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Blackmagic Fusion
Blackmagic Fusion
from Wikipedia
Blackmagic Fusion
Original authoreyeon Software
DeveloperBlackmagic Design
Stable release
20.2 / 10 September 2025; 55 days ago (2025-09-10)
Operating systemLinux, macOS, Windows
TypeCompositing software
LicenseFreeware, commercial
WebsiteOfficial website

Blackmagic Fusion (formerly eyeon Fusion and briefly Maya Fusion, a version produced for Alias-Wavefront) is post-production image compositing developed by Blackmagic Design and originally authored by eyeon Software. It is typically used to create visual effects and digital compositing for movies, TV-series and commercials and employs a node-based interface in which complex processes are built up by connecting a flowchart or schematic of many nodes, each of which represents a simpler process, such as a blur or color correction. This type of compositing interface allows great flexibility, including the ability to modify the parameters of an earlier image processing step "in context" (while viewing the final composite). Upon its acquisition by Blackmagic Design, Fusion was released in two versions: the freeware Fusion, and the commercially sold Fusion Studio.

Fusion is available for Linux, Microsoft Windows, and with the release of Fusion 8, macOS.

History

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Fusion was originally developed in 1987 as in-house software developed for use by New York Production & Design (NYPD), a post production and visual effects boutique based out of Sydney, Australia. The very first version of the software was written in DOS and consisted of little more than a UI framework for quickly chaining together the output of pre-existing batch files and utilities. eyeon Software Inc. was formed specifically to commercialize Fusion, and all operations relating to the software were moved to Toronto, Ontario, Canada.

In 2014, Blackmagic Design acquired eyeon Software Inc, and is now developing the Fusion software.

Released in 2018, version 15 of DaVinci Resolve, also developed by Blackmagic Design, added an integrated version of Fusion within the application.[1][2]

Version history

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Official name version date of release comments
Digital Fusion 1.0 1.0 November 1996 First public Windows release (older versions for DOS are not commercially available)
Digital Fusion 1.1 1.1 March 1997 Support for direct hardware playback/preview
Digital Fusion 2.0 2.0 November 1997 Added timeline, 16 bit integer color processing, SCSI tape I/O
Digital Fusion 2.1 2.1 April 1998 Render queue/batch rendering.
Digital Fusion 2.5 2.5 December 1998 – 2000 Network rendering, deep-pixel processing, AE plugin support.
Digital Fusion 3.0 3.0 October 2000 – 2001 UI rewritten, added paint capabilities, advanced text tool.
Digital Fusion 3.1 3.1 January 2002 3D particle system (2.5D UI) introduced, added new color corrector.
Digital Fusion 4.0 4.0 October 2002 – 2004 eyeonscript (Lua based scripting language), float and HDRI color processing, concatenated transforms, nested flow groups, macro tools, new darker UI, OpenEXR, OpenFX plugins.
Fusion 5.0 5.0 August 2005 3D compositing environment, ASCII save files, 16bit float processing, straight node connections.
Fusion 5.1 5.1 December 2006 consoleslave, elbow nodes, multistroke paint.
Fusion 5.2 5.2 July 2007 3D look up tables, fuses (just in time scripted tools), external python scripting, FBX geometry import
Fusion 5.3 5.3 April 2008 64 bit executable
Fusion 6.0 6.0 June 2009 (preview release) 3D material shaders, Region of Interest / Domain of Definition, stereo display
Fusion 6.1 6.1 July 2010 GPU Supercomputing framework
Fusion 6.2 6.2 June 2011 World Position Pass Tools / QuickTime 64 bit support /Linux 64bit / SVG import
Fusion 6.3 6.3 November 2011 Additional color tools / New version of Primatte - 5 / Direct support for "KONA 3G - AJA Video Systems" (already existed as plugin from AJA)
Fusion 6.4 6.4 July 2012 Connect to AVID, new camera formats, advanced 3D and geometry particles, LPeg scripting, PFTrack lens distortion, DirectX view spanning, Windows 8 compatibility.
Fusion 7.0 7.0 June 2014 Animation Indicators, Drag and Drop Layout, User Interface Templates, Learning Environment, Multi Projects/Documents, Connected Node Position and Prediction, Templates, Native Camera Support, Screen Space Ambient Occlusion, 3D Custom Vertex, Alembic Import, Latest FBX Library, Replace Normals 3D, 3D Interactive Splines, 3D Ribbon, UV Render and Super Sampling, 3D Text Bevel Shaper, Dimension – Optical Flow and Stereoscopic Tools, Just-In-time Compiling, Script Development Interface, Linear Light Color/Open Color IO, Roto Onion Skinning
Fusion 7.5 7.5 November 2014 Logo redesign, slight UI changes, addition of Free version lacking stereoscopic 3D, network rendering, and third-party plugin support.
Fusion 8.0 8.0 April 2016 New Mac version, UI redesign including a new darker background colour, new multi-user licenses.
Fusion 9.0 9.0 August 2017 Virtual Reality, Camera Tracking, Planar Tracking, Delta Keyer and Clean Plate, Planar Rotoscoping, Studio Player, New Formats (Support ProRes output for all platforms), GPU Acceleration and over 40 powerful new features.
Fusion Integration into DaVinci Resolve 15 August 2018 New user interface, Support all plugins for Resolve.
Fusion 16 16.0 April 2019 User interface based on DaVinci Resolve 15; Numerous improvements in the stability and productivity of different tools and the program as a whole.
Fusion 17 17.0 November 2020 Customizable Templates, Automatically Retime Animations, Sync Audio, Vector Shapes, 27 new GPU accelerated Resolve FX tools, Workflow Personalization.
Fusion 18 18.0 July 2022 Custom Poly modifier for creating animatable strokes and masks, New blending modes, Updates to the paint and duplicate tools, Fractional UI scaling, Support for Python 3.
Fusion 18.5 18.5 April 2023 Support for importing Universal Scene Description (USD) files and USD Hydra based renderers including Storm, Introduction of the USD toolset for managing USD assets, New multi-merge tool for compositing multiple layers, Support for a native AI-based depth map tool, GPU accelerated Clean Plate and Anaglyph, Support for OpenEXR DWA compression in saver nodes and BMD Film Gen 5 in CineonLog tool.
Fusion 18.6 18.6 September 2023 Support for 7 new built-in Resolve FX tools for Relight, color transform, ACES transform, gamut mapping and limiting, chromatic adaption and chromatic aberration removal. Multiple USD Enhancements. New MaterialX tools to load .mtlx files and apply them to objects.
Fusion 19 19.0 August 2024 Support for Resolve FX Surface Tracker and Resolve FX Object Removal, Multi Poly tool for easier rotoscoping of complex objects, IntelliTrack AI option for tracking points in Tracker, Support for Open Color IO 2.3., USD improvements for Material X, Improved Text+ and others.
Fusion 20 20.0 May 2025 Support for New Deep image compositing toolset.Multi layer pipelining for OpenEXR, PSD and stereoscopic 3D.Vector warping toolset for image patching and cleanup.MultiText tool with layers and easy transform, clip and wrap controls.Text+ paragraph, line wrapping and bounding tools.Support for 180 VR.Support for ACES 2.0.Support for OCIO 2.4.2 with ACES 2.0 support.3D Scene Dome Light.Support for native Cryptomatte workflows.Support for Film Look Creator.

Uses

[edit]

Fusion has been used on over 1000 major Hollywood blockbuster feature films as of 2015 as well as on many TV shows,[3][4][5][6][7][8][9][10][11][12][13][14][15][16][17][18][19][20][21][22][23][excessive citations] among them:

Fusion has also been used in video games such as Halo 5: Guardians, Destiny: Rise of Iron and Dawn of War III.[25][26][27]


References

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Blackmagic Fusion is a professional node-based software developed by , renowned for its advanced tools in (VFX), , 3D animation, and broadcast design. It provides a true 3D workspace that enables artists to create cinematic effects, content, and complex scenes with features like keying, , particle simulation, and stereoscopic 3D support. Originally developed in 1987 as by eyeon Software (then known as New York Production & Design) in , , Fusion evolved into a standalone product used extensively in . In 2014, Blackmagic Design acquired eyeon Software, integrating Fusion more deeply into its ecosystem, particularly with DaVinci Resolve, where it serves as the dedicated VFX and motion graphics page. This acquisition built on Fusion's established reputation, with over 25 years of use in major Hollywood films like Gravity, Maleficent, and Edge of Tomorrow by the time of the buyout. Today, with more than 30 years of development, Fusion powers thousands of blockbuster features, television series such as Empire and NCIS, and broadcast graphics worldwide. Key strengths include its GPU-accelerated rendering via Metal, , and for real-time performance, unlimited network rendering for collaborative workflows, and scripting support in and Python for custom tools. A free version is available for download, while the Studio edition—priced at $295 and activated via a license—unlocks advanced features like motion estimation and additional Resolve FX plugins. Fusion also supports seamless import of 3D models from applications like , 3ds Max, and Maxon , making it a versatile choice for VFX pipelines.

History

Origins and Early Development

Fusion originated in 1987 as proprietary in-house software developed by New York Production & Design (NYPD), a Sydney-based facility specializing in for commercials and music videos. The tool was initially created to streamline the company's workflow for 2D and 3D tasks, addressing the need for efficient digital effects production in a growing industry dominated by expensive hardware-based systems. NYPD's focus on accessible technology laid the groundwork for what would become a pivotal software in , emphasizing flexibility over rigid, hardware-locked alternatives prevalent at the time. In 1996, eyeon Software was established to commercialize the technology, rebranding it as Digital Fusion and releasing version 1.0 as the first public Windows edition. This node-based system marked a significant shift, offering 2D/3D effects capabilities in a software-only package that ran on standard PCs, making advanced viable beyond major studios. Eyeon relocated to , , in early 1997 to expand operations, shortly after interest from local firms like DPS accelerated the company's growth. Key early milestones included the December 1997 shipment of Digital Fusion 2.0, which introduced a timeline editor, enhanced tool management, and spline-based animation, further solidifying its role in nonlinear post-production. Beta testing for this version involved firms such as Blur Studio and Computer Cafe, which contributed to Disney's Flubber. Priced at around $2,500 for the base version—far below high-end competitors like Discreet Logic's Flame— it targeted small VFX studios and broadcasters seeking cost-effective tools for professional workflows. By late 2000, version 3.0 (released as Digital Fusion DFX+) arrived with a rewritten user interface, paint tools, and advanced text features, expanding its appeal in broadcast and effects production. These updates positioned Digital Fusion as an affordable gateway to sophisticated compositing, without the prohibitive costs of enterprise solutions like Nuke.

Acquisition and Integration

On September 12, 2014, at the IBC show in , announced its acquisition of eyeon Software, Inc., the developer of the Fusion compositing software, to expand its post-production portfolio and integrate advanced tools into its ecosystem. This move aimed to combine Fusion's established node-based capabilities—rooted in eyeon's pre-acquisition development—with 's for a unified end-to-end encompassing , , and VFX. The acquisition positioned to leverage its global resources for enhanced development, support, and distribution of Fusion, addressing previous limitations in eyeon's standalone model. Following the acquisition, Blackmagic rebranded the software as Blackmagic Fusion and released version 7 for free on November 10, 2014, making professional-grade 3D and accessible without cost for the base edition. This free distribution model, paired with the paid Fusion 7 Studio at $995 for advanced features like network rendering, mirrored Blackmagic's approach with and sought to democratize VFX tools for independent creators and studios. Fusion was bundled as part of the broader Blackmagic post-production suite, allowing seamless combination with Lite to provide no-cost access to editing, grading, , and effects in a single workflow. In the years immediately after the acquisition, Blackmagic focused on performance and interoperability enhancements. Fusion 8, released in April 2016, introduced the first Mac compatibility alongside significant GPU acceleration improvements, enabling faster rendering of complex 2D and 3D compositions. By 2017, deeper integration with began with DaVinci Resolve version 14 (while standalone Fusion was at version 9), which added the built-in Fusion page and Fusion Connect—a round-trip for sending timeline clips to standalone Fusion for VFX work and automatically updating results back in Resolve. These updates reinforced Blackmagic's strategy of building an interconnected toolset, enhancing efficiency for collaborative pipelines. Subsequent releases continued to deepen this integration. Starting with 15 in 2018, the Fusion page became a core component, with features increasingly unified between the standalone application and Resolve. As of 2025, Fusion 20 includes advanced tools like AI-based and vector paint, fully aligned across the ecosystem, supporting collaborative workflows on major productions.

Technical Features

Node-Based Compositing System

Blackmagic Fusion employs a node-based compositing system where individual nodes function as modular building blocks for constructing visual effects pipelines. These nodes, such as the Loader for importing media, Merge for layering images, and Saver for exporting results, enable users to assemble complex compositions by connecting components in a flexible, non-linear manner. Unlike traditional layer-based systems, which impose a rigid stacking order, Fusion's node approach promotes reusability and non-destructive editing, allowing adjustments at any point in the workflow without rebuilding entire sequences. This modularity facilitates iterative experimentation, as nodes can be easily rearranged, duplicated, or shared across projects, streamlining the creation of sophisticated effects. Fusion categorizes nodes into distinct types to handle various aspects of . Transformers, including nodes like Translate and Rotate, manipulate the position, scale, or orientation of image elements. Generators produce procedural content, such as the node for creating textured patterns or Shapes nodes like sEllipse and sStar for geometric forms. Filters apply modifications to existing imagery, with examples like Blur for softening edges and Sharpen for enhancing detail. Masks provide precise control over affected areas, utilizing tools such as , , , or Effect Mask to define regions of transparency or isolation. In terms of flow mechanics, data progresses through the node tree via explicit connections between node inputs and outputs, forming a visual that represents the processing sequence. This allows for branching paths and feedback loops, enabling non-linear dependencies where multiple inputs can feed into a single node or outputs can route to several destinations. Modifiers enhance , with expressions providing mathematical or keyframe-driven controls for dynamic adjustments, and splines offering curve-based for smooth animations. Macros further support efficiency by encapsulating groups of interconnected nodes into a single, reusable unit, which can be treated as a custom tool while preserving the underlying tree for editing. Performance in Fusion's node system is optimized through parallel processing capabilities that leverage both GPU and CPU resources for accelerated rendering and playback. The underlying the node tree analyzes connections to determine computation order, recomputing only modified branches to minimize redundant operations and support real-time previews even in complex setups. This architecture ensures scalability for high-resolution workflows, with features like RAM caching further reducing latency during iterative development.

Core Tools and Capabilities

Blackmagic Fusion provides a robust set of 2D tools essential for , including advanced keying, , and functionalities. The Delta Keyer is a sophisticated tool designed for removing chroma backgrounds such as or blue screens, generating clean mattes by analyzing color differences between the foreground and background; it includes tabs for key setup, pre-matte processing, fringe refinement, and tuning to handle complex lighting and spill. in Fusion employs spline-based methods, such as and tools, allowing precise edge definition with features like onion-skinning for viewing adjacent frames, multi-frame increments, and zooming for detailed adjustments; these tools integrate with Roto Assist for edge snapping and Planar Transform to minimize manual keyframing. tools offer versatile brushes, including Clone mode for duplicating and removing objects by sampling source areas, and Smear for blending distortions, both supporting pressure sensitivity, tracking, and Write-On animation for dynamic strokes; brushes like Soft, Circular, and Image types allow variation in size, opacity, and texture. Fusion's 3D capabilities enable full scene construction and integration, featuring a GPU-accelerated 3D workspace for hierarchical with nodes like Merge3D and Transform3D. Cameras are simulated via the Camera3D node, which supports adjustable , of view, and stereoscopic setups with eye separation for realistic perspective matching. Lighting options include SpotLight, Ambient, Directional, Point, and Projector3D nodes, capable of casting shadows and interacting with geometry through shader controls. Geometry import is facilitated by loading formats such as OBJ, , , , and DAE using dedicated loader nodes like Loader, FBXMesh3D for files, or ABC for . Particle systems are powered by the pEmitter node, which generates simulations for effects like , debris, or using styles such as Blob, Line, or Point Cluster, with customizable regions, forces, and noise sources for realistic dynamics; these particles render through pRender for RGBA output. Volumetric effects are achieved with nodes like Volume , Fog3D, and Day , providing atmospheric depth through particle integration and XYZ position channels. Advanced features in Fusion enhance precision and efficiency in VFX workflows, including optical flow technology that computes motion vectors for smooth retiming, frame , and correction via vector channels. Planar tracking utilizes the Planar Tracker node to follow flat surfaces, enabling stabilization and reduced keyframing in by outputting corner positions. Lens distortion correction is handled by the Lens Distort node, which models radial and tangential distortions, often applied post-Camera Tracker analysis for accurate 3D integration. AI-assisted tools, such as Magic Mask—introduced in version 18 and updated to in for more accurate tracking—leverage the Neural Engine to automate masking through user-guided strokes, facilitating object isolation without extensive manual input. As of , Fusion supports multi-layer images natively across all nodes. Rendering options in Fusion support professional output workflows, with multi-layer EXR files allowing storage of auxiliary channels like RGBA, depth (), normals, and object/ IDs for downstream . Stereoscopic 3D is fully supported through nodes such as Stereo Align, Disparity to , and Renderer3D, offering modes for left/right eyes, anaglyph, and VR adjustments. Acceleration is provided via Metal, , and integration, enabling GPU-accelerated previews and rendering with configurable settings for optimal performance on compatible hardware. These tools connect via the node-based system to chain effects efficiently.

User Interface and Workflow

Interface Components

Blackmagic Fusion's user interface centers around several key panels that enable efficient interaction with its node-based system. The Node Editor serves as the primary workspace, providing a central graph view where users build and connect node trees to construct compositions and effects. This panel allows for adding, removing, and linking nodes, with features like panning via middle-click drag, zooming with Command-scroll, and auto-arranging for organized layouts, facilitating the creation of complex visual pipelines. Adjacent to the Node Editor are the dual Viewers, which offer real-time 2D and 3D preview windows for monitoring node outputs and making adjustments. These viewers support up to nine instances, including scopes such as histograms and vectorscopes for analyzing color and , along with tools for split wipes, zooming, and loading LUTs for accurate rendering; they also preview 3D tools directly within the interface. The Inspector panel complements these by displaying and controlling properties for the selected node, highlighted in orange when active, with tabs for parameters like image, transform, and materials, enabling precise modifications through onscreen controls or keyboard inputs like Command-K to toggle visibility. The toolbar and menus provide streamlined access to essential functions, including the Tools bin, which categorizes nodes for quick selection, such as 2D tools for transforms and blurs, 3D elements like lights and cameras, and options. The spline editor, accessible via dragging from , allows editing of curves with Bézier controls, zoom tools, and interpolation options to refine motion paths and keyframe timing. The timeline, positioned beneath the viewers, manages keyframing and playback with transport controls, global in/out ranges, and integration for clip alignment, supporting within the node . Fusion's interface supports extensive customization to suit different workflows, with dockable panels like the Node Editor and that can be resized, rearranged, or floated into separate frames for setups. Multiple predefined workspaces, such as those optimized for VFX versus , are available via the Workspace menu, allowing users to save and switch layouts for task-specific efficiency. Introduced in version 16, dark and light themes can be toggled through UI settings, enhancing visibility across varied lighting conditions and monitor configurations. Accessibility features further streamline operations, including keyboard shortcuts like Shift-Spacebar for the Select Tool search dialog to locate tools by name, and customizable hotkeys via the Hotkey Manager. The search functionality extends to contextual menus and the Effects Library for rapid node discovery, while the undo/redo system offers up to 100 steps by default—configurable to unlimited in preferences—for non-destructive experimentation.

Typical Compositing Processes

In Blackmagic Fusion, the basic begins with importing media assets using Loader nodes, which support a variety of formats including image sequences and video clips, allowing users to bring in elements like backgrounds and foregrounds into the node graph. These elements are then layered together via Merge nodes, where the foreground input is combined over the background, often utilizing alpha channels for transparency control, as seen in simple matte workflows where a keyed subject is isolated and blended seamlessly onto a new plate. Corrections such as color balancing are applied next using nodes like Brightness/Contrast or ColorCorrector to match and tone between layers, ensuring visual consistency before the final output is rendered through Saver nodes, which export sequences in formats like for further processing. Advanced workflows in Fusion extend to 3D scene setup, where models imported in formats like or via the Loader are positioned using Transform3D nodes, illuminated with light sources such as Point Light, Spotlight, or Directional Light nodes to simulate realistic environments, and merged into a 3D space with Merge3D before rendering via the Renderer3D node. Particle integration enhances effects like explosions by chaining pEmitter nodes to generate debris or fire simulations, influenced by forces such as pGravity or pVortex, and merged into the composite using pMerge before final 2D output, allowing dynamic interactions with live-action footage. Multi-pass rendering supports iterative refinement by separating elements like beauty passes, mattes, and depth maps into individual channels during export, enabling targeted adjustments in subsequent reviews without re-rendering the entire scene. Collaboration aspects are facilitated through versioning via the Save Version command, which creates incremental comp files to track changes across team members, while batch rendering utilizes the Render Manager queue to process multiple Savers simultaneously for efficient output distribution. As of DaVinci Resolve 20 (September 2025), Blackmagic Cloud integration enables real-time multi-user collaboration, allowing team members to sync and work on compositions simultaneously. Scripting with (and Python support) automates repetitive tasks, such as procedural node generation for creating modular effect chains, via the Script Editor or custom tools, streamlining workflows in production environments. Best practices emphasize dependency management by using relative paths and Groups to organize node trees, preventing render loops from circular connections and ensuring portability across systems. Proxy workflows involve enabling lower-resolution proxies in the Loader for real-time playback during , switching to full resolution only for final renders to maintain performance. Optimization for high resolutions like 4K and 8K includes leveraging GPU acceleration where available, adjusting to 32-bit float for precision, and using RAM caching to speed up iterative previews without compromising output quality.

Integration and Ecosystem

Role in DaVinci Resolve

Blackmagic Fusion serves as the dedicated (VFX) page within , providing a seamless environment for and directly integrated into the workflow. Users access the Fusion page by positioning the playhead on a clip in the Edit or Cut page and clicking the Fusion tab, which automatically generates a MediaIn node representing the clip for immediate node-based . Clips can also be sent to Fusion via right-click options like "Open in Fusion Page" or by creating a "New Fusion Clip" from selected timeline elements, where multiple clips become interconnected MediaIn nodes linked to a MediaOut node, ensuring changes propagate back to the Resolve timeline without manual intervention. The integration leverages shared assets across Resolve pages, including a common Media Pool for dragging clips into Fusion's Node Editor as additional MediaIn nodes, timeline syncing that maintains layer order and In/Out points, and a unified Effects Library containing Fusion nodes alongside Resolve FX plugins. Fusion clips render as optimized media directly to the Edit and Color pages via the MediaOut node, adhering to Resolve's image sizing settings like "Scale to Fit," which eliminates the need for separate exports and supports formats such as . This setup enables dynamic linking, where adjustments in Fusion—such as node modifications or animations—update in real-time on the main timeline, while Resolve's preprocessing tools, including and stabilization from the Edit or Color pages, feed directly into Fusion as input clips. Workflow benefits include round-trip editing that avoids re-rendering by encapsulating complex compositions within single Fusion clips, allowing iterative refinements between pages without disrupting the project timeline. For instance, Color page grades or Edit page composites can serve as layered inputs to Fusion, enhancing efficiency for VFX tasks like keying and tracking. The deep integration began with 15 in 2018, introducing full node-based access and shared templates like Fusion Titles editable in the . Subsequent evolutions in Resolve 20 (2025) added multi-layer EXR support, enabling direct manipulation and preview of individual layers—such as mattes—via right-click options in the Node Editor, streamlining 3D render imports and pipelines. In Resolve 20, Fusion also gained a deep image toolset for multi-sample per pixel data (e.g., ) with tools like dMerge and dCrop, and vector warping tools for advanced tracking and image cleanup.

Compatibility with External Tools

Blackmagic Fusion supports a broad array of industry-standard formats for input and output, facilitating integration into diverse production pipelines. It handles high-fidelity image sequences such as , which enables multi-channel and deep pixel compositing with support for auxiliary data like motion vectors and object IDs, as well as DPX for log-encoded HDR imagery. Compressed video formats including ProRes and DNxHR are available through Loader and Saver nodes, allowing efficient handling of large datasets without quality loss. For 3D workflows, Fusion imports files for animated geometry, points, and cameras, and for complete scenes including materials and lights, with export options in , OBJ, and related formats. HDR color management is achieved via ACES through OpenColorIO (OCIO) integration, supporting color space transforms and LUT application for consistent grading across tools. The plugin ecosystem in Fusion is built around the OpenFX (OFX) standard, enabling compatibility with third-party extensions that expand its capabilities in effects, warping, and color correction. Notable examples include RE:Vision Effects plugins like Twixtor for time remapping and ReelSmart Motion Blur for realistic motion effects, which integrate natively since Fusion 16. Custom tools and automation are further enabled by Python and Lua scripting, with the Console panel allowing script execution, macro creation, and Fuse development for reusable components. These scripting options support procedural generation and pipeline customization without external dependencies. Interoperability with other software emphasizes file-based exchanges and hardware optimization over direct linking. Fusion exports compositions and assets in formats like EXR sequences and models, which can be imported into Nuke or After Effects for continued work, while XML or AAF exchange is typically managed via for timeline round-tripping with editors like Adobe Premiere. Standalone scripting in Python or enables custom bridges for data transfer, such as automating exports to external renderers. Performance is enhanced by GPU acceleration through on hardware and Metal on Apple systems, alongside for broader compatibility, ensuring efficient rendering in hybrid setups. Fusion provides native VR export support as of Resolve 20.1 (2025), including MV-HEVC for immersive video such as equirectangular and 360-degree outputs, in addition to robust stereoscopic 3D support via dedicated nodes like Stereo 3D and disparity channels for convergence and anaglyph viewing. Version 19 introduced a dedicated USD export tool, allowing compositions to output files (.usd, .usda, .usdc, .usdz) for seamless integration with 3D pipelines in tools like Houdini, including geometry, lights, and animations. In Fusion 20 (2025), USD workflows were further extended to support animated image inputs and multi-layer EXR in USD exports.

Applications and Impact

Use in Film and Television Production

Blackmagic Fusion has been employed in the pipelines of over 1,000 Hollywood blockbuster feature films since its initial release in , serving as a key tool for complex scenes. Notable examples include its use in "Avengers: " (2015) for integrating action sequences with digital elements, "" series for environmental enhancements, and "The Martian" (2015) for space and planetary tasks. More recent applications appear in films like "" (2015) and "" (2018), where Fusion handled intricate particle simulations and matte work to blend practical and digital footage seamlessly. In , Fusion's node-based workflow facilitates essential techniques such as green-screen keying to isolate from backgrounds, enabling their placement into fantastical environments without visible edges. It also supports 3D environment builds, where artists construct virtual sets using Fusion's 3D tools to match live-action plates, and for precise cleanup of edges in motion-heavy shots like explosions or creature interactions. For television, Fusion has contributed to real-time VFX integration in series such as "" (2015–2020), where it processed dynamic crowd scenes and lighting effects to maintain narrative pace during . The software's accessibility, including a free version, has democratized high-end VFX for mid-budget films, allowing independent productions to achieve professional results without prohibitive costs. For instance, in "Dumb Money" (2023), a mid-range biographical , Fusion was used for efficient of financial visualizations and scene enhancements, streamlining workflows for smaller teams. This has broadened VFX application beyond big-studio blockbusters, fostering innovation in storytelling through subtle digital enhancements. Fusion's integration into has transformed by eliminating departmental silos, permitting editors, VFX artists, and colorists to iterate rapidly within a unified application. This seamless pipeline reduces export times and version control issues, accelerating overall project turnaround in film and TV workflows while preserving creative continuity.

Applications in Broadcast and Other Media

Blackmagic Fusion plays a key role in broadcast production by enabling the creation of dynamic on-air graphics, such as lower thirds, animated transitions, and 3D titles, which are essential for news, , and live events. These elements are built using Fusion's 2D and 3D tools, allowing designers to generate automated templates that integrate seamlessly into workflows for real-time playback during broadcasts. For instance, lower thirds featuring text overlays and subtle animations can be composed in Fusion and exported for use in live switching environments, enhancing viewer engagement without disrupting production timelines. In for commercials and promotional content, Fusion excels at producing template-based animations that leverage its titling tools and particle systems for fluid, high-impact visuals. Designers often use these features to craft scalable elements like logo reveals and , which can be iterated rapidly to meet advertising deadlines. This capability supports the creation of engaging short-form content, where node-based macros enable reusable components for consistent branding across campaigns. Beyond traditional broadcast, Fusion supports emerging media through its VR and 360-degree tools, including handling for immersive video workflows. This allows for the integration of 3D elements into panoramic environments, facilitating applications in experiences and augmented overlays for interactive broadcasts. In and product visualization, Fusion's 3D workspace enables the of realistic renders, such as animated product demos, which can be exported for digital platforms. For game cinematics, workflows involve rendering sequences in Fusion that align with game engines, supporting high-fidelity cutscenes through its advanced 3D pipeline. Fusion's advantages in these areas include its node-based interface, which promotes fast iteration by allowing quick modifications to complex compositions, ideal for time-sensitive broadcast and media deadlines. It scales efficiently from standard definition to 8K resolutions, ensuring compatibility with evolving broadcast standards and high-end deliverables. Fusion has also been used by content creators for graphics and effects in videos, including vertical formats. Fusion was also used in Avatar: The Way of Water (2022) for visual effects compositing.

Version History

Pre-Acquisition Releases

Digital Fusion, developed by eyeon Software, began as a node-based compositing tool targeted at professional visual effects studios, with its initial public release occurring in November 1996 as version 1.0 for Windows, emphasizing core 2D compositing workflows. Early iterations focused on building foundational capabilities for high-end post-production, starting with basic image manipulation and layering tools that catered to the growing demand for desktop VFX solutions in film and commercials. By version 2.0 in late 1997, enhancements included a timeline interface and 16-bit integer color support, enabling more precise handling of broadcast-quality footage. Subsequent releases in the early 2000s expanded support for advanced formats and 3D integration. Version 2.5, released in December 1998, provided stability improvements and extended timeline features. Version 3.0, launched in October 2000, further advanced interoperability with industry standards. By early 2003, eyeon added native support for the high-dynamic-range image format developed by , marking one of the first desktop compositors outside major studios to implement this technology for enhanced color depth and multi-channel data handling. Version 4.0, shipped on October 28, 2002, incorporated Lua-based scripting via eyeonscript, floating-point and HDRI color processing, and concatenated matrices for streamlined 3D transformations, solidifying its role in professional workflows. The mid-2000s saw Fusion evolve toward hardware-accelerated performance and broader platform compatibility, initially Windows-only but expanding to distributions by around 2004 for integration. Version 5.0, released in August 2005, introduced initial GPU acceleration features to speed up rendering and real-time previews. These changes emphasized for VFX pipelines, with standalone licenses priced at approximately $4,995 to reflect its enterprise focus. By version 6.0 in June 2009, stereoscopic 3D tools were added, including camera controls for eye separation, convergence, and stereo display output, enabling efficient handling of immersive content for . Version 6.1, released in July 2010, improved particle systems with enhanced geometry and caching options for complex simulations like smoke and debris. Version 6.3, updated in late 2011, added updates to volume fog and lens distortion while eyeon reduced pricing to $2,495 per license to broaden accessibility. The eyeon era culminated in seven major versions, with Fusion 7.0 previewed in October 2013 and fully released in June 2014 as the final standalone iteration before the acquisition. This update featured modular customizations via drag-and-drop layouts, animation indicators, and a revamped 3D engine with import support, optimizing workflows for large-scale VFX projects on Windows and platforms. Throughout its development, Fusion maintained a subscription model for updates, positioning it as a robust alternative to competitors like Nuke for studio-grade without native Mac support until later iterations.

Blackmagic-Era Developments

Following the acquisition of eyeon Software by on September 12, 2014, Fusion underwent significant redevelopment as a core component of Blackmagic's ecosystem, transitioning from a standalone Windows-only application to a cross-platform tool integrated with . The acquisition made eyeon a wholly owned , with Blackmagic committing to ongoing support and enhancements for Fusion, emphasizing its node-based strengths for high-end . At the time, Fusion 7 was demonstrated at IBC 2014, showcasing GPU-accelerated rendering and 3D tools used in major films such as Maleficent and Gravity. In April 2016, Blackmagic released Fusion 8, marking the first Mac-compatible version and introducing a free edition alongside the paid Fusion 8 Studio ($995). This update modernized the for broader accessibility while preserving the node-based workflow, adding hundreds of tools for keying, tracking, , particle effects, and 3D scene imports from software like Maya and 3ds Max, with support for formats such as , OBJ, and . Fusion 8 Studio included advanced features such as retiming and network rendering, with multi-user licensing options via USB dongles and Fusion Server for collaborative environments. Projects became fully transferable between Mac and Windows, expanding its professional adoption. Subsequent updates, like Fusion 8.1 in June 2016 and 8.2 in September 2016 (which added support), refined stability and performance, with the latter available to existing customers at no additional cost. A pivotal development occurred in August 2018 with 15, which fully integrated a dedicated Fusion page, embedding over 250 , paint, particle, and tools directly into the all-in-one suite. This eliminated the need for external round-tripping, allowing seamless workflows across editing, , audio, and VFX within a single application. The integration supported multi-user collaboration, unlimited network rendering (in the Studio edition at $299), and hardware acceleration via Apple Metal, multiple GPUs, and , earning the 2018 Engineering Excellence Award from the Hollywood Professional Association. Fusion's standalone version continued to evolve in parallel, ensuring compatibility. Subsequent Resolve versions built on this foundation with targeted Fusion enhancements. DaVinci Resolve 16 (August 2019) introduced GPU-accelerated nodes for tools like Planar Tracker, Camera Tracker (with lens distortion support), Vector Motion Blur, and the 3D engine, alongside improved caching for faster playback and rendering of multi-layer compositions. It also launched Fusion Studio 16 as a standalone update mirroring these advances, including better memory management and multi-sampling options in the 3D Render Node. Resolve 18 (July 2022) added AI-driven features like Magic Mask and to Fusion, enabling precise object isolation and 3D compositing without manual , while expanding VR/360 support with equirectangular stitching and immersive viewers. More recent updates in 19 (2023) and 20 (April 2025) further advanced Fusion's capabilities for modern production demands. Resolve 19 incorporated Resolve FX tools like and directly into the Fusion page, with 27 GPU-accelerated effects for efficient workflows, plus curve modifiers and audio waveform playback for synchronized . Resolve 20 introduced deep image for handling depth data in EXR files via new nodes for merging, transforming, and holdout generation; multi-layer support for EXRs and Photoshop files across all nodes; vector warp tools using for temporal effects; enhanced 180° VR tools including spherical stabilizers and 3D cameras; and a dome for realistic 3D ambient illumination with HDRI maps. Subsequent point releases as of November 2025, such as Resolve 20.2 (September 2025), added Fusion enhancements including Immersive options for PanoMap spherical mapping and up to 4x faster performance for Magic Mask and Depth Map on GPUs. These developments have solidified Fusion's role in professional pipelines, supporting unlimited resolution media and collaborative cloud workflows in the free edition, with Studio enhancements for advanced rendering.

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