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X of Swords
X of Swords
from Wikipedia
"X of Swords"
PublisherMarvel Comics
Publication dateSeptember – November 2020
GenreSuperhero
Main character(s)X-Men
Apocalypse
Saturnyne
The First Horsemen
Swordbearers of Arakko
Creative team
Writer(s)Vita Ayala
Ed Brisson
Gerry Duggan
Jonathan Hickman
Tini Howard
Benjamin Percy
Zeb Wells
Leah Williams
Artist(s)Mahmud Asrar
Viktor Bogdanovic
Joshua Cassara
Carmen Carnero
Stefano Caselli
Leinil Francis Yu
Carlos Gomez
Pepe Larraz
Matteo Lolli
Phil Noto
Rod Reis
R. B. Silva
Marcus To
X of Swords ISBN 978-1302927172

"X of Swords" (pronounced "Ten of Swords") is a comic book crossover story arc set during the larger "Krakoan Age" storyline, which debuted in September 2020, published by Marvel Comics.[1][2] It was part of Marvel's "Dawn of X" relaunch of its X-Men books, following the "House of X" and "Powers of X" storylines. "X of Swords" was followed by the 2021 "Hellfire Gala" storyline.

Publication history

[edit]

"X of Swords" (September – November 2020) was the first crossover of the Krakoan Age since the relaunch House of X and Powers of X event it concluded the Dawn of X publishing initiative and launched the Reign of X publishing initiative.[3][4] As with Powers of X, "the 'X' in the title is meant to be read as 'Ten'".[1] It was initially teased in Free Comic Book Day 2020: X-Men #1[5] before being announced at C2E2 in February 2020 as the upcoming 15-part X-Men summer crossover storyline.[1][6] The title is a "reference to the Ten of Swords", a tarot card that "generally represents betrayal, rivalry and tragic endings".[1][7]

Banshee, Glob Herman, and Trinary were set to have roles in X of Swords storyline as teased in Free Comic Book Day 2020: X-Men #1 but Banshee was replaced with his daughter Siryn, Glob Herman with Rockslide and Trinary was removed entirely. Regarding this, then-X-Men line's editor Jordan White revealed that Free Comic Book Day comics are done early and stories could change when revised, so they had meant to change the story and not the characters.[8]

Entertainment Weekly highlighted that "as with so many 2020 comics, X of Swords was hit by big pandemic delays"; the crossover was "a collaboration between more than 28 creators" and "the fact that the creative team was stretched across the globe meant they were all affected by COVID-19 in different ways".[9] On the impact of the pandemic, Excalibur and X-Corp writer Tini Howard commented,

I don't know if it would have been the same book on the original schedule because tinkering with the schedule caused problems, but also enabled us to do certain things. Everything about that book is very much a product of the situation and people functioning under specific conditions probably more than any other comic I've been a part of. [...] We were all working together on it so much, partially because we didn't have anywhere else to go in lockdown. So we were kind of losing our minds together and making this book. In a way I think it saved my year.[9]

The groundwork for the storyline was established during Howard's Excalibur run.[10][11] In June 2020, it was revealed that the crossover had increased to 24 issues – two prelude issues followed by a 22-part story. Screen Rant commented that in this style of crossover "creative teams work together, with normal stories suspended in favor of continuing the event".[12] X of Swords: Creation #1, by writers Jonathan Hickman and Tini Howard with art by Pepe Larraz and Marte Gracia, was released in September 2020.[13] The final issue, X of Swords: Destruction #1 by the same creative team, was released in November 2020.[14] A 56-page companion guidebook, X of Swords Handbook, in an encyclopedic style was released alongside the crossover; "each entry features multiple paragraphs detailing each character's known history up until this event".[15]

Plot

[edit]

Lead-up

[edit]

As part of the "Fresh Start" relaunch, an extra-sized issue in celebration of the long history of Marvel Comics includes a one-page story shows Apocalypse reminiscing about his original Four Horsemen who were lost so long ago.[16]

During the House of X and Powers of X storyline, it is revealed that Moira MacTaggert, an ally of the X-Men, is a mutant whose power is to live many "lives". In her ninth life, she allied with Apocalypse and they both rescued the First Horsemen.[17] Cypher and Professor X travel to the mutant island of Krakoa to establish the future foundation of their mutant paradise. Communicating with Krakoa, Cypher reveals its secret history.[18] X and Magneto invite all former mutant villains to live on the island including immortal Egyptian mutant Apocalypse (En Sabah Nur). Both Krakoa and Apocalyse interact subtly – a hint of their shared past.[19]

As part of the "Dawn of X" relaunch, Cyclops, Rachel Summers, and young Cable travel to a mysterious island on the ocean, where they meet enigmatic character Summoner. It is then revealed that the island is a fragment of Krakoa, with which the living island reunites.[20] Weeks later, Summoner recounts the story of the separation of Krakoa and Arakko, the result of an invasion from the dimension of Amenth.[20]

In the new Excalibur title of "Dawn of X", it is shown that Apocalypse wants to tap into the magical spring source that is Otherworld, ruled by Omniversal Majestrix Saturnyne. This new approximation of Krakoa's mutants and the inhabitants of Otherworld sets the stage for a future confrontation.[21] Some time later, Apocalypse gathers his fellow X-Ternals, and sacrifices some of them to create a portal to connect Krakoa to Otherworld.[22]

Main story

[edit]

The Invading Army

[edit]

It is discovered that the first incarnation of the Horsemen are actually the biological children of Apocalypse and his wife Genesis who was also sent with Arakko. Following that, Apocalypse went to the Summoner and directed him to the portal to Otherworld where he could return to Arakko, while being accompanied by Unus the Untouchable and Banshee. However, what Apocalypse did not expect was that this was all an elaborate plan created by his own children so they could return and overthrow Krakoa with their fellow Arakkii mutants and Daemon army. Apocalypse himself was soon attacked and critically injured by his daughter War, being forced to retreat to Krakoa to heal their wounds and prepare for war between the two groups.[23]

Failure of the Resurrection Protocols

[edit]

Former student Rockslide suffers a surprise attack by Summoner, who destroys his psychic essence. Hurrying back to Krakoa, the Five proceed to restore his physical husk, but, when X begins to telepathically download his memories, the five Cerebro mainframes fry and short circuit. Apprehensive, the Five convene with the Quiet Council to inform them that once a mutant is killed in Otherworld, this creates problems for the resurrection process. When the Five attempt to resurrect Rockslide, they create an amalgam of the different Rockslide variants who is later dubbed Wrongslide.[23][24]

The Gathering of Swords

[edit]

Polaris acts as a medium and delivers the list of swords and cryptic hints about the chosen champions of Krakoa.[23][24] Magik is the first one to rise to the occasion.[24] Wolverine and Arakkii mutant Solem are sent to a Hell-like dimension to reach legendary bladesmith Muramasa, and ask him to forge new blades for the tournament. Solem gets both of the new Muramasa swords, but yields one to Logan in exchange for a favor.[25] Storm travels to Wakanda to request permission to borrow an ancient relic from the Royal Family: a mystical sword named Skybreaker, made of vibranium and previously wielded by a legendary Wakandan king. Due to the Royal Family's refusal, Ororo is forced to steal it only to face her ex-sister in-law Shuri, before leaving the country.[26]

In Krakoa, Cypher shares his worries with Warlock and the Living Island, while training under Magik for the upcoming tournament. Meanwhile, the Quiet Council decides to take a different approach instead of sending a mutant with little battle experience:[27] they agree to send Mister Sinister and his Hellions on a secret mission to sabotage the contest.[28] Young Cable, Jean Grey and Cyclops travel to the S.W.O.R.D. space station and Cable activates it with his sword, the Light of Galador.[23] The trio soon discovers that an extradimensional army known as the Vescora massacred the station's occupants. After dealing with this threat, young Cable joins the other swordbearers.[29] In Otherworld, siblings Betsy Braddock (the new Captain Britain) and Brian Braddock (Captain Avalon) trick Saturnyne into forging the Starlight Sword, while also acquiring the Sword of Might.[30]

Still reeling from the betrayal of his children, Apocalyse reminisces about the time he lost his wife Genesis and children, the First Horsemen, when Okkara was split into two islands. Soon after, he asks Gorgon to accompany him to Egypt to retrieve his own sword (a khopesh) for the upcoming tournament.[31] In Arakko, the First Horsemen begin to assemble their forces for the upcoming tournament, all the while revealing underlying tensions among themselves and between a few of the major players of Krakoa's side.[32][25][33]

Accommodation in Otherworld

[edit]

After the chosen Swordbearers of Arakko and Krakoa travel to the Otherworld, they are welcomed by Saturnyne. Both parties intermingle and try to discover each other's secrets and weaknesses. Apocalypse encounters his former wife Genesis, who reveals the story of her banishment while Storm shares a dance with the Horseman of Death.[34][35][36]

The Tournament Begins

[edit]

After the feast, Saturnyne announces the challenges. Aside from one-on-one battles, she forces the Swordbearers to compete in a series of extravagant contests.[37]

Notable contests include: the apparent death of Captain Britain against Isca the Unbeaten, shattering into glass-like fragments; the marriage of Cypher and Bei the Blood Moon; and Gorgon being killed after a fierce battle against White Sword and his One Hundred Champions. Finally, with the score tied, Saturnyne announces the last match: Apocalyse versus Genesis possessed by Annihilation.[38][39]

In the meantime, Sinister and the Hellions arrive in Amenth to sabotage the Arakkii team, but their mission goes awry when they encounter Tarn the Uncaring and his Locus Vile. Theirs is a bloody battle, and four of their number (including Sinister, secretly a clone) are killed. The other Hellions barely escape through a portal to Krakoa, but as soon as they return, the real Sinister kills the survivors to keep his true purpose during the mission a secret: stealing gene samples from Arakkii mutants.[40]

All-Out War

[edit]

Before his duel with Bei, Cable telepathically communicates with Jean Grey and Cyclops on Krakoa. Saturnyne notices the interference and cuts their contact. Fearing for Cable's life, the heroes present their case to the Quiet Council: they intend to take as many mutants to the Otherworld and rescue Krakoa's champions. They also feel the need to reinstate the X-Men as a permanent team to defend their interests.[41]

When Apocalypse wins the duel against Genesis, Annihilation seizes full control of its host and summons the hordes of Amenthi Daemons to invade Krakoa. Cable uses S.W.O.R.D.'s space station to transport everyone they can gather to Otherworld's battlefield (including a reborn Captain Britain Corps), in the middle of an all-out war between Krakoa's and Amenth's armies. During the battle, Apocalypse manages to take the Annihilation Helm from Genesis and, overcoming its corruptive influence, makes Amenth's forces surrender. Saturnyne, satisfied with this conclusion, asks both Krakoa and Arakko to trade prisoners, as a token of goodwill: Apocalypse chooses to accompany his wife and children back to Amenth, in exchange for Arakko (and consequently all its mutant inhabitants) returning to Earth, so Krakoa can reunite with its "twin" at last.[41]

Saturnyne is crowned Queen in Otherworld and gets what she needed, but not what she wanted: Brian Braddock's heart.[41]

Aftermath

[edit]

The conclusion of X of Swords saw the X-Men comics line transition from the Dawn of X era to the Reign of X era, which involved the launch of new titles and Vita Ayala taking over writing duties on New Mutants.

With Apocalypse leaving Krakoa to be with his wife and children in Amenth, and Jean Grey stepping down from her leadership position to form the X-Men, the Quiet Council now has two empty seats.[42][43] The remaining members now try to pick names to fill the void.[42][43]

In X-Men, with Cyclops and Jean Grey having decided to work outside the Quiet Council and take a strike team to rescue the Champions in Otherworld, the pair begin work on forming Krakoa's first official X-Men team.[43]

In the newly launched S.W.O.R.D. by Al Ewing, the Krakoans take hold of the S.W.O.R.D space station and reposition it as their satellite base, under the command of Agent Abigail Brand.[44][45]

In Excalibur, Saturnyne has rebuilt the Captain Britain Corps with alternate reality counterparts of Elizabeth Braddock. The original Betsy, however, remains missing after her battle with Isca the Unbeaten, leaving the Excalibur team on a desperate search to find her.[46]

Characters involved

[edit]
Krakoa
Arakko
Otherworld
Other

Issues involved

[edit]

Prelude issues

[edit]
Issue Release date Writer Artist Colorist Comic Book Roundup rating[47] Estimated sales to North American retailers (first month)
Excalibur (vol. 4) #12 September 16, 2020 Tini Howard Marcus To Erick Arciniega 8.1 from 7 professional critics 29,500–35,000[48]
X-Men (vol. 5) #12 September 16, 2020 Jonathan Hickman Leinil Francis Yu Sunny Gho 8.2 from 10 professional critics 75,000–90,000[48]

Main issues

[edit]
Chapter Issue[49] Release date Writer(s) Artist(s) Colorist Comic Book Roundup rating[47] Estimated sales to North American retailers (first month)
1 X of Swords: Creation #1 September 23, 2020 Jonathan Hickman
Tini Howard
Pepe Larraz Marte Gracia 8.4 from 18 professional critics 115,000–140,000[48]
2 X-Factor (vol. 4) #4 September 30, 2020 Leah Williams Carlos Gomez Israel Silva 8.4 from 8 professional critics 50,000–60,000[48]
3 Wolverine (vol. 7) #6 October 7, 2020 Benjamin Percy Viktor Bogdanovic Matt Wilson 7.8 from 11 professional critics 85,000–95,000[50]
4 X-Force (vol. 6) #13 7.7 from 11 professional critics 48,000–53,000[50]
5 Marauders #13 Vita Ayala Matteo Lolli Edgar Delgado 8.0 from 10 professional critics 46,000–51,000[50]
6 Hellions #5 October 14, 2020 Zeb Wells Carmen Carnero David Curiel 8.2 from 10 professional critics 41,500–46,000[50]
7 New Mutants (vol. 4) #13 Ed Brisson Rod Reis 8.5 from 8 professional critics 45,000–50,000[50]
8 Cable (vol. 4) #5 Gerry Duggan Phil Noto 8.1 from 8 professional critics 32,500–36,000[50]
9 Excalibur (vol. 4) #13 October 21, 2020 Tini Howard R. B. Silva Nolan Woodard 7.7 from 8 professional critics 42,000–47,000[50]
10 X-Men (vol. 5) #13 Jonathan Hickman Mahmud Asrar Sunny Gho 7.8 from 12 professional critics 90,000–100,000[50]
11 X of Swords: Stasis #1 October 28, 2020 Tini Howard
Jonathan Hickman
Pepe Larraz
Mahmud Asrar
Marte Gracia 7.5 from 13 professional critics 61,500–68,000[50]
12 X-Men (vol. 5) #14 November 4, 2020 Jonathan Hickman Mahmud Asrar
Leinil Francis Yu
Sunny Gho 7.5 from 9 professional critics Not yet available
13 Marauders #14 Gerry Duggan
Benjamin Percy
Stefano Caselli Edgar Delgado 7.5 from 8 professional critics
14 Marauders #15 November 11, 2020 7.6 from 8 professional critics
15 Excalibur (vol. 4) #14 Tini Howard Phil Noto 7.3 from 11 professional critics
16 Wolverine (vol. 7) #7 Benjamin Percy
Gerry Duggan
Joshua Cassara Guru-eFX 7.9 from 10 professional critics
17 X-Force (vol. 6) #14 November 18, 2020 7.5 from 11 professional critics
18 Hellions #6 Zeb Wells Carmen Carnero David Curiel 7.7 from 9 professional critics
19 Cable (vol. 4) #6 Gerry Duggan Phil Noto 8.0 from 9 professional critics
20 X-Men (vol. 5) #15 November 25, 2020 Jonathan Hickman Mahmud Asrar Sunny Gho 8.2 from 11 professional critics
21 Excalibur (vol. 4) #15 Tini Howard Mahmud Asrar
Stefano Caselli
Sunny Gho
Rachelle Rosenberg
7.7 from 7 professional critics
22 X of Swords: Destruction #1 Jonathan Hickman
Tini Howard
Pepe Larraz Marte Gracia 7.8 from 15 professional critics

Other

[edit]
Title Release date
X of Swords Handbook #1 October 14, 2020[51]

Collected editions

[edit]
Title Material collected Format Publication date ISBN
X of Swords X of Swords: Creation #1, X of Swords: Stasis #1, X of Swords: Destruction #1, X-Men (vol. 5) #12-15, Excalibur (vol. 4) #13-15, Marauders (vol. 1) #13-15, X-Force (vol. 6) #13-14, New Mutants (vol. 4) #13, Wolverine (vol. 7) #6-7, Cable (vol. 4) #5-6, Hellions (vol. 1) #5-6, X-Factor (vol. 4) #4 Hardcover January 19, 2021[52] ISBN 978-1302927172
X of Swords vol. 1 Trade paperback June 1, 2021[53] ISBN 978-1846532917
X of Swords January 11, 2022[54] ISBN 978-1302929978

Critical reception

[edit]

Susana Polo of Polygon highlighted the risk this crossover took in its structure by eschewing the main miniseries with tie-ins format and instead doing "something we see way less often" by telling a story through existing series – "it all felt like a single contiguous narrative, no need for a narration box to pop through the fourth wall to tell you that you should only read this tie-in issue if you've already read Spider-Man #42069 or what have you".[55] Polo thought a "downside" was that "readers had to buy a lot more books" in a two month span, however, it was a rewarding crossover to read. She commented "If the creative teams had not kept such a high polish on the art, stakes, character forward storytelling, and making sure X of Swords felt like one story and not a clumsy game of Exquisite Corpse, this could have been very different. This format might be harder to pull off than the usual event comic structure, it might require a lot more heft on the part of writers, artists, and editors, but it sure made a damn enjoyable comic".[55] Jim Dandeneau, for Den of Geek, highlighted that the X of Swords "setup promised what was essentially a season of Dragon Ball Super in an X-Men comic", however, "once the tournament started, it ended up being the fighting equivalent of Whose Line Is It Anyway – the rules were made up and the points didn't matter. [...] When it came down to it, X of Swords was an Excalibur story, and it honored that book's roots by being multiversal, very silly, and full of effective character growth. And very, very good".[56]

Alex Abad-Santos of Vox thought the crossover, with its "dependence on House of X and its robust roster of characters and mythology", was a story "that's way too big to serve as a starting point" – "X of Swords is the reward for sticking with the X-Men through a tumultuous era, and it hurtles their story forward with real consequence and thrill".[57] Abad-Santos commented that "as is Hickman's MO, X of Swords veers toward complex, sometimes impenetrable fantasy. [...] X of Swords introduces a sprawling maze of rules and bylaws and lore that would be difficult to explain to someone who hasn't cracked the book. At the same time, it kicks off the kind of story you immediately want to share with your friends because you need someone to talk to about what you just read".[57] Oliver Sava, for The A.V. Club, didn't view the crossover as "perfect", commenting that "the mythologizing of Arakko gets repetitive, especially when one of the issues (X-Men #14) reuses artwork from a previous chapter, pairing it with a new script showing a different perspective of the same events. There are going to be plenty of readers annoyed at the fight fake-outs, and you can't blame them when that's what the promotional materials promised".[58] Sava thought it succeeded as a crossover by "letting individual series hold on to their unique voices while still telling a cohesive story. [...] The Krakoa experiment isn't losing any steam, and the confidence and excitement of this crossover suggests that the best is still to come as seeds take root and the X-Men's world continues to grow".[58] Kofi Outlaw of ComicBook.com similarly highlighted that some readers will "feel the world-building is a bait-and-switch on the big battle event that X of Swords promised" as the crossover "invested a lot of time, panels, and chart work to establish the larger layout of Otherworld, its various kingdoms, various species, and their socio-political order".[59] He commented that "the first half of X of Swords seemed like every fantasy-genre epic or Game of Thrones season, with major characters out questing to obtain some all-important MacGuffins" and the switch in the second half to a tournament "has been a smorgasbord of fantasy-genre tropes, that are often hilariously fun in an X-Men setting. [...] It's absurd in the best kind of way - especially if you're a longtime fantasy fan". Outlaw opined that the real test of the crossover was if the Arakko and Otherworld story building have an impact "on the larger X-Men mythos" going forwards.[59]

Ben Morin, for AIPT in 2022, called the crossover a "fine event" which "works well at paying off several through-lines for the era, while also ushering in new status quo changes. Though the expansive worldbuilding does eventually get in the way of the story, it's still impressive, especially with how it all culminates in the final issues. The writing quality varies across the titles, but the art is consistently great".[60] In reviewing the collected trade paperback edition, Morin thought it was a cost effective way to read the crossover with the "omission of the Excalibur #12 prelude issue" as the "only disappointing aspect"; he highlighted that "the collection does also utilize a neat design layout to structure the books with graphics denoting each issue, which also blends really well with the infographic pages".[60] In 2024, D. Emerson Eddy of The Beat viewed X of Swords as "a capsule of both the micro and macro approaches to storytelling that were inherent across the line. While there is some linear flow from chapter to chapter, each segment is given its own voice and purpose by the various creative teams. [...] Overall, the artwork through the crossover is stunning. Not a weak link to be found" with each artist's style remaining distinct. Although he did feel a reader would be "better informed" by reading the comics leading into the crossover, Eddy thought the various perspectives in the story avoided the common crossover pitfall of disjointed voices since "the story is structured in a way that each shines as its own part of the whole". He commented that "X of Swords is a masterful work that I feel captures the joy and limitless possibility of the early Krakoan era. A fantastic otherworldly adventure that adds an incredible amount of lore, depth, and story possibilities to the world as a whole".[61]

References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
X of Swords is a crossover event published in 2020, centered on a high-stakes in the extradimensional realm of , where ten mutant champions from the island nation of , each wielding a legendary sword, face off against ten formidable warriors from the rival mutant society of Arakko to avert an invasion and decide the fate of multiple realities. The storyline emerges from the broader "Krakoan Age" of comics, following the establishment of as a sovereign homeland after events detailed in House of X and Powers of X. It builds on tensions between and Arakko, the latter being a long-lost enclave stranded in the demonic realm of Amenth for centuries, now seeking to reclaim their place in the world through conquest. The conflict is ignited by , the Omniversal Majestrix of , who enforces a of swords as a neutral arbiter to resolve the dispute without broader war, drawing in key figures like and his wife Genesis from Arakko. Central to the narrative are the ten swords of significance from Marvel lore, such as the god-killing Skybreaker wielded by and the soul-forging blade carried by , symbolizing the champions' destinies and powers. The tournament unfolds across diverse omniversal locations, featuring individual duels, team skirmishes, and dramatic interludes like a tense diplomatic dinner, culminating in revelations involving Cable and interstellar threats. Krakoan participants include (), Magik, and , while Arakkii champions boast demonic and ancient mutant warriors, highlighting themes of mutant unity, rivalry, and survival. Written primarily by and , with contributions from other series writers like Gerry Duggan, the event spans 22 issues across titles such as , , and , illustrated by artists including Pepe Larraz, Mahmud Asrar, and Russell Dauterman. It debuted with X of Swords: Creation #1 on September 23, 2020, and concluded in December 2020, marking a pivotal expansion of the X-Men's cosmic and mystical elements during the "" era.

Publication History

Announcement and Creative Team

X of Swords was first announced at the Comic & Entertainment Expo (C2E2) on , 2020, during Marvel's panel, where it was presented as a 15-part summer crossover event emerging from the ongoing Krakoan Age narrative. The event was spearheaded by writer , who served as the overall architect, drawing on his foundational work in House of X and Powers of X to orchestrate the crossover's scope across multiple titles. Due to production delays stemming from the , including shutdowns affecting the direct market and international collaborations, the planned evolved significantly, expanding from its initial 15 parts to a 22-issue storyline complemented by the X of Swords Handbook #1 for additional context on key characters and lore. took on the primary narrative duties, co-writing core installments like X of Swords: Creation #1 and X of Swords: Stasis #1 alongside Hickman, while integrating contributions from the broader writing team to maintain continuity. The artistic lineup featured prominent talents such as Pepe Larraz, who provided dynamic visuals for the prologue and epilogue issues including X of Swords: Creation #1 and X of Swords: Destruction #1, and Mahmud Asrar, who collaborated on key chapters like X of Swords: Stasis #1 to capture the event's epic scale and setting. Additional artists, including R.B. Silva, Luciano Vecchio, and Leinil Francis Yu, handled specific tie-in issues to reflect the diverse mutant perspectives within the crossover. Editorially, X of Swords was positioned as a pivotal integration within the Krakoan Age, concluding the initiative and paving the way for the publishing era starting in December 2020, with Jordan D. White overseeing the coordination to ensure seamless ties to ongoing series like , , and .

Release Schedule and Format Changes

Originally announced as a 15-issue crossover event set to begin in summer 2020, X of Swords was expanded to encompass 22 core issues along with additional prelude material and the one-shot X of Swords: Handbook #1, reflecting adjustments to broaden its narrative scope across the line. This growth from an initial smaller format—previously described by editor Jordan D. White as around 15 parts—to a more ambitious 24-part structure including two preludes was confirmed in June 2020, allowing for deeper integration of ongoing series. The event's release schedule spanned from September 23, 2020, with X of Swords: Creation #1, through monthly installments across titles such as , , Marauders, and others, culminating in X of Swords: Destruction #1 on November 25, 2020. These issues featured connective "stingers" at their conclusions, bridging into the broader publishing era that followed. In format, X of Swords adopted a sequential numbered structure for its 22 main chapters, bookended by prelude issues in #12 and #12, along with dedicated one-shots like Creation and Destruction to frame the storyline. The central arc unfolded in issues 15 through 19, employing a game-like progression with rules enforced by Otherworld's , emphasizing strategic sword-bearer matchups. The significantly impacted production, causing delays in artwork completion and overall scheduling that contributed to the event's expansion and revised timeline. For instance, X of Swords: #1 was postponed from an earlier slot and released on October 14, 2020, amid broader industry disruptions, though the core series avoided digital-first exclusivity by adhering to print releases after Marvel reversed initial pandemic-related plans for select titles.

Plot

Background and Lead-Up

The Krakoan Age began with the dual miniseries House of X and Powers of X in 2019, where Charles Xavier, , and orchestrated the establishment of as a sovereign nation-state. This living island, a sentient , became a sanctuary for all worldwide, granting them citizenship, advanced medicine via "miracle drugs," and diplomatic recognition from human governments in exchange for certain biotechnological advancements. Central to this new era was the development of resurrection protocols, enabled by "The Five"—a quintet of including , , Tempus, , and Goldballs—who collectively possess the ability to generate cloned bodies from genetic samples and restore a mutant's essence using psychic backups created by an upgraded system. These protocols, supported by telepathic uploads from Xavier or , effectively granted immortality, allowing them to recover from death as long as their mind was cataloged, thus shifting the focus of society from survival to expansion and unity. A pivotal element of this backdrop involves , the ancient En Sabah Nur, whose history intertwines with the lost land of Arakko. In primordial times, the unified island of Okkara—comprising what would become and Arakko—faced invasion by the demonic hordes of Amenth, a hellish realm within . , alongside his wife Genesis and their children the Horsemen, led the defense, but as the war raged for centuries, he made the fateful decision to seal Arakko away in a pocket dimension to protect its inhabitants from , inadvertently isolating it from and causing hundreds of Arakkii to flee into the wasteland, where many succumbed to madness. Under Genesis's leadership, Arakko fortified itself against Amenth's relentless assaults, maintaining a fragile stalemate until the island's eventual conquest; Genesis defeated the entity but merged with it to seize control of Amenth's forces, only to be overwhelmed upon witnessing a desperate plea from her son Summoner on . Overseeing these multiversal tensions is , the Omniversal Majestrix and ruler of , a multidimensional realm serving as the nexus of realities. As the successor to Roma, commands the and the Avant Guard, wielding immense magical powers from the Starlight Citadel to safeguard the Omniverse from existential threats, including incursions and demonic incursions like those from Amenth. Her role extends to monitoring and intervening in affairs that could destabilize connected realms, such as allying with teams like during reality-warping crises or judging threats to interdimensional balance. Subtle harbingers of conflict emerged in the Excalibur and X-Men titles prior to the main event, including the arrival of Broo—a Brood-hybrid mutant—and the White Sword, a battle-hardened Arakkii champion wielding the blade Purity, on Krakoa as part of a quest for unification with Arakko's scattered kin. These visitors, tied to Arakko's warrior culture, brought warnings of ancient grudges and otherworldly ambitions, heightening Krakoan alert. In Excalibur #11, Captain Britain's team clashed with Saturnyne's priestesses while attempting to install a Krakoan gateway in Otherworld, disrupting fragile alliances and exposing vulnerabilities to external realms. Concurrently, X-Men #11 depicted young mutants like Anole, Loa, and Rockslide being ensnared in an otherworldly game orchestrated by Summoner, Apocalypse's resurrected grandson, which served as a veiled probe into Krakoan defenses and foreshadowed the dimensional rift's reopening.

Invasion of Krakoa

The invasion of commenced with the activation of the External Gate, a massive portal constructed by using the deaths of to bridge the nation to and ultimately Arakko. Through this gateway, hordes of Arakko's warriors, including ancient warriors and demonic forces from the realm of Amenth, poured onto the island, intent on reclaiming what they viewed as their ancestral homeland. These invaders immediately engaged in brutal assaults, slaying numerous in their path, such as , who was killed by the traitor Summoner during the initial confrontation near the gate. Leading the vanguard were the ten Swordbearers of Arakko, elite champions each wielding a legendary blade infused with unique powers derived from their harsh existence on the demon-plagued island. , the fused entity of Apocalypse's wife Genesis and the malevolent spirit from Amenth, commanded the group with the Twilight Sword, granting her immense strength surpassing even Apocalypse's. Among them, Isca the Unbeaten carried , a blade that ensured her victory in any contest by retroactively altering outcomes; the White Sword of the Celestial Spire bore Purity, channeling healing energies twisted into destructive force; and , one of Apocalypse's firstborn, wielded the Black Bone of , her eyes foreseeing fatal blows. Other notable Swordbearers included with , igniting apocalyptic fires, and Bei the Blood Moon with Seducer, whose Doom Note sowed inevitable ruin—each embodying Arakko's warrior ethos of unrelenting survival against demonic incursions. Krakoa's defenders mobilized swiftly, with X-Men teams like those led by Cyclops and mounting fierce counterattacks across the island's terrains, from the lush forests to the shoreline gates. Initial clashes saw mutants leveraging their powers to hold back the tide— clashing blades with armored Arakkii, while Magik teleported squads to flank invading phalanxes—but the Swordbearers' prowess allowed them to seize strategic points, including outposts near the External Gate and ritual sites vital to Krakoa's defenses. The ferocity of these battles highlighted the invaders' numerical superiority and battle-hardened tactics, forged over millennia of warfare against Amenth's legions, forcing Krakoa's Quiet Council into desperate measures. As the incursion threatened to escalate into total annihilation, , the Omniversal Majestrix ruling , intervened with a binding decree to avert multiversal catastrophe. Observing the conflict through her citadel's , Saturnyne halted the advance by freezing time across the battlefield and summoned representatives from both sides, proclaiming that full-scale war would unravel realities. Instead, she demanded furnish ten swords and champions to compete in a grand tournament against Arakko's Swordbearers, with the victors claiming dominion over the reunited Okkara and sparing the loser's realm from destruction. This edict, drawn from her prophetic reading of the Ten of Swords, shifted the fate of mutantkind from open slaughter to ritualized combat.

Resurrection Protocol Failure

During the invasion of by the forces of Arakko, several mutants were slain in the initial clashes, prompting the Quiet Council to activate the resurrection protocols to restore them. However, attempts to resurrect these mutants, exemplified by who was killed by the Summoner, failed catastrophically due to the corrupting influence of Arakko's demonic forces originating from the hellish dimension of Amenth. The intrusion from Amenth tainted the backups and the biological eggs produced by Goldballs (), rendering the standard process inoperable and creating unstable, amalgamated entities instead of the original individuals. In a state of panic, The Five—comprising , Goldballs, , , and Tempus—destroyed five prepared eggs intended for the slain mutants, fearing widespread corruption that could doom all future resurrections on . This act led to the permanent deaths of those individuals, including , whose attempted revival resulted in "Wrongslide," a fractured composite lacking the original's essence. The decision amplified emotional turmoil within the Quiet Council, with members like grappling with the loss and the fragility of Krakoa's foundational promise of immortality. Professor X and Magneto launched an urgent investigation into the failure, probing the metaphysical links between , where the invasion portals originated, and the infernal realm of Amenth below it. Their findings revealed that deaths tied to Amenth's demonic energies fractured consciousnesses across dimensions, irreparably altering data and bypassing Krakoa's safeguards. This deeper connection underscored the existential threat posed by the Arakko incursion, forcing the to confront the limits of their technology and magic. With resurrections suspended indefinitely and the risk of further irrecoverable losses mounting, the Quiet Council opted to pursue Saturnyne's proposed Tournament of Swords as a non-lethal path to resolution. By channeling the conflict into ritualized duels in , aimed to halt the invasion without additional casualties that could not be reversed, buying time to repair the protocols while preserving the mutant nation's unity.

Gathering of Krakoa's Swords

Following the invasion of by forces from Arakko and the subsequent failure of the mutant resurrection protocols, the Quiet Council convened to prepare for the interdimensional tournament decreed by Otherworld's Omniversal Majestrix . Recognizing the need for ten legendary swords to match Arakko's champions, the Council selected nine mutant bearers—, , , Cable, Cypher, , Magik, , and —tasked with acquiring artifacts tied to mutant history and cosmic significance. The quests for the swords unfolded across and beyond, often involving confrontations with ancient foes, moral dilemmas, and tests of worthiness. Magik contributed her Soulsword, a mystical blade forged from her own soul during her childhood imprisonment in , which she had long wielded as a sorcery-disrupting weapon. Similarly, Cable provided the Light of Galador, a reality-altering Spaceknight relic he had recently claimed in battles against extraterrestrial threats, symbolizing his techno-organic heritage. Cypher's companion, the techno-organic entity , reshaped itself into a sentient sword form, leveraging their symbiotic bond to serve as a adaptive blade capable of interfacing with any technology or biology. Apocalypse reclaimed the Scarab, a khopesh blade composed of four interlocking pieces forged from Red-Gold Iron by the immortal mutant Isca the Unbeaten as a wedding gift during his ancient Egyptian era; he reassembled it to honor his lost Horsemen and affirm his role as Krakoa's defender. retrieved the Godpack relics—Grasscutter, the flawless blade once held by the chaos god , and its flawed counterpart , originally intended for —repairing and dual-wielding them after sourcing them from mythic vaults tied to his own history of clashing with divine entities. offered the Sword of Might, the enchanted weapon bestowed upon him by Merlyn and Roma in his early days, while received the Starlight Sword, forged by from the very walls of the Starlight Citadel as a symbol of her ascension to the mantle, amid debates over family legacy and politics. More arduous acquisitions highlighted personal sacrifices. Storm journeyed to to claim Skybreaker, a vibranium-forged ancestral blade of the royal family that channels cosmic forces, facing resistance from Queen Ramonda and Shuri due to her past romantic ties to Black Panther; she ultimately took it by force, straining diplomatic relations but affirming her queenship over the seas. ventured into to secure a Blade, confronting the demonic swordbearer Solem—who wielded the original pair forged from Wolverine's soul fragment—and striking a perilous bargain to obtain one, reigniting his berserker rage against an adversary who mirrored his own feral nature. These efforts, completed within Saturnyne's imposed three-day deadline, underscored internal debates on the champions' worthiness and the ethical costs of wielding such power-laden artifacts. With all ten swords assembled—Scarab, Muramasa Blade, Soulsword, Skybreaker, , Light of Galador, Sword of Might, Starlight Sword, Grasscutter, and —the Swordbearers of gathered at the Gateway to , mirroring Arakko's formation and readying for the . This collection not only balanced the scales against the invaders but also wove together threads of mutant lore, from ancient forges to hellish pacts, solidifying 's resolve.

Journey to and Setup in Otherworld

The swordbearers from , comprising mutants such as , , Magik, Cypher, and , journeyed to through the External Gate, a mystical portal connecting Krakoa directly to the Starlight Citadel. Upon arrival at the Starlight Citadel, they encountered their Arakko counterparts, who had advanced through Otherworld's realms en route to the same destination. Saturnyne, the Omniversal Majestrix and ruler of , welcomed both groups as hosts of the impending tournament, extending hospitality by providing neutral living quarters in No-Place, a liminal outside conventional time and to prevent premature conflicts. She imposed strict rules, including a ban on killing or violence outside the official tournament proceedings, enforced under threat of disqualification or worse, to maintain order among the rival factions. Tensions simmered immediately upon cohabitation, with interactions fostering deep rivalries—such as Apocalypse's heated confrontation with his wife, (also known as Genesis), over past betrayals and differing visions for survival—while isolated moments hinted at potential alliances, like shared wariness of 's motives among select champions from both sides. The tournament structure was outlined by as a series of duels pitting the ten swordbearers from against the ten from Arakko, conducted as individual contests where the first side to secure victory in seven events would determine Arakko's right to traverse and assault .

The Tournament of Swords

The Tournament of Swords unfolds as a series of ritualized one-on-one contests in Otherworld's grand arena, officiated by the all-powerful , who draws from a mystical deck of cards to dictate the form of each duel—ranging from traditional swordplay to bizarre trials of , , and —ensuring that victory demands not only physical prowess but also adaptability and honor among the swordbearers. These progressive bouts, spanning chapters 14 through 19 of the event, progressively eliminate one swordbearer per match from either side, testing the mutant resilience of Krakoa's champions against the battle-hardened warriors of Arakko while emphasizing themes of strategic cunning and unyielding determination. The opening duel sees Captain Britain (Betsy Braddock) clash with Isca the Unbeaten in a fierce sword fight, where Isca's precognitive mutant power allows her to anticipate every move, shattering Betsy's Starlight Sword and seemingly killing her to claim the first point for Arakko—though Jamie Braddock's reality-warping intervention secretly preserves Betsy's life, underscoring the high stakes and hidden alliances at play. Cypher's match against Bei the Blood Moon takes an unexpected turn as Saturnyne declares it a ceremonial wedding, binding the two in matrimony and awarding a shared point to both nations in a moment that blends diplomacy with the tournament's honor-bound rules. Magik's initial encounter with Pogg-ur-Pogg devolves into an arm-wrestling contest, where the massive crocodilian warrior overpowers her, securing another point for Arakko and highlighting the frustration of Krakoan fighters forced into unconventional battles that play to their opponents' strengths. Wolverine's brutal confrontation with the Summoner unfolds in the treacherous Blightspoke swamp, a no-holds-barred fight where Logan slays his foe by stabbing through the eye, yet rules in Arakko's favor since the dead combatant "fought to the end," eliminating Wolverine from further duels and exemplifying the officiator's capricious judgments that demand strategic compliance over raw aggression. Compelled by a prior debt from their time , Wolverine substitutes for Solem against in a savage blade duel, severing his opponent's hand in a visceral display of resilience, but the point still goes to Arakko as Logan fights on their behalf, reinforcing themes of reluctant honor and the blurred lines between allies and adversaries. A subsequent drinking contest between Wolverine and ends in a draw, granting a hard-earned point through their shared endurance and camaraderie, a rare moment of levity amid the mounting losses that bolsters the defenders' morale. As the duels intensify across the following chapters, begins to claw back ground, with Magik securing a rematch against Pogg-ur-Pogg in unarmed ; realizing her opponent's massive form is a construct hiding a diminutive true body, she drags out and defeats the real Pogg with a decisive strike, evening the score and showcasing her sorcerous insight and unyielding spirit. faces (also known as the Seer in some contexts) in a power-restricted duel within the realm of Sevalith, drawing to incapacitate and eliminate him, her regal poise and strategic lightning strikes embodying the honor of a who refuses to yield. Cable's bout with Bei the Blood Moon ends in defeat as she shatters his psychic resolve, while Gorgon's heroic stand against the White Sword and his cadre of 100 swordsmen sees him slay over a dozen before succumbing, tying key eliminations in a sacrificial act of raw power and loyalty to . Interspersed side contests—such as eating challenges, endurance trials, and navigations—further probe the participants' limits, often favoring Arakko's veterans but allowing Krakoan to shine through in clutch moments, like Cable and allies outmaneuvering foes in a contest of plates. These varied trials, drawn across issues like X-Force #14, Hellions #6, and Cable #6, build tension through betrayals and unexpected rulings, yet the core eliminations progress relentlessly. The tournament reaches a climactic 5-5 tie after the tenth , with each side having lost five swordbearers, compelling to pivot beyond the ritualized combats toward a final arbiter or all-out war to resolve the invasion's fate.

Escalation to All-Out War

Following the 5-5 tie in the Tournament of Swords, , as the Omniversal Majestrix, invoked the ancient "all-out war" provisions of Otherworld's laws, permitting the full mobilization of armies from both sides to settle the conflict. This escalation transformed the structured duels into a chaotic battlefield across the Starlight Citadel, with Amenth's demonic hordes—summoned through the White Sword—pouring forth alongside Arakko's fierce mutant warriors, intent on overrunning Krakoa's champions. Saturnyne's decision, framed as adherence to impartial protocol, effectively unleashed unrestrained violence, drawing in reinforcements from all realms. Krakoa's response was swift and multifaceted, as X-Men teams led by Cyclops and arrived via portals, bolstering the Swordbearers with overwhelming mutant firepower and coordination. Apocalypse dramatically returned from exile, confronting his wife Genesis in a personal clash that symbolized the event's themes of redemption and familial strife; he ultimately wrested control of the Annihilation forces from her, turning the tide against Amenth's invading legions. Amid the carnage, major battles erupted, including the Corps' intervention against demonic incursions, leading to the systematic destruction of Amenth's primary forces through combined assaults. Pivotal individual moments defined the war's turning points: Cable, bearing the Light of Galador sword, sacrificed himself by channeling its power to unleash the cybernetic Vescori army upon the enemy, perishing in the effort to protect his comrades and ensure Krakoa's survival. Simultaneously, engaged in a fierce with her brother , a amplified by the reformed Captain Britain Corps' loyalty to , highlighting fractured familial bonds amid the broader melee. Orphan-Maker, one of Arakko's champions, was decisively defeated in close-quarters combat by Krakoa's defenders, removing a key threat from the field. The conflict culminated with the destruction of the White by combined efforts, triggering the immediate collapse of Amenth's interdimensional portal and severing the invasion route, effectively halting the demonic onslaught.

Resolution and Immediate Aftermath

The culmination of the Tournament of Swords and the ensuing war saw Krakoa's forces secure victory through the of and . decisively defeated his wife, Genesis (also known as ), in the tournament's final match, preventing Amenth's full invasion of . This triumph allowed for the peaceful resolution of the conflict, with Arakko—the long-lost sister island to —integrated into Earth as a protectorate under Krakoan oversight, reuniting the ancient land of Okkara and swelling the population by millions. As part of the peace terms imposed by 's Omniversal Majestrix, , a was enacted to ensure goodwill between the factions. Genesis selected to remain in Amenth with their children, effectively exiling him from in a sacrificial act to halt further aggression; in return, chose Sunfire, who had been captured earlier in the conflict, to rejoin their ranks. This exchange restored the functionality of Krakoa's protocols, which had been disrupted during the Otherworld incursion where deaths were rendered permanent for tournament participants—such as Gorgon's fatal wounding—bypassing the usual Five-in-One process. With the crisis averted, the protocols resumed their standard operation, reaffirming mutantkind's conquest over death. The Quiet Council of Krakoa convened in the Room to reflect on the event's toll, grappling with the defiance of Cyclops and , who had mobilized an unsanctioned team against the Council's cautious directives. This led to tensions within the Council and highlighted conflicts between governance and heroism, with Jean eventually leaving the Council later during the Inferno event. These deliberations reshaped the Room's dynamics as a nexus of mutant resurrection and decision-making, emphasizing a more unified front. The resolution paved the way for the era, featuring restructured rosters under Cyclops' command—including , Magneto, and Nightcrawler—and strengthened alliances with , bolstered by Betsy Braddock's role as and the reformed Captain Britain Corps.

Characters

Krakoa's Defenders and Swordbearers

The swordbearers of were a and allies selected to represent the in the Tournament of Swords, wielding a total of ten legendary blades to defend against the invasion from Arakko. Chosen based on prophecies from the Omniversal Majestrix Opal Luna Saturnyne and strategic decisions by 's leadership, these champions embodied the island's resilience, with their weapons and abilities tailored to the duels' demands for both physical prowess and supernatural edge. Storm (Ororo Munroe) served as a primary swordbearer, wielding the Skybreaker, an ancient blade forged by Wakanda's first king from the purest mound of the metal, revered as a sacred relic capable of channeling elemental forces. Her selection drew from her heritage as a weather goddess worshipped in , motivating her to borrow—or ultimately steal—the sword from despite straining ties with King T'Challa, as her atmospheric manipulation allowed her to amplify the blade's power in aerial combat during the . Storm's unique abilities, including lightning generation and flight, positioned her as a versatile defender, turning duels into that disrupted opponents. carried the Muramasa Blade, a crimson weapon forged from his own bone and soul fragments, designed to inflict wounds that even his regenerative healing factor could not mend, ideal for prolonged, brutal engagements. Having reclaimed the blade after its prior destruction, 's motivation stemmed from his unyielding to mutantkind, honed through centuries of survival; his enhanced senses, claws, and rage complemented the sword's lethality, making him a frontline brawler in the contests. Magik (Illyana Rasputin) brandished the Soulsword, a mystical armament she forged from her own essence while ruling the demon realm of , capable of slaying supernatural entities and disrupting magic. As the first prophesied champion, her backstory of abduction and demonic training fueled a drive to protect from otherworldly threats; her sorcery, via stepping discs, and armored demon form synergized with the blade, enabling tactical strikes that bypassed conventional defenses in the . Betsy Braddock (Captain Britain) wielded the Starlight Sword, a radiant weapon manifested from the essence of the Starlight Citadel, which she claimed through cunning negotiation with after assuming the mantle. Her psionic heritage and body-swapping history motivated her to champion interdimensional stability for ; enhanced by her , energy projection, and superhuman durability, the sword allowed her to counter psychic assaults and illuminate duels, tying her leadership role to broader mutant defense. bore the Sword of Might, a talismanic blade amplified by his amulet of power, granting immense physical force after he relinquished the Captain Britain title to his . Seeking redemption from past failures and enslavement, his motivation aligned with familial duty to safeguard ; his and energy manipulation made the sword a blunt instrument for overwhelming foes, emphasizing raw power in the tournament's physical trials. Apocalypse (En Sabah Nur) handled the Scarab, a khopesh-like sword assembled from four red-gold iron segments honoring his lost children—representing , , Pestilence, and —which he shattered in grief after betrayal but reforged for this crisis. As a Quiet Council member, his ancient warrior ethos drove him to atone through preservation; his molecular manipulation and colossal size enhanced the blade's adaptive strikes, linking his survivalist philosophy to Krakoa's existential fight. Gorgon (Tomi Shishido) dual-wielded the and Grasscutter, the former a flawed relic from a divine conflict and the latter a flawless edge symbolizing perfection, suiting his mastery as a former Hand leader turned Quiet Council protector. Motivated by prophecy and loyalty to Xavier's vision, his petrifying gaze, seismic stomps, and unparalleled swordsmanship allowed him to stone opponents mid-duel, embodying disciplined fury for Krakoa's honor. Cypher (Doug Ramsey) utilized Warlock as his "sword," a techno-organic appendage from his symbiotic bond with the compassionate Phalanx entity, transforming into adaptive forms for combat. Despite lacking warrior instincts, his selection reflected intellectual strategy, motivated by friendship and Krakoa's inclusive ethos; his omnilinguism and technopathy enabled the "blade" to interface with alien tech or languages, providing analytical support in the tournament's diverse challenges. Cable (Nathan Summers) grasped the Light of Galador, a stellar relic seized from the Spaceknights after neutralizing their threats, infused with cosmic energy from a fallen world. His time-displaced upbringing and fueled a paternal drive to secure futures; , , and plasma rifles augmented the sword's interstellar blasts, making him a ranged tactician against extradimensional invaders. Beyond the swordbearers, non-combatant supports like Professor Charles Xavier and Magneto, as co-chairs of the Quiet Council, orchestrated Krakoa's broader response, debating invasion strategies, authorizing the champions' quest, and managing resurrection protocols to sustain the defense effort. The Council's decisions, including Apocalypse's involvement despite his dual role, underscored a unified governance prioritizing survival over individual glory.

Arakko's Swordbearers and Invaders

The Swordbearers of Arakko formed the vanguard of the invading force from the mutant nation of Arakko during the X of Swords conflict, challenging Krakoa's champions in to assert dominance over mutantkind. Comprising ten elite warriors, each wielding a unique blade prophesied in ancient lore, they embodied Arakko's unyielding martial tradition forged in isolation. These Swordbearers were selected by the forces of Arakko under Genesis's leadership, traveling through a portal opened by the villainous Mr. Sinister to launch their assault. Their blades, such as the Twilight Sword and the Black Bone of Amduat, were artifacts of immense power, often tied to Arakko's bloody history.
SwordbearerBladeKey Traits and Powers
Annihilation (Genesis merged)Twilight SwordImmense strength surpassing Apocalypse; controls Amenth's demonic forces; strategic leader driving the invasion.
Isca the UnbeatenMercyCannot lose any contest; former ally of Apocalypse who defected to Amenth; sister to Genesis, wielding unbeatable combat prowess.
The White Sword of the Celestial SpirePurityHealing resurrection abilities; led resistance against Amenth's domination; opposes external influences on Arakko's sovereignty.
WarVermilion (Red Sword of War)Fire manipulation; child of Apocalypse and Genesis; embodies Arakko's aggressive ethos, once attempting to slay her father.
DeathBlack Bone of AmduatDeath-vision eyes that compel demise; another child of Apocalypse and Genesis; loyal to Arakko's independence from paternal rule.
SummonerColonyNear-invulnerability (eyes as weakness); grandson of Apocalypse; summoned a fragment of Arakko to Earth, betraying Krakoa's isolationism.
SolemMuramasa BladeAdamantium-laced skin for near-invulnerability; seductive assassin imprisoned for kin-slaying; favors Wolverine's cursed blade lineage.
Redroot the ForestAlluviumBotanomancy (plant control); voice of Arakko, despising unnecessary violence yet compelled to fight for reunification.
Pogg Ur-PoggPogg Ur-PoggLizard-like mercenary driven by greed; Arakkii champion persuaded through promises of spoils.
Bei the Blood MoonSeducerEager combatant with doom-inducing abilities; exemplifies Arakko's bloodthirsty warrior class.
Arakko's Swordbearers and broader invading forces originated from the severed half of the ancient land Okkara, thrust into the hellish dimension of Amenth millennia ago by to shield it from demonic hordes. There, Arakko's waged eternal wars against Amenth's legions, breeding a cultural of relentless survival and martial supremacy, where rituals and hybrid pacts sustained their numbers. Many, including Isca and Genesis, pledged loyalty to Amenth's dark powers for survival, merging with entities like to harness infernal strength, though figures like the White Sword resisted such subjugation to preserve Arakko's purity. This history of demonic sieges and betrayals instilled a warrior code viewing peace as stagnation, propelling their as a test of worthiness. The invaders' motivations centered on conquest to reclaim lost mutant glory, perceiving Krakoa as a decadent haven weakened by resurrection protocols and alliances with humans, unworthy of Okkara's legacy. Genesis, as Annihilation's host, spearheaded this ideology, seeking to subjugate or absorb Krakoa to fortify against Amenth's eternal threat, viewing the tournament as divine judgment on mutant evolution.

Otherworld Figures and Allies

Opal Luna Saturnyne serves as the Omniversal Majestrix, ruling from the Starlight Citadel in and acting as the ruthless guardian of the Omniverse's integrity. As a reality warper and sorceress, she maintains an impartial facade while employing manipulative tactics to enforce stability across realities, including commanding the Corps and the Avant Guard. In the context of the X of Swords tournament, organized the event to contain the escalating conflict between and Arakko, preventing its spillover into Otherworld, and presided over it with strict enforcement of rules such as ritual combats and a trial by marriage. Her judgments, including the forging of the Starlight Sword, underscored her role as an arbiter who prioritizes multiversal order over personal allegiances. Merlyn, the ancient sorcerer and former Omniversal Guardian, oversees realms within such as the Holy Republic of Fae and has historically manipulated events to safeguard reality, often in collaboration with his daughter Roma. Roma, a powerful sorceress and scientist, succeeded her father as Omniversal Guardian, basing her operations at the Starlight Citadel where she leads defenses against existential threats, including demonic incursions that endanger the Omniverse. Both figures contributed to 's fortifications against invasions like those from Amenth, with Roma commanding forces to repel otherworldly aggressors while balancing her father's more pragmatic, necessity-driven strategies. Their involvement ensured 's resilience amid interdimensional pressures, though Roma's compassionate approach sometimes diverged from Merlyn's utilitarian methods. Supporting Otherworld's sovereignty are the Starlight Citadel's Avant Guard, an elite force of non-human or highly evolved beings resistant to psychic manipulation, equipped with versatile weaponry such as de-evolutionary rays and reality-warping beams fired from umbrellas. These guards, alongside the Corps—a multiversal of defenders from various realities—provide frontline protection for and enforce 's edicts. During the X of Swords , a reformed Corps, composed of alternate variants, made key appearances to bolster Otherworld's defenses, highlighting their role as rapid-response allies in containing multiversal breaches. The demonic forces of Amenth represent a longstanding existential threat to 's periphery, originating from a hellish where they waged millennia-long wars against Arakko, capturing mutants to breed hybrid warrior castes like the Summoners. Led by entities such as , these forces achieved partial conquests by exploiting defections, including that of Isca the Unbeaten, and breeding daemonic sub-races to bolster their armies. Their incursions into adjacent realms, including attempts to extend influence toward , hardened interdimensional alliances and prompted defensive pacts, with Amenth's hybrid legions posing a persistent risk of overwhelming reality's barriers.

Issues and Collected Editions

Prelude and Setup Issues

The prelude and setup issues for X of Swords provided essential backstory and foreshadowing for the event's central conflicts, introducing the lost of Arakko, the demonic threat of Amenth, and the symbolic importance of swords as emblems of power and destiny among , all while building tension across the Krakoan titles without revealing the tournament's full scope. These issues, spanning late 2019 to late 2020, featured contributions from key creative teams in the era, emphasizing world-building in and the mutant nation's vulnerabilities. A foundational prelude appears in House of X #6, released October 2, 2019, written by with art by Pepe Larraz. This issue establishes the Quiet Council of , incorporating as a pivotal member whose ancient history ties directly to Arakko's origins as a fallen stronghold, laying subtle groundwork for his redemptive role in reclaiming lost heritage. Additional prelude material is found in X-Men: 2020, released July 15, 2020, written by and with art by Pepe Larraz. This issue offers early hints at the event's themes and is included in some digital formats of X of Swords: Creation #1. Subsequent setup unfolded in ongoing series, with Excalibur #12, released September 16, 2020, written by with art by Marcus To, and X-Men #12, released September 16, 2020, written by with art by Leinil Francis Yu, providing initial buildup to the invasion. Excalibur #13–15 served as critical bridges to the event's elements. Excalibur #13, released October 21, 2020, written by with art by R.B. Silva, explores escalating threats from 's multidimensional realms, hinting at invasive forces that challenge Krakoa's sovereignty and introducing sword-wielding figures as harbingers of conflict. Excalibur #14, released November 11, 2020, written by Howard with art by Phil Noto, deepens these intrusions by depicting diplomatic tensions and ritualistic sword quests in , reinforcing motifs of destined blades as tools for mutant survival. Excalibur #15, released November 25, 2020, written by Howard with art by Mahmud Asrar and Stefano Caselli, culminates the arc's setup by amplifying the Otherworld peril, portraying swords as ancient artifacts linked to Arakko's warrior legacy without advancing the core confrontation. Howard's narrative, supported by varying artists, consistently evokes a sense of impending interdimensional war tied to history. Parallel hints emerge in X-Men #13, released October 21, 2020, written by Hickman with art by Mahmud Asrar. This issue subtly signals an invasion from beyond Krakoa's borders, alluding to Amenth's shadowy influence and the need for sword-bearing champions to defend the nation, thereby connecting Arakko's isolation to broader threats. The official prologue, X of Swords: Creation #1, released September 23, 2020, written by Hickman and Howard with art by Larraz, consolidates these threads into a cohesive . Oversized at 66 pages, it chronicles Arakko's historical separation from during ancient demonic incursions, details Amenth as an infernal realm of conquest, and elevates swords to mythic status as forged destinies for warriors, priming the event's epic scale. This one-shot, priced at $6.99, marked the narrative pivot from setup to the crossover proper, emphasizing themes of reclamation and ritual combat.

Core Crossover Issues

The core crossover of X of Swords comprises a 22-part arc spanning multiple ongoing titles, special one-shots, and miniseries, coordinated by lead writers and to depict the invasion of by Arakko forces, the failure of the resurrection protocols, the gathering of the ten swords for Krakoa's champions, the of the , and the escalation to all-out war in X of Swords: Destruction. This central storyline, published between September and December 2020, integrates contributions from the creative teams of the respective titles, with art emphasizing the epic scale of the conflict across Otherworld realms. Each part builds the tension through interconnected events, culminating in the resolution that reshapes geopolitics. The first 12 parts focus on the initial invasion triggers, the disruption of Krakoa's resurrection gates leading to permanent deaths, and the frantic quest to assemble the destined swords, drawing on established lore from House of X and Powers of X while introducing Arakko's swordbearers. These segments feature collaborative scripting by Hickman and Howard alongside the series' regular writers, with artists like Pepe Larraz and Mahmud Asrar providing dynamic visuals of battles and landscapes. Page counts vary from standard 20-28 pages to expanded formats for key one-shots, and variant covers often highlight sword motifs or tarot-inspired designs by artists such as Mark Brooks and . Parts 13-21 shift to the Tournament of Swords, where each issue dedicates its narrative to a single high-stakes duel between a Krakoan champion and an Arakko opponent, showcasing unique art teams to differentiate the matches' styles—from gritty close-quarters combat to ethereal, dimension-spanning clashes. This structure allows for artistic variety, with creators like Phil and Joshua Cassara emphasizing the personal stakes and sword-specific powers in visually distinct sequences. Variants for these issues frequently feature individual swordbearers or match previews, illustrated by talents including Russell Dauterman and Luciano Vecchio. The final part escalates the tournament's breakdown into full-scale war, resolved in the oversized X of Swords: Destruction #1, which consolidates the creative oversight of Hickman and with a ensemble of artists to depict the climactic battle and its fallout. This concluding one-shot expands to 88 pages, incorporating wrap-up elements like the fates of key characters and the brokered peace. Variant covers for these issues include wraparound designs and thematic pieces by Brooks, Lee Bermejo, and others, often tying into the event's allegory.
PartIssue TitleWritersPenciller(s)/Artist(s)Page CountNotable Variant Cover Artists
1X of Swords: Creation #1Jonathan Hickman, Tini HowardPepe Larraz66Mark Brooks (wraparound), Peach Momoko (variant), Russell Dauterman (variant)
2X-Factor #4Leah WilliamsCarlos Gomez20Iban Coello (variant), Greg Land (variant)
3Wolverine #6Benjamin PercyViktor Bogdanovic22Leinil Francis Yu (main), Chip Zdarsky (variant)
4X-Force #13Benjamin PercyViktor Bogdanovic20Joshua Cassara (variant), Mark Brooks (connecting)
5Marauders #13Vita AyalaMatteo Lolli20Luciano Vecchio (main), Peach Momoko (variant)
6Hellions #5Zeb WellsCarmen Carnero20Greg Land (variant), R.B. Silva (variant)
7New Mutants #13Ed BrissonRod Reis20Bill Sienkiewicz (variant), Iban Coello (variant)
8Cable #5Gerry DugganPhil Noto20Phil Noto (main), Lee Bermejo (variant)
9Excalibur #13Tini HowardR.B. Silva20Mahmud Asrar (variant), Russell Dauterman (variant)
10X-Men #13Jonathan HickmanMahmud Asrar20Pepe Larraz (variant), Inhyuk Lee (variant)
11X of Swords: Stasis #1Jonathan Hickman, Tini HowardPepe Larraz, Mahmud Asrar40Mark Brooks (wraparound), Peach Momoko (variant)
12X-Men #14Jonathan HickmanMahmud Asrar, Leinil Francis Yu28Chip Zdarsky (variant), Greg Land (connecting)
13Marauders #14Gerry Duggan, Benjamin PercyStefano Caselli20Luciano Vecchio (tournament variant), Bill Sienkiewicz (variant)
14Marauders #15Gerry Duggan, Benjamin PercyStefano Caselli20Peach Momoko (variant), R.B. Silva (match-specific)
15Excalibur #14Tini HowardPhil Noto20Russell Dauterman (variant), Phil Noto (main)
16Wolverine #7Benjamin Percy, Gerry DugganJoshua Cassara20Leinil Francis Yu (variant), Joshua Cassara (tournament)
17X-Force #14Benjamin Percy, Gerry DugganJoshua Cassara20Mark Brooks (connecting), Iban Coello (variant)
18Hellions #6Zeb WellsCarmen Carnero20Greg Land (variant), Mahmud Asrar (tournament wrap)
19Cable #6Gerry DugganPhil Noto20Lee Bermejo (variant), Phil Noto (main)
20X-Men #15Jonathan HickmanMahmud Asrar20Various (tournament variants)
21Excalibur #15Tini HowardMahmud Asrar, Stefano Caselli20Various (tournament variants)
22X of Swords: Destruction #1Jonathan Hickman, Tini HowardVarious (ensemble including Pepe Larraz, R.B. Silva)88Mark Brooks (wraparound finale), Peach Momoko (variant), Russell Dauterman (variant)

Tie-In and Epilogue Issues

The tie-in issues of X of Swords integrated ancillary narratives from ongoing X-Men titles, expanding on sword-related subplots and travel elements without advancing the core tournament plot. Epilogue stingers appeared in subsequent issues, bridging X of Swords to the Reign of X era by addressing lingering consequences. X-Men #21 (June 2021), by Gerry Duggan and Pepe Larraz, includes references to the Vescora horde banished during the event, integrating their threat into Krakoan politics during the Hellfire Gala and foreshadowing broader mutant alliances. Likewise, Excalibur #21 (June 2021), written by Tini Howard with art by Mahmud Asrar, explores Betsy Braddock's post-tournament adjustments as Captain Britain, touching on Otherworld's reconfiguration and its ripple effects on Earth's mutant society. Complementing these, X of Swords: Handbook #1 (October 2020), edited by Tom Brevoort, provides essential lore through profiles of pivotal figures such as Cypher, , Brian and , young Cable, , , Magik, and Meggan, alongside details on Krakoa's , enabling readers to contextualize the event's multiversal stakes without spoiling the narrative. These releases synchronized with the main event's timeline, releasing amid the core chapters to enrich peripheral themes like personal growth and geopolitical shifts, while maintaining narrative independence from the central tournament.

Collected Editions

The X of Swords crossover is primarily collected in a dedicated hardcover edition released by on March 3, 2021, which gathers the prelude one-shots, the core crossover issues, and select tie-in issues from ongoing X-titles, totaling 714 pages. A subsequent trade paperback edition, published on January 11, 2022, reprints the same comprehensive content in a 720-page format for broader accessibility. Elements of the event are integrated into broader Krakoan Age compilations, including volumes from the by trade paperback series, which contextualizes X of Swords within the ongoing narrative. The full event is also available digitally through , Marvel's subscription service offering unlimited access to over 30,000 for a monthly fee of $9.99 or an annual rate of $69, with new issues added six months after print release.
EditionFormatRelease DatePage CountKey Contents
X of SwordsMarch 3, 2021714X of Swords: Creation #1, Stasis #1, Destruction #1; #12-15; #13-15; Marauders #13-15; #13-14; #13; #6-7; Cable #5-6; Hellions #5-6; X-Factor #4
X of SwordsJanuary 11, 2022720Same as hardcover edition

Reception

Commercial Success

X of Swords: Creation #1, the event's opening one-shot, ranked second on ' list of top-selling comics for September 2020 by dollar share, reflecting strong initial market interest. Estimated initial orders to North American comic shops for this issue ranged from 75,000 to 90,000 copies, positioning it among Marvel's highest performers that month. Subsequent installments maintained momentum, with X of Swords: Stasis #1 in October 2020 achieving estimated sales of 61,500 to 68,000 copies and ranking #19 by units. The crossover's core issues and tie-ins frequently appeared in Diamond's monthly top 100 charts from through 2020, contributing to Marvel's overall market dominance during the period, where the publisher captured over 40% of unit sales. The event's commercial viability was bolstered by writer Jonathan Hickman's established popularity from prior runs and pre-launch hype, including its announcement at C2E2 in February 2020, which generated significant industry buzz. This helped elevate sales across interconnected X-titles like , , and Marauders, sustaining the Krakoan Age's momentum amid a recovering direct market post-COVID disruptions. In the long term, X of Swords performed strongly on digital platforms, with featuring it as a promoted crossover event by March 2021, driving sustained readership through its complete 22-issue run availability.

Critical Analysis and Reviews

Critics praised X of Swords for its cohesive across multiple writers and titles, successfully weaving a sprawling crossover that integrated ongoing series without derailing their individual arcs. The event's structure, spanning 22 issues with contributions from creators like and , was lauded for maintaining momentum and delivering a unified story of interdimensional conflict. Art in the tournament-focused issues, particularly by artists such as Mahmud Asrar and Russell Dauterman, received acclaim for its dynamic depictions of sword-wielding battles and Otherworld's fantastical landscapes, enhancing the epic scope. The expansion of lore was highlighted as a key strength, reintroducing elements from runs while establishing Arakko as a vital part of history, thereby enriching the Krakoan era's world-building. Reviewers noted how the storyline deepened the mythology around and , providing fresh context for sovereignty. However, some critics found the event overly complex for casual readers, with dense lore references and tarot symbolism requiring prior knowledge of X-Men continuity to fully appreciate. Pacing suffered from publication delays due to external factors, leading to a fragmented release schedule that disrupted the tournament's buildup. Certain duels were criticized as underwhelming, often resolved off-panel or in summary fashion, diminishing the anticipated spectacle of the swordbearer clashes. Thematically, X of Swords explored mutant unity through the collective defense of against external threats, portraying the swordbearers as symbols of shared heritage and resilience. The legacy blades served as metaphors for historical burdens and triumphs, with Apocalypse's quest to reclaim Arakko underscoring themes of cultural reclamation and the cost of survival. Critics appreciated how these elements reinforced the broader Krakoan narrative of a unified forging its own traditions. Retrospectively, the event is seen as a pivotal chapter in the Krakoan Age (2019–2024), which concluded with the "Fall of X" storyline, influencing ongoing discussions of history and legacy in post-Krakoan . The crossover earned nominations at the 2021 for Best Coloring (Marte Gracia) and Best Lettering (Clayton Cowles), recognizing the technical excellence in its presentation.

References

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