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Tormenta
Cover art of the 2010 Tormenta Módulo Básico
DesignersMarcelo Cassaro, Rogério Saladino, JM Trevisan, Guilherme Dei Svaldi, Gustavo Brauner, Leonel Caldela
PublishersJambô
Publication
  • 1999 (Dragão Brasil magazine)
  • 2000 (standalone edition)
  • 2003 (3rd edition/Daemon system edition)
  • 2003 Tormenta d20 (d20 system edition)
  • 2003 Tormenta 3D&T (3D&T system edition
  • 2005 Tormenta 3.5
  • 2010 Tormenta Módulo Básico
  • 2013 Tormenta Edição Revisada
  • 2017 Tormenta Edição Guilda do Macaco)
  • 2020 Tormenta 20
Years active25
GenresFantasy
LanguagesBrazilian portuguese
Systems3D&T, Daemon system, d20 system
Playing timeVaries

Tormenta (Portuguese for Storm or Tempest) is a Brazilian fantasy role-playing game campaign setting that has been played at various times with the rules system for Advanced Dungeons & Dragons (AD&D), Runequest, D20 System or 3D&T. It was created in 1999 by Marcelo Cassaro, Rogério Saladino, and J. M. Trevisan as a special booklet to commemorate Issue #50 of the magazine Dragão Brasil.[1] It has been published by Jambô since 2005, is one of the most popular role-playing games published in Brazil, and has spun off related materials such as comic books, novels and a video game.[2]

Currently the game is on its eighth edition, known as Tormenta 20 (celebrating the game's 20th anniversary).[3]

Description

[edit]

Tormenta is a roleplaying game set in a fantasy world. Its main continent, Arton, is threatened by a magical alien storm called Tormenta that threatens to assimilate and destroy everything and even the gods cannot do anything to stop it. Arton is ruled by the Pantheon, twenty greater gods, but there are infinitely many minor gods (a minor god is essentially anything that has less than a few thousand followers).

History

[edit]

In 1998, Brazilian comic book artist and writer Marcelo Cassaro, who was also editor-in-chief of the magazine Dragão Brasil, published a role-playing adventure called Holy Avenger, set in a land called Arton. The three-part adventure was published in issues #44, #45, and #46 of Dragão Brasil using the rules for either AD&D or GURPS. After Holy Avenger was published, Cassaro called his two assistant editors, J. M. Trevisan and Rogério Saladino, to an editorial meeting in his apartment to discuss how to commemorate the upcoming 50th issue of the magazine. The decision was made that the three of them would create a special insert for the magazine detailing the world of Arton, bringing together in one cohesive setting all the characters, locations, items, gods and other separate creations from articles previously published in the magazine. The eventual product was an 80-page booklet inserted into the magazine called Tormenta, named after the magical storm that ceaselessly ravaged the seas around the continent of Arton.[4] The setting was designed to be used with the major roleplaying systems used in Brazil at the time, AD&D, GURPS, and 3D&T, a proprietary rules system created by the magazine.[5]

Word of mouth spread about the Tormenta booklet, and Issue 50 of Dragão Brasil quickly sold out. Demand for Tormenta was so great that some newsstands were reported to be selling the booklet separately. Cassaro, Saladino and Trevisan became known as the "Trio Tormenta". Soon after, they published a new edition using only the rules for 3D&T,[6] in order to avoid copyright issues with Wizards of the Coast and Steve Jackson Games.

Cassaro also republished Holy Avenger as a manga-style comic, with scripts by Cassaro and art by Érica Awano.[4]

The unexpected success encouraged the Trio to publish more articles in Dragão Brasil. Although some readers complained about the excess of Tormenta articles, many readers asked for more. In the following years, the amount of new material, including some created by fans, resulted in new editions and revisions to Tormenta. In 2001, with the creation of the Open Game License (OGL) by Wizards of the Coast, Tormenta Third Edition was launched,[7] followed by Tormenta d20 in 2003.[8] In the same year, an adaptation of Tormenta was also released for the latest revision of 3D&T called 3D&T Turbine.[6]

Over time, Tormenta was so successful that it threatened to outgrow Dragão Brasil. Trio Tormenta decided to create a separate magazine, Revista Tormenta, published by Editora Talismã, which would be solely dedicated to material for the Tormenta setting. The magazine was well received and seventeen editions were released before Editora Talismã withdrew from the arrangement in 2005. The members of the Trio started to work with other publishers, launching RPGMaster (dedicated to 3D&T) published by Mythos Editora;[9] and Dragon Slayer published by Mantícora, which emulated the old Dragão Brasil, with bimonthly releases and initially with content mainly focused on the d20 System and the Open Game License.

The Trio continued to release new editions of Tormenta and 3D&T including a new version of Tormenta D20 published by Jambô Editora, based on D&D 3.5 in 2005;[10] and the next revision of 3D&T, again published by Jambô, under the name 3D&T Alpha in 2008.[11]

However, after Issue #23 of Dragon Slayer, the original Trio (Cassaro, Saladino and Trevisan) stepped down as editors of the magazine, and were replaced by Guilherme Dei Svaldi, Gustavo Brauner, and Leonel Caldela,[12] who became known as Trio Tormenta Ultimate.[13]

In 2010, the two Trios collaborated on a new edition of Tormenta, published by Jambô Editora, with a game system based on OGL, but with many elements of its own. A version of the new Tormenta was again adapted for 3D&T with the launch of the Alpha Adventurer's Manual. In 2013, a revised version of Tormenta was released that contained errata from the previous edition, as well as 16 pages of new material. In 2016, Tormenta Alpha was released, adapting the campaign exclusively for 3D&T.[14] The following year, Tormenta RPG Guild of the Monkey Edition was released.

In 2019, in celebration of 20 years of Tormenta, Jambô launched a crowd-funded campaign on the Catarse website to raise R$80,000 for Tormenta 20, a new RPG system, also based on D20, but with new rules, races, classes and with a complete update of the campaign world. The appeal raised R$1,918,486 (approximately US$600,000), 2,400% of the original target, the largest Brazilian crowd-funding campaign up to that time, and the first to top R$1 million.[15]

Campaign books

[edit]

D&D 3.5

[edit]

Published by Talismã

[edit]
  • A Libertação de Valkaria (The Release of Valkaria)

Published by Jambô

[edit]
  • Guia do Jogador (Player's Guide)
  • Guia do Mestre (Master's Guide)
  • Academia Arcana (Arcane Academy)
  • Vectora: Cidade das Nuvens (Vectora: City of the Clouds)
  • O Panteão (The Pantheon)
  • Área de Tormenta (Storm Area)
  • Piratas e Pistoleiros (Pirates & Gunslingers)
  • Galrasia: O Mundo Perdido (Galrasia: The Lost World)

3D&T system

[edit]
  • Manual do Aventureiro
  • Manual dos Monstros
  • Tormenta 3D&T
  • O Reinado (Parts 1, 2 and 3)
  • Holy Avenger 3D&T

D20 System

[edit]
  • The Realm d20
  • Holy Avenger d20

Other publications

[edit]

Literature

[edit]
  • Storm Trilogy:
    • The Enemy of the World (2004), Leonel Caldela
    • The Skull and the Crow (2007), Leonel Caldela
    • The Third God (2008), Leonel Caldela
  • Chronicles of the Storm. Short story anthologies edited by J.M. Trevisan
    • Volume 1 (2011), stories by Leonel Caldela, Marcelo Cassaro, Remo Disconzi, Raphael Draccon, Douglas MCT, Leandro Radrak, Ana Cristina Rodrigues, Rogério Saladino, Antonio Augusto Shaftiel, Marlon Teske, and Claudio Villa
    • Volume II (2016), stories by Ana Cristina Rodrigues, Bruno Schlatter, Davide Di Benedetto, Douglas "Mago D'Zilla" Reis, Guilherme Dei Svaldi, Igor André Pereira dos Santos, José Roberto Vieira, Karen Soarele, Leonel Caldela, Leonel Domingos, Lucas Borne, Marcelo Cassaro, Marlon Teske, Remo di Sconzi, Rogério Saladino, and Vagner Abreu
  • A Joia da Alma (2017), Karen Soarele
  • A Flecha de Fogo (2018), by Leonel Caldela
  • The Goddess in the Labyrinth (2019), Karen Soarele
  • O Inimigo do Mundo (The Enemy of World), Leonel Caldela
  • O Crânio e O Corvo (The Skull and the Crow), Leonel Caldela
  • O Terceiro Deus (The Third God), Leonel Caldela

Comics

[edit]
  • Holy Avenger, by Marcelo Cassaro with art by Erica Awano
  • Dungeon Crawlers , by Marcelo Cassaro with art by Daniel HDR
  • 20 Deuses, by Marcelo Cassaro with art by Rafael Françoi;
  • DBride: The Bride of the Dragon, by Marcelo Cassaro with art by Erica Awano
  • Khalifor, by J.M. Trevisan and Ricardo Mango
  • Ledd, by J.M. Trevisan with art by Lobo Borges and Heitor Amatsu
  • O Dado Selvagem (The Wild Dice)

Game adventures

[edit]
  • Attack on Khalifor, by Guilherme Dei Svaldi
  • The Lord of Shadows, by Athos Beuren
  • The Labyrinth of Tapista, by Lucas Borne\

Video games

[edit]

The Challenge of the Gods (2013), action game on 3D platform, by the Digital Games Laboratory of the Feevale University in partnership with Jambô Editora. Reverie Knights Tactics (2022) is a brazilian strategy indie game inspired by the Tormenta RPG universe.[16]

Magazines

[edit]
  • DragonSlayer
  • Magazine Tormenta
  • Dragão Brasil, issues 27, 44, 45, 47, 59, 77, 88, 103, 108, 110, and 111

Reviews

[edit]
  • Coleção Dragão Brasil[17]

References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Tormenta is a Brazilian fantasy role-playing game (RPG) created in 1999 and published by Jambô Editora, centered on the world of Arton where heroes battle threats like the malevolent blood storm known as the Tormenta, hordes led by Thwor Ironfist, and cultists of the serpent god Sszzaas. Set amid diverse kingdoms such as Deheon, , and Vectora under a pantheon of 20 active deities, it originated as a in the Dragão Brasil magazine and has since evolved into Brazil's largest fantasy universe, inspiring tens of thousands of fans through dozens of RPG publications. The setting's core gameplay uses a , with the latest edition, Tormenta20, released by Jambô Editora and recognized as the most played RPG in as of according to data from The Orr Group, LLC/Roll20. This edition features intuitive rules for character creation and storytelling, supported by supplements like the Atlas de Arton (detailing the world's geography and history in over 300 pages) and Ameaças de Arton (introducing more than 300 monsters and new playable races). Beyond tabletop RPGs, Tormenta has expanded into other media, including novels such as O Inimigo do Mundo by Leonel Caldela and A Joia da Alma by Karen Soarele, comics like the four-volume Holy Avenger series and the ongoing Ledd series, as well as video games and book-games like Ataque a Khalifor. These transmedia elements have solidified its cultural impact, fostering a vibrant community and marking it as a pioneering achievement in Brazilian RPG history since its inception.

Overview

Setting Description

Arton serves as the primary continent in the Tormenta setting, a vast fantasy world characterized by diverse kingdoms, magical wonders, and perilous frontiers. At its heart lies the Reinado, a central human kingdom encompassing the region of Deheon, which houses the bustling of Valkaria—renowned for its colossal statue of the goddess Valkaria, the Arcane Academy where mages hone their craft, and the where gladiatorial combats draw crowds from across the land. Surrounding the Reinado are allied and rival realms, including , a knightly nation where honor is prized above all, though intrigue simmers within its royal courts, and the expansive Tauron Empire to the east, alongside the mercantile Independent League. Other notable locations include Nova Malpetrim, a shadowy goblinoid stronghold, and Vectora, a majestic flying citadel that roams the skies, ferrying traders, spies, and sorcerers between distant points. The continent's geography also features the Bloody Mountains, a rugged range teeming with monstrous hordes and serving as the domain of Kallyadranoch, the Dragon God. The cosmology of Arton revolves around a structured pantheon of twenty deities known as the Deuses Mestres, who emerged from primordial forces called (the Nothing) and Vazio (the Void) to shape the world's fate, influencing everything from natural cycles to mortal societies. These gods, including Valkaria (goddess of ambition and protector of humanity), Thyatis (the phoenix deity of resurrection and renewal), and Khalmyr (god of justice and honor), form a dynamic assembly where leadership shifts through ascension, betrayal, or divine conflict, maintaining a constant number of twenty despite such upheavals. in these deities empowers their followers with divine , while lesser gods—manifestations of concepts, animals, or ascended mortals—offer more intimate patronage to adventurers and common folk alike. The Material Plane of Arton exists in tension with other realms, including the infernal dimension of Rubra, a crimson void from which corrupting energies seep into the world. Central to Arton's peril is the Tormenta, a cataclysmic phenomenon manifesting as a relentless blood-red of demonic energy that warps wherever it strikes. Originating from Rubra, this tempest not only ravages landscapes but also births lefeus—twisted, insectoid invaders that serve as its primary agents, lacking true demonic essence yet embodying its invasive horror—and creates persistent lefeus zones where terrain mutates into nightmarish forms resistant to normal incursion. Within these blighted areas, corrupted entities like arrepiars (spiny, fear-inducing beasts) and cavaleiros da tormenta (storm-knights, fallen warriors bound to the chaos) emerge to assault civilized lands, compelling heroes to mount defenses under the pantheon's banner. The storm's threat, embodied by the dark entity Aharadak, escalates divine and mortal conflicts, turning swaths of Arton into battlegrounds where even the gods tread warily.

Core Concepts and Themes

Tormenta's central theme of heroism portrays protagonists as flawed yet empowered individuals who confront overwhelming odds posed by the corrupting Tormenta storm, a cosmic force threatening the world of Arton. These heroes, drawn from diverse backgrounds, rely on personal motivations, alliances, and sacrifices to drive narratives of growth and resilience, emphasizing teamwork and the triumph of collective will over individual perfection. This approach underscores the idea that ordinary people, through their choices and bonds, can become legends in defending their . A key duality permeates the setting, balancing against divine fate and the pervasive risk of . The Deuses Mestres, powerful entities within the Panteão who manifest as avatars to influence mortal affairs, represent guiding forces that test characters' , while temptations such as demonic pacts offer forbidden power in exchange for compromise. This conflict highlights themes of redemption and personal agency, where no being is irredeemably evil, allowing for nuanced explorations of , , and the blurred lines between and villain. The setting fuses elements like knights, dragons, and epic quests with Brazilian cultural influences, creating a vibrant, localized interpretation of the genre. Later expansions incorporate references to alongside Western tropes to craft a world that reflects diverse heritages and resonates with its origins. This blend enriches the narrative, infusing traditional fantasy with unique cultural depth. Iconic elements symbolize these themes, including the Holy Avenger sword, a legendary weapon embodying resistance and holy might against corruption, often wielded by champions in pivotal struggles. Complementing this is the concept of "tormentados," individuals physically and spiritually mutated by direct exposure to the Tormenta, who grapple with their altered nature—serving as poignant emblems of the storm's insidious influence and the enduring fight to reclaim one's humanity.

History and Development

Origins and Creation

The conceptual foundations of Tormenta trace back to 1998, when Marcelo Cassaro introduced the world of Arton and the central antagonist threat of Tormenta through the three-part RPG adventure Holy Avenger for AD&D and GURPS Fantasy, published in issues #44 to #46 of Dragão Brasil and illustrated by Érica Awano. This adventure featured pivotal characters such as the Lisandra and the rogue Sandro, establishing the core conflict of a magical storm corrupting the land and serving as a seed for the RPG setting. The adventure's success in blending anime-inspired visuals with RPG adventure tropes helped cultivate fan interest, setting the stage for the more structured RPG development the following year. Tormenta originated in 1999 as a collaborative creative project spearheaded by Marcelo Cassaro, Rogério Saladino, and J.M. Trevisan, who were key figures in the ian RPG community and staff members of the magazine Dragão Brasil. According to Trevisan and Saladino, in the lead-up to issue #50, an editorial meeting was held at the apartment of editor-in-chief Marcelo Cassaro to plan a unique commemorative project for this milestone in a national genre magazine. The setting was conceived specifically as a commemorative feature for issue #50 of Dragão Brasil, published by Trama Editorial, to mark the magazine's milestone and engage its readership with a homegrown fantasy world. This effort built on the growing popularity of RPGs in during the late 1990s, drawing inspiration from international systems while emphasizing local storytelling elements. The debut publication took the form of an 80-page insert within Dragão Brasil #50, released in May 1999 at the VII Encontro Internacional de RPG in . The insert gathered characters, locations, items, gods, and other miscellaneous creations from previously published magazine articles into a single cohesive setting. It covered the main systems for medieval fantasy RPGs at the time: GURPS, AD&D, and 3D&T, a proprietary system created for the magazine. The edition sold out quickly from newsstands, with such high demand that there were reports of newsstands selling the extra insert separately. Soon after, a new edition was published exclusively for 3D&T to avoid copyright issues. This insert was crafted through iterative community involvement, incorporating fan submissions for lore, characters, and , alongside rigorous playtesting sessions organized by the creators to refine the setting's balance and accessibility. The result was a cohesive fantasy realm centered on the of Arton, where heroes battle the otherworldly of Tormenta, emphasizing themes of heroism and . This magazine debut quickly transitioned into broader publication under Trama Editorial (later rebranded as Talismã Editora), which specialized in RPG materials. By 2000, Trama released standalone supplements for Tormenta, solidifying its status as an independent RPG setting rather than a one-off feature, and paving the way for its expansion across print media.

Evolution and Expansions

In the following years, the growing volume of new materials, including fan-created content, necessitated new editions and revisions, with changes to the underlying systems. In 2001, Tormenta Terceira Edição was released, adapting the setting to the Brazilian Daemon system. That same year, the third edition of Dungeons & Dragons arrived in the Brazilian market via Devir Livraria, introducing the Open Game License (OGL), which enabled other publishers to use a D&D-inspired d20 System. While detailed adaptations for d20 and 3D&T followed in 2003, these are covered in the Role-Playing Game Systems section. Following the closure of Talismã Editora around 2005, Tormenta transitioned to Jambô Editora in 2005, marking a pivotal shift that enabled significant lore expansion through D&D 3.5-compatible publications. This move stabilized the setting's development under a dedicated RPG publisher, allowing for deeper world-building and integration of fan feedback into ongoing narratives. Key expansions from this period introduced new regions, such as the city-fortress of Khalifor in the 2015 publication Ataque a Khalifor, enriching Arton's geopolitical with themes of ancient magic and . Divine pantheon updates further evolved the cosmology, notably with the Guia de Deuses Menores in Tormenta20, which detailed lesser deities like those tied to specific locales or mortal ascensions, expanding options for character devotion and divine intervention. Timeline events added layers of ongoing catastrophe and heroism to the setting's chronicle. Crowdfunding became a cornerstone of Tormenta's growth, with the 2019 Tormenta20 campaign raising R$1.9 million from over 6,000 backers, funding a comprehensive core rulebook and revitalizing the system for modern play. Subsequent efforts included the 2023 Coleção Arton, which amassed R$2.3 million to produce detailed supplements on Arton's threats, atlas, and artifacts, solidifying the setting's depth. The 2024 Tormenta 25 Anos initiative celebrated the milestone with new stories, hero profiles, and collectibles, fostering community-driven lore contributions. In 2024-2025, updates addressed both narrative and real-world challenges, including the launch of Revista Tormenta20, a monthly periodical delivering official adventures to sustain ongoing campaigns. The April 2025 release of Jornada Heroica: A Libertação de Valkaria revisited a classic questline, updating its labyrinthine challenges amid Jambô's recovery from the 2024 floods, which caused R$2 million in damages but spurred solidarity campaigns tying in-universe themes of resilience to aid efforts.

Role-Playing Game Systems

3D&T Adaptations

3D&T, previously known as Defensores de Tóquio, is a simple Brazilian RPG system created by Marcelo Cassaro for the Dragão Brasil magazine, aimed at beginners through affordable point-buy character creation that satirizes anime, manga, fighting games, and tokusatsu series. The third edition, released in 1998 and nicknamed 3D&T, simplified rules for combat and magic, making it popular in Brazil due to its accessibility. Tormenta became its first official scenario, introducing a medieval fantasy setting to the system. The first adaptation of Tormenta to the 3D&T system appeared as an insert in the May 1999 issue (#50) of Dragão Brasil magazine, utilizing basic 3D&T rules designed for quick, accessible play within the fantasy setting of Arton. This mini-system allowed players to explore Tormenta's core elements, such as the ruby storm's invasion by lefeu creatures, through streamlined mechanics that emphasized heroic action over intricate bookkeeping. Subsequent developments built on this foundation across multiple editions. In 2000, Devir Livraria published the third edition of Dungeons & Dragons in Brazil, introducing the Open Game License (OGL), which enabled other publishers to create d20-compatible systems inspired by D&D without infringing copyrights. The 2003 Tormenta 3D&T supplement, published by Talismã Editora, provided 160 pages of adapted content for the Defensores de Tóquio 3ª Edição system, expanding character options and details for the setting. By 2006, Cassaro ceased support for 3D&T due to royalty disputes with Talismã Editora, which continued selling unsold manuals without compensating the authors; this prompted the Trio Tormenta—Cassaro, Rafael Albuquerque, and Marcelo Cassaro's collaborators—to focus more intensively on the Tormenta setting. During this period, Cassaro developed 4D&T, published by JBC Editora in July 2006, as a d20/OGL-compatible system that retained anime and manga-inspired themes from Defensores de Tóquio while aligning with the Trio's growing work in d20 systems. In 2008, Jambô Editora relaunched the system as 3D&T Alpha, achieving full integration of Tormenta as a supported with updated rules for its lore and threats. The 2016 Tormenta Alpha edition further refined this adaptation exclusively for 3DeT Alpha, introducing fresh and balancing adjustments to align with the evolving narrative of Arton. At the heart of these adaptations lies the 3D&T's attribute-based core— for physical might, Habilidade for dexterity and cunning, Resistência for endurance, Armadura for protection, and Poder de Fogo for ranged potency—tailored to Tormenta's unique challenges, including simplified for lefeu swarm encounters and divine blessings as purchasable advantages tied to Arton's pantheon. This approach facilitated dynamic, anime-inspired , where players could invoke godly favors or battle crystalline without heavy simulation. The 3D&T versions significantly boosted Tormenta's appeal among Brazilian youth by favoring narrative flexibility and rapid resolution over rules density, leveraging magazine tie-ins like Dragão Brasil to distribute content affordably and introduce the setting to newcomers. This accessibility helped cement Tormenta as a cultural staple in Brazilian RPG circles during its early years.

D&D 3.5 and Early d20 Versions

In 2003, the Tormenta campaign setting was adapted to the d20 System through the release of Tormenta D20 by Daemon Editora, leveraging the Open Game License (OGL) for compatibility with D&D 3.0 rules. This 258-page core book established the foundational mechanics for the Arton world, incorporating new races such as minotaurs and goblins, key locations like the continent of Tauron and the kingdom of Reinado, and custom rules for elemental magic that integrated seamlessly with standard d20 spellcasting. The adaptation emphasized tactical gameplay, introducing classes and options tailored to Tormenta's themes of divine conflicts and otherworldly threats, including early prestige classes like the Samurai from the companion Holy Avenger D20 supplement. This shift from the simpler precursor 3D&T system allowed for more structured combat and character progression in line with D&D's framework. Jambô Editora assumed publication in 2005 with Tormenta 3.5, updating the system to D&D 3.5 compatibility via the OGL and releasing separate Guia do Jogador (160 pages) and Guia do Mestre (144 pages). These volumes refined core elements, officializing classes such as and while expanding on regional talents—feats granting bonuses based on Arton's geography—and elemental magic variants. During the 2004–2010 period under Jambô, supplements like O Panteão (2006) detailed the updated pantheon with variants for deities like Agiel and Sulphur, and Piratas & Pistoleiros (2007) introduced prestige classes for seafaring adventurers alongside feats such as Ao Sabor do Destino, which allowed rerolls on critical actions tied to fate. Titles including O Rei Demônio (2005) and A Guilda dos Magos (2007) further deepened Arton lore, adding prestige classes like the Cavaleiro da Tormenta—a specialized in purging Tormenta-corrupted foes—and feats emphasizing anti-demonic combat and arcane guild affiliations. These releases enhanced depth, with like skill synergies for -based spell promoting collaborative play in structured campaigns. The early d20 era culminated in the 2010 Tormenta RPG corebook, a standalone d20 variant published by Jambô that synthesized prior editions into a cohesive ruleset balancing D&D-inspired with bespoke Tormenta features. This edition introduced tracks, a system tracking exposure to the corrupting Tormenta energy, which imposed escalating penalties like reduced and physical mutations to reflect the setting's perilous magic. It maintained OGL compliance while customizing progression, such as integrated divine and arcane paths for classes confronting the storm's incursions. The publisher transition from Daemon to Jambô, amid OGL legal navigations, facilitated 17 supplements overall, fostering tactical depth and lore immersion before evolving into later systems.

Tormenta20 System

Tormenta20, released in 2020 by Jambô Editora (following a 2019 campaign), represents a streamlined variant of the tailored specifically for the Tormenta setting, incorporating mechanics like advantages and disadvantages to simplify resolution while maintaining tactical depth. The core rulebook, funded through a record-breaking campaign on Catarse that raised over R$1.9 million, integrates unique elements such as Tormenta corruption mechanics, where exposure to the chaotic energy of the Tormenta—embodied by the Aharadak—gradually alters characters, imposing penalties or transformative effects that tie directly into the campaign's narrative themes. This system builds briefly on roots in D&D 3.5 but modernizes play with a modular advantages framework, allowing players to select customizable perks that enhance abilities without overwhelming complexity. At its core, Tormenta20 features 12 classes designed for diverse playstyles, including the noble, focused on leadership and social intrigue, and the boneco, a construct-based class emphasizing ingenuity and adaptability in combat. Magic is divided into divine and arcane systems: divine magic draws from the Panteão's deities, granting clerics and paladins powers aligned with specific portfolios, while arcane magic, accessed primarily through the arcanista class, relies on study and ritual for spellcasting. The system also includes mass combat rules, enabling groups to simulate large-scale battles against Tormenta hordes, with abstracted mechanics for army movement, morale, and resolution to support epic storytelling. Subsequent expansions have refined and expanded these foundations. The 2025 Guia de Deuses Menores introduced over 50 minor deities, complete with devotion mechanics, sacred symbols, and restrictions, allowing players to incorporate lesser divine influences into their characters. In 2023, the Atlas de Arton 2 provided an updated geographical and cultural compendium of the continent, enhancing world-building for campaigns. The 2025 release of Heróis de Arton added new ancestries, backgrounds, and advanced character options, further deepening customization. The design philosophy of Tormenta20 prioritizes accessibility for newcomers through intuitive rules and quick character creation, while offering deep customization via modular elements to satisfy veteran players, all shaped by extensive feedback from its 2019 crowdfunding backers.

Publications

Core Rulebooks

The core rulebooks of Tormenta introduce the foundational elements of the Arton setting across different systems, providing players with essential lore, character creation rules, and mechanics tailored to the fantasy world threatened by the otherworldly Tormenta storm. These books serve as entry points for new campaigns, emphasizing the continent's diverse nations, deities, and conflicts while integrating system-specific adaptations. In the 3D&T system, the initial core rulebook was Defensores de Tóquio 3ª Edição (2003), published by Trama Editorial (later rebranded as Talismã), which adapted the satirical, anime-inspired mechanics to 's epic fantasy narrative, spanning approximately 128 pages with streamlined rules for quick character generation and combat. This edition laid the groundwork for adventures by incorporating setting-specific advantages and disadvantages, such as protections against the corrupting energy. A later evolution, 3D&T Alpha (2016), published by Jambô Editora, refined the system with modular rules and deeper integration, including 192 pages focused on scalable threats from local skirmishes to divine confrontations, introducing options like patron advantages tied to Arton's gods. Shifting to d20-based systems, the Tormenta Campaign Setting (2003), also from Talismã, marked the debut adaptation for Dungeons & Dragons 3rd Edition mechanics, comprising 256 pages that detailed Arton's geography, history, and unique elements like lefeu (living armor) races and the Tormenta Marks prestige class, enabling players to weave the setting into standard d20 campaigns. Jambô Editora's Tormenta RPG (2010) built on this as an independent d20 variant, offering a 320-page core with revised rules for the setting's lore-heavy narrative, including expanded pantheon mechanics and adventure frameworks for the Reinado kingdom. The modern iteration, Tormenta20 (2019), crowdfunded via Catarse and released by Jambô, consolidates over 400 pages into a comprehensive hardcover, covering 12 classes, 18 races (such as the ethereal qareen genie-kin and resilient goblins), and four campaign tiers from heroic to divine, with streamlined d20 mechanics emphasizing narrative flexibility and Tormenta-specific perils like corruption tracks. An award-winning reprint, Tormenta20 Edição Jogo do Ano (2022), maintains this structure while adding production enhancements for accessibility. In celebration of the setting's milestone, the Tormenta 25 Anos project (2024–2025), launched via Jambô's Catarse crowdfunding, delivers core updates through expanded rule integrations in supplements like the 500-page Deuses & Heróis collection, updating deity mechanics and heroic archetypes to reflect 25 years of lore evolution while building directly on the Tormenta20 foundation.

Supplements and Adventures

Tormenta has expanded significantly through a variety of supplements, adventure modules, and accessories published by Jambô Editora, enhancing gameplay with optional rules, world-building details, and tools for masters and players. These materials build upon the core rulebooks by introducing new settings, deities, mechanics, and narrative campaigns, often released via traditional publishing or crowdfunding campaigns to meet community demand. By 2025, the line encompasses over 50 titles, reflecting the setting's enduring popularity and ongoing development. Key supplements include Academia Arcana (2005), an early expansion detailing magical academies and arcane lore within Arton. The Atlas de Arton (initially released in 2012 and updated in 2023 as part of the Coleção Arton crowdfunding) serves as a comprehensive , detailing the world's , history, kingdoms, cities, and legendary elements from ancient origins to contemporary Tormenta incursions, providing essential context for campaigns. Similarly, Deuses de Arton (2020) offers an in-depth guide to the pantheon, including divine domains, worship practices, and mechanics for cleric and characters to gain powers from over a dozen major and minor deities, enabling deeper role-playing tied to faith and cosmology. Adventure modules form a cornerstone of the expansions, delivering structured narratives for groups of 4-6 players. A Libertação de Valkaria (2004, with a 2024 20th anniversary edition adapted for Tormenta20) is a landmark campaign where players defend the -goddess Valkaria from invasion, featuring epic battles, political intrigue, and high-stakes decisions that shape the continent's fate, originally designed for levels 1-15. O Labirinto de Tapista (2011), a choose-your-own-adventure style module, immerses solo players in a labyrinthine filled with traps, monsters, and moral dilemmas in the cursed city of Tapista. The Jornada Heroica series (2025 edition) presents interconnected adventures like Guerra Artoniana and Coração de Rubi, scaling from level 1 to higher tiers and focusing on heroic journeys across Arton, including sieges and artifact quests.) Accessories support practical play and add thematic flair. The Escudo do Mestre (2020, updated 2024 edition) is a durable screen with quick-reference rules, tables for NPC generation, and combat aids on one side, paired with iconic artwork on the other, essential for concealing master rolls. The Baralho de Poderes (2022) consists of 224 cards representing 215 powers, spells, and abilities, plus legend cards, allowing quick consultation and randomization during sessions to streamline character creation and combat. Oráculo dos Deuses (2023), a 22-card deck inspired by Arton's pantheon, functions as a tarot-like tool for , prophecy mechanics, or immersive , sized for portability at 70x120 mm. These items, often bundled in anniversary collections, facilitate dynamic storytelling without requiring core rulebook prerequisites beyond basic familiarity.

Magazines and Periodicals

Tormenta content was first introduced in Dragão Brasil magazine with issue #50 in May 1999, which included a special insert presenting the initial setting, adventures, and lore elements that would form the foundation of the Arton world. From that point onward, subsequent issues integrated ongoing Tormenta material, such as serialized adventures, character backstories, and world-building expansions, continuing this publication pattern through the magazine's original run until its hiatus around 2008. These periodical features helped disseminate the setting to a wide audience of Brazilian RPG enthusiasts during the magazine's heyday under Editora Trama. In 2004, Trama Editorial (later Talismã) launched Revista Tormenta, a dedicated periodical that ran for 17 issues until 2006, focusing on concise short adventures, hero spotlights, and supplemental lore to complement the core rulebooks. This magazine provided episodic content tailored for quick play sessions, emphasizing key characters and plot hooks within the Tormenta universe, and served as an accessible bridge between major book releases. The Dragão Brasil magazine was revived in digital format by Jambô Editora starting in 2016, with issues in the 2020s regularly incorporating Tormenta scenarios, updates, and adventure modules to sustain community engagement. Complementing this, Revista Tormenta20 debuted in March 2024 as an ongoing monthly publication, delivering self-contained yet interconnected adventures set in Arton, complete with character sheets, maps, and tokens for four-session campaigns that contribute to canonical lore. These magazines and periodicals played a crucial role as entry points for new fans, offering affordable and immediate access to Tormenta content beyond core books, while fan-submitted stories and ideas published in their pages directly influenced the evolving canon of the setting.

Media Adaptations

Literature

The Tormenta literary corpus primarily consists of a series of novels and short story anthologies that delve into the lore of Arton, emphasizing character-driven narratives amid the encroaching threat of the Red Storm. The foundational works are the Trilogia da Tormenta, authored by Leonel Caldela and published by Jambô Editora, which chronicle pivotal events in the world's history known as the Crônicas dos Reinos. These three volumes—O Inimigo do Mundo (2004), O Crânio e o Corvo (2008), and O Terceiro Deus (2012)—trace the origins of the Tormenta phenomenon, from the arrival of a mysterious assassin sparking initial chaos to large-scale conflicts involving corrupted armies and divine interventions. Subsequent novels expand this timeline, introducing new protagonists and conflicts while maintaining a focus on individual resilience against overwhelming cosmic forces. For instance, A Joia da Alma (2017) by Karen Soarele follows an aging adventurer's quest for a legendary artifact, highlighting themes of legacy and redemption in a post-war Arton. Similarly, A Flecha de Fogo (2019) by Leonel Caldela explores and within the enigmatic Black Alliance, underscoring personal moral dilemmas amid political intrigue. Later entries like A Deusa do Labirinto (2021) by Mariana Cordeiro delve into interspecies tensions and enslavement in labyrinthine realms, weaving intimate character arcs with broader lore implications. Additional recent works include A Cidade da Raposa (2023) by Lucas Borne, which examines intrigue in a fox-themed city, and As Torres de Wynlla (2024) by J. V. Teixeira, focusing on mage-nonmage tensions in the kingdom of Wynlla. More recent additions, such as Dado Selvagem (2024) by Kali de los Santos, mark the first novel in the series, centering a young protagonist's coming-of-age journey in a storm-ravaged village. These works collectively form an interconnected narrative tapestry, with nine principal novels spanning 2004 to 2024, though publication varied in pace after 2012 amid ongoing franchise interest. Complementing the novels are the Crônicas da Tormenta anthologies, three volumes of short fiction edited by various contributors and published by Jambô Editora, which illuminate peripheral tales and underrepresented facets of the universe. Volume 1 (2011), organized by J.M. Trevisan, compiles fifteen stories by Brazilian fantasy authors, ranging from heroic quests to tragic encounters with aberrant creatures. Volume 2 (2016) features sixteen tales exploring vengeance, love, and divine machinations, including contributions from Tormenta co-creators. Volume 3 (2021), edited by , presents eighteen narratives on societal conflicts and heroic sacrifices, blending established and emerging writers to enrich side characters' backstories. These collections, totaling over fifty short stories, prioritize episodic depth over linear plotting, often spotlighting ordinary individuals' confrontations with the Tormenta. Central themes across the revolve around personal struggles against the inexorable Tormenta, portraying heroes grappling with loss, , and ethical quandaries in a medieval teetering on apocalypse. In O Crânio e o Corvo, for example, knight Sir Orion Drake embodies this through his internal battle against despair during a war fueled by storm-tainted forces. Such motifs emphasize emotional introspection and human (or elven, dwarven) frailty, distinguishing the prose from more action-oriented media. Characters from these stories occasionally intersect with those in Tormenta , providing deeper ties. The 2024 Tormenta 25th anniversary celebrations incorporated new short in supplemental materials, sustaining the tradition of lore expansion through narrative prose.

Comics

The comic book adaptations of the Tormenta universe began with the seminal series Holy Avenger, written by Marcelo Cassaro and illustrated by Erica Awano, which ran from 1999 to 2003 and comprised 42 monthly issues published by Trama Editorial and Editora Talismã. This series, initially previewed in the commemorative 50th issue of Dragão Brasil magazine, introduced core elements of the Tormenta lore, including the titular magical sword, the elf ranger Allihanna, and epic battles against demonic forces invading the world of Arton. Its narrative focuses on a group of heroes wielding the Holy Avenger to combat the otherworldly threat of Tormenta, blending high-stakes action with character-driven arcs that explore themes of destiny and sacrifice. The artistic style of Holy Avenger draws heavily from influences, featuring dynamic panel layouts, exaggerated expressions, and fluid combat sequences, while incorporating Brazilian cultural twists such as localized humor and diverse character designs reflective of the creators' heritage. This animesque approach helped popularize in Brazil's fantasy genre, with the series achieving cult status for its visual storytelling of large-scale battles and personal vendettas. Following its success, Jambô Editora released definitive editions starting in 2015, compiling the full run across four volumes with restored artwork and extras. During this early period, Trama Editorial also published Defensores de Tóquio, a three-issue anthology comic magazine in digest format that ran from 2000 to 2001, featuring original manga-style stories submitted by readers. The series included content from Holy Avenger, such as a complete story in issue #2, as well as a prelude to the Victory series in issue #1, thereby connecting it to the emerging Tormenta universe through shared creators and themes. Subsequent Tormenta expanded the universe through additional titles, including Dungeon Crawlers (2004), written by Cassaro and illustrated by Daniel HDR, which follows a team of adventurers delving into ancient ruins amid Tormenta-corrupted lands; the complete storyline was later collected into a single album. Victory (2003–2004), written by Marcelo Cassaro with art by Eduardo Francisco, featuring the half-elf demigoddess Victory, rumored to be the daughter of the Paladin of Arton and a priestess of Glórienn. Other series like 20 Deuses (2013–2014), also by Cassaro, explore the pantheon of Arton's twenty deities through three volumes of mythological tales intertwined with the ongoing Tormenta ; DBride: A Noiva do Dragão, written by Marcelo Cassaro and illustrated by Erica Awano; Khalifor, written by J.M. Trevisan and Ricardo Mango; and Ledd, written by J.M. Trevisan with illustrations by Lobo Borges, Heitor Amatsu, and Ricardo Mango. Across various publishers, Tormenta comics have amassed over 100 issues in total, featuring spin-off elements such as appearances by antagonists like Mestre Arsenal, the war god Keenn's , who debuted as a formidable foe in Holy Avenger and influenced later arcs. A direct continuation, Holy Avenger: Paladina (2021–2024), picks up the saga with Cassaro and Awano returning for a trilogy of volumes, centering on Allihanna's evolution into a paladin and unresolved threats from the original series. As of 2025, Jambô Editora offers digital reprints and collected editions of these works, with the Tormenta 25 Anos anniversary initiatives including new comic content tied to RPG campaigns, such as adaptations of fan-favorite stories, ensuring the visual medium's ongoing role in shaping the setting's lore. These comics not only visualized key RPG elements but also established Tormenta's narrative foundation, influencing character backstories and world events in the tabletop game.

Video Games

The first video game adaptation of the Tormenta universe, O Desafio dos Deuses, was released in following a successful 2013 crowdfunding campaign on Catarse. Developed through a partnership between Jambô Editora and Universidade Feevale, the game is an action-adventure RPG where players control either the barbarian-rogue or the mage-cleric Sellena in a campaign to rescue the mage Niala from Gatzvalith, the Lord of the Storm, and thwart a that would spread the Red Storm across Arton. In 2017, Holy Avenger brought the popular Tormenta series of the same name to digital life as a hack-and-slash game, allowing players to relive the saga of the paladin Allihanna in the world of Arton. Developed and published by Messier Games & Animations for PC via , it features side-scrolling combat and direct adaptations of key comic storylines, emphasizing fast-paced action against demonic foes. Reverie Knights Tactics, released in 2022 by developer 40 Giants Entertainment and publisher 1C Entertainment, marks the first international release explicitly set in the Tormenta RPG universe. This turn-based tactical RPG unfolds across platforms including PC, , , and , with players leading a party through isometric grid battles in familiar Arton locales like the forests of Yuden and confronting iconic Tormenta bosses such as leprechauns and storm knights. Jambô Editora collaborated on the adaptation to ensure fidelity to the setting's lore, including branching narratives that alter outcomes based on player choices. Jambô Editora has fostered ongoing partnerships with developers to expand Tormenta into , licensing the IP for these titles while maintaining narrative consistency. As of late 2025, no major new releases have been announced, though existing titles like Reverie Knights Tactics continue to receive community support with potential for future expansions.

Other Media

Tormenta has expanded into actual-play formats through official web series streamed on platforms like Twitch and , utilizing the Tormenta20 system for live campaigns. Jambô Editora produced series such as Fim dos Tempos and Somos a Caça, which aired in the early and featured ongoing narratives set in the Arton world, allowing viewers to follow player-driven stories involving demonic threats and heroic quests. Tormenta has also ventured into audio and animation media. In October 2003, Jambô Editora released the CD audiodrama Ouvindo Holy Avenger, featuring voice actors including Márcio Seixas as the narrator, Marisa Leal as Lisandra, and Guilherme Briggs. Around the same time, an animated series adaptation of Holy Avenger was announced, planning for three seasons of 13 episodes each with theme music in Portuguese and Japanese. In May 2004, at the Kodama event in the Distrito Federal, artist Érica Awano discussed the project, noting that some changes would be necessary, particularly to the traditional strips featuring the elf Niele. Since 2004, the project has been in the process of securing funding but has stalled due to resource challenges. Several prototype animations are available on YouTube, including a 1-minute rejected opening, a 1-minute piece by the Núcleo de Animação do Ceará (NACE), a 2-minute test animation by Wedcartoon (all from 2006), and Lisandra's transformation scene (2007). Overall, animation projects based on Holy Avenger have been announced but never completed. In 2019, during a panel at CCXP, the studio Eleven Dragons presented a teaser trailer for an animated series as a homage to Tormenta's 20th anniversary; however, no episodes were produced or released. Interactive fiction adaptations, known as livros-jogos (the Portuguese term for gamebooks), are works of printed fiction that allow the reader to participate in the story by making choices through branched narratives, blending prose narratives with RPG-style choices in the Tormenta universe. The series includes Ataque a Khalifor (2015) by Guilherme Dei Svaldi, an introductory adventure involving a siege on the city of Khalifor; O Senhor das Sombras (2016), written by Athos Beuren and illustrated by Adriano Batista, a 256-page adventure where players create characters and make decisions to confront shadowy threats, independent of the core RPG mechanics; and O Labirinto de Tapista (2017), exploring a mysterious labyrinth with survival and puzzle elements. Merchandise extends Tormenta's accessibility beyond traditional RPG play, including card games and themed accessories. The Baralho de Poderes (2022), a deck of 224 standard-sized cards detailing 215 powers from Tormenta20, aids by providing quick references for abilities during sessions. Complementing this, the Aharadak set (2023), a handmade collection of seven polyhedral in resina epoxi themed after the Aharadak, offers players immersive tools resistant to discoloration. Minor adaptations, such as prototype card-based variants inspired by Tormenta20 classes and races, have emerged in community-driven formats to simulate build construction and combat. The 2024 Tormenta 25th anniversary campaign on Catarse, organized by Jambô Editora, funded expansions including new supplements like Deuses de Arton and Heróis de Arton, alongside exclusive merchandise such as oracles and statues, with plans for tied live events to engage the community in celebratory play; a late pledge phase extended into 2025.

Reception and Legacy

Critical Reviews

Upon its release, the 2003 Tormenta D20 book by Editora Talismã, adapting the Tormenta setting to the , was praised in Brazilian RPG discussions for consolidating the local scene with a unique medieval fantasy world infused with national cultural elements, marking a high point in early domestic . Early adaptations using the (OGL) derived from d20 systems, though the setting's creativity remained a strength. The 2019 Tormenta20 crowdfunding campaign by Jambô Editora achieved record-breaking success, raising over R$1 million and earning acclaim for improving accessibility through streamlined rules while preserving the setting's depth. Updates to the Atlas de Arton in 2023 expanded lore with detailed regional histories in over 300 pages, enhancing narrative immersion for players. Reviews of Tormenta media adaptations highlighted creative strengths alongside areas for refinement. The Holy Avenger comic series received positive feedback for its dynamic artwork and successful blend of fantasy tropes with anime influences, becoming one of Brazil's top non-child-oriented comics. Pacing drew mixed responses, with some noting uneven narrative flow amid ambitious storytelling. For the 2015 video game O Desafio dos Deuses, critics appreciated the strategic RPG elements inspired by classics like Golden Axe, awarding it a 6.3/10 for engaging combat despite graphical and animation shortcomings. In 2025, the Jornada Heroica: Fim dos Tempos adventure module was released, adapting core Tormenta themes of epic heroism and cosmic threats for players. This occurred amid Jambô Editora's recovery from severe 2024 floods in , which inundated their headquarters and damaged stock, yet the publisher continued operations with community support.

Community and Cultural Impact

Tormenta has cultivated a dedicated fan base in since its inception in 1999 through Dragão Brasil magazine, where it first appeared as a , fostering early community engagement via serialized adventures and reader contributions. The magazine's relaunch in 2016 under Jambô Editora, supported by that sustains over 2,500 subscribers, has driven sustained growth, with supporter participation rising from 30% in 2016 to 87.8% in 2022, accelerated by the pandemic's boost to online RPG play. Online forums and groups, including Jambô-managed communities and the Iniciativa T20 platform launched in 2022 for fan-created content, have further expanded engagement, enabling discussions, homebrew materials, and collaborative storytelling among thousands of participants. Community events play a central role in Tormenta's vibrancy, with annual gatherings such as those at the comic convention featuring showcases of iconic characters like the Holy Avenger, drawing crowds that blend fantasy immersion with Brazilian pop culture. The Iniciativa T20 initiative has popularized actual-play streams and podcasts, allowing fans to produce and share Tormenta campaigns, which has democratized content creation and strengthened communal bonds since its debut. Earlier events like the EIRPG convention from 1993 to 2015 provided foundational spaces for player meetups, evolving into broader industry interactions at modern cons. As Brazil's flagship RPG, Tormenta has profoundly shaped national gaming culture by inspiring local creators to develop original systems and narratives that infuse global fantasy tropes with Brazilian identity, such as diverse character archetypes reflecting regional and social dynamics. Its 2019 crowdfunding campaign for Tormenta 20, which raised over R$1.9 million on Catarse—the first Brazilian RPG project to surpass R$1 million—underscored this influence, empowering independent artists and writers within the . In 2024, Jambô Editora launched the Tormenta 25 Anos campaign on Catarse, raising R$699,697 to celebrate the setting's 25th anniversary with new publications like the Coleção Deuses & Heróis. Jambô Editora's recovery in 2025 from a R$2 million flood damage in 2024, aided by fan-raised funds nearing R$700,000, exemplifies the community's resilience and Tormenta's role as a cultural anchor amid adversity. Over its 25-year legacy by 2024, Tormenta has influenced subsequent Brazilian RPGs like Ordem Paranormal, sharing Jambô's transmedia approach of integrating streams, comics, and novels to build immersive worlds. While ranking in the global top 10 on platforms like demonstrates some international appeal, Tormenta's reach remains predominantly domestic, limited by language barriers and localized , highlighting opportunities for broader expansion.

References

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