Recent from talks
Nothing was collected or created yet.
Bank switching
View on Wikipedia
This article needs additional citations for verification. (October 2025) |

Bank switching is a technique used in computer design to increase the amount of usable memory beyond the amount directly addressable by the processor[1] instructions. It can be used to configure a system differently at different times; for example, a ROM required to start a system from diskette could be switched out when no longer needed. In video game systems, bank switching allowed larger games to be developed for play on existing consoles.
Bank switching originated in minicomputer systems.[2] Many modern microcontrollers and microprocessors use bank switching to manage random-access memory, non-volatile memory, input-output devices and system management registers in small embedded systems. The technique was common in 8-bit microcomputer systems. Bank-switching may also be used to work around limitations in address bus width, where some hardware constraint prevents straightforward addition of more address lines, and to work around limitations in the ISA, where the addresses generated are narrower than the address bus width. Some control-oriented microprocessors use a bank-switching technique to access internal I/O and control registers, which limits the number of register address bits that must be used in every instruction.
Unlike memory management by paging, data is not exchanged with a mass storage device like disk storage. Data remains in quiescent storage in a memory area that is not currently accessible to the processor (although it may be accessible to the video display, DMA controller, or other subsystems of the computer) without the use of special prefix instructions.
Technique
[edit]Bank switching can be considered as a way of extending the address space of processor instructions with some register. Examples:
- The original CDC 160 processor has 12-bit addresses; the follow-up CDC 160-A processor, a follow-on to the CDC 160, has a 15-bit address bus, but there is no way to directly specify the high three bits on the address bus. Internal bank registers can be used to provide those bits.[3]
- The CDC 1604 has 15-bit addresses; the follow-on CDC 3600 system has an 18-bit address bus, but legacy instructions only have 15 address bits; internal bank registers can be used to provide those bits. Some new instructions can explicitly specify the bank.[4]
- A processor with a 16-bit external address bus can only address 216 = 65536 memory locations. If an external latch was added to the system, it could be used to control which of two sets of memory devices, each with 65536 addresses, could be accessed. The processor could change which set is in current use by setting or clearing the latch bit.
The latch can be set or cleared by the processor in several ways; a particular memory address may be decoded and used to control the latch, or, in processors with separately-decoded I/O addresses, an output address may be decoded. Several bank-switching control bits could be gathered into a register, approximately doubling the available memory spaces with each additional bit in the register.
Because the external bank-selecting latch (or register) is not directly connected with the program counter of the processor, it does not automatically change state when the program counter overflows; this cannot be detected by the external latch since the program counter is an internal register of the processor. The extra memory is not seamlessly available to programs. Internal registers of the processor remain at their original length, so the processor cannot directly span all of bank-switched memory by, for example, incrementing an internal register.[5] Instead the processor must explicitly do a bank-switching operation to access large memory objects. There are other limitations. Generally[citation needed] a bank-switching system will have one block of program memory that is common to all banks; no matter which bank is currently active, for part of the address space only one set of memory locations will be used. This area would be used to hold code that manages the transitions between banks, and also to process interrupts.
Often a single database spans several banks, and the need arises to move records between banks (as for sorting). If only one bank is accessible at a time, it would be necessary to move each byte twice: first into the common memory area, perform a bank switch to the destination bank, and then actually to move the byte into the destination bank. If the computer architecture has a DMA engine or a second CPU, and its bank access restrictions differ, whichever subsystem can transfer data directly between banks should be used.
Unlike a virtual memory scheme, bank-switching must be explicitly managed by the running program or operating system; the processor hardware cannot automatically detect that data not currently mapped into the active bank is required. The application program must keep track of which memory bank holds a required piece of data, and then call the bank-switching routine to make that bank active.[6] However, bank-switching can access data much faster than, for example, retrieving the data from disk storage.
Microcomputer use
[edit]
Processors with 16-bit addressing (8080, Z80, 6502, 6809, etc.) commonly used in early video game consoles and home computers can directly address only 64 KB. Systems with more memory had to divide the address space into a number of blocks that could be dynamically mapped into parts of a larger address space. Bank switching was used to achieve this larger address space by organizing memory into separate banks of up to 64 KB each.[8] Blocks of various sizes were switched in and out via bank select registers or similar mechanisms. Cromemco was the first microcomputer manufacturer to use bank switching, supporting 8 banks of 64 KB in its systems.[9]
When using bank switching some caution was required in order not to corrupt the handling of subroutine calls, interrupts, the machine stack, and so on. While the contents of memory temporarily switched out from the CPU was inaccessible to the processor, it could be used by other hardware, such as video display, DMA, I/O devices, etc. CP/M-80 3.0 released in 1983 and the Z80-based TRS-80s the Model 4 and Model II supported bank switching to allow use of more than the 64 KB of memory that the 8080 or Z80 processor could address.[10]
Bank switching allowed extra memory and functions to be added to a computer design without the expense and incompatibility of switching to a processor with a wider address bus. For example, the C64 used bank switching to allow for a full 64 KB of RAM and still provide for ROM and memory-mapped I/O as well. The Atari 130XE could allow its two processors (the 6502 and the ANTIC) to access separate RAM banks, allowing programmers to make large playfields and other graphic objects without using up the memory visible to the CPU.
Microcontrollers
[edit]Microcontrollers (microprocessors with significant input/output hardware integrated on-chip) may use bank switching, for example, to access multiple configuration registers or on-chip read/write memory. An example is the PIC microcontroller. This allows short instruction words to save space during routine program execution, at the cost of extra instructions required to access relatively infrequently used registers, such as those used for system configuration at start-up.
IBM PC
[edit]
In 1985, the companies Lotus and Intel introduced Expanded Memory Specification (EMS) 3.0 for use in IBM PC compatible computers running MS-DOS. Microsoft joined for versions 3.2 in 1986 and 4.0 in 1987 and the specification became known as Lotus-Intel-Microsoft EMS or LIM EMS.[6][11][12] It is a form of bank switching technique that allows more than the 640 KB of RAM defined by the original IBM PC architecture, by letting it appear piecewise in a 64 KB "window" located in the Upper Memory Area.[13] The 64 KB is divided into four 16 KB "pages" which can each be independently switched. Some computer games made use of this, and though EMS is obsolete, the feature is nowadays emulated by later Microsoft Windows operating systems to provide backwards compatibility with those programs.
The later eXtended Memory Specification (XMS), also now obsolete, is a standard for, in principle, simulating bank switching for memory above 1 MB (called "extended memory"), which is not directly addressable in the Real Mode of x86 processors in which DOS runs. XMS allows extended memory to be copied anywhere in conventional memory, so the boundaries of the "banks" are not fixed, but in every other way it works like the bank switching of EMS, from the perspective of a program that uses it. Later versions of DOS (starting circa version 5.0) included the EMM386 driver, which simulates EMS memory using XMS, allowing programs to use extended memory even if they were written for EMS. Microsoft Windows emulates XMS also, for those programs that require it.
Video game consoles
[edit]Bank switching was also used in some video game consoles.[14] The Atari 2600, for instance, could only address 4 KB of ROM, so later 2600 game cartridges contained their own bank switching hardware in order to permit the use of more ROM and thus allow for more sophisticated games (via more program code and, equally important, larger amounts of game data such as graphics and different game stages).[15] The Nintendo Entertainment System contained a modified 6502 but its cartridges sometimes contained a megabit or more of ROM, addressed via bank switching called a Multi-Memory Controller. Game Boy cartridges used a chip called MBC (Memory Bank Controller), which not only offered ROM bank switching, but also cartridge SRAM bank switching, and even access to such peripherals as infrared links or rumble motors. Bank switching was still being used on later game systems. Several Sega Mega Drive cartridges, such as Super Street Fighter II were over 4 MB in size and required the use of this technique (4 MB being the maximum address size). The GP2X handheld from Gamepark Holdings uses bank switching in order to control the start address (or memory offset) for the second processor.
Video processing
[edit]In some types of computer video displays, the related technique of double buffering may be used to improve video performance. In this case, while the processor is updating the contents of one set of physical memory locations, the video generation hardware is accessing and displaying the contents of a second set. When the processor has completed its update, it can signal to the video display hardware to swap active banks, so that the transition visible on screen is free of artifacts or distortion. In this case, the processor may have access to all the memory at once, but the video display hardware is bank-switched between parts of the video memory. If the two (or more) banks of video memory contain slightly different images, rapidly cycling (page-flipping) between them can create animation or other visual effects that the processor might otherwise be too slow to carry out directly.
Alternative and successor techniques
[edit]Bank switching was later supplanted by segmentation in many 16-bit systems, which in turn gave way to paging memory management units. In embedded systems, however, bank switching is still often used for its simplicity, low cost, and often better adaptation to those contexts than to general purpose computing.
See also
[edit]- Sideways address space, an example of bank switching on the BBC Micro
- Overlay (programming)
References
[edit]- ^ Aspinall, D., ed. (1978). The Microprocessor and its application: an advanced course. CUP Archive. pp. 47–50. ISBN 0-521-22241-9.
- ^ Bell, C. Gordon; Newell, Allen (1971). Computer structures: readings and examples. McGraw Hill. pp. 156.
- ^ "Storage Control". Control Data 160-A Computer Programming Manual (PDF). CDC. March 1963. p. 2-09. 145e.
- ^ Control Data 3600 Computer System Reference Manual (PDF). CDC. 60021300E.
- ^ Heath, Steve (2003). Embedded systems design. Newnes. pp. 242. ISBN 0-7506-5546-1.
- ^ a b Mueller, Scott (1992). Upgrading and Repairing PCs (2 ed.). Que Books. pp. 699–700. ISBN 0-88022-856-3. Retrieved 2020-02-08.
- ^ Garland, Harry (March 1977). "Design Innovations in Personal Computers". Computer. 10 (3). IEEE Computer Society: 25. doi:10.1109/c-m.1977.217669. S2CID 32243439. Retrieved 2020-02-08.
An eight-position DIP switch on such cards is used to select one (or more) of eight banks of memory.
- ^ Garland, Harry (1979). Introduction to Microprocessor System Design. McGraw-Hill Book Company. p. 93. ISBN 0-07-022871-X. Retrieved 2020-02-08.
With memory bank select, memory space is arranged in a number of separate banks of up to 64K each.
- ^ Hogan, Thom (1981-06-08). "Share and Share Alike: Multiuser Hardware Explained". InfoWorld. Vol. 3, no. 11. p. 18. ISSN 0199-6649. Retrieved 2020-02-08.
Cromemco was the first microcomputer manufacturer to refine and exploit bank switching.
- ^ Freiberger, Paul (1982-10-25). "Digital Research offers CP/M upgrade". InfoWorld. Vol. 4, no. 42. p. 1. ISSN 0199-6649.
- ^ "New 1-2-3 Gets 4 Megabytes of Memory, Lotus, Intel Break PC DOS Memory Barrier". InfoWorld. 1985-04-29. p. 15. ISSN 0199-6649.
- ^ Angus, Jeff (1987-08-17). "EMS Update Gives DOS Improved Multitasking". InfoWorld. Vol. 9, no. 32. p. 5. ISSN 0199-6649.
- ^ Ross, Paul W., ed. (1995). The Handbook of Software for Engineers and Scientists. CRC Press. p. 26. ISBN 0-8493-2530-7.
- ^ Sinofsky, Brian (2002). Carey, Charles W. (ed.). American inventors, entrepreneurs & business visionaries. Infobase Publishing. pp. 322–324. ISBN 0-8160-4559-3. Retrieved 2020-02-08.
- ^ Grand, Joe; Russell, Ryan; Mitnick, Kevin D. (2004). Hardware hacking: have fun while voiding your warranty. Syngress. pp. 229. ISBN 1-932266-83-6. Retrieved 2020-02-08.
External links
[edit]- "Story about bank switching in the Apple II". Archived from the original on 2020-12-12.
- "What Is Bank Switching?". 2024-02-02.
Bank switching
View on GrokipediaFundamentals
Definition and Purpose
Bank switching is a hardware-based memory management technique that enables a computer system to access more memory than its processor's native address bus can directly support. It achieves this by partitioning the total physical memory into fixed-size units known as "banks," typically matching the size of the processor's address space, such as 64 KB segments for 16-bit addressing systems. These banks are selectively mapped into the processor's visible address space through hardware controls, allowing only one or a subset to be active at a time while others remain dormant.[4] The primary purpose of bank switching is to circumvent the inherent limitations of processors with constrained address buses, such as those limited to 64 KB of directly addressable memory, thereby permitting the installation and utilization of larger total memory capacities without necessitating a complete redesign of the processor architecture. This approach was particularly valuable in resource-constrained environments where expanding the address bus width would increase hardware complexity and cost. Key benefits include its relative simplicity in implementation, relying on basic hardware elements like latches or registers for bank selection, and minimal runtime overhead, making it ideal for static memory applications such as program code storage in read-only memory (ROM).[4][5] Bank switching emerged in the 1960s amid the rapid decline in memory costs, which outpaced advancements in processor addressing capabilities, creating a demand for techniques to scale memory economically in early minicomputer systems. For instance, by the 1970s and 1980s, 8-bit processors, commonly limited to 64 KB addressing, increasingly required bank switching to accommodate ROM or EPROM cartridges exceeding this limit in consumer devices like video game consoles.[4][5][6] Unlike virtual memory, which involves operating system-mediated abstraction, protection, and swapping between RAM and secondary storage like disks, bank switching operates at the hardware level without OS intervention or disk involvement, focusing solely on expanding direct physical memory access through explicit program-controlled switching.[4]Basic Mechanism
Bank switching enables a processor with a limited address space to access larger amounts of physical memory by selectively mapping different memory banks into the visible address range. The core process involves the processor writing a bank identifier to a dedicated bank select register, often via an I/O port instruction or memory-mapped I/O. This write operation latches the bank number into the register, after which a hardware decoder interprets the value to assert chip select signals for the target memory bank while deasserting them for others, thereby routing the processor's address and data signals exclusively to the active bank.[4][7] At the hardware level, the mechanism relies on address decoding logic to interpret the processor's address bus, combined with latches—such as the 74LS373 octal D-type transparent latch—to stably hold the bank select value until the next switch. Multiplexers then remap the high-order address bits by substituting bits from the bank register in place of unused upper address lines from the processor, effectively extending the addressable space. For instance, in a basic circuit for switching between two 64 KB banks using a single control bit, the processor's 16-bit address bus connects directly to the lower 16 bits of each bank's address inputs, while the latched select bit drives a decoder (e.g., a 74LS138 3-to-8 line decoder configured for binary selection) to enable one bank's chip select and a multiplexer (e.g., 74LS157 quad 2-to-1) to prepend the select bit as the 17th address line for the physical memory array.[7][8][9] Software plays an active role by explicitly managing bank switches through dedicated routines, typically implemented as inline assembly or function calls that perform port writes or interrupt-driven handlers to load content from inactive banks into the active space; unlike virtual memory systems, no hardware-managed automatic translation occurs, requiring programmers to track bank states manually.[4][8] Address space mapping in bank switching generally affects only the upper bits of the address bus, leaving lower bits unchanged for direct access within the bank. For example, a 16-bit processor address bus paired with a 2-bit bank select register supports 256 KB of total memory organized into four 64 KB banks, where the two highest bits are replaced by the latched bank value during decoding. Bank sizes remain fixed per system design, often 16 KB or 64 KB, to align with common dynamic RAM (DRAM) chip capacities and simplify decoding logic.[4][7] A representative software routine for initiating a bank switch might appear in pseudocode as follows:procedure SwitchBank(bank_id: integer);
begin
OUT(0xFF, bank_id); // Write the bank number to I/O port 0xFF, latching it into the select register
end;
procedure SwitchBank(bank_id: integer);
begin
OUT(0xFF, bank_id); // Write the bank number to I/O port 0xFF, latching it into the select register
end;
SwitchBank(3); to activate bank 3, immediately remaps the address space without further overhead, allowing seamless continuation of program execution in the new bank.[7][8]
In contrast to software overlays, which manage memory by dynamically loading and unloading program modules from secondary storage under explicit program control to fit within physical limits, bank switching provides hardware-mediated swapping of pre-loaded RAM blocks, avoiding disk access delays and supporting rapid context shifts for resident code and data.[10][4]