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Forza
Logo since 2020
GenreRacing
Developers
PublisherXbox Game Studios
CreatorDan Greenawalt
Platforms
First releaseForza Motorsport
May 3, 2005
Latest releaseForza Motorsport
October 10, 2023
Release timeline
2005Forza Motorsport
2006
2007Forza Motorsport 2
2008
2009Forza Motorsport 3
2010
2011Forza Motorsport 4
2012Forza Horizon
2013Forza Motorsport 5
2014Forza Horizon 2
2015Forza Motorsport 6
2016Forza Horizon 3
2017Forza Motorsport 7
2018Forza Horizon 4
2019Forza Street
2020
2021Forza Horizon 5
2022
2023Forza Motorsport
Forza Customs
2024
2025
2026Forza Horizon 6

Forza (/ˈfɔːrtsə/ FORT-sə, Italian: [ˈfɔrtsa]; Italian for "force"[1] and "strength") is a racing video game series for Xbox consoles and Microsoft Windows published by Xbox Game Studios.[2][3][4] The franchise has sold 16 million copies as of December 2016 and has garnered critical acclaim.[5]

The franchise is primarily divided into two ongoing titles. The original Forza Motorsport series developed by American developer Turn 10 Studios focuses on primarily simulation racing around a variety of both real and fictional tracks, and seeks to emulate the performance and handling characteristics of many real-life production, modified, and racing cars.[6][7][2] The Forza Horizon series developed by British developer Playground Games features more arcade-style racing while maintaining a toned down version of Motorsport's simulation physics. Horizon revolves around a music festival called the "Horizon Festival" and features open world environments set in fictional representations of real-world areas in which players may freely roam and participate in racing events.[4][8][9]

Apart from Motorsport and Horizon, Forza has also seen two since-discontinued mobile and computer free-to-play spin-offs; Forza Street (2019–2022), a drag racing-style game set in Miami, and Forza Customs (2023–2025), a tile-matching video game based on car customization. Both spin-offs were initially released as independent games before being rebranded as Forza titles.[10][11]

History

[edit]

Turn 10 Studios was established in 2001 by Microsoft, under its Microsoft Game Studios division, to develop a series of racing games, which later became known as Forza,[12] as the Xbox rival to Gran Turismo for PlayStation. At the time of the studio's establishment, most staff had experience in publishing games, such as Project Gotham Racing and Golf 4.0, but had not been involved in game development.[13] The first Forza Motorsport was designed to showcase the technological capabilities of Microsoft's first console, the original Xbox, including its Xbox Live online multiplayer network. From the start, Turn 10's approach to the series has been to broaden its appeal to the general audience and not limit it to racing enthusiasts, passionately highlighting car culture along the way. Also integral to the series' development is the considerable amount of research put into the race cars' handling, sometimes involving professional race teams as of Formula One and NASCAR.[14]

Every Forza title includes an artificial neural network used by its AI racers, called Drivatars, a portmanteau of driver and avatar. Drivatars were developed and designed by Microsoft Research Cambridge to learn and adapt to the player's driving. In early Forza titles, the Drivatars ran on a Bayesian neural network, which calculates possible solutions to a problem and their probabilities based on player data collected from previous races before selecting the one with the highest confidence value. Such a problem may be reaching a certain turn, at which point the appropriate angle at which to turn and the amount of pressure on the accelerator must be determined. Initially, the only way to share the learned Drivatars was to copy them onto Xbox Memory Units for use by other Xbox consoles. Since Forza Motorsport 5, the Drivatars have used a reinforcement learning paradigm, and have recorded racing data of all players connected to the cloud as part of the Xbox Network. In this paradigm, the Drivatars track the player's car position and speed and the consistency of the behavior and guess their turn angle and speed for a given segment, enabling the Drivatars to infer solutions for courses the player had not yet raced on and input for cars the player had not yet raced with. The data is then uploaded to the cloud to update the Drivatar behavior, and the new Drivatars are then downloaded to other Xbox consoles. Each upload is timestamped, and older uploads are treated with less confidence. There have been concerns that players could abuse the system to rubber-band the Drivatars' AI back to them, but Turn 10 has stated that the only thing that is rubber-banded are their cars, whose performance is slightly modified based on how far they are ahead of or behind the player. Turn 10 inserted a layer of control between player and AI inputs that allows for the developers to modify Drivatar behavior so as to prevent unexpected results.[15]

Initially, Turn 10 designed models for cars and tracks using commercial off-the-shelf software such as 3D Studio Max. Today, it develops and uses a proprietary 3D modelling software called Fuel that allows multiple artists to work on the same model simultaneously, primarily those for cars and racing tracks. Due to increasing complexity of video games, it took six months for four people to design a single car model for Xbox One versions of Forza, so Turn 10 came to rely on car manufacturers to share CAD files, scan real-life cars, or send out a photographer to take hundreds or thousands of photographs of newly launched cars.[13]

Playground Games was co-founded in 2009[16] in Leamington Spa, England, by Gavin Raeburn, Trevor Williams, and Ralph Fulton, all former employees of Codemasters. Raeburn was known for his role in developing critical hits such as the Dirt and TOCA series, but he became inspired by the open world environment of Test Drive Unlimited, and so left Codemasters feeling that it lacked the resources to fulfill his ambitions. Other members of Playground have included former employees of Bizarre Creations, Black Rock Studio, and Sony Liverpool—all racing game companies of the United Kingdom. At the same time, Turn 10 Studios began seeking out businsesses in hopes of finding one willing to expand and branch out its franchise.[14] At E3 2010, he and Williams offered Turn 10 a concept of an open-world Forza Motorsport in exchange for resources, to which Turn 10 agreed. Playground then developed what was to become Forza Horizon, collaborating with and closely backed by Turn 10.[17] Playground Games had had a strong relationship as a third-party developer with Microsoft Studios, but it was only in a June 10 conference at E3 2018 that the company announced its acquisition by Microsoft.[18]

Until 2019, each installment of the franchise series had alternated on a biennial basis; the Motorsport entries were released in odd-numbered years, while the Horizon entries were released in even-numbered years. This pattern was altered due to the absence of a new Motorsport game in 2019.[19] In 2025, Forza Horizon 5 was announced and slated for release on Sony's PlayStation 5 console in Q1/Q2 2025 as part of Microsoft Gaming's ongoing plans to distribute their first-party library on multiple platforms, marking the first time the franchise has shipped on a non-Xbox console.[20] In July 2025, as part of Microsoft Gaming's restructuring of operations, Turn 10 Studios suffered a series of layoffs that resulted in a loss of nearly half their existing workforce.[21] Subsequent reports inferred that the developer would be reorganized into a support studio for Forza Horizon entries and developments on the ForzaTech engine, effectively discontinuing the Forza Motorsport series according to former content coordinator Fred Russell.[22][23]

ForzaTech

[edit]

ForzaTech is the proprietary video game engine created by Turn 10 Studios. It is the main engine used for the Forza series.[24] The game engine was trademarked by Microsoft in 2015[25] and has since been used to develop current Forza games, as well as the upcoming Fable reboot.[26]

Titles

[edit]

Motorsport

[edit]
Title Year Platform
PC XBOX X360 XONE XSX/S
Forza Motorsport (2005) 2005 No Yes BC[A] No No
Forza Motorsport 2 2007 No No Yes No No
Forza Motorsport 3 2009 No No Yes No No
Forza Motorsport 4 2011 No No Yes No No
Forza Motorsport 5 2013 No No No Yes BC[A]
Forza Motorsport 6 2015 Yes[B] No No Yes BC[A]
Forza Motorsport 7 2017 Yes No No Yes BC[A]
Forza Motorsport (2023) 2023 Yes No No No Yes
Notes
  1. ^ a b c d Backwards compatible
  2. ^ The PC edition was released as a free to play special edition titled Forza Motorsport 6: Apex.

Forza Motorsport (2005)

[edit]

Forza Motorsport was released on May 3, 2005, and is the first installment in the Forza Motorsport series. It is the only title in the series to be released on the original Xbox console. It features 231 cars[27]: 16–69  and racetracks from 15 real-world and fictional locations.[27]: 98–153  Common elements established by this game for future Forza titles include effects of damage on car performance,[27]: 190–192  a paint job and decal editor,[27]: 95–97  the ability to tune one's car and purchase upgrades using in-game credits won at previous races,[27]: 70–84  and assist functions that make driving easier but at the cost of bonus end-of-race credits.[27]: 15  It also supported online multiplayer via Xbox Live,[27]: 204–205  as have all of its successors. The Honda NSX and a tuned Nissan 350Z are the cover vehicles.[28] It is playable on the Xbox 360 via backwards compatibility.

Forza Motorsport 2 (2007)

[edit]

The sequel to Forza Motorsport and the first Xbox 360 title in the series, Forza Motorsport 2, was released on May 29, 2007. It features a total of 349 cars[29]: 61–154  and 23 different circuits from twelve locations.[29]: 188–217  The series' support for force feedback first appears in this installment (Microsoft's Xbox 360 Wireless Racing Wheel was designed to work with the game and support that feature). Car customization is also expanded; there are about 50 percent more parts and upgrades than in the previous installment, up to 4,100 vinyls can be applied to any car,[29]: 180–181  and cars can be sold online with custom skins for in-game credits in the game's new auction house.[29]: 58–59  The system that groups cars into letter-based classes based on their performance, expressed as a numerical performance index, now takes into account changes to one's car that make it more or less powerful, raising or lowering the index and possibly reclassifying the car. Prior to the game's release, Microsoft launched Forza Motorsport Showdown, a four-part TV miniseries on Speed. The show was produced by Bud Brutsman and hosted by Lee Reherman.[30] A tuned Nissan 350z is the cover vehicle.[28][31][32]

Forza Motorsport 3 (2009)

[edit]

Forza Motorsport 3, released on October 27, 2009, includes more than 400 cars from 50 manufacturers and about 100 race track variations. Sport utility vehicles and stock cars make their debut in this game's car roster. The game introduces more optional assists aimed at making driving less challenging for less-experienced players. One of them is the rewind feature, which allows the player to turn back time to fix any previous mistake made on the track. Auto-braking brakes the player's car to prevent it from skidding off the track at turns, and the auto-tuner automatically tunes the car's aspects. The career mode has been revised for this edition of Forza Motorsport to contain 250 events, some of which involve two new modes: drag racing and drifting. It is also the first game in the franchise to feature a cockpit camera, as well as the ability to capture, edit, and share clips of gameplay. The Audi R8 is the cover vehicle.[28][33][34]

Forza Motorsport 4 (2011)

[edit]
Promotion of Forza Motorsport 4 featuring a Ferrari 458 at E3 2011

For Forza Motorsport 4, which was released on October 11, 2011, Turn 10 Studios partnered with BBC's Top Gear to get Jeremy Clarkson to provide commentary for the new Autovista mode, which allows players to explore a certain selection of cars in great detail. The game is also the first in the franchise to utilize the Kinect sensor. Players can utilize the sensor to turn their head to either side, and the game dynamically follows in a similar motion, turning the game camera to the side. It is the final Forza Motorsport released for Xbox 360. The 2009 Ferrari 458 is the cover vehicle.[35][36]

Forza Motorsport 5 (2013)

[edit]

Forza Motorsport 5, the fifth installment in the Motorsport series and the sixth in the Forza series, was released as an Xbox One launch title on November 22, 2013. The game expanded on the Top Gear partnership by having Richard Hammond and James May provide commentary alongside Clarkson.[37] The Autovista mode was renamed Forzavista, and new to the series are open-wheel cars and integrated cloud computing, which collects and uses driving data from connected players to shape Drivatar behavior and through which user-generated paint jobs can be downloaded. The 2013 McLaren P1 was the cover vehicle.[28][38]

Forza Motorsport 6 (2015)

[edit]

Forza Motorsport 6, released for Xbox One on September 15, 2015, introduces new gameplay elements such as racing in the rain or at night, an online ranking system called Leagues that matches players based on their skill level, and game-modifying cards. The game increases the number of racers in any race to 24 and has a much richer selection of cars and locations than its predecessor—460 and 26, respectively. Players can also now choose whether to toggle the Drivatars' aggression.[15] A cut-down, free-to-play Windows 10 version of the game, known as Forza Motorsport 6: Apex, was released on September 6, 2016, as "a focused and curated single-player tour of Forza Motorsport's best content".[39] The 2017 Ford GT super-car is the cover vehicle.[40] On September 15, 2019, it was made unavailable for purchase due to the expiration of various car and track licenses. The 2017 Ford GT is the cover vehicle.[41]

Forza Motorsport 7 (2017)

[edit]

Forza Motorsport 7 was developed for Windows 10 and Xbox One. The game was released on October 3, 2017.[42] This game includes many tracks, including the return of Maple Valley Raceway, the fictional track last included in Forza Motorsport 4. Forza Motorsport 7 has the largest set of playable vehicles of any Forza game to date, at 830 cars. 700 cars are included in the base game, while 130 were later added as downloadable content.[43] The 2018 Porsche 911 GT2 RS is the cover vehicle.

Forza Motorsport (2023)

[edit]

The eighth Forza Motorsport game serves as a reboot of the Motorsport sub-series.[44] It was first announced during Microsoft's Xbox Games Showcase on July 23, 2020,[45][46] and was eventually released on October 10, 2023.[47] The 2023 Cadillac V-Series.R and the 2024 Chevrolet Corvette E-Ray are the cover vehicles.

Horizon

[edit]
Title Year Locale Platform
PC X360 XONE XSX/S PS5
Forza Horizon 2012 Colorado, United States No Yes BC BC No
Forza Horizon 2 2014 French and Italian Rivieras No Yes Yes BC No
Forza Horizon 3 2016 Queensland and New South Wales, Australia Yes No Yes BC No
Forza Horizon 4 2018 Great Britain Yes No Yes Yes No
Forza Horizon 5 2021 Mexico Yes No Yes Yes Yes
Forza Horizon 6 2026 Japan Yes No No Yes Yes

Forza Horizon (2012)

[edit]

Forza Horizon was developed for the Xbox 360 and is the first open-world game in the series. It is based around a fictitious festival called the Horizon Festival, set in the U.S. state of Colorado. The game incorporates many different gameplay aspects from previous Forza Motorsport titles, like the large variety of cars, realistic physics, and high-definition graphics. The aim is to progress through the game by means of obtaining wristbands by driving fast, destroying property, winning races, and other driving antics. Horizon features the physics of Forza Motorsport 4, which have been optimized to work on the more than 65 variants of terrain said to be present in the game. Players can drive off-road in select areas, while others are limited by guardrails or other means. Horizon allows the player to modify the car that is selected from the garage by changing numerous features both internally and externally on a car. One can also obtain cars by winning races with random drivers on the street, by winning larger competitive races, and by finding barns housing hidden treasure cars that cannot otherwise be bought through the game's "Auto-show" or through racing. The 2013 Dodge SRT Viper GTS is the cover car.[48][49] The game is backward-compatible with the Xbox One and the Xbox Series X/S.

Forza Horizon 2 (2014)

[edit]

Forza Horizon 2 was developed for the Xbox 360 and Xbox One. The game is set in Southern France and Northern Italy, and the playing field is three times the map of its predecessor. The Xbox 360 version was developed by Sumo Digital,[50] and is the final Forza game for Xbox 360. The Xbox One version introduced dynamic weather and lighting systems to the series. Tuning also made a return in the Xbox One version of the game, after being absent from the previous Horizon title. Both versions feature day-and-night cycles and cross-country races of up to 12 players and two "Bucket Lists", one for France and the other for Italy. Bucket Lists are lists of location-specific challenges involving certain vehicles for the player to complete, such as driving a Ford Raptor through a forest with only headlights to light the player's way. Additionally, its single-player and multiplayer modes have merged to allow for seamless connectivity, where other players can join in or drop out of the host's session without interrupting the latter's progress. In this edition of Forza Horizon, "Car Meets" serves as an online hub for players to compare their cars and share their own designs or tunes for others to use, as well as socialize and challenge each other in showdown races. The 2014 Lamborghini Huracán LP 610-4 was the cover car.[51][52]

Forza Horizon 3 (2016)

[edit]
Promotion for Forza Horizon 3 during E3 2016

Forza Horizon 3 was released for Xbox One and Windows 10 on September 27, 2016.[53] Its support for Xbox Play Anywhere makes it the first Forza title to allow cross-play on the two Microsoft platforms. The game is set in Australia, and has the player represented in the game as the host of the Horizon Festival itself. Its topography, car roster, and cast of player avatars have all diversified. For the first time, the terrain includes sand and deep bodies of water that can be driven on or into, and the car roster, which is expanded to 350 cars, encompasses off-road racing buggies and trophy trucks. The single-player campaign mode adds co-op, in which up to three players join the host to complete the latter's objectives. Progression is kept regardless of which mode campaign is played in. A new mode called Horizon Blueprint allows players to edit events by changing their routes, number thereof, and time of day and determining which cars are eligible for the events.[54] An expansion titled Blizzard Mountain was released on December 13, 2016, featuring a snow area along with the name giving blizzard storms, eight new cars, and the 2016 Ford Focus RSRX as its cover vehicle.[55] A second expansion themed around Hot Wheels was released on May 9, 2017. This expansion features a new area called "Thrilltopia" and adds orange and blue Hot Wheels track with loops, jumps, corkscrews, boost pads, half-pipes and more. The expansion also includes ten new cars. The Hot Wheels Twin Mill is the cover vehicle.[56] The 2016 Lamborghini Centenario LP 770-4 and the 2017 Ford F-150 Raptor Race Truck were the cover cars.

Forza Horizon 4 (2018)

[edit]
Promotion of Forza Horizon 4 featuring a McLaren Senna at E3 2018

Forza Horizon 4 was developed for the Xbox One and Windows 10 and released on October 2, 2018. The game is set in Great Britain,[57][58] and features over 450 cars from more than one hundred manufacturers. It introduces a dynamic four-season scheme that rotates on a weekly basis and changes aspects of the environment, such as rivers drying in the summer. Places such as the Edinburgh Castle can now be purchased as property, unlocking benefits. For the first time, players are given the option to traverse the same world as others in single-player or on a 72-player server. The 2018 McLaren Senna and 1997 Land Rover Defender 90 are the cover cars.[59][60] Shortly after launch, a patch was released adding a Route Creator, where players draw custom point-to-point and circuit racing routes and place their checkpoints on the map.[61]

Forza Horizon 5 (2021)

[edit]

Forza Horizon 5 was developed and released for the Xbox One, Xbox Series X/S, and Windows 10 on November 9, 2021, and is set in Mexico. The seasons return, but to account for Mexico's diverse landscape, different parts of the map have their own weather that rotates seasonally. A new mode called EventLab allows players to create races with their own rules and objectives. Also new is Forza Link, an AI assistant that tracks one's progress and preferred means of playing the game and the players they meet online. It then uses that information to match players with statistically similar interests. The Mercedes-AMG One and the 2021 Ford Bronco Badlands are the cover cars.[62][63] In 2025, Forza Horizon 5 was announced and slated for release on Sony's PlayStation 5 console on April 29, 2025 as part of Microsoft Gaming's ongoing plans to distribute their first-party library on multiple platforms, marking the first time the franchise has shipped on a non-Xbox console.[20]

Forza Horizon 6 (2026)

[edit]

Forza Horizon 6 is an upcoming video game revealed at the 2025 Tokyo Game Show. The game is planned for release on Xbox Series X/S and PC at launch, with PlayStation 5 support arriving later. The game is set in Japan, with seasons returning. Locations including Tokyo and Mount Fuji are confirmed.[64]

Spin-offs

[edit]

Forza Street (2019–2022)

[edit]

Forza Street was a free-to-play racing game developed by Electric Square that was initially released for Windows 10 as Miami Street on May 8, 2018.[65][66][10] The game was re-branded as a Forza title on April 15, 2019, and was also released for iOS and Android on May 5, 2020.[67] Forza Street used Unreal Engine 4 instead of ForzaTech. Unlike the main Motorsport and Horizon titles, Street featured short, quick street races, and was meant to be played on low-end devices. Gameplay involved players controlling only the acceleration and braking by pressing and releasing a button or a touch screen; steering was handled automatically. Players could also use nitrous to give their cars a speed boost. There was no definite cover car, as the app icon changed the cars out based on what special event was going on.

Forza Street's reviews were mixed. Although its visuals were praised, it was criticized for its overly simplistic controls, its implementation of the freemium model, and tedious gameplay.[68][69][70] Critics rank it as the worst title on their lists of Forza games that include the spin-off.[71][72] On January 10, 2022, Andy Beaudoin, a principal design director at Turn 10 Studios, announced the closure of Forza Street in spring 2022, due to the "shift its focus to new and exciting Forza experiences."[73][74][75] The game received its final update on the same date, reducing the energy recharge time, increasing energy storage, reducing wait times for car shows, reducing prices on most items purchasable using in-game currency, and disabling the purchasing of microtransactions, refunding customers who purchased any microtransations in the last 30 days prior to the in-app store's closure.[75] The game was shut down on April 11, 2022.[76]

Forza Customs (2023–2025)

[edit]

Forza Customs is a free-to-play tile-matching video game developed by British developer Hutch Games, the second mobile spin-off in the Forza franchise, and the franchise's first non-racing game title, using the Unity engine instead of ForzaTech. Similar to Forza Street, it is a rebrand of a previously released game titled Custom Car Works, and is themed after car modification and customization.[11]

The game was closed and removed from app stores on March 10, 2025.[77]

Reception

[edit]
Aggregate review scores
Game Metacritic
Forza Motorsport (2005) (Xbox) 92/100[78]
Forza Motorsport 2 (X360) 90/100[79]
Forza Motorsport 3 (X360) 92/100[80]
Forza Motorsport 4 (X360) 91/100[81]
Forza Horizon (X360) 85/100[82]
Forza Motorsport 5 (XONE) 79/100[83]
Forza Horizon 2 (XONE) 86/100[84]
Forza Motorsport 6 (XONE) 87/100[85]
Forza Horizon 3 (PC) 86/100[86]
(XONE) 91/100[87]
Forza Motorsport 7 (PC) 82/100[88]
(XONE) 86/100[89]
Forza Horizon 4 (PC) 88/100[90]
(XONE) 92/100[91]
Forza Horizon 5 (PC) 91/100[92]
(XSXS) 92/100[93]
Forza Motorsport (2023) (PC) 83/100[94]
(XSXS) 84/100[95]

The Forza series is viewed as one of the most recognized brands of the racing genre.[96] The games sold over 10 million copies by August 2014[97] and 16 million copies as of April 2021, becoming the sixth best-selling racing franchise.[96] It is also one of the highest-grossing video game franchises,[98] grossing over US$1 billion at retail by December 2016.[99][100] Individually, Forza Motorsport 3 sold 3 million units by February 2010.[101] Forza Motorsport 5 was bought by over one third of all Xbox One owners in February 2014, which Eurogamer estimates amounts to 1.3 million copies.[102] By December 2016, around 2.5 million Forza Horizon 3 units were sold.[99] Over 14 million unique players were registered in the Forza community on Xbox One and Windows 10 by December 2016.[103]

The first Forza Motorsport received critical acclaim for its realistic handling mechanics, paint job editor—both features that have reappeared in every subsequent version of Forza—and Xbox Live integration.[14] Additional assists in Forza Motorsport 3's such as the rewind ability were praised.[104] Reviewers also lauded Forza Motorsport 4's Autovista mode.[105] The franchise as a whole has received generally favorable reviews. Every main title in the Forza Motorsport and Forza Horizon series has received an aggregate review score of at least 80 out of 100 on Metacritic;[78][79][80][81][82][84][85][86][87][88][89][90][91][92][93][95] the only exception is Forza Motorsport 5,[83] which at launch received criticism for featuring fewer cars and tracks compared to its predecessors (though some of the content withdrawn from the final release reappeared in the form of DLCs), as well as microtransactions in which players could purchase in-game tokens to progress faster, to the latter of which Turn 10 Studios responded by increasing rewards won at the end of a race and decreasing car prices.[106]

The concept of Forza Horizon received positive remarks for demonstrating the potential that the new series had, although the game's Drivatars' AI and sparse multiplayer were criticized.[14] As of August 2019, Forza Horizon 4 surpassed 12 million players.[107] The Horizon series has since outperformed the Motorsport games, which despite their technical leaps have struggled to replicate the former's success for not being substantially different and as trends show that players prefer Horizon's gameplay.[108]

The series is notable for employing one of the longest-running applications of machine learning in gaming for its AI.[15] Since Horizon 3, the Forza Horizon series have been a perennial winner of Best Sports/Racing Game at The Game Awards.[109][110][111][112]

References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Forza is a prominent racing video game franchise developed primarily by Turn 10 Studios for the simulation-focused Forza Motorsport series and by Playground Games for the open-world Forza Horizon series, both published by Xbox Game Studios. The series debuted in 2005 with Forza Motorsport on the original Xbox console, introducing realistic driving physics, extensive car customization, and competitive racing on licensed tracks. Over the years, it has expanded to include 17 titles as of 2025 across Xbox consoles, Microsoft Windows, and cloud gaming via Xbox Game Pass, emphasizing automotive culture through hundreds of real-world vehicles, dynamic weather, and multiplayer modes. The Forza Motorsport entries prioritize sim-racing with advanced AI, tire and fuel management, and over 500 cars across 30+ global circuits, while Forza Horizon games offer festival-style adventures in expansive open worlds, such as Mexico in Forza Horizon 5 (2021) and the upcoming Japan setting in Forza Horizon 6 (2026). Known for high-fidelity graphics, ray tracing on next-gen hardware, and community-driven content like EventLab tools, Forza has become a cornerstone of Xbox's gaming portfolio, appealing to both hardcore enthusiasts and casual players with its blend of authenticity and accessibility.

Overview

Franchise concept

The Forza franchise is a Microsoft-owned racing video game series that emphasizes realistic driving physics, an extensive collection of over 1,000 licensed cars across its titles, and a diverse array of real-world tracks and circuits. Launched in 2005, it has established itself as a premier simulation racing experience, focusing on authentic handling, , and competitive racing environments that appeal to both enthusiasts and casual players. The series encompasses two primary genres: the Forza Motorsport sub-series, which prioritizes simulation racing with precise physics and circuit-based competition, and the Forza Horizon sub-series, which introduces open-world festival-style racing set in expansive, dynamic environments inspired by real locations. This dual structure allows the franchise to cater to different playstyles, from track-focused precision driving to free-roaming exploration and events. Central to the Forza experience are its key pillars of car customization, enabling players to modify vehicles with detailed upgrades to parts, aesthetics, and performance; robust multiplayer modes that support online races, leaderboards, and cooperative play; and ongoing seasonal content updates that introduce new cars, tracks, and events to keep the community engaged. The franchise is powered by the proprietary , which handles advanced graphics and simulation. Originally exclusive to Xbox consoles, Forza has evolved into a cross-platform offering available on Xbox Series X|S, , Windows PC via the and , and cloud gaming through , broadening its accessibility to a global audience.

Development teams and publishers

The Forza series was initially developed by , a founded in 2001 as a first-party studio under (later rebranded as ) with the specific purpose of creating high-fidelity racing simulations for platforms. Based in , Turn 10 has served as the primary developer for the flagship Forza Motorsport titles, focusing on advanced simulation elements from the outset. Central to the technical foundation of the series is the ForzaTech engine, a proprietary graphics and physics simulation engine created by . Trademarked by in 2015, ForzaTech powers the photorealistic rendering, dynamic systems, and precise physics across both Motorsport and Horizon sub-series, enabling features like real-time ray tracing and support in later iterations. The engine originated with early Forza titles using custom in-house technology but evolved significantly starting with in 2015, where it was formally branded and optimized for 12 on and Windows PCs. Key milestones include its adaptation for open-world environments in the Horizon spin-offs and a major overhaul for the 2023 Forza Motorsport , which introduced enhanced tire models, aerodynamic simulations, and machine learning-based damage systems to improve realism. Playground Games, a British studio founded in 2010, entered the Forza ecosystem as an external partner for the Horizon spin-off, developing Forza Horizon (2012) and its sequel without initial ownership ties to Microsoft. Microsoft acquired Playground Games in June 2018, integrating it into Xbox Game Studios to bolster ongoing Horizon development alongside Turn 10, with the studio contributing expertise in open-world design and collaborating on engine refinements. All Forza titles are published by , formerly Microsoft Game Studios, ensuring alignment with Xbox ecosystem features like Xbox Live multiplayer and Game Pass integration. The series launched as an Xbox exclusive in 2005 with Forza Motorsport and remained console-only until 2016, when became the first entry available day-one on Windows PCs via the , supporting cross-play between and PC. This expanded to broader PC accessibility in 2021 with releases on for titles like and subsequent games, allowing seamless integration with Steam's user base while maintaining Xbox account linking. Beginning in 2025, Xbox adopted a multi-platform strategy, porting to on April 29 with full cross-play support across Xbox, PC, and PS5; Forza Horizon 6 is scheduled for initial release on Xbox Series X|S and PC in 2026, followed by a PS5 version later that year.

History

Origins (2001–2005)

The Forza series originated in 2001 when Microsoft Game Studios founded Turn 10 Studios in Redmond, Washington, specifically to develop a premier simulation racing franchise for the original Xbox console, positioning it as a direct competitor to Sony's Gran Turismo series. Dan Greenawalt served as the studio's creative director and led the vision for the project, emphasizing realistic physics, car customization, and career progression to appeal to motorsport enthusiasts. The studio's formation drew on internal Microsoft talent with expertise in vehicle simulation, building on precursors to the proprietary ForzaTech engine for advanced rendering and handling mechanics. Development of the inaugural title, Forza Motorsport, began shortly after the studio's establishment and spanned three years, culminating in its release on May 3, 2005. The game featured 232 licensed cars from over 30 manufacturers, spanning production models, tuners, and race variants, alongside 23 tracks drawn from real-world circuits and fictional layouts designed to replicate professional racing environments. To achieve high fidelity, Turn 10 employed detailed based on manufacturer-provided blueprints and data, prioritizing accurate , suspension behavior, and tire physics over arcade-style handling. Authenticity was a core focus, with Turn 10 collaborating directly with automakers such as , Ford, and to access proprietary engineering data, ensuring vehicles behaved true to their real-world counterparts in terms of , braking, and . These partnerships extended to visual accuracy, incorporating licensed liveries and interior details to immerse players in a credible motorsport . While formal ties with governing bodies like the FIA emerged in later entries, the initial game's realism stemmed from this industry collaboration, setting Forza apart from more stylized contemporaries. Upon launch, Forza Motorsport was exclusive to the , limiting its audience but allowing tight integration with Xbox Live for multiplayer racing. It faced internal competition from Microsoft's own series, which offered arcade-oriented gameplay on the same platform and had established a strong following since the 's 2001 debut. Despite these challenges, the title achieved commercial success, bolstered by bundled promotions and positive word-of-mouth among fans. Critically, Forza Motorsport earned a Metacritic aggregate score of 92/100 based on 67 reviews, lauded for its mechanical depth, extensive customization options, and commitment to simulation fidelity that rivaled console benchmarks. Reviewers highlighted the rewarding career mode and precise driving model as standout features, though many noted a steep learning curve that could intimidate casual players due to the emphasis on realistic car control and setup tweaks. This reception solidified Turn 10's reputation and laid the groundwork for the franchise's enduring focus on automotive authenticity.

Expansion and series diversification (2006–present)

Following the critical and commercial success of the original Forza Motorsport in 2005, Turn 10 Studios expanded the series with Forza Motorsport 2 in 2007, marking the franchise's transition to the Xbox 360 platform and introducing online multiplayer capabilities that supported up to 12 players in races. This sequel doubled the number of cars to over 300 and tracks to more than 30, establishing a pattern of iterative enhancements in vehicle variety and realism that defined the Xbox 360 era. Subsequent releases, including Forza Motorsport 3 in 2009 and Forza Motorsport 4 in 2011, further diversified the core simulation experience by incorporating Kinect support and partnerships for licensed content, such as real-world driver endorsements, while maintaining the series' focus on authentic racing physics. The generational shift culminated with Forza Motorsport 5 in 2013 for the Xbox One, leveraging the new console's hardware for dynamic weather effects and a reduced but high-fidelity car roster of 200 models. In , the franchise diversified with the introduction of , a spin-off developed by the newly founded studio , which shifted from track-based simulation to an open-world format set in a fictionalized festival environment, blending arcade-style racing with exploration elements. This entry, powered by an early version of Turn 10's ForzaTech engine, emphasized seamless world traversal and dynamic events, attracting a broader audience beyond traditional sim racing enthusiasts and spawning a parallel sub-series. ' expertise in open-world design led to its acquisition by in June 2018, integrating the studio into to deepen collaboration on the Horizon line and ensure shared use of ForzaTech for cross-series advancements in graphics and physics. The franchise continued to evolve into the late 2010s and 2020s, with rebooting the mainline series via Forza Motorsport in October 2023, introducing full ray-tracing for realistic lighting and reflections across 20 tracks and over 500 cars, marking a significant technical leap on Xbox Series X/S and PC. Meanwhile, Forza Horizon 5 received ongoing support, including the Horizon Realms expansion in April 2025, which added 12 evolving world locations—such as remastered limited-time areas and a new stadium track—for enhanced replayability in its Mexico-based . In September 2025, at the , announced Forza Horizon 6 for a 2026 release on Xbox Series X/S and PC, with a later PS5 port, set in to fulfill long-standing fan requests for diverse cultural landscapes. Amid these expansions, the franchise faced setbacks, including the closure of the mobile title Forza Street on April 11, 2022, after its final update in January, rendering the game unplayable thereafter due to unsustainable development costs. In response to the mobile segment's challenges, pivoted with Forza Customs in November 2023, a match-3 puzzle game developed by Hutch Games, focusing on car restoration and customization mechanics tailored for and Android devices, which was discontinued on March 10, 2025.

Forza Motorsport games

Forza Motorsport (2005)

Forza Motorsport, the first installment in the series, was developed by Turn 10 Studios over approximately three years and published by Microsoft Game Studios exclusively for the Xbox console. The game launched on May 3, 2005, in North America, marking Turn 10's debut project as a studio formed specifically to create a high-fidelity racing simulator. It established the core framework for the Forza Motorsport sub-series, emphasizing realistic driving physics and automotive authenticity from its inception. The game offers a roster of 231 licensed cars from 36 manufacturers, ranging from vintage models like the 1908 to contemporary race cars including Formula 1 vehicles such as the 2003 Williams FW25. Players can explore 16 real-world and fictional track locations, providing 35 unique layouts for racing, including circuits like , Suzuka, and the invented Test Track Drag Strip. The career mode structures progression across 10 performance classes (C through , determined by horsepower and modifications), where players earn credits to purchase, upgrade, and tune vehicles while competing in single races, championships, and endurance events to unlock advanced series. Upgrades focus on mechanical components like engines, suspensions, and tires, allowing detailed customization without altering the car's fundamental design. Key innovations include advanced damage modeling with two modes—cosmetic for and for performance impacts on handling and speed—adding strategic depth to races. A first-person "worm's-eye" driving view provides immersive perspectives, complemented by a rearview mirror and dynamic camera controls via the controller's right . Online multiplayer supports up to eight players via Live, featuring ranked matches, point-to-point races, and persistent career progression with ELO-style ratings. The title remains backward compatible on , , and Series X/S. Post-launch support was limited to minor patches with no major packs, though its upgrade and progression systems directly shaped the customization mechanics in future Forza Motorsport entries.

Forza Motorsport 2 (2007)

Forza Motorsport 2, developed by and published by Game Studios, was released on May 29, 2007, exclusively for the console. As the sequel to the 2005 original, it expanded the simulation racing experience with a focus on deeper customization and realism, leveraging the capabilities of the new hardware. The game introduced significant enhancements in content scale, featuring over 300 licensed cars spanning production and race classes, from classic models like the 1966 to contemporary vehicles such as the 2007 . These cars could be extensively tuned, with options for performance upgrades, visual modifications, and liveries to suit player preferences. The title included 13 real-world licensed tracks, such as and Suzuka, offering 52 layout variations for diverse racing scenarios. A notable addition was weather effects, including rain on select circuits that reduced tire grip and altered handling dynamics, requiring players to adapt strategies for wet conditions. Innovations encompassed an upgraded AI system that simulated more aggressive yet realistic opponent behavior, a comprehensive damage model where crashes visibly deformed vehicles and impaired mechanics like suspension and , and seamless integration with the Xbox 360's achievement system— the first in the series—with 44 unlockable achievements tied to career milestones and multiplayer feats. Car progression relied on earning credits through race victories and challenges, which players used to acquire new vehicles and install upgrades, gradually building a garage from entry-level cars to high-performance racers. Post-launch support via Xbox Live Marketplace provided free downloadable car packs, such as the pack with models like the 370Z, and additional content packs that expanded the roster by over 40 vehicles without cost to owners. The game achieved strong commercial success, with estimates over 4 million units sold globally. Technically, it employed an enhanced iteration of the ForzaTech engine, optimized for to deliver sharper graphics, smoother 60 FPS gameplay, and advanced physics modeling for wear and suspension response.

Forza Motorsport 3 (2009)

Forza Motorsport 3, developed by and published by Microsoft Game Studios, launched exclusively for the on October 27, 2009, in , with the game later bundled in packages with the newly released Xbox 360 S console. The title expanded the series with over 400 licensed cars from more than 50 manufacturers and more than 100 track variations across 20 real-world locations, emphasizing realistic simulation racing. A standout addition was the rewind feature, which allows players to reverse time by up to 30 seconds to correct errors like crashes or poor maneuvers, making the game more accessible without compromising its core driving physics. The game introduced several innovations centered on social interaction and , including Drivatars—AI-controlled opponents that replicate the driving styles, tunings, and liveries of real players from the , fostering a sense of persistent rivalry across sessions. Extensive vinyl customization tools enabled players to design and share detailed liveries via Xbox Live, with thousands of user-created designs available for download to enhance car aesthetics and community engagement. To aid progression in career mode, rental cars provided temporary access to premium vehicles at a fraction of the purchase cost, allowing newcomers to experiment with high-end models like supercars without immediate financial commitment. Post-launch support included downloadable car packs, such as the American Car Pack and Exotic Car Pack, which added over 100 new vehicles, along with track packs expanding the circuit selection. The game achieved strong commercial performance, surpassing 2 million units sold worldwide by February 2010. Although optimized for Xbox 360, Forza Motorsport 3 is not backward compatible with Xbox One or Xbox Series X|S consoles. Its development followed a 2.5-year cycle from the previous entry, with Turn 10 prioritizing community-driven features like Drivatar sharing and livery uploads to build a more interconnected player ecosystem.

Forza Motorsport 4 (2011)

Forza Motorsport 4 was released on October 11, 2011, exclusively for the console. Developed by and published by , the game marked a significant collaboration with BBC's Top Gear, incorporating the show's test track at and related content such as drag strips and commentary elements to enhance the racing experience. The title featured over 500 cars from more than 80 manufacturers, spanning various eras and classes, allowing players to customize vehicles with performance upgrades and visual modifications. It included 26 real-world locations, such as , the , and , offering 137 track configurations for diverse racing scenarios. A standout addition was Autovista mode, an interactive showroom where players could explore detailed interiors and exteriors of select cars, including engine bays and cockpits, using gestures or controller navigation for an immersive inspection. Innovations in emphasized expanded realism and motion controls, including full integration for head-tracking that adjusted the in-game camera based on the player's real-time head movements during races. The game advanced its physics simulation through a partnership with , introducing a more accurate that simulated wear, grip, and deformation under varying conditions, complemented by refined suspension dynamics for improved handling feedback. mode allowed asynchronous competition against friends' ghost cars, building on the Drivatar system from the previous title to create personalized AI opponents that mimicked player styles. Development focused on real-world scanning technology, with using laser and techniques to capture precise details of and tracks, ensuring high-fidelity recreations for both visual and physics accuracy. The game supported 16 downloadable car packs, adding hundreds more vehicles through monthly releases and special bundles like the . It sold over 4 million copies worldwide, becoming the last major Forza Motorsport entry for the generation.

Forza Motorsport 5 (2013)

Forza Motorsport 5 served as a flagship launch title for the , released on November 22, 2013, exclusively for Microsoft's new console. Developed by over a compressed three-year development cycle to align with the 's debut, the game introduced the fourth iteration of the ForzaTech engine, optimized for photorealistic graphics, advanced physics simulation, and seamless integration with Xbox Live features. This next-generation focus emphasized graphical leaps, including detailed car models with over 100,000 polygons each and real-time lighting effects that enhanced the cinematic driving experience. At launch, the game featured over 200 cars spanning various classes, from classic racers to modern hypercars, alongside 16 real-world track locations offering 26 unique configurations for diverse racing scenarios. Leaderboards were integrated via the Rivals mode, allowing players to compete asynchronously against and Drivatar AI representations of friends' driving styles, fostering a persistent without mandatory live multiplayer. A key innovation was the all-in-one digital car system, eliminating the used car auction house from previous entries to streamline progression; all vehicles were purchased digitally with in-game credits or , ensuring balanced accessibility while tying into the console's . Dynamic day-night cycles added realism to races, with and shadows evolving in real-time across sessions, a first for the series on this scale. The Forza Rewards program, launched alongside the game, rewarded players with exclusive cars, liveries, and for achievements and community participation, encouraging long-term engagement. Post-launch support expanded the roster through , including eight monthly car packs delivering approximately 70 additional vehicles—such as the in the pack—bringing the total to over 300 cars by mid-2014. Free updates added tracks like the Nordschleife and addressed community feedback on progression pacing. However, the game faced criticism for its limited initial content compared to , with some reviewers noting the reduced car and track variety at launch as a trade-off for graphical ambitions and the digital-first model. Sales reached over 1 million units within three months, reflecting strong initial adoption among owners despite the controversies.

Forza Motorsport 6 (2015)

Forza Motorsport 6, developed by and published by Microsoft Studios, was released on September 15, 2015, exclusively for the . The game was bundled with select consoles, such as the limited-edition Forza Motorsport 6 Edition featuring a 1TB hard drive and custom branding. This mid-generation title marked a deliberate shift toward greater accessibility for new and existing console owners, with Turn 10 prioritizing a robust out-of-the-box experience to ease entry into the series' simulation-style racing. Unlike its predecessor, the game included all core content on the physical disc, avoiding reliance on mandatory digital downloads and allowing players immediate access without additional internet requirements. The game's content scale represented a substantial expansion, featuring over 450 cars directly on disc—more than double the roster of —alongside 27 real-world tracks, including the iconic Nordschleife. Night racing was introduced for the first time in the Motorsport series, enabling dynamic conditions on select circuits like the and to enhance realism and variety. Building briefly on the detailed digital car models debuted in , FM6 integrated advanced Forzavista exploration modes for inspecting vehicles up close. Key innovations included the addition of a Hoonigan class, which brought high-performance, custom drift-oriented vehicles like the Hoonicorn into competitive and free-roam modes via post-launch updates. Players could experience first-person views of vehicle damage in cockpit perspectives, simulating realistic structural deformation during collisions. The title received free updates throughout its lifecycle, expanding content with new cars and events, and later gained native support through an Xbox One X enhancement patch in 2017. By late 2016, Forza Motorsport 6 had sold over 1.7 million units worldwide, with estimates reaching approximately 2 million copies by 2020, contributing to the franchise's ongoing commercial success.

Forza Motorsport 7 (2017)

, developed by and published by , was released on October 3, 2017, for and , marking the first simultaneous launch for the Forza Motorsport series on PC. This cross-platform release supported Xbox Play Anywhere, allowing players to purchase the game once and access it on both console and PC with shared progress and achievements. The game featured over 700 cars at launch, spanning historical and modern vehicles, and 32 tracks, including new additions like Dubai's Mountain Road, providing diverse racing environments from real-world circuits to fictional layouts. A system known as prize crates was introduced for acquiring in-game items and cars, but it faced criticism for pay-to-win elements and was fully removed in July 2018 following community feedback. Key innovations in Forza Motorsport 7 centered on enhanced realism through full dynamic weather and day-night time transitions, which affected vehicle handling, track conditions, and race strategies in real-time across all modes. Building briefly on night racing introduced in the previous entry, these systems created variable conditions like rain-slicked roads or foggy visibility that evolved mid-race. The game also supported native 4K resolution at 60 frames per second on Xbox One X, delivering high-fidelity graphics with HDR lighting to showcase detailed car models and environmental effects. Development integrated the Forza Hub companion app, enabling players to track achievements, compare progress with friends, and claim monthly rewards like credits or cars directly from the Xbox One or Windows 10 interface. Post-launch support included multiple DLC expansions, such as the Car Pass delivering six monthly packs with seven cars each, alongside themed additions like the Hoonigan and packs, expanding the roster with specialized vehicles. The game was delisted from digital storefronts and removed from on September 15, 2021, due to expiring third-party licenses for cars and tracks, though existing owners retained access and online features remained operational.

Forza Motorsport (2023)

Forza Motorsport, the eighth main entry in the series and a soft reboot, was released on October 10, 2023, for Xbox Series X|S and Windows PC, with day-one availability on . Developed by following an internal restructuring and overhaul of the ForzaTech engine, the game marked a return to the series' simulation roots after a development cycle spanning approximately five years. This iteration emphasized photorealistic visuals and live-service elements, positioning it as a platform for ongoing content updates rather than a static title. At launch, the game featured over 500 real-world cars spanning various eras and classes, alongside 20 meticulously rebuilt tracks with multiple layouts, including classics like Spa-Francorchamps and new additions such as the Grand Oak Raceway. The single-player career mode, known as Builders Cup, revolves around manufacturer rivalries, where players progress through themed tours—such as Nemesis Month events pitting brands like Ford against Ferrari—while upgrading vehicles with over 800 performance parts to compete in escalating challenges. Multiplayer introduces multiclass , allowing mixed grids of prototypes, GT cars, and production vehicles in adjudicated events that incorporate and , alongside safety and skill ratings to promote fair competition. Key innovations include real-time ray-traced reflections on tracks for enhanced visual fidelity, dynamic time-of-day and systems that affect handling, and advanced physics for tire wear and damage. Online modes support daily and weekly events through the game's integrated network system, fostering community-driven races without requiring additional purchases for core multiplayer access, though cosmetic and car packs are available separately. The title's live-service model incorporates free-to-play-inspired elements in multiplayer, such as open Free Play sessions for custom races and progression rewards earned via participation rather than upfront costs. By November 2025, the game had received numerous updates expanding its scope, with Update 20 in May introducing the Fujimi Kaido track—a winding, fictional Japanese touge course originally from the game—and 20th anniversary content celebrating the franchise's history, including special tours, new cars, and drift-focused events. These additions, delivered free to all players, underscore the ongoing support for the platform, with Turn 10 continuing post-launch enhancements despite studio challenges. Subsequent updates in 2025, including Update 21 (June) and Update 22 (September), focused on new challenges, rivals modes, and featured tours through December, though received criticism for relying on recycled content without significant new additions.

Forza Horizon games

Forza Horizon (2012)

Forza Horizon, released on October 23, 2012, for the , was developed by the British studio in collaboration with and published by Microsoft Studios. As the inaugural entry in the Forza Horizon spin-off series, it shifted the franchise toward an arcade-style open-world experience, departing from the track-based simulation of earlier Forza Motorsport titles. The game is set in a fictionalized representation of , , where players participate in the Horizon Festival—a vibrant, music-driven event blending high-speed with cultural elements like live performances and celebrity appearances. This festival serves as the narrative backbone, with players progressing through a campaign that simulates a multi-week summer event, earning accolades and unlocking new opportunities through competitive driving. The core gameplay revolves around exploring a seamless approximately 65-square-mile open-world map of , featuring diverse terrains from urban streets in to mountainous highways and rural backroads, all without traditional loading screens between races and free-roam sections. Players have access to over 200 licensed vehicles at launch, spanning classes from compact cars to supercars, each customizable with performance upgrades and visual modifications. Key innovations include the skill chain system, which encourages stunt-based driving by chaining maneuvers like drifts, jumps, near-misses, and speed traps to build escalating multipliers and score points, rewarding skillful, improvisational play over pure lap times. Complementing this are three dynamic radio stations—Horizon Bass Arena (electronic and dance), Horizon Pulse (pop and rock), and Horizon XS (hip-hop and R&B)—curated with over 100 licensed tracks, where DJ commentary ties into the festival theme and occasionally triggers "skill songs" to boost scoring during chains. Post-launch support included six downloadable car packs released monthly from October 2012 through April 2013, adding exclusive vehicles such as the 2012 J and 1965 Hoonigan Ford Hoonicorn Mustang, along with the Rally Expansion Pack that introduced off-road events. The game achieved commercial success, contributing significantly to the franchise's growth. is backward compatible on and Xbox Series X/S consoles, receiving enhancements like improved resolution and framerates for modern hardware. Its development spanned approximately three years, starting shortly after ' founding in 2009, and represented the studio's ambitious debut by adapting Turn 10's ForzaTech engine for expansive, festival-infused open-world racing.

Forza Horizon 2 (2014)

Forza Horizon 2, released on September 30, 2014, for both and , marked the first cross-generational launch in the Forza series and served as the final Forza title for the console. Developed primarily by for the version, with handling the port to ensure feature parity across platforms, the game shifted the series' setting from the American festival atmosphere of its predecessor to a vibrant open-world recreation of . This included coastal regions of and , spanning a map significantly larger than the original's locale, with diverse environments like the , Alpine passes, and Italian countrysides. The game featured over 200 licensed cars at launch, ranging from classic roadsters to high-performance supercars, and offered more than 700 events, including circuit races, sprints, and off-road challenges. A key innovation was the introduction of seamless free-roam multiplayer, allowing up to 12 players to explore the together without loading screens, join spontaneous races, or collaborate on challenges in real-time. This built on the skill chain system from the prior by integrating it more deeply into multiplayer dynamics, enabling players to chain stunts and near-misses across sessions with friends. The also debuted the Horizon , a series of 45 dynamic challenges that unlocked progressively, such as high-speed drifts through city streets or aerial jumps over landmarks, encouraging exploration and replayability. Additional content came via car packs, including the Expansion with over 10 models and themed events, released in 2015. The dual-development approach allowed to leverage Xbox One's hardware for enhanced visuals, dynamic weather, and a day-night cycle, while optimized the Xbox 360 version to closely mirror these features despite hardware limitations. Over its lifetime, achieved commercial success, with estimates indicating it sold several million copies worldwide before reaching end-of-life status. The game and its DLC were delisted from the on September 30, 2018, due to expiring licenses, though physical copies and previously purchased digital versions remained playable.

Forza Horizon 3 (2016)

Forza Horizon 3 is a racing set in an open-world environment, developed by and published by Microsoft Studios exclusively for and Windows platforms. It launched with for the Ultimate Edition on September 23, 2016, followed by the standard and Deluxe editions on September 27, 2016. The title marked the series' first simultaneous release on PC alongside console, providing feature and graphical parity between the versions from day one. The game's world is a stylized depiction of , spanning twice the area of the previous game's European map and incorporating six distinct ecotypes such as lush rainforests, arid deserts, urban coastal regions like Surfers Paradise, and rugged landmarks including the Twelve Apostles and bioluminescent caves. At launch, players could access over 350 drivable cars ranging from classic muscle to modern supercars, with the roster expanding through post-launch updates to exceed 500 vehicles by mid-2017. Central to the experience is the player-driven Horizon Festival, where participants act as the event's founder, expanding its reach across the map by organizing races, stunts, and showcases to unlock new areas and content. Key innovations in include a cooperative campaign mode enabling up to four players to collaboratively progress through the festival storyline, sharing progress and events in real-time sessions. The game introduced deeper vehicle customization with advanced tuning options, allowing precise adjustments to suspension, , and components for optimized performance across diverse terrains. Additionally, it supported native and HDR on compatible PC hardware and later X, enhancing visual fidelity with dynamic weather and day-night cycles captured from real Australian locations. Forza Horizon 3 was expanded with the Car Pass delivering monthly vehicle additions and two major standalone expansions via the Expansion Pass: Blizzard Mountain, introducing snowy mountain tracks, and Hot Wheels, featuring fantastical orange tracks and 10 themed cars, alongside five other car packs like the Porsche and Alumi Series. The title attracted over 9 million players across platforms by mid-2018. Due to expiring licenses, it reached end-of-life status and was delisted from the Microsoft Store on September 27, 2020, though offline play and existing DLC remained accessible for owners. Development by Playground Games prioritized immersive environmental detail, employing voxel-based global illumination and high-dynamic-range sky captures to procedurally enhance lighting and atmospheric variety in the Australian setting.

Forza Horizon 4 (2018)

Forza Horizon 4 was released on October 2, 2018, for and PC, serving as a launch title for , which allowed subscribers immediate access to the Standard Edition. Developed by , the title introduced a stylized open-world map inspired by , spanning regions of England and , including landmarks like the historic streets of in the north and the rolling countryside of areas such as the and . The game featured over 450 cars at launch, encompassing a diverse roster from classic British vehicles to modern supercars, enabling players to explore the approximately 80 square kilometers of drivable terrain through races, stunts, and free-roam activities. A core innovation was the dynamic seasons system, where the in-game world cycles through spring, summer, autumn, and winter on a weekly basis, altering landscapes, foliage, and conditions that directly impact physics. For instance, winter introduces and that reduce grip based on surface and conductivity, while summer's dry roads enhance traction, creating varied challenges across the shared where up to 72 players can interact simultaneously in real-time multiplayer sessions. This system built on cooperative elements from previous entries but emphasized persistent environmental changes affecting all activities. The game also supported cross-play between and PC from launch, allowing seamless multiplayer across platforms. Post-launch, Forza Horizon 4 received two major expansions: Fortune Island in December 2018, adding a northern island with extreme weather events and new races, and in June 2019, which introduced a brick-built world with customizable LEGO vehicles and minifigure avatars. Over its lifecycle, more than 100 additional cars were added via DLC packs, such as the Car Pack and Best of Bond Car Pack, expanding the total roster to around 750 vehicles. The title attracted over 12 million players within its first year and continued to grow, surpassing 24 million by late 2020. In November 2020, it was optimized for Series X and Series S, delivering enhancements like at 60 frames per second, higher graphical fidelity, and faster load times. The development followed a roughly three-year cycle from initial planning post-Forza Horizon 3, with significant focus on overhauling weather physics to integrate realistic seasonal effects, including advanced simulations for puddles, frost, and thermal dynamics that influence vehicle handling. This emphasis on environmental interactivity distinguished the British setting, making terrain and climate active participants in .

Forza Horizon 5 (2021)

Forza Horizon 5 was released on November 9, 2021, for Xbox Series X/S, , Microsoft Windows, and as a day-one title on , with early access beginning November 5 for Premium Edition owners. The game marks the series' shift to a Mexican setting, featuring an expansive twice the size of its predecessor, encompassing diverse biomes such as arid deserts, lush jungles, volcanic landscapes, and coastal regions inspired by real locations across . At launch, it included over 500 drivable cars spanning various eras and categories, from classic racers to modern hypercars, alongside the EventLab tool that enables players to design and share custom races, stunts, and blueprints using in-game props and terrain editors. The game introduced several technical and social innovations, including support for ray tracing on PC to enhance car reflections in free roam, races, and photo mode, improving visual fidelity with hardware-accelerated rendering via . It also refined the convoy system, allowing up to 12 players to form persistent groups for cooperative exploration and events, with the leader able to initiate races and maintain proximity across the map. Building briefly on seasonal weather dynamics from earlier entries, incorporates variable time-of-day cycles, dynamic storms, and biome-specific effects like dust storms in deserts to influence driving conditions. Post-launch support included two major expansions: in July 2023, adding a gravity-defying track network with 10 new cars, and Rally Adventure in March 2023, introducing Sierra Nueva's rugged terrains and rally-focused vehicles. The Horizon Realms update arrived on April 25, 2025, as a free content drop integrating past expansion elements into a new realm-creation mode, coinciding with the game's port to PlayStation 5. As of August 2025, had surpassed 50 million players worldwide, bolstered by ongoing seasonal updates adding cars, events, and cross-platform play. Development spanned a three-year cycle at , extending beyond the typical two-year rhythm to prioritize depth in world-building and authenticity. The team emphasized cultural representation by consulting Mexican experts, conducting on-site research trips where feasible amid restrictions, and collaborating with local writers and voice actors to integrate authentic landmarks, music, and festivals into the Horizon Festival narrative.

Forza Horizon 6 (2026)

Forza Horizon 6 was announced on September 25, 2025, during the presentation at the , with a planned release in 2026. A reported leak from an in-game pop-up advertisement in Forza Horizon 5 suggests a release date of May 19, 2026, with Premium Edition early access starting May 15, 2026. The game is set in , featuring a seamless open world that blends urban environments like with rural landscapes, including and areas influenced by seasonal changes such as cherry blossoms in spring and snowy terrains in winter. The Horizon Festival returns as a central event, incorporating festival activities across and extending into diverse regions to celebrate Japanese culture and automotive heritage. Developed by as part of a four-to-five-year development cycle following 5's 2021 launch, the title emphasizes deeper cultural integrations, including authentic representations of Japanese daily life, drifting culture, and vehicles like kei cars and (JDM) models, informed by on-site research trips and consultation with cultural expert Kyoko Yamashita. It builds on the EventLab system from prior entries, allowing players to create and share custom events within the Japanese setting. Forza Horizon 6 will launch first on and PC (including and Xbox Play Anywhere), with enhanced post-launch support for , and is expected to be available day one on .

Other games

Forza Street (2018–2022)

Forza Street was a mobile racing game originally launched as Miami Street on May 8, 2018, for devices by Studios. It was rebranded and significantly updated as Forza Street on April 15, 2019, still for , with the mobile version following on May 5, 2020, for and Android. Developed by Electric Square in collaboration with , the title aimed at casual players seeking accessible experiences outside the simulation-heavy mainline Forza series. centered on arcade-style strip , featuring drag and timed circuit events where cars auto-steered along linear paths, requiring only timed taps for acceleration and braking to optimize speed and positioning. Players collected over 90 licensed vehicles across categories like muscle, sports, super, and street cars, from brands including , , and Ford. Upgrades operated via a card-based system, where event participation earned cards for performance parts and duplicates to raise a car's star rating, unlocking higher tiers of engines, tires, and handling modifications. The game introduced touch-centric controls tailored for brief sessions, enabling races to resolve in 30–90 seconds, ideal for mobile play. Progression emphasized event streaks and daily challenges, rewarding consistent participation with currency, cards, and exclusive cars to encourage short, repeatable play without deep time investment. Available through the on with cross-platform progression, Forza Street integrated into the ecosystem for cloud saves and achievements. On January 10, 2022, released the final update, announcing the game's closure on April 11, 2022, to redirect resources toward new Forza projects; in-app purchases were disabled immediately after the announcement. The decision followed criticism of its aggressive model, which prioritized microtransactions for faster advancement.

Forza Customs (2023)

Forza Customs is a released worldwide on November 14, 2023, for and Android devices. Originally developed by Hutch Games as Custom Car Works and rebranded under license from , it shifts away from traditional racing to focus on car restoration and customization through match-3 puzzle gameplay. Developed by Hutch Games in partnership with , the creators of the mainline Forza series, players solve puzzles to unlock vehicle parts, allowing them to rebuild and personalize real-world cars from manufacturers such as , Ford, and , with an emphasis on high-fidelity 3D models and visuals optimized for mobile. The core experience revolves around non-competitive customization, where users restore dilapidated vehicles by completing puzzle levels across various modes to access options like paint finishes, wraps, rims, and other aesthetic upgrades. A dedicated photo mode enables players to capture and share their creations with the , fostering without multiplayer racing elements. This approach represents an in the Forza by blending accessible puzzle mechanics with the franchise's renowned attention to automotive detail, making customization available to a broader mobile audience. As a live service title, it received regular updates introducing new cars, game modes, and rewards to maintain player interest. The partnership between Hutch and Turn 10 originated in 2020, aiming to leverage Turn 10's expertise in car modeling and Forza's brand while utilizing Hutch's mobile development strengths from titles like Top Drives. This collaboration followed the shutdown of the previous Forza mobile entry, Forza Street, in late 2022, positioning as a fresh take on mobile Forza experiences centered on building rather than . However, on February 27, 2025, the developers announced the game's sunset, with it being delisted from app stores on March 10, 2025; existing installations remained playable, but no further updates were provided.

Gameplay

Core racing mechanics

The core racing mechanics in the Forza series are driven by the proprietary ForzaTech engine, developed by , which powers a physics emphasizing realistic grip, weight transfer during acceleration, braking, and cornering, and affecting and drag. The calculates grip through multiple contact points—such as eight per sampled at 360 Hz in recent iterations—to replicate deformation, , and load distribution, enabling precise handling feedback across surfaces. Control schemes support analog inputs via controllers or , with customizable assists including traction control to prevent spin, (ABS) for controlled stops, and stability management to correct slides. Players can select with optional for precise gear shifts or automatic for simplified operation, balancing simulation depth with . Damage and wear mechanics introduce both visual deformation and functional penalties, such as reduced or response from collisions and degradation over distance, with simulation settings amplifying these effects on handling. In career modes, repair systems allow players to restore vehicles at service stations or through progression rewards, mitigating long-term impacts on performance. Multiplayer modes utilize networking for dynamic lobbies, supporting up to 24 players in races, while ranked matches employ based on safety and performance ratings to ensure competitive balance. Accessibility options enhance inclusivity, featuring a rewind tool to reverse recent actions and retry segments without restarting, alongside adjustable difficulty sliders for AI aggression, assist levels, and damage thresholds to tailor challenge and control.

Open-world and progression systems

The Forza Horizon series features expansive open-world environments that enable seamless transitions between races, events, and free-roam , allowing players to drive continuously without loading screens across diverse landscapes. Navigation is facilitated by an in-game GPS system, where players can set waypoints on the to guide routes to objectives, such as upcoming races or hidden collectibles, enhancing the sense of freedom in traversal. Collectibles like barn finds exemplify this mechanic; players receive rumors through accolades—achievements earned from races and stunts—which reveal barn locations containing unrestored classic cars that must be discovered and delivered to the festival for restoration. Progression in the Horizon games revolves around earning experience points (XP) primarily through skill-based activities and event completions, fostering long-term player growth. Skills, such as drifts, jumps, speed traps, and near-misses, can be chained in free roam to build multipliers, yielding higher XP and skill points that unlock perks like increased credit earnings or faster skill score accumulation; for instance, maintaining a varied chain of seven or more skills maximizes rewards per session. As players level up via accumulated XP, they gain access to new races, , and expansions, including the ability to purchase and upgrade player houses that serve as personal hubs for , garage access, and bonuses like double Forzathon Points. Festival ownership evolves as players complete story chapters and accolades, expanding the central Horizon site to include additional outposts, thereby unlocking region-specific events and enhancing overall progression depth. Vehicle customization offers extensive depth, enabling players to modify cars for and aesthetics through engine swaps, tuning adjustments, and visual editors. Engine swaps allow installation of powertrains from other manufacturers—such as placing a V8 from a into a compact —to drastically alter handling and speed characteristics, with options sorted by class for balanced builds. Tuning setups utilize sliders for fine-tuning elements like suspension , , camber, and gearing, permitting precise adjustments to suit styles or drift-oriented setups without requiring advanced knowledge. The vinyl editor provides tools for creating custom liveries, including layering decals, adjusting colors, and importing designs, resulting in highly personalized vehicles shareable across the multiplayer ecosystem. Central to the Horizon experience are festival events, which integrate dynamic seasons starting with , where weekly cycles of spring, summer, autumn, and winter alter weather conditions, road surfaces, and available challenges—such as snowy routes opening new shortcuts or wet conditions affecting grip during drifts. These seasonal shifts create replayability by transforming the and tying into progression through time-limited accolades. Player-created content expands this via EventLab, introduced in in 2021, a toolset allowing users to design custom races, stunts, and even entire game modes by placing props, adjusting physics, and scripting events, which can then be shared and incorporated into official playlists for community-driven variety. Unlike the track-focused Forza Motorsport series, which prioritizes simulation-style with emphasis on consistent times, , and precise cornering, Horizon's open-world design shifts focus to arcade-inspired skill scores from drifting zones—where sustained slides generate points based on angle and duration—and jumping competitions that reward distance and style over pure speed. This approach encourages exploratory play and high-score chases in the expansive world, contrasting Motorsport's structured circuit progression.

Reception and impact

Critical reviews

The Forza series has consistently received strong critical acclaim, with the Motorsport sub-series averaging scores between 84 and 92 out of 100 across its entries, praised particularly for its realistic graphics and physics simulation. The Horizon spin-off has fared even better, averaging 85 to 92, often lauded for its expansive, immersive open worlds that blend with festival-like . Critics have frequently highlighted the series' strengths in creating authentic racing experiences, especially in the Motorsport titles, where detailed car handling and track authenticity stand out as benchmarks for the genre. The Horizon games, meanwhile, are celebrated for their vibrant, dynamic environments and seamless integration of music and cultural events, enhancing player immersion. Both sub-series benefit from robust post-launch support, including seasonal updates and expansions that extend longevity and address community feedback. However, criticisms have emerged around monetization practices, such as the system in , which allowed players to purchase randomized "prize crates" for performance upgrades, drawing backlash for encouraging pay-to-win elements before its removal. faced scrutiny at launch for its limited initial car roster of around 200 vehicles, with many premium models locked behind paid DLC, leading to perceptions of content shortages. More recently, the 2023 Forza Motorsport reboot's always-online requirement—even for single-player career mode—has been criticized for restricting offline access and risking playability during server issues. Over time, the series' reception shows clear trends: the original Forza Motorsport in 2005 was lauded for pioneering accessible simulation racing, earning a 92 on for its innovative career mode and customization. Scores peaked with and 5, both at 92, celebrated for technical excellence and open-world innovation. The 2023 reboot received a mixed 84, with reviewers noting launch bugs, inconsistent AI, and progression frustrations despite strong core driving. The series has garnered numerous awards, including BAFTA Games Awards for Best British Game for (2019) and (2022). At , secured Innovation in Accessibility in 2021, while took Best Sports/ in 2016, underscoring the franchise's impact on visual and auditory excellence.

Commercial success and cultural influence

The Forza series has achieved remarkable commercial success, amassing a combined player base exceeding 100 million across its titles by 2025, bolstered by accessibility that has driven unprecedented engagement without traditional sales barriers. stands as a cornerstone of this triumph, reaching 50 million players as of August 2025, including over 45 million on platforms and approximately 6.5 million on . The franchise's esports ecosystem, anchored by the Forza Racing Championship since , has distributed more than $770,000 in prize pools through official seasons and events, fostering competitive scenes with top prizes reaching $250,000 in single years like 2019. Community-driven tournaments complement these efforts, expanding participation and viewership in the space. Culturally, Forza has reshaped the simulation by merging authentic automotive detail with open-world atmospheres, influencing titles to prioritize immersive, event-based experiences over pure competition and inspiring broader interest in car among gamers. Strategic partnerships with real-world entities, such as the 2022 collaboration with for official gaming integration and earlier ties to starting in , have embedded the series in professional electric narratives. The Horizon Festival's vibrant, music-infused events have also permeated gaming , generating widespread memes and content around chaotic races, custom builds, and festival antics that highlight the series' playful side. Sustained player engagement spans over two decades of post-launch updates, evolving core titles with seasonal content to maintain active communities. The integration with from 2018 onward exponentially increased accessibility, while cross-platform support across , PC, and the 2025 PlayStation port of has broadened the audience and enabled seamless multiplayer. However, challenges emerged in 2025 when , lead developer for Forza Motorsport, endured layoffs affecting nearly 50% of its staff, potentially slowing development momentum for simulation-focused entries.

References

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