European releases followed, with both PS1 and PC versions on October 6, 2000, in the United Kingdom. For other PAL regions, the PC version released in on October 2 and on October 27, 2000, while the PS1 version in arrived later on December 12, 2000. The PS2 version marked the series' debut on the new console, launching as a North American launch title on October 26, 2000. In , the PS2 edition arrived on November 24, 2000.
PlatformRegionRelease Date
PlayStationSeptember 27, 2000
PlayStation (UK)October 6, 2000
PlayStation (France)December 12, 2000
Windows PCSeptember 28, 2000
Windows PC (UK)October 6, 2000
Windows PC (Germany)October 2, 2000
Windows PC (France)October 27, 2000
October 26, 2000
November 24, 2000
The PS1 edition served as the final NHL series installment on that console, succeeding without a direct successor on the platform. In contrast, the PS2 version introduced next-generation capabilities, including minor graphical upgrades like enhanced textures, improved lighting, and higher resolution support compared to the PS1 counterpart. Standard retail packaging for the PS1 and PC versions included a physical manual, with some editions bundled with a basic ; the PS2 version followed similar packaging conventions upon its launch.

Cover Athletes and Promotion

The North American edition of NHL 2001 featured forward as the cover athlete, highlighting his dynamic playing style to appeal to fans of the high-energy sport. In contrast, the European version showcased winger on the cover, selected to resonate with international audiences familiar with his contributions to the team's success. These choices reflected ' strategy to localize marketing efforts, aligning athlete selections with regional NHL popularity and player recognition. Promotional efforts for NHL 2001 centered on positioning the game as a launch title for the , emphasizing its status as the first NHL simulation available on the next-generation console. At E3 2000, EA showcased trailers and demos highlighting innovative features like the Momentum Bar, a dynamic element that visually tracked performance shifts to enhance strategic depth and excitement. Television advertisements featured action sequences with Nolan, capturing intense on-ice moments to build hype ahead of the fall release, while demo discs were distributed through gaming magazines to allow early hands-on experiences with the updated rosters and physics. The game benefited from official licensing agreements with the National Hockey League (NHL) and the NHL Players' Association (NHLPA), ensuring accurate player likenesses, team uniforms, and arena details that authenticated the simulation for enthusiasts. These partnerships enabled promotions at retailers tied to the 2000-2001 NHL season to drive pre-order interest and in-store displays. Overall, the campaign leveraged the timing of the 2000-2001 NHL season start to drive pre-order interest and in-store displays.

Gameplay

Core Mechanics

NHL 2001 features intuitive controller inputs for fundamental hockey actions, emphasizing timing and precision in player movements. Basic controls include using the pass button (X on PlayStation) for standard puck passes and wins, where directional inputs like L/R buttons guide the puck toward teammates during draws. Shooting is executed with the shoot button (Square on PlayStation), with holding the button to build power for slapshots, while checking involves the body check button () for standard hits and a dedicated big hit button () for aggressive plays. Dekes, crucial for evading defenders, rely on timing-based inputs such as the feint button () or spin dekes via L1/R1 buttons, allowing players to create scoring opportunities through skillful maneuvers. The game's simulation aspects replicate key elements of professional hockey, with adjustable settings enhancing realism. Puck physics incorporate sliders for elasticity and , enabling realistic bounces and slides across the ice, while retain puck options affect how tightly players control the puck during rushes. Goalie AI supports desperation saves through agile animations and manual control modes, where players can initiate poke checks or desperate dives; rebound frequency is tunable to influence chaotic scrambles in front of the net. Penalty systems enforce rules with minor infractions like resulting in two-minute power plays and major penalties such as fighting leading to five-minute advantages, all with adjustable occurrence rates to balance flow and strategy. Team management provides tools for customization and in-game decisions, simulating responsibilities. Roster editing allows modifications to player attributes and lineups, with line changes executed via quick menu calls during play to rotate forwards, defensemen, and goalies based on or matchups. adjustments occur between periods or via on-the-fly toggles, including offensive schemes for aggressive forechecking or defensive setups to protect leads, all influencing AI behavior for skating, passing, and checking intensity.

Game Modes

NHL 2001 offers a variety of game modes that cater to different play styles, from casual single matches to in-depth simulations of hockey seasons. The base game emphasizes structured experiences that integrate core hockey simulation elements, allowing players to engage with NHL teams, international squads, and created players across multiple formats. Exhibition mode provides a straightforward option for quick single games, enabling players to select any two teams from the included NHL rosters or international options, such as national teams, for immediate play without long-term commitments. Customization is extensive, including choices for difficulty levels ranging from Beginner to , period durations of 5, 10, or 20 minutes, and rule variations like enabling or disabling penalties, fighting, and injuries. This mode serves as an ideal entry point for practice or casual sessions, with support for international rink sizes when selecting non-NHL teams. The season and playoff modes deliver a comprehensive of the NHL structure, simulating a full 82-game schedule where players act as general managers, handling roster trades, lineups, and injuries while tracking detailed statistics. Progress through the season leads to playoff elimination tournaments, culminating in the Stanley Cup finals, with automated or manual scheduling, team performance reports, and end-of-season awards based on player and team stats like goals, assists, and points leaders. Stats Central provides ongoing access to standings, career records, and league-wide metrics, enhancing immersion in the professional hockey experience. In single-player career mode, players guide a team through a structured NHL season, mirroring real league operations with 82-game schedules leading to . Progression involves managing trades, where exchanges require balanced player values to succeed, and participating in a two-round amateur draft to select , with options for expansion or fantasy setups. Free agency signings and off-season events like waivers add depth, allowing teams to build contenders over multiple seasons up to a 10-year span. Multiplayer options focus on local play, supporting up to four players simultaneously on console versions through split-screen setups in modes like , allowing competitive head-to-head or team-based matches with customizable controller assignments. On the PC version, local multiplayer supports up to 5 players in real-time via split-screen, with LAN support for up to 12 players; online multiplayer is no longer available. These features promote social gameplay, with shared access to all mode customizations for balanced sessions. The NHL Challenge is an achievement system integrated into gameplay modes, where players earn points by accomplishing specific in-game feats, such as multi-goal games or fight sequences. These points can be used to upgrade attributes of created players, including speed, shot power, and accuracy, for use in season or exhibition modes. This mode emphasizes individual proficiency over team simulation, rewarding feats with tangible progression benefits.

Audio and Presentation

Commentary and Announcers

NHL 2001 features play-by-play commentary delivered by veteran broadcaster , alongside color analysis from former NHL player Bill Clement. This duo, who had previously collaborated on earlier entries in the series, provides calls that capture the intensity of on-ice action, with Hughson handling the rapid narration of plays and Clement offering insights into strategies and player performances. Their commentary is noted for being more synchronized with gameplay events than in prior versions, allowing for quicker reactions to hits, goals, and shifts. The game's audio presentation extends to arena public address (PA) announcements, which deliver calls for key moments such as goals, penalties, line changes, and timeouts. Additionally, the PA includes occasional humorous quips that add levity during matches. Localization for NHL 2001 was limited to English audio across North American and European releases, with no dubbed or multilingual versions produced. This English-only approach aligned with the game's primary target market in English-speaking regions, focusing resources on refining the core commentary rather than adapting for other languages. Technically, the commentary system employs dynamic selection algorithms to choose lines based on play context, including factors like the current score, game situation, and involved players, which helps minimize repetition and maintains variety throughout extended sessions. Reviewers praised this implementation for distributing comments more smoothly, incorporating references to recent events or player histories during lulls in action to keep the broadcast feel engaging.

Soundtrack

The soundtrack of NHL 2001 features a selection of rock and alternative tracks, including both licensed songs and original compositions by the EA audio team, integrated into the game's menus and interludes to deliver a high-energy atmosphere aligned with the intensity of hockey. The total consists of 7 tracks, with prominent examples including "Heavy" by as the main menu theme, "Here We Go (The Humble Brothers' Remix)" by Templar, "Europa" by Rom Di Prisco, "Interference" by , "Lemons Are Nice" by Rom Di Prisco, "Suborbit" by Rom Di Prisco, and "Trippin'" by . "Heavy" was licensed from , while tracks like "Here We Go" contribute to the motivational vibe during non-gameplay moments. The music is implemented specifically in pre-game sequences, post-game summaries, and mode selection screens, deliberately absent from in-game action to prevent distraction from the on-ice experience and commentary. This approach allows the soundtrack to enhance and build excitement without overwhelming the core gameplay. In addition to the licensed songs, the EA audio team contributed original jingles composed to seamlessly bridge and transition between tracks, maintaining flow across the interface. These custom elements complement the licensed content, reinforcing the game's dynamic presentation while keeping the focus on the rock/alternative selections as the primary auditory hooks.

Expansions

Elitserien 2001 Add-on

The Elitserien 2001 add-on, officially released on March 8, 2001, was an exclusively for the Windows PC version of NHL 2001, developed and published by . This patch-style download, released only in and (known as SM-Ligan 2001 in Finland), integrated full support for two prominent European leagues, enhancing the base game's international appeal for fans in and . It required ownership and installation of the original NHL 2001 game, functioning as a content updater rather than a standalone title. The add-on was distributed primarily through digital patches and regional retailers, targeting PC users interested in authentic European hockey simulation. Central to the expansion was the addition of complete rosters, arenas, and schedules from Sweden's Elitserien and Finland's SM-Liiga, totaling 25 teams—12 from the Swedish league and 13 from the Finnish one—for the 2000–2001 season. These included authentic player lineups with updated individual statistics and ratings, particularly highlighting emerging European talents who would later impact the NHL, such as from . Arenas were modeled after real venues like in and Hartwall Areena in , allowing for immersive matches with league-specific atmospheres and crowd chants. Schedules mirrored the actual season formats, enabling players to simulate full European campaigns in exhibition, season, or playoff modes extended from the base game. New audio features distinguished the add-on, incorporating introductions and intro play-by-play in local languages by renowned commentator Arne Hegerfors for Swedish and Mika Saukkonen for Finnish, blending with the core English in-game play-by-play from NHL announcers for broader accessibility. Player ratings were refined to reflect real-world performances, emphasizing attributes like skating speed and shot accuracy for league stars, without altering the underlying gameplay mechanics. Installation involved applying the patch over the base 's directory, typically via a simple executable that expanded data files for seamless integration, though compatibility issues with modern systems have since required fixes.

International Content Additions

NHL 2001 expanded its scope beyond North American leagues by incorporating 20 national teams, marking the first inclusion of and alongside the previous 18 teams introduced in NHL 98. These additions featured authentic jerseys and rosters composed of real players from those nations, many of whom were not active in the NHL at the time. Available exclusively on the PC and PlayStation 2 versions, the national teams could be selected for exhibition matches and custom tournaments, allowing players to simulate international competitions without needing separate add-ons. The game's International Tournament mode provided a simulated experience, structured as a round-robin format with the added teams competing against established powerhouses like and the . This mode enabled users to create bracket-style events featuring up to all 20 international squads, including less prominent nations such as and , emphasizing global hockey representation in a base-game feature. Unlike prior entries, the expanded team selection enhanced replayability for fans interested in non-NHL playstyles and underdog matchups. The player database in NHL 2001 incorporated international talent through the national team rosters, drawing from a pool of over 4,000 athletes overall, with non-NHL players serving as free agents or prospects available for custom in modes like or fantasy drafts. This integration allowed for deeper customization, where users could sign international free agents to NHL franchises or mix them into tournament lineups, reflecting the growing global interest in hockey during the early 2000s. To appeal to European audiences, the game included region-specific visual and audio elements, such as alternate team logos for select international squads and localized crowd chants during matches. These adaptations were subtle but aimed at enhancing authenticity for markets outside , building on the base international content later expanded by add-ons like the Elitserien 2001 pack.

Reception

Critical Reviews

NHL 2001 received widespread critical acclaim across platforms, with aggregate scores reflecting its status as a high point in ' hockey series. The PC version earned a score of 90/100 based on 22 reviews, qualifying for "universal acclaim," while the PlayStation version scored 88/100 from 10 reviews, indicating "generally favorable" reception, and the version achieved 85/100 from 22 reviews, deemed "favorable." Critics frequently praised the game's innovative features and refined gameplay. IGN awarded the PC edition 9/10, lauding the new Momentum Bar for heightening match tension and the overall realism in player movements and AI behaviors. rated the PlayStation version 8.8/10, commending the responsive controls and customizable AI settings that enhanced accessibility for both novice and experienced players. Reviewers often highlighted the title as a peak in the series for its balance of simulation depth and intuitive mechanics. The launch version drew some criticism for minor technical issues, including occasional clipping and playability glitches that affected fluidity at release. scored it 7.8/10, noting these bugs tempered an otherwise strong . Platform-specific feedback emphasized the PC's superior customization and support for deeper , while console versions excelled in seamless couch co-op multiplayer for social play.

Sales and Awards

NHL 2001 achieved strong commercial performance, selling an estimated 1.6 million units worldwide across all platforms. In the United States, the PlayStation version sold 292,084 units, while the version moved 190,000 units during 2000 according to market tracker PC Data. The PC version recorded 96,000 units sold in the early months of 2001, placing seventh on the full-price PC sales chart. Sales were strongest in , reflecting the game's focus on NHL teams, with moderate uptake in bolstered by the Elitserien add-on that incorporated Swedish league content. The title ranked among the top-selling console games in during late 2000, contributing to ' dominance in the genre that year. For awards, it was recognized for excellence in sports simulation by industry outlets.

Legacy

Series Impact

NHL 2001 introduced the Momentum Bar, a dynamic that visually represented shifts in team energy and performance during matches, influencing player control and AI behavior. This feature evolved into more sophisticated systems in subsequent NHL titles, contributing to the foundation of immersive single-player experiences such as the Be A Pro mode debuted in , where individual player momentum affects career progression and on-ice decisions. As the first NHL game released for the console at its launch in late 2000, NHL 2001 marked a pivotal transition to next-generation hardware, establishing elevated graphical standards with lifelike player models, detailed arena environments, and fluid animations that set expectations for realism in and beyond. Reviews praised its crisp and clear graphics. The game's emphasis on simulation depth, including independent skater AI and customizable gameplay sliders, positioned it as a standard for hockey realism in the genre. Its international add-on, Elitserien 2001, expanded content to include Swedish and Finnish leagues, paving the way for broader global inclusions in later series entries like European circuits in NHL 19. This model tested post-launch content delivery, foreshadowing downloadable additions in modern titles. Owen Nolan's selection as the North American cover athlete, representing the , highlighted the rising profile of West Coast franchises in the NHL during the late 1990s expansion era, as Nolan's 44-goal season in 1999-2000 exemplified the Sharks' emergence as a competitive force. The game's strong , averaging scores near 9/10, amplified its role in elevating the series' prestige.

Modern Availability

NHL 2001 is not available through official digital re-releases on platforms such as or Origin Access, with the PC version's 1 DRM rendering it incompatible on and later operating systems without modifications. The game has been delisted from the , limiting access to original console versions, and there is no official for editions on modern PlayStation hardware like the PS5. For console versions, particularly , the game is playable via emulation on , where it runs above full speed on tested configurations without major issues reported. The PC version can be accessed through sites, though this relies on user-provided ISOs and requires compatibility tools like nGlide to address and performance problems on modern Windows systems. Community efforts enhance playability, including the 1.03 patch to fix crashes and online desynchronization, alongside a ddraw.dll modification to resolve capping on Windows 10. support is achievable via nGlide combined with specific compatibility fixes that adjust resolution without altering core . No official remasters or ports exist, but fan-created roster updates and basic texture modifications extend the game's relevance on PC, while it appears in archival collections on sites like the for preservation purposes. Physical copies of the original discs remain widely available on secondary markets such as , often in complete or disc-only condition for both PC and console variants. The Elitserien 2001 add-on, exclusive to PC and adding Swedish and Finnish leagues, necessitates vintage hardware or virtual machines running for compatibility, as it shares the base game's installation challenges.

References

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