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Rocket jumping
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Rocket jumping
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Rocket jumping is a movement technique employed in first-person shooter video games, in which a player fires an explosive projectile—typically from a rocket launcher—directly at or near the ground beneath their feet while simultaneously jumping, harnessing the resulting explosion's knockback to propel themselves to greater heights or distances than a conventional jump would allow, often at the expense of self-inflicted damage.[1][2]
The technique traces its roots to early FPS titles, with horizontal variants emerging in Doom (1993) for speedrunning purposes, where players exploited rocket splash damage to boost forward momentum across gaps or obstacles.[3] Vertical rocket jumping, the form most commonly associated with the term today, was first discovered and popularized by players in Quake (1996), leveraging the game's full 3D engine to aim downward and achieve upward propulsion— an emergent mechanic unintended by developers that quickly became integral to advanced gameplay.[2][3]
Over time, rocket jumping evolved into a core skill in competitive FPS genres, appearing in titles such as Unreal Tournament, Team Fortress 2, and Quake III Arena, where it enables rapid map traversal, access to hidden areas, and strategic positioning, often combined with other maneuvers like strafing or bunny hopping for enhanced speed and control.[4][2] Its influence extends to modern games, inspiring dedicated modes, classes (e.g., the Soldier in Team Fortress 2), and even esports events focused on movement mastery, underscoring its role in transforming player agency and level design in the genre.[3]