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AKOM
AKOM
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AKOM Production, Ltd. (Animation Korea Movie; Korean: 애이콤 프로덕션) is a South Korean animation studio in Songpa-gu, Seoul that has provided much work since its conception in 1985 by Nelson Shin. It is most notable for the overseas animation of more than 200 episodes of The Simpsons, a total which continues to increase.[1] In 2007, the studio produced a portion of the overseas animation for The Simpsons Movie.

Key Information

Other well-known series that AKOM has been involved in including X-Men, The Tick, Tiny Toon Adventures, Animaniacs, Batman: The Animated Series, The Transformers, the first 11 seasons of PBS's Arthur, and five of The Land Before Time films.

Animation production

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TV series

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Title Year Client Notes
Fraggle Rock: The Animated Series 1987 Marvel Productions
Robocop: The Animated Series 1988
Tiny Toon Adventures 1990–1992 Warner Bros. Animation 24 half-hour episodes: Cinemaniacs!, Furrball Follies, Life in the 90's, Stuff That Goes Bump in the Night, The Wacko World of Sports, Sawdust and Toonsil, A Quack in the Quarks, Animaniacs!, Psychic Fun-Omenom Day, Whale's Tales, Weirdest Story Ever Told, The Acme Home Shopping Show, Playtime Toons, Pledge Week, Elephant Issues, Toon Physics, Hog-Wild Hamton, A Cat's Eye View, Toons from the Crypt, Sports Shorts, Sepulveda Boulevard, Grandma's Dead, Fox Trot and Washingtoon
Batman: The Animated Series 1992–1993 13 half-hour episodes: "Christmas with the Joker", "The Last Laugh", "Be a Clown", "The Cat and the Claw: Part 2", "Prophecy of Doom", "Feat of Clay: Part 1", "Mad as a Hatter", "Cat Scratch Fever", "The Strange Secret of Bruce Wayne", "Joker's Wild", "Moon of the Wolf", "What Is Reality?" and "The Mechanic". (AKOM was eventually fired due to its inconsistent animation in many episodes such as "Cat Scratch Fever" and "Moon of the Wolf".[3])

Feature films

[edit]
Title Year Client Notes
My Little Pony: The Movie 1986 Marvel Productions
Sunbow Productions
with Toei Animation
The Land Before Time II: The Great Valley Adventure 1994 Universal Cartoon Studios
The Land Before Time III: The Time of the Great Giving 1995
The Land Before Time IV: Journey Through the Mists 1996

Short films

[edit]
Title Year Client Notes
2012 The Longest Daycare Gracie Films
2020 Playdate with Destiny
2021 The Force Awakens from Its Nap
The Good, the Bart, and the Loki
Plusaversary
2022 When Billie Met Lisa
Welcome to the Club
The Simpsons Meet the Bocellis in "Feliz Navidad"
2023 Rogue Not Quite One

References

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
AKOM Production, Ltd., commonly known as AKOM, is a South Korean animation studio headquartered in Songpa-gu, , specializing in outsourced animation services for international television series and films. Founded in 1985 by Korean-American animator , the studio emerged as a key player in the global industry during the late , capitalizing on South Korea's growing expertise in cost-effective, high-volume animation production. AKOM gained prominence through its partnerships with American studios, most notably providing in-between animation and cel production for the first season of the long-running series starting in 1989, in collaboration with and . The studio handled labor-intensive tasks such as drawing tens of thousands of frames per episode, contributing to the visual style of early episodes while operating under tight deadlines that at times employed over 1,700 animators. Over the years, AKOM extended its work to much of ' animated output, including the 2007 , and transitioned from traditional hand-drawn cels to digital ink-and-paint processes in the early 2000s to meet evolving industry standards. Beyond , AKOM's portfolio includes contributions to other landmark Western animated series, underscoring its role in bridging Eastern and Western animation practices amid challenges like labor conditions and technological shifts. The studio's model as an (OEM) has highlighted broader issues in the animation industry, including worker exploitation and the devaluation of overseas contributions, even as it helped establish as a hub for global animation labor.

History

Founding and early development

AKOM Production Company was founded in 1985 by in , , marking a pivotal moment in the country's emerging industry. Shin, born in 1939 in what is now , had gained experience in Hollywood during the 1970s, contributing to productions such as , , and the practical effects for the in Star Wars. His return to in the late 1970s positioned him to capitalize on the growing demand for outsourced work from Western studios, with early efforts including the importation of projects like the special in King Arthur's Court (1978) and the 13-episode series (1979–1980) through partnerships with U.S. firms such as DePatie-Freleng. These initial ventures helped establish a foundation for full-show production in Korea, leveraging the nation's skilled freelance animators to meet tight international deadlines at competitive costs. The studio's early development was driven by Shin's vision to transform into a global animation hub, building on the freelance system that had taken root in during the mid- animation boom. AKOM quickly expanded its operations with initial funding from for My Little Pony: The Movie (1986), focusing on subcontracting for American television series and films, which allowed it to grow rapidly amid rising demand from U.S. networks. By the late , the company had secured key partnerships, including a collaboration with and to animate the first season of starting in 1989, where it handled in-between frames using traditional hand-drawn cel techniques. This work-for-hire model, which produced episodes in approximately three months, positioned AKOM as a leader in the industry, often credited with pioneering 's role as an overseas contracting center for Western . Throughout the early 1990s, AKOM's portfolio diversified to include high-profile series such as X-Men: The Animated Series, Tiny Toon Adventures, and Animaniacs, solidifying its reputation for high-volume output on constrained budgets—often at one-third the wage of U.S. animators. The studio's growth reflected broader trends in Korean animation, with AKOM reporting production of 189 shows in 1996 alone, establishing it as the largest facility in the country under Shin's leadership. Shin, also serving as president of ASIFA Korea and publisher of the industry magazine Animatoon, advocated for greater Korean involvement in creative aspects beyond subcontracting, though early years emphasized technical execution and efficiency to build international trust.

Growth and international collaborations

AKOM experienced rapid expansion during the late and as emerged as a global hub for . The studio capitalized on lower labor costs and a skilled workforce, transitioning from small-scale ink-and-paint services to full production of television episodes and feature films. During this period, AKOM also adopted digital ink-and-paint processes in the early 2000s to adapt to evolving industry standards. By 1996, AKOM had produced 189 shows in a single year, solidifying its position as the largest in . This growth was fueled by a flexible subcontracting model that employed up to 1,100 temporary animators by the late 1990s, enabling high-volume output for international clients. AKOM's international collaborations deepened in the 1980s, including work for U.S. studio on several episodes of (1984–1987) and the feature film Transformers: The Movie (1986), which helped establish AKOM's reputation for cost-efficient, high-output 2D animation. A landmark collaboration came in 1989 when AKOM partnered with and to handle overseas animation for the first season of on Fox, producing in-between frames from U.S.-provided storyboards and exposure sheets. This project marked a significant step in AKOM's integration into major American television production, with the studio later contributing to additional episodes and films like (2007). Further partnerships included for series such as (1990–1992), (1993–1998), and (1992–1995), as well as work on X-Men: The Animated Series (1992–1997) for Marvel and Saban Entertainment. These collaborations not only drove AKOM's revenue growth but also facilitated technology transfers, such as adopting digital tools for character design refinement. In a unique inter-Korean initiative, AKOM collaborated with North Korea's (also known as April 26 Children's Animation Film Studio) on the feature film (2005), directed by as a cultural unification project based on a historical folktale. Approximately 500 North Korean animators contributed to the production, resulting in the first film released simultaneously in both North and South Korean theaters on August 12 and 15, 2005, respectively. This partnership highlighted AKOM's role in cross-border creative exchanges, though it faced challenges from deteriorating North-South relations and thereafter. Overall, these international efforts positioned AKOM as a bridge between Asian and Western industries, contributing to hundreds of episodes for U.S. clients by the early .

Operations

Studio facilities and workforce

AKOM Production maintains its headquarters in Songpa-gu, , , at 108 Saemal-ro, where it has operated since its establishment in 1985. The studio's facilities support comprehensive animation production, encompassing layout, key animation, in-betweening, and coloring processes, with a historical emphasis on outsourced services for international television series and films. In the , AKOM expanded its infrastructure to incorporate digital tools, aligning with global shifts toward computer-assisted while retaining expertise in traditional cel-based techniques. This enabled the studio to handle large-scale projects efficiently, as evidenced by its completion of 189 television episodes in 1996, establishing it as South Korea's largest animation facility at the time. The workforce at AKOM comprises experienced animators, directors, and support staff, noted for their precision and speed in frame production—typically generating around 7,000 drawings per half-hour episode. Under the leadership of founder , who serves as chairman and CEO, the team specializes in in-between animation and finishing work for major U.S. productions, including ongoing contributions to since the 1990s. As of 2025, AKOM continues to provide animation services for , contributing to over 400 episodes. AKOM's artists are recognized for their technical acumen, often working under tight deadlines to deliver high-quality output for foreign clients.

Animation processes and techniques

AKOM Production Company specializes in outsourced animation services, primarily handling the in-betweening, inking, coloring, and stages for international clients. The studio receives materials such as scripts, storyboards, exposure sheets detailing timing and lip-sync shapes, voice recordings, and coloring instructions from U.S.-based producers like for . These elements guide AKOM animators in creating intermediate frames to connect key poses, ensuring smooth motion and character consistency across episodes. In its early years, AKOM employed traditional cel animation techniques, where artists hand-drew frames on transparent celluloid sheets, which were then painted and layered over backgrounds. This method was used for from its debut in 1989 through the early 2000s, producing approximately 7,000 drawings per 30-minute episode to achieve fluid sequences. The process, conducted in high-tech workshops in , typically spanned three months per episode, involving iterative revisions communicated via or early digital means to align with American directors' feedback. By the mid-2000s, AKOM transitioned to digital ink-and-paint workflows, scanning hand-drawn roughs into software for digital coloring, lip-syncing, and , which improved efficiency and reduced physical material costs. This shift allowed for greater dimensionality in character designs and backgrounds while maintaining the studio's focus on affordable, high-volume output. Although slower to fully adopt tablet-based digital drawing compared to some peers, AKOM's pipeline emphasized trial-and-error collaboration, refining designs through multiple rounds of overseas approvals to meet Western stylistic standards. Its core strength remains in traditional 2D techniques honed over decades of . This approach supports consistency in long-running series, with final assembly and sound integration often handled back in the U.S.

Notable productions

Television series

AKOM Productions, a South Korean animation studio founded in 1985 by , has played a significant role in the production of American animated by handling overseas animation tasks, including in-betweening and cel animation based on U.S. storyboards. The studio's work often involved creating the intermediate frames to ensure fluid motion, transitioning from traditional hand-drawn cels to digital processes in the early , which allowed for efficient delivery of episodes within tight timelines of approximately 5-6 months per installment. One of AKOM's most prominent contributions is to , where it has animated approximately 417 episodes (as of November 2025) since the series premiered in 1989, partnering initially with and before continuing as a key overseas production studio. This long-term collaboration has shaped the show's distinctive visual style, including character fluidity and background details, though AKOM's labor has sometimes been undervalued in Western narratives, with production errors occasionally attributed to the studio despite its adherence to provided guidelines. Beyond , AKOM provided animation services for several iconic 1990s action and comedy series. For X-Men: The Animated Series (1992–1997), the studio handled key sequences, contributing to the show's dynamic fight scenes and character movements. Similarly, AKOM animated episodes of (1992–1995), enhancing the noir aesthetic with detailed shadows and fluid action choreography. In the realm of , AKOM supported comedic ensembles like (1993–1998) and (1990–1995), where it produced vibrant, exaggerated movements that defined the shows' zany energy. These projects exemplified AKOM's versatility in adapting to various styles, from epics to humor, while maintaining cost-effective production for U.S. networks. The studio's involvement in these series helped establish as a hub for global animation outsourcing during the era.

Feature films

AKOM Production Company contributed animation services to a select number of animated feature films, largely through subcontracting for Western studios, alongside one original production directed by its founder, . The studio's debut in features came with The Transformers: The Movie (1986), a theatrical release that AKOM animated under Shin's direction. This film advanced the narrative of the Transformers television series by depicting ' battle against the amid the deaths of key characters like , blending action with a pop-rock featuring contributions from artists such as . In the mid-1990s, AKOM provided overseas for five sequels in Universal's franchise, marking a shift to lower-budget productions compared to the original 1988 film by Studios. These included II: The Great Valley Adventure (1994), which introduced new characters like Chomper the T-Rex and focused on themes of acceptance; III: The Time of the Great Giving (1995), emphasizing environmental cooperation during a ; IV: Journey Through the Mists (1996), exploring family bonds; V: (1997), centering on separation and reunion; and VI: The Secret of Saurus Rock (1998), delving into myths and bravery. AKOM's work on these entries, produced by Universal Cartoon Studios, maintained the series' appeal to young audiences through simple storytelling and songs, though critics noted a decline in animation quality from the original. AKOM's sole original feature film, (2005; Korean: Wanghu Simcheong), represented a personal project for Shin, who wrote, directed, and produced it through his KOAA Films in collaboration with North Korea's SEK Animation Studio. Adapted from the Joseon-era folktale Simcheongjeon, the story follows a devoted daughter who sacrifices herself in the sea to cure her blind father's sight, leading to themes of and redemption. Released in on August 12, 2005, after premiering at the 2004 Ottawa International Festival, the film was a landmark as the first animated co-production between North and South Korean studios, symbolizing cultural unity despite political tensions. With a runtime of 78 minutes and traditional 2D animation, it received praise for its emotional depth and visual style but limited international distribution.

Short films and specials

AKOM Production has contributed overseas animation services to several animated short films and specials, often partnering with U.S.-based studios like Gracie Films and 20th Television Animation. Their work in this area emphasizes efficient production of high-profile, concise content, including award-nominated pieces and streaming exclusives. A prominent example is The Longest Daycare (2012), a 4-minute Simpsons short directed by David Silverman, in which AKOM handled the animation production. This silent film follows Maggie Simpson navigating a daycare center, blending humor with subtle social commentary, and received an Academy Award nomination for Best Animated Short Film. AKOM's involvement extended to recent Disney+ Simpsons shorts, showcasing their adaptability to crossover parodies. For Playdate with Destiny (2020), a 4-minute entry centered on quest for a toy, AKOM delivered the overseas , contributing to its whimsical, character-driven narrative. Similarly, they animated The Force Awakens from Its Nap (2021), a 5-minute Star Wars spoof featuring , and The Good, the Bart, and the Loki (2021), a 6-minute Marvel homage with interacting with and other villains, both emphasizing satirical takes on franchise tropes. These projects underscore AKOM's role in scaling for digital platforms while maintaining consistency with established series styles.

Legacy and impact

Industry influence

AKOM Production Company significantly shaped the global industry by pioneering large-scale from , transforming the country into a key node in international production networks during the late . Founded in 1985 by former Marvel animator , AKOM specialized in labor-intensive tasks such as inking, painting, and in-betweening for U.S. television series, enabling cost-effective high-volume output that Western studios could not achieve domestically. By the late 1990s, the studio employed up to 1,200 animators, including up to 1,100 temporary workers during peak seasons from October to April, supporting the explosive growth of 's animation exports from $7 million in to $167 million in 2000. The studio's collaborations with major American producers, including , , and , extended to seminal projects that defined 1990s television . AKOM handled full main production stages—from layouts to camera —for series such as , , , and , as well as in-between frames for more than 200 episodes of since 1989, a number that continues to increase, ensuring stylistic consistency through detailed pre-production materials like exposure sheets and animatics provided by U.S. directors. This model not only reduced production costs for global broadcasters but also fostered skill development among Korean animators, influencing the segmentation of the industry into specialized roles and establishing East Asian studios as indispensable partners in U.S.-centric supply chains. As of 2025, AKOM remains active, continuing to provide services primarily for , though with a smaller workforce of 11-50 employees. AKOM's influence extended to driving consolidation and structural evolution within South Korea's animation sector, where the top five exporters—including AKOM—accounted for 56% of total exports in , prompting smaller studios to merge or specialize to meet demanding U.S. project timelines. Supported by government initiatives like the Korean Content Promotion Agency (KOCCA) and international coproduction treaties with (1995) and (2006), the studio facilitated a shift from work-for-hire to original content creation in the 2000s, enhancing Korea's global competitiveness amid challenges like seasonal employment instability and competition from lower-cost regions. However, AKOM's labor practices drew international scrutiny, exemplified by ' 2010 Banksy couch gag critiquing exploitative conditions in overseas facilities, which studio founder contested as exaggerated, highlighting ongoing tensions in the outsourcing paradigm.

Criticisms and quality issues

AKOM Production, as a leading South Korean animation studio specializing in outsourced work for Western productions, has faced criticisms primarily related to the structural challenges of the global outsourcing model, including quality inconsistencies, labor conditions, and the devaluation of Korean contributions. During its peak in the late 1980s and 1990s, AKOM employed up to 1,200 animators, including up to 1,100 temporary workers during peak seasons from October to April, with work concentrated in seasonal cycles for U.S. television series from October to April, leading to frequent layoffs during off-seasons. This model, while enabling rapid scaling for clients like and Marvel, contributed to stagnant wages, long hours (often extending overnight near deadlines), and a lack of union protections, deterring younger talent from entering the field by the early as many preferred higher-stability sectors like IT. Quality issues in AKOM's output have often been attributed to the constraints of low-value, labor-intensive subcontracting, where studios like AKOM handled in-betweening and frame production under tight deadlines and cost pressures from foreign buyers. To maintain efficiency, frame counts were frequently reduced, resulting in choppier animation compared to higher-budget domestic or in-house productions. In outsourced U.S. projects, such as —for which AKOM produced frames for more than 200 episodes since 1989—miscommunications arose from cultural and linguistic divides, leading to errors like incorrect colorations (e.g., a "Black Smithers" incident) or unfinished details (e.g., Homer's detached mouth in Season 16 or incomplete eye lines in Season 11), as highlighted in DVD commentaries by creator . These issues were exacerbated by the paper-based prevalent at the time, which caused delays in revisions—sometimes taking a week or more—for mismatches between storyboards and final frames. Critics have pointed to the broader power imbalances in outsourcing chains, where U.S. and Japanese clients exerted control over creative decisions, limiting AKOM's opportunities to upgrade to higher-value tasks like storyboarding or original content development. This dependency made the studio vulnerable to market shifts, including competition from lower-cost countries like and , and the transition to 3D animation, causing South Korean animation exports to plummet from $167 million in 2000 to $62 million in 2004. Additionally, American media portrayals have orientalized and erased Korean labor; for instance, a 2010 Simpsons couch gag by satirized AKOM's studios as exploitative sweatshops, prompting founder to protest the depiction as inaccurate and degrading, though minor edits were made after complaints to . While AKOM's animators emphasized their high-tech facilities and described conditions as stressful but not abusive—with late nights only during crunch periods—the incident underscored ongoing stereotypes of Asian outsourcing as cheap and substandard.

References

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