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Sharp X1
Sharp X1
from Wikipedia
X1 (CZ-800C)
ManufacturerSharp Corporation
TypeHome computer
Released1982 (1982)
Introductory price¥155,000
Discontinued1987
MediaCompact Cassette or floppy disk
Operating systemHu-BASIC, CP/M
CPUSharp Z80 A @ 4 MHz
Memory6 KB ROM, 64 KB RAM, 4–48 KB Video RAM
Removable storageCassette tape, floppy disc
DisplayText: 40 or 80 x 25 characters; Graphics: 320 or 640 x 200; 8 colors
SoundAY-3-8910 or Yamaha YM2149 (YM2151 in later revisions)
InputKeyboard, joysticks
Controller input2 joysticks
ConnectivityPrinter port, joystick port, audio out
PowerBuilt in PSU
PredecessorSharp MZ series
SuccessorX68000

The X1 (エックスワン, Ekkusuwan), sometimes called the Sharp X1[1] or CZ-800C[2], is a series of home computers released by Sharp Corporation from 1982 to 1987.[1] It is based on a Zilog Z80 CPU.[2][3][4][5][6][7][8][9]

The RGB display monitor for the X1 had a television tuner, and a computer screen could be superimposed on TV.[1] All the TV functions could be controlled from a computer program. The character font was completely programmable (PCG) with 4-bit color, and was effectively used in many games. The entirety of the VRAM memory was mapped on to the I/O area, so it was controlled without bank switching. These features made the X1 very powerful for game software.

Development

[edit]

Despite the fact that the Computer Division of Sharp Corporation had released the MZ series, suddenly the Television Division released a new computer series called the X1. At the time the original X1 was released, all other home computers generally had a BASIC language in ROM. However the X1 did not have a BASIC ROM, and it had to load the Hu-BASIC interpreter from a cassette tape. On the plus side however, this concept meant that a free RAM area was available that was as big as possible when not using BASIC. This policy was originally copied from the Sharp MZ series, and they were called clean computers in Japan. The cabinet shape of X1 was also much more stylish than others at that time and a range of cabinet colors (including Red) was selectable.

Sharp never released an MSX computer in Japan. Some X1 developers were proud to develop their own technology, and they didn't want to work with Microsoft who attempted to create a unified standard.[10] However, the Brazilian subsidiary of Sharp, Epcom, released an MSX computer named Hotbit HB-8000 in Brazil.

History

[edit]

While X1 was struggling to sell, the NEC PC-8801 was quickly becoming popular in the Japanese market. In 1984, Sharp released the X1 turbo [jp][11] series with high-resolution graphics (640x400, while X1 had 640x200). It had many improvements, but the clock speed was still only 4 MHz. In 1986, Sharp released the X1 turbo Z[7] series with a 4096 color analog RGB monitor. An X1 twin[8], which had a PC Engine in the cabinet, was released as the last machine of the X1 series in 1987. The X1 series was succeeded by the X68000.

In the late 2000s, Sharp sold desktop PC/TV combos in Japan through its Internet Aquos line, where an X1-style red color scheme was available.[12]

References

[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
The Sharp X1 is a series of 8-bit home computers developed and manufactured by , primarily for the Japanese market, with production spanning from 1982 to 1988. The inaugural model, the CZ-800C released in 1982, featured a Z80A processor clocked at 4 MHz, 64 KB of RAM, 6 KB of ROM, and advanced graphics capabilities including resolutions of 320 × 200 or 640 × 200 pixels with 8 colors, supported by a programmable character generator (PCG) and optional color image board for video overlay. Priced at 155,000 yen upon launch, it emphasized integration with Sharp's television lineup, including TV tuner compatibility and cassette tape storage for BASIC loading, making it suitable for both computing and entertainment applications. Subsequent iterations, such as the X1 Turbo models in the mid-1980s and the X1 Twin (CZ-830C) in late 1987, enhanced performance with improved graphics capabilities, expanded memory options up to 128 KB, and hybrid functionality—the X1 Twin notably combined the X1 architecture with the NEC PC Engine video game console for dual-platform use, though without cross-compatibility between systems. Renowned for its sound via the General Instrument AY-3-8910 chip and appeal in gaming, the X1 series formed a key part of Japan's 1980s 8-bit computer "trinity" alongside the NEC PC-8801 and Fujitsu FM-7, though it faced stiff competition in sales and was critiqued for its high cost relative to rivals.

Development

Design philosophy

Sharp Corporation opted for a proprietary architecture in developing the X1 , diverging from the emerging standard adopted by competitors such as and Matsushita. This decision allowed Sharp to incorporate distinctive features like advanced video connectivity and FM synthesis, which were not feasible within the more standardized MSX framework, thereby enabling differentiation in a crowded Japanese market dominated by proprietary systems like NEC's PC-8801. The X1's design emphasized accessibility and appeal to non-technical home users, moving beyond the utilitarian of contemporary computers through a consumer-friendly form factor. Produced by Sharp's Television Division, the system featured a striking cabinet option among selectable colors, contributing to its modern, visually appealing appearance that targeted hobbyists, , and families rather than solely or enthusiast audiences. A core element of the X1's philosophy was the seamless integration of and functionalities, envisioning as central to home . The accompanying RGB monitor included a built-in TV tuner, enabling users to superimpose computer output onto broadcasts, with all TV controls accessible via the —a pioneering approach to blended aimed at audio-video enthusiasts and youth interested in gaming and programming. To establish the X1 as a premium offering in the market, Sharp set its introductory price at ¥155,000, reflecting the system's advanced capabilities and positioning it as a high-end device for discerning Japanese households seeking innovative home technology.

Engineering and hardware choices

The Sharp X1's core processing was powered by the Zilog Z80A clocked at 4 MHz, a deliberate choice that ensured broad compatibility with the operating system and the extensive library of software developed for Z80-based platforms prevalent in the early Japanese computing market. This selection leveraged the Z80A's established ecosystem, including its support for interrupt handling and dynamic RAM refresh, allowing the X1 to run business applications and utilities without requiring custom recompilation, while keeping development costs manageable through off-the-shelf components. In line with Sharp's "Clean Computer" philosophy, which emphasized minimal built-in software to promote user flexibility and lower production expenses, the X1 dispensed with a dedicated ROM, instead requiring the Hu-BASIC interpreter to be loaded from external media at startup. This approach avoided locking users into a single programming environment and reduced the ROM footprint to just 6 KB for functions, enabling easier upgrades and adaptations for diverse applications, though it introduced a brief loading delay typical of cassette-based systems. The video subsystem featured bespoke hardware engineering, including a custom display controller that supported resolutions of ×200 pixels in dual-screen mode or ×200 in single-screen mode, rendered from a palette of 8 colors assignable per . An optional video RAM expansion up to 48 KB was provided to accommodate these modes, with the Z80A directly accessing VRAM through a dedicated bus for efficient rendering, distinguishing the X1 from text-only contemporaries and enabling early graphical applications in gaming and design. Early X1 models integrated a built-in cassette recorder employing Sharp's proprietary (PWM) encoding at 2700 , serving as the primary medium for , program distribution, and Hu-BASIC loading to maintain affordability and accessibility for home users. Subsequent expansions introduced compatibility with 5.25-inch drives, reflecting an engineering evolution toward higher-capacity storage without altering the core "clean" , thus supporting larger software packages while preserving with tape-based workflows.

Models

Original X1 series

The Sharp X1 series debuted with the CZ-800C model in November 1982, featuring 64 KB of RAM, 6 KB of ROM, and an integrated cassette deck for data storage and program loading. The system utilized a Z80-based architecture running at 4 MHz, providing a foundation for home computing tasks in the Japanese market. A minor variant, the CZ-801C (also known as the X1-C), was released in October 1983 with an integrated full-stroke keyboard that combined the main unit and input device into a single chassis for improved ergonomics. This model retained the core specifications of the CZ-800C but offered an optional color image board, which enabled limited video capture in eight colors to enhance multimedia capabilities. Additional variants in the original series included the CZ-802C (X1D), released in October 1983 and equipped with a built-in 3-inch floppy disk drive, and the CZ-803C (X1Cs) in July 1984. The original X1 series supported a standard text mode of 80x25 characters, suitable for basic display and interface operations. Graphics capabilities were rudimentary, limited to modes like 320x200 or 640x200 pixels in eight colors without provisions for higher-resolution upgrades in these initial models. Initial media support for the series was centered on compact cassettes via the built-in recorder operating at 2700 , emphasizing affordable data storage for the era. options were available as built-in drives in models like the X1D or as external add-ons through compatible controllers, allowing users to expand storage beyond tape-based limitations.

X1 Turbo series

The Sharp X1 Turbo series, launched in 1984, represented a performance-oriented evolution of the original X1 lineup, with sub-models including the Turbo 10 (¥168,000), Turbo 20 (¥248,000), Turbo 30 (¥278,000), and Turbo 40 (¥258,000 in July 1985). These models emphasized faster processing via optimizations to the base Z80A CPU operating at 4 MHz, reducing bottlenecks in and handling compared to the debut series. The entry-level Turbo 10 retained cassette-based storage with a built-in recorder, while higher variants shifted to integrating 5-inch 2D drives as standard—for instance, the Turbo 20 featured one built-in drive, and the Turbo 30 dual built-in drives—enabling more reliable and quicker access. A key upgrade was the standard 48 KB of VRAM, which supported the new 640×400 resolution mode with 8-color , allowing for sharper visuals and enhanced over the original X1's capabilities. This VRAM expansion facilitated better handling of complex on-screen elements, such as detailed sprites and text overlays, while maintaining compatibility with lower modes like 640×200. Minor production refinements differentiated the sub-models, such as varying drive configurations and slight chassis adjustments for improved heat dissipation in higher-end units like the Turbo 40. Expandability saw notable enhancements, with an upgraded keyboard featuring full-stroke keys and better tactile feedback for prolonged use, alongside expanded I/O options including printer port, RS-232C serial interface, dual Atari-compatible joystick ports, support, and two extended I/O slots. These ports provided greater connectivity for peripherals and external devices, surpassing the original X1's more limited cassette-centric design.

X1 Turbo Z and Twin

The Sharp X1 Turbo Z, released in , represented the pinnacle of the X1 Turbo series' evolution by introducing enhanced graphical capabilities through a 4096-color analog RGB output, enabling lower resolution modes to display all 4096 colors simultaneously for more vibrant visuals in applications and . This model retained the Z80A processor at 4 MHz but expanded video RAM to support these advanced color depths, building on the Turbo line's performance improvements while prioritizing multimedia display quality. Audio was enriched via the integrated FM synthesis chip, which provided eight channels of four-operator FM for superior musical expression compared to earlier PSG-based systems in the series. In 1987, Sharp unveiled the X1 Twin (model CZ-830C), a that integrated the X1 with a built-in PC Engine console, allowing seamless switching between computing tasks and 16-bit gaming via cartridges. The X1 portion maintained the series' 64 KB RAM configuration for program execution, while the PC Engine side operated independently with its own 8 KB main RAM and 64 KB video RAM, though the shared chassis facilitated unified power and peripheral access for hybrid use. Priced at 99,800 yen—lower than many prior models despite the bundled console hardware—the Twin emphasized multimedia convergence, with compatibility for early optical media expansions akin to the PC Engine's later add-ons, positioning it as a precursor to integrated computing-gaming devices. The X1 Turbo Z and Twin marked the final innovations in the Sharp X1 lineup, with production ceasing in 1987 and the overall series concluding by 1988 amid shifting market demands toward 16-bit systems. These models' advanced features, including expanded color palettes and console integration, underscored Sharp's late efforts to blend productivity and entertainment, though their premium pricing limited broader adoption.

Technical specifications

Processor and memory

The Sharp X1 series utilized a Zilog Z80A central processing unit operating at a clock speed of 4 MHz across all models, providing the core computational capabilities for the system. This processor choice ensured compatibility with the Z80 instruction set, enabling the execution of software developed for similar architectures. The Z80A's design, with its 8-bit data bus and 16-bit address bus, supported efficient handling of the system's memory layout while maintaining low power requirements suitable for home use. Memory configuration in the original X1 included 6 KB of ROM for the monitor and initial program loader (IPL), 64 KB of main RAM for program execution and data storage, and 4 KB of video RAM (VRAM) as standard, which could be expanded up to 48 KB via optional upgrades to support enhanced graphical operations. The Turbo series, introduced in 1984, featured 64 KB RAM and 6 KB ROM in early models, with later models such as the X1 Turbo Z II and Z III expanding to 128 KB of main RAM; VRAM flexibility reached 48 KB or more to accommodate improved display modes. This expandability allowed users to tailor memory allocation for demanding applications without altering the base CPU performance. The system's bus architecture adhered to the Z80 standard, facilitating direct compatibility with operating system software through standardized I/O and memory mapping. Power consumption for the all-in-one cabinet design was rated at 27 W under normal operation, with a maximum draw of 39 W and 5 W in standby, reflecting efficient thermal management through integrated within the compact enclosure.

Graphics and display

The Sharp X1 series utilized bitmap supported by optional video RAM expansions up to 48 KB in the original model, enabling display modes such as 320×200 in low-resolution (supporting two screens simultaneously) and 640×200 in high-resolution (one screen). These modes were restricted to 8 colors per or screen, providing a foundational level of visual output suitable for early . Later iterations, including the X1 Turbo series, enhanced resolution to 640×400 while retaining the 8-color limit in standard operations, prioritizing clarity over expansive color reproduction. Central to the system's rendering was the Programmable Character Generator (PCG) chip, which handled text display in 80×25 or 40×25 character grids with 8 colors per character, including features like inversion, , and double-sizing for emphasis. The PCG allowed full programmability of character fonts using 6 KB of dedicated RAM, enabling developers to create and manipulate custom 8×8 or 16×16 patterns . This capability extended to sprite handling by redefining character tiles, facilitating smooth movement of small images in games and applications without dedicated sprite hardware, though limited by the overall 8-color constraint. The X1 integrated seamlessly with a dedicated RGB monitor featuring separate RGB outputs and a built-in television tuner, which permitted overlaying the computer display onto live TV broadcasts for combined use. This design supported output as well, with all tuner functions controllable via software, emphasizing the system's role as an all-in-one home computing and entertainment device.

Sound and peripherals

The Sharp X1 series employed the General Instrument AY-3-8910 programmable sound generator (PSG) in its early models, delivering three channels of square wave tones, noise generation, and an generator for basic audio effects in monaural output spanning 8 octaves. Later revisions upgraded to the Yamaha YM2149 PSG, a pin-compatible variant that maintained the core 3-channel architecture while enhancing volume precision through 5-bit control, enabling more nuanced sound shaping without altering the fundamental waveform capabilities. The X1 Turbo Z series further added the FM synthesis chip, providing 8 channels of FM sound for more complex music and effects. These chips supported straightforward synthesis suitable for music and effects, outputting via a built-in speaker or external audio connection. Storage peripherals evolved across the lineup to meet growing demands for reliable data handling. The original X1 integrated a built-in cassette deck operating at 2700 baud with Sharp's proprietary PWM encoding for loading software and saving files, a common feature in early 1980s home computers. From the X1 Turbo series onward, early models featured standard 5.25-inch double-density floppy drives offering formatted capacities of up to 640 KB per double-sided disk, while later models like the X1 Turbo Z used high-density drives with capacities up to 1 MB, supporting faster boot times compared to tape. Connectivity options included an RS-232 serial port in Turbo models for modem or terminal links, alongside two Atari-standard joystick ports for game controllers. Input was handled by a full-stroke mechanical keyboard optimized for programming, featuring dedicated function keys tailored to the Hu-BASIC interpreter for efficient command entry. Turbo variants further expanded capabilities with two built-in extended I/O ports, allowing attachment of peripherals such as hard disk drives (e.g., via CZ-8HD interfaces) or network adapters for local area connectivity in professional setups.

Software

Operating systems and programming

The Sharp X1 series relied on Hu-BASIC as its primary programming interpreter, developed by specifically for Sharp's computers. Unlike systems with built-in ROM BASIC, the original X1 models required users to load Hu-BASIC from a , a process that typically took several minutes due to the audio-based data transfer. Later models, such as those in the Turbo series, supported loading Hu-BASIC from floppy disks for quicker access. Hu-BASIC emphasized paradigms, incorporating features like subroutines (via GOSUB/RETURN), multi-level loops (FOR...NEXT and WHILE...WEND), and conditional branching (), which allowed developers to write more modular and maintainable code compared to unstructured BASIC variants. It also provided built-in commands tailored to the X1's hardware, such as LINE for drawing vectors, for shapes, and COLOR for palette management, enabling direct creation of graphical interfaces and simple animations without assembly-level intervention. These elements made Hu-BASIC suitable for both educational programming and hobbyist application development on the platform. For advanced users and productivity tasks, the Sharp X1 supported , a standard disk operating system from that managed file operations through commands like DIR for directory listings and PIP for file transfers. ensured compatibility with a wide ecosystem of Z80-compatible software, including text editors, database tools, and business applications ported from other systems, thereby extending the X1's utility beyond gaming into professional workflows. Installation typically involved booting from a dedicated , which initialized the BDOS (Basic Disk Operating System) layer for . Low-level programming on the Sharp X1 was facilitated by Z80 assembler tools, such as the built-in or disk-loaded assemblers documented in Sharp's machine guides, which converted mnemonic code into executable binaries. These tools were complemented by debugging utilities, including monitors for single-step execution, register inspection, and breakpoint setting, often integrated via the system's ROM monitor or extensions to aid in assembly programs. The boot process varied by model: original X1 units initiated with a cassette loader that sequentially read and verified the Hu-BASIC interpreter into RAM before presenting the READY prompt, a method prone to errors from tape quality. In contrast, Turbo series models employed a faster disk , where the directly accessed floppy media to load the interpreter or in under a minute, improving overall for disk-equipped setups.

Games and applications

The Sharp X1's gaming library featured a mix of arcade ports and role-playing games that highlighted its hardware strengths in handling fast-paced action. Notable titles included ports of Namco's Xevious (1984), a vertically scrolling shooter that adapted the arcade original's mechanics to the platform's display capabilities. Falcom's Xanadu (1985), the second entry in the Dragon Slayer series, brought action RPG elements with real-time combat and exploration, while Ys I: Ancient Ys Vanished (1987) introduced bump combat mechanics in its adventure narrative. The Wizardry series, including ports like Wizardry II: The Knight of Diamonds (1984), offered dungeon-crawling RPG experiences with turn-based battles and party management. Original titles such as Telenet Japan's Valis: The Fantasm Soldier (1986), the first in its action-platformer series, emphasized fluid character movement and boss encounters, capitalizing on the system's quick response times for dynamic gameplay. The X1 excelled in arcade-style games due to its efficient sprite handling, which allowed for smooth movement of small graphical elements despite lacking dedicated hardware sprites, outperforming some contemporaries in visual fluidity for ports like (1984) and (1984). Its high-resolution modes, up to 640x400 in later models, provided clearer detail for scrolling shooters and action titles compared to lower-spec rivals, enabling faithful adaptations of arcade experiences. Beyond games, the X1 supported productivity applications through its CP/M compatibility, running word processors like for document editing and spreadsheets such as for data management and calculations. Educational software leveraged the system's TV overlay feature, which superimposed text and graphics onto broadcasts, facilitating tools for home and school use. By 1988, the platform's software library encompassed approximately 369 titles, predominantly games, bolstered by robust developer support from Japanese studios including (with 12 releases like ) and (with 16 titles such as Stop the Express).

History and legacy

Release and market performance

The Sharp X1 series debuted in in 1982 with the CZ-800C model, priced at ¥155,000, positioning it as a premium home computer for the era. However, its high cost contributed to slow initial adoption, as consumers favored more affordable or established alternatives in a market dominated by NEC's PC-8801, which offered broader software support and lower entry barriers. Despite these challenges, the X1 was promoted as one of the "trinity" of leading 8-bit s in —alongside the NEC PC-8801 and —aimed at hobbyists and home users seeking versatile machines for gaming, programming, and productivity. By 1984, Sharp trailed behind NEC's dominant share in the Japanese home computer market, but the platform's niche appeal grew with the launch of Turbo models like the X1 Turbo (CZ-830 series), which enhanced processing speeds and attracted more developers. Sales reached their peak in the mid-1980s through these upgraded variants, though the series as a whole remained secondary to rivals, with total units sold estimated in the hundreds of thousands. The X1 line was discontinued between 1987 and 1988, as Sharp pivoted resources toward 16-bit systems like the to align with advancing industry standards and intensifying competition. This shift marked the end of the X1's commercial run, leaving it with a dedicated but limited legacy in Japan's personal computing landscape.

Cultural impact and successors

The Sharp X1 series played a significant role as a gaming platform during the , forming part of the "trinity" of dominant 8-bit home computers alongside the PC-8801 and FM-, which fostered a vibrant of over 360 video games that contributed to the early development of Japanese computer gaming . This legacy has inspired ongoing retro gaming communities, where enthusiasts preserve and share X1 software through dedicated emulation projects. For instance, the open-source Recalbox retrogaming platform includes built-in support for X1 emulation, enabling users to experience its Z80-based titles on modern hardware like devices. The X1's distinctive red color scheme has influenced later Sharp product designs, notably revived in the late 2000s Internet Aquos line of desktop PC/TV hybrid computers sold in , which offered an X1-style red aesthetic as an option to evoke nostalgic appeal. As a direct successor, the , released in 1987, expanded on the X1's multimedia-oriented home computing ethos by introducing 16-bit processing and arcade-level graphics capabilities, positioning it as a powerful targeted at both productivity and advanced gaming in . In modern preservation efforts, the X1 benefits from robust emulation support in tools like RetroArch's XMilennium core, allowing accurate reproduction of its software library, while collector interest remains strong among retro hardware enthusiasts who value its compact, all-in-one design. Recent demonstrations have showcased hybrid setups combining original X1 hardware with PC Engine () add-on boards, enabling the 1980s computer to run later console games and highlighting innovative community-driven extensions for preservation.

References

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