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Project Gotham Racing 4
Project Gotham Racing 4
from Wikipedia
Project Gotham Racing 4
PAL cover art featuring a Ferrari 599
DeveloperBizarre Creations
PublisherMicrosoft Game Studios
DirectorMartyn R. Chudley
Producers
  • Peter O'Brien
  • Chris Morland
  • Chris Pickford
DesignerGed Talbot
Programmers
  • Paul Kerby
  • David Worswick
  • Roger Perkins
  • Ken MacLeod
ArtistTimothy Dean
SeriesProject Gotham Racing
PlatformXbox 360
Release
  • NA: 2 October 2007
  • AU: 11 October 2007
  • EU: 12 October 2007
GenreRacing
ModesSingle-player, multiplayer

Project Gotham Racing 4 is a 2007 racing video game developed by Bizarre Creations and published by Microsoft Game Studios. The fourth main title of the Project Gotham Racing series, it was released exclusively for the Xbox 360 in October 2007. New features included weather effects, Bulldog mode, and the inclusion of motorcycles. Like its predecessors, PGR4 was a critical and commercial success, however it would be the final title in the series,[1] with Bizarre having since been acquired by Activision,[2] and announcing that Project Gotham Racing 4 would be their last game produced for distribution by Microsoft Game Studios.[3]

Gameplay

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Project Gotham Racing 4 includes many of the tracks of the series' previous installment, including Tokyo, New York, the Nürburgring, London and Las Vegas; plus five more cities and tracks: Shanghai, St. Petersburg, Quebec City, Macau and the Michelin Test Track.[4]

The most prominent addition to Project Gotham Racing 4 is advanced weather effects that affect the look of the game and the physics of the cars on the track. The weather can change from sun to rain to snow to hail within a single race. A system logged on to Xbox Live will download weather data from The Weather Channel, allowing users to set in-game conditions to mirror current weather in their respective cities.

The game simulates ten types of weather, including clear days, clouds, light to stormy rain, fog, snow and even ice. In user-created races, weather is fully customisable along with all the other race variations. In the game's expanded and improved career mode, weather is predetermined, which adds an extra obstacle for players to overcome.[5]

Online components

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Project Gotham Racing 4 introduced a new online game mode, called "Bulldog". One player starts out as the Bulldog, whose job is to tag every other opponent in the game, thus creating new bulldogs as they go. This mode is played in an open section of a city, allowing the players to turn on to any street they want. Both cars and bikes are allowed to play in this mode simultaneously.

PGR Nations was launched with the release of the game. Players connected to Xbox Live would race on behalf of a certain country and their average statistics would be added to the total of their country's through a leaderboard.

Vehicles

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A screenshot of a race featuring motorcycles

Project Gotham Racing 4 features more than 130 vehicles,[6] including the newly introduced motorcycles.

The game marks a return to the car balance of Project Gotham Racing 2, with cars ranging from low-performance hatchbacks to high-performance supercars. Project Gotham Racing 3 emphasized supercars and special models, but did have a few high-performance production cars.

Geometry Wars: Waves

[edit]

The game debuted with a bonus mini-game Geometry Wars: Waves, which would later be included in Geometry Wars: Retro Evolved 2.

Along with an ad campaign Microsoft also released various promotional items, the biggest being Project Gotham Racing Mobile which contained a code that unlocked a sneak peek trailer via the Project Gotham Racing 3 website.

Project Gotham Racing 4 was included as part of the Xbox 360 Live 12 Month Messenger Gold Pack, which included the game, a 12-month Xbox Live Gold subscription card, a wired headset, and a chat pad controller attachment.[7]

Soundtrack

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The soundtrack features 57 songs from a number of different genres. In-game options allows players to switch off particular genres or songs to create a custom playlist of the available songs. A song, called "The Shadow", was exclusively written and performed by The Prodigy and was remixed by Chris Chudley from Audioantics. It plays on the game menus and credits.[8] It dynamically changes when the player moves along different menus in-game.[9]

As with the prior entry in the series, PGR 4 features engine and exhaust sounds recorded on a dyno from actual cars.[10] Tire noise is reproduced in three distinct bands providing feedback for when the car begins to lose traction, down to which tire is skidding.[11]

Development and release

[edit]

Project Gotham Racing 4 was accidentally leaked by a Peugeot press release for a competition for a car designed by a contestant to be featured in the game before the announcement by Bizarre Creations.[12][13] The competition was won by Mihai Panaitescu with the Peugeot Flux.

Shortly after, the game was confirmed at X06, with a trailer titled Eclipse shown.[14] The trailer was made available to download on the Xbox Live Marketplace. The car featured in the trailer is a Ferrari 599 GTB Fiorano. The song in the trailer is "Shadow" by The Prodigy remixed by Chris Chudley from Audioantics.

Microsoft announced at the 2007 E3 that Project Gotham Racing 4 would be released in September 2007. Bizarre subsequently said that game wouldn't be released "until it's done" citing reasons that they had spent a substantial amount of money and time on the game: "We feel like we've got more time [on Project Gotham Racing 4]. Last time round, we feel like we got the game ripped away from us", said Brian Woodhouse of Bizarre Creations.[15]

Microsoft re-released the game under its "Classics" banner on 20 March 2009.[16]

Downloadable content

[edit]

Two new downloadable content packs were released on February 14, 2008. The two packs add a total of ten new achievements to the game. In late 2012, Microsoft removed all PGR4 downloadable content from the Xbox Live Marketplace, and there are no plans to reinstate it.[17]

Free Challenge Pack

[edit]

The Free Challenge Pack introduces the hydrogen-powered 2007 Peugeot Flux, winner of the 2007 Peugeot International Design Competition and two new game modes – Tourist Mode, which allows the player to roam around any city in the game, and Free Roam Cat and Mouse where a slow mouse vehicle must avoid enemy cats. Tourist mode is only available in 'Multiplayer' and online with at least one other 'friend'.[18]

Premium Challenge Pack

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The Premium PGR 4 Challenge Pack adds seven new cars and three new bikes. It also adds the World Challenge Arcade Mode which is 20 new arcade events.[18] From 9–16 March 2009, the pack was included as part of Xbox LIVE's Deal of the Week promotion where the pack was temporarily available to Gold members at a discounted price.[19]

Reception

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Critical

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Project Gotham Racing 4 received "generally favourable" reviews according to video game review aggregator website Metacritic.[20]

Official Xbox Magazine UK gave the game a perfect ten,[34] 1UP.com gave it an A−,[35] and Edge and VideoGamer.com both gave it 9 out of 10.[21][36] TeamXbox gave the game an 8.4, citing that it was more of "the same" and that Bizarre should move on to bigger and better things.[37] Game Informer gave it an 8.75, stating that the game "has blown its own doors off and finally grown from being a bite-sized, almost niche racer into a full-fledged experience that all racing fanatics should enjoy."[24]

Sales

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Project Gotham Racing 4 received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[38] indicating sales of at least 300,000 copies in the United Kingdom.[39]

Accolades

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During the 11th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Project Gotham Racing 4 for "Racing Game of the Year".[40]

See also

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References

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Project Gotham Racing 4 is a racing video game developed by Bizarre Creations and published by Microsoft Game Studios exclusively for the Xbox 360 console. Released on October 2, 2007, it serves as the fourth main entry in the Project Gotham Racing series, emphasizing arcade-style racing with a focus on style and skill through the signature Kudos system. The game introduces several innovative features, including the addition of motorcycles alongside over 120 licensed vehicles ranging from classic cars like the 1957 250F to modern superbikes such as the 999R. Players compete across 10 global city-based tracks, enhanced by a dynamic weather system that includes , , and , affecting vehicle handling and visuals with realistic reflections. Gameplay revolves around earning Kudos points not only through winning races but also via drifting, showboating, and clean driving, integrated into both single-player career mode and multiplayer events. Career mode structures progression through amateur to master levels, with diverse event types such as traditional races, eliminators, and the unique cat-and-mouse pursuit mode. Multiplayer supports Xbox Live with ranked matches and team-based play by nationality, alongside features like a photo mode and a mini-game. Upon release, Project Gotham Racing 4 received generally favorable reviews, earning an aggregate score of 85 out of 100 on based on 60 critic reviews, praised for its visuals, vehicle handling, and weather effects despite some criticism of repetitive content. It achieved platinum sales status in the , reflecting strong commercial success as the final title developed by before their acquisition by .

Gameplay

Core mechanics

Project Gotham Racing 4 employs an arcade-style physics model that balances accessibility with elements, incorporating assists such as traction control and anti-lock braking systems (ABS) to simulate realistic vehicle behavior without overly punishing errors. The handling emphasizes responsive steering and grip management, where vehicles exhibit "darty" front-wheel behavior and minimal inertia, allowing for aggressive cornering and powerslides that reward precise inputs over raw fidelity. This model supports a variety of driving techniques, including endos, wheelies, and jumps, which contribute to the game's focus on stylish performance rather than strict realism. Central to the gameplay is the Kudos system, which serves as the primary scoring and progression currency, awarding points for executing style-oriented actions like drifting around corners, achieving near-misses with opponents, precise braking before turns, and sustained drafting. Additional rewards come from maintaining clean racing lines, using handbrakes effectively, passing rivals, and reaching speeds exceeding 170 mph, with visual feedback provided through accumulating stars (up to five per maneuver) and escalating multipliers for chaining combos of these feats. Unlike traditional metrics tied solely to lap times or positions, Kudos prioritizes performative flair, enabling players to outperform rivals through accumulated style points even if not finishing first. The game's tracks draw from 10 real-world locations, including , , New York, the Michelin Test Track, , , , St. Petersburg, , and the in , featuring modular sections that combine urban streets, highways, and circuits into varied layouts. These designs incorporate "racification" elements, such as reprofiled corners for two-wide racing and strategic features like water pools in braking zones, spanning diverse terrains from high-speed straights in to ascents in . A key innovation is the introduction of motorcycles as a distinct vehicle class, with handling that differs markedly from cars through lean-based cornering mechanics, quicker acceleration due to favorable power-to-weight ratios, and vulnerability to falls that incur significant time penalties. Bikes integrate into mixed-class races and earn Kudos via specialized tricks like wheelies and stoppies, while lacking separate front/rear brake controls for simplified operation. Environmental interactions are enhanced by a dynamic weather system featuring 10 variations, including , , ice, fog, and clear conditions, which alter grip levels, visibility, and top speeds—such as causing hydroplaning on wet surfaces or reduced traction on icy patches. In single-player events, is predetermined for each race, influencing AI opponent strategies and requiring players to adapt braking distances, cornering speeds, and Kudos-earning maneuvers accordingly, thereby adding layers of tactical depth to the core racing loop.

Career mode

The Career mode in Project Gotham Racing 4 serves as the primary single-player campaign, structured around a calendar-based season that simulates a full racing year, with events scheduled on specific days to guide players from novice status to status. Players begin at the bottom of a 72-driver leaderboard as an racer and advance by accumulating Kudos points through strong performances, gradually climbing the ranks across four main tiers: , , Hot Shot, and Master. Progression unlocks new events, locations, and garages, such as the Test Track for higher ranks, culminating in the goal of achieving the Numero Uno rank as the world's top driver. The mode features a diverse array of over 60 core events, including street races, time trials (hot laps), cone challenges, overtaking pursuits, speed challenges, and Cat-and-Mouse modes where a slower "mouse" vehicle evades faster "cat" opponents in checkpoint-based chases. These events are grouped into regional championships, such as the Asia Amateur Open or Nippon Open, which span multiple races and award bonus Kudos for top-three finishes to determine overall standings in multi-stage competitions. Kudos, earned via stylish driving elements like drifts and clean lines, also function as in-game currency to purchase vehicle unlocks, visual customizations such as liveries and badges, and profile personalization options. AI opponents, numbering up to 71 named drivers with distinct personalities and nationalities, scale in difficulty alongside the player's rank, providing increasingly competitive challenges that adapt to track layouts and environmental conditions. Completion of the full Career mode, including all mandatory events and reaching the top rank, typically requires 10 to 15 hours on default difficulty, though optional invitational events extend playtime for vehicle unlocks like exclusive cars and bikes.

Multiplayer modes

Project Gotham Racing 4 supports offline multiplayer through a split-screen mode for up to two players on the same console, allowing participants to compete in all core racing events such as street races and while sharing Kudos earnings based on performance and style. The game's online infrastructure integrates with Xbox Live, enabling matches for up to eight players in ranked competitions, friend challenges, and global leaderboards via the PGR Nations system, which tracks national team statistics and player rankings to foster competitive play across regions. Online multiplayer remains available as of 2025. occurs through lobbies where hosts can create custom rooms, select weather conditions including randomization for dynamic races, and configure vehicle classes for balanced competition; progression includes separate online Kudos accumulation, dedicated ranks, and customizable avatars earned exclusively through multiplayer sessions. Unique multiplayer modes expand beyond standard , including , a team-based capture variant where one player starts as the "bulldog" and tags opponents' vehicles to recruit them to the pursuing team until all are captured, resembling a vehicular tag or infection-style game. Additionally, : Waves serves as an integrated mini-game reward, unlockable through gameplay milestones and offering a experience as a break from .

Vehicles

Project Gotham Racing 4 features over 120 licensed vehicles, including cars and 13 motorcycles sourced from over 30 manufacturers worldwide. These vehicles span performance classes from A (lowest) to J (highest), allowing players to progress through increasingly challenging events with appropriately matched machinery. The selection emphasizes diversity, drawing from real-world production models to ensure authenticity without any fictional designs. The cars are categorized into road cars for everyday usability, supercars for high-performance thrills, classics representing historical icons, and prototypes showcasing cutting-edge engineering. Representative examples include the Peugeot 908 HDi FAP prototype for endurance racing prowess and the supercar for its aerodynamic precision. Motorcycles, introduced for the first time in the series, are divided into sport bikes optimized for agility on twisty circuits, cruisers designed for relaxed touring with robust low-end torque, and super bikes built for outright speed and track dominance, such as the 1098R. All models are officially licensed, with accurate scaling and visual fidelity to their real-world counterparts, enhancing immersion through detailed textures and proportions. Players access vehicles through career mode progression, where successful performances earn Kudos—the game's currency—for unlocking new additions to their garage, or by directly purchasing them with accumulated points. Tuning is restricted to visual customizations, including paint jobs, decals, and liveries, without mechanical modifications to preserve the authentic driving experience of each model. The game's balance philosophy prioritizes handling characteristics over sheer acceleration, encouraging skillful navigation of corners and drifts to maximize Kudos rewards. Weather conditions, such as or , variably affect classes—for instance, low-grip classics may slide more unpredictably than high-traction supercars—adding strategic depth to selection.

Audio

Soundtrack

The soundtrack of Project Gotham Racing 4 features 57 licensed tracks spanning a diverse array of genres, including rock, electronic, hip-hop, classical, and indie, curated to complement the game's emphasis on stylish racing. This eclectic selection was compiled by developer to enhance the high-energy atmosphere of gameplay, with tracks sourced from established artists and including several remixes tailored for the title. The menu and credits theme is an exclusive new track, "Shadow," by , designed as a dynamic loop that evolves with player progression through the game's career mode. The music's genre diversity provides a broad stylistic palette, roughly divided as follows: approximately 15 rock tracks (e.g., "Stricken" by Disturbed, "Ruby" by , "Wolf Like Me" by ), 15 electronic and synth-based songs (e.g., "Identity" by Mind.in.a.Box., "DTL" by Rotersand, "Exciton" by ), 8 hip-hop and rap selections (e.g., "Here I Come" by , "The Instrumental" by ), 8 classical pieces (e.g., Symphony No. 5 by Beethoven, by Wagner), and the remainder blending indie, , and (e.g., "Australia" by , "Check Blast" by ). This breakdown allows the soundtrack to underscore varied racing styles, with upbeat rock and electronic tracks amplifying aggressive drifts and Kudos-earning maneuvers that reward flair over mere speed. In-game integration emphasizes dynamic playback, where tracks play during races, menus, and credits, syncing with the action to heighten immersion without overpowering . Players can customize their experience through an in-game , selecting genre-specific playlists or individual songs, and the version supports importing custom soundtracks from the console's hard drive for personalized sessions. Notable contributions include exclusive remixes such as "Lovely 2 C U (T. Raumschmiere Remix)" by and "Scorch the Ground (Rotersand Mix)" by Seabound, which add unique electronic intensity tied to specific event challenges, alongside classical arrangements that provide dramatic tension for races. These elements collectively create an auditory backdrop exceeding four hours in total playtime, fostering replayability by aligning musical energy with the game's Kudos system for performative driving.

Sound design

The sound design in Project Gotham Racing 4 prioritizes immersive and realistic audio effects to enhance the experience, with a focus on and environmental feedback. Engine and exhaust sounds were crafted to be distinct for each of the over 120 , capturing real-world revving, shifting, and profiles that allow players to identify by audio alone, as noted in contemporary reviews praising their superiority over other titles. Tire audio features dynamic squeals and grip noises tied to physics , varying by surface and speed to provide tactile feedback on handling, while incorporating variations for conditions such as splashing through or reduced traction on wet roads. Environmental audio contributes to location-specific immersion, with dynamic trackside elements like crowd cheers, vehicle horns, and overhead helicopters adapting to urban or circuit settings, alongside weather cues such as wind gusts, rain patter, and thunder during storms. is limited to in-game announcers who deliver concise commentary during events, offering real-time feedback on player positions, Kudos accumulation for stylish maneuvers, and race progress without extending to full narrative elements. Menu and user interface sounds employ subtle, responsive effects for navigation, selections, and transitions, reinforcing the game's arcade-style accessibility and quick pacing. Technically, the audio system leverages Dolby Digital 5.1 surround sound for spatial positioning of effects like engine roars and environmental ambiance, with built-in optimization for stereo headphones to maintain immersion on varied setups.

Development

Concept and design

Project Gotham Racing 4 built upon the foundation established by its predecessor, Project Gotham Racing 3, which was developed as a launch title for the Xbox 360 and constrained by tight deadlines that limited certain features. Bizarre Creations used the additional development time for PGR4 to refine core elements like the Kudos system, which rewards stylish driving maneuvers, while introducing significant expansions to differentiate the series from more simulation-focused competitors such as Forza Motorsport. The team emphasized arcade-style racing that prioritizes enjoyment and spectacle over strict realism, stating, "We're not trying to simulate reality." A key innovation was the dynamic weather system, featuring ten distinct types including , , and , which integrates with vehicle physics to alter handling and encourage Kudos-earning drifts and slides without overly complicating gameplay. This feature, originally conceptualized for PGR3 but cut due to time constraints, was designed to enhance visual and tactical depth while maintaining the series' focus on fun, as developers noted, "The weather should be fun, not difficult." The addition of motorcycles, comprising about 30% of the over 120 vehicles, further expanded the racing variety, with new Kudos mechanics like wheelies and stoppies tailored specifically for bikes to foster emotional attachment through personalized driver profiles and vehicle progression. Inspired by the growing popularity of in real-world events, Bizarre integrated bikes seamlessly alongside , ensuring balanced multiplayer interactions and stating that this addition "just provides more variety." The team's vision centered on creating an engaging, profile-driven experience that builds player investment in vehicles and rivals, refining prototyping through community testing to balance difficulty across cars and bikes. Art direction focused on recreating real-world cities like , , and new additions such as , with updates to existing tracks for weather compatibility and enhanced roadside details to push the Xbox 360's graphical capabilities in 2007. This included volumetric fog effects that interact dynamically with elevation and weather changes. Additionally, the inclusion of a mini-game mode drew from Bizarre's prior success with the series, acquired by , to add arcade variety within the racing framework.

Production challenges

Development of Project Gotham Racing 4 began in the wake of Project Gotham Racing 3's late 2005 release, with aiming to build on the series' arcade-style foundation while incorporating new technical ambitions for the Xbox 360. The project faced scheduling pressures, as Microsoft's internal priorities shifted toward its Forza Motorsport series, which had been delayed from a planned 2006 launch to 2007, creating a competitive gap that influenced PGR4's positioning. Initially slated for an earlier 2007 window, the game was pushed from September to October 2 to allow additional refinement, despite publisher demands to accelerate the timeline by six weeks. A primary technical challenge involved optimizing the innovative dynamic weather system, which simulated real-time transitions between clear skies, , , and across diverse global tracks, all while maintaining frame rates on the Xbox 360's hardware. This feature required intricate integration with vehicle physics and environmental rendering, demanding extensive testing to ensure weather variations meaningfully affected without compromising performance. Further hurdles arose in synchronizing online multiplayer modes with Xbox Live, including party-based matchmaking and ranked tournaments, to support seamless global competition amid the era's nascent console networking standards. The project's late stages were complicated by ' acquisition by , announced on September 26, 2007—just days before launch—which introduced administrative shifts but left the core intact under Microsoft's ongoing publishing oversight. An earlier leak in September 2006, stemming from a Peugeot-sponsored that inadvertently confirmed the game's existence and a planned 2007 release, forced adjustments to Microsoft's strategy and announcement timeline. Microsoft's exclusive funding enabled the scope for over 120 vehicles and 80 tracks, but the series concluded with PGR4 as market preferences evolved toward simulation-focused racers like , diminishing arcade-style opportunities.

Release

Launch details

Project Gotham Racing 4 was released exclusively for the , with its North American launch on October 2, 2007, followed by on October 11, 2007, and on October 12, 2007. The game's marketing campaign featured a prominent showcase at E3 2007, where playable demos highlighted the dynamic weather effects and the introduction of motorcycles alongside cars. Trailers released during the event emphasized these features, building anticipation for the title's innovative arcade racing experience. Additionally, the game was bundled with select Xbox 360 Live Gold subscription packs, including a 12-month Messenger edition that paired it with online access and accessories. At launch, Project Gotham Racing 4 carried a standard retail price of $59.99 USD, with no special editions available, though it included promotional ties to through a design contest where the winning was featured in-game. Initial availability was limited to physical disc copies distributed by Game Studios. A digital re-release under the Xbox 360 Classics label arrived in 2009 at a reduced price, expanding accessibility via the around March for European markets and shortly thereafter in other regions. Pre-launch previews generated positive hype, particularly following development delays that allowed refinements, positioning the game as the 's leading arcade racer upon arrival.

Post-launch support

Following its release, Project Gotham Racing 4 received several title updates to address and online issues. An early update in November 2007 modified the Cat and Mouse mode from a linear race to a free-roam chase across selected cities and introduced online tournaments for ranked play. Subsequent patches focused on fixing online stability problems and bugs related to the dynamic weather system, with developer ceasing all support for the title in May 2008, including any further updates or development. The game's online features were tied to Xbox Live. The Xbox 360 Marketplace, from which downloadable content for Project Gotham Racing 4 could be purchased, closed on July 29, 2024. All related downloadable content had been delisted from the Marketplace in late 2012 due to expired licenses, with no plans to reinstate it. Xbox 360 online multiplayer services, including for Project Gotham Racing 4, remain available as of November 2025. Project Gotham Racing 4 is not backward compatible with , , or consoles as of November 2025, preventing native playthrough of digital or disc versions on newer hardware. It remains playable on original consoles, including online multiplayer via , or through third-party PC emulation software such as Xenia. re-released the game digitally under the Xbox 360 Classics label on March 20, 2009, at a reduced price. No ports to PC, PlayStation platforms, or modern consoles have been made available. No official remaster or enhanced edition has been announced as of 2025.

Downloadable content

Free Challenge Pack

The Free Challenge Pack for Project Gotham Racing 4 was released on February 14, 2008, as a complimentary download available through the Live Marketplace. This DLC introduced the hydrogen-powered 2007 Flux , enabling players to incorporate it into various gameplay modes. It also added two new modes: Tourist Mode, where players drive freely in a city to earn Kudos, and Free Roam , a team-based pursuit mode in an open environment. These modes support multiplayer but can be accessed offline, along with seven new achievements. The content integrated seamlessly with the base game's career mode and multiplayer, providing extra opportunities to earn Kudos and progress. In late 2012, delisted the Free Challenge Pack from the Xbox Live , though it remains accessible on consoles with prior installations via download history.

Premium Challenge Pack

The Premium Challenge Pack for Project Gotham Racing 4 was released on February 14, 2008, and priced at 400 (equivalent to approximately $5 USD at the time). This paid expanded the game's roster and gameplay modes, building on the free counterpart by adding premium elements for enhanced longevity. It includes all Free Challenge Pack content. The pack introduced seven new high-performance cars—the 2008 Convertible Concept, 2007 Volkswagen Golf GTI W12-650, 2007 Ford Shelby GT500, 1987 Ferrari F40 Competizione, 2008 60th Anniversary Edition, 2007 Versione Corsa, and 2007 Race Car—alongside three motorcycles: the 2007 , 1995 RS 250, and 1998 RSV 1000 Tuono R. These vehicles emphasized end-game challenges, featuring top-tier models suited for advanced players seeking greater difficulty and style points in Kudos-based progression. Additionally, it included 10 new achievements tied to the content, encouraging replay through skill-based unlocks. A key addition was the World Challenge Arcade Mode, comprising 20 new events divided into three themed chapters for varied offline and online-compatible play. The Platinum Plus chapter focused on events requiring platinum-rated vehicles for elite handling tests; Regional Championships offered three races per global region, incorporating pursuit-style modes like ; and Weather Wonders presented challenges tailored to specific conditions, such as or , to test adaptability. These events integrated seamlessly with the base game's online multiplayer, allowing ranked matches and leaderboards for competitive extension. The pack's value lay in its focus on replayability, providing high-stakes content that extended career progression and arcade sessions for dedicated racers, particularly through the new vehicles' performance in weather-varied and pursuit events. However, in late 2012, delisted all Project Gotham Racing 4 DLC from the Xbox Live (as of February 2013), citing platform evolution incompatibilities, with no plans for reinstatement or re-availability as of 2025. This removal has prevented new players from accessing the content legally, though previously downloaded packs remain playable on compatible hardware.

Reception

Critical response

Project Gotham Racing 4 received generally favorable reviews from critics, earning an aggregate score of 85 out of 100 on based on 60 reviews. Reviewers widely praised the game's innovative weather effects, which added realism and challenge to races through dynamic rain, snow, and ice conditions that affected vehicle handling. The returning Kudos system, rewarding stylish driving maneuvers like drifts and jumps, was highlighted for encouraging skillful play and enhancing replayability. Graphics were a standout feature, with many outlets averaging around 9/10 for visuals, commending the stunning urban environments and detailed car models. The arcade-style handling was described as fun and accessible, blending speed with precise controls, while the eclectic soundtrack—spanning rock, hip-hop, and classical—integrated seamlessly to match the racing intensity. Standout praise came from Official Magazine UK, which awarded the game a perfect 10/10, calling it the best racing title on Xbox 360. Despite these strengths, some critics pointed to shortcomings in the single-player experience. The career mode was often criticized for its repetitive structure, with events feeling formulaic after extended play and the entire progression completable in 10-15 hours on default difficulty. A lack of deep customization options, limited to basic paint jobs compared to , was another common complaint, reducing personalization for car enthusiasts. Additionally, the game's emphasis on online features led to notes of dependency, with online modes experiencing occasional dips, particularly in sharp corners with multiple vehicles. In comparative terms, Project Gotham Racing 4 was seen as superior to its predecessor, , due to greater track variety, added motorcycles, and refined weather integration. However, it was outshone by in simulation depth, particularly in customization and realistic physics, positioning PGR4 more firmly as an arcade racer. Coverage from 2007 to 2008 established a consensus that Project Gotham Racing 4 was an essential title, with reviewers like those at (9/10) and (8.5/10) nodding to its potential for awards in racing categories.

Commercial performance

Project Gotham Racing 4 achieved commercial success as an exclusive title, contributing to Microsoft's portfolio during the console's early years. Lifetime global sales reached approximately 2.04 million units, with the majority occurring in at 1.28 million copies. In the , the game earned a sales award from the Entertainment and Leisure Software Publishers Association (ELSPA) for exceeding 300,000 units sold, reflecting strong regional performance in . North America accounted for 0.48 million units, while sales in were modest at just 0.02 million, limited by the market's preference for simulation-style over arcade titles like PGR4. Other regions contributed 0.25 million units. The game's exclusivity to the platform bolstered its attach rate within Microsoft's ecosystem, aligning with the console's overall software-to-hardware ratio of around 6.3 games per console in 2007. Positive further drove initial sales momentum, positioning PGR4 as a key racing title in a competitive 2007 market dominated by franchises like Forza Motorsport. However, the closure of developer in 2011 marked the end of the series, limiting long-term expansion despite steady demand in the used market.

Accolades and legacy

Project Gotham Racing 4 received several nominations at major awards ceremonies following its release, recognizing its contributions to the racing genre. It was nominated for Best Driving Game at the 2007 , where it competed against titles like : and Forza Motorsport 2. Additionally, the game earned a for Racing of the Year at the 11th Annual Interactive Achievement Awards () in 2008, highlighting its technical achievements in vehicle simulation and multiplayer features. The game's influence extended beyond its initial acclaim, shaping subsequent arcade racing titles. , the developers of the series, originally pitched a of the franchise to , but the proposal was rejected, leading them to create instead, which incorporated elements of open-world arcade racing inspired by PGR's stylish mechanics. PGR4 also marked the swan song for , the studio behind the series, as it was their final entry before being acquired by in 2007 and ultimately closing in 2011, leaving a void in Microsoft's arcade racing lineup. Culturally, Project Gotham Racing 4 is remembered for its pioneering dynamic weather system, which introduced ten variable conditions like rain, snow, and fog that dynamically altered gameplay and vehicle handling mid-race, setting a benchmark for environmental interactivity in . The game's emphasis on style through the Kudos points system encouraged flashy maneuvers alongside speed, influencing a generation of arcade racers focused on spectacle over . Fans have persistently called for a or revival, with ongoing discussions in gaming communities expressing desire for updated versions, though none have materialized as of 2025. In terms of modern playability, the title remains active within emulation communities, particularly through the Xenia Xbox 360 emulator, where enthusiasts achieve smooth 60 FPS performance and enhanced visuals on PC hardware. It lacks official backward compatibility support on Xbox Series X|S, limiting access to original Xbox 360 consoles, which contributes to preservation challenges amid hardware obsolescence. Downloadable content packs, including the Premium Challenge Pack with additional vehicles, have been delisted from digital stores since 2013, rendering them inaccessible without prior ownership, a common issue for Xbox 360-era titles. Retrospectives as of 2025 consistently rank PGR4 among the top Xbox 360 racing games for its enduring arcade appeal, with renewed interest evident in gameplay videos and analyses highlighting its timeless design.

References

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