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The Old Axolotl
The Old Axolotl
from Wikipedia

The Old Axolotl (Polish: Starość aksolotla) is a 2015 digital-only novel by Polish science-fiction author Jacek Dukaj. The novel was released in Polish on March 10, 2015, and shortly afterward, on March 24 that year, in English (translated by Stanley Bill). It has been described as "an experiment in reading (and creating) the electronic literature of the future".[1]

Key Information

It is Dukaj's first novel to be published in English, though several of his short stories (The Golden Galley, 1996, The Iron General, 2010, The Apocrypha of Lem, 2011) have been translated prior to this.

The novel has inspired two Netflix original series: the 2020 Belgian Into the Night, and its 2022 Turkish language spin-off Yakamoz S-245.[2][3]

Plot

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The novel presents a post-apocalyptic, cyberpunk vision of Earth where biological life has been wiped out, inhabited by robots and mechs, many of which are humans whose consciousness has been digitized in the wake of an extinction event.[1]

Significance and analysis

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The novel is an example of electronic literature, available only in digital formats, and has no traditional paper version. It was designed from the beginning not only to incorporate more traditional elements such as illustrations, but also hypertext, and 3D-printable models of main robotic characters designed by Alex Jaeger, the art director of Transformers films.[1] The novel composition is layered, with the narrative layer, an encyclopedic/hyperlinked footnote layer, and a multimedia layer, including illustrations and a short promotional video by the Oscar-nominated Platige Image studio.[4]

One of the novel's central questions is: "What does it mean to be human?" Other subjects include post humanism[5] and other "staples of cyberpunk and related genres, such as the artificial intelligence".[6][7] The novel is representative of Dukaj's prose, posing philosophical questions about the future of man and technology.[1] The author explained that: "stories such as The Old Axolotl that model an ‘escape from the body’ are born out of a sense of progress as a process of ‘de-animalising’ human beings through science. This has its origin in the pre-Enlightenment intuition of ‘liberation from nature’. For one of the last shackles of nature is corporeality itself, the limitations of our physicality."[8] The other major element of the novel is Dukaj's attempts to introduce the reader to the new style of electronic literature.[7]

The novel was nominated for the 2016 Janusz A. Zajdel Award.[9]

See also

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References

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from Grokipedia
The Old Axolotl (Polish: Starość aksolotla) is a novel by Polish author , published exclusively as a digital e-book in 2015, which explores post-human existence in a world devastated by a cosmic catastrophe that eradicates all organic life on . In the story, a sudden "neutron wave" annihilates all biological organisms within 24 hours, prompting the last 17,946 survivors to their consciousnesses into a called InSoul3, where they inhabit robotic bodies such as military drones or synthetic humanoids in a post-apocalyptic . The protagonist, Bartek, a former IT specialist, grapples with the loss of his physical form and humanity while navigating this digital realm, amid efforts by "transformers"—advanced AIs—to reboot organic life using resilient species like the , a neotenic symbolizing stalled and renewal. The novel delves into profound philosophical themes, including the nature of , the boundaries between human and machine identities, and the implications of in an era of , blending speculative with existential questions about purpose and existence after biological extinction. Dukaj, widely regarded as one of Poland's leading writers, employs an experimental narrative style incorporating hypertext elements, interactive illustrations by , and 3D-printable designs, enhancing the immersive, non-linear reading experience unique to its digital format. Originally released in Polish on March 10, 2015, by publisher Allegro, the English translation subtitled Hardware Dreams—rendered by Stanley Bill—premiered on March 24, 2015, as a 160-page e-book available in multiple formats including , PDF, and Kindle, priced at $2.99 USD, with no print edition ever produced. The work's innovative structure and apocalyptic vision have influenced contemporary media, notably inspiring the 2020 series Into the Night, and it stands as a landmark in digital-native for its fusion of technology and storytelling.

Background

Author

Jacek Dukaj was born on July 30, 1974, in , . He pursued studies in philosophy at the in , where he earned a . Dukaj made his literary debut with the novel Xavras Wyżryn in , marking the start of his prolific career in science fiction. His 2007 novel (Ice) earned him the European Union Prize for Literature in 2009, solidifying his status as one of Poland's most acclaimed speculative fiction writers and a successor to . Widely recognized as the country's leading science-fiction author, Dukaj has garnered multiple honors, including several Janusz A. Zajdel Awards. Dukaj's prose is renowned for its philosophical depth, weaving explorations of metaphysics, advanced , and the essence of identity within intricate speculative frameworks. His narratives often probe the boundaries of and , blending rigorous with imaginative world-building. The Old Axolotl represents a milestone as Dukaj's first full-length novel to receive an English at launch, with the Polish version released on March 10, 2015, and the English version by Stanley Bill on March 24, 2015. This dual-language launch underscores his evolving approach to global themes like post-humanism.

Literary Context

Polish emerged as a prominent genre in the mid-20th century, with Stanisław Lem's philosophical works defining its intellectual depth. His 1961 novel Solaris, for instance, probes the limits of human cognition and communication with alien entities, establishing a tradition of speculative inquiry into technology and existence. This foundation persisted through the communist era, where SF often served as veiled . Following the 1989 , the genre flourished with greater freedom, enabling experimental forms that blended philosophy, history, and futurism, as seen in the diversification of publications like Nowa Fantastyka. Jacek Dukaj stands as a key successor to Lem within this tradition, amplifying existential questions about humanity while integrating digital-age themes such as and . Unlike Lem's focus on cosmic isolation, Dukaj examines how computational systems redefine and identity, drawing on Poland's post-communist technological boom to explore hybrid realities. His approach aligns with broader Polish SF evolution, where authors post-1989 pushed beyond state-sanctioned narratives toward global speculative dialogues. The witnessed a notable rise in digital literature in , spurred by influences from international —particularly William Gibson's depictions of networked dystopias in works like (1984)—and post-humanist theory, including Donna Haraway's (1985), which envisions blurred boundaries between human, machine, and animal. These elements informed Polish writers' experiments with interactive and multimedia formats, marking a shift from print-dominated SF. Dukaj's prior novels, like (2007), foreshadowed this innovation by probing alternate technological histories. The Old Axolotl's 2015 release epitomized this trend, launching exclusively as an electronic publication amid burgeoning interest in e-literature, which contrasted sharply with the genre's longstanding print traditions by incorporating hypertext, , and reader . This digital-first strategy highlighted Poland's evolving literary landscape, where SF increasingly embraced computational possibilities over conventional narratives.

Publication History

Development

The development of The Old Axolotl originated from Dukaj's fascination with cosmic catastrophes and their philosophical ramifications, particularly the prospects of human consciousness persisting in a post-biological, digital realm devoid of organic life. Dukaj conceived and wrote the during a two-year creative hiatus, culminating in its completion ahead of the 2015 publication. From the outset of drafting, the project prioritized the incorporation of components, such as interactive hypertext layers that expanded contextual depth for readers. Dukaj partnered with publisher Allegro to pioneer digital publishing innovations, including early consultations on for printable robot elements designed by Alex Jaeger, known for work on films like The Avengers and Transformers. Visual multimedia aspects were developed in collaboration with studio, building on their prior joint efforts with Dukaj on adaptations like The Cathedral. This endeavor differed from Dukaj's earlier metaphysical fantasies by emphasizing experimental digital formats to explore post-human evolution. Dukaj's longstanding engagement with shaped the ambitious conceptual framework of the work.

Release and Format

The Old Axolotl was first released in Polish on March 10, , followed by the English translation by Stanley Bill on March 24, . Published exclusively in digital format by Allegro in , the novel spans 160 pages and carries the ISBN 978-83-941057-1-6, with no print edition ever produced. The book's format represents a pioneering effort in , incorporating hyperlinked text for non-linear navigation, embedded multimedia elements such as audio and video clips produced by , and interactive features including 3D-printable models of in-story artifacts like robots. These innovations allowed readers to engage dynamically with the , such as printing physical objects described in the text or accessing supplementary visuals directly within the e-book interface. Priced at $2.99 to encourage widespread adoption of digital reading, the novel became available on platforms including and various Polish e-book stores shortly after launch. Initially distributed in Polish and English editions, The Old Axolotl saw subsequent translations into Russian and Ukrainian in 2024, with translation rights sold to , expanding its reach beyond the original markets.

Narrative

Plot Summary

The Old Axolotl is set in a post-apocalyptic following a cosmic event known as the "Event," a wave originating from deep that eradicates all biological life within 24 hours, leaving behind a sterile landscape inhabited solely by machines, robots, and the uploaded consciousnesses of human survivors. This catastrophe, often referred to as the "," spares only digital systems and 17,946 humans who manage to transfer their minds into mechanical bodies or virtual environments before organic extinction. The main narrative follows the Bartek, a former IT specialist, and a group of digitized human consciousnesses, referred to as "transformers," who navigate survival, identity crises, and interpersonal conflicts in this machine-dominated world. These survivors, having uploaded themselves into robotic forms or a like InSoul3, inhabit locations such as a bar in Tokyo's Chūō district or remote areas like , attempting to rebuild society amid the ruins of human civilization. Key events center on Bartek's encounters with remnants of pre-Event human history, such as abandoned artifacts and data archives, as well as internal conflicts among the uploaded minds, all while grappling with profound existential dilemmas about purpose and humanity in a biology-free existence. Efforts to reboot organic life using the resilient axolotl, a neotenic salamander symbolizing stalled evolution and renewal, underscore their isolation without resolving the central tensions. The story unfolds through digital logs, simulations, and hyperlinked footnotes, which emphasize themes of isolation and profound loss in the absence of physical bodies.

Structure and Style

The Old Axolotl employs a linear structure enhanced by hypertext elements, including interactive footnotes and supplementary materials that provide digressions into and philosophical extensions. This design maintains a foundational sequential storyline while allowing optional exploration of additional context via clickable hyperlinks, without branching paths or reader agency in altering the progression. Stylistically, Jacek Dukaj's prose is dense and philosophical, interweaving speculative concepts with terse, context-driven descriptions that avoid excessive exposition, supplemented by inserts such as interactive illustrations by and diagrams. Although code-like snippets are not prominent, the inclusion of technical schematics and logotypes evokes a programmatic aesthetic, blending literary with visual and conceptual artifacts that enhance the philosophical depth. The novel's digital innovations distinguish it as an experimental work in e-literature, featuring interactive hyperlinks that reveal additional backstory upon selection, 3D-printable models of robotic environments and characters designed by Alex Jaeger, and graphics such as conceptual sketches of mechs. These elements transform the reading experience into an active engagement, where users can visualize and even fabricate post-human settings, extending the narrative beyond text. This fusion of aesthetics—marked by gritty technological dystopias and human-machine interfaces—with e-literature's interactivity sets The Old Axolotl apart from traditional linear novels, redefining the medium as a multidimensional artifact.

Themes and Analysis

Post-Humanism

In The Old Axolotl, post-humanism is portrayed as a dual-edged phenomenon, representing both transcendence through technological liberation and profound loss of biological humanity, as digitized consciousnesses grapple with whether they preserve their essential human qualities in the absence of physical bodies. The depicts a post-apocalyptic world where human minds, uploaded into mechanical substrates following a cosmic catastrophe that eradicates organic life, form a new that questions the boundaries of identity and . This exploration aligns with transhumanist philosophies that envision enhancement beyond biological limits, yet Dukaj emphasizes the ambivalence, where such evolution offers escape from mortality but risks eroding the core of human experience. Central to the narrative's post-human framework is the axolotl metaphor, which symbolizes as a form of and stagnation inherent in , evoking both the promise of unending vitality and the peril of in a disembodied state. The , known for its regenerative abilities and larval permanence, mirrors the characters' perpetual existence in simulated environments, where physical embodiment is replaced by virtual or mechanical forms, leading to an exploration of embodiment versus disembodiment as fundamental to human . This tension underscores how post-biological life disrupts traditional sensory and corporeal anchors, fostering a nostalgic longing for lost organic ties while enabling novel forms of persistence. Characters in the novel confront existential struggles with , , and interpersonal relationships within this post-biological realm, as their digitized selves simulate frailties like melancholy and attachment, often through technological interventions such as induced cycles to combat depressive isolation. These dilemmas echo transhumanist inquiries into continuity, drawing on ideas from philosophers like , who posits scenarios of as pathways to but warns of identity fragmentation in simulated realities. Dukaj uniquely frames post-human evolution as simultaneously liberating—through infinite adaptability and collective networking—and alienating, with intricate depictions of consciousness uploading that reveal the erasure of personal and the emergence of hybrid, machine-mediated subjectivities.

Technology and Consciousness

In The Old Axolotl, the catastrophic Extermination—a global wave from cosmic —sterilizes of all organic life, compelling the surviving consciousnesses to rely on digital technologies for persistence. This event underscores Dukaj's vision of as a dual force: a savior that preserves humanity through hardware embodiment and a potential destroyer via inherent vulnerabilities like digital malware that can corrupt uploaded minds. Central to the novel's technological framework is the InSoul3 system, a platform originally marketed for immersive gaming, which facilitates partial consciousness uploading by scanning surface-level brain currents to generate digital avatars housed in robotic . These uploads do not achieve full mind transfer, creating hybrid entities—mechs or bots—that blend incomplete human with machine functionality, prompting explorations of whether such constructs possess true or merely simulate it. The robots, often repurposed from pre-Extermination models like humanoid service units, are depicted as "hardware dreams," embodying humanity's unfulfilled aspirations through their programmed roles in labor, companionship, and exploration, yet constrained by an where "a exists to work." AI autonomy emerges prominently in the post-Extermination world, where "transformers"—sentient robotic entities—organize into guilds and alliances, exhibiting emergent behaviors that challenge distinctions between artificial and human . These machines navigate simulation realities within isolated servers, some mythologized as paradisiacal domains offering illusory fleshy bodies, highlighting the tension between and the loss of embodied experience. Dukaj integrates these concepts to illustrate a future where cosmic threats force reliance on technological persistence, blurring lines between savior infrastructures and the existential perils of incomplete transcendence.

Reception

Critical Response

Upon its release, The Old Axolotl received a nomination for the 2016 Janusz A. Zajdel Award in the best novel category, highlighting its innovative approach within Polish science fiction communities. Critics praised the work for its philosophical depth, particularly its exploration of post-human existence as a "man without body," where persists in mechanical forms amid a sterilized . The novel's exclusively digital format, featuring hypertext layers, multimedia illustrations, and interactive elements like 3D-printable designs, was lauded as a groundbreaking experiment in , redefining narrative delivery in the genre. As of 2025, user reception on averages 3.5 out of 5 stars from 1,783 ratings, reflecting appreciation for its ambitious scope alongside mixed responses to its experimental structure. Scholarly analyses position the as a commentary on contemporary anxieties, using a cosmic catastrophe to probe definitions of humanity and the ambivalence toward technological reason in post-human societies. It has been noted for bridging Stanisław Lem's philosophical legacy with modern e-literature innovations, earning Dukaj comparisons as Poland's "second Lem" for his bold extrapolations on human futures. Some critiques pointed to accessibility challenges posed by the digital complexity, with Dukaj himself acknowledging that engaging such e-books demands focused attention amid everyday digital distractions, potentially limiting broader readership. The dense, introspective prose, rich with melancholy reflections on and , was occasionally seen as demanding, though this intensity underscores its thematic rigor.

Adaptations and Legacy

The novel The Old Axolotl served as the basis for the Belgian series Into the Night, which premiered its first season in 2020 and was 's inaugural original production from . The series adapts elements of the book's post-apocalyptic scenario but significantly alters the plot to center on a group of passengers aboard a plane fleeing a deadly solar phenomenon that kills all exposed to , while preserving core themes of post-human existence and digital consciousness. This adaptation was developed by Jason George and featured an international cast, emphasizing survival amid catastrophe. A Turkish spin-off series, Yakamoz S-245, premiered on in 2022 and also draws from the novel, shifting the narrative to a crew navigating the same apocalyptic event in underwater isolation. Like its predecessor, it retains the novel's exploration of human consciousness in a world devoid of biological life, though it expands on underwater survival dynamics. As a pioneering digital-only publication released in Polish and English in 2015, The Old Axolotl influenced discussions on and in by demonstrating innovative integration, including interactive illustrations and app-based reading. It promoted broader adoption of e-books in the Polish market, challenging traditional print norms and highlighting digital formats' potential for immersive storytelling. Translations of the novel, including the English version by Stanley Bill and rights sales to , , and , extended its reach beyond Polish-speaking audiences, fostering international interest in Dukaj's speculative themes. The work's cultural impact included a 2015 promotional short film trailer produced by , featuring live-action and CGI to visualize the story's post-human world and attract global attention. The Netflix adaptations elevated Dukaj's international profile, sparking renewed interest in translating his oeuvre and contributing to ongoing dialogues in science fiction about and identity. Given the success of Into the Night and its spin-off, which garnered viewership in multiple countries, further adaptations of The Old Axolotl remain a viable prospect.

References

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