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NHL 06
NHL 06
from Wikipedia
NHL 06
North American cover art with Vincent Lecavalier
DeveloperEA Canada
PublisherEA Sports
SeriesNHL series
PlatformsPlayStation 2, GameCube, Windows, Xbox
Release
  • NA: September 6, 2005[1]
  • EU: September 16, 2005
  • EU: September 23, 2005 (GC)
GenreSports
ModesSingle-player, multiplayer

NHL 06 is an ice hockey video game that was released in 2005. The PlayStation 2 version includes the Sega Genesis version of NHL '94.

Reception

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The game received "generally favorable reviews" on all platforms according to the review aggregation website Metacritic.[2][3][4][5]

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
NHL 06 is an ice hockey simulation video game developed by EA Canada and published by EA Sports. Released on September 6, 2005, for PlayStation 2, Xbox, GameCube, and Microsoft Windows platforms, it is the first to feature the Skill Stick control system for enhanced player dekes and shooting mechanics. The game introduces several key innovations, including Realistic Puck Momentum (R.P.M.) physics, which simulates more authentic puck behavior, such as hard shots that can injure defensemen or disrupt goalies, alongside momentum-based skating that affects player speed and turning based on size and acceleration. Game modes include Exhibition, Season, a robust Dynasty mode for general manager simulation with roster management and league progression, World Tournament, and International Elite Leagues featuring 39 teams with unique jerseys and rules. Updated rosters, season schedules, and new NHL rules are incorporated, enhancing realism in gameplay. NHL 06 received generally favorable reviews, earning Metacritic scores of 78/100 for PlayStation 2 and GameCube, 77/100 for PC, and 79/100 for Xbox, with critics praising the intuitive Skill Stick controls, improved AI and physics, and engaging Dynasty mode while noting shortcomings in graphics using an aging engine and limited team creation options. Audio enhancements, including better in-arena announcements and commentary, were highlighted as a strong suit, contributing to its reputation as a solid entry in the series that refined gameplay over its predecessor, NHL 05.

Development and release

Development

NHL 06 was developed by EA Canada and published by EA Sports as the fourteenth entry in the long-running NHL video game series. The team aimed to revitalize the franchise following criticism of its predecessor, NHL 2005, by emphasizing faster-paced action and innovative controls to capture the excitement of real hockey's return after the league's labor disputes. A core innovation was the introduction of the EA Sports Skill Stick, which utilized the right analog stick for more intuitive execution of player actions, including dekes to evade defenders, precise shots, and creative passes. This system allowed skilled players to perform advanced maneuvers like spin-o-ramas and toe drags, limited primarily to superstar athletes marked by a blue star icon, enhancing the sense of individual flair in gameplay. Complementing this was the new Realistic Puck Momentum (R.P.M.) physics engine, designed to model the puck's real-world dynamics more accurately. The system incorporated momentum carryover, variable bounces off boards and sticks, and physical interactions that could impact players, such as hard shots potentially injuring defensemen or disorienting goalies upon impact. The significantly influenced development, as the canceled season left no current rosters to base the game on, forcing the team to rely on 2003–04 lineups updated with post-lockout free agency moves. This resulted in the exclusion of the 2004 draft class, including top pick , and 2005 draft prospects like from initial rosters, though they were added via subsequent updates after their NHL debuts. To bolster realism amid these constraints, developers enhanced player mobility with momentum-based skating that prevented unnatural puck adhesion to sticks and improved AI behaviors, particularly in defensive positioning and transitions. The absence of an IIHF license further shaped content, leading to unlicensed international teams represented generically without official jerseys or federation branding in modes like the World Tournament.

Release

NHL 06 was released for the , , , and Microsoft Windows platforms in on September 6, 2005. In Europe, the , , and Windows versions launched on September 16, 2005, while the version followed on September 23, 2005. The game did not receive versions for handheld consoles like the or next-generation systems. The North American cover art featured Tampa Bay Lightning center , while the Nordic edition showcased Chicago Blackhawks forward Tuomo Ruutu. EA Sports promoted NHL 06 with the slogan "The Rush is Back!", highlighting the return of excitement to the sport following the , supported by a North America-wide television advertising campaign. The game received an ESRB rating of Everyone 10+ for mild violence and a rating of 16+ due to simulated violence. Standard editions were released across all platforms, with the version's packaging emphasizing the inclusion of the classic as a bonus feature.

Gameplay

Core mechanics

NHL 06 introduces the Skill Stick system as the foundation of its on-ice controls, leveraging the right for nuanced offensive maneuvers while the left manages skating and player positioning. Players execute dekes like the toe drag by pulling the stick downward and to the side, or the spin-o-rama via a , allowing skilled users to evade defenders with precision. Shooting mechanics include wrist shots triggered by upward flicks and slapshots with a power meter that builds based on hold duration, enabling targeted placements such as top-shelf snipes. Passing options, including saucer passes over sticks, are also tied to right-stick inputs for added accuracy in dynamic plays. The Realistic Puck Momentum (R.P.M.) physics engine governs puck behavior, imparting lifelike speed accumulation during shots and realistic bounces off boards, players, and goal posts to create unpredictable flow. High-velocity shots trigger environmental interactions, such as rippling the net mesh upon entry or causing defensemen to stumble from impact, while the puck's momentum can deflect erratically in crowded zones. This system extends to broader physicality, where puck force influences player reactions without overriding core speed. Player mobility receives refinements in skating acceleration, enabling quicker bursts from stationary positions and preservation during turns, which rewards strategic positioning over arcade-style dashing. Collision detection improves realism by accounting for body size—bulkier defensemen exhibit slower pivots compared to agile forwards—while AI-driven checking incorporates poke checks and body positioning to disrupt carriers without excessive "magnetism" to the puck. These elements foster -based speed advantages, where building velocity through open yields tangible advantages in races and transitions. Goalie interactions integrate enhanced AI for puck handling, allowing netminders to venture out for plays and execute poke checks on approaching carriers, complemented by realistic save animations that respond to shot angles and speeds. R.P.M. enhances deflections, where hard shots can rattle goalies in the crease or cause secondary bounces that challenge positioning, though AI tendencies like premature lateral drops can be exploited on lower difficulties. Control schemes adapt to platform hardware, with and versions fully utilizing dual analog sticks for seamless Skill Stick execution, whereas the version maps right-stick functions to the C-stick, potentially requiring adjustment for users accustomed to standard analogs but maintaining core responsiveness.

Game modes

NHL 06 provides a variety of game modes that cater to different play styles, from quick matches to in-depth management simulations. Exhibition mode enables players to jump into single games against or human opponents, offering immediate access to core without long-term commitments. Season mode expands this by simulating a complete NHL schedule, complete with standings tracking, regular-season games, and postseason to determine the champion. Dynasty Mode serves as the game's flagship long-term experience, allowing users to act as , coach, and player in managing a franchise across multiple seasons. Key elements include and drafting prospects from various classes, executing trades, handling free agency signings, hiring staff, and overseeing team progression with financial considerations. A notable feature is the period-by-period simulation option, which lets managers intervene in simulated games to influence outcomes and prevent losses. The World Tournament introduces an international flair, pitting national teams against each other in customizable 8- or 16-team brackets where players select squads, define rules, and compete for supremacy, akin to a global championship event. The Create-a-Player system returns with a redesigned interface, enabling detailed customization of skaters and goalies through attributes such as height, weight, skills, and facial features via analog sculpting tools for realistic appearances, including options to add scars or injuries for intimidation. Multiplayer support enhances social play, with local options accommodating up to four players in versus or co-op configurations across modes like Exhibition and Season, while online features—available on , , and PC versions—allow internet-based matches and chats via EA Messenger for competitive and cooperative experiences.

Features

Leagues and teams

NHL 06 features all 30 teams from the National Hockey League's 2003–04 season, reflecting the most recent full campaign prior to the 2004–05 lockout, with player rosters updated to include ratings, contracts, and attributes based on available data at the time of development. The game holds official NHL and NHLPA licensing, enabling the use of authentic team logos, uniforms, and likenesses for over 1,000 players, though it omits certain 2004 NHL Entry Draft selections such as Cam Barker and several 2005 prospects due to the timing of the lockout and draft cycles. Post-lockout signings for the 2005–06 season are notably absent, as the title was released in September 2005 before the new campaign began. The game expands its international scope with licensed European leagues, including the Elitserien (), SM-liiga (), Deutsche Eishockey Liga (), and a selection from the National League A (), highlighted by the addition of as a playable team. These elite leagues encompass 39 teams in total, each featuring real players—including NHL stars who played abroad during the lockout—along with authentic uniforms to enhance simulation depth. For global competition, NHL 06 incorporates national teams in the World Tournament mode, drawing rosters inspired by the lineups, but without IIHF licensing, resulting in generic jerseys adorned with national flags instead of branded designs. Players can also create custom leagues using these elements for personalized setups. Stadium recreations in NHL 06 replicate authentic NHL arenas from the era, complete with dynamic crowd animations, realistic lighting effects, and venue-specific details to immerse users in home-ice atmospheres.

Bonus content

The version of NHL 06 includes an exclusive bonus emulation of the 1994 classic , preserving the original game's fast-paced arcade-style hockey with its 1994-95 NHL rosters, including defunct teams like the and . The emulation adapts the controls to the PS2's controller while maintaining the authentic 2D visuals and mechanics, allowing players to access it directly from the main menu as a standalone title. This addition serves as a nostalgic tribute to ' early hockey titles, offering over 20 minutes of original commentary and the full season mode from the Genesis era. Players can earn in-game achievements tied to performance in modes like Dynasty or season play, unlocking cosmetic items such as alternate jerseys and goal celebrations to customize their experience. These rewards encourage replayability by rewarding milestones like successful trades, playoff wins, or high-scoring seasons with visual flair for teams and players. The soundtrack integrates licensed hip-hop and rock tracks, enhancing menu navigation and atmosphere with high-energy music from contemporary artists. Key selections include "Bat Country" by , "Red Flag" by , and "Bundy" by Animal Alpha, among 18 total songs spanning genres for a dynamic listening experience. The full tracklist is as follows:
ArtistTrack Title
Loyalty
Animal AlphaBundy
Atomic Love
Red Flag
4 Words (To Choke Upon)
Fall Out BoyOur Lawyer Made Us Change the Name of This Song So We Wouldn't Get Sued
Bulletproof Skin
Letter KillsRhythm Without Sound
Maxeen
Rock 'n' Roll SoldiersYou Make Me Feel Like Rock 'n' Roll
Buried a Lie
SocialburnEveryone
The Something Special
The ExplosionHere I Am
Face Down
The Celebration Song
A PC demo was released on August 26, 2005, via EA's FTP site and download portals, featuring tutorial modes to introduce core mechanics like the Skills Stick controls and basic . No major special editions or pre-order incentives, such as exclusive content packs, were offered for the title.

Reception and legacy

Critical reception

NHL 06 received generally favorable reviews from critics upon release, earning aggregate scores on of 78/100 for the version (based on 27 reviews), 79/100 for (35 reviews), 78/100 for (18 reviews), and 77/100 for PC (16 reviews). Critics widely praised the game's innovations, particularly the new EA Sports Skill Stick control system, which allowed for more intuitive and expressive shooting, deking, and passing mechanics. IGN highlighted this feature as revolutionary, noting in their 8.5/10 review that it enabled players to "score like a superstar" with precise control over shot placement and style, significantly enhancing offensive gameplay. The R.P.M. physics engine also drew acclaim for its realistic puck handling and collision detection, with GameSpot commending the improved dynamics in their 7.6/10 assessment, stating it made on-ice interactions feel more authentic and fluid compared to prior entries. However, some reviewers pointed out shortcomings, including inconsistent AI behavior during defensive sequences, where computer-controlled players occasionally failed to execute basic positioning or coverage effectively. also criticized the Dynasty mode for persistent flaws and bugs that undermined long-term progression. The omission of the 2005 NHL draft class was another noted drawback, limiting roster depth and future-proofing for franchise play. Additionally, concerns were raised about stability, with occasional lag and connectivity issues detracting from multiplayer experiences. Platform variations influenced reception slightly; the PlayStation 2 edition benefited from higher scores due to the bundled classic game, adding nostalgic value and replayability. In contrast, the PC version faced criticism for controls that felt less responsive with keyboard and mouse setups, making it harder to replicate the precision of console versions. captured the overall sentiment positively, calling it "the best hockey game yet" in their 8/10 review while acknowledging its arcade-like pace as a strength for casual play.

Commercial performance and legacy

NHL 06 achieved solid commercial success, selling approximately 910,000 units worldwide across all platforms. The version performed particularly strongly, accounting for the majority of initial sales with over 56,000 units moved in the United States during its first month of release, bolstered by exclusive bonus content such as the included version of NHL '94. This performance marked a recovery from the previous entry's lower figures of 680,000 units and contributed to the ongoing momentum of ' NHL series during the mid-2000s console generation. The game received no major awards or nominations in prominent ceremonies like the , though it earned positive retrospective recognition in gaming discussions for its refinements to the franchise. Its introduction of the Skill Stick control scheme, which allowed for more intuitive execution of dekes, shots, and passes via the right , proved influential and evolved into a core mechanic across subsequent NHL titles, enhancing player agency in offensive plays. Similarly, the new Realistic Puck Momentum (R.P.M.) physics system, which emphasized dynamic puck interactions and realistic collisions, was iterated upon in , where reviewers noted its continuity in delivering improved puck handling and board play without major overhauls. Released shortly after the , NHL 06 captured the renewed excitement of the league's return with updated rosters for the 2005–06 season, fostering a sense of "rush" in its of high-speed, post-lockout playstyles. This positioned it as a transitional title in the series, bridging the arcade-focused foundations of NHL 05 with control innovations that carried forward to next-generation entries like on and , solidifying the franchise's emphasis on accessible yet skill-based hockey .

References

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