Recent from talks
Nothing was collected or created yet.
Don Bluth
View on Wikipedia
Donald Virgil Bluth (/bluːθ/ BLOOTH; born September 13, 1937)[2] is an American filmmaker, animator, video game designer and author. He came to prominence working for Walt Disney Productions before creating his own film studio in the early 1980s. Bluth is best known for directing the animated films The Secret of NIMH, An American Tail, The Land Before Time, All Dogs Go to Heaven, and Anastasia, and for his involvement in the well-known Laserdisc game Dragon's Lair. Don Bluth Productions hired many animators away from Disney, and Bluth's films were a major competitor to Disney in the 1980s, leading up to the Disney Renaissance.
Key Information
Early life
[edit]Bluth was born on September 13, 1937 in El Paso, Texas, to Emaline (née Pratt) and Virgil Roneal Bluth.[3] His maternal grandfather was Rey Pratt from the Pratt family, and his great-grandfather Helaman Pratt was an early leader in the Church of Jesus Christ of Latter-day Saints as well as a grandfather of George W. Romney and great-grandfather of Mitt Romney. He is of Swedish, English, Irish, Scottish, and German descent.[4]
As a child in El Paso, he rode his horse to the town movie theater to watch Disney films. Bluth later said, "then I'd go home and copy every Disney comic book I could find".[5] At the age of six, his family moved to Payson, Utah, where he lived on a family farm. Bluth has stated that he and his siblings do not communicate with each other as adults.[6] In 1954, his family moved to Santa Monica, California.[7] Bluth attended Brigham Young University in Utah for one year, and then returned later to complete a degree in English.[8]
Career
[edit]Early work
[edit]After graduating high school,[9] Bluth was hired in 1955 by Walt Disney Productions as an assistant to John Lounsbery for Sleeping Beauty. In 1957, Bluth left Disney, recalling he found the work to be "kind of boring".[10] For two and a half years, Bluth resided in Argentina on a mission for the Church of Jesus Christ of Latter-day Saints. He returned to the United States where he opened a local theater in Culver City, producing musicals such as The Music Man and The Sound of Music.[8]
Bluth returned to college and earned a degree in English literature from Brigham Young University. In 1964, Bluth illustrated Affairs of the Harp, a harp maintenance manual by Samuel O Pratt, with dozens of anthropomorphic cartoon harp characters he called "Harpoons".[11] In 1967, Bluth returned to the animation industry, and joined Filmation working on layouts for The Archie Show and Sabrina the Teenage Witch.[8] In 1971, he returned full-time to Disney as an animation trainee. His first project was Robin Hood, in which he animated sequences of Robin Hood stealing gold from Prince John, rescuing a rabbit infant, and romancing Maid Marian near a waterfall.[12] For Winnie the Pooh and Tigger Too, he animated Rabbit alongside John Lounsbery.[12] During production on The Rescuers, Bluth was promoted to directing animator alongside the remaining members of Disney's Nine Old Men. He then worked as an animation director on Pete's Dragon. His last involvement with Disney was the short The Small One. Meanwhile, he produced his first independent film, Banjo the Woodpile Cat.
1981–1985: Departure from Disney and early critical success
[edit]For The Fox and the Hound, Bluth animated several scenes of the character Widow Tweed. During production, creative differences between Bluth and studio executives had arisen concerning artistic control and animation training practices. On his 42nd birthday in 1979, Bluth resigned from the studio to establish his own animation studio, Don Bluth Productions, along with Gary Goldman, John Pomeroy, and nine fellow Disney animators.[13][14] To this end, Don Bluth Productions demonstrated its ability in its first production, a short film titled Banjo the Woodpile Cat, and this led to work on an animated segment of the live-action film Xanadu. The studio's first feature-length film was The Secret of NIMH. Bluth employed 160 animators during the production and agreed to the first profit sharing contract in the animation industry.[14] Though only a moderate success in the box office, the movie received critical acclaim. Later, with the home video release and cable showings, it became a cult classic.[15] Nevertheless, due to the modest gross and an industry-wide animation strike, Don Bluth Productions filed for bankruptcy.[16]
His next film would have been an animated version of the Norwegian folk tale East of the Sun and West of the Moon, but the financial resources were drawn back and it was never made.[17] In 1983, he, Rick Dyer, Goldman, and Pomeroy started the Bluth Group and created the arcade game Dragon's Lair, an on rails game which let the player choose between simple paths for an animated-cartoon character on screen (whose adventures were played off a LaserDisc). This was followed in 1984 by Space Ace, a science-fiction game based on the same technology, but which gave the player a choice of different routes to take through the story. Bluth not only created the animation for Space Ace, but he also supplied the voice of the villain, Borf.[18] Work on a Dragon's Lair sequel was underway when the video arcade business crashed. Bluth's studio was left without a source of income and the Bluth Group filed for bankruptcy on March 1, 1985.[14] A sequel called Dragon's Lair II: Time Warp was made in 1991, but it was rarely seen in arcades.[19]
An adaptation of Beauty and the Beast was also planned to be directed by Bluth in 1984, but the project was canceled by Columbia Pictures upon discovering that Walt Disney Pictures had plans for their own adaptation.[20] In 1985, Bluth, Pomeroy, and Goldman established, with businessman Morris Sullivan, the Sullivan Bluth Studios. It initially operated from an animation facility in Van Nuys, California, but later moved to Dublin, Ireland, to take advantage of government investment and incentives. Sullivan Bluth Studios also helped boost animation as an industry within Ireland.[21] Bluth and his colleagues taught an animation course at Ballyfermot Senior College.[22]
1986–1995: Affiliation with Steven Spielberg
[edit]Teaming up with producer Steven Spielberg, Bluth's next project was An American Tail, which at the time of its release became the highest grossing non-Disney animated film of all time, grossing $45 million in the United States and over $84 million worldwide.[23] The second Spielberg-Bluth collaboration The Land Before Time did even better in theaters, and both found a successful life on home video.[23][24] The main character in An American Tail (Fievel Mouskewitz) became the mascot for Amblimation while The Land Before Time was followed by thirteen direct-to-video sequels and the animated series (none of which had any involvement from Bluth or Spielberg). Bluth ended his working relationship with Spielberg before his next film, All Dogs Go to Heaven and was not involved with An American Tail: Fievel Goes West, the first film produced by Spielberg's new Amblimation studio. Although All Dogs Go To Heaven only had moderate theatrical success, it was highly successful in its release to home video.[25] He also directed films, such as Rock-a-Doodle, Thumbelina, A Troll in Central Park, and The Pebble and the Penguin, which were all critical and box office failures; however, Rock-a-Doodle would find greater success on home video.[26][27]
1990s–2000: Youth theater and Fox Animation Studios
[edit]In the 1990s, Bluth began hosting youth theater productions in the living room of his Scottsdale, Arizona, home. As the popularity of these productions grew and adults expressed their wishes to become involved, Bluth formed an adult and youth theatre troupe called Don Bluth Front Row Theatre. The troupe's productions were presented in Bluth's home until 2012, when their administrative team leased a space off Shea Boulevard in Scottsdale and converted it into a small theater.[28]
Bluth scored a hit in 1997 with Anastasia, produced at Fox Animation Studios in Phoenix, Arizona, which grossed nearly US$140 million worldwide.[29] In a positive review of the film, critic Roger Ebert observed that its creators "consciously include[d] the three key ingredients in the big Disney hits: action, romance, and music". Anastasia became Don Bluth's most commercially successful film and it established 20th Century Fox as a Disney competitor until 2019, when Disney purchased the company.[30]
Despite the success of Anastasia, Bluth resumed his string of box office failures with Titan A.E., which made less than $37 million worldwide in 2000 despite an estimated $75 million budget.[31] In 2000, 20th Century Fox Studios shut down the Fox Animation Studio facility in Phoenix, making Titan A.E. the last American-made traditionally animated film released by 20th Century Fox in theaters to be fully animated and not a live-action/animation hybrid until the release of 2007's The Simpsons Movie.[32] It also stands as Bluth's most recent theatrical film as a director.
2002–2011
[edit]In 2002, Bluth and video game company Ubisoft developed the video game Dragon's Lair 3D: Return to the Lair, an attempt to recreate the feel of the original Dragon's Lair LaserDisc game in a more interactive, three-dimensional environment. Reviews were mixed, with critics both praising and panning the controls and storyline, but the visuals were noteworthy, using groundbreaking cel-shading techniques that lent the game a hand-animated feel.[33] As of 2012[update],[34] Don Bluth and Gary Goldman were seeking funding for a film version of Dragon's Lair.[35][36] After apparently sitting in development for over a decade, the project raised over $570,000 via a successful crowdfunding campaign in January 2016.[37] Bluth and Goldman continued to work in video games and were hired to create the in-game cinematics for Namco's I-Ninja, released in 2003. In October 2004, Polydor Records released the song "Mary", by the Scissor Sisters, which was accompanied by a music video for which Bluth did the animation.[38]
The following month, Dark Horse Books released Bluth's The Art of Storyboard.[39][40] This was followed in May 2005 by the companion book, The Art of Animation Drawing.[39] In 2009, Bluth was asked to produce storyboards for, and to direct, the 30-minute Saudi Arabian festival film Gift of the Hoopoe. He ultimately had little say in the animation and content of the film and asked that he not be credited as the director or producer. Despite this, he was credited as the director.[41] In 2011, Bluth and his game development company Square One Studios worked with Warner Bros. Digital Distribution to develop a modern reinterpretation of the 1983 arcade classic Tapper, titled Tapper World Tour.
2015–present: return to animation
[edit]In October 2015, Bluth and Goldman started a Kickstarter campaign in hopes of resurrecting hand-drawn animation by creating an animated feature-length film of Dragon's Lair.[42] Bluth plans for the film to provide more backstory for Dirk and Daphne and show that she is not a "blonde airhead".[43] The Kickstarter funding was canceled when not enough funds had been made close to the deadline, but an Indiegogo page for the project was created in its place.[44] Two months later, Indiegogo campaign reached its goal of $250,000, 14 days after the campaign launched.[45] As of February 2018, the total exceeded $728,000.[46] A live-action Dragon's Lair film starring Ryan Reynolds was announced to be released in 2020, but it ended up being postponed due to the COVID-19 pandemic.[47] Bluth was listed as a producer.[48]
In 2020, Bluth launched a new animation studio called Don Bluth Studios with animator and vice president of the company Lavalle Lee, founder of traditionalanimation.com. His goal is to bring a "renaissance of hand-drawn animation", in the belief that there is an audience demand for it. His first project is called Bluth's Fables, an anthology of short stories written, narrated, and drawn by Bluth. The stories are intended to stylistically resemble Aesop's Fables and nursery rhymes. The studio's productions are live-streamed first, and then uploaded to YouTube. Bluth's Fables is done with pencil tests and then traced and colored in Clip Studio Paint.[49][50][51] Bluth's memoir, Somewhere Out There: My Animated Life, was released on July 19, 2022.[52] His first children's picture book, Yuki, Star of the Sea, was released on April 1, 2024. It tells the story of an orca who is captured and taken to Hollywood to become a movie star.[53]
Unproduced projects
[edit]Throughout Bluth's career, there were many projects that ended up unproduced or unfinished due to studio closures, his severed partnership with Steven Spielberg, or the video game crash of 1983. Many art designs, filmed animation tests and videos of these unfinished projects still circulate online.
Unproduced films
[edit]The earliest of Bluth's unfinished film projects is a Disney-produced animated short film adaptation of the fairy tale The Pied Piper of Hamelin from the early 1970s.[54][55] After The Secret of NIMH, Bluth began developing an animated feature film adaptation of Beauty and the Beast. While a few scenes were produced in 1984, the film's production was officially cancelled in 1989, when Don Bluth and the film's distributor Columbia Pictures heard the news of Disney beginning work on their own animated adaptation.[56] That same time, Bluth began developing an animated adaptation of East of the Sun and West of the Moon.[57] Ultimately, the film was never made due to a loss of financial backing.[14] Following Don Bluth's partnership with Steven Spielberg, 1986's An American Tail was released as Bluth's second film instead. During production of East of the Sun and West of the Moon, Bluth also animated a demo reel of Jawbreaker, a proposed television series by Phil Mendez of a boy who finds a magical tooth.[58] The series however, was not greenlit.
Two more films were planned during Bluth's partnership with Steven Spielberg and George Lucas. The first film was an animated adaptation of The Velveteen Rabbit, a story about an abandoned toy rabbit in pursuit of its child owner. The second film was Satyrday, based on a story by Steven Bauer about a young boy in a fantasy world who defends the moon and sun from evil forces.[59] Some of the film's concepts were later realized as the 2014 French animated film Mune: Guardian of the Moon.[citation needed] After his partnership with Spielberg ended, Bluth began planning another film titled The Little Blue Whale with screenwriter Robert Towne. The planned film was about a little girl and her animal friends who try to protect a little whale from evil whalers.[56][60] Other unrealized projects also included plans for an animated short film centered around a magical talking pencil starring Dom DeLuise,[61] animated film adaptations of the books Quintaglio Ascension, The Belgariad, and The Hitchhiker's Guide to the Galaxy. The latter productions were canceled following the box office failure of Titan A.E. and subsequent closure of Fox Animation Studios. In 2005, a live-action Hitchhiker's film was released by Touchstone Pictures.
Unproduced games
[edit]Following the success of Dragon's Lair in 1983, Don Bluth began plans for seven more arcade games: "The Sea Beast", "Jason and the Golden Fleece", "Devil's Island", "Haywire", "Drac", "Cro Magnon", and "Sorceress". Due to the budgeting issues and the 1983 video game crash, these projects were abandoned. The sequel to Dragon's Lair, Dragon's Lair II: Time Warp, would be shelved until its eventual release in 1991.[62] Blitz Games planned a video game adaptation of Titan A.E. for the PlayStation and PC in fall 2000 in North America, following the film's summer release.[63] Development on both platforms had begun in March 1999 under the film's original title Planet Ice,[64] and an early playable version was showcased at the 2000 Electronic Entertainment Expo in Los Angeles.[63] In July 2000, a spokesman from the game's publisher, Fox Interactive, announced that development on the title had been halted largely due to the film's poor box office performance which was "only one of many different factors" that led to its cancellation.[65] A sequel to the 2003 game I-Ninja was planned, which had input from Bluth. Work on the sequel started soon after the first game's release, but its studio Argonaut Games had some economic problems and eventually closed down in October 2004. The few aspects remaining from I-Ninja 2's development are some concept drawings.[66] A project called Pac-Man Adventures was originally planned in partnership with Namco around 2003 but was scrapped due to financial problems on Namco's part leading to their merger with Bandai in 2007 and whatever development assets were left over was made into Pac-Man World 3 with no involvement from Bluth.[67][68]
Filmography
[edit]Filmmaking credits
[edit]| Title | Year | Functioned as | |||
|---|---|---|---|---|---|
| Director | Producer | Writer | Other credits | ||
| The Small One (short film) | 1978 | Yes | Yes | No | animator: auction scene - uncredited |
| Banjo the Woodpile Cat (short film, direct-to-TV) | 1979 | Yes | Yes | Yes | animator |
| The Secret of NIMH | 1982 | Yes | Yes | Story | Layout Artist / Directing Animator |
| An American Tail | 1986 | Yes | Yes | No | Production Designer / Storyboard Artist / Title Designer |
| The Land Before Time | 1988 | Yes | Yes | No | production designer / storyboard artist |
| All Dogs Go to Heaven | 1989 | Yes | Yes | Story | production designer / storyboard artist / voice role: Policeman (uncredited) |
| Rock-a-Doodle | 1991 | Yes | Yes | Story | storyboard artist / animator (uncredited) |
| Thumbelina | 1994 | Yes | Yes | Story | |
| A Troll in Central Park | Yes | Yes | Story | voice role: Trolls - uncredited | |
| The Pebble and the Penguin | 1995 | Yes | Yes | No | (uncredited) |
| Anastasia | 1997 | Yes | Yes | No | |
| Bartok the Magnificent (direct-to-video) | 1999 | Yes | Yes | No | |
| Titan A.E. | 2000 | Yes | Yes | No | Most recent theatrical film |
| Scissor Sisters – "Mary" (music video) | 2004 | Yes | No | No | animation director |
| Gift of the Hoopoe (short film) | 2009 | Yes | No | No | nominally director / storyboard artist |
| Dragon's Lair: The Movie | TBA | No | Yes | No | |
Animation department
[edit]| Title | Year(s) | Role | Characters | Notes |
|---|---|---|---|---|
| Sleeping Beauty | 1959 | inbetween artist | uncredited | |
| Fantastic Voyage (television series) | 1968–69 | layout artist | 17 episodes | |
| The Archie Show (television series) | 1969 | production designer | special episode Archie and His New Pals | |
| Sabrina, the Teenage Witch (television series) | 1969–72 | layout artist | 58 episodes | |
| Will the Real Jerry Lewis Please Sit Down (television series) | 1970 | layout artist | episode "Computer Suitor" | |
| Groovie Goolies (television series) | layout artist | 16 episodes | ||
| Lost and Foundation (short film) | layout artist | |||
| Train Terrain (short film) | 1971 | layout artist | ||
| Journey Back to Oz | 1972 | layout artist | ||
| Robin Hood | 1973 | character animator | Robin Hood, Skippy, Sis and Tagalong | |
| Winnie the Pooh and Tigger Too | 1974 | animator | Rabbit | |
| Escape to Witch Mountain | 1975 | animator: titles | uncredited | |
| The Many Adventures of Winnie the Pooh | 1977 | animator | Rabbit | |
| The Rescuers | 1977 | directing animator | Bernard and Miss Bianca | |
| Pete's Dragon | 1977 | animation director | Elliott | |
| Xanadu | 1980 | animator: animation sequence unit | ||
| The Fox and the Hound | 1981 | animator | Widow Tweed | uncredited |
| You Are Mine (short film) | 2002 | storyboard artist | [citation needed] | |
| Circus Sam (short film) | 2019 | animator | [citation needed] |
Video games
[edit]| Title | Year | Functioned as | ||
|---|---|---|---|---|
| Director | Producer | Other credits | ||
| Dragon's Lair | 1983 | Yes | Yes | animator |
| Space Ace | Yes | Yes | voice role: Borf / game designer | |
| Dragon's Lair II: Time Warp | 1991 | Yes | Yes | |
| Dragon's Lair 3D: Return to the Lair | 2002 | Yes | Yes | intro and ending: animation director / background artist |
| I-Ninja | 2003 | Yes | No | cinematics: director / storyboard artist |
| Tapper World Tour | 2011 | Yes | No | animator |
Bibliography
[edit]- Somewhere Out There: My Animated Life (2022)
- Yuki, Star of the Sea: A Don Bluth Fable (2023)
See also
[edit]References
[edit]- ^ "Inkpot Award". Comic Con. December 6, 2012.
- ^ Bendazzi, Giannalberto (October 2015). "A Cat in the Heavy Traffic". Animation: A World History: Volume II: The Birth of a Style – The Three Markets. CRC Press. ISBN 978-1-317-51990-4.
Among the directors of feature films, Don Bluth is noteworthy. Born in El Paso, Texas, on 13 September 1937, Bluth went to Disney in 1956 (...).
- ^ "Don Bluth". Mormons in Business. Archived from the original on January 15, 2011. Retrieved July 25, 2012.
- ^ William Addams Reitwiesner. "The Ancestors of Mitt Romney". Retrieved July 24, 2012.
- ^ Cardwell, Lynda (February 1, 1984). "Laser disc arcade games could become wave of the future". The Gadsden Times. pp. A8. Retrieved November 10, 2013.
- ^ "Shut Up and Talk: Don Bluth and Gary Goldman". Channel Awesome. January 13, 2016. Retrieved July 25, 2016.
- ^ Cawley 1990, p. 11.
- ^ a b c Culhane, John (August 1, 1976). "The Old Disney Magic". The New York Times. Retrieved January 3, 2022.
- ^ "Don Bluth University - About Don Bluth". Don Bluth University website. Retrieved April 5, 2025.
- ^ Cawley 1990, p. 13.
- ^ Pratt, Samual O (1964). Affairs of the Harp. Illustrated by Don Bluth. New York: Charles Colin.
- ^ a b Hunter, James Michael (2012). "The Mormon Influence at Disney". Mormons and Popular Culture: The Global Influence of an American Phenomenon. Praeger. pp. 58–61. ISBN 978-0-313-39167-5.
- ^ Harmetz, Aljean (September 20, 1979). "11 Animators Quit Disney, Form Studio". The New York Times. p. C14. Retrieved January 3, 2022.
- ^ a b c d Heintjes, Tom (May 1985). "Newswatch: Bluth animation firm goes bankrupt". The Comics Journal. No. 98. p. 19. Retrieved July 30, 2012.
- ^ Cawley, John. "The Secret of N.I.M.H." The Animated Films of Don Bluth. Cataroo.com. Retrieved July 30, 2012.
The film developed a cult following which only increased with easy access via video and cable showings.
- ^ Cawley 1990, pp. 57–58.
- ^ Beck, Jerry (June 1996). "Don Bluth Goes Independent". Animation World Magazine. Retrieved August 10, 2012.
That failure [of Secret of NIMH] caused Aurora to back out of producing Bluth's next film, East of the Sun, West of the Moon.
- ^ Cawley, John. "Space Ace". The Animated Films of Don Bluth. Cataroo.com. Retrieved July 25, 2012.
- ^ "Dragon's Lair II". The International Arcade Museum. Retrieved August 10, 2012.
This game ranks a 24 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
- ^ Bluth, Don (1984). Exposure sheet: Official newsletter of the Don Bluth Animation Fan Club. Vol. 5. Tarzana, Los Angeles: Don Bluth Studios.
- ^ "Estudios Irlandeses – Drawing Conclusions: Irish Animation and National Cinema". estudiosirlandeses.org (in European Spanish). Retrieved February 12, 2017.
- ^ Melena Ryzik (March 3, 2010). "An Animated Irish Invasion". The New York Times. Retrieved November 19, 2010.
- ^ a b Cawley, John. "An American Tail". The Animated Films of Don Bluth. Cataroo.com. Retrieved July 30, 2012.
- ^ Cawley, John. "The Land Before Time". The Animated Films of Don Bluth. Cataroo.com. Retrieved July 31, 2012.
- ^ Cawley, John. "All Dogs Go To Heaven". The Animated Films of Don Bluth. Cataroo.com. Archived from the original on January 3, 2014. Retrieved July 31, 2012.
- ^ Berman, Marc (November 1, 1992). "Sell-Through Soaring". Variety. Archived from the original on April 21, 2021. Retrieved May 17, 2024.
- ^ Hopkins, Evan; Khan, Fawzia; Iacobucci, Jordan (May 6, 2024). "25 Animated Films '90s Kids Loved (But Totally Forgot About)". CBR. Retrieved May 17, 2024.
- ^ Trimble, Lynn (July 7, 2016). "Don Bluth Front Row Theatre in Scottsdale Needs $50,000 to Stay Open".
- ^ "Anastasia (1997)". Box Office Mojo. Retrieved July 31, 2012.
- ^ Ebert, Roger (November 21, 1997). "Anastasia". Chicago Sun-Times. Retrieved July 31, 2012.
- ^ "Titan A.E. (2000)". Box Office Mojo. Retrieved July 31, 2012.
- ^ "20th Century Fox Feature Films (Fox Animation Studios) Animated Theatrical Cartoons (1977–)". The Big Cartoon Database. Archived from the original on January 18, 2013. Retrieved July 30, 2012.
- ^ "Dragon's Lair 3D: Return to the Lair". Metacritic. Retrieved July 25, 2012.
- ^ Arrant, Chris (April 5, 2012). "EXCLUSIVE: Don Bluth Talks About His Return To "Dragon's Lair"". Cartoon Brew. Archived from the original on May 9, 2012. Retrieved July 25, 2012.
- ^ Kelly, Kevin (May 1, 2007). "Don Bluth trying to make Dragon's Lair movie". Joystiq. Retrieved July 25, 2012.
- ^ Weinberg, Scott (April 2, 2007). "Don Bluth Still Wants to Make a 'Dragon's Lair' Movie". Moviefone. Archived from the original on October 8, 2012. Retrieved July 25, 2012.
- ^ "Dragons Lair Returns | Indiegogo". Indiegogo. Retrieved April 3, 2016.
- ^ Paolo (October 2, 2004). "Don Bluth animates Scissor Sisters video". Animated Views. Retrieved July 25, 2012.
- ^ a b "Don Bluth's art of animation drawing". School of Visual Arts. Archived from the original on April 21, 2024. Retrieved April 21, 2024.
- ^ Bluth, Don (2004). "Don Bluth's Art Of Storyboarding". Dark Horse Books. Retrieved April 21, 2024 – via Internet Archive.
- ^ "Gift of the Hoopoe -Recent film of Don Bluth?". Archived from the original on March 10, 2012. Retrieved July 25, 2012.
- ^ "Dragon's Lair: The Movie (Canceled)". Kickstarter. October 26, 2015.
- ^ "Dragon's Lair Movie Won't Depict "Sexualized" Version of Princess Daphne". GameSpot. Retrieved September 13, 2016.
- ^ "Dragon's Lair Returns". Indiegogo.
- ^ "Dragon's Lair Returns". Indiegogo.
- ^ "Dragon's Lair Returns". Indiegogo.
- ^ "Netflix requires rights to the Dragon's Lair film". /Film. March 27, 2020.
- ^ "Dragon's Lair movie coming to Netflix, with Ryan Reynolds starring". Polygon. March 28, 2020.
- ^ Lee, Lavalle (September 11, 2020). "BLUTH FABLES – NEW CONCEPT BY THE NEWLY FORMED DON BLUTH STUDIOS". Traditional Animation. Retrieved September 12, 2020.
- ^ Hakim, Nicole (September 11, 2020). "Don Bluth Launches New Studio, Hopeful for a 'Renaissance of Hand-Drawn Animation'". CBR. Retrieved September 11, 2020.
- ^ Milligan, Mercedes (September 11, 2020). "Don Bluth Forms New 'Totally Transparent' 2D Studio". Animation Magazine. Retrieved September 12, 2020.
- ^ @DonBluth (December 17, 2021). "I am very excited to announce the publication of my autobiography, "Somewhere Out There: My Animated Life". The pre-order is now available. I think, for anyone going into the art of animation, this is a must-read. I hope you enjoy it" (Tweet). Archived from the original on December 17, 2021. Retrieved January 3, 2022 – via Twitter.
- ^ "Don Bluth Studios". www.donbluthstudios.com.
- ^ "Sections of Piper Short". August 11, 2008 – via YouTube.
- ^ @DonBluth (December 13, 2017). "ENROLL TODAY! Get a full year of ONLINE classes from Master Animator & Director Don Bluth! Classes start Feb 6th, 2…" (Tweet) – via Twitter.
- ^ a b Cawley 1990, p. 149.
- ^ Culhane, John (July 4, 1982). "Special Effects Are Revolutionizing Film". The New York Times.
- ^ ""Jawbreaker" Story". Archived from the original on April 30, 2019.
- ^ Cawley 1990, pp. 149–150.
- ^ "The Little Blue Whale – Color Keys (part 1): Storyboards 4–45". SCAD Libraries.
- ^ "The Magic Pencils – Character Sketch". SCAD Libraries.
- ^ @DonBluth (November 10, 2015). "Don Bluth's game concept posters made in 1984. Support Dragon's Lair Kickstarter!" (Tweet) – via Twitter.
- ^ a b Douglas C., Perry (June 22, 2000). "Titan A.E." IGN. Retrieved December 9, 2015.
- ^ Gestalt (November 8, 2000). "Philip Oliver of Blitz Games". Eurogamer. Retrieved December 9, 2015.
- ^ "Titan A.E. Canned". IGN. July 26, 2000. Retrieved December 9, 2015.
- ^ "I-Ninja 2 Cancelled". Unseen64. December 3, 2009. Retrieved November 6, 2018.
- ^ "Pac-Man Adventures -- Don Bluth's Character and Environment designs". SCAD Libraries.
- ^ @DonBluth (December 16, 2015). "Check out these storyboard concept cut scenes for an interactive Pac-man game back in 2004" (Tweet). Archived from the original on April 11, 2021 – via Twitter.
Further reading
[edit]- Cawley, John (1990). The Animated Films of Don Bluth. Image Pub of New York. ISBN 0-685-50334-8. Archived from the original on October 26, 2021. Retrieved January 3, 2022.
- Grant, John Grant (2000). Masters of Animation. Watson-Guptill. ISBN 0-8230-3041-5.
External links
[edit]- Official website
- Don Bluth's channel on YouTube
- Don Bluth at IMDb
- The Dot Eaters entry on Bluth and the development of Dragon's Lair
- Remembering NIMH An interview with Don Bluth Studios about the making of The Secret of NIMH
- Don Bluth Interview Part 1 and Part 2 about his influences and the making of Dragon's Lair
- Billy Ireland Cartoon Library & Museum Art Database
Don Bluth
View on GrokipediaEarly life
Childhood and family
Donald Virgil Bluth was born on September 13, 1937, in El Paso, Texas, as the second oldest of seven children to parents Virgil Ronceal Bluth, a policeman who later became a private investigator, and Emaline Pratt Bluth.[8][9] The family belonged to The Church of Jesus Christ of Latter-day Saints, with roots tracing back to Mormon colonists who had established communities in northern Mexico in the late 19th century before returning to the United States amid political unrest.[10] This religious background contributed to a humble and structured upbringing, emphasizing faith and community, though Bluth later described his childhood as one marked by creativity rather than strict dogma.[11] Due to his father's career shifts and business pursuits, the Bluth family frequently relocated, moving from El Paso to a dairy farm in Payson, Utah, when Don was six years old, and later to Santa Monica, California, in 1954.[8][2] Life on the Utah farm provided a rural, hands-on environment that fostered resourcefulness, but it was the family's artistic leanings—particularly his mother's artistic talents—that sparked Don's early interest in visual storytelling.[12] Among his siblings was younger brother Frederick L. "Toby" Bluth, born in 1940, who shared a passion for art and became a lifelong collaborator; the two brothers often shared a room in their childhood home and later co-founded the Bluth Brothers Theatre in Culver City, California, where they produced musicals and honed their dramatic skills.[13][14] Bluth's formative years were immersed in family activities and local performances that exposed him to theater and puppetry, including staging shows in their home and participating in community events that encouraged imaginative play.[8] From a young age, he engaged in self-taught artistic experiments, filling notebooks with drawings inspired by Disney films he adored, such as Snow White and the Seven Dwarfs, and creating rudimentary flipbooks to animate simple sequences of characters in motion.[11][8] These early endeavors, often done in isolation on the farm, laid the groundwork for his lifelong dedication to animation, blending familial creativity with personal innovation. This period of exploration transitioned into more formal pursuits as Bluth entered adolescence.[2]Education and early influences
Bluth attended Brigham Young University in the late 1950s following his Mormon mission in Argentina, where he earned a degree in English literature while informally exploring animation and artistic techniques.[11][15] His time at the university allowed him to refine his drawing skills and deepen his appreciation for storytelling, laying a foundation for his future career in animation.[16] Bluth's early artistic inspirations stemmed primarily from classic Disney animated features, including Snow White and the Seven Dwarfs (1937) and Pinocchio (1940), which he first encountered as a young child and which ignited his lifelong passion for the medium.[2] These films, with their innovative hand-drawn techniques and emotional narratives, shaped his vision of animation as a powerful form of artistic expression. During this period, Bluth experimented with amateur filmmaking, creating short projects that honed his technical abilities before committing fully to animation as a profession. His family's support for creative endeavors, rooted in their religious values, encouraged these pursuits amid his academic studies.[11]Disney career
Entry and assistant roles
Don Bluth began his professional animation career at Walt Disney Productions in 1955, shortly after graduating high school at age 17, where he was hired as a teenage in-betweener assisting on the production of Sleeping Beauty (1959).[17] In this entry-level role, Bluth filled in the intermediate frames between key poses created by senior animators, contributing to the fluid motion of characters under the guidance of veteran animator John Lounsbery, one of Disney's Nine Old Men.[18] His initial work immersed him in the traditional hand-drawn process, honing basic skills in timing and spacing that formed the foundation of his technical expertise. After a brief stint, Bluth left Disney in 1956 to undertake a 2.5-year mission for The Church of Jesus Christ of Latter-day Saints in Argentina, followed by time focused on family and further education, including brief studies at Brigham Young University, work at Filmation Studios from 1967 to 1970, and early experiments in independent animation.[19][2] He returned to the studio full-time in 1971 as an animation trainee, progressing to assistant animator roles that involved character animation cleanup—refining rough sketches into polished line work for cels.[20] On Robin Hood (1973), Bluth handled cleanup duties for key sequences, such as Robin's stealthy thefts, while assisting mentors like Lounsbery and collaborating with Marc Davis on character development aspects.[21] His responsibilities expanded similarly on The Rescuers (1977), where he cleaned up animation for protagonists like Bernard and Bianca, ensuring consistency in their expressive movements amid the film's ensemble action.[13] Throughout these years, Bluth formed close professional relationships with Lounsbery, who provided direct oversight on early assignments, and Davis, whose imaginative character designs influenced Bluth's approach to personality-driven animation during shared projects.[18] However, as Disney navigated financial pressures post-Walt Disney's death in 1966, Bluth grew increasingly frustrated with cost-cutting measures, including the widespread adoption of xerography—a photocopy-based transfer process introduced in the early 1960s that reduced labor but resulted in coarser line quality and limited artistic detail, such as the elimination of subtle shadows and effects.[19] These changes, evident in films like Robin Hood and The Rescuers, clashed with Bluth's commitment to the meticulous, hand-inked elegance of Disney's pre-1960s era, fostering a deepening dissatisfaction that highlighted tensions between efficiency and creative integrity.[22]Key contributions and directing
During his time at Disney, Don Bluth advanced from assistant animator to take on directing and supervisory responsibilities, marking his emergence as a key creative force within the studio. His first credited directorial effort came with the 1978 Christmas short The Small One, a 26-minute animated film based on Charles Tazewell's children's book about a boy selling his beloved donkey on the eve of the Nativity. Bluth served as both producer and director, laying out the entire storyboard and providing the first and last drawings for each scene to guide the animators, while incorporating religious themes and original songs like "Small One" and "The Merchant's Song." The short, which employed extensive rotoscoping for realistic movements such as the boy's father's walk, was released alongside a reissue of Pinocchio and showcased Bluth's commitment to emotional storytelling through traditional animation techniques.[23] Bluth's supervisory role expanded significantly with the 1977 live-action/animation hybrid Pete's Dragon, where he acted as animation director for the titular dragon character, Elliott. Overseeing a demanding production that required matching animation to live-action footage via frame blow-ups, Bluth handled key poses and insisted on hand-inking critical elements like Elliott's stomach and outline to ensure seamless integration with the real-world scenes. The dragon's design, originally conceived by Ken Anderson, was brought to life under Bluth's guidance with expressive, personality-driven movements that emphasized Elliott's clumsy yet endearing nature, contributing to approximately 22 minutes of animation in the film despite the crew's heavy overtime demands.[24] In 1980, Bluth extended his expertise to non-Disney projects as animation director for a surreal two-minute sequence in the musical fantasy Xanadu, blending hand-drawn animation with live-action performers Olivia Newton-John and Michael Beck. Produced in just 12 weeks by a small team at Bluth's home, the segment—set to the Electric Light Orchestra's "Don't Walk Away"—features the protagonists transforming into mythical creatures like fish and birds in a dreamlike chase, utilizing multi-pass filming techniques for depth and effects such as rippling water. This work highlighted Bluth's skill in hybrid animation formats and served as an early showcase for his independent capabilities post-Disney.[25] Amid these achievements, Bluth became a vocal advocate for preserving traditional hand-drawn animation at Disney, particularly as the studio shifted toward cost-cutting measures following Walt Disney's 1966 death. He criticized the declining emphasis on artwork quality, the erosion of rigorous production processes, and the reduced respect for artists, believing these changes deviated from the studio's golden-era standards that Walt himself would not have tolerated. Bluth's after-hours experiments, such as the 1979 short Banjo the Woodpile Cat, demonstrated his dedication to classical techniques like full animation and detailed character acting, aiming to revive the medium's artistic integrity.[26] Bluth's tenure culminated in 1979 when he pitched an animated adaptation of Robert C. O'Brien's novel Mrs. Frisby and the Rats of NIMH to Disney executives, envisioning a feature-length project with lavish hand-drawn visuals and deep emotional resonance; the proposal was rejected due to the studio's reluctance to invest in ambitious traditional animation amid financial conservatism. This denial, coming after years of growing frustrations, foreshadowed Bluth's departure from Disney later that year, along with key colleagues, to pursue the project independently.[27]Independent animation career
Departure and initial films
On September 13, 1979—his 42nd birthday—Don Bluth resigned from Walt Disney Productions, leading a group of 11 animators, including Gary Goldman and John Pomeroy, to establish Don Bluth Productions in an effort to revive traditional hand-drawn animation amid frustrations with Disney's cost-cutting measures.[28] The studio initially operated from a facility in Van Nuys, California, but faced severe funding shortages, with the team working extended hours without immediate pay and even animating scenes in Bluth's garage to keep production alive.[29] Bluth's debut feature, The Secret of NIMH (1982), was adapted from Robert C. O'Brien's 1971 Newbery Medal-winning novel Mrs. Frisby and the Rats of NIMH, centering on a widowed field mouse seeking aid from intelligent rats experimented on by scientists. Produced on a tight $7 million budget over 30 months, the film showcased Bluth's commitment to fluid, character-driven animation and darker, more mature themes of mortality and survival, earning praise for its lush visuals and emotional depth that evoked Disney's golden age while venturing into scarier territory. Critics lauded its technical achievements, with Vincent Canby of The New York Times highlighting the "resourceful and valiant" animation and "soft differences in shades" that brought the animal world to life. Despite its artistic success, The Secret of NIMH achieved modest box office results, grossing $14.7 million worldwide against its budget, though it later gained a cult following through home video.[30] The film received widespread critical acclaim, holding a 93% approval rating on Rotten Tomatoes based on contemporary reviews, and earned an Academy Award nomination for Best Original Song for "Flying Dreams" by Jerry Goldsmith and Paul Williams, as well as a Saturn Award for Best Animated Film. To mitigate ongoing financial pressures and leverage lower labor costs and government incentives, Bluth relocated operations to Dublin, Ireland, in November 1986, forming Sullivan Bluth Studios with an initial staff of 85, including many from the original team and their families.[31] This move enabled the production of subsequent animated features in a more sustainable environment, marking a pivotal shift for Bluth's independent career.[32]Spielberg collaborations
Don Bluth's partnership with Steven Spielberg began in the mid-1980s when Spielberg, through his Amblin Entertainment, co-produced Bluth's An American Tail (1986), marking Amblin's first foray into feature animation.[33] The film, a musical adventure following a young Russian mouse immigrant named Fievel Mousekewitz, was directed by Bluth and written by Judy Freudberg and Tony Geiss, blending themes of family separation and American optimism with hand-drawn 2D animation.[34] Produced on a $9 million budget, it grossed over $84 million worldwide, becoming the highest-grossing non-Disney animated feature at the time and demonstrating the commercial viability of independent 2D animation outside Disney's dominance.[35][36] The collaboration continued with The Land Before Time (1988), another Amblin co-production executive-produced by Spielberg and George Lucas, where Bluth directed this poignant dinosaur tale centered on orphaned young reptiles journeying to a safe valley amid prehistoric perils.[37] The story emphasized themes of loss, friendship, and resilience, with Bluth's signature emotional depth in depicting character deaths and growth.[38] Budgeted at $12.3 million, the film earned approximately $84.8 million globally, further solidifying Bluth's box office success and outpacing Disney's Oliver & Company in some markets.[39] Despite production challenges, including creative input from Spielberg on toning down darker elements to appeal to families, the film's heartfelt narrative resonated widely.[40] By the time Bluth directed All Dogs Go to Heaven (1989), the partnership had frayed due to escalating financial and creative tensions with Spielberg, particularly over artistic control and rights to sequels.[41] Bluth opted for independent production through his Sullivan Bluth Studios to retain full creative autonomy, funding the project amid severe financial strain that threatened studio bankruptcy.[42] The film, a musical fantasy about a scheming German Shepherd named Charlie B. Barkin navigating the afterlife and redemption, introduced cost-saving techniques like partial video animation transfers to streamline production. Released on November 17, 1989, it grossed $27 million worldwide on a $13.8 million budget, providing a modest success but underscoring the risks of severing the Amblin ties. These Spielberg-backed projects played a pivotal role in revitalizing interest in traditional 2D hand-drawn animation during the 1980s, challenging Disney's monopoly and inspiring a wave of non-Disney animated features by proving audiences craved emotionally complex stories beyond lighthearted fare.[13] Their combined box office triumphs encouraged studios to invest in animation, fostering a competitive renaissance that influenced the decade's output and Bluth's legacy as a key innovator.[43]Later studios and challenges
Following the successes of his earlier independent ventures, Don Bluth affiliated with 20th Century Fox in May 1994 through a five-year deal that established a new animation division with a $100 million investment, led by Bluth and co-director Gary Goldman relocating from their Ireland-based studio.[44] This partnership enabled the completion and release of several projects in development, including Thumbelina (1994), a musical adaptation of the Hans Christian Andersen fairy tale distributed by Warner Bros., A Troll in Central Park (1994), a whimsical fantasy about a benevolent troll in New York City also under Warner Bros., and The Pebble and the Penguin (1995), a romantic adventure set in Antarctica distributed by MGM/UA.[45][46][47] These films, produced amid the transition to the Fox setup, showcased Bluth's signature hand-drawn style but faced mixed commercial reception, with modest box office returns attributed to marketing challenges and competition from Disney's renaissance-era hits.[44] Bluth's collaboration with Fox reached its peak with Anastasia (1997), which he co-directed with Goldman as the studio's inaugural major release. The film reimagines the historical mystery of Grand Duchess Anastasia Romanov as a fantastical adventure, blending real events like the Bolshevik Revolution with magical elements such as a mischievous bat sidekick and a villainous Rasputin wielding green spectral magic.[48] Critically praised for its lush animation, memorable score, and voice performances, Anastasia became a financial success, grossing approximately $140 million worldwide against a $50 million budget, marking Bluth's most profitable feature to date.[49][50] In 1995, Fox formalized the operation by founding Fox Animation Studios in Phoenix, Arizona, with Bluth and Goldman overseeing production from a 66,000-square-foot facility.[51] The studio's second feature, Titan A.E. (2000), represented a bold stylistic evolution for Bluth, shifting from traditional fairy-tale aesthetics to a post-apocalyptic science-fiction narrative with a graphic novel-inspired visual design that integrated extensive CGI for space sequences and alien worlds.[52] However, the hybrid animation approach resulted in uneven seams between 2D hand-drawn elements and computer-generated effects, contributing to mixed reviews that criticized the film's derivative plot and tonal inconsistencies.[53] Budgeted at $75–90 million, Titan A.E. underperformed significantly, earning only $36.8 million globally amid poor marketing targeting and competition from established sci-fi franchises.[54] The flop of Titan A.E. exacerbated Fox Animation Studios' financial struggles, leading to its closure in June 2000 after just two theatrical releases and substantial losses estimated at $70–120 million.[55] This marked the end of Bluth's major feature production era under a studio banner, as the facility shuttered and staff, including Bluth and Goldman, were let go. Amid these challenges, Bluth attempted to extend the Anastasia franchise with the direct-to-video spin-off Bartok the Magnificent (1999), a comedic prequel focusing on the bat character voiced by Hank Azaria, which he co-directed with Goldman to capitalize on the original's popularity but received lukewarm responses for its lighter tone.[56]Recent return and projects
In the 2010s, Don Bluth settled in Scottsdale, Arizona, where he established the Don Bluth Front Row Theatre in his home, hosting youth productions and later professional shows.[57] By 2017, he launched Don Bluth University, an online program offering year-long courses in traditional animation techniques, emphasizing hand-drawn methods to train aspiring artists amid the rise of digital tools.[58] The initiative, based in Arizona, continues with live sessions and has featured media coverage, such as a 2025 Fox 10 Phoenix segment highlighting its curriculum and Bluth's direct involvement.[59] Bluth has pursued fan-supported projects to revive his classic works, including a 2015 Indiegogo campaign with Gary Goldman to fund a pitch presentation for an animated Dragon's Lair feature film, raising over $700,000 from supporters eager for a big-screen adaptation of the 1983 arcade game. This effort underscores his ongoing commitment to extending his animation legacy through community backing. In 2024, Bluth directed a regional production of Anastasia: The Musical at his Scottsdale theater, adapting his 1997 animated film into a stage show that ran from September to October, marking a return to theatrical storytelling rooted in his visual style.[60] In 2025, Bluth contributed to the documentary Don Bluth: Somewhere Out There, directed by David LaMattina and Chad N. Walker, which chronicles his career from Disney to independent successes; it premiered on October 25 at the SCAD Savannah Film Festival.[61][62] At age 88, Bluth made a rare public appearance at the event, attending the screening and engaging with audiences about his life's work.[63] Through these endeavors and his 2020 co-founding of Don Bluth Studios with Lavalle Lee—aimed at producing short films in traditional 2D animation—Bluth advocates for preserving hand-drawn artistry against the prevalence of computer-generated techniques.[64][17]Other contributions
Video games
In the early 1980s, Don Bluth licensed his animation studio's work to game designer Rick Dyer for the laserdisc arcade game Dragon's Lair (1983), which featured full hand-drawn animation sequences that players navigated interactively, marking a significant advancement in gaming visuals by integrating high-quality cel animation into video games.[65] Bluth's team produced over 20 minutes of footage depicting knight Dirk the Daring's quest to rescue Princess Daphne from a dragon, utilizing techniques from his feature films like The Secret of NIMH (1982) to create fluid, character-driven scenes that responded to player inputs via laser disc technology.[65] This collaboration revolutionized arcade experiences by shifting from pixelated sprites to cinematic animation, drawing crowds and revitalizing the industry during a transitional period.[66] Bluth's studio followed with Space Ace (1984), another laserdisc arcade title co-produced with Cinematronics and Dyer's Advanced Microcomputer Systems, where Bluth directed the animation of sci-fi hero Ace's adventures, emphasizing quick-timing mechanics and stereo sound effects to enhance interactivity.[67] The success led to Dragon's Lair II: Time Warp (1991), directed by Bluth and developed by Leland Corporation, which expanded the narrative through time-travel sequences across historical and fantastical settings, with Bluth overseeing the animation production after a development hiatus caused by the 1983 video game crash.[68] These sequels built on the original's formula, incorporating Bluth's emphasis on expressive character animation to maintain visual appeal amid evolving arcade hardware.[65] Bluth remained involved in adaptations of these titles for home systems like the Commodore 64 (1984), where his animation was adapted or redrawn to fit cartridge limitations while preserving key interactive elements.[69] In the 2020s, digital re-releases such as the Dragon's Lair Trilogy compilation (2019, with updates through 2024) on platforms like Steam and modern consoles restored the original laserdisc footage in high definition.[69] A Blu-ray version released in 2007 also featured HD transfers of the original animation. Through the Bluth Group, Bluth collaborated on Dragon's Lair 3: The Curse of Mordread, a planned laserdisc arcade sequel that advanced the storyline with sorceress Mordread as the antagonist but remained unreleased in that format due to market shifts, though adapted versions appeared on home computers in 1993.[70] Bluth's video game work pioneered the fusion of traditional film animation with player-driven narratives, influencing the adventure game genre by inspiring titles like The Last Express (1997) and later interactive media that prioritize visual storytelling over complex controls, earning recognition for bridging Hollywood-style animation and digital interactivity.[66] Early techniques from Bluth's Disney background, such as squash-and-stretch principles, were adapted to game constraints to heighten dramatic tension in quick-time sequences.[65]Theater and teaching
In the 1990s, Don Bluth began hosting youth theater productions in the living room of his home in Scottsdale, Arizona, adapting his animated films for live performances aimed at young audiences.[71] These intimate shows, which included stage versions of classics like An American Tail, The Land Before Time, and Anastasia, fostered community engagement and showcased Bluth's storytelling in a theatrical format.[72] As attendance grew, these efforts evolved into a formal troupe, emphasizing accessible, family-oriented interpretations of his work. This initiative culminated in the founding of the Don Bluth Front Row Theatre in Scottsdale, a non-profit community venue with an intimate 76-seat in-the-round setup designed to immerse audiences in the action.[73] The theater continues to produce a range of musicals and plays, blending Bluth's animation influences with live performance traditions, and has become a staple for local arts in Arizona.[74] Bluth's commitment to education extended to the launch of Don Bluth University in 2020, an online platform offering a full-year curriculum of live classes on traditional animation principles, including draftsmanship, storyboarding, character design, and hand-drawn techniques.[75] Taught directly by Bluth, the program limits enrollment to 21 students per session to ensure personalized instruction, prioritizing foundational skills over digital tools.[76] Complementing his formal teaching, Bluth has delivered lectures and workshops at animation conventions, such as MomoCon and GalaxyCon, where he demonstrates hand-drawn methods and shares insights on creating expressive, believable characters without relying on CGI.[77] These sessions highlight his advocacy for classic animation artistry, drawing from decades of experience to inspire emerging creators.[78]Unproduced projects
Abandoned films
During his early independent career following his departure from Disney in 1979, Don Bluth developed several feature film concepts that advanced to scripting or storyboarding stages but were ultimately shelved due to financial constraints or shifting studio priorities. One of the first was East of the Sun and West of the Moon, an adaptation of the Norwegian folk tale about a peasant girl who breaks a curse on a bear prince, only to journey to his enchanted castle. Planned immediately after the 1982 release of The Secret of NIMH, the project received initial backing from Paramount Pictures but was abandoned when the studio withdrew support amid Bluth's financial struggles.[79] In the mid-1980s, Bluth explored original stories with environmental themes, including Little Blue Whale, envisioned as an "underwater Bambi" following a baby whale's adventures from the perspective of ocean creatures. Development began around 1983 with screenwriter Robert Towne, who produced an eight-minute animatic, but the project stalled when Towne's commitments to live-action films prevented completion of the script, leading to its cancellation in the late 1980s. Similarly, Kandu: A Song of the Ice Whale drew from the true 1988 story of a trapped gray whale rescued in Alaska, with Bluth aiming for a poignant tale of human-animal bonds; development began after All Dogs Go to Heaven (1989), with storyboards created around 1991, but it was dropped in the early 1990s due to studio resource shifts and production issues.[79][80] As Bluth's studio navigated partnerships, fantasy adaptations like Satyrday—based on Stephen K. Baer's novel about a human, satyr, and werefox on a quest to restore the moon—progressed to concept art but faded prior to production of An American Tail (1986), as much of the book was deemed unadaptable. Another pitched project, a reimagined Beauty and the Beast featuring a clairvoyant dog sidekick and a bird detective, reached preliminary story development as early as 1984 for Columbia Pictures but was abandoned around 1989 when Disney announced their own version, prompting Bluth to avoid direct competition. These efforts highlighted recurring challenges, including budget overruns from prior films like The Secret of NIMH, which strained investor confidence.[79][81] In the 1990s, amid pitches to 20th Century Fox, concepts like Dracula—an adult-oriented adaptation of Bram Stoker's novel with a script by Joss Whedon—advanced to character designs but were shelved after the commercial disappointment of Titan A.E. (2000), which led to the closure of Bluth's Fox partnership.[79][82] Into the 2000s, Bluth revisited video game origins with an animated feature adaptation of Dragon's Lair, the 1983 arcade hit he animated, expanding Dirk the Daring's quests into a narrative film. Multiple attempts, including a 2015 Indiegogo crowdfunding campaign co-led by Bluth and producer Gary Goldman to raise $250,000 for a proof-of-concept, succeeded in funding but failed to materialize into a full film due to insufficient further backing, though Bluth continued pitching it as late as the early 2020s before involvement shifted to a live-action version.[83][84][85] Other documented unproduced projects include Hansel and Gretel (early development alongside Thumbelina), The Velveteen Rabbit (planned for New Line Cinema in 1987), and Strawberry Fields Forever (early 1980s proposal for Beatles song vignettes in Fantasia style, backed by Michael Jackson but halted by rights issues over Beatles images). Funding shortages and industry shifts toward computer animation consistently doomed these projects, underscoring Bluth's vision for hand-drawn epics that outpaced available resources.[79]Unfinished games and media
In the 1990s, Don Bluth's studio produced animated sequences for Dragon's Lair III: The Curse of Mordread, released for home computers like the Amiga and PC in 1993 using sprites and limited animation, as laserdisc technology's storage and search time limitations prevented a full-motion video format similar to earlier entries.[86] Bluth explored proposed adaptations for sequels to Space Ace, including concepts for additional laserdisc-based adventures that would expand on the sci-fi narrative, but these never advanced beyond initial planning amid the declining arcade market and production costs.[87] Similarly, an interactive game adaptation of Thumbelina was conceptualized to leverage the 1994 film's animation for CD-ROM interactivity, but it materialized only as a basic storybook-style release with video clips rather than a full game experience.[88] During the 2010s, Bluth expressed interest in modern unproduced ideas, such as VR experiences reviving Dragon's Lair with immersive laserdisc-style animation, though technological shifts and funding challenges prevented realization. Common factors contributing to these incompletions included technological limitations, like laserdisc search times and animation storage constraints, as well as licensing disputes over intellectual property rights between Bluth's studio and publishers like ReadySoft and Cinematronics.[87]Personal life
Family and relationships
Don Bluth was the second oldest of seven children to parents Virgil Bluth, a policeman who later became a private investigator, and Emaline (née Pratt) Bluth.[8] He maintained close ties with his siblings, particularly his younger brother Frederick L. "Toby" Bluth (1940–2013), an illustrator and animator who shared his passion for the arts. After completing his education, the brothers co-founded a live theater company in Santa Monica, California, in the early 1960s, where they produced and directed musical comedies, blending their talents in performance and design.[89] Toby later contributed to animation projects, including as an animator on The Rescuers (1977), and collaborated informally with Don on conceptual work, though their professional paths diverged over time.[90] As a lifelong member of The Church of Jesus Christ of Latter-day Saints, Bluth's Mormon faith profoundly influenced his personal values, emphasizing family, integrity, and moral storytelling in his life and work. He has described his beliefs as central to his identity, viewing his artistic talents as divinely bestowed and guiding his commitment to uplifting narratives that reflect themes of resilience and redemption.[15] Bluth has remained notably private about his personal relationships, never marrying and having no children, which allowed him to dedicate his life fully to animation and creative pursuits.[15]Health and later years
Following the closure of Fox Animation Studios after the release of Titan A.E. in 2000, Don Bluth entered semi-retirement from major feature film production, as the industry's rapid shift toward computer-generated imagery diminished opportunities for traditional hand-drawn animation.[91] In the ensuing years, he redirected his energies toward education and mentorship, establishing Don Bluth University to teach animation principles online and fostering young talent through workshops.[2] This pivot allowed him to sustain his passion for the craft amid the CGI-dominated landscape, where studios increasingly prioritized digital techniques over classical methods.[92] In his later years, Bluth has confronted the challenges of advanced age, including limited public engagements, yet he maintains a robust creative output through teaching and artistic pursuits.[63] Residing in Scottsdale, Arizona, he has immersed himself in the local arts scene, notably by founding and operating the Don Bluth Front Row Theatre, a 76-seat community venue dedicated to youth productions and classic musicals.[73] Family support has played a key role in navigating these later challenges, providing a stable foundation for his ongoing endeavors.[10] Bluth's vitality remains evident in his participation in significant 2025 events, such as the world premiere of the documentary Don Bluth: Somewhere Out There at the SCAD Savannah Film Festival on October 25, 2025, where he engaged in a lively Q&A session despite the rarity of such appearances.[62] In recent interviews, he has reflected on his career with a focus on perseverance, crediting determination and faith for overcoming repeated setbacks in an unforgiving industry.[19] These reflections underscore a lifetime commitment to animation's artistic integrity, even as he embraces writing for the stage in his current phase.[5]Legacy
Awards and honors
During his tenure at Walt Disney Productions, Don Bluth served as directing animator on The Rescuers (1977), contributing to the film's Academy Award nomination for Best Original Song for "Someone's Waiting for You," composed by Sammy Fain with lyrics by Carol Connors and Ayn Robbins.[93][94] In recognition of his independent animation work, Bluth received the Time-Machine Honorary Award at the 1993 Sitges Film Festival, honoring his contributions such as The Secret of NIMH (1982).[95][96] For his direction of Anastasia (1997), co-directed with Gary Goldman, Bluth earned a nomination for Outstanding Individual Achievement for Directing in an Animated Feature Production at the 26th Annie Awards in 1998.[97] Bluth was awarded the Winsor McCay Award for Lifetime Achievement by ASIFA-Hollywood at the 32nd Annie Awards in 2005, acknowledging his career-spanning impact on animation from Disney classics to his own studio productions.[98][99] In 2024, Bluth was awarded an Honorary Visual Effects Society (VES) membership for his contributions to animation and visual effects.[7] Throughout his later career, Bluth has been frequently honored as a guest of honor at animation and fan conventions, including Toon Con in 2022 and Fan Expo events, where he engages with admirers of his films.[89][100]Influence on animation
Don Bluth played a pivotal role in reviving traditional 2D hand-drawn animation during the 1980s, a period when Disney was experiencing a creative and commercial decline following the lackluster performance of films like The Black Cauldron (1985). By leaving Disney in 1979 with a group of animators to form Don Bluth Productions, he produced independent features such as The Secret of NIMH (1982) on significantly lower budgets, demonstrating that high-quality cel animation could thrive outside Disney's dominance. This competition pressured Disney to elevate its standards, contributing to the studio's Renaissance era with hits like The Little Mermaid (1989), while inspiring other competitors, including Warner Bros., to invest in renewed hand-drawn projects amid the industry's shift toward 2D revival.[5][31] Bluth's advocacy for greater emotional depth and mature themes in family-oriented animation marked a departure from Disney's lighter fare, emphasizing subjects like loss, mortality, and resilience in films such as An American Tail (1986) and The Land Before Time (1988). His approach to storytelling, which treated audiences—especially children—with respect by confronting real emotional struggles, influenced subsequent studios like Pixar and DreamWorks in crafting more nuanced narratives that balanced whimsy with profound sentiment, as seen in Pixar's exploration of grief in Up (2009) and DreamWorks' character-driven arcs in Shrek (2001). This shift helped elevate animation from mere entertainment to a medium capable of delivering complex psychological insights.[101][31] Technically, Bluth innovated within resource constraints, notably employing the multiplane camera in The Secret of NIMH to achieve layered depth and dynamic movement, evoking classic Disney techniques while adapting them for a shoestring production that involved over one million hand-drawn cels. In All Dogs Go to Heaven (1989), produced at his Dublin-based Sullivan Bluth Studios, he streamlined workflows through cost-effective methods, including advanced video-assisted review and transfer processes that allowed for faster iteration and lower overheads compared to traditional film-based pipelines, enabling the completion of ambitious sequences with a multinational team of over 350 animators. These innovations not only sustained independent 2D production but also demonstrated scalable techniques for global studios.[102][31] Through his teaching efforts, Bluth has mentored emerging animators, shaping new generations committed to hand-drawn traditions via the Irish School of Classical Animation, which he helped establish in Dublin, and his ongoing Don Bluth University online program offering year-long courses in draftsmanship, storyboarding, and advanced animation principles directly instructed by him. This educational outreach has preserved classical skills amid the CGI dominance, fostering talents who continue to champion 2D's expressive potential.[31][75] Bluth's cultural legacy lies in reigniting interest in hand-drawn animation as a vital art form, a impact highlighted in the 2025 documentary Don Bluth: Somewhere Out There, which portrays his career as sparking an "animation revolution" by challenging monopolies and broadening the medium's thematic and technical boundaries.[5]Works
Filmography
Don Bluth began his animation career at Walt Disney Productions, contributing as an animator before directing his first short film there. After leaving Disney in 1979, he founded his own studio and directed several independent animated features, often serving as producer as well. His credited works focus on feature films and key animated sequences, emphasizing hand-drawn animation techniques. The following is a chronological list of Bluth's major credited animation works:| Year | Title | Role |
|---|---|---|
| 1959 | Sleeping Beauty | Animator (assistant to John Lounsbery)[103] |
| 1977 | Pete's Dragon | Director of animated sequences (dragon animation) |
| 1978 | The Small One | Director |
| 1980 | Xanadu | Animator (animation sequence unit) |
| 1982 | The Secret of NIMH | Director |
| 1986 | An American Tail | Director |
| 1988 | The Land Before Time | Director |
| 1989 | All Dogs Go to Heaven | Director |
| 1991 | Rock-A-Doodle | Director[104] |
| 1994 | Thumbelina | Director |
| 1994 | A Troll in Central Park | Director[105] |
| 1995 | The Pebble and the Penguin | Producer (initial production involvement) |
| 1997 | Anastasia | Director |
| 1999 | Bartok the Magnificent | Director[106] |
| 2000 | Titan A.E. | Director |