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Outer Plane
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Outer Plane
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In the Dungeons & Dragons role-playing game cosmology, the Outer Planes constitute sixteen distinct realms of existence that embody the extreme moral and ethical alignments of the multiverse, ranging from lawful good to chaotic evil, and serving as the primary abodes for deities, celestials, fiends, and the afterlives of mortal souls based on their alignments during life.[1] These planes form a concentric ring around the Outlands in the Great Wheel model, which is the standard cosmological framework in the game's fifth edition, including the 2024 revisions, with the Astral Plane—a vast, silvery void of thought and dreams—encircling them to facilitate planar travel via spells like plane shift.[1]
The Outer Planes are divided into upper (good-aligned), lower (evil-aligned), and neutral planes, each with unique landscapes, inhabitants, and philosophical underpinnings that reflect their alignments; for instance, the Seven Heavens of Mount Celestia represent ordered benevolence, while the infinite layers of the Abyss embody chaotic malevolence.[1] The planes are interconnected by the River Styx, a dark, memory-stealing waterway that flows through the lower planes and enables treacherous crossings, as well as portals and conduits that allow movement between realms, with Sigil, the City of Doors in the Outlands, serving as a neutral hub connected to all Outer Planes via portals. A defining feature is the eternal Blood War, an unending conflict between demons of the Abyss and devils of the Nine Hells, which shapes the politics and warfare across the evil-aligned planes and prevents fiends from fully invading the Material Plane.
Mortals rarely visit the Outer Planes without magical aid, as the realms' fundamental natures can overwhelm or transform intruders—for example, the chaotic energy of Limbo might dissolve objects into swirling chaos, while the rigid order of Mechanus enforces mechanical precision on all things.[1] Deities and their servants wield immense power here, with pantheons like the Faerûnian gods residing in specific layers, influencing events across the multiverse through proxies, avatars, and divine interventions. This cosmological structure underscores themes of morality, fate, and cosmic balance central to Dungeons & Dragons campaigns, allowing for adventures involving planar intrigue, soul harvesting, and alliances with otherworldly beings.
