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Gondor
J. R. R. Tolkien's legendarium location
Coat of arms bearing the white tree,
Nimloth the fair[T 1]
First appearanceThe Lord of the Rings
In-universe information
Other nameThe South-kingdom
TypeSouthern Númenórean realm in exile
Ruled byKings of Gondor; Stewards of Gondor
LocationNorthwest Middle-earth
CapitalOsgiliath, then Minas Tirith
FounderIsildur and Anárion

Gondor is a fictional kingdom in J. R. R. Tolkien's writings, described as the greatest realm of Men in the west of Middle-earth at the end of the Third Age. The third volume of The Lord of the Rings, The Return of the King, is largely concerned with the events in Gondor during the War of the Ring and with the restoration of the realm afterward. The history of the kingdom is outlined in the appendices of the book.

Gondor was founded by the brothers Isildur and Anárion, exiles from the downfallen island kingdom of Númenor. Along with Arnor in the north, Gondor, the South-kingdom, served as a last stronghold of the Men of the West. After an early period of growth, Gondor gradually declined as the Third Age progressed, being continually weakened by internal strife and conflict with the allies of the Dark Lord Sauron. By the time of the War of the Ring, the throne of Gondor is empty, though its principalities and fiefdoms still pay deference to the absent king by showing their loyalty to the Stewards of Gondor. The kingdom's ascendancy is restored only with Sauron's final defeat and the crowning of Aragorn as king.

Based upon early conceptions, the history and geography of Gondor were developed in stages as Tolkien extended his legendarium while writing The Lord of the Rings. Critics have noted the contrast between the cultured but lifeless Stewards of Gondor, and the simple but vigorous leaders of the Kingdom of Rohan, modelled on Tolkien's favoured Anglo-Saxons. Scholars have noted parallels between Gondor and the Normans, Ancient Rome, the Vikings, the Goths, the Langobards, and the Byzantine Empire.

Literature

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In-fiction etymology

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Tolkien intended the name Gondor to be Sindarin for "Stone-land".[T 2][T 3] This is echoed in the text of The Lord of the Rings by the name for Gondor among the Rohirrim, Stoningland.[T 4] Tolkien's early writings suggest that this was a reference to the highly developed masonry of Gondorians in contrast to their rustic neighbours.[T 5] This view is supported by the Drúedain terms for Gondorians and Minas Tirith—Stonehouse-folk and Stone-city.[T 6] Tolkien denied that the name Gondor had been inspired by the ancient Ethiopian citadel of Gondar, stating that the root Ond went back to an account he had read as a child mentioning ond ("stone") as one of only two words known of the pre-Celtic languages of Britain.[T 7] Gondor is also called the South-kingdom or Southern Realm, and together with Arnor as the Númenórean Realms in Exile. Researchers Wayne G. Hammond and Christina Scull have proposed a Quenya translation of Gondor: Ondonórë.[1] The Men of Gondor are nicknamed "Tarks" (from Quenya tarkil "High Man", Númenórean)[T 8] by the orcs of Mordor.[T 9]

Fictional geography

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Country

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Sketch map of Gondor in the Third Age, bordered by Rohan and Mordor

Gondor's geography is illustrated in the maps for The Lord of the Rings made by Christopher Tolkien on the basis of his father's sketches, and geographical accounts in The Rivers and Beacon-Hills of Gondor, Cirion and Eorl, and The Lord of the Rings. Gondor lies in the west of Middle-earth, on the northern shores of Anfalas[T 10][T 11] and the Bay of Belfalas[T 12] with the great port of Pelargir near the river Anduin's delta in the fertile[T 13] and populous[T 11] region of Lebennin,[T 14] stretching up to the White Mountains (Sindarin: Ered Nimrais, "Mountains of White Horns"). Near the mouths of Anduin was the island of Tolfalas.[T 15]

To the north-west of Gondor lies Arnor; to the north, Gondor is bordered by Wilderland and Rohan; to the north-east, by Rhûn; to the east, across the great river Anduin and the province of Ithilien, by Mordor; to the south, by the deserts of northern Harad. To the west lies the Great Sea.[2]

The wide land to the west of Rohan was Enedwaith; in some of Tolkien's writings it is part of Gondor, in others not.[T 16][T 17][T 18][T 19] The hot and dry region of South Gondor, or Harondor was by the time of the War of the Ring "a debatable and desert land", contested by the men of Harad.[T 14]

The region of Lamedon and the uplands of the prosperous Morthond, with the desolate Hill of Erech,[T 20] lay to the south of the White Mountains, while the populous[T 4] valleys of Lossarnach were just south of Minas Tirith. The city's port was also a few miles south at Harlond, where the great river Anduin made its closest approach to Minas Tirith. Ringló Vale lay between Lamedon and Lebennin.[T 21]

The region of Calenardhon lay to the north of the White Mountains; it was granted independence as the kingdom of Rohan.[T 19] To the northeast, the river Anduin enters the hills of the Emyn Muil and passes the Sarn Gebir, dangerous straits, above a large river-lake, Nen Hithoel. Its entrance was once the northern border of Gondor, and is marked by the Gates of Argonath, an enormous pair of kingly statues, as a warning to trespassers. At the southern end of the lake are the hills of Amon Hen (the Hill of Seeing) and Amon Lhaw (the Hill of Hearing) on the west and east shores; below Amon Hen is the lawn of Parth Galen, where the Fellowship disembarked and was then broken, with the capture of Merry and Pippin, and the death of Boromir. Between the two hills is a rocky islet, Tol Brandir, which partly dams the river; just below it is an enormous waterfall, the Falls of Rauros, over which Boromir's funeral-boat is sent. Further down the river are the hills of Emyn Arnen.[T 22]

Capital, Minas Tirith

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The lifeless White Tree of Gondor has been compared to the Dry Tree of medieval legend.[3] Medieval manuscript illustration of the Dry Tree (centre) with the Phoenix, flanked by the Trees of the Sun and the Moon. Both the Dry Tree and the Phoenix are symbols of resurrection and new life. Rouen 1444–1445[4]

The capital of Gondor at the end of the Third Age, Minas Tirith (Sindarin: "Tower of Guard"[5]), lay at the eastern end of the White Mountains, built around a shoulder of Mount Mindolluin.[T 23] The city had seven walls: each held a gate, and each gate faced a different direction from the next.[T 24] The city was surrounded by the Pelennor, an area of farmlands ringed by a wall.[T 11] Inside the seventh wall was the Citadel, topped by the White Tower. Behind the tower, reached from the sixth level, was a saddle leading to the necropolis of the Kings and Stewards, with a street of tombs, Rath Dínen.[a]

Within the Court of the Fountain stood the White Tree, the symbol of Gondor. It was dry throughout the centuries that Gondor was ruled by the Stewards; Aragorn brought a sapling of the White Tree into the city on his return as King.[6] John Garth writes that the White Tree has been likened to the Dry Tree of the 14th century Travels of Sir John Mandeville.[7][3] The tale runs that the Dry Tree had been dry since the crucifixion of Christ, but that it would flower afresh when "a prince of the west side of the world should sing a mass beneath it".[3][4]

Tolkien's map-notes for the illustrator Pauline Baynes indicate that the city had the latitude of Ravenna, an Italian city on the Adriatic Sea, though it lay "900 miles east of Hobbiton more near Belgrade".[8][9][b] The Warning beacons of Gondor were atop a line of foothills running back west from Minas Tirith towards Rohan.[T 25]

Dol Amroth

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Dol Amroth (Sindarin: "the Hill of Amroth"[11]) was a fortress-city on a peninsula jutting westward into the Bay of Belfalas, on Gondor's southern shore. It is also the name of the port city, one of the five great cities of Gondor, and the seat of the principality of the same name, founded by prince Galador.[T 26] The whimsical poem "The Man in the Moon Came Down Too Soon" in The Adventures of Tom Bombadil tells how the Man in the Moon fell one night into "the windy Bay of Bel"; his fall is marked by the tolling of a bell in the Seaward Tower (Tirith Aear) of Dol Amroth, and he recovers at an inn in the city.[T 27]

Flag of the Prince of Dol Amroth

Its ruler, the Prince of Dol Amroth, is subject to the sovereignty of Gondor.[T 28] The principality's boundaries are not explicitly defined, though the Prince ruled Belfalas as a fief, as well as an area to the east on the map labelled Dor-en-Ernil ("The Land of the Prince").[T 12] Imrahil, Prince of Dol Amroth in The Return of the King, was linked by marriage both to the Stewards of Gondor and to the Kings of Rohan.[12] He was the brother of Lady Finduilas and uncle to her sons Boromir and Faramir;[T 29] a kinsman of Théoden;[T 30] and the father of Éomer's wife Lothíriel.[12][T 31] Imrahil played a major part in the defence of Minas Tirith; the soldiers whom Imrahil led to Minas Tirith formed the largest contingent from the hinterland to the defence of the city.[13][T 11] They marched under a banner "silver upon blue",[T 1] bearing "a white ship like a swan upon blue water".[T 32]

Some like Finduilas are of Númenórean descent,[14] and still speak the Elvish language.[T 2] Tolkien wrote about the city's protective sea-walls and described Belfalas as a "great fief".[T 20] Prince Imrahil's castle is by the sea; Tolkien described him as "of high blood, and his folk also, tall men and proud with sea-grey eyes".[T 11] Local tradition claimed that the line's forefather, Imrazôr the Númenórean had married an Elf, though the line remained mortal.[T 24][15][16]

Fictional history

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Pre-Númenórean

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The first people in the region were the Drúedain, a hunter-gatherer group of Men who arrive in the First Age. They were pushed aside by later settlers and came to live in the pine-woods of the Druadan Forest[T 6] by the north-eastern White Mountains.[T 33] The next people settled in the White Mountains, and became known as the Men of the Mountains. They built a subterranean complex at Dunharrow, later known as the Paths of the Dead, which extended through the mountain-range from north to south.[T 13] They became subject to Sauron in the Dark Years. Fragments of pre-Númenórean languages survive in later ages in place-names such as Erech, Arnach, and Umbar.[T 34]

Númenórean kingdom

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The shorelands of Gondor were widely colonized by the Númenóreans from the middle of the Second Age, especially by Elf-friends loyal to Elendil.[T 35] His sons Isildur and Anárion landed in Gondor after the drowning of Númenor, and co-founded the Kingdom of Gondor. Isildur brought with him a seedling of Nimloth (Sindarin: nim, "white" and loth, "blossom"[17]) the Fair, the white tree from Númenor. This tree and its descendants came to be called the White Tree of Gondor, and appears on the kingdom's coat of arms. Elendil, who founded the Kingdom of Arnor to the north, was held to be the High King of all the lands of the Dúnedain.[T 17] Isildur established the city of Minas Ithil (Sindarin: "Tower of the Moon") while Anárion established the city of Minas Anor (Sindarin: "Tower of the Sun").[T 17]

Sauron survived the destruction of Númenor and secretly returned to his realm of Mordor, soon launching a war against the Númenórean kingdoms. He captured Minas Ithil, but Isildur escaped by ship to Arnor; meanwhile, Anárion was able to defend Osgiliath.[T 35] Elendil and the Elven-king Gil-galad formed the Last Alliance of Elves and Men, and together with Isildur and Anárion, they besieged and defeated Mordor.[T 35] Sauron was overthrown; but the One Ring that Isildur took from him was not destroyed, and thus Sauron continued to exist.[T 36]

Both Elendil and Anárion were killed in the war, so Isildur conferred rule of Gondor upon Anárion's son Meneldil, retaining suzerainty over Gondor as High King of the Dúnedain. Isildur and his three elder sons were ambushed and killed by Orcs in the Gladden Fields. Isildur's remaining son Valandil did not attempt to claim his father's place as Gondor's monarch; the kingdom was ruled solely by Meneldil and his descendants until their line died out.[T 36]

Third Age, under the Stewards

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Seal of the Stewards of Gondor[c]
James Hamilton, 2nd Marquess of Hamilton holding the white staff of the Lord Steward of the King's Household, Scotland. Portrait by unknown artist after Daniël Mijtens, 1622

During the early years of the Third Age, Gondor was victorious and wealthy, and kept a careful watch on Mordor, but the peace ended with Easterling invasions.[T 38] Gondor established a powerful navy and captured the southern port of Umbar from the Black Númenóreans,[T 38] becoming rich.[T 17]

As time went by, Gondor neglected the watch on Mordor. A civil war gave Umbar the opportunity to declare independence.[T 38] The kings of Harad grew stronger, leading to fighting in the south.[T 39] With a Great Plague the population began a steep decline.[T 38] The capital was moved from Osgiliath to the less affected Minas Anor, and evil creatures returned to the mountains bordering Mordor. There was war with the Wainriders, a confederation of Easterling tribes, and Gondor lost its line of kings.[T 40] The Ringwraiths captured and occupied Minas Ithil[T 35] which became Minas Morgul, "the Tower of Black Sorcery".[T 41][T 35][T 17] At this time Minas Anor was renamed to Minas Tirith, in constant watch of its now defiled twin city.

Without kings, Gondor was ruled by Stewards for many generations, father to son; despite their exercise of power and hereditary status, they were never accepted as Kings, nor did they sit on the high throne.[T 42] The badge of office of the Stewards is a white rod.[T 11][18]

Faramir reports that Boromir as a boy had asked his father Denethor how many centuries it would take for a steward to become a king. Denethor replied "Few years, maybe, in other places of less royalty. In Gondor ten thousand years would not suffice."[T 42] Shippey reads this as a reproach to Shakespeare's Macbeth, noting that in Scotland, and in Britain, a Stewart/Steward like James I of England (James VI of Scotland) could metamorphose into a king.[19]

After attacks by evil forces, the province of Ithilien[T 11] and the city of Osgiliath were abandoned.[T 17][T 38] Late in the Third Age, the forces of Gondor, led by Aragorn (under the alias Thorongil) attacked Umbar and destroyed the Corsair fleet, allowing Ecthelion II to devote his attention to Mordor.[T 37][20][T 38]

War of the Ring and restoration

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Denethor sent his son Boromir to Rivendell for advice as war loomed. There, Boromir attended the Council of Elrond, saw the One Ring, and suggested it be used as a weapon to save Gondor. Elrond rebuked him, explaining the danger of such use, and instead, the hobbit Frodo was made ring-bearer, and a Fellowship, including Boromir, was sent on a quest to destroy the Ring.[T 43] Growing in strength, Sauron attacked Osgiliath, forcing the defenders to leave, destroying the last bridge across the Anduin behind them. Minas Tirith then faced direct land attack from Mordor, combined with naval attack by the Corsairs of Umbar. The hobbits Frodo and Sam travelled through Ithilien, and were captured by Faramir, Boromir's brother, who held them at the hidden cave of Henneth Annûn, but helped them to continue their quest.[T 42] Aragorn summoned the Dead of Dunharrow to destroy the forces from Umbar, freeing men from the southern provinces of Gondor such as Dol Amroth[T 11][T 12] to come to the aid of Minas Tirith.

Battle of the Pelennor Fields

During the Battle of the Pelennor Fields, the Great Gate was breached by Sauron's forces led by the Witch-king of Angmar. He spoke "words of power" as the battering ram named Grond attacked the Great Gate; it burst asunder as if "stricken by some blasting spell", with "a flash of searing lightning, and the doors tumbled in riven fragments to the ground".[T 24] The Witch-king rode through the Gate where Gandalf awaited him, but left shortly afterwards to meet the Riders of Rohan in battle. Gondor, with the support of Rohirrim as cavalry, repelled the invasion by Mordor. Following the death of Denethor and the incapacity of Faramir, Prince Imrahil became the effective lord of Gondor.[21]

When Imrahil declined to send the entirety of Gondor's army against Mordor, Aragorn led a smaller army to the Black Gate of Mordor to distract Sauron from Frodo's quest.[21] Sauron encircled the army at the Battle of the Morannon, but the hobbits succeeded, defeating Sauron and bringing the war and the Third Age to an end. The Great Gate was rebuilt with mithril and steel by Gimli and Dwarves from the Lonely Mountain. Aragorn's coronation was held on the Gateway, where he was pronounced King Elessar of both Gondor and Arnor, the sister kingdom in the north.[T 44][T 39][T 45][T 46]

Concept and creation

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Writing

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Tolkien's original thoughts about the later ages of Middle-earth are outlined in his first, mid-1930s, sketches for the legend of Númenor; these already contain a semblance of Gondor.[T 47] The appendices to The Lord of the Rings were brought to a finished state in 1953–54, but a decade later, during preparations for the release of the Second Edition, Tolkien elaborated the events that had led to Gondor's civil war, introducing the regency of Rómendacil II.[T 48] The final development of the history and geography of Gondor took place around 1970, in the last years of Tolkien's life, when he invented justifications for the place-names and wrote full narratives for the stories of Isildur's death and of the battles with the Wainriders and the Balchoth (published in Unfinished Tales).[T 49]

In-universe

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Tolkien describes an early population of elves in the Dol Amroth region, writing many accounts of its early history. In one version, a haven and a small settlement were founded in the First Age by seafaring Sindar from the west havens of Beleriand who fled in three small ships when the power of Morgoth overwhelmed the Eldar; the Sindar were joined later by Silvan Elves who came down Anduin seeking the sea.[T 50] Another account states that the haven was established in the Second Age by Sindarin Elves from Lindon, who learned the craft of shipbuilding at the Grey Havens and then settled at the mouth of the Morthond.[T 50] Other accounts say that Silvan Elves accompanied Galadriel from Lothlórien to this region after the defeat of Sauron at Eriador in the middle of the Second Age,[T 50] or that Amroth ruled among the Nandorin Elves here in the Second Age.[T 51] Elves continued to live there well into the Third Age, until the last ship departed from Edhellond for the Undying Lands. Amroth, King of Lothlórien from the beginning of the Third Age,[T 50] left his realm behind in search of his beloved Nimrodel, a Nandorin who had fled from the horror unleashed by the Dwarves in Moria. He waited for her at Edhellond, for their final voyage together into the West. But Nimrodel, who loved Middle-earth as much as she did Amroth, failed to join him. When the ship was blown prematurely out to sea, he jumped overboard in a futile attempt to reach the shore to search for her, and drowned in the bay.[T 50] Mithrellas, a Silvan Elf and one of the companions of Nimrodel, is said to have become the foremother of the line of the Princes of Dol Amroth.[T 50][22]

According to an alternate account about the line of the Princes of Dol Amroth cited in Unfinished Tales, they were descendants of a family of the Faithful from Númenor who had ruled over the land of Belfalas since the Second Age, before Númenor was destroyed. This family of Númenóreans were akin to the Lords of Andúnië, and thus related to Elendil and descended from the House of Elros. After the Downfall of Númenor, they were created the "Prince of Belfalas" by Elendil.[T 19] Unfinished Tales provides an account of "Adrahil of Dol Amroth" who fought under King Ondoher of Gondor against the Wainriders.[T 40]

Tom Shippey's comparison of Gondor and its neighbour, Rohan[23]
Situation Gondor Rohan
Leader's behaviour
on meeting trespassers
Faramir, son of Ruling Steward Denethor
courteous, urbane, civilised
Éomer, nephew of King Théoden
"compulsively truculent"
Ruler's palace Great Hall of Minas Tirith
large, solemn, colourless
Mead hall of Meduseld,
simple, lively, colourful
State "A kind of Rome",
subtle, selfish, calculating
Anglo-Saxon,
vigorous
Bold colourful Rohan, modelled on the Anglo-Saxons (here in an 11th-century illustration), "the bit that Tolkien knew best",[23] is contrasted by critics with the solemn but colourless Gondor.

The critic Tom Shippey compares Tolkien's characterisation of Gondor with that of Rohan. He notes that men from the two countries meet or behave in contrasting ways several times in The Lord of the Rings: when Éomer and his Riders of Rohan twice meet Aragorn's party in the Mark, and when Faramir and his men imprison Frodo and Sam at Henneth Annun in Ithilien. Shippey notes that while Éomer is "compulsively truculent", Faramir is courteous, urbane, civilised: the people of Gondor are self-assured, and their culture is higher than that of Rohan. The same is seen, Shippey argues, in the comparison between the mead hall of Meduseld in Rohan, and the great hall of Minas Tirith in Gondor. Meduseld is simple, but brought to life by tapestries, a colourful stone floor, and the vivid picture of the rider, his bright hair streaming in the wind, blowing his horn. The Steward Denethor's hall is large and solemn, but dead, colourless, in cold stone. Rohan is, Shippey suggests, the "bit that Tolkien knew best",[24] Anglo-Saxon, full of vigour; Gondor is "a kind of Rome", over-subtle, selfish, calculating.[24]

The critic Jane Chance Nitzsche contrasts the "good and bad Germanic lords Théoden and Denethor", noting that their names are almost anagrams. She writes that both men receive the allegiance of a hobbit, but very differently: Denethor, Steward of Gondor, undervalues Pippin because he is small, and binds him with a formal oath, whereas Théoden, King of Rohan, treats Merry with love, which the hobbit responds to.[25]

In his analysis of the historical lore of Númenor, Michael N. Stanton said close affinities are demonstrated between Elves and the descendants of Men of the West, not only in terms of blood heritage but also in "moral probity and nobility of demeanor", which gradually weakened over time due to "time, forgetfulness, and, in no small part, the machinations of Sauron".[26] The cultural ties between the Men of Gondor and Elves are reflected in the names of certain characters: for instance, Finduilas of Dol Amroth (the wife of Denethor and the sister of Prince Imrahil) shares her name with an Elf princess of the First Age.[27]

Leslie A. Donovan, in A Companion to J. R. R. Tolkien, compares the siege of Gondor with the alliance of Elves and Men in their fight against Morgoth and other co-operative ventures in The Silmarillion, making the point that none of these would have succeeded without collaboration; further that one such success comes from another shared effort, as when the Rohirrim were only able to come to the aid of Gondor because of the joint efforts of Legolas, Gimli, and Aragorn; and that they in turn collaborated with the oathbreakers from the Paths of the Dead.[28]

Influences

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Sandra Ballif Straubhaar, a scholar of Germanic studies, notes in The J. R. R. Tolkien Encyclopedia that readers have debated the real-world prototypes of Gondor. She writes that like the Normans, their founders the Númenóreans arrived "from across the sea", and that Prince Imrahil's armour with a "burnished vambrace" recalls late-medieval plate armour. Against this theory, she notes Tolkien's direction of readers to Egypt and Byzantium. Recalling that Tolkien located Minas Tirith at the latitude of Florence, she states that "the most striking similarities" are with ancient Rome. She identifies several parallels: Aeneas, from Troy, and Elendil, from Númenor, both survive the destruction of their home countries; the brothers Romulus and Remus found Rome, while the brothers Isildur and Anárion found the Númenórean kingdoms in Middle-earth; and both Gondor and Rome experienced centuries of "decadence and decline".[20]

Dimitra Fimi, a scholar of fantasy and children's literature, draws a parallel between the seafaring Númenóreans and the Vikings of the Norse world, noting that in The Lost Road and Other Writings, Tolkien describes their ship-burials,[T 52] matching those in Beowulf and the Prose Edda.[29] She notes that Boromir is given a boat-funeral in The Two Towers.[T 53][29] Fimi further compares the helmet and crown of Gondor with the romanticised "headgear of the Valkyries", despite Tolkien's denial of a connection with Wagner's Ring cycle, noting the "likeness of the wings of a sea-bird"[T 41] in his description of Aragorn's coronation, and his drawing of the crown in an unused dust jacket design.[T 54][29]

Miryam Librán-Moreno's comparison of Gondor with the Byzantine Empire[30]
Situation Gondor Byzantine Empire
Older state echoed Elendil's unified kingdom of Gondor and Arnor Roman Empire
Weaker sister kingdom Arnor, the Northern kingdom Western Roman Empire
Powerful enemies
to East and South
Easterlings,
Haradrim,
Mordor
Persians,
Arabs,
Turks
Final siege from the East Survives Falls

The classical scholar Miryam Librán-Moreno writes that Tolkien drew heavily on the general history of the Goths, Langobards and the Byzantine Empire, and their mutual struggle. Historical names from these peoples were used in drafts or the final concept of the internal history of Gondor, such as Vidumavi, wife of king Valacar (in Gothic).[30] The Byzantine Empire and Gondor were both, in Librán-Moreno's view, only echoes of older states (the Roman Empire and the unified kingdom of Elendil), yet each proved to be stronger than their sister-kingdoms (the Western Roman Empire and Arnor, respectively). Both realms were threatened by powerful eastern and southern enemies: the Byzantines by the Persians and the Muslim armies of the Arabs and the Turks, as well as the Langobards and Goths; Gondor by the Easterlings, the Haradrim, and the hordes of Sauron. Both realms were in decline at the time of a final, all-out siege from the East; however, Minas Tirith survived the siege whereas Constantinople did not.[30] In a 1951 letter, Tolkien himself wrote about "the Byzantine City of Minas Tirith."[31]

Tolkien visited the Malvern Hills with C. S. Lewis,[32][33] and recorded excerpts from The Hobbit and The Lord of the Rings in Malvern in 1952, at George Sayer's home.[34] Sayer wrote that Tolkien relived the book as they walked, comparing the Malvern Hills to the White Mountains of Gondor.[33]

Adaptations

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Film

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Black-sailed dromund ships of the Corsairs of Umbar at Harlond, the port of Minas Tirith, as depicted with a domed building in Peter Jackson's The Lord of the Rings film trilogy

Gondor, as it appeared in Peter Jackson's film adaptation of The Lord of the Rings, has been compared to the Byzantine Empire.[36] The production team noted this in DVD commentary, explaining their decision to include Byzantine domes into Minas Tirith's architecture and to have civilians wear Byzantine-styled clothing.[37] However, the appearance and structure of the city was based upon the inhabited tidal island and abbey of Mont Saint-Michel, France.[38] In the films, the towers of the city, designed by the artist Alan Lee, are equipped with trebuchets.[39] The film critic Roger Ebert called the films' interpretation of Minas Tirith a "spectacular achievement", and compared it to the Emerald City from The Wizard of Oz. He praised the filmmakers' ability to blend digital and real sets.[40]

Games

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The setting of Minas Tirith has appeared in video game adaptations of The Lord of the Rings, such as the 2003 video game The Lord of the Rings: The Return of the King where it is directly modelled on Jackson's film adaptation.[41]

Several locations in Gondor were featured in the 1982 role-playing game Middle-earth Role Playing game and its expansions.[42]

Notes

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References

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Sources

[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Gondor is a fictional kingdom in J.R.R. Tolkien's legendarium, established as one of the primary realms of Men during the Second Age and serving as a major setting and ally in . Founded in S.A. 3320 by and Anárion, sons of the High King , it arose from Númenórean exiles who escaped the island's destruction and settled in the lands west of , with its borders encompassing regions from the Anduin River to the Bay of Belfalas. By the Third Age, Gondor had become a beacon of human civilization, renowned for its towering white city of , advanced stone architecture, and steadfast guardianship against the forces of , though it suffered decline after the loss of its kings following the reign of Eärnur in T.A. 2050.

History

Gondor's origins trace back to the Númenóreans, the long-lived seafaring people blessed by the , whose empire in the island of ended in downfall due to their king's rebellion against the divine ban on sailing to the Undying Lands; the faithful survivors, led by , founded the sister kingdoms of Arnor in the north and Gondor in the south. and Anárion built their capital at Osgiliath on the Anduin and later established Minas Anor (later ) and Minas Ithil (captured by and renamed Minas Morgul), marking Gondor's strategic position as a bulwark against . The kingdom reached its zenith under King Hyarmendacil I in the of the Third Age, expanding its influence through military victories and alliances, but internal strife, plagues, and ceaseless wars with Easterlings, Haradrim, and Corsairs eroded its strength, leading to a stewards' rule after the royal line appeared severed.

Geography and Culture

Situated in the southern regions of , Gondor controlled fertile plains like Calenardhon (later granted to Rohan as a reward for aid), rugged mountains such as the White Mountains, and coastal territories including Dol Amroth and Umbar (though the latter was lost to rebels). Its people, the of the South, inherited the Númenóreans' longevity, stature, and seafaring prowess, fostering a of lore, heraldry, and martial discipline exemplified by the Tower Guard of and the Knights of Dol Amroth. Gondor's symbols include the Seven Stars and the White Tree on its banner, representing its fidelity to the Faithful of and the line of .

Role in The Lord of the Rings

In the events of the War of the Ring, Gondor stands as the last major human stronghold against Sauron's assault, with Steward presiding over amid of Gondor, where forces from Rohan and the Dead Men of Dunharrow provide crucial aid. , heir of , proves his kingship by raising the and leading the , ultimately restoring the monarchy as King Elessar and renewing Gondor's alliance with Rohan and the Elves. This restoration heralds a new age of prosperity, with Gondor expanding under Elessar's rule to reclaim lost territories and foster peace across reunited Arnor and Gondor.

In the legendarium

Etymology

The name Gondor originates from the language of the Elves, where it serves as an abbreviated form of Gondór, translating to "Stone-land" or "Land of Stone". This derivation combines the root gond, meaning "stone" or "rock", with ór, the of dôr ("land" or "region"), emphasizing the kingdom's prominent features of rocky terrain and monumental stone constructions. In J.R.R. Tolkien's , the appendices reference this etymology to highlight how the name reflects Gondor's identity as a realm defined by its enduring stone architecture, including the seven-tiered city of built into the mountains and the vast walls of the Rammas Echor. The term underscores the Dúnedain's mastery of stonework, inherited from their Númenórean ancestors, and the landscape's abundance of quarries in the White Mountains (Ered Nimrais). The Quenya counterpart, Ondór or Ondonórë, follows a parallel structure in the High-elven tongue, with ondo signifying "stone" and ndor denoting "land". This form was used among the learned and nobility in Gondor, where Quenya served as a ceremonial language despite Sindarin's prevalence in daily use. Variations between these Elvish dialects illustrate the kingdom's cultural blend of Noldorin (Quenya-influenced) and Sindarin traditions, reinforcing Gondor's role as a bridge between ancient elven lore and human realms in Middle-earth.

Geography

Gondor's territory in is strategically positioned along the western banks of the Anduin River, which forms its primary western boundary and serves as a vital for and defense. To the east, the rugged Ephel Dúath mountain range delineates the frontier with , providing a formidable natural barrier against eastern threats. The kingdom extends southward from the Emyn Muil highlands in the north to the coastal region of Anfalas, encompassing a diverse of plains, rivers, and uplands that supported its role as a major power among Men. The realm is divided into several major regions, each contributing to Gondor's agricultural and defensive capabilities. Anórien occupies the northern area beyond the White Mountains, featuring open fields and proximity to the capital. Ithilien, located east of the Anduin, is characterized by wooded hills and hidden gardens, offering concealment for rangers patrolling the border. Lebennin lies in the central-southern expanse, a fertile lowland irrigated by the rivers Anduin and Sirith, ideal for farming. Lossarnach, to the southwest of Lebennin, consists of hilly terrain with vineyards and quarries, bolstering the kingdom's resources. Prominent locations within Gondor highlight its historical and strategic significance. Osgiliath, once the thriving capital, now stands in ruins astride the Anduin, its bridges and domes a testament to past glory. Pelargir functions as the principal southern haven, a bustling port facilitating maritime activities along the Bay of Belfalas. The White Mountains, known as Ered Nimrais, rise as a snow-capped chain separating Gondor from Rohan, their passes controlling access to the north. Environmental features include the lush plains of Calenardhon—later ceded to form Rohan—to the northwest, the eerie proximity of the Dead Marshes northeast of Ithilien, and the Poros River, which marks the southern frontier and aids in monitoring incursions from . Gondor's geography, with its rivers and mountains, inherently shaped its military posture by channeling potential invasions along predictable routes.

History

Gondor was established in the year 3320 of the Second Age by the brothers Isildur and Anárion, sons of Elendil, who led the surviving Númenóreans in exile to the shores of Middle-earth following the downfall of Númenor and Sauron's rising power in Mordor. The kingdom was formed as the southern counterpart to Arnor in the north, with its initial capital at Osgiliath on the Anduin River, and the brothers constructed the great towers of Minas Ithil to guard against Mordor in the east and Minas Anor in the west as a summer residence. Under the early kings of the line of Anárion, which ruled Gondor independently after Isildur's death in T.A. 2—as Isildur had succeeded Elendil as High King of both realms—the realm prospered, expanding its borders to include Ithilien, Calenardhon (later Rohan), and Anórien, while fostering a culture of stonework, seafaring, and scholarship. The height of Gondor's power came during the reigns of kings like Hyarmendacil I (T.A. 1019–1149), who defeated the Haradrim and extended influence southward, but decline set in with the Watchful Peace's end around T.A. 2060, as Sauron's agents infiltrated and the kingdom suffered from plague in 1636 T.A., which halved its population and weakened its northern defenses. Further losses included the conquest of Ithilien by Mordor's forces in 2901 T.A., forcing abandonment of Osgiliath and relocation of the capital to Minas Anor, renamed Minas Tirith. The line of kings ended in 2050 T.A. when King Eärnur, challenged by the Witch-king of Angmar, disappeared into Minas Morgul (formerly Minas Ithil, captured in 2002 T.A.), leading to the institution of the Ruling Stewards to govern in the king's name until his return. During the Stewardship, beginning with Mardil Voronwë, Gondor endured repeated assaults from Easterlings, Haradrim, and Corsairs of Umbar, with notable victories including Telumehtar's defeat of the Corsairs in 1810 T.A. and the alliance with the Rohirrim cemented at the Battle of the Field of Celebrant in 2510 T.A., where Eorl the Young aided Steward Cirion against the Balchoth invaders, granting Calenardhon to the Horse-lords in gratitude. Later stewards like Ecthelion II (2952–2984 T.A.) rebuilt strength against growing shadows, but (2984–3019 T.A.) faced the full resurgence of , with ongoing border skirmishes in Ithilien. The alliance with Rohan proved vital, as seen in mutual oaths of aid during conflicts with Easterlings and Haradrim. The War of the Ring in 3018–3019 T.A. brought Gondor to its nadir, with Sauron's armies invading Ithilien, capturing Osgiliath, and laying siege to , where despaired amid the assault. The tide turned at the on 15 March 3019 T.A., where of Rohan arrived with the Rohirrim, and , heir of , led the Grey Company and forces from southern fiefs aboard the captured Corsair ships to reinforce the city, slaying the Witch-king with aid from and Merry. Following victory, entered on 16 March, was crowned King Elessar Telcontar on 1 May 3019 T.A., and restored the , ending the . In the Fourth Age, under Elessar and his descendants, Gondor was reunified with the remnants of Arnor to form the Reunited Kingdom, extending its borders to include former territories like Umbar (reconquered in 2 F.A.) and Annúminas rebuilt as a northern , ushering in an era of renewed prosperity and peace.

Culture and society

The population of Gondor was predominantly composed of the , descendants of the Númenóreans who were distinguished by their taller stature and extended lifespans compared to other peoples of , though these traits progressively diminished over the Third Age due to intermarriage with lesser men from the East and South. This mixing led to a broader society where pure-blooded formed an elite minority, while the majority were of blended heritage, contributing to a gradual decline in the kingdom's overall vitality and numbers. Gondor's government was a hereditary stewardship established in T.A. 2050, when Mardil Voronwë assumed the role of the first Ruling Steward following the unexplained disappearance of King Eärnur, who left no heir. The stewards ruled from the Tower of Guard (), serving as regents until a rightful king should return, maintaining administrative control over the realm's provinces and councils. This system emphasized continuity with Númenórean traditions, with the stewards wielding executive authority while preserving the symbols of kingship, such as the of office. Society in Gondor was rigidly hierarchical, divided into nobles descended from ancient houses, skilled craftsmen in cities like , and farmers tilling the fertile lands, all bound by a shared reverence for their Númenórean heritage. Lore-keeping was a cornerstone, with scholars and scribes preserving histories, languages, and genealogies in libraries and oral traditions, fostering a of intellectual and moral steadfastness. Heraldry played a central role in identity, exemplified by the White Tree emblem—a with seven stars and a winged crown—symbolizing renewal, the royal line of Elendil, and Gondor's enduring hope, which adorned banners, shields, and public monuments. Festivals, such as the midsummer celebrations marking Mid-year's Day (Loëndë), brought communities together for feasting, music, and rituals honoring the turning of seasons, reflecting a blend of Elvish influences and ancient customs. The economy revolved around agriculture in the rich river valleys, particularly the Pelennor Fields surrounding , where wheat, vineyards, and livestock sustained the population and generated surplus for trade. Commerce flourished through ports like Pelargir, facilitating exchange of goods such as timber, metals, and preserved foods with Rohan and distant lands, while seafaring traditions—rooted in the Númenórean legacy of and —supported fishing fleets and occasional naval patrols along the coasts. Daily life for most Gondorians involved seasonal labor on farms or in workshops, with urban dwellers engaging in artisanal trades like and metalwork, all underpinned by a stable agrarian base that formed the wealth of the realm. Unique to Gondor's society were its military traditions, which integrated noble valor with practical defense needs. The Knights of Dol Amroth, an elite order of mounted warriors from the southern princedom, embodied chivalric ideals with their swan-emblazoned armor and lances, serving as the kingdom's premier and drawing from nobility skilled in horsemanship. Complementing them were the Rangers of Ithilien, elite warriors captained by Faramir, brother of Boromir, who operated as shadowy scouts and guerrillas patrolling the eastern borderlands. Selected from descendants familiar with the terrain, they specialized in stealthy ambushes, hit-and-run tactics, archery from cover, intelligence gathering, and disrupting larger enemy forces without direct confrontation; masters of asymmetric warfare in wooded and rugged terrain, they often struck supply lines or patrols and vanished before retaliation, conducting operations against invaders from . These groups highlighted Gondor's martial culture, where military service reinforced social bonds and loyalty to the stewards.

Conception and creation

Literary development

In J.R.R. Tolkien's (1937), the concept of Gondor was not yet developed, but the term "Westernesse" appeared to denote the ancient island realm of and its seafaring inhabitants, who would later establish the kingdom as exiles in . These early references laid the foundation for Gondor's Númenórean heritage, portraying the Men of Westernesse as tall, long-lived warriors with advanced knowledge of stonework and seafaring. During the composition of The Lord of the Rings in the late 1930s and 1940s, Gondor evolved significantly in Tolkien's manuscripts, initially appearing as a southern realm of the Dúnedain under names like "Ond" or "Ondor," meaning "stone-land" in Sindarin. In early drafts documented in The Return of the Shadow (1988), edited by Christopher Tolkien, Gondor began as a peripheral ally to the northern kingdom of Arnor, with limited geographical detail and a minor role in the narrative against Sauron. As Tolkien revised the story through multiple phases, Gondor transformed into a central defender of the Free Peoples, its capital Minas Tirith becoming a focal point of resistance, while its internal history—from founding by Isildur and Anárion to the stewardship under Denethor II—was expanded to emphasize themes of decline and resilience. This shift reflected Tolkien's growing emphasis on the kingdom's strategic position bordering Mordor and its cultural depth, including the White Tree and the beacons of warning. Gondor's lore extended into Tolkien's unfinished works, with brief mentions of its founding at the close of the Second Age in drafts compiled for The Silmarillion (1977), where it is described as one of the Realms in Exile established by the Faithful after Númenor's downfall. More substantially, Gondor featured in the incomplete sequel The New Shadow, drafted around 1958 and published in The Peoples of Middle-earth (1996), set approximately 100 years into the Fourth Age under King Eldarion. In this story, the kingdom faces a resurgence of evil through secret cults and youthful rebellion in Minas Tirith, exploring themes of fading heroism and human frailty long after Sauron's defeat. Tolkien abandoned the tale after about 13 pages, deeming it too grim, but it underscores Gondor's enduring narrative significance as a symbol of civilized endurance. The full historical framework of Gondor was ultimately compiled in Appendices A ("Annals of the Kings and Rulers") and B ("The Tale of Years") of , published between 1954 and 1955 by . These appendices, drawn from Tolkien's evolving chronologies and genealogies, provide a comprehensive timeline from Gondor's establishment in S.A. 3320 to its restoration under in the Fourth Age, integrating linguistic, cultural, and political details that enriched the published epic. assisted in selecting and organizing these materials from his father's manuscripts, ensuring the kingdom's backstory supported the main narrative without overwhelming it.

Influences on Tolkien

Tolkien drew significant historical inspiration for Gondor from the , particularly in its portrayal as a defensive against eastern threats and in the architectural grandeur of , which echoes the fortified splendor of . The kingdom's role as a remnant of a greater past, maintaining cultural and military traditions amid gradual decline, mirrors the 's longevity as the Eastern , preserving Roman heritage long after the West's fall. Scholars note parallels in Gondor's diplomatic maneuvers and reliance on alliances, such as with Rohan, akin to Byzantine strategies against invading forces. The of Gondor also reflects influences from Anglo-Saxon and medieval English kingdoms, where rulers acted as caretakers during periods of absent or failed monarchies, emphasizing and preservation of lineage until a rightful heir's return. This motif of interim underscores themes of loyalty and institutional continuity, drawing from historical English models like the regency periods in early medieval Britain. Additionally, the decline of the Númenórean heritage in Gondor evokes the fall of , particularly Rome's gradual erosion through internal corruption and external pressures, transforming a once-mighty into a shadowed successor state. Literary influences include Arthurian legends, evident in the motif of the returning king, with Aragorn's restoration paralleling Arthur's prophesied return to renew a fractured . This of the exiled heir reclaiming the throne infuses Gondor's narrative with messianic hope and chivalric restoration. Mythologically, the etymology of Gondor's names incorporates Elvish and Celtic elements, with roots evoking ancient, lyrical qualities reminiscent of Welsh linguistic structures, blending immortal grace with human realms. Heroic battles in Gondor, such as the defense of , draw from sagas, capturing the epic scale of doomed yet valiant stands against overwhelming odds, as seen in tales like the . Tolkien's personal experiences in profoundly shaped themes of siege and endurance in Gondor, with the prolonged defense of reflecting the grueling and morale strains he witnessed at the Somme. The portrayal of soldiers holding out against relentless assaults, amid despair and fleeting hope, channels the psychological toll of modern industrialized conflict into a mythic framework of resilience.

Adaptations

Film and television

Gondor features prominently in Peter Jackson's film trilogy adaptation of J.R.R. Tolkien's , particularly in (2003), where the siege of is depicted as a massive battle involving orcs, trolls, oliphaunts, and the summoned by . The films expand Denethor's role, portraying him as more unstable and suicidal, culminating in his immolation on a with his son , a deviation from the book where he merely starves himself after the battle. Faramir's character is altered to initially plan to ride to Osgiliath against Denethor's orders, adding tension and emphasizing themes of paternal conflict absent in the source material. The visual design of emphasizes its white stone architecture and seven-tiered structure, achieved through a combination of practical sets in and CGI extensions to convey the city's grandeur and vulnerability during the siege. In the Hobbit film trilogy (2012–2014), directed by Peter Jackson, Gondor receives only brief mentions in the context of historical alliances, such as during the Battle of the Five Armies in The Hobbit: The Battle of the Five Armies (2014), where Thranduil references Gondor's past aid to Dale against Sauron's forces, underscoring the kingdom's role in broader Middle-earth geopolitics without direct visual depiction. This serves to connect the prequel narrative to the events of The Lord of the Rings, highlighting Gondor's enduring legacy as a bulwark against evil, though the films prioritize Erebor and Dale's storylines over extensive Gondorian elements. Amazon's The Lord of the Rings: The Rings of Power (2022–present) explores Gondor's precursors in the Second Age, depicting the establishment of Arnor and Gondor by and his sons and Anárion as Númenórean colonies fleeing their island's downfall. The series portrays early Gondor through flashbacks and references, such as the founding of the White Tree and the brothers' leadership in resisting , with shown as a devout seafarer who plants the sapling in Minas Anor (later ). Season 2 (2024) further develops this by showing the Southlanders' settlement at Pelargir as an early Númenórean outpost, setting the stage for Gondor's formation in the region. These depictions introduce expanded lore, including interactions with elves like , which amplify the cultural fusion of Númenórean and indigenous elements not detailed in Tolkien's appendices, while altering timelines to fit the show's Second Age focus. The visual style employs CGI for vast landscapes and architecture, evoking a nascent Gondor with spires and harbors to illustrate its evolution from exile settlements.

Video games and other media

Gondor serves as a central playable faction in the video games The : The Battle for (2004) and its expansion The Battle for II: The Rise of the Witch-king (2006), where players manage armies including rangers, , and elite Swan-knights to defend against Sauron's forces in campaigns depicting key battles like the Siege of . These titles emphasize strategic resource gathering and base-building mechanics unique to the games, such as allocating supplies to rebuild ruined structures in Osgiliath during defensive missions, allowing for dynamic interpretations of Gondor's military resilience not detailed in Tolkien's texts. The massively multiplayer online role-playing game The Lord of the Rings Online (2007–present) features extensive explorable regions of , including quests in , Ithilien, and post-War of the Ring areas like King's Gondor, where players aid in reclaiming territories and participating in events tied to the kingdom's history and renewal. Recent updates, such as Update 36: Gondor Renewed quest pack (2023), introduce adjustable difficulty sliders and new content focused on southern 's landscapes and lore, enhancing player immersion in the realm's geography and society. In the action role-playing game : War in the North (2011), Gondor is represented through allied figures like , the kingdom's heir, who joins the protagonists in combating northern threats linked to Sauron's broader war efforts, underscoring Gondor's strategic reach beyond its borders. LEGO adaptations, including (2012) and (2014), portray Gondor's defenders—such as soldiers and rangers—in lighthearted, puzzle-based levels recreating battles like the defense of Osgiliath, with humorous animations and collectible characters emphasizing the kingdom's heroic stand. Beyond video games, Gondor appears in tabletop wargames like the (2001–present), which offers rulesets for building and deploying Gondor armies with units like Citadel Guards and scenarios drawn from events such as the , enabling tactical recreations of the kingdom's wartime defenses. The 2019 supplement Gondor at War expands this with narrative campaigns focused on assaults on Gondor's strongholds, including modular terrain like ruins and mansions for immersive battles. In card games, Magic: The Gathering's Universes Beyond: – Tales of set (2023) incorporates Gondor-themed cards, such as Horn of Gondor—which generates soldier tokens to represent rallying troops—and legendary figures like , King of Gondor, blending the kingdom's lore with strategic deck mechanics for summoning allied forces. These media highlight Gondor's role through interactive elements like army composition and scenario-based play, distinguishing them from the books' descriptive focus by prioritizing player-driven tactics and expansions.

References

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