Primetime Emmy Award for Outstanding Emerging Media Program
View on Wikipedia| Primetime Emmy Award for Outstanding Emerging Media Program | |
|---|---|
| Awarded for | Outstanding Emerging Media Program |
| Country | United States |
| Presented by | Academy of Television Arts & Sciences |
| First award | 2002 |
| Website | http://www.emmys.com/ |
The Primetime Emmy Award for Outstanding Emerging Media Program is presented to integrated interactive experiences for linear television programming. According to Emmy rules, this includes "excellence in the combined, overall interactive media execution for an existing program or series, containing programming and features that extend the program experience beyond passive viewing, often across multiple platforms." Examples include behind-the-scenes content, commentary, story and character extensions, and social audience interaction or input that drives the program forward.[1]
In 2017, Primetime Emmy Award categories were renamed and reclassified. Outstanding Original Interactive Program honors work not related to an existing television program or series. Outstanding Creative Achievement in Interactive Media within a Scripted Program and Outstanding Creative Achievement in Interactive Media within a Unscripted Program recognize interactive experiences for both scripted TV and documentary, nonfiction, reality and reality-competition programs. Outstanding Innovation in Interactive Programming encourages pioneering interactive experiences, based on "exceptional distinctiveness, inventiveness, and relevance of the submitted work in expanding and redefining the conventions of interactive media experiences."[1][2]
Listed below are winners and nominees for all interactive media categories. Outstanding Creative Achievement in Interactive Media awards were bestowed for multiplatform storytelling, social TV experience, and user experience/visual design.
Winners and nominations
[edit]2000s
[edit]| Year | Program | Nominees | Network |
|---|---|---|---|
| 2002 (54th) | |||
| Outstanding Achievement in Interactive Television Programming[3] | |||
| Band of Brothers | — | HBO | |
| 2003 (55th) | |||
| Outstanding Achievement in Interactive Television Programming[4] | |||
| iO Interactive Optimum Digital Cable Service from Cablevision | Pat Falese, Ed McLaughlin, Brian Sweeney, Kristin Dolan | Cablevision | |
| NASCAR In-Car on In Demand | Jeffrey Pollack, Paul Brooks, Robert Jacobson, Stacie Gray | In Demand | |
| 2004 (56th) | |||
| Outstanding Achievement in Interactive Television Programming[5] | |||
| Celebrity Mole: Yucatan | Rick Mandler, Jason R. Grant, Richard Cardran, David Jensen, Michael Petrusis | ABC | |
| DirecTV NFL Sunday Ticket: Enhanced Service | Suzanne Dunn, Seth Shapiro, Tyler Slocum, Tim Traynor | DirecTV | |
| Showtime Interactive | David Preisman, OpenTV | Showtime | |
| 2005 (57th) | |||
| Outstanding Achievement for Program Specific Enhanced or Interactive Television[6] | |||
| 2005 TV Land Awards All Access Pass | TV Land Online, Zetools | TV Land | |
| 2006 (58th) | |||
| Outstanding Achievement in Enhanced or Interactive Television — Television[7] | |||
| TiVo Service 2005-2006 | Jim Barton, Margret Schmidt, Jim Denney, Tom Rogers | TiVo | |
| Outstanding Achievement in Enhanced or Interactive Television — New Delivery Platforms[8] | |||
| ABC.com Full Episode Streaming Player | Albert Cheng, Bruce Gersh, Alexis Rapo | ABC.com | |
| 2007 (59th) | |||
| Outstanding Achievement in Enhanced or Interactive Television — Television[9] | |||
| The Fallen: The Oculuar Effect Alternate Reality Game | Matt Wolf (Double 20 Productions), Xenophile Media, ABC Family | ABCFamily.com | |
| Outstanding Achievement in Enhanced or Interactive Television — New Delivery Platforms[9] | |||
| Current TV | — | Current TV | |
| 2008 (60th) | |||
| Outstanding Interactive Media Programming — Fiction[10] | |||
| Disney Channel Games: Digital Media Event | — | Disney Channel | |
| The Heroes Digital Experience | — | NBC.com | |
| 2009 (61st) | |||
| Outstanding Creative Achievement in Interactive Media — Fiction | |||
| The Dharma Initiative | ABC Entertainment Marketing, Hoodlum and Grass Skirt Productions | DharmaWantsYou.com | |
| The Office Digital Experience | NBC.com | NBC.com | |
| The 30 Rock Digital Experience | |||
| Outstanding Creative Achievement in Interactive Media — Nonfiction[11] | |||
| The Late Night with Jimmy Fallon Digital Experience | NBC.com | NBC.com | |
| Bravo Digital Media: Top Chef | Bravo Digital Media | Bravotv.com | |
| The Saturday Night Live Digital Experience | NBC.com | NBC.com | |
2010s
[edit]| Year | Program | Producers | Network | ||
|---|---|---|---|---|---|
| 2010 (62nd) | |||||
| Outstanding Creative Achievement in Interactive Media — Fiction | |||||
| Star Wars Uncut | Casey Pugh, Annelise Pruitt, Jamie Wilkinson and Chad Pugh, producers | StarWarsUncut.com | |||
| Dexter Interactive | Showtime Networks Inc. | Showtime | |||
| Glee Hyperpromo and Superfan | Coincident TV and Fox Broadcasting | Fox.com | |||
| Outstanding Creative Achievement in Interactive Media — Nonfiction[12] | |||||
| Late Night with Jimmy Fallon Digital Experience | Gavin Purcell, Sara Schaefer, Jimmy Fallon and Robert Angelo, producers | LateNightWith JimmyFallon.com | |||
| The Biggest Loser Digital Experience | NBC.com | NBC.com | |||
| Top Chef: Las Vegas | Bravo Digital | Bravotv.com | |||
| 2011 (63rd) | |||||
| Outstanding Creative Achievement in Interactive Media[13] | |||||
| Oscar Digital Experience | Disney–ABC Television Group and Academy of Motion Picture Arts and Sciences | ABC.com | |||
| ABC's Grey's Anatomy Sync | ABC.com, Nielsen, Gravity Mobile, ShondaLand, Scott Maddux, SVP Product Development | ABC.com | |||
| Conan O'Brien Presents: Team Coco | John A. Wooden, Conan O'Brien, Aaron Bleyaert and Jeff Ross, producers | TBS.com | |||
| Fringe: Division | Warner Bros. Television and Bad Robot Productions | Fox.com | |||
| Late Night with Jimmy Fallon | Gavin Purcell, Sara Schaefer, Jimmy Fallon and Robert Angelo, producers | NBC.com | |||
| 2012 (64th) | |||||
| Outstanding Creative Achievement in Media — Enhancement to a Television Program or Series[14] | |||||
| The Team Coco Sync App | John A. Wooden, Conan O'Brien, Aaron Bleyaert and Tim Campbell, producers | TBS | |||
| Bravo's Top Chef: Last Chance Kitchen | NBCUniversal, Bravo Media and Magical Elves | Bravotv.com | |||
| Game of Thrones Season Two — Enhanced Digital Experience | HBO | HBO | |||
| Outstanding Creative Achievement in Media — Original Interactive Television Programming[14] | |||||
| Dirty Work | Fourth Wall Studios and Rides TV | rides.tv | |||
| Psych HashTag Killer | USA Network, Universal Cable Productions, Social Samba and 30 Ninjas | USA | |||
| What's Trending with Shira Lazar | Damon Berger and Shira Lazar, executive producers | whatstrending.com | |||
| 2013 (65th) | |||||
| Outstanding Interactive Program[15] | |||||
| Night of Too Many Stars: America Comes Together for Autism Programs | Robert Smigel and Steve Grimes, executive producers; Shaw Bowman, supervising producer; Akash Goyal, senior producer; Mike Henneberger, producer | ComedyCentral.com | |||
| Bravo's Top Chef Interactive Experience | Bravo Media and Magical Elves | Bravotv.com | |||
| Game of Thrones Season Three — Enhanced Digital Experience | HBO, HBO.com, HBO Digital Products | HBO | |||
| Killing Lincoln | Matthew Zymet, digital media director; Alison Walsh, digital media senior producer; Dustin Johnson, creative media integration; Kim Miller, senior designer; Nicole Berard, associate creative director | NatGeoTV.com | |||
| The Homeland SHO Sync Experience | Showtime Networks Inc. | Showtime | |||
| The Team Coco Sync Multi-Screen Experience | John A. Wooden and Jeff Ross, executive producers; Conan O'Brien, host/producer; Aaron Bleyaert, senior producer; Tim Campbell, director of product development | TeamCoco.com | |||
| The Walking Dead | AMCTV.com | AMCTV.com | |||
| Outstanding Creative Achievement in Interactive Media — Multiplatform Storytelling[16] | |||||
| Top Chef: Last Chance Kitchen | Bravo Production Team, Bravo Digital/Social Team, Bravo Creative Team, Magical Elves Production Team | Bravotv.com | |||
| Outstanding Creative Achievement in Interactive Media — Original Interactive Program[17] | |||||
| The Lizzie Bennet Diaries | Bernie Su, executive producer; Jay Bushman, transmedia producer; Alexandra Edwards, transmedia editor | youtube.com/ lizziebennet | |||
| Outstanding Creative Achievement in Interactive Media — Social TV Experience[18] | |||||
| Oprah's Lifeclass | OWN Digital and Harpo Studios, | Oprah.com/Lifeclass | |||
| Outstanding Creative Achievement in Interactive Media — User Experience / Visual Design[19] | |||||
| The Nick App | Nickelodeon Digital | Nickelodeon | |||
| 2014 (66th) | |||||
| Outstanding Interactive Program[20] | |||||
| The Tonight Show Starring Jimmy Fallon Digital Experience | NBC Entertainment Digital | NBC | |||
| Comedy Central's @midnight | Comedy Central, Funny or Die, Nerdist Industries, Serious Business and Aloha Productions | Comedy Central | |||
| Game of Thrones Premiere — Facebook Live and Instagram | Sabrina Caluori, VP Digital and Social Media for HBO; Paul Beddoe-Stephens, Facebook and Instagram / Strategic Partnerships TV; Jim Marsh, Digital and Social Media for HBO; Michael McMorrow, VP Event Planning and Production, HBO; Michael McMillian, host | HBO | |||
| The Voice | NBC Entertainment, One Three Media, Talpa Media USA and Warner Horizon | NBC.com | |||
| 2015 (67th) | |||||
| Outstanding Interactive Program[21] | |||||
| Last Week Tonight with John Oliver | HBO | HBO | |||
| @midnight with Chris Hardwick | Comedy Central, Funny or Die, Nerdist, Serious Business and Aloha Productions | Comedy Central | |||
| Saturday Night Live: SNL40 | NBC Entertainment and Broadway Video | NBC | |||
| Talking Dead | AMC Studios, Embassy Row, AMC Digital and Megaphone TV | AMC | |||
| The Tonight Show Starring Jimmy Fallon | NBC | NBC | |||
| Outstanding Creative Achievement in Interactive Media — Multiplatform Storytelling[22] | |||||
| Archer Scavenger Hunt | Tim Farrell, transmedia lead; Mark Paterson, transmedia director | FX | |||
| The Singles Project | Bravo Digital, Bravo Production, All3Media, Goodbye Pictures and Lime Pictures | Bravo | |||
| Outstanding Creative Achievement in Interactive Media — Original Interactive Program[23] | |||||
| AMEX Unstaged: Taylor Swift Experience | Taylor Swift, artist/executive producer; American Express and RadicalMedia | americanexpress.com/ unstagedapp | |||
| Emma Approved | Bernie Su, executive producer; Kate Rorick, co-executive producer; Tracy Bitterolf, producer; Alexandra Edwards, transmedia producer & writer; Tamara Krinsky, story editor | youtube.com/Pemberley Digital | |||
| Outstanding Creative Achievement in Interactive Media — Social TV Experience[24] | |||||
| @midnight with Chris Hardwick | Chris Hardwick, host/executive producer; Jack Martin, Joe Farrell, Jason U. Nadler, executive producers; Myke Furhman, multiplatform producers | Comedy Central | |||
| The Tonight Show Starring Jimmy Fallon | Gavin Purcell, producer; Marina Cockenberg, director of social media; Jimmy Fallon, host; Christine Friar, social producer; Felicia Daniels, NBC.com | NBC | |||
| Outstanding Creative Achievement in Interactive Media — User Experience / Visual Design[25] | |||||
| Sleepy Hollow Virtual Reality Experience | Robin Benty and Jay Williams, executive producers; Noam Dromi, producer; Secret Location and Fox Broadcasting Company | Fox | |||
| 2016 (68th) | |||||
| Outstanding Interactive Program[26] | |||||
| The Late Late Show with James Corden | Ben Winston and Rob Crabbe, executive producers; Adam Abramson, director of digital; James Corden, host | CBS | |||
| Conan | Conan O'Brien, executive producer/host; Jeff Ross and John A. Wooden, executive producers; Steve Beslow and Aaron Bleyaert, producers | TBS | |||
| Game of Thrones Main Titles 360 Experience | Elastic, Facebook, Oculus and HBO | HBO | |||
| Saturday Night Live Interactive Experience | NBC Entertainment | NBC | |||
| Talking Dead Interactive Experience | Jen Patton and Brandon Monk, executive producers; Chris Hardwick, producer/host; Chris Smith and Cash Hartzell, producers | AMC | |||
| Outstanding Creative Achievement in Interactive Media — Multiplatform Storytelling[27] | |||||
| Archer Scavenger Hunt | Tim Farrell, transmedia lead; Mark Paterson, transmedia director; Bryan Fordney, technical director | FX | |||
| Outstanding Creative Achievement in Interactive Media — Original Interactive Program[28] | |||||
| Henry | Oculus Story Studio | Oculus Platform | |||
| Outstanding Creative Achievement in Interactive Media — Social TV Experience[29] | |||||
| @midnight with Chris Hardwick | Chris Hardwick, host/executive producer; Jack Martin and Joe Farrell, executive producers; Christopher D'Elia, producer; Serious Business | Comedy Central | |||
| Outstanding Creative Achievement in Interactive Media — User Experience / Visual Design[30] | |||||
| Cartoon Network App Experience | Cartoon Network | Cartoon Network | |||
| 2017 (69th) | |||||
| Outstanding Interactive Program[31] | |||||
| Last Week Tonight with John Oliver | Partially Important Productions | HBO | |||
| Full Frontal with Samantha Bee Online | Carol Ray Hartsell, managing digital producer; Kim Burdges, director of marketing/digital production; Ana Breton and Caroline Schaper, digital producers; Brittany Van Horne, associate digital producer | SamanthaBee.com | |||
| The Late Late Show with James Corden | James Corden, host/producer; Ben Winston and Rob Crabbe, executive producers; Adam Abramson, director of digital | CBS | |||
| Saturday Night Live Multiplatform Experience | NBC | NBC | |||
| The Tonight Show Starring Jimmy Fallon | Jimmy Fallon, host/producer; Marina Cockenberg, director of digital; Felicia Daniels, for NBC.com; Tonight Show Social Team | ||||
| Outstanding Original Interactive Program[32] | |||||
| The People's House — Inside the White House with Barack and Michelle Obama | Felix & Paul Studios | Samsung / Oculus | |||
| Amigo to the Rescue: Disney Junior Interactive Show | Disney–ABC Television Group, Kids Digital Media | iOS | |||
| Dear Angelica | Oculus Story Studio | Oculus | |||
| HITRECORD x ACLU: Are You There Democracy? It's Me, the Internet | Joseph Gordon-Levitt and Jared Geller, executive producers; ACLU, HITRECORD | The Huffington Post / YouTube | |||
| Mission: ISS | Ben Grossmann, VR director; Adrian Sciutto, VR producer; Amaresh Kollipara, producer; David Swift, lead experience engineer, Oculus | Oculus | |||
| Outstanding Creative Achievement in Interactive Media within a Scripted Program[33] | |||||
| Westworld | HBO, Kilter Films, Bad Robot | DiscoverWestworld.com | |||
| The Man in the High Castle: Resistance Radio | Mike Benson, head of marketing; Bob Bowen, head of music; Brianna Lopez, head of industry and consumer brand; Brian Burton, 30th Century Records; Campfire | Amazon | |||
| The Mr. Robot Virtual Reality Experience | USA Network, Universal Cable Productions, Here Be Dragons, Esmail Corp., Anonymous Content | USA | |||
| The Simpsons — Planet of the Couches | James L. Brooks, Al Jean and Matt Groening, executive producers; David Silverman, directed by; Google Spotlight Stories | play.google.com | |||
| Stranger Things VR Experience | Netflix, CBS Digital | Netflix | |||
| Outstanding Creative Achievement in Interactive Media within an Unscripted Program[34] | |||||
| The Oscars: All Access | Meghan de Boer, executive producer; Rich Preuss, co-executive producer; Teeny Stillings and Augie Vargas, producers; Shelby Sundling Lathrop, supervising producer | Oscar.com | |||
| E! Live 360 (Red Carpet Show) | John Najarian, executive vice president, digital; Darren Hand, vice president, digital | E! News Mobile App | |||
| Stand for Rights: A Benefit for the ACLU with Tom Hanks | Eric Gurian, Evan Jonigkeit, Jerry Kupfer, Jack Burditt and Nick Bernardone, producers | Facebook Live | |||
| Stand Up to Cancer: #Reasons2StandUp | Stand Up to Cancer: A Program of the Entertainment Industry Foundation, Done + Dusted Inc., Telescope Inc., Blue State Digital, ID-PR | standup2cancer.org | |||
| The Voice on Snapchat Show | NBC | NBC | |||
| Outstanding Innovation in Interactive Programming[35] | |||||
| Pearl | Patrick Osborne, director; David Eisenmann, producer; Karen Dufilho, executive producer | ||||
| 2018 (70th) | |||||
| Outstanding Interactive Program[36] | |||||
| Last Week Tonight with John Oliver | Partially Important Productions | HBO | |||
| The Daily Show with Trevor Noah | Trevor Noah, executive producer/host; The Daily Show Digital Team and Comedy Central Digital Team | Comedy Central | |||
| Full Frontal with Samantha Bee Online | Samantha Bee, executive producer/host; Kim Burdges, producer; Carol Hartsell, managing digital producer; Ana Bretón and Caroline Schaper, digital producers | TBS | |||
| The Late Late Show with James Corden | James Corden, host; Ben Winston and Rob Crabbe, executive producers; Adam Abramson, director of digital; Tyler White, social media producer | CBS | |||
| Saturday Night Live | NBC | NBC | |||
| Outstanding Original Interactive Program[37] | |||||
| NASA JPL: Cassini's Grand Finale | NASA Jet Propulsion Laboratory | YouTube | |||
| Back to the Moon | Karen Dufilho and Jan Pinkava, executive producers; Fx Goby, director; Google and Nexus Studios | Google Spotlight Stories App | |||
| Blade Runner 2049: Memory Lab | Magnopus, Alcon Interactive, Oculus | Oculus | |||
| Coco VR | Pixar, Disney, Magnopus | ||||
| Spider-Man Homecoming VR Experience | Create VR | PlayStation VR App | |||
| Outstanding Creative Achievement in Interactive Media within a Scripted Program[38] | |||||
| Westworld: Chaos Takes Control Interactive Experience | HBO, Killer Films, Bad Robot | HBO | |||
| Mr. Robot: Ecoin | USA Network, Ralph Interactive Inc., BBQ Films, Civic Entertainment Group, HudsonGray | USA | |||
| Rick and Morty: Virtual Rick-ality | Rick and Morty Creative Team, Owlchemy Labs, Other Ocean, Adult Swim Games | Adult Swim | |||
| Silicon Valley Interactive World: Not Hotdog, VR & Twitter-Powered Pizza Drones | HBO, Brown Hill Productions | HBO | |||
| 13 Reasons Why: Talk to the Reasons | Ali Feinstein, global marketing manager; Javier Ricaud, interactive producer; MK Malone, series consultant; Kevin Cornish, director; Moth + Flame | Netflix | |||
| Outstanding Creative Achievement in Interactive Media within an Unscripted Program[39] | |||||
| Conan Without Borders | Conan O'Brien, executive producer/host; Jeff Ross, executive producer; Mike Sweeney, Ruthie Wyatt and Aaron Bleyaert, producers | TBS | |||
| The Oscars: All Access | Meghan de Boer, executive producer; Rich Preuss, co-executive producer; Augie Vargas and Kimberly Weisberg, producers; Shelby Sundling Lathrop, supervising producer | ABC | |||
| RuPaul's Drag Race: Season 10 RuVeal | Sarah DeFilippis, Brittany Travis, Ray Hunt, Jackie Rappaport and Courtney Powell, executive producers | VH1 | |||
| Watch What Happens Live with Andy Cohen | Megaphone TV, Embassy Row | Bravo | |||
| 2019 (71st) |
Outstanding Interactive Program[40] | ||||
| NASA and SpaceX: The Interactive Demo-1 Launch | NASA | YouTube | |||
| Conan | Conan O'Brien, executive producer/host, Jeff Ross, executive producer; Steve Beslow, Aaron Bleyaert and Ruthie Wyatt, producers | TBS | |||
| The Daily Show with Trevor Noah | Trevor Noah, executive producer/host, The Daily Show, Comedy Central | Comedy Central | |||
| Last Week Tonight with John Oliver | Partially Important Productions | HBO | |||
| The Late Late Show with James Corden | James Corden, host; Ben Winston and Rob Crabbe, executive producers; Adam Abramson, director of digital; Tyler White, social media producer | CBS | |||
| The Late Show with Stephen Colbert | Stephen Colbert and Chris Licht, executive producers; Opus Moreschi, head writer; Ariel Dumas, digital content producer; Matt Simpson, director, content & product synergy | ||||
| Outstanding Original Interactive Program[41] | |||||
| NASA InSight's Mars Landing | NASA Jet Propulsion Laboratory | NASA TV | |||
| First Man VR | Austin Barker, Lindsey Townley and Jake Sally, executive producers; Jake Black, director; Create Advertising | Windows Mixed Reality | |||
| HQ Trivia x Warner Bros.: A Live and Interactive Animation First | Brandon Teitel, senior vice president; Dylan Abruscato, director of partnerships; Scott Rogowsky, host; Nick Gallo, head of content development; Ellen Burke, production manager | HQ Trivia App | |||
| Traveling While Black | Felix & Paul Studios | Oculus | |||
| You vs. Wild | Rob Buchta, Bear Grylls, Chris Grant and Delbert Shoopman, executive producers; Ben Simms, director | Netflix | |||
| Outstanding Creative Achievement in Interactive Media within a Scripted Program[42] | |||||
| Bandersnatch (Black Mirror) | Netflix, House of Tomorrow | Netflix | |||
| Game of Thrones: Fight for the Living: Beyond the Wall Virtual Reality Experience | HBO, AT&T | HBO | |||
| The Good Place: Interactive Fan Experience | NBC Entertainment Marketing & Digital | NBC | |||
| Outstanding Creative Achievement in Interactive Media within an Unscripted Program[43] | |||||
| Free Solo: 360 | Elizabeth Chai Vasarhelyi and Jimmy Chin, directed by/produced by; Evan Hayes, produced by; National Geographic; Framestore | Nat Geo | |||
| Conan Without Borders Japan & Australia | Conan O'Brien, executive producer/host; Jeff Ross, executive producer; Mike Sweeney, Aaron Bleyaert and Ruthie Wyatt, producers | TBS | |||
| The Late Late Show Carpool Karaoke Primetime Special 2019 | James Corden, host; Ben Winston and Rob Crabbe, executive producers; Adam Abramson, director of digital; Ryan McKee, senior digital producer | CBS | |||
| The Oscars: Digital Experience | Meghan de Boer, executive producer; Richard A. Preuss, co-executive producer; Augie Max Vargas, Kimberly Weisberg and Jeanne Cheung, producers | ABC | |||
| Outstanding Innovation in Interactive Media | |||||
| Artificial | Bernie Su, Evan Mandery, Michael Y. Chow, Bonnie Buckner and Ken Kalopsis, executive producers | Twitch | |||
| Wolves in the Walls: It’s All Over | Fable Studio; Facebook; Pete Billington, director/creator; Jessica Yaffa Shamash, creative producer/creator; Edward Saatchi, executive producer | Oculus Store | |||
2020s
[edit]| Year | Program | Producers | Network | ||
|---|---|---|---|---|---|
| 2020 (72nd) |
Outstanding Derivative Interactive Program[44] | ||||
| Big Mouth Guide to Life | Social Life, Netflix | Netflix | |||
| Doctor Who: The Runaway | BBC, Passion Animation Studios | BBC America | |||
| Outstanding Original Interactive Program[45] | |||||
| The Messy Truth VR Experience | Brie Larson, producer; Van Jones and Jana Carter, producers/executive producers; Elijah Allan-Blitz, director/producer/executive producer; RYOT | Oculus | |||
| Rebuilding Notre Dame | TARGO; Facebook's Oculus; Chloé Rochereuil, director; Victor Agulhon and Eric Cheng, producers | Oculus | |||
| When We Stayed Home | TARGO; Facebook's Oculus; Chloé Rochereuil, director; Victor Agulhon, producer; Eric Cheng, executive producer | ||||
| Outstanding Interactive Extension of a Linear Program[46] | |||||
| Mr. Robot: Season_4.0 ARG | USA Network; Ralph Interactive; 5th Column Games; Roxanne Parades, producer; Jeff McKibben, writer | USA Network | |||
| Stranger Things: Scoops Ahoy: Operation Scoop Snoop | m ss ng p eces | Netflix | |||
| Westworld: Free Will is Not Free Interactive Experience | HBO; Kilter Films; Bad Robot | HBO | |||
| Outstanding Innovation in Interactive Media[47] | |||||
| Create Together | HitRecord; Brian Graden Media; YouTube Originals; Sam Wasserman and Joseph Gordon-Levitt, executive producers | YouTube | |||
| The Line | ARVORE Immersive Experiences; Facebook's Oculus; Ricardo Laganaro, director; Ricardo Justus and Edouard de Montmort, executive producers | Oculus | |||
| 2021 (73rd) |
Outstanding Interactive Program[48] | ||||
| Space Explorers: The ISS Experience | Felix & Paul Studios; TIME Studios | Oculus | |||
| Create Together with Joseph Gordon-Levitt | Joseph Gordon-Levitt and Jared Geller, executive producers | YouTube | |||
| Inside COVID19 | WisdomVR Project; Gary Yost, producer/co-director; Adam Loften, editor/co-director | Oculus | |||
| Welcome to the Blumhouse Live | Little Cinema Digital; Amazon Prime Video; Blumhouse | Prime Video | |||
| Outstanding Innovation in Interactive Media[49] | |||||
| For All Mankind: Time Capsule | Apple; Tall Ship Productions | Apple TV+ | |||
| 2023 (75th) |
Outstanding Emerging Media Program[50] | ||||
| For All Mankind Season 3 Experience | Apple TV+; Tall Ship Productions; Antibody; Elastic | Apple TV+ | |||
| Gorillaz Presents | Nexus Studios; Google; Eleven Management | ||||
| MLK: Now is the Time | Amy Seidenwurm and Ian Orefice, executive producers; Matthew O'Rourke, producer/executive producer; Sulivan Parker, producer; Limbert Fabian, director | Meta Quest | |||
| The Notorious B.I.G. Sky's The Limit: A VR Concert Experience | Gunpowder & Sky; The Notorious B.I.G. Estate; Alex Coletti and Elliot Osagie, executive producers | Facebook & Meta Horizon Worlds | |||
| You Destroy. We Create; The War on Ukraine's Culture | NowHere Media | Meta Quest TV | |||
| 2024 (76th) |
Outstanding Emerging Media Program[51] | ||||
| Fallout: Vault 33 | Amazon MGM Studios; Kilter Films; Bethesda Studios | Prime Video | |||
| Emperor | Marion Burger and Ilan J. Cohen, directors; Atlas V; Reynard Films; France Télévisions | Meta Quest | |||
| The Pirate Queen with Lucy Liu | Eloise Singer, producer/director; Lucy Liu and Siobhan McDonnell, producers; Singer Studios; Maja Bodenstein, writer/narrative director | Meta | |||
| Red Rocks Live in VR | Meta; Dorsey Pictures; Lightsail VR; 7 Cinematics | Meta / Facebook | |||
| Wallace & Gromit in The Grand Getaway | Finbar Hawkins, director/writer; Bram Ttwheam, director; Atlas V; Aardman; Meta | Meta | |||
| Outstanding Innovation in Emerging Media Programming[52] | |||||
| Silent Hill: Ascension | Genvid Entertainment | ascension.com | |||
| What If...? – An Immersive Story | Marvel Studios; ILM Immersive; Disney+; Dave Bushore, director and executive producer; Shereif M. Fattouh, producer and executive producer | Apple Vision Pro | |||
| 2025 (77th) |
Outstanding Emerging Media Program[53] | ||||
| SNL 50th The Anniversary Special: Immersive Experience | Lorne Michaels, executive producer; Michael DeProspo, Michael Scogin and Rick Rey, producers; Matthew Celia, director | Meta Quest | |||
| Impulse: Playing with Reality | Anagram; Floréal; Meta; France Télévisions; Agog | Meta | |||
| Shawn Mendes: Red Rocks Live in VR | Meta; Dorsey Pictures; Light Sail VR; 7 Cinematics | Meta Quest | |||
| Outstanding Innovation in Emerging Media Programming[54] | |||||
| White Rabbit | Maciej Kuciara, director/writer/production designer; Emily Yang, director/writer | Shibuya.Film | |||
References
[edit]- ^ a b "69th Primetime Emmy Awards 2016-2017 Rules and Procedures" (PDF). Academy of Television Arts & Sciences. p. 33. Retrieved June 9, 2017.
- ^ "Two New Categories and Rules Modifications". Academy of Television Arts & Sciences. February 24, 2017. Retrieved June 9, 2017.
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- ^ "Nominees/Winners | Television Academy". Academy of Television Arts & Sciences. Retrieved August 2, 2017.
- ^ "Nominees/Winners | Television Academy". Academy of Television Arts & Sciences. Retrieved August 2, 2017.
- ^ a b "Nominees/Winners | Television Academy". Academy of Television Arts & Sciences. Retrieved August 2, 2017.
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- ^ "Nominees/Winners | Television Academy". Academy of Television Arts & Sciences. Retrieved June 9, 2017.
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- ^ "Nominees/Winners | Television Academy". Academy of Television Arts & Sciences. Retrieved June 9, 2017.
- ^ a b "Nominees/Winners | Television Academy". Academy of Television Arts & Sciences. Retrieved June 9, 2017.
- ^ "Nominees/Winners | Television Academy". Academy of Television Arts & Sciences. Retrieved June 9, 2017.
- ^ "Nominees/Winners | Television Academy". Academy of Television Arts & Sciences. Retrieved June 9, 2017.
- ^ "Nominees/Winners | Television Academy". Academy of Television Arts & Sciences. Retrieved June 9, 2017.
- ^ "Nominees/Winners | Television Academy". Academy of Television Arts & Sciences. Retrieved June 9, 2017.
- ^ "Nominees/Winners | Television Academy". Academy of Television Arts & Sciences. Retrieved June 9, 2017.
- ^ "Nominees/Winners | Television Academy". Academy of Television Arts & Sciences. Retrieved June 9, 2017.
- ^ "Nominees/Winners | Television Academy". Academy of Television Arts & Sciences. Retrieved June 9, 2017.
- ^ "Nominees/Winners | Television Academy". Academy of Television Arts & Sciences. Retrieved June 9, 2017.
- ^ "Nominees/Winners | Television Academy". Academy of Television Arts & Sciences. Retrieved June 9, 2017.
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Primetime Emmy Award for Outstanding Emerging Media Program
View on GrokipediaOverview
Category Definition and Scope
The Primetime Emmy Award for Outstanding Emerging Media Program recognizes original or derived programs that employ interactive, immersive, or innovative formats via emerging media platforms to extend or enhance viewer engagement beyond conventional linear television broadcasting. These programs must demonstrate creative excellence by significantly elevating audience interaction, such as through second-screen applications, virtual reality (VR) experiences, or 360-degree interactive narratives that deepen immersion in storytelling or characters, rather than relying on passive linear viewing. Videogames with primary goal-oriented mechanics and secondary narratives are explicitly excluded, as are mere marketing campaigns or promotional extensions lacking substantive creative integration.[1] The category's scope encompasses both derived works tied to eligible linear primetime programming—where the emerging media component functions as a standalone enhancement, not incidental promotion—and original standalone content adapted from non-television sources or created anew for digital platforms like apps, websites, or broadband-delivered VR/AR environments. Qualifying entries must premiere during the defined eligibility window, such as June 1, 2024, to May 31, 2025, for the 77th Primetime Emmys, and be accessible to at least 50% of U.S. households via broadband, excluding content restricted to physical venues, closed networks, or festival screenings. Submissions require a detailed written description (up to 1,000 words) and a video demonstration (up to 3 minutes) to illustrate technical and narrative innovation.[1] The award is conferred upon up to five producers, companies, or individuals credited for the creative oversight and execution of the program, reflecting the Television Academy's adaptation to technological shifts in media consumption since the category's introduction in 2023. This recognizes efforts to bridge traditional television with digital interactivity, prioritizing substantive advancements in user agency and experiential depth over superficial novelty.[1][2]Award Administration and Process
The Primetime Emmy Award for Outstanding Emerging Media Program is administered by the Academy of Television Arts & Sciences (ATAS), which oversees submissions, eligibility verification, and the overall awards process through its dedicated awards department.[1] Programs must premiere between June 1 of the prior year and May 31 of the eligibility year, such as June 1, 2024, to May 31, 2025, for the 2025 awards, and be accessible to at least 50% of U.S. households via national broadcast, cable, or broadband platforms.[1] Entries are limited to five producers, companies, or individuals responsible for the program's creation, excluding video games, passive linear content, or marketing materials, with a focus on innovative, interactive experiences that enhance viewer engagement beyond traditional television.[1] Submissions occur online via the Academy's portal, with a deadline of May 8 for the following year's awards, requiring a written description of up to 1,000 words detailing the program's goals and innovations, alongside a video demonstration not exceeding three minutes in broadcast-quality format (1920x1080 resolution, H.264 codec, MP4 preferred, under 10 GB file size).[1] An entry fee applies, typically $225 for processing plus $100 per entrant, with discounts for Academy members.[1] The Peer Group Executive Committee reviews entries for compliance before advancing them to judging.[1] Unlike many Primetime Emmy categories that involve peer group nominations followed by active membership voting, this award employs a juried process conducted by an expert panel from the Emerging Media Programming Peer Group.[1] The panel evaluates submissions for excellence in interactivity and innovation, selecting winners through unanimous vote or, in cases of near-unanimity, with chair override allowing one dissent; no broader membership ballot occurs, and the number of awards may be one or more based on submissions, with none possible if standards are not met.[1] Winners are announced and presented at the Creative Arts Emmy Awards ceremony, typically held in early September, such as September 6-7, 2025, for that cycle.[1]Historical Development
Origins in Interactive Media Recognition
The Television Academy introduced recognition for interactive media in 2002 to address the emergence of digital enhancements to traditional linear television, amid advancements in broadband internet and early web technologies that enabled companion content like websites, polls, and user-driven features tied to primetime broadcasts.[5] This initial step, described by academy officials as a tentative expansion to "get the toe wet" in honoring non-linear extensions, responded to industry pressures for acknowledging how interactivity could deepen viewer immersion without supplanting core TV production.[5] The category, titled Outstanding Achievement in Interactive Television Programming, required submissions to demonstrate seamless integration with eligible primetime series, prioritizing content that extended narrative or factual elements through user participation.[6] HBO's Band of Brothers received the first award in this category on July 17, 2002, for its companion website and interactive features that allowed users to explore historical contexts, soldier profiles, and episode-specific polls, surpassing 77 competing entries from other networks.[7] Academy chairman Bryce Zabel highlighted the win as validation of interactivity's potential to elevate storytelling, though submissions were limited to enhancements of scripted or unscripted TV rather than standalone digital works.[7] This inaugural recognition laid groundwork for peer-group formation and rule refinements, emphasizing causal links between interactive elements and audience retention metrics, as early data showed such features boosting engagement by up to 20-30% for participating shows.[8] Subsequent years refined the framework, splitting into fiction and non-fiction subcategories by 2003 to better evaluate creative achievements, while maintaining focus on verifiable ties to broadcast schedules and viewership data.[9] These origins underscored a pragmatic adaptation to technological causality—where interactivity proved empirically effective in sustaining linear TV's relevance—rather than speculative hype, influencing the category's evolution toward broader emerging media honors.[8]Evolution Through Category Revisions
The Primetime Emmy Awards' recognition of interactive content began with the formation of the Interactive Media Peer Group in 2000, followed by the inaugural awards in 2002, initially encompassing broad categories for digital enhancements to television programs, such as websites and apps that extended linear viewing.[8][10] These early categories focused on companion media tied to broadcasts, reflecting the era's limited digital capabilities centered on web-based interactivity rather than standalone productions.[11] In April 2017, the Television Academy restructured the Interactive Media categories to address the diversification of digital formats, splitting them into Outstanding Interactive Program for content linked to existing linear television, Outstanding Original Interactive Program for independent interactive works, and specialized creative achievement awards in fiction and nonfiction, plus a new juried award for engineering innovation.[12][13] This revision responded to submissions demonstrating increased narrative depth and technological independence in interactive projects, distinguishing enhancements from original digital narratives to better evaluate artistic merit amid rising submissions of sophisticated, non-broadcast-dependent content.[12] By 2023, further adaptations renamed and expanded the framework under the Emerging Media Programming Peer Group, effective January 1, introducing the Outstanding Emerging Media Program category alongside a juried prize for innovation in emerging media, while overhauling rules for the former Interactive Media group to include immersive technologies like virtual reality and 360-degree experiences.[2][14] These changes prioritized programs integrating advanced interactivity with linear content, accommodating evolutions such as spatial computing and live immersive events, as evidenced by subsequent nominees including VR concerts and augmented reality specials.[3] The revisions underscore the Academy's iterative alignment of criteria with technological maturation, shifting from supplemental web tools to holistic emerging media ecosystems without diluting ties to primetime television standards.[2]Recent Adaptations to Technological Advances
In February 2023, the Television Academy redefined its Emerging Media Programming Peer Group, replacing the prior Interactive Media Peer Group to better align with advancements in immersive and interactive technologies.[2] This restructuring introduced two new recognition mechanisms: a competitive category for Outstanding Emerging Media Program, honoring creative excellence in content linked to linear television or standalone works that elevate viewer engagement through innovative execution, and a juried award for Outstanding Innovation in Emerging Media Programming, targeting groundbreaking technical or narrative advancements.[2] These changes explicitly accommodate formats such as virtual reality (VR), augmented reality (AR), multi-platform storytelling, viewer-driven narratives, and metaverse experiences, reflecting the shift from traditional web-based interactivity to spatial computing and real-time immersion.[2] The adaptations enable recognition of programs that integrate emerging technologies to extend linear content into participatory environments, such as VR concerts or AR-enhanced specials, which were underrepresented in earlier interactive categories focused primarily on app-based extensions.[14] For instance, the 2025 nominees for Outstanding Emerging Media Program included Shawn Mendes: Red Rocks Live In VR, a virtual reality concert experience simulating live attendance, and SNL 50th The Anniversary Special: Immersive Experience, which won the award for its spatial audio and interactive elements tied to the linear broadcast.[3] Similarly, the juried Outstanding Innovation award in 2025 went to White Rabbit, cited for pioneering advancements in immersive production techniques.[15] These updates address the convergence of television with hardware like VR headsets and AR overlays, ensuring the Emmys evolve alongside industry shifts toward user-generated paths and 360-degree content, as evidenced by prior winners like the 2024 Fallout: Vault 33 immersive extension utilizing game-engine integration for narrative depth.[14] By prioritizing technical innovation that enhances causality in viewer interaction—such as responsive environmental feedback over passive viewing—the category maintains relevance amid rapid prototyping in spatial media, without diluting standards for Emmy-caliber production quality.[2]Eligibility Criteria
Qualification Requirements for Programs
Programs qualifying for the Primetime Emmy Award for Outstanding Emerging Media Program must premiere during the eligibility period from June 1 of the preceding year to May 31 of the awards year, ensuring national availability to at least 50% of U.S. households via broadband or comparable platforms.[1] This timeframe aligns with general Primetime Emmy criteria, emphasizing content first distributed domestically within the specified window to maintain focus on recent innovations.[1] Qualifying entries recognize original interactive programs or enhancements to existing linear television series, awarded to producers, companies, or individuals responsible for creation, where interactivity exceeds native platform features to deepen viewer immersion—ranging from light engagement to outcome-altering participation.[1] Programs fall into two tracks: derived content tied to a broadcast or series, or standalone originals (potentially adapted from non-TV sources like books), but must demonstrate creative excellence beyond passive linear viewing.[1] Exclusions apply to videogames (characterized by goal-oriented mechanics with secondary narrative), marketing campaigns, location-limited experiences, or passive content without substantive interactivity.[1] Additional requirements include a minimum runtime of 2 minutes, with no upper limit, and promotion as a premiere during the eligibility period, verifiable through reviews or announcements.[1] Content must be original, barring prior Emmy submissions or theatrical releases exceeding 70 days before eligibility, and interactive elements integral to user experience across emerging platforms such as online, mobile, virtual reality, or augmented reality.[1] Submissions necessitate demonstrating accessibility and innovation, limited to five entrants per entry, to ensure evaluation centers on program merit rather than promotional scale.[1]Judging and Selection Mechanisms
The Primetime Emmy Award for Outstanding Emerging Media Program is determined through a juried process rather than a general membership vote, with all eligible entries screened by a specialized panel of experts from the Television Academy's Emerging Media Peer Group.[1] This peer group consists of active members qualified by professional experience in interactive, immersive, or transmedia content creation, selected as volunteer judges based on their expertise and credentials verified by the Academy.[1][16] Entries, which must include a detailed description, video demo, and digital upload demonstrating innovation in storytelling or viewer engagement, undergo review by the jury panel, typically comprising up to 24 members depending on submission volume.[1] The jury evaluates submissions online, focusing on individual merit such as creative excellence, technical innovation, and enhancement of the linear television experience through interactivity or immersion, without comparative ranking against other categories.[1][16] Deliberations occur openly, with judges scoring entries on a 1-7 scale (7 being highest) or via yes/no votes, requiring a minimum viewing threshold for each submission to ensure thorough assessment.[16] Nominees, if announced, are selected proportionally to the number of entries (e.g., at least 5% or three per track for derived or original content), but the final winner or winners—one, multiple, or none—are determined solely by the jury's vote, often requiring unanimous approval or majority consensus allowing limited dissent (e.g., one in panels of 12 or fewer).[1] This contrasts with voted Emmy categories, where nominations arise from peer group ballots and winners from broader chapter votes; here, the jury's decision is final, with no additional rounds unless specified for high-volume submissions, emphasizing qualitative judgment over popularity.[1][16] Winners are announced prior to the main ceremony, typically at the Creative Arts Emmys, to recognize exceptional cases without diluting standards through mandatory awards.[17]Winners and Nominations
Patterns Among Recipients
Recipients of the Primetime Emmy Award for Outstanding Emerging Media Program have predominantly been immersive extensions of established linear television series or specials, integrating virtual reality (VR) and interactive elements to enhance narrative engagement. In 2023, For All Mankind: Season 3 Experience (Apple TV+) won for its companion VR module allowing users to explore alternate-history space missions tied to the series' storyline.[18] Similarly, the 2024 winner, Fallout: Vault 33 (Prime Video), provided an interactive VR prequel experience linked to the post-apocalyptic adaptation of the video game franchise.[19] The 2025 recipient, SNL 50th The Anniversary Special: Immersive Experience (NBCUniversal), offered VR access to behind-the-scenes and performative elements of the milestone broadcast event.[3] This pattern reflects a causal emphasis on hybrid formats where emerging media serves as an adjunct to primetime broadcasts rather than standalone productions, prioritizing accessibility via platforms like Oculus or Meta Quest tied to subscriber ecosystems of major streamers. All documented winners since the category's formalization in its current form have originated from U.S.-based conglomerates (Apple, Amazon, NBCUniversal), with no awards to independent or non-U.S. entities, indicating resource-intensive production requirements favoring entities with substantial R&D in VR/AR integration.[20] [3] Nominees exhibit similar traits, often featuring music or documentary tie-ins (e.g., Shawn Mendes: Red Rocks Live in VR in 2024 and 2025; The Notorious B.I.G. Sky's the Limit: A VR Experience in 2023), but competitive wins consistently favor scripted fiction extensions over live events or music, suggesting judging panels value narrative depth amplified by interactivity.[18] [3] The scarcity of pre-2023 data under this exact nomenclature aligns with the category's evolution from broader interactive media honors post-2017 revisions, which shifted focus to tech-augmented TV rather than pure digital originals.[13] No patterns of ideological or demographic skew appear in recipients, as selections hinge on technical innovation verifiable through juried and peer review processes rather than content messaging.2000s
The Interactive Media Peer Group of the Academy of Television Arts & Sciences was established in 2000 to recognize innovations in cross-platform engagement tied to television content, marking the inception of Emmy honors for what would evolve into emerging media programming.[21] Initial awards, presented under the banner of "Outstanding Achievement in Interactive Television Programming," emphasized digital enhancements such as websites, streaming services, and interactive applications that extended linear broadcasts, reflecting early industry experiments with broadband and viewer participation amid the dot-com era's technological shifts.[9] By mid-decade, categories began splitting between content-specific and service-oriented innovations, with statuettes introduced in 2005 to signify maturing prestige.[22] Winners in this period highlighted a progression from static web companions to dynamic, audience-driven experiences, including alternate reality games (ARGs) and on-demand features that boosted engagement for scripted series and live events.[21] Notable patterns included dominance by broadcast networks like ABC and NBC in fiction categories by 2008–2009, alongside cable providers' tech-focused wins, underscoring a blend of narrative extension and infrastructural advancements rather than standalone digital-first programs.[9]| Year | Category | Winner |
|---|---|---|
| 2002 | Outstanding Achievement in Interactive Television Programming | Band of Brothers (HBO)[21] |
| 2003 | Outstanding Achievement in Interactive Television Programming | NASCAR In Car On iN Demand (iN DEMAND)[21]; iO Interactive Optimum Digital Cable Service from Cablevision (Cablevision Systems Corporation)[21] |
| 2004 | Outstanding Achievement in Interactive Television Programming | Showtime Interactive (Showtime); DIRECTV NFL Sunday Ticket Enhanced Service (DIRECTV); Celebrity Mole: Yucatan (ABC)[21] |
| 2005 | Outstanding Achievement for Program Specific Enhanced or Interactive Television | 2005 TV Land Awards All Access Pass (TV Land Online & Zetools)[21] |
| 2005 | Outstanding Achievement for Non-Program Specific Enhanced or Interactive Television | iO Interactive Optimum Digital Cable Service from Cablevision (Cablevision Systems Corporation)[21] |
| 2006 | Outstanding Achievement in Enhanced or Interactive Television (Television) | TiVo Service 2005-2006 (TiVo Inc.)[21] [23] |
| 2006 | Outstanding Achievement in Enhanced or Interactive Television (New Delivery Platforms) | ABC.com Full Episode Streaming Player (ABC)[21] |
| 2007 | Outstanding Creative Achievement in Interactive Television (Program or Series) | The Fallen: Alternate Reality Game (ABC Family, Xenophile Media)[21] |
| 2007 | Outstanding Creative Achievement in Interactive Television (Service) | Current TV (Current TV)[21] |
| 2008 | Outstanding Creative Achievement in Interactive Media - Fiction | The Heroes Digital Experience (NBC.com)[21] |
| 2008 | Outstanding Creative Achievement in Interactive Media - Nonfiction | Disney Channel Games Digital Media Event (Disney Channel)[21] |
| 2009 | Outstanding Creative Achievement in Interactive Media - Fiction | The Dharma Initiative (ABC, Grass Skirt Productions, Hoodlum)[21] |
| 2009 | Outstanding Creative Achievement in Interactive Media - Nonfiction | The Late Night with Jimmy Fallon Digital Experience (NBC.com)[21] |