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Steiner tree problem
Steiner tree problem
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Steiner tree for three points A, B, and C (note there are no direct connections between A, B, C). The Steiner point S is located at the Fermat point of the triangle ABC.
Solution for four points—there are two Steiner points, S1 and S2

In combinatorial mathematics, the Steiner tree problem, or minimum Steiner tree problem, named after Jakob Steiner, is an umbrella term for a class of problems in combinatorial optimization. While Steiner tree problems may be formulated in a number of settings, they all require an optimal interconnect for a given set of objects and a predefined objective function. One well-known variant, which is often used synonymously with the term Steiner tree problem, is the Steiner tree problem in graphs. Given an undirected graph with non-negative edge weights and a subset of vertices, usually referred to as terminals, the Steiner tree problem in graphs requires a tree of minimum weight that contains all terminals (but may include additional vertices) and minimizes the total weight of its edges. Further well-known variants are the Euclidean Steiner tree problem and the rectilinear minimum Steiner tree problem.

The Steiner tree problem in graphs can be seen as a generalization of two other famous combinatorial optimization problems: the (non-negative) shortest path problem and the minimum spanning tree problem. If a Steiner tree problem in graphs contains exactly two terminals, it reduces to finding the shortest path. If, on the other hand, all vertices are terminals, the Steiner tree problem in graphs is equivalent to the minimum spanning tree. However, while both the non-negative shortest path and the minimum spanning tree problem are solvable in polynomial time, no such solution is known for the Steiner tree problem. Its decision variant, asking whether a given input has a tree of weight less than some given threshold, is NP-complete, which implies that the optimization variant, asking for the minimum-weight tree in a given graph, is NP-hard. In fact, the decision variant was among Karp's original 21 NP-complete problems. The Steiner tree problem in graphs has applications in circuit layout or network design. However, practical applications usually require variations, giving rise to a multitude of Steiner tree problem variants.

Most versions of the Steiner tree problem are NP-hard, but some restricted cases can be solved in polynomial time. Despite the pessimistic worst-case complexity, several Steiner tree problem variants, including the Steiner tree problem in graphs and the rectilinear Steiner tree problem, can be solved efficiently in practice, even for large-scale real-world problems.[1][2]

Euclidean Steiner tree

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Minimum Steiner trees of vertices of regular polygons with N = 3 to 8 sides. The lowest network length L for N > 5 is the circumference less one side. Squares represent Steiner points.

The original problem was stated in the form that has become known as the Euclidean Steiner tree problem or geometric Steiner tree problem: Given N points in the plane, the goal is to connect them by lines of minimum total length in such a way that any two points may be interconnected by line segments either directly or via other points and line segments.

While the problem is named after Steiner, it has first been posed in 1811 by Joseph Diez Gergonne in the following form: "A number of cities are located at known locations on a plane; the problem is to link them together by a system of canals whose total length is as small as possible".[3]

It may be shown that the connecting line segments do not intersect each other except at the endpoints and form a tree, hence the name of the problem.

The problem for N = 3 has long been considered, and quickly extended to the problem of finding a star network with a single hub connecting to all of the N given points, of minimum total length. However, although the full Steiner tree problem was formulated in a letter by Gauss, its first serious treatment was in a 1934 paper written in Czech by Vojtěch Jarník and Miloš Kössler [cs]. This paper was long overlooked, but it already contains "virtually all general properties of Steiner trees" later attributed to other researchers, including the generalization of the problem from the plane to higher dimensions.[4]

For the Euclidean Steiner problem, points added to the graph (Steiner points) must have a degree of three, and the three edges incident to such a point must form three 120 degree angles (see Fermat point). It follows that the maximum number of Steiner points that a Steiner tree can have is N − 2, where N is the initial number of given points. (all these properties were established already by Gergonne.)

For N = 3 there are two possible cases: if the triangle formed by the given points has all angles which are less than 120 degrees, the solution is given by a Steiner point located at the Fermat point; otherwise the solution is given by the two sides of the triangle which meet on the angle with 120 or more degrees.

For general N, the Euclidean Steiner tree problem is NP-hard, and hence it is not known whether an optimal solution can be found by using a polynomial-time algorithm. However, there is a polynomial-time approximation scheme (PTAS) for Euclidean Steiner trees, i.e., a near-optimal solution can be found in polynomial time.[5] It is not known whether the Euclidean Steiner tree problem is NP-complete, since membership to the complexity class NP is not known.

Rectilinear Steiner tree

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The rectilinear Steiner tree problem is a variant of the geometric Steiner tree problem in the plane, in which the Euclidean distance is replaced with the rectilinear distance. The problem arises in the physical design of electronic design automation. In VLSI circuits, wire routing is carried out by wires that are often constrained by design rules to run only in vertical and horizontal directions, so the rectilinear Steiner tree problem can be used to model the routing of nets with more than two terminals.[6]

Steiner tree in graphs and variants

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Steiner trees have been extensively studied in the context of weighted graphs. The prototype is, arguably, the Steiner tree problem in graphs. Let G = (VE) be an undirected graph with non-negative edge weights c and let S ⊆ V be a subset of vertices, called terminals. A Steiner tree is a tree in G that spans S. There are two versions of the problem: in the optimization problem associated with Steiner trees, the task is to find a minimum-weight Steiner tree; in the decision problem the edge weights are integers and the task is to determine whether a Steiner tree exists whose total weight does not exceed a predefined natural number k. The decision problem is one of Karp's 21 NP-complete problems; hence the optimization problem is NP-hard. Steiner tree problems in graphs are applied to various problems in research and industry,[7] including multicast routing[8] and bioinformatics.[9]

A special case of this problem is when G is a complete graph, each vertex v ∈ V corresponds to a point in a metric space, and the edge weights w(e) for each e ∈ E correspond to distances in the space. Put otherwise, the edge weights satisfy the triangle inequality. This variant is known as the metric Steiner tree problem. Given an instance of the (non-metric) Steiner tree problem, we can transform it in polynomial time into an equivalent instance of the metric Steiner tree problem; the transformation preserves the approximation factor.[10]

While the Euclidean version admits a PTAS, it is known that the metric Steiner tree problem is APX-complete, i.e., unless P = NP, it is impossible to achieve approximation ratios that are arbitrarily close to 1 in polynomial time. There is a polynomial-time algorithm that approximates the minimum Steiner tree to within a factor of ;[11] however, approximating within a factor is NP-hard.[12] For the restricted case of Steiner Tree problem with distances 1 and 2, a 1.25-approximation algorithm is known.[13] Karpinski and Alexander Zelikovsky constructed PTAS for the dense instances of Steiner Tree problems.[14]

In a special case of the graph problem, the Steiner tree problem for quasi-bipartite graphs, S is required to include at least one endpoint of every edge in G.

The Steiner tree problem has also been investigated in higher dimensions and on various surfaces. Algorithms to find the Steiner minimal tree have been found on the sphere, torus, projective plane, wide and narrow cones, and others.[15]

Other generalizations of the Steiner tree problem are the k-edge-connected Steiner network problem and the k-vertex-connected Steiner network problem, where the goal is to find a k-edge-connected graph or a k-vertex-connected graph rather than any connected graph. A further well-studied[16] generalization is the survivable network design problem (SNDP) where the task is to connect each vertex pair with a given number (possibly 0) of edge- or vertex-disjoint paths.

The Steiner problem has also been stated in the general setting of metric spaces and for possibly infinitely many points.[17]

Approximating the Steiner tree

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The general graph Steiner tree problem can be approximated by computing the minimum spanning tree of the subgraph of the metric closure of the graph induced by the terminal vertices, as first published in 1981 by Kou et al.[18] The metric closure of a graph is the complete graph in which each edge is weighted by the shortest path distance between the nodes in . This algorithm produces a tree whose weight is within a factor of the weight of the optimal Steiner tree where is the number of leaves in the optimal Steiner tree; this can be proven by considering a traveling salesperson tour on the optimal Steiner tree. This approximate solution is computable in polynomial time by first solving the all-pairs shortest paths problem to compute the metric closure, then by solving the minimum spanning tree problem.

Another popular algorithm to approximate the Steiner tree in graphs was published by Takahashi and Matsuyama in 1980.[19] Their solution incrementally builds up the Steiner tree by starting from an arbitrary vertex, and repeatedly adding the shortest path from the tree to the nearest vertex in that has not yet been added. This algorithm also has running time, and produces a tree whose weight is within of optimal.

In 1986, Wu et al.[20] improved dramatically on the running time by avoiding precomputation of the all-pairs shortest paths. Instead, they take a similar approach to Kruskal's algorithm for computing a minimum spanning tree, by starting from a forest of disjoint trees, and "growing" them simultaneously using a breadth-first search resembling Dijkstra's algorithm but starting from multiple initial vertices. When the search encounters a vertex that does not belong to the current tree, the two trees are merged into one. This process is repeated until only one tree remains. By using a Heap (data structure) to implement the priority queue and a disjoint-set data structure to track to which tree each visited vertex belongs, this algorithm achieves running time, although it does not improve on the cost ratio from Kou et al.

A series of papers provided approximation algorithms for the minimum Steiner tree problem with approximation ratios that improved upon the ratio. This sequence culminated with Robins and Zelikovsky's algorithm in 2000 which improved the ratio to 1.55 by iteratively improving upon the minimum cost terminal spanning tree. More recently, however, Byrka et al. proved an approximation using a linear programming relaxation and a technique called iterative, randomized rounding.[11]

Parameterized complexity of Steiner tree

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The general graph Steiner tree problem is known to be fixed-parameter tractable, with the number of terminals as a parameter, by the Dreyfus-Wagner algorithm.[21][22] The running time of the Dreyfus-Wagner algorithm is , where n is the number of vertices of the graph and S is the set of terminals. Faster algorithms exist, running in time for any or, in the case of small weights, time, where W is the maximum weight of any edge.[23][24] A disadvantage of the aforementioned algorithms is that they use exponential space; there exist polynomial-space algorithms running in time and time.[25][26]

It is known that the general graph Steiner tree problem does not have a parameterized algorithm running in time for any , where t is the number of edges of the optimal Steiner tree, unless the Set cover problem has an algorithm running in time for some , where n and m are the number of elements and the number of sets, respectively, of the instance of the set cover problem.[27] Furthermore, it is known that the problem does not admit a polynomial kernel unless , even parameterized by the number of edges of the optimal Steiner tree and if all edge weights are 1.[28]

Parameterized approximation of Steiner tree

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While the graph Steiner tree problem does not admit a polynomial kernel unless parameterized by the number of terminals, it does admit a polynomial-sized approximate kernelization scheme (PSAKS): for any it is possible to compute a polynomial-sized kernel, which looses only a factor in the solution quality.[29]

When parameterizing the graph Steiner tree problem by the number p of non-terminals (Steiner vertices) in the optimum solution, the problem is W[1]-hard (in contrast to the parameterization by the number of terminals, as mentioned above). At the same time the problem is APX-complete and thus does not admit a PTAS, unless P = NP. However, a parameterized approximation scheme exists, which for any computes a -approximation in time.[30] Also a PSAKS exists for this parameterization.[30]

Steiner ratio

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The Steiner ratio is the supremum of the ratio of the total length of the minimum spanning tree to the minimum Steiner tree for a set of points in the Euclidean plane.[31]

In the Euclidean Steiner tree problem, the Gilbert–Pollak conjecture is that the Steiner ratio is , the ratio that is achieved by three points in an equilateral triangle with a spanning tree that uses two sides of the triangle and a Steiner tree that connects the points through the centroid of the triangle. Despite earlier claims of a proof,[32] the conjecture is still open.[33] The best widely accepted upper bound for the problem is 1.2134, by Chung & Graham (1985).

For the rectilinear Steiner tree problem, the Steiner ratio is exactly , the ratio that is achieved by four points in a square with a spanning tree that uses three sides of the square and a Steiner tree that connects the points through the center of the square.[34] More precisely, for distance the square should be tilted at with respect to the coordinate axes, while for distance the square should be axis-aligned.

See also

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Notes

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
The Steiner tree problem is a classic challenge in and , seeking the minimum-weight connected subgraph (a tree) that spans a specified of vertices, known as terminals, in an undirected, edge-weighted graph, while permitting the addition of optional intermediate vertices, called Steiner points, to potentially reduce the overall cost. This contrasts with the problem, which connects all vertices without optional additions, and highlights the problem's focus on efficient interconnection of only the required points. The origins of the Steiner tree problem trace back to the Euclidean (geometric) variant, first formally posed by French mathematician Joseph Gergonne in 1810 as the task of finding the shortest network interconnecting a set of points in the plane, building on earlier work like the Fermat-Torricelli problem from the 1630s. Named after Swiss mathematician , who explored it in the 1830s, the problem was later generalized to abstract graphs in the mid-20th century, with significant attention in from the 1960s onward due to its relevance in network design. Key historical contributions include early constructions for small point sets by researchers like Karl Bopp in 1879 and V. Jarník in 1934, laying groundwork for modern algorithmic approaches. In its decision form—determining if a Steiner tree of weight at most a given threshold exists—the problem is NP-complete, even in restricted cases like rectilinear distance metrics, as proven through reductions from problems such as planar node cover. The general graph version is also NP-hard, with no known polynomial-time exact unless P=NP, prompting extensive research into approximation algorithms, such as the ln(4) + ε ≈ 1.39-approximation by Byrka et al. (2013) and polynomial-time approximation schemes (PTAS) for Euclidean instances. Variants abound, including the rectilinear Steiner tree for VLSI circuit design, directed Steiner tree for routing, and prize-collecting versions for . Applications span telecommunications for multicast routing, where minimizing connection costs enhances data distribution efficiency; computer chip layout in VLSI, reducing wire lengths; and even phylogenetic tree construction in biology for evolutionary modeling. Despite its intractability, heuristics like genetic algorithms and exact solvers using branch-and-bound have enabled practical solutions for moderate-sized instances, underscoring the problem's enduring impact on optimization theory and engineering.

Fundamentals

Definition and Motivation

The Steiner tree problem is a fundamental optimization challenge in combinatorial geometry and . Given a set of required points, known as terminals, in a (such as the ) or a weighted graph, the goal is to construct a tree that interconnects all terminals with minimum total edge weight, where additional optional vertices called Steiner points may be added to shorten the overall connection length. Unlike the minimum spanning tree (MST), which connects only the given terminals without extra points and may yield longer total length, the Steiner tree allows these auxiliary points to form more efficient interconnections, potentially reducing the cost by up to approximately 13.4% in the plane. This problem arises naturally in network design applications, where minimizing connection costs is critical. For instance, in VLSI circuit layout, Steiner trees optimize wiring to connect components with minimal wire length, reducing material use and signal delays. In communication networks, they model efficient backbone structures for routing data among key nodes. Additionally, in , Steiner trees approximate phylogenetic trees that reconstruct evolutionary relationships among species, capturing branching patterns with minimal total branch lengths. The allowance of Steiner points distinguishes it from spanning trees, enabling shorter topologies that reflect real-world efficiencies in these domains. Key terminology includes terminals, the mandatory points that must be connected; Steiner points, the optional vertices introduced to minimize length; a full Steiner tree, which incorporates Steiner points where beneficial; and the Steiner minimal tree (SMT), the shortest possible such tree. The objective is formally to minimize the total length of the tree TT connecting the terminals KK, expressed as mineT\length(e),\min \sum_{e \in T} \length(e), where \length(e)\length(e) denotes the weight or distance of edge ee, subject to TT being a tree spanning KK (possibly with added Steiner points). A simple illustrative example occurs with three terminals forming an in the with side length 1. The MST connects them directly with total length 2, but the optimal Steiner tree adds a central Steiner point where the three edges meet at 120-degree angles, yielding a total length of 31.732\sqrt{3} \approx 1.732
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