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PictoChat
PictoChat
from Wikipedia
PictoChat
DeveloperNintendo
TypeLAN messenger
Launch date
  • NA: November 21, 2004
  • JP: December 2, 2004
  • AU: February 24, 2005
  • EU: March 11, 2005
  • ESP: May 17, 2005
Last updatedMarch 22, 2012 (details)
Platforms
StatusActive

PictoChat (ピクトチャット, PikutoChatto) is a LAN messenger service developed by Nintendo. It is preloaded on the Nintendo DS, Nintendo DS Lite and Nintendo DSi. Up to sixteen people can paint and/or text chat with each other using it, connected wirelessly through a LAN-only, system-to-system wireless connection. It allows for simple input of keyboard text and written text/drawings. PictoChat received an Excellence Prize for Entertainment at the 2004 Japan Media Arts Festival.

Functions

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Interface

The Nintendo DS touch screen is used to type in letters with an on-screen keyboard or to draw and send pictures. Text can also be manually placed on the screen, if the user drags the selected character onto the message area. Messages sent from the DS or DS Lite appear in black, while DSi systems feature an additional "rainbow" pen. The pen tool offers small and large sizes. The keyboard provides enough Latin and kana glyphs to write in all languages supported by the system: English, German, French, Spanish, Italian, and Japanese, plus Hungarian, Finnish, Portuguese and Dutch. The PictoChat system can only send messages in a radius of 10 metres (33 ft).

PictoChat displays the name and message managed in System Settings to all the users in the same chat room.

Four chat rooms (A, B, C & D) are available at one time, each with a capacity of sixteen people, for a maximum of sixty-four people in total of all the chat rooms.

On the DSi version of PictoChat, a rainbow pen can be used by tapping on the pen icon again once it has been selected. Content created using the rainbow pen can be read by PictoChat users on Nintendo DS Lite and original Nintendo DS systems. Additionally, there is special sound when receiving a message written by a DSi user. The console plays a special sound and displays a special message when a user joins on their birthday.

Flip book creation

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Flip books can be created for PictoChat by drawing a picture, sending it, copying it, modifying it slightly, and repeating the process. By pressing the R button, the user can return to the first image, then scroll through the images by pressing L+R to animate them.[1] In 2009, this functionality was expanded into Flipnote Studio for the DSi, a free standalone animation program that allowed users to use a variety of brushes, animate on layers, and save and share the animations both as GIF images and via an online gallery.[2] A successor, Flipnote Studio 3D, was later released for 3DS.

Kanji Sonomama Rakubiki Jiten

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The Nintendo DS kanji-English-Japanese dictionary Kanji Sonomama Rakubiki Jiten DS (漢字そのままDS楽引辞典; lit. "Kanji DS Advanced Dictionary") contains an extension to PictoChat that allows users to input kanji characters in addition to the standard character set. This version of PictoChat also vocalized roman characters and kana when they are input. This software is exclusive to Japan, and is the only type of PictoChat that can be used on Nintendo 3DS consoles without custom firmware.

Reception

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After seeing PictoChat at E3 2004, Ricardo Torres of GameSpot called it "one of the most interesting pieces of software on display" for the system, though calling its interface "bare bones".[3] Ty Shugart of Nintendo World Report expressed the view that it was "a great tool for getting a feel for the DS", but hoped it would be included with the system, calling it not worth buying for more than a couple of dollars.[4] In another preview, Craig Harris of IGN called the software "more for fun than functionality", and "made for people in a classroom, or a plane", noting that "it has its own charms".[5] Rob Fahey of Eurogamer called PictoChat "a hit around these parts" when writing an overview of the DS's functions, noting that it worked extremely well even with a poor wireless signal.[6]

Hyper magazine called PictoChat "the highlight of the launch package", describing it as "riotously good fun", and saying that the software would cause the system to be banned from classrooms within months of release.[7]

Legacy

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Swapnote was seen as a successor to PictoChat for the Nintendo 3DS, although it did not allow for instant messaging. It was shut down in 2013. Swapdoodle, a 2016 revision with tighter restrictions, did not gain popularity.[8]

A stage based on PictoChat appears in Super Smash Bros. Brawl.[9] Another stage called "PictoChat 2" appears in Super Smash Bros. for Nintendo 3DS, and is exclusive to the portable variant.[10] An HD version of "PictoChat 2" returns in Ultimate.[11]

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
PictoChat is a local area network (LAN) messaging application pre-installed on Nintendo's handheld consoles, including the , Nintendo DS Lite, , and Nintendo DSi XL, allowing users to exchange hand-drawn illustrations and text messages with nearby players without requiring an internet connection. Launched alongside the original in 2004, PictoChat serves as a demonstration of the system's built-in capabilities and dual-screen design, particularly the touch-sensitive lower screen used for stylus-based input. To access it, users power on their DS system without a game card inserted, tap the touch screen to bypass the startup screen, and select the PictoChat icon from the main menu's left panel. Once inside, participants join one of four labeled chat rooms (A, B, C, or D), each accommodating up to 16 users for a total capacity of 64 across all rooms, with communication limited to an approximate range of 65 feet (20 meters). Key features include the ability to set a customizable , a personal message, and a (month and day only) that causes the system to automatically send a birthday message in the on that date, as well as real-time notifications when new participants enter a . Users create content using the stylus to draw freehand or select from preset icons and stamps, type short text entries via an on-screen keyboard, and send messages instantly to everyone in the room; received messages appear on the upper screen in sequence, and users can copy, edit, or annotate others' drawings before resending. The application supports up to 15 other users per session (16 total including the sender) and includes tools for erasing, changing pen thickness, and switching colors, emphasizing creative, informal interaction. PictoChat operates solely on local signals and lacks user verification or , meaning interactions occur only with physically proximate devices and no filtering for inappropriate messages exists. On the and DSi XL, it cannot be accessed while a game is running, and allow blocking the feature entirely to ensure safe use, particularly for children. Despite its simplicity, PictoChat has been noted for fostering spontaneous social experiences, such as group drawing games or quick notes, and remains a nostalgic element of early DS functionality even as modern emulations and fan recreations extend its legacy.

Development and Release

Background and Creation

PictoChat was developed by as a straightforward local wireless communication application intended to demonstrate the Nintendo DS's innovative dual-screen configuration and input. The project was led by a team represented by Tomoaki Kuroume, who emphasized creating an intuitive interface for real-time interaction among users. The initial concept centered on a drawing-oriented chat system, drawing inspiration from the simple joy of exchanging handwritten notes during childhood to foster natural, creative exchanges without complex setups. This approach aimed to set the DS apart from predecessors like the Game Boy Advance by leveraging the new hardware for expressive, touch-based messaging rather than traditional button controls. Early prototypes were showcased in wireless demonstrations at 2004, where PictoChat highlighted the DS's ability to enable local multiplayer communication directly through the system's , allowing up to 16 users to connect without requiring separate game cartridges. These demos illustrated the upper screen for viewing messages and the lower for composing drawings or text, underscoring the hardware's potential for seamless group interaction. In recognition of its nostalgic yet forward-thinking design, PictoChat earned the Excellence Prize in the Entertainment Division at the 8th Japan Media Arts Festival in 2004, praised for reviving memories of elementary school note-passing while delivering near-instantaneous, varied communication through simple operations.

Launch Details

PictoChat launched alongside the Nintendo DS handheld console, debuting in North America on November 21, 2004, and in Japan on December 2, 2004. The application became available in Australia on February 24, 2005, followed by Europe on March 11, 2005. As a built-in firmware application, PictoChat was pre-installed on the original , Nintendo DS Lite, and models, with no option for separate cartridge purchases or standalone distribution. Nintendo marketed PictoChat as a complimentary, innovative tool designed to showcase the DS's local connectivity capabilities, enabling users to exchange drawings and messages without additional hardware or costs. PictoChat received its final significant integration during the Nintendo DSi era, with the console releasing in Japan on November 1, 2008, and in other regions throughout 2009, after which no further updates or expansions occurred.

Features and Functionality

Core Drawing and Messaging

PictoChat's core functionality revolves around the Nintendo DS's dual-screen setup, where the lower touch screen serves as the primary interface for creating content using the included . Users engage in freehand by dragging the across the touch screen to produce lines and shapes, with options for multiple colors selectable from a palette and varying sizes to adjust line thickness for precise or broad strokes. This mechanic allows for creative expression on a fixed that fills the touch screen area, enabling users to sketch simple illustrations, doodles, or handwritten notes directly onto the digital surface. In addition to drawing, PictoChat supports text-based messaging through an on-screen keyboard displayed on the touch screen, which users tap with to input characters. The keyboard accommodates typing in six supported languages: English, Japanese, German, French, Spanish, and Italian, reflecting the system's multilingual capabilities. This combination of drawing and typing allows users to combine visual and textual elements in a single message, such as annotating a sketch with labels or sending pure text notes, with message length constrained by the interface's design. Once a drawing or text message is composed on the lower screen, users finalize it by tapping the Send button, which broadcasts the content wirelessly to all participants in the selected . The upper screen displays incoming s from others in real-time, scrolling as new content arrives and maintaining a viewable history of recent exchanges. This straightforward sharing process facilitates immediate interaction among nearby DS users without requiring additional software or connectivity, emphasizing PictoChat's role as a simple, local communication tool.

Multiplayer Rooms and Tools

PictoChat's multiplayer functionality revolves around a room-based system that enables local group communication among users. The application supports four distinct chat rooms, labeled A, B, C, and D, allowing users to select and join one at a time for organized interactions. Each room accommodates up to 16 participants simultaneously, providing a total capacity of 64 users across all rooms when operating at full utilization. This setup facilitates dynamic group chats within a wireless range of approximately 20 meters (65 feet), relying on the DS's built-in local connectivity without requiring . Users connect by activating PictoChat from the DS menu and choosing a room from the selection screen, with the system automatically detecting nearby compatible devices. Upon joining, participants are identified by their preset nicknames—configurable during DS setup and visible to all in the room—along with assigned user colors that distinguish messages in the chat history. New entrants are announced on-screen via their usernames, enabling real-time awareness of group composition, while users can exit a room at any time using the designated exit button or by powering off the device. The interface displays incoming messages and drawings in a scrollable feed on the top screen, with senders indicated by name and color for clarity, though no timestamps are applied to entries. Interaction within rooms centers on exchanging text and hand-drawn content, leveraging the DS's stylus-based drawing tools for creative expression alongside typed messages via the on-screen keyboard. There is no formal or , as the system operates in an unmonitored environment where communication ceases upon disconnection. Inactivity does not trigger automatic expulsion, but the wireless connection relies on active proximity, with signal strength optimized within 10 meters for reliable performance.

Special Modes and Enhancements

PictoChat includes a mode that enables users to create simple by drawing sequential frames on the , sending each to the upper screen, and then cycling through them for playback. To animate, users hold the L Button while repeatedly pressing the R Button to flip between frames, producing basic motion effects limited by the DS's hardware constraints. This feature, detailed in the official instruction booklet, served as an early tool for rudimentary animation on the platform. In , the Sonomama Rakubiki Jiten DS cartridge provides an exclusive enhancement to PictoChat, integrating a stroke-based dictionary directly into wireless chats for real-time input and lookup. Users draw characters with , which the software recognizes and converts to text, allowing seamless incorporation into messages alongside standard drawings. This mode expands PictoChat's text capabilities beyond Latin alphabets, enabling full Japanese communication in multiplayer sessions, and was released on April 13, 2006, by . The integration is fully compatible with vanilla PictoChat, permitting cross-play where inputs appear as recognizable text to other users. The Nintendo DSi firmware update in 2008 introduced a rainbow-colored pen tool exclusive to that hardware, activated by tapping the pen icon multiple times until it cycles through colors, allowing multicolored drawings that remain visible in black-and-white on original DS systems. Additionally, DSi enhancements include birthday notification stamps, triggered when a user's registered birthdate matches the system date; upon entering a , PictoChat automatically displays a "Happy Birthday" message and special celebratory stamps to all participants. These features build on the core black-ink drawing canvas by adding visual flair and personalized events. The birthday announcement, however, is available across all DS models via system profile settings. The Japanese version of PictoChat incorporates language-specific adaptations, including a keyboard with full hiragana and glyph support for native text input during chats. This allows users to type phonetic Japanese scripts directly, complementing the stylus drawing tools and facilitating communication in the local language without reliance on Romanized input.

Technical Specifications

Wireless Connectivity

PictoChat utilizes the Nintendo DS's built-in wireless communication capabilities, which are based on the standard WLAN protocol operating at 2.4 GHz, adapted with Nintendo's proprietary format for local ad-hoc networking. This setup enables connections between multiple DS consoles without requiring an connection or external access point, allowing direct system-to-system data exchange for drawings and messages. The effective range of PictoChat's wireless connectivity is approximately 10 to 30 meters, depending on environmental factors such as obstructions and interference. For optimal joining, consoles should be positioned within about 10 meters of each other, facing directly with minimal barriers. The connection is susceptible to interference from other wireless devices, such as nearby LAN networks or ovens, which can disrupt signal quality and prevent stable communication. To establish a connection, users access PictoChat from the DS menu screen, where the system automatically scans for nearby compatible consoles and available chat . Once a is selected, devices join the ad-hoc network seamlessly, supporting up to 16 participants per in a manner. Messages and drawings transmitted via this local network lack , making communications visible to all connected participants without additional measures.

Hardware Compatibility and Updates

PictoChat is fully compatible with the original released in 2004, the Nintendo DS Lite introduced in 2006, the launched in 2008, and the Nintendo DSi XL released in 2009. It is embedded as built-in software within the operating system of these devices, accessible directly from the main menu without requiring additional downloads or cartridges. The application is pre-installed as part of the system firmware across all supported models, ensuring seamless integration from launch. On the original and DS Lite, the firmware is fixed and non-updatable, meaning PictoChat remains in its initial version without post-release modifications. In contrast, the and DSi XL feature updatable system software, with updates downloaded via from Nintendo's update servers; the DSi models introduced color support for drawings in PictoChat at launch, an enhancement not present in earlier models, while maintaining for communication with original DS and DS Lite users. PictoChat is not natively supported on the family of consoles or any subsequent hardware, rendering it inaccessible without custom modifications. Users attempting to run it on modded systems may encounter glitches, such as instability during sessions, due to hardware and firmware incompatibilities.

Reception

Critical Reviews

Upon its launch in late , PictoChat received positive attention from critics for its innovative use of the Nintendo DS's touch screen to enable drawing-based communication, which demonstrated the system's potential for intuitive, stylus-driven interactions. described it as a simple yet effective program that prioritizes fun over complex functionality, ideal for casual group chatting in settings like classrooms or airplanes without disturbing others. The application's reliance on local connectivity was noted for its reliability in enabling up to 16 users to exchange messages seamlessly within close proximity. Critics offered mixed assessments, praising PictoChat's entertainment value while pointing out its limitations as a basic utility compared to more robust DS games. GameSpot's E3 2004 preview highlighted it as a unique showcase of the DS's chat capabilities but critiqued the interface as sparse and bare-bones, with features that felt unremarkable on their own. similarly viewed it as a clever tool for covert, messaging like virtual hangman, though emphasized its restriction to known users in the same physical space. PictoChat earned recognition for its accessibility and simplicity, earning the Excellence Award in the Entertainment Division at the 8th in 2004. The award cited its straightforward operation, near real-time responsiveness, and ability to evoke nostalgic classroom note-passing while fostering natural communication. Previews from 2004 positioned PictoChat as a key highlight of the DS launch lineup, illustrating the hardware's dual-screen and wireless strengths to attendees.

User Adoption and Cultural Use

PictoChat saw widespread informal adoption in educational settings, particularly among primary and students, where it facilitated note-sharing and despite lacking any official endorsement from for classroom use. Teachers integrated the feature into lessons to promote collaborative discussions, such as using it to create in-class chatrooms for instant feedback on or problem-solving tasks, enhancing student engagement and inclusion for shy participants. For example, educators at Oakdale in the UK used PictoChat to improve and . In another approach, teachers employed prompts like "How would you describe the castle in the photo?" to encourage whole-class responses in literacy lessons. A study at Windmill found that PictoChat improved motivation and exploratory talk among students (aged 9-10) during collaborative problem-solving tasks, such as designing a . Among children, PictoChat gained significant popularity as a tool for local playdates and social interactions in the early , enabling and messaging within a short range that suited informal gatherings. Bundled as a preloaded application on all models, including the original DS, DS Lite, and DSi, it required no additional downloads, contributing to high levels without barriers. With global exceeding 154 million units by , the feature likely powered millions of sessions during children's play, fostering creativity through simple sketching and text exchanges in everyday settings like parks or homes. As an emergent social tool in the early , PictoChat encouraged creative expression among young users by blending drawing with communication, often used to share doodles and ideas that built imaginative play. However, reports of misuse, including inappropriate drawings and attempts, prompted parental warnings and media scrutiny. In one notable incident, a schoolgirl received lewd messages via PictoChat from an unknown user seeking personal details, highlighting risks despite the local-only wireless connection limited to about 65 feet. Authorities and guides like those from the advised parents to monitor usage to prevent exposure to offensive content in the shared rooms.

Legacy

Successors and Evolutions

Swapnote, released in December 2011 as a free download on the eShop, served as the direct successor to PictoChat by expanding its core concept of drawing-based messaging to include global sharing via the system's features. Unlike PictoChat's local-only wireless communication, allowed users to exchange illustrated notes with friends worldwide, though it required friend codes for connections and included filters to moderate content. The service's SpotPass functionality was abruptly suspended on October 31, 2013, following reports of minors exchanging inappropriate images, limiting the app thereafter to local and friend-only interactions. Building on Swapnote's foundation, Swapdoodle launched in November as another free 3DS application, simplifying the sharing process with support for both local wireless exchanges and online delivery to registered friends, while incorporating additional themes and stamps for drawings. Despite these enhancements, Swapdoodle saw limited adoption, overshadowed by the impending closure of the 3DS eShop in 2023 and the rise of more advanced mobile communication apps. Related applications like Flipnote Studio, released in August 2009 for the Nintendo DSi, further evolved PictoChat's drawing tools by introducing frame-by-frame animation capabilities, allowing users to create and share flipbook-style sequences locally or via the Flipnote Hatena online service until its discontinuation in 2013. This app built on PictoChat's drawing features, emphasizing creative expression through sequential drawings. PictoChat's integration into the DS firmware demonstrated the viability of local wireless features, influencing subsequent enhancements like DS Download Play by showcasing ad-hoc multiplayer communication within a 65-foot range using the same IEEE 802.11b technology. Post-DS, shifted toward hybrid online-local services in the era, with SpotPass enabling cloud-based interactions that echoed PictoChat's social drawing but on a broader scale, though later consoles like the Switch prioritized integrated online ecosystems over standalone chat apps. In recent years, fan recreations have extended PictoChat's legacy; for example, the 2025 iMessage app "Picochat" emulates its drawing and messaging features for modern devices. Additionally, 2024 retrospectives marking the DS's 20th anniversary often highlighted PictoChat as a pioneering example of local social gaming.

Appearances in Media

PictoChat first appeared as a playable stage in (2008), where it recreates the application's drawing interface as a dynamic battlefield that evolves during matches with randomly appearing sketches, platforms, and hazards such as blowing faces or moving arrows. The stage's design emphasizes PictoChat's core drawing mechanics, allowing environmental changes that interact with fighters in unpredictable ways. This representation returned in Super Smash Bros. for (2014) as "PictoChat 2," featuring similar evolving drawings but tailored to the 3DS's capabilities, including more varied hazards like falling blocks and shifting lines that alter the platform layout. The stage reappeared in (2018), retaining the "PictoChat 2" name and mechanics from the 3DS version while integrating seamlessly into the game's broader roster of returning arenas. PictoChat featured prominently in Nintendo's promotional campaigns for the DS, including dedicated television commercials that highlighted its wireless drawing and chatting features to showcase the console's innovative dual-screen and capabilities. It also appeared in retrospective documentaries on handheld gaming evolution, such as Scott The Woz's analysis of the , which discusses PictoChat as an early example of accessible, device-native social interaction. Beyond games, PictoChat receives minor references in works on gaming history, such as technical analyses of DS architecture that describe it as a built-in tool for demonstrating connectivity and . YouTube retrospectives often portray it as an early in portable messaging, emphasizing its role in fostering spontaneous, location-based communication among users. In fan communities, PictoChat holds iconic status as a of the system's quirky, bundled software that encouraged playful, offline multiplayer experimentation without requiring additional purchases.

References

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