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ZeniMax Media
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ZeniMax Media Inc. is an American video game holding company based in Rockville, Maryland. The company was founded in 1999 by Christopher Weaver and Robert A. Altman as the parent company for Weaver's video game publisher Bethesda Softworks. The company additionally owns the development studios Bethesda Game Studios (The Elder Scrolls, Fallout, and Starfield), id Software (Doom, Quake, and Rage), Arkane Studios (Dishonored, Prey, and Redfall), MachineGames (Wolfenstein), and ZeniMax Online Studios (The Elder Scrolls Online). Microsoft acquired ZeniMax Media for $8.1 billion in March 2021 and operates it under the Microsoft Gaming division.
Key Information
History
[edit]
Formation, investments, and growth (1999–2007)
[edit]Christopher Weaver, the founder of the video game publisher Bethesda Softworks, and Robert A. Altman, a lawyer, founded ZeniMax Media in 1999.[3] The name is a portmanteau of "zenith" and "maximum".[4] The company was established to succeed Media Technology Limited as the parent company of Bethesda Softworks. Weaver brought Altman onboard as the chief executive officer, contributing his stock in Bethesda Softworks so that ZeniMax Media would be able to obtain funding. Weaver served as the chief technology officer from 1999 to 2002, when he moved into a non-executive role. Later that year, he filed a lawsuit against ZeniMax, alleging breach of contract and claiming he was owed US$1.2 million in severance pay.[5][6] By February 2007, Weaver only held a 33% stake in the company,[6] which by 2020 had been reduced to "a pittance of the stock".[7]
Among the original board members were Harry E. Sloan,[8] Les Moonves,[9] and Robert Trump.[10] In 2000, SBS Broadcasting Group, operated by Sloan, acquired a 12.5% stake in ZeniMax as part of a partnership between the two companies.[8] Among the partnerships between the companies, ZeniMax's subsidiary e-Nexus Studios developed entertainment portals and websites for SBS.[11][12] In the same year, Terry McAuliffe, George Mitchell, Dean Devlin, and Jon Feltheimer joined ZeniMax as advisors.[13] The company acquired the Fallout franchise from Interplay Entertainment in 2004.[14]
In August 2007, ZeniMax announced the formation of the studio ZeniMax Online Studios, led by Matt Firor.[15] In October, after ProSiebenSat.1 Media purchased SBS Broadcasting Group and inherited its stake in ZeniMax Media, now 9% of the shares, ProSiebenSat.1 Media announced it would intensify its relationship with ZeniMax. The company launched SevenGames.com, the international edition of its German-language game platform, in December and worked with ZeniMax to develop online games.[16][17][18] In the same year, Providence Equity Partners bought a 25% stake in ZeniMax for $300 million.[19][20][21] ZeniMax had 200 employees in October 2007.[22][23] It acquired the Prey and Rage franchise in 2009.[24][25] After Providence Equity Partners invested another $150 million for an undisclosed stake in 2010,[26][27] the company grew to 400 employees by January 2011.[28] ZeniMax subsequently announced a partnership with the University of Southern California School of Cinematic Arts to support its Interactive Media Division with a comprehensive educational program of guest lectures and internships.[29]
Litigation with Oculus VR (2014–2017)
[edit]In May 2014, ZeniMax sent a letter to Facebook and its Oculus VR subsidiary, asserting that any contributions John Carmack made to the Oculus Rift project were the intellectual property of ZeniMax, stating that "ZeniMax provided necessary VR technology and other valuable assistance to Palmer Luckey and other Oculus employees in 2012 and 2013 to make the Oculus Rift a viable VR product, superior to other VR market offerings." The company filed a lawsuit against Oculus VR later that month.[30][31] In June, Oculus VR filed a response to the lawsuit, stating that ZeniMax was falsely claiming ownership to take advantage of its acquisition by Facebook. Oculus VR also claimed that the Oculus Rift did not share any code or technology with ZeniMax's.[32][33] A jury ruled in favor of ZeniMax in February 2017. They found that, while Oculus VR had not misappropriated ZeniMax's trade secrets, it had violated ZeniMax's copyrights and trademarks in addition to a non-disclosure agreement. ZeniMax was awarded $500 million.[34][35] In the meantime, ProSiebenSat.1 Media had sold its stake in ZeniMax back to the company for €30 million.[36][37]
Acquisition by Microsoft (2020–present)
[edit]In September 2020, Microsoft announced it had entered into an agreement to acquire ZeniMax and its subsidiaries for $7.5 billion.[38][39][40] For Providence Equity Partners, the deal represented a six-time return on investment.[23] Altman had considered selling ZeniMax for several years and at one point was close to a deal with rival Electronic Arts.[41] Prior the deal's closure, he died on February 3, 2021, aged 73, at a Baltimore hospital.[42] The U.S. Securities and Exchange Commission and the European Commission greenlit the acquisition in March 2021.[43][44] A preliminary injunction to block the acquisition was being sought in a class-action lawsuit that ZeniMax faced over Fallout 4, with the plaintiffs arguing that Microsoft could shield ZeniMax's assets from damages should it be found liable after the acquisition.[45] Microsoft announced the completion of the acquisition on March 9, 2021.[46] The final cost of the transaction was $8.1 billion.[47] ZeniMax's board of directors was consequently dissolved.[48]
300 QA testers, a majority at ZeniMax Studios voted to unionize as ZeniMax Workers United-CWA in January 2023. This follows the unionization efforts of QA testers at Activision Blizzard which was also acquired by Microsoft.[49] In 2024, Microsoft signed a labor-neutrality agreement with CWA union, agreeing not to interfere with unionization efforts in any ZeniMax Media subsidiaries.[50]
In May 2024, Microsoft announced the impending closures of the ZeniMax studios Arkane Austin, Alpha Dog Games, and Tango Gameworks, as well as Roundhouse Studios' absorption into ZeniMax Online Studios.[51] In July 2024, over 200 Bethesda Game Studios employees unionized with CWA. The wall-to-wall unit was recognized by Microsoft, and includes artists, engineers, programmers, and designers.[52] In August 2024, Krafton agreed to buy Tango Gameworks, preventing its closure.[53]
Studios
[edit]- Arkane Studios in Lyon, France; acquired in August 2010.[54]
- Bethesda Softworks in Rockville, Maryland, US; acquired in 1999.
- Bethesda Game Studios in Rockville, Maryland, US; established in 2001.
- Bethesda Game Studios Austin in Austin, Texas, US; founded in October 2012 as BattleCry Studios, re-branded in March 2018.[55]
- Bethesda Game Studios Dallas in Dallas, US; founded in 2007 as Escalation Studios, acquired in February 2017, re-branded in August 2018.[56]
- Bethesda Game Studios Montreal in Montreal, Canada; established in December 2015.[57]
- Bethesda Game Studios in Rockville, Maryland, US; established in 2001.
- id Software in Richardson, Texas, US; acquired in June 2009.[58]
- id Software Frankfurt in Frankfurt, Germany; founded in 2015.
- MachineGames in Uppsala, Sweden; acquired in November 2010.[59]
- MachineGames Sundsvall in Sundsvall, Sweden; founded in 2023.
- ZeniMax Online Studios in Hunt Valley, Maryland, US; founded in 2007.
Former
[edit]Alpha Dog Games
[edit]ZeniMax Halifax Ltd. (trade name: Alpha Dog Games)[61] was a Canadian mobile video game developer based in Halifax, Nova Scotia.[62][63][64] The company was acquired by ZeniMax Media in October 2019.[65]
ZeniMax Media was acquired by Microsoft in March 2021 and became part of Microsoft Gaming. As a result, Alpha Dog Games was owned by Microsoft since 2021, and it was an indirect mobile gaming extension of the Xbox brand. The studio was closed in May 2024 and Mighty Doom was sunset on August 7.[64] Games from the company included Wraithborne,[66]MonstroCity: Rampage[67]and Ninja Golf.[65]
Other
[edit]- Arkane Studios Austin in Austin, Texas, US; acquired in August 2010, closed in 2024.
- e-Nexus Studios (later renamed ZeniMax Productions) in Los Angeles, US; founded in August 1999, headed by former The Simpsons co-creator Sam Simon.[68][69]
- Mediatech West in Olympia, Washington, US; founded by Brent Erickson in Utah in 1992 as Flashpoint Productions and sold to Media Technology/Bethesda Softworks in 1995.[70] Also referred to as Bethesda West.[71]
- Mud Duck Productions; founded in 2002, closed in 2007.
- Roundhouse Studios in Madison, Wisconsin, US; founded in November 2019, merged into ZeniMax Online Studios in 2024.[60][64]
- Tango Gameworks in Tokyo, Japan; acquired in October 2010, sold to Krafton in 2024.[53][72][64]
- Vir2L Studios in Washington, D.C., US; acquired in 1999, closed in 2010.
- XL Translab in Washington, D.C., US; acquired in 1997 by and moved to Bethesda Softworks.[73]
- Visionary Design Technologies[74][75] VDT developed the games Vortex and Datastorm.
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ZeniMax® Halifax Ltd. (d/b/a Alpha Dog Games)
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External links
[edit]ZeniMax Media
View on GrokipediaZeniMax Media Inc. is an American video game holding company founded in 1999 by Christopher Weaver, founder of Bethesda Softworks, and Robert A. Altman in Rockville, Maryland.[1][2] The company operates as the parent entity for multiple development studios, including Bethesda Game Studios, id Software, Arkane Studios, and ZeniMax Online Studios, which have produced critically acclaimed franchises such as The Elder Scrolls, Fallout, DOOM, Quake, Wolfenstein, Dishonored, and Prey.[2][3] These titles have collectively sold tens of millions of copies and earned numerous awards for innovation in open-world RPGs, first-person shooters, and immersive simulations.[4] In September 2020, Microsoft announced its agreement to acquire ZeniMax for $7.5 billion in cash.[2] The acquisition was completed on March 9, 2021, with a total purchase price of $8.1 billion as reported in Microsoft's SEC filings.[5][6] This move integrated the company's studios into Microsoft Gaming and expanded access to its intellectual properties across Xbox, PC, and cloud platforms, though select titles remain available on other platforms under prior agreements.[2] ZeniMax's history includes strategic acquisitions like id Software in 2009, enhancing its portfolio with foundational FPS technology.[1] The company has faced notable legal challenges, including a 2014 lawsuit against Oculus VR alleging theft of virtual reality trade secrets from id Software, resulting in a $500 million jury verdict in 2017 later reduced and settled, underscoring ZeniMax's aggressive defense of proprietary technology.[7][8] Additional disputes, such as internal executive litigation and claims over subscription practices in The Elder Scrolls Online, highlight operational tensions but have not derailed its core development output.[9][10] Overall, ZeniMax's emphasis on long-term IP ownership and studio autonomy has positioned it as a key player in sustaining enduring game series amid industry consolidation.[4]
History
Founding and early expansion (1999–2007)
ZeniMax Media was founded in May 1999 by Christopher Weaver, the founder of Bethesda Softworks, and Robert A. Altman as a holding company to oversee Bethesda Softworks and facilitate its growth beyond independent game publishing.[11] The company, headquartered in Rockville, Maryland, aimed to leverage Bethesda's established portfolio in role-playing and simulation games to build a broader media entity focused on interactive entertainment.[1] Altman served as chairman and CEO, providing financial and strategic expertise from his background in technology investments, while Weaver contributed operational knowledge from Bethesda's development of titles like The Elder Scrolls series.[2] In 2000, ZeniMax secured external investment when SBS Broadcasting Group acquired a 12.5% stake for $10 million in cash, establishing a partnership to explore synergies in content distribution and game-related media.[12] This infusion supported Bethesda's ongoing projects and positioned ZeniMax for expansion amid the growing video game market. Additional investors that year included entities managed by Terry McAuliffe, George Soros' Soros Fund Management, and the California Public Employees' Retirement System, providing further capital for operational scaling.[1] By 2004, ZeniMax's subsidiary Bethesda Softworks acquired rights to the Fallout intellectual property from Interplay Entertainment, enabling development of Fallout 3 and revitalizing the post-apocalyptic franchise under ZeniMax's umbrella.[13] This move marked an early strategic expansion into acquiring established IPs to complement Bethesda's original series, such as Morrowind (2002) and Oblivion (2006). In August 2007, ZeniMax announced the creation of ZeniMax Online Studios as a dedicated division for multiplayer and online gaming development, signaling a pivot toward persistent-world titles amid rising demand for networked experiences.[14] These steps solidified ZeniMax's role as a multifaceted publisher while maintaining focus on high-fidelity single-player RPGs through Bethesda.[1]Studio acquisitions and operational growth (2008–2019)
In June 2009, ZeniMax Media acquired id Software, the pioneering developer behind franchises such as Doom and Quake, for $150 million in installments.[15][16] The deal, announced on June 24, integrated id's advanced engine technology and first-person shooter expertise into ZeniMax's ecosystem, enabling joint projects like the 2011 release of Rage, published under Bethesda Softworks.[17] ZeniMax accelerated its studio expansion in 2010 with three key acquisitions. On August 12, it purchased Arkane Studios, a French-based developer known for immersive, narrative-driven titles like Arx Fatalis, establishing ZeniMax's first European foothold and supporting future projects such as Dishonored.[18][19] On October 28, ZeniMax acquired Tango Gameworks, newly founded in Tokyo by industry veteran Shinji Mikami (creator of Resident Evil), to bolster survival horror and action development capabilities.[20][21] Finally, on November 11, it acquired MachineGames, a Swedish studio formed by former Starbreeze Studios principals, which focused on fast-paced shooters and later contributed to the Wolfenstein reboot series.[22][23] These acquisitions diversified ZeniMax's development talent across genres and geographies, from first-person shooters to stealth-action and horror, while expanding operations beyond North America to France, Sweden, and Japan. The influx of specialized teams supported a pipeline of high-profile releases, including The Elder Scrolls V: Skyrim in 2011 and Dishonored in 2012, fostering internal synergies such as shared engine adaptations from id Tech to Bethesda's Creation Engine. By the mid-2010s, ZeniMax had grown its studio network to include dedicated online divisions like ZeniMax Online Studios, which released The Elder Scrolls Online in 2014, reflecting scaled operational capacity for multiplayer and live-service titles. This period marked a shift from core RPG focus to a broader multi-franchise model, with studios collaborating on cross-IP technologies amid rising industry demand for expansive open-world experiences.Key litigations and business challenges (2014–2020)
In 2014, ZeniMax Media initiated a high-profile lawsuit against Oculus VR, its founder Palmer Luckey, and former id Software CTO John Carmack, alleging theft of trade secrets and copyright infringement related to virtual reality technology developed at id Software.[24] The suit, filed on May 21, 2014, in the U.S. District Court for the Northern District of Texas, claimed that Carmack had improperly shared proprietary source code for VR rendering engines and low-latency display techniques while under non-disclosure agreements, which Oculus then incorporated into its Rift headset prototypes.[25] Following Facebook's $2 billion acquisition of Oculus in 2014, the case expanded to include Facebook as a defendant for facilitating the alleged misuse.[26] The litigation proceeded to trial in January 2017, where a jury found in favor of ZeniMax on multiple counts, awarding $500 million in damages: $50 million for copyright infringement, $200 million for Luckey's breach of a non-disclosure agreement, and $250 million for trade secret misappropriation, though Facebook was cleared of direct liability for some claims.[25] A federal judge reduced the award to $250 million in June 2017, prompting appeals from both sides amid ongoing disputes over injunctions against Oculus products.[26] The case, which spanned over four years and involved extensive expert testimony on code similarities, highlighted tensions in the emerging VR industry but imposed significant legal costs and distractions on ZeniMax during a period of studio expansions and game development.[27] Parallel to the Oculus dispute, John Carmack filed a countersuit against ZeniMax in March 2017, seeking $22.5 million in unpaid earn-out payments from ZeniMax's 2009 acquisition of id Software for $150 million.[28] Carmack alleged that ZeniMax had withheld funds by manipulating performance metrics tied to id's post-acquisition milestones, despite Doom sales exceeding expectations.[29] This litigation, rooted in Carmack's 2013 departure to Oculus, compounded executive tensions and diverted resources, though it resolved via settlement in October 2018, with Carmack confirming ZeniMax had fulfilled its obligations.[30] These interconnected legal battles represented ZeniMax's most prominent challenges in the period, straining internal relations and finances amid aggressive growth through acquisitions like Tango Gameworks in 2010 and Arkane Studios' expansion, without evident broader financial distress as evidenced by sustained operations leading to the 2020 Microsoft deal.[27] No major additional litigations or existential business threats emerged, though the suits underscored risks in talent retention and IP protection in competitive sectors like VR and first-person shooters.[28]Microsoft acquisition (2020–2021)
On September 21, 2020, Microsoft Corporation announced its intent to acquire ZeniMax Media, the parent company of Bethesda Softworks and several associated video game development studios, for $7.5 billion in cash.[2][31] Microsoft's subsequent SEC filings reported the total purchase price as $8.1 billion, consisting primarily of cash.[32] The deal aimed to integrate ZeniMax's portfolio, including franchises such as The Elder Scrolls, Fallout, and Doom, into Microsoft's Xbox gaming division to expand content for services like Xbox Game Pass.[2] Xbox head Phil Spencer stated the acquisition would provide "unique investments in content, community, and cloud" while preserving creative independence for ZeniMax's studios.[2] The transaction required approvals from multiple regulatory bodies, including the U.S. Securities and Exchange Commission (SEC), which granted clearance on March 5, 2021, and the European Commission, which unconditionally approved the merger on March 8, 2021, after reviewing potential competition impacts in cloud gaming and subscription services.[33][34] Unlike subsequent Microsoft acquisitions, the ZeniMax deal faced no formal challenges from the U.S. Federal Trade Commission (FTC) during its review, proceeding under standard antitrust scrutiny without allegations of anticompetitive effects at the time.[35] The acquisition closed on March 9, 2021, following satisfaction of customary closing conditions, with ZeniMax becoming a wholly-owned subsidiary of Microsoft.[36][37] Microsoft reported the deal had minimal impact on its non-GAAP operating income for fiscal year 2021, aligning with pre-announcement expectations.[2]Post-acquisition developments and integration (2021–present)
Microsoft completed its acquisition of ZeniMax Media on March 9, 2021, for a total purchase price of $8.1 billion as reported in its SEC filings (initially announced as $7.5 billion in cash), integrating the company and its subsidiaries—including Bethesda Game Studios, id Software, and ZeniMax Online Studios—into Xbox Game Studios under the Microsoft Gaming division.[5] [37] [6] This move expanded Microsoft's first-party development capacity, with Xbox head Phil Spencer emphasizing that ZeniMax studios would retain creative independence while prioritizing titles for the Xbox ecosystem, including day-one availability on Xbox Game Pass and PC.[6] Initial post-acquisition efforts focused on leveraging ZeniMax's intellectual properties for Microsoft's subscription services, honoring pre-existing multiplatform publishing deals like those for Deathloop and Ghostwire: Tokyo in 2021, but shifting future releases toward exclusivity.[38] In November 2021, Spencer directed ZeniMax teams to develop future games as Xbox and PC exclusives, accelerating integration into Microsoft's platform strategy amid broader industry shifts toward subscription models and cloud gaming.[38] Key milestones included the September 6, 2023, launch of Starfield by Bethesda Game Studios, Bethesda's first new IP in 25 years, which debuted exclusively on Xbox Series X/S, PC, and Game Pass, receiving generally positive reviews for its scope despite criticisms of technical issues and procedural generation.[39] [40] Development on The Elder Scrolls VI progressed to full production following Starfield's completion, with no release expected before 2026, as confirmed in Microsoft court documents from the Activision Blizzard acquisition trial.[41] Other projects advanced, such as MachineGames' Indiana Jones and the Great Circle (released December 2024) and id Software's DOOM: The Dark Ages (announced for 2025), both exclusive to Xbox and PC platforms.[6] Integration faced challenges, including multiple layoffs across Microsoft's gaming division that impacted ZeniMax operations. In January 2024, approximately 1,900 positions were cut company-wide, affecting Xbox teams including Bethesda, as part of post-Activision Blizzard merger restructuring.[42] Further reductions in July 2025 eliminated around 9,000 roles, Microsoft's largest in years, with Bethesda Game Studios and ZeniMax Online Studios among those hit; the latter saw executive Matt Firor depart amid an unannounced project cancellation.[43] [44] These cuts, driven by demands for higher profit margins (targeting 30% in gaming), led to canceled initiatives and staff reductions at ZeniMax's Rockville headquarters, though core franchises like Fallout and Elder Scrolls continued development.[45] Former Bethesda executive Pete Hines noted in 2025 that the company had fundamentally changed post-acquisition, reflecting shifts in priorities toward efficiency and ecosystem alignment.[46] Regulatory scrutiny from the FTC, raised in the context of Microsoft's broader acquisition strategy, did not halt ZeniMax integration but highlighted concerns over exclusivity incentives, ultimately resolved without injunctions specific to ZeniMax.[47]Corporate Structure
Leadership and key executives
ZeniMax Media was established in 1999 by Bethesda Softworks founder Christopher Weaver, who initially served as chairman, with Robert A. Altman recruited as chief executive officer to secure funding and drive expansion.[48] Altman, a Bethesda alumnus and business strategist, remained CEO and chairman until his death on January 31, 2021, overseeing key acquisitions and the company's growth into a major game holding entity.[49] Following Microsoft's $7.5 billion acquisition of ZeniMax, completed on March 9, 2021, the company's independent board of directors was dissolved, integrating it into Microsoft Gaming while allowing limited operational autonomy.[50] James "Jamie" Leder, who had joined as president in 2003, continued as president and CEO of the ZeniMax entity, reporting to Xbox head Phil Spencer and later corporate vice president Matt Booty, focusing on maintaining studio independence amid broader Microsoft oversight.[51] In December 2023, Microsoft appointed Jill Braff, previously general manager of integrations and casual games, as head of Bethesda and ZeniMax studios to lead game development teams across subsidiaries, including Bethesda Game Studios and ZeniMax Online Studios, while preserving their limited integration status.[52] Braff's role emphasizes coordination of creative efforts under Microsoft Gaming CEO Phil Spencer. At the subsidiary level, ZeniMax Online Studios saw Matt Firor depart as president and studio director in July 2025 amid layoffs and project cancellations, with Jo Burba succeeding as studio head.[53][54]Owned studios and subsidiaries
ZeniMax Media functions as a holding company for its subsidiaries and studios, which were integrated into Microsoft Gaming following the $7.5 billion acquisition completed on March 9, 2021.[2] This structure preserves ZeniMax's operational autonomy under Xbox Game Studios while aligning with Microsoft's broader ecosystem. The portfolio emphasizes first-person shooters, role-playing games, and online multiplayer titles, with Bethesda Softworks serving as the central publishing subsidiary.[4] Several smaller studios have been shuttered amid post-acquisition restructuring, including Arkane Austin, Tango Gameworks, Alpha Dog Games, and Roundhouse Studios in May 2024, reflecting Microsoft's focus on profitability amid industry-wide layoffs.[55] Active development studios as of late 2025 include:- Bethesda Game Studios, established in 2002 in Rockville, Maryland, with a secondary location in Montreal, Quebec since 2015; it develops flagship single-player RPGs such as The Elder Scrolls series and Fallout, employing around 500 staff focused on large-scale open worlds.[2]
- id Software, acquired in 2009 and based in Dallas, Texas; renowned for pioneering the first-person shooter genre with franchises like Doom and Quake, it maintains a staff of approximately 150 emphasizing high-performance id Tech engines.[4]
- MachineGames, acquired in 2010 and located in Uppsala, Sweden; specializes in action-adventure shooters including the Wolfenstein series, with a team of about 100 developers leveraging id Tech for narrative-driven gameplay.[2]
- ZeniMax Online Studios, founded in 2007 in Hunt Valley, Maryland; develops massively multiplayer online games like The Elder Scrolls Online, supporting live-service operations with ongoing expansions despite a 2025 project cancellation (Project Blackbird) and leadership transition.[56][57]
- Arkane Lyon (formerly part of Arkane Studios, with the Austin branch closed in 2024); based in Lyon, France since 1999, it creates immersive sims and action games such as Dishonored and Deathloop, currently in full production on Marvel's Blade with roughly 190 employees.[58][55][59]
| Studio/Subsidiary | Location | Key Focus/Notable Titles | Acquisition/Founding Year |
|---|---|---|---|
| Bethesda Softworks | Rockville, MD | Publishing (Elder Scrolls, Fallout) | 1986 (division of ZeniMax)[4] |
| Bethesda Game Studios | Rockville, MD; Montreal, QC | Open-world RPGs (Starfield) | 2002[2] |
| id Software | Dallas, TX | FPS (Doom Eternal) | Acquired 2009[4] |
| MachineGames | Uppsala, Sweden | Action-shooters (Wolfenstein II) | Acquired 2010[2] |
| ZeniMax Online Studios | Hunt Valley, MD | MMOs (Elder Scrolls Online) | 2007[56] |
| Arkane Lyon | Lyon, France | Immersive sims (Marvel's Blade) | 1999[58] |
