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Asobo Studio
Asobo Studio
from Wikipedia

Asobo Studio SAS is a French video game developer based in Bordeaux and founded in 2002. The studio is most known for developing video game adaptations of several Pixar movies, A Plague Tale: Innocence, and the 2020 and 2024 versions of Microsoft Flight Simulator. To develop most of their games, they use their own game engine called Zouna, which was originally developed in the 1990s by some of their own employees who used to work at Kalisto Entertainment. It was later further developed by Asobo.[2][3] The studio's name is derived from the Japanese word "asobō" (遊ぼう) that means "let's play".

Key Information

History

[edit]

In 2002, a group of twelve video game developers purchased the rights to the multiplayer PlayStation 2 video game Super Farm from their previous employer, Kalisto Entertainment and founded Asobo Studio. The game was published in 2003 by Ignition Entertainment as their debut title.[4] During the following years, the studio developed several games for various platforms, until being chosen by publisher THQ to create the video game adaptation of Pixar film Ratatouille.[5] Asobo started increasing its growth-speed, recruiting about 20% new employees a year, leading to two separate production lines. Asobo was selected to develop the video game adaptation of Pixar's following films WALL-E and Up.[6][7]

During the 2008 Games Convention, the video game publisher Codemasters announced Fuel, a racing game developed by Asobo Studio. Fuel was released in 2009 for the Xbox 360, PlayStation 3 and PC.[8] The studio worked on Kinect Rush: A Disney-Pixar Adventure for Xbox 360 Kinect between 2010 and 2012. The game features a scanning process, enabling the player to create their own Pixar avatar, looking like them. It features characters from Ratatouille, The Incredibles, Cars, Up and Toy Story. The game was published by Microsoft and Disney Interactive Studios in March 2012.[9]

In 2014, Asobo Studio partnered with Ubisoft to release Monopoly Family Fun pack on PlayStation 3, PlayStation 4, Xbox 360 and Xbox One, including Monopoly Plus, My Monopoly and Monopoly Deal,[10] as well as The Crew for Xbox 360.[11] In 2016, Asobo Studio partnered with Microsoft again to release two games on HoloLens: Fragments and Young Conker.[12] Both games are available in the Development Edition, released on March 30, 2016.[13] Asobo Studio was the first independent developer in Holographic Entertainment and won the 2016 French Video Game Creator Prize awarded by Syntec Numérique EY and SNJV.[14][citation needed] In 2017, the studio announced A Plague Tale: Innocence, an adventure game,[15] released for PC and consoles in 2019 and published by Focus Home Interactive.[16] They also worked with Engine Software to develop Monopoly for Nintendo Switch, which came out later that year. On August 18, 2020, their next game, Microsoft Flight Simulator, was released for Microsoft Windows.[17]

In 2021, Sagard NewGen purchased a stake of just over 30% for €20 million, valuing the company at approximately €65 million.[18]

In March 2021, Asobo's Microsoft Flight Simulator won the Pégase for Best French video game of the year.[19] This is the second consecutive year that the studio has been awarded after A Plague Tale: Innocence in 2020.[20] The sequel of A Plague Tale: Innocence, titled A Plague Tale: Requiem, was released on October 18, 2022.[21] The studio is developing a prequel Resonance: A Plague Tale Legacy, set to launch in 2026.[22]

Games developed

[edit]
Year Game Publisher Platform(s)
2003 Super Farm Ignition Entertainment PlayStation 2
2004 Sitting Ducks LSP PlayStation 2, Windows
The Mummy: The Animated Series HIP Interactive PlayStation 2, Windows
2005 CT Special Forces: Fire for Effect PlayStation 2, Xbox, Windows
2006 Garfield: A Tail of Two Kitties The Game Factory PlayStation 2, Windows
2007 Ratatouille THQ PlayStation 2, Xbox, GameCube, Wii, Windows, Mac
2008 WALL-E PlayStation 2, PlayStation Portable, Windows, Mac
2009 Fuel Codemasters Xbox 360, PlayStation 3, Windows
Up THQ PlayStation 2, PlayStation Portable, Windows, Mac
2010 Racket Sports Party Ubisoft Wii
Toy Story 3 Disney Interactive Studios PlayStation 2, PlayStation Portable
Racket Sports Ubisoft PlayStation 3
2012 Kinect Rush: A Disney-Pixar Adventure Microsoft Studios Xbox 360, Xbox One, Windows
2014 The Crew Ubisoft Xbox 360[a]
Monopoly Plus PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Xbox Series X/S, Windows[b]
2016 Fragments – HoloLens Microsoft Studios Windows
Young Conker – HoloLens Windows
ReCore Xbox One, Windows
2017 Disneyland Adventures Xbox One, Windows[c]
Zoo Tycoon: Ultimate Ani­mal Collection Xbox One, Windows
2018 The Crew 2 Ubisoft PlayStation 4, Xbox One, Windows
2019 A Plague Tale: Innocence Focus Home Interactive PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, Windows
2020 Microsoft Flight Simulator[23] Xbox Game Studios Xbox Series X/S, Windows
2022 A Plague Tale: Requiem Focus Entertainment PlayStation 5, Xbox Series X/S, Nintendo Switch, Windows
2024 Microsoft Flight Simulator 2024 Xbox Game Studios Xbox Series X/S, Windows
2026 Resonance: A Plague Tale Legacy Focus Entertainment PlayStation 5, Windows, Xbox Series X/S

Notes

[edit]

References

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Asobo Studio is a French video game development studio founded in 2002 by a group of video game enthusiasts and headquartered in . Specializing in PC and console titles, the studio has grown to employ around 300 people and has developed more than 24 games, selling more than 13 million copies worldwide. The company is renowned for its work on immersive and technically innovative projects, including adaptations of major franchises and original IPs. Early successes include the 2006 Disney-Pixar collaboration Ratatouille, which sold 2 million copies, and the 2009 open-world racing game Fuel. In recent years, Asobo has gained critical acclaim for the stealth-adventure series A Plague Tale: Innocence (2019) and A Plague Tale: Requiem (2022), developed with Focus Home Interactive, as well as the groundbreaking simulation Microsoft Flight Simulator (2020) and its 2024 sequel, created in partnership with Xbox Game Studios using Bing and Azure technologies. These titles have earned numerous awards, including multiple Pegasus Awards for Game of the Year and high Metacritic scores, such as 92 for the console version of Microsoft Flight Simulator. In , the studio received a minority investment from Sagard to support its growth while remaining independent. Asobo Studio maintains long-term partnerships with industry leaders like , , , , and while focusing on motion gaming, (via HoloLens projects since 2016), and high-fidelity simulations. The studio continues to expand, with ongoing development of new projects emphasizing passion-driven innovation in the gaming sector.

History

Founding and early years

Asobo Studio was founded on 16 October 2002 in , , by a group of 12 enthusiasts, including co-founders Sebastian Wloch and David Dedeine, who were former employees of the defunct . The studio began operations in a modest , driven by a shared passion for creating immersive gaming experiences through . From its inception, Asobo Studio focused on developing games for PC and consoles, emphasizing accessible multiplayer and action-adventure titles. The company's debut release was Super Farm in 2003, a wacky featuring anthropomorphic farm animals in chaotic multiplayer battles, published by Ignition Entertainment for PlayStation 2. This project originated from rights purchased from their previous employer, marking the studio's entry into the industry with a title that showcased their early expertise in fun, accessible gameplay mechanics. In its early years through the mid-2000s, Asobo faced challenges typical of a nascent independent studio, including operating with a small team of around a dozen members and navigating the competitive landscape to secure publishing partnerships. Notable early deals included collaborations with Hip Interactive for action-adventure games like Sitting Ducks (2003) and The Mummy: The Animated Series (2004), which helped establish credibility despite limited resources. A key milestone was formalizing headquarters in while developing in-house tools, such as a procedural engine, to support efficient game creation and lay the groundwork for future licensed adaptations.

Licensed game era

Following its early independent projects, Asobo Studio transitioned to developing licensed adaptations, beginning with the Disney/Pixar film in 2007. The studio handled development for multiple platforms, including , , , , PC, and others, leveraging its in-house engine roots for cross-platform compatibility. This project initiated a key partnership with , which continued with the 2008 release of , another Pixar adaptation developed by Asobo for platforms such as PC, , , , , and . The collaboration provided Asobo with financial stability through licensed IP access and global distribution networks. In 2009, Asobo released Up, extending the Disney/Pixar partnership with a multi-platform title for PC, PlayStation 2, PlayStation 3, PSP, Wii, Xbox 360, and Nintendo DS. That same year, the studio published Fuel, an open-world racing game developed in partnership with Codemasters for PlayStation 3, Xbox 360, and PC, notable for its dynamic weather systems generated via procedural technology. Asobo also forged ties with Ubisoft during this period, contributing to motion-controlled titles like Racket Sports in 2010 for Wii and PlayStation 3. The era culminated in 2012 with Rush: A Disney-Pixar Adventure for , a motion-based integrating controls and drawing from multiple Pixar films, published by Studios in with Disney. These partnerships enabled significant studio expansion, emphasizing technical advancements in adaptation development and motion integration.

Original IP development

In , Asobo Studio marked its entry into mixed reality development through two titles for the : Fragments and Young Conker. These projects represented the studio's first with , leveraging to create immersive experiences that integrated physical environments with digital elements. Building on its prior experience with licensed adaptations, which had honed its technical expertise in simulation and narrative design, Asobo transitioned toward original intellectual properties with the development of A Plague Tale: Innocence. Released in and published by Focus Home Interactive, the game is a stealth-adventure set in medieval , emphasizing protagonists navigating a plague-ridden world. In 2020, Asobo deepened its partnership with to remake , incorporating cloud-based technologies from Azure and Bing for real-time world rendering and data integration. The sequel, , was released on November 19, 2024. This project highlighted the studio's shift toward large-scale, technology-driven original IPs. The studio continued its original IP focus with the 2022 release of A Plague Tale: Requiem, the sequel to , which expanded the narrative scope while building on established mechanics. Published by , it further demonstrated Asobo's commitment to story-driven adventures. During this period, Asobo experienced significant growth, expanding to over 220 employees by early 2021, with its primary base remaining in , . The studio integrated remote work practices following the to support distributed development teams.

Investments and expansion

In 2021, Asobo Studio opened its capital to Sagard NewGen, a French , which acquired a minority stake from the studio's 12 founders to fuel expansion while preserving creative and strategic autonomy. This enabled broader employee participation in equity incentives, aligning team incentives with long-term growth and reinforcing talent retention strategies. Despite its deepening partnership with Microsoft on high-profile projects, Asobo Studio has maintained its independence, with no full acquisition by Microsoft or other major entities reported as of 2025. The studio, headquartered in Bordeaux, France, emphasized this autonomy in its collaboration model, allowing it to pursue diverse opportunities while benefiting from established relationships. By 2022, Asobo had expanded its workforce to over 250 employees, supporting scaled operations without relocating key talent abroad. Asobo's business evolution includes strategic multi-platform publishing agreements, such as ongoing deals with for the A Plague Tale series—spanning releases on PlayStation, , PC, and —and with for the Microsoft Flight Simulator series. These partnerships have driven revenue growth tied to major project successes in the , enabling further investment in original IP development.

Games

Licensed titles

Asobo Studio's work on licensed titles primarily involved adaptations of popular film and media properties, spanning , puzzle-platformer, and racing genres across multiple platforms. These projects, developed between 2007 and 2012, showcased the studio's early expertise in adapting external intellectual properties while incorporating innovative technical elements. The studio's first major licensed release was in 2007, an based on the film, published by for platforms including , , , , PC, and Mac. Players control Remy the rat navigating Parisian environments to achieve culinary goals, with the title earning the 2007 Annie Award for Best Animated and selling 2.5 million units worldwide. In 2008, Asobo developed , a puzzle-platformer adaptation of the Disney-Pixar film, published by for , , PC, and Mac. The game features WALL-E and exploring a post-apocalyptic and , emphasizing puzzle-solving and exploration mechanics. By July 2008, it had sold over one million copies across versions. The following year, 2009, saw the release of Up, an adventure game inspired by the Disney-Pixar film, published by for , , PC, and Mac, where players join Carl Fredricksen and Russell on a balloon-powered journey through exotic locales. Asobo's final licensed title in this period was Rush: A Disney-Pixar Adventure in , a motion-controlled published by Studios exclusively for with . Drawing from multiple Pixar films including , , Up, , and , it allowed players to scan themselves into the game as customizable characters solving puzzles in themed worlds, earning a Children's Technology Review Editor's Choice Award and a Parents' Choice Silver Award. These licensed adaptations, partnered with publishers such as THQ, Codemasters, and Microsoft Studios, helped Asobo refine its in-house engine capabilities through diverse technical challenges.

A Plague Tale series

The A Plague Tale series is a narrative-driven action-adventure franchise developed by Asobo Studio and published by Focus Home Interactive (later Focus Entertainment), centering on themes of survival, sibling bonds, and historical horror set against the backdrop of 14th-century France during the Black Death. The games emphasize stealth gameplay intertwined with environmental storytelling, where players navigate plague-infested landscapes teeming with rats and pursue relentless Inquisitors. Asobo's original IP marked a shift toward cinematic, emotionally resonant experiences, drawing from the studio's expertise in animation and procedural systems honed in prior projects. The inaugural title, A Plague Tale: Innocence, released on May 14, 2019, for , , and PC, follows siblings Amicia de Rune and her younger brother Hugo as they flee their occupied family castle and evade the amid the 1348 outbreak in . The story explores their desperate journey through war-torn villages, relying on scavenging, alliances with outcasts, and supernatural hints tied to Hugo's mysterious condition. A standout technical feature is the rat swarm mechanics, powered by an in-house engine that simulates up to 5,000 AI-driven rats using flow fields for realistic behavior, where darkness attracts the horde and light serves as a defensive tool—creating dynamic, tension-filled encounters that devour everything in their path. The game received praise for its atmospheric world-building and voice performances, selling over one million copies worldwide by July 2020. The sequel, A Plague Tale: Requiem, launched on October 18, 2022, for , Series X/S, and PC, continuing Amicia and Hugo's odyssey southward to in search of a cure for Hugo's escalating powers, which now manifest in telekinetic control over s and other abilities. The narrative deepens the emotional stakes with themes of vengeance, loss, and moral ambiguity, featuring more branching choices and companion interactions that influence the story's tone. Asobo enhanced the in-house engine for next-gen hardware, delivering upgraded visuals, larger-scale rat swarms, and fluid animations while maintaining the series' focus on vulnerability over empowerment. It reached one million players within its first week and three million players by November 2023. At its core, the series' gameplay revolves around stealth and puzzle-solving, with players using Amicia's sling to launch crafted projectiles—like fire pots, smoke bombs, or distractions—for non-lethal takedowns and evasion, while managing light sources to repel swarms that serve as both environmental hazards and puzzle elements. Progression is linear and narrative-focused, prioritizing of richly detailed historical settings over , though later sections in Requiem introduce limited aggressive options to heighten . These mechanics foster a sense of fragility, as detection leads to overwhelming pursuits by guards or swarms, encouraging strategic use of the environment and sibling —such as Hugo's emerging abilities in the sequel. sold over one million copies, while the series has reached over four million players combined as of late 2023. In June 2025, Asobo and announced Resonance: A Plague Tale Legacy, a prequel set 15 years before , slated for release in 2026 on , Xbox Series X/S, and PC with day-one availability on . The game shifts focus to Sophia, a young plunderer from , as she uncovers secrets of her past on a mythical island plagued by new threats, blending the series' stealth-action roots with expanded combat and lore tied to the curse. This entry aims to broaden the universe while preserving the emotional, historically inspired storytelling that defines the franchise.

Fuel

In 2009, Asobo released Fuel, an open-world racing game published by for , , and PC, set in a post-apocalyptic world ravaged by . It featured procedurally generated terrain and held the Guinness World Record for the largest drivable environment in a console game at over 14,000 square kilometers (approximately 5,500 square miles).

Microsoft Flight Simulator series

Asobo Studio's collaboration with Microsoft originated in 2016 through mixed reality projects for the HoloLens platform, where the studio developed immersive experiences like the puzzle game Fragments and the platformer Young Conker, fostering expertise in advanced simulation and paving the way for subsequent partnerships. This groundwork led to a co-development agreement with for the revival of the franchise, with Asobo taking the lead on technical implementation and innovation. The 2020 release of marked a complete reboot of the series, launching on PC and Series X/S as a groundbreaking simulation that recreates the entire planet with unprecedented fidelity. Asobo integrated Azure cloud services for , enabling the conversion of satellite imagery into detailed 3D models of urban environments and landmarks, while provided foundational global including roads, buildings, and vegetation. The game's scale encompasses over 2.5 petabytes of Bing-sourced , featuring more than 37,000 and real-time weather pulled from global meteorological sources to simulate live atmospheric conditions during flights. In 2024, Asobo and Microsoft expanded the series with , available on PC, Xbox Series X/S, and , introducing a structured career mode that lets players advance from novice pilots to company owners through certifications, missions, and business management. This iteration enhances ground operations with drivable for tasks like pushback and handling, alongside refined weather simulation incorporating new cloud types such as cirrus formations and more dynamic storm systems for greater realism. The continued use of streaming maintains the series' massive scope, allowing seamless access to the petabyte-scale model without requiring full local storage. As of June 2024, (2020) had reached 15 million players, with the series continuing to grow following the 2024 edition's launch.

Upcoming releases

Asobo Studio's primary upcoming project is Resonance: A Plague Tale Legacy, a to the A Plague Tale series developed in partnership with and set for release in 2026 on PC, PlayStation 5, and , with day-one availability on . The game centers on Sophia, the smuggler character introduced in A Plague Tale: , and takes place 15 years before the events of A Plague Tale: Innocence, expanding the franchise's narrative through an original action-adventure stealth storyline involving of the Minotaur's and encounters with deadly foes. This title builds on the critical success of the series by introducing new characters and lore while maintaining the established stealth and narrative-driven gameplay elements. In addition to Resonance, Asobo continues to support through ongoing partnerships with , focusing on post-launch expansions and DLC content as of late 2025. Announced additions include region-specific expansions like the Jurassic World: Archipelago add-on, which integrates themed environments into the simulation, alongside undated DLC for new models and airport enhancements from third-party developers in the Marketplace. These updates aim to enhance the game's scope with fresh content, such as advanced simulations and environmental challenges, without a confirmed timeline for all features beyond regular simulator updates like SU3 released in July 2025. The studio maintains long-term collaborations with for narrative-driven titles like the A Plague Tale series and with for simulation projects, emphasizing sequels and expansions that leverage Asobo's expertise in immersive worlds. As of 2025, these efforts are in active production, supported by Asobo's team of over 260 members, with significant allocation—approximately 200 developers—dedicated to ongoing and future initiatives.

Technology

In-house engine

Asobo Studio's proprietary game engine, originally named Zouna, traces its roots to the 1990s when it was developed as a toolkit by Kalisto Entertainment, the prior employer of several Asobo founders. The engine was repurposed by Asobo in the mid-2000s, initially supporting their early 3D titles and evolving over decades into a versatile framework. This progression reflects continuous modernization of its C++ codebase to handle increasingly complex demands, from basic 3D rendering in the early 2000s to photorealistic simulations in the 2020s. Key capabilities of the engine include robust cross-platform support for PC and consoles, enabling seamless development across diverse hardware. It incorporates tools, notably used to create the expansive 14,400 km² open world in Fuel (2009), where dynamic terrain and environments were generated on-the-fly. Additionally, the engine integrates with external APIs such as for cloud-based rendering and data streaming, allowing real-time access to petabytes of geospatial information in projects like . The engine's modular architecture provides specialized tools for animation, physics simulation, and AI behaviors, facilitating custom implementations across titles. It powers the majority of Asobo's released games, including the sophisticated rat horde AI in A Plague Tale: Innocence (2019), where up to 5,000 rats use collective pathfinding to interact dynamically with light sources and environments. This usage underscores its role as a core asset, adapted iteratively to support both licensed adaptations and original IPs without reliance on third-party engines.

Key innovations

Asobo Studio has pioneered cloud-based world generation in (2020 and subsequent updates, including the 2024 edition powered by an evolved engine), leveraging to stream photorealistic environments derived from vast datasets equivalent to 2.5 petabytes of aerial data as of 2021, expanding to over 5 petabytes by 2024. This system enables on-demand rendering of the entire planet's surface, allowing players to explore any location without pre-loading massive assets, a breakthrough in scalable simulation that processes and delivers terrain, buildings, and vegetation in real time. In the A Plague Tale series, Asobo introduced advanced AI for swarm behavior, enabling real-time for thousands of entities such as rats. The system uses a reverse-engineered flow field approach, dynamic routes from targets (like the player) backward across the level to guide hordes efficiently without individual path calculations, supporting up to 5,000 rats on screen simultaneously—400 with full individual animations, others sharing behaviors for performance. This creates emergent, horde-like intelligence where information propagates through the group, influencing navigation around obstacles and light sources. Asobo's 2016 HoloLens projects, including Fragments and Young Conker, advanced mixed reality by integrating holographic characters and gameplay directly into users' physical spaces, using spatial mapping to adapt narratives and platforming to real-world geometry like tables and floors. These efforts extended HoloLens' capabilities, creating coherent meshes from sensor data for immersive interactions, and influenced later features in Asobo's titles by emphasizing diegetic UI and environmental blending. The studio's work on Fuel (2009) featured pioneering procedural weather and terrain generation, creating a seamless 14,400 square kilometer open world with dynamic effects like tornadoes, sandstorms, and an accelerated day-night cycle that altered visibility and vehicle handling in real time. This procedural system used a fixed seed to generate diverse biomes—from snowy mountains to deserts—without loading screens, setting an early standard for expansive, reactive environments in racing simulations. Cross-title technologies at Asobo include techniques refined through Pixar adaptations like Rush: A Disney/Pixar Adventure (2012), where Kinect-based full-body tracking captured expressive movements for characters such as Remy, evolving into proprietary narrative animation tools for fluid, story-driven sequences in later games like A Plague Tale. These tools emphasize emotional synchronization between motion data and dialogue, enhancing immersion across co-op and single-player modes.

Recognition

Awards and nominations

Asobo Studio has received numerous accolades for its game development, particularly recognizing narrative depth, technical innovation, and artistic achievement in titles like the A Plague Tale series and Microsoft Flight Simulator. These awards highlight the studio's contributions to storytelling and simulation genres within the industry. A Plague Tale: Innocence (2019) earned the Steam Award for Outstanding Story-Rich Game in 2019, celebrating its compelling sibling narrative set against a backdrop of plague and Inquisition-era peril. The game also secured multiple Pégase Awards in 2020, including Best Video Game of the Year, Best Artistic Direction, Best Sound Universe, and Best Game Design, affirming its status as a pinnacle of French game development. Additionally, it garnered several Best Narrative honors, such as Game of the Year from God is a Geek in 2019 and Best Narrative of the Year from Everything Gaming. The sequel, A Plague Tale: Requiem (2022), received five nominations at , including Game of the Year, Best , Best Narrative, Best Performance, and Best Score and Music, underscoring its emotional depth and immersive world-building. It also won Best Art Direction at the Awards, recognizing the team's evocative visual storytelling in a rat-infested medieval landscape. Microsoft Flight Simulator (2020) achieved widespread recognition, winning Best Sim/Strategy Game at The Game Awards 2020 for its groundbreaking photogrammetric recreation of the entire Earth. It also received the Best Innovation award from PC Gamer in 2020, honoring the use of Azure cloud streaming for real-time global rendering. The title amassed over 40 nominations across various outlets, including Game of the Year bids at events like the Game Developers Choice Awards. At the studio level, Asobo received the 2016 French Video Game Creator Prize from Syntec Numérique and the Syndicat National du Jeu Vidéo, acknowledging its pioneering work in holographic and interactive entertainment. Earlier, its adaptation Ratatouille (2007) won the Annie Award for Best Animated Video Game, praising the fluid animation and faithful film tie-in.
TitleAwardYearCeremony
A Plague Tale: InnocenceOutstanding Story-Rich Game2019Steam Awards
A Plague Tale: InnocenceBest Video Game of the Year2020Pégase Awards
A Plague Tale: RequiemGame of the Year (Nomination)2022The Game Awards
Microsoft Flight Simulator (2020)Best Sim/Strategy Game2020The Game Awards
Microsoft Flight Simulator (2020)Best Innovation2020PC Gamer
RatatouilleBest Animated Video Game2007Annie Awards
Asobo StudioFrench Video Game Creator Prize2016Syntec Numérique / SNJV

Commercial performance

Asobo Studio's portfolio has achieved significant commercial success, with its video games collectively selling more than 13 million units worldwide as of 2025. The series stands out as the primary driver, surpassing 15 million players across PC, , and cloud platforms by June 2024, bolstered by day-one availability on . This inclusion has expanded the game's accessibility beyond traditional PC audiences, contributing to its rapid growth from 10 million players in late 2022. The A Plague Tale series has also performed strongly, reaching over 5 million players combined through sales and subscription play. A Plague Tale: Innocence sold more than 1 million units by 2020, with continued digital momentum on Steam generating an estimated $47.6 million in gross revenue and 1.8 million units sold on that platform alone. Its sequel, A Plague Tale: Requiem, hit 3 million players within a year of launch in 2022, aided by Game Pass integration that enhanced console adoption. Critically, Asobo's major titles have maintained Metacritic averages above 80, earning acclaim for narrative depth in the A Plague Tale games (81 for Innocence, 82 for Requiem) and technical immersion in Microsoft Flight Simulator (91 for the 2020 edition). Earlier licensed projects, however, faced mixed reception with an overall studio Metacritic average of 71, reflecting varied commercial outcomes before the studio's pivot to original IP post-2019. This shift has markedly improved profitability, with key releases like Flight Simulator generating over $90 million in Steam revenue alone for the 2020 version.

References

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