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NHL 06
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This article is missing information about gameplay, development, and release. (February 2022) |
| NHL 06 | |
|---|---|
North American cover art with Vincent Lecavalier | |
| Developer | EA Canada |
| Publisher | EA Sports |
| Series | NHL series |
| Platforms | PlayStation 2, GameCube, Windows, Xbox |
| Release | |
| Genre | Sports |
| Modes | Single-player, multiplayer |
NHL 06 is an ice hockey video game that was released in 2005. The PlayStation 2 version includes the Sega Genesis version of NHL '94.
Reception
[edit]The game received "generally favorable reviews" on all platforms according to the review aggregation website Metacritic.[2][3][4][5]
Reception
| Aggregator | Score | |||
|---|---|---|---|---|
| GameCube | PC | PS2 | Xbox | |
| Metacritic | 78/100[4] | 77/100[5] | 78/100[3] | 79/100[2] |
| Publication | Score | |||
|---|---|---|---|---|
| GameCube | PC | PS2 | Xbox | |
| Electronic Gaming Monthly | 7.33/10[6] | N/A | 7.33/10[6] | 7.33/10[6] |
| Game Informer | 7/10[7] | N/A | 7/10[7] | 7/10[7] |
| GamePro | N/A | |||
| GameSpot | 7.6/10[9] | 7.6/10[10] | 7.6/10[9] | 7.6/10[9] |
| GameSpy | ||||
| GameZone | N/A | N/A | 8.8/10[14] | 8.4/10[15] |
| IGN | 8.5/10[16] | 8.5/10[16] | 8.5/10[16] | 8.5/10[16] |
| Nintendo Power | 8.5/10[17] | N/A | N/A | N/A |
| Official U.S. PlayStation Magazine | N/A | N/A | N/A | |
| Official Xbox Magazine (US) | N/A | N/A | N/A | 8.8/10[19] |
| PC Gamer (US) | N/A | 80%[20] | N/A | N/A |
| Maxim | 7/10[21] | 7/10[21] | 7/10[21] | 7/10[21] |
References
[edit]- ^ Adams, David (2005-09-07). "NHL 06 Slides into Stores". IGN. Retrieved 2023-04-10.
- ^ a b "NHL 06 for Xbox Reviews". Metacritic. Retrieved June 25, 2015.
- ^ a b "NHL 06 for PlayStation 2 Reviews". Metacritic. Retrieved June 25, 2015.
- ^ a b "NHL 06 for GameCube Reviews". Metacritic. Retrieved June 25, 2015.
- ^ a b "NHL 06 for PC Reviews". Metacritic. Retrieved June 25, 2015.
- ^ a b c EGM staff (October 2005). "NHL 06 (GC, PS2, Xbox)". Electronic Gaming Monthly. No. 196. p. 114.
- ^ a b c Reiner, Andrew (September 2005). "NHL 06 (GC, PS2, Xbox)". Game Informer. No. 149. p. 96. Archived from the original on October 31, 2005. Retrieved June 25, 2015.
- ^ a b c The Enforcer (October 2005). "NHL 06 (GC, PS2, Xbox)". GamePro. p. 102. Archived from the original on October 31, 2005. Retrieved June 25, 2015.
- ^ a b c Navarro, Alex (September 8, 2005). "NHL 06 Review (GC, PS2, Xbox)". GameSpot. Retrieved June 25, 2015.
- ^ Navarro, Alex (September 23, 2005). "NHL 06 Review (PC)". GameSpot. Retrieved June 25, 2015.
- ^ Tuttle, Will (September 21, 2005). "GameSpy: NHL 06 (GCN)". GameSpy. Archived from the original on December 1, 2005. Retrieved June 26, 2015.
- ^ Accardo, Sal (November 16, 2005). "GameSpy: NHL 06 (PC)". GameSpy. Retrieved June 26, 2015.
- ^ a b Tuttle, Will (September 21, 2005). "GameSpy: NHL 06 (PS2, Xbox)". GameSpy. Retrieved June 26, 2015.
- ^ Bedigian, Louis (September 15, 2005). "NHL 06 - PS2 - Review". GameZone. Archived from the original on December 31, 2008. Retrieved June 26, 2015.
- ^ Hobbs, Ronnie (September 25, 2005). "NHL 06 - XB - Review". GameZone. Archived from the original on May 25, 2009. Retrieved June 26, 2015.
- ^ a b c d Clayman, David (September 8, 2005). "NHL 06". IGN. Retrieved June 25, 2015.
- ^ "NHL 06". Nintendo Power. Vol. 198. December 2005. p. 116.
- ^ "NHL 06". Official U.S. PlayStation Magazine. September 2005. p. 90.
- ^ "NHL 06". Official Xbox Magazine. September 2005. p. 84.
- ^ "NHL 06". PC Gamer: 62. October 2005.
- ^ a b c d Semel, Paul (September 6, 2005). "NHL 06". Maxim. Archived from the original on October 1, 2005. Retrieved June 25, 2015.
External links
[edit]NHL 06
View on Grokipediafrom Grokipedia
Development and release
Development
NHL 06 was developed by EA Canada and published by EA Sports as the fourteenth entry in the long-running NHL video game series. The team aimed to revitalize the franchise following criticism of its predecessor, NHL 2005, by emphasizing faster-paced action and innovative controls to capture the excitement of real hockey's return after the league's labor disputes.[9] A core innovation was the introduction of the EA Sports Skill Stick, which utilized the right analog stick for more intuitive execution of player actions, including dekes to evade defenders, precise shots, and creative passes. This system allowed skilled players to perform advanced maneuvers like spin-o-ramas and toe drags, limited primarily to superstar athletes marked by a blue star icon, enhancing the sense of individual flair in gameplay.[10] Complementing this was the new Realistic Puck Momentum (R.P.M.) physics engine, designed to model the puck's real-world dynamics more accurately. The system incorporated momentum carryover, variable bounces off boards and sticks, and physical interactions that could impact players, such as hard shots potentially injuring defensemen or disorienting goalies upon impact.[11] The 2004–05 NHL lockout significantly influenced development, as the canceled season left no current rosters to base the game on, forcing the team to rely on 2003–04 lineups updated with post-lockout free agency moves. This resulted in the exclusion of the 2004 draft class, including top pick Alexander Ovechkin, and 2005 draft prospects like Sidney Crosby from initial rosters, though they were added via subsequent updates after their NHL debuts.[12] To bolster realism amid these constraints, developers enhanced player mobility with momentum-based skating that prevented unnatural puck adhesion to sticks and improved AI behaviors, particularly in defensive positioning and transitions. The absence of an IIHF license further shaped content, leading to unlicensed international teams represented generically without official jerseys or federation branding in modes like the World Tournament.[13]Release
NHL 06 was released for the PlayStation 2, Xbox, GameCube, and Microsoft Windows platforms in North America on September 6, 2005.[14][2] In Europe, the PlayStation 2, Xbox, and Windows versions launched on September 16, 2005, while the GameCube version followed on September 23, 2005.[15] The game did not receive versions for handheld consoles like the Nintendo DS or next-generation systems.[2] The North American cover art featured Tampa Bay Lightning center Vincent Lecavalier, while the Nordic edition showcased Chicago Blackhawks forward Tuomo Ruutu.[16][17] EA Sports promoted NHL 06 with the slogan "The Rush is Back!", highlighting the return of excitement to the sport following the NHL lockout, supported by a North America-wide television advertising campaign.[13] The game received an ESRB rating of Everyone 10+ for mild violence and a PEGI rating of 16+ due to simulated violence.[18] Standard editions were released across all platforms, with the PlayStation 2 version's packaging emphasizing the inclusion of the classic NHL '94 as a bonus feature.[19]Gameplay
Core mechanics
NHL 06 introduces the EA Sports Skill Stick system as the foundation of its on-ice controls, leveraging the right analog stick for nuanced offensive maneuvers while the left analog stick manages skating and player positioning. Players execute dekes like the toe drag by pulling the stick downward and to the side, or the spin-o-rama via a circular motion, allowing skilled users to evade defenders with precision. Shooting mechanics include wrist shots triggered by upward flicks and slapshots with a power meter that builds based on hold duration, enabling targeted placements such as top-shelf snipes. Passing options, including saucer passes over sticks, are also tied to right-stick inputs for added accuracy in dynamic plays.[20][21][22] The Realistic Puck Momentum (R.P.M.) physics engine governs puck behavior, imparting lifelike speed accumulation during shots and realistic bounces off boards, players, and goal posts to create unpredictable gameplay flow. High-velocity shots trigger environmental interactions, such as rippling the net mesh upon entry or causing defensemen to stumble from impact, while the puck's momentum can deflect erratically in crowded zones. This system extends to broader physicality, where puck force influences player reactions without overriding core speed.[23][24] Player mobility receives refinements in skating acceleration, enabling quicker bursts from stationary positions and momentum preservation during turns, which rewards strategic positioning over arcade-style dashing. Collision detection improves realism by accounting for body size—bulkier defensemen exhibit slower pivots compared to agile forwards—while AI-driven checking incorporates poke checks and body positioning to disrupt carriers without excessive "magnetism" to the puck. These elements foster momentum-based speed advantages, where building velocity through open ice yields tangible advantages in races and transitions.[20][6] Goalie interactions integrate enhanced AI for puck handling, allowing netminders to venture out for plays and execute poke checks on approaching carriers, complemented by realistic save animations that respond to shot angles and speeds. R.P.M. enhances deflections, where hard shots can rattle goalies in the crease or cause secondary bounces that challenge positioning, though AI tendencies like premature lateral drops can be exploited on lower difficulties.[23][25] Control schemes adapt to platform hardware, with PlayStation 2 and Xbox versions fully utilizing dual analog sticks for seamless Skill Stick execution, whereas the GameCube version maps right-stick functions to the C-stick, potentially requiring adjustment for users accustomed to standard analogs but maintaining core responsiveness.[20][26]Game modes
NHL 06 provides a variety of game modes that cater to different play styles, from quick matches to in-depth management simulations. Exhibition mode enables players to jump into single games against artificial intelligence or human opponents, offering immediate access to core gameplay without long-term commitments.[6] Season mode expands this by simulating a complete NHL schedule, complete with standings tracking, regular-season games, and postseason playoffs to determine the champion.[6] Dynasty Mode serves as the game's flagship long-term experience, allowing users to act as general manager, coach, and player in managing a franchise across multiple seasons. Key elements include scouting and drafting prospects from various classes, executing trades, handling free agency signings, hiring staff, and overseeing team progression with financial considerations.[9] A notable feature is the period-by-period simulation option, which lets managers intervene in simulated games to influence outcomes and prevent losses.[27] The EA Sports World Tournament introduces an international flair, pitting national teams against each other in customizable 8- or 16-team brackets where players select squads, define rules, and compete for supremacy, akin to a global championship event.[6] The Create-a-Player system returns with a redesigned interface, enabling detailed customization of skaters and goalies through attributes such as height, weight, skills, and facial features via analog sculpting tools for realistic appearances, including options to add scars or injuries for intimidation.[9] Multiplayer support enhances social play, with local options accommodating up to four players in versus or co-op configurations across modes like Exhibition and Season, while online features—available on PlayStation 2, Xbox, and PC versions—allow internet-based matches and chats via EA Messenger for competitive and cooperative experiences.[28][25]Features
Leagues and teams
NHL 06 features all 30 teams from the National Hockey League's 2003–04 season, reflecting the most recent full campaign prior to the 2004–05 lockout, with player rosters updated to include ratings, contracts, and attributes based on available data at the time of development.[13] The game holds official NHL and NHLPA licensing, enabling the use of authentic team logos, uniforms, and likenesses for over 1,000 players, though it omits certain 2004 NHL Entry Draft selections such as Cam Barker and several 2005 prospects due to the timing of the lockout and draft cycles.[29] Post-lockout free agent signings for the 2005–06 season are notably absent, as the title was released in September 2005 before the new campaign began.[6] The game expands its international scope with licensed European leagues, including the Elitserien (Sweden), SM-liiga (Finland), Deutsche Eishockey Liga (Germany), and a selection from the National League A (Switzerland), highlighted by the addition of HC Davos as a playable team.[30] These elite leagues encompass 39 teams in total, each featuring real players—including NHL stars who played abroad during the lockout—along with authentic uniforms to enhance simulation depth.[30] For global competition, NHL 06 incorporates national teams in the EA Sports World Tournament mode, drawing rosters inspired by the 2006 Winter Olympics lineups, but without official IIHF licensing, resulting in generic jerseys adorned with national flags instead of branded designs.[29] Players can also create custom leagues using these elements for personalized setups.[25] Stadium recreations in NHL 06 replicate authentic NHL arenas from the era, complete with dynamic crowd animations, realistic lighting effects, and venue-specific details to immerse users in home-ice atmospheres.[6]Bonus content
The PlayStation 2 version of NHL 06 includes an exclusive bonus emulation of the 1994 Sega Genesis classic NHL '94, preserving the original game's fast-paced arcade-style hockey with its 1994-95 NHL rosters, including defunct teams like the Winnipeg Jets and Hartford Whalers.[31] The emulation adapts the controls to the PS2's DualShock controller while maintaining the authentic 2D visuals and mechanics, allowing players to access it directly from the main menu as a standalone title.[9] This addition serves as a nostalgic tribute to EA Sports' early hockey titles, offering over 20 minutes of original commentary and the full season mode from the Genesis era.[32] Players can earn in-game achievements tied to performance in modes like Dynasty or season play, unlocking cosmetic items such as alternate jerseys and goal celebrations to customize their experience.[6] These rewards encourage replayability by rewarding milestones like successful trades, playoff wins, or high-scoring seasons with visual flair for teams and players. The soundtrack integrates licensed hip-hop and rock tracks, enhancing menu navigation and atmosphere with high-energy music from contemporary artists. Key selections include "Bat Country" by Avenged Sevenfold, "Red Flag" by Billy Talent, and "Bundy" by Animal Alpha, among 18 total songs spanning genres for a dynamic listening experience.[33] The full tracklist is as follows:| Artist | Track Title |
|---|---|
| American Head Charge | Loyalty |
| Animal Alpha | Bundy |
| Avenged Sevenfold | Bat Country |
| Beatsteaks | Atomic Love |
| Billy Talent | Red Flag |
| Bullet For My Valentine | 4 Words (To Choke Upon) |
| Fall Out Boy | Our Lawyer Made Us Change the Name of This Song So We Wouldn't Get Sued |
| Institution | Bulletproof Skin |
| Letter Kills | Rhythm Without Sound |
| Maxeen | Here Comes the Sun |
| Rock 'n' Roll Soldiers | You Make Me Feel Like Rock 'n' Roll |
| Senses Fail | Buried a Lie |
| Socialburn | Everyone |
| The Bouncing Souls | The Something Special |
| The Explosion | Here I Am |
| The Red Jumpsuit Apparatus | Face Down |
| Tsar | Calling All Stations |
| Unwritten Law | The Celebration Song |
