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The Sims Mobile
The Sims Mobile
from Wikipedia

The Sims Mobile
DevelopersMaxis (2017–2019)
Firemonkeys Studios (2019–2020)
Slingshot (2020–2026)
PublisherElectronic Arts
SeriesThe Sims
PlatformsiOS, Android
Release
  • WW: March 6, 2018
GenreSocial simulation game
ModesSingle-player, multiplayer

The Sims Mobile was a life simulation game based on The Sims 4 for Android and iOS, published by Electronic Arts and initially developed by Maxis.[1] It was announced on May 9, 2017, and was released on March 6, 2018.[2][3] It featured a multiplayer component and includes story elements.[4][5]

On January 29, 2024, EA announced that The Sims Mobile would no longer receive new events or content updates, but instead receive re-runs of past updates and events, and the online servers will remain active.[6]

The game was delisted from the Apple App Store and Google Play Store on October 21, 2025. Players who downloaded the game before this date were able to play the game until the servers shut down on January 20, 2026 at 1:59 PM.[7]

After January 20, 2026, the network reconnection error upon the loading screen is encountered to determine its inaccessible gameplay.

Gameplay

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In The Sims Mobile, players were able to create unique Sims with the in-game character creator (Create-a-Sim), build houses, start families and control the lives of their Sims.[8] The game introduces multiplayer elements, as players can 'interact with other players' Sims by attending their parties, tapping on an NPC (non-playable character), or rating their Sims as through a sticker system.[3]

Similarly to previous mobile games in The Sims franchise, energy is used when players take actions with their Sims. Energy can be restored through SimCash, which is earned through in-game quests and micro-transactions. SimCash can also be used to purchase certain premium clothing and furniture options in the game.[9]

Unlike its predecessor The Sims FreePlay, The Sims Mobile offered a closer experience to the PC series of games. There was a focus on telling stories through Sim's actions, chosen by the player as their Sims go through their career or make relationships. As Sims play through these stories, they were able to level up and unlock new cutscenes. Advancing stories also unlocked new furniture or clothing items.[10]

Release

[edit]

On May 9, 2017, the game was available for testing on the App Store and Google Play in Brazil.[11][12] On March 6, 2018, The Sims Mobile was launched worldwide,[3] but Hong Kong, mainland China and other parts of Asia were not open for download.[13]

In 2019, development was transferred from Maxis to Firemonkeys Studios,[14] which also develops The Sims FreePlay.[15]

Reception

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The Sims Mobile received "Mixed or average reviews" from critics, holding an aggregated Metacritic score of 73/100.[16]

Common Sense Media gave the game 3/5 stars, describing it as an "Energy-based life sim" that is "progress purchase-dependent".[17] The Verge praised the game, declaring: "Maxis has successfully pared down a very full series into an accessible, easy-to-play game for your commute or bedtime routine".[18] Kotaku complimented the timer and energy meters and praised the relationship mechanic.[19] Shacknews criticized the timers and the micro-transactions, saying : "As it stands, unless you're really jonesing for a Sims fix while on the go, there isn't much of a reason to let The Sims Mobile insult you by peppering you with its seemingly endless barrage of microtransactions".[20]

Upon its release, it topped the App Store.[21] During its four months release, it generated a total of US$15 million.[22][23] As of July 2018, the game generated between US$20 million and US$25 million.[24][25]

Awards

[edit]

The game was nominated for "Outstanding Video Game" at the 30th GLAAD Media Awards.[26]

References

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
The Sims Mobile is a life developed by and published by [Electronic Arts](/page/Electronic Arts) Inc. (EA). Released worldwide on March 7, 2018, for and Android mobile devices, it is the mobile installment in the long-running franchise, allowing players to create and control virtual characters known as Sims as they navigate daily life, careers, relationships, and home-building in a customizable world. In the game, players design unique Sims by customizing their appearances, personalities, hobbies, and skills, then guide them through various life stages including pursuing careers, forming friendships and romantic relationships, throwing parties, and starting families. Homes can be built and decorated with a wide array of furniture and items, while social features enable interactions with friends' Sims for collaborative play and shared experiences. The game incorporates guided narratives, events, and progression systems to keep gameplay engaging, with in-app purchases available for accelerating progress or acquiring premium items, though it remains accessible without spending. Following an initial in select countries starting May 9, 2017, the game received over fifty updates during its run, introducing new content such as seasonal events, career paths, and customization options to expand the Sims' lifestyles. However, EA announced in October 2025 that The Sims Mobile would receive its final update on October 20, 2025, be delisted from app stores on October 21, 2025, and fully shut down on January 20, 2026, at 1:59 PM UTC, ending support after nearly eight years of service.

Development

Announcement and Pre-Release

The Sims Mobile was first announced by (EA) and on May 9, 2017, through an official trailer that introduced it as a mobile adaptation of the life simulation elements from , featuring streamlined Create-a-Sim tools, home building, and social interactions tailored for touch-screen devices. The reveal emphasized the game's focus on multi-generational storytelling and accessibility, allowing players to manage Sims' careers, relationships, and daily lives in short sessions on iOS and Android platforms. Immediately following the announcement, The Sims Mobile entered a phase in on the same day, acting as an initial to gather player feedback ahead of wider rollout. The soft launch later expanded to additional countries, including and , in November 2017. Brazilian testers provided insights into balance, noting that the —which restricted actions like skill-building and social events to encourage pacing or in-app purchases—often felt overly limiting and frustrating. Subsequent iterations during the soft launch period included major overhauls to the energy and progression systems based on player feedback. Pre-release marketing efforts ramped up with teaser trailers and targeted promotions across EA's channels, highlighting the game's intuitive controls, vibrant art style inspired by , and seamless integration of real-time social features to appeal to both existing fans and mobile gamers. These campaigns, including hands-on demos at events like in June 2017, built anticipation by showcasing mobile-specific innovations such as quick-play events and cross-device progression. While no major brand partnerships were announced during this period, promotional tie-ins with app stores facilitated pre-registration drives starting in late 2017 to boost global awareness.

Studios and Production

The development of The Sims Mobile began under in 2017, with the studio leading the initial creation of a tailored for mobile devices as part of the broader Sims franchise. The team focused on core mechanics inspired by previous Sims titles, adapting character creation, home building, and social interactions to suit interfaces and on-the-go playstyles. In 2019, development responsibilities transferred from to in , , to enhance optimization, introduce new features, and improve player support for and Android platforms. , experienced with mobile Sims titles like , handled production through 2020, emphasizing rapid iteration and content updates. Subsequently, in 2020, ongoing maintenance and support shifted to Slingshot Games, an EA studio specializing in live-service mobile titles, continuing until the game's planned sunset in January 2026. Production challenges included a fast-paced development cycle suited to mobile releases, where a smaller team enabled quick prototyping of features like interactive events and agile responses to soft-launch feedback. This approach addressed the need for seamless cross-platform compatibility while integrating social multiplayer elements, such as friend visits and shared events, into the core experience.

Gameplay

Core Mechanics

Players begin by creating their unique Sim through a touch-based interface that enables extensive customization of appearance, including facial features, body types, hairstyles, clothing, and accessories to reflect personal style. Traits, which define the Sim's and affect interactions and outcomes, are assigned during creation or unlocked as the Sim ages into adulthood, while initial skills are developed through subsequent activities like hobbies and careers. Home building in The Sims Mobile utilizes a simplified drag-and-drop system optimized for mobile screens, allowing players to construct and furnish rooms by placing walls, doors, windows, floors, and themed furniture collections within grid-based spaces that impose constraints to suit the platform's limitations. This mechanic emphasizes creative personalization while managing available lot size and resources to expand the household over time. Daily life management centers on directing Sims to fulfill essential needs such as , , and to sustain their mood and enable effective actions; for instance, Sims must eat meals to address hunger, participate in recreational activities for fun, and use facilities for hygiene. Career progression involves selecting from various professions—like or —and completing timed events at dedicated workstations to level up, unlocking higher-paying roles and new story chapters. Relationship building is facilitated through targeted interactions, including chatting to build or gifting items to strengthen bonds, which can develop into friendships, romances, rivalries, or connections depending on dialogue choices. The game employs event-driven via structured "Stories" in relationship, , and hobby categories, where player decisions during events—such as choosing flirty or friendly responses—influence narrative progression, unlock illustrative cutscenes, and enable expansions like adding family members through sibling or romance outcomes. Completing these stories rewards players with household upgrades and deeper Sim development, guiding the overall life simulation.

Social and Multiplayer Features

The Sims Mobile features a range of social and multiplayer systems designed to connect players through their Sims, enabling interactions that enhance and shared experiences beyond solo . A prominent feature is the hosting of virtual parties, where players can invite friends or join public gatherings to allow their Sims to interact with other players' avatars in real-time. Unlocked at player level 6, parties permit up to two attendances per day and one hosting per week, with guests participating in activities like chatting, dancing, and to progress party levels and build relationships. These events serve as a platform for showcasing home designs and expanding social circles, with hosts selecting themes and decorations to attract attendees. The NPC tapping mechanic allows players to visit friends' towns and perform quick interactions on their Sims, who appear as non-player characters (NPCs). By tapping on a friend's Sim in the town environment, players can initiate brief actions that provide mutual benefits, such as temporary skill enhancements or relationship progress, encouraging reciprocal visits and ongoing collaboration. This system integrates seamlessly with the game's world, where other players' Sims populate public areas for spontaneous encounters. Rating and visiting systems further promote community feedback and exploration. Players can visit friends' homes by selecting them from the Game Friends list, viewing detailed layouts, furniture, and Sims without direct interaction, to appreciate creative builds. Additionally, while exploring town or attending events, players rate other Sims by tapping them to award stickers—such as "Cute," "Hot," or "Fabulous"—offering positive reinforcement and visibility into profiles for potential friendships. These mechanics foster a of shared and validation within the player base.

Progression and Monetization

In The Sims Mobile, progression is primarily driven by a quest system that guides players through advancing their Sims' levels and unlocking new content. Players complete story quests to progress the main narrative and unlock features such as additional Sims, careers, and hobbies, while daily and weekly quests provide ongoing challenges that reward experience points (XP), helping Sims level up and access higher-tier items like furniture and clothing. These quests encourage regular engagement by tying rewards to task completion, with leveling up occurring as Sims accumulate XP from activities and events. A core limitation to frequency is the , which serves as a stamina mechanic restricting the number of actions Sims can perform. Each Sim starts with a finite pool that depletes with interactions, jobs, or hobby tasks, regenerating slowly over time at a rate of one point every few minutes or through limited methods like a daily that restores a small amount (with a 24-hour cooldown). Players can also use such as Cupcakes to instantly refill , tying this system directly to the game's and pacing player sessions to encourage periodic returns. The game's economy revolves around two main currencies: Simoleons, the standard in-game money earned through quests, jobs, and sales, used for everyday purchases like basic furniture and clothing; and SimCash, a premium currency acquired gradually via quest rewards or purchased with real money in packs ranging from small bundles to large amounts. SimCash enables players to bypass wait times by speeding up actions, restoring energy, or acquiring exclusive premium items and expansions, such as additional Sim slots or event shortcuts, without which progression remains accessible but slower. As a title, The Sims Mobile employs a model centered on optional in-app purchases for SimCash and related items, alongside rewarded video ads that grant bonuses like extra or currency without blocking core content or progression paths. This approach ensures all major features, including story quests and social interactions, are available without payment, though spending accelerates advancement and provides cosmetic or convenience advantages, aligning with industry standards for mobile life simulations. In its final update on October 20, 2025, all real-money purchases were disabled, and unlimited was granted to allow unrestricted play until the server's closure on January 20, 2026, while existing SimCash remained usable for remaining skips and purchases.

Release

Launch Platforms and Dates

The Sims Mobile launched globally on March 6, 2018, becoming available for download on both and Android devices. The game was distributed exclusively through the Apple App Store and Store, allowing immediate access for compatible smartphones and tablets worldwide. At launch, the initial download size was approximately 106 MB, with additional space required for updates and in-game assets. Compatibility requirements specified iOS 9.0 or later for , , and devices, ensuring support for a wide range of Apple hardware from that era. On the Android side, the minimum operating system version was 4.1 (), targeting devices with sufficient processing power for the game's simulation mechanics. The title was optimized for mid-range mobile hardware, providing smooth on devices capable of handling and real-time interactions without high-end specifications. To facilitate player , the launch included introductory quests that guided users through creating their first Sim, customizing homes, and exploring core features like careers and relationships. These built-in tutorials served as a promotional entry point, encouraging immediate engagement without requiring prior experience with the franchise. Prior to the global release, the game underwent phased soft-launch testing in select regions starting in May 2017 to refine performance and balance.

Initial Rollout and Regional Variations

The Sims Mobile began its rollout with a in on May 9, 2017, aimed at testing mechanics, identifying bugs, and gathering player feedback prior to broader distribution. This initial phase allowed developers at Firemonkey Studios and to refine the game's social features and progression systems based on real-user data from the limited market. The soft launch expanded to additional select markets, including on August 18, 2017, and and by late November 2017, enabling further iterations on core mechanics like Sim creation and home building in diverse testing environments. These phased releases helped mitigate potential issues before the full global launch on March 6, 2018, across and Android platforms via the and . Despite the worldwide designation, the initial rollout excluded certain regions, particularly parts of such as and , due to regulatory hurdles related to content standards, including depictions of relationships and customization options. Availability in these areas remained limited or delayed, with some markets gaining access later through adjusted compliance measures, while others never received official support. This selective approach reflected broader challenges for mobile games in navigating local laws on social simulations. Localization efforts were integral to the rollout, starting with English-language support in soft-launch territories and rapidly expanding to over 14 languages, including French, German, Spanish (Spain and ), Italian, Portuguese (), Dutch, Polish, Russian, Traditional Chinese, Korean, Japanese, Danish, Norwegian, and Swedish. These adaptations involved translating in-game text, dialogues in , and user interfaces to ensure accessibility, alongside culturally tailored content such as region-specific events—for instance, holiday-themed quests aligned with local celebrations like Carnival in or seasonal festivals in . Early rollout faced challenges, including server stability strains in high-download regions during the global launch, where sudden spikes in player concurrency led to loading delays and occasional connectivity disruptions. Feedback from soft-launch users highlighted issues like excessive action timers and monetization prompts, prompting developers to adjust progression pacing and balance energy systems before wider release. These refinements, informed by community input, improved overall performance and user retention in subsequent phases.

Post-Launch Support

Content Updates and Expansions

Following its launch, The Sims Mobile received regular content updates that expanded through seasonal events, new career paths, hobbies, and housing options. These updates, typically released on a monthly basis until 2023, included patch notes addressing bug fixes, such as resolving quest progression issues, and balance adjustments to systems like energy consumption and event rewards. Holiday-themed events were a staple of post-launch support from 2018 to 2023, featuring limited-time quests and exclusive items tied to celebrations like Halloween and . The Halloween Haunt event, for instance, debuted in October 2018 and returned annually, offering players spooky quests to collect treats, unlock haunted decorations, and earn costumes through timed challenges. Similarly, Christmas events under themes like Hearty Holidays in December 2021 introduced festive quests for holiday trees, gifts, and winter apparel, often spanning multiple weeks with daily objectives. These events encouraged social interactions and tied into core progression by rewarding experience points and rare items. Expansions focused on deepening Sim lifestyles, with phased additions of careers, hobbies, and home features through 2023. The Waterfront District update in August 2018 unlocked new careers, including roles in wellness and , alongside expanded lot options for building multi-story homes. Hobbies like cooking and music were enhanced over time; cooking, available early on, received updates for advanced recipes and collection items, while music hobbies added instruments and performance quests in subsequent patches. Home expansions culminated in features like additional floors and neighborhood districts, such as Briny Heights in November 2019, allowing for larger living spaces and customization. The final major content update arrived on January 29, 2024, rerunning the Spring Forward Festival Pass with extended levels and new premium items like themed walls and gateways, but without introducing original events or mechanics. Thereafter, support shifted to re-running existing events, focusing on beloved content like holiday reruns, without further innovations.

End of Life and Shutdown

In early 2024, announced that The Sims Mobile would cease receiving new events and content updates after , 2024, shifting instead to re-runs of previously released events until the game's eventual delisting. This decision marked the beginning of the game's wind-down phase, allowing players to continue engaging with familiar content while signaling the end of active development. On October 21, 2025, The Sims Mobile was delisted from the Apple App Store and Google Play Store, preventing new players from downloading the game, though existing installations remained fully playable with access to all prior features and re-run events. In-game purchases were disabled starting October 20, 2025, as part of the final update, which also introduced unlimited energy to encourage players to spend remaining currency and explore content freely before closure. On January 6, 2026, all Build Mode and Create a Sim items were unlocked for every player, providing unrestricted access in the final weeks. The full server shutdown occurred on January 20, 2026, at 1:59 PM UTC, rendering the game unplayable thereafter and terminating all online-dependent features, including multiplayer interactions, cloud saves, and event participation. Since player progress and data were stored exclusively on EA's servers, no export options were provided, resulting in the permanent loss of all saves, purchases, and in-game assets post-shutdown; EA confirmed no refunds would be issued for unused currency. While no official promotions or direct transitions to other Sims titles like The Sims 4 were offered, EA encouraged players to utilize their remaining resources and enjoy the game until the end, with some community discussions recommending exploration of alternative Sims experiences.

Reception

Critical Reviews

The Sims Mobile received mixed reviews from critics, earning a Metacritic aggregate score of 73/100 based on eight iOS reviews. Critics praised the game's mobile-friendly accessibility, noting its streamlined interface and touch controls that make simulation gameplay feasible on smartphones without requiring extensive sessions. The social features, such as visiting friends' Sims and collaborative events, were highlighted as engaging additions that enhance interaction in a portable format. On the other hand, several outlets criticized the aggressive microtransactions and energy limitations, which often halt progression and push players toward in-app purchases to continue playing. Shacknews described these mechanics as frustrating, arguing that they undermine the free-to-play model by making meaningful advancement feel paywalled. In comparative analyses, reviewers positioned The Sims Mobile as a solid but simplified entry in the series, adapting the core life- elements for on-the-go play while sacrificing some depth of the PC counterparts' open-ended sandbox.

Commercial Performance

The Sims Mobile achieved significant commercial success shortly after its global launch in March 2018, generating over $15 million in worldwide revenue during its first four months through microtransactions and in-app purchases. This initial performance was driven primarily by strong uptake in key markets, with the contributing approximately 59% of the revenue. By September 2018, cumulative earnings had climbed to $25 million, reflecting sustained player engagement and the game's positioning as a life simulation title. In terms of user acquisition, the game rapidly exceeded download milestones, reaching 41.5 million installs globally by September 2018, far surpassing 10 million within its first year. Download activity showed seasonal fluctuations, with notable increases tied to holiday-themed updates that boosted visibility and player retention. accounted for 58% of these downloads, underscoring the game's cross-platform appeal in the genre. Over its lifespan, The Sims Mobile maintained steady income, supporting ongoing content expansions until a decline in the early . By 2025, monthly revenue had fallen to around $150,000, accompanied by approximately 300,000 downloads per month, signaling reduced market momentum. As one of EA's prominent mobile offerings, the game's early financial achievements helped shape the company's strategy in the category, emphasizing live-service models and seasonal events to drive long-term engagement. The title's eventual shutdown in January 2026 limited further access, marking the end of its .

Awards and Nominations

The Sims Mobile received a nomination for Outstanding Video Game at the 30th GLAAD Media Awards in 2019, the inaugural year for the category, in recognition of its inclusive portrayal of LGBTQ+ relationships and customizable gender options for Sims. The game was one of five nominees, selected for advancing fair, accurate, and inclusive representations of the LGBTQ+ community in video games, though it did not win; the award went to The Elder Scrolls Online: Summerset. The title also earned recognition in Google Play's Best of 2018 awards, including as a winner among the best games of the year for its engaging life mechanics and accessibility. Despite no major wins across industry awards, The Sims Mobile appeared in several best-of lists for mobile titles in 2018 and 2019, praised for its innovations and diverse character customization features.

References

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