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Dissidia Final Fantasy Opera Omnia
View on Wikipedia| Dissidia Final Fantasy Opera Omnia | |
|---|---|
| Developers | Square Enix Team Ninja |
| Publisher | Square Enix |
| Series | Final Fantasy |
| Platforms | iOS, Android |
| Release |
|
| Genre | Turn-based RPG |
| Mode | Single-player |
Dissidia Final Fantasy Opera Omnia was a free-to-play role-playing video game set in the Dissidia universe of fighting games. Opera Omnia was published by Final Fantasy franchise owner Square Enix, and was co-developed by Square Enix and Team Ninja, who also developed Dissidia Final Fantasy NT, for iOS and Android. Opera Omnia launched on February 1, 2017, in Japan, and was released worldwide on January 30, 2018.[1][2]
Upon launch, Opera Omnia was met with a mixed critical reception; critics praised its gameplay, but were unhappy with its lack of content.
The game concluded service on February 29, 2024 on all platforms.
Gameplay
[edit]Battles in the game are turn-based, with all characters being free. Characters can be enhanced with currency known as crystals, and there are daily login bonuses in the form of gems and summon tickets.[3]
Playable characters
[edit]Dissidia Final Fantasy Opera Omnia initially featured a total of 25 playable characters upon launch, consisting of both new and returning heroes in the Dissidia Final Fantasy series. More characters were added upon constant patch updates.
Each character is assigned to one of eleven weapon classes, and is also assigned to one of six crystal colors. At the end of service, Opera Omnia had 179 and 175 characters on the Japanese and Global versions respectively.
| World | Characters |
|---|---|
| Final Fantasy | Warrior of Light, Garland |
| Final Fantasy II | Firion, Maria, Leon, The Emperor, Guy, Leila, Minwu |
| Final Fantasy III | Onion Knight, Cloud of Darkness, Desch, Xande |
| Final Fantasy IV | Cecil Harvey (Dark Knight), Edge Geraldine, Yang Fang Leiden, Kain Highwind, Palom, Rydia, Cecil Harvey (Paladin), Rosa Joanna Farrell, Golbez, Porom, Edward Chris von Muir, Ceodore Harvey, Ursula, Fusoya, Rubicante, Leonora |
| Final Fantasy V | Bartz Klauser, Galuf Halm Baldesion, Faris Scherwiz, Krile Mayer Baldesion, Lenna Charlotte Tycoon, Gilgamesh, Exdeath, Dorgann Klauser, Kelger Vlondett, Xezat Matias Surgate* |
| Final Fantasy VI | Terra Branford, Shadow, Setzer Gabbiani, Sabin Rene Figaro, Cyan Garamonde, Edgar Roni Figaro, Celes Chere, Kefka Palazzo, Relm Arrowny, Locke Cole, Gau, Leo Cristophe, Strago Magus, Mog |
| Final Fantasy VII | Tifa Lockhart, Cloud Strife, Yuffie Kisaragi, Vincent Valentine, Aerith Gainsborough, Sephiroth, Cid Highwind, Zack Fair, Cait Sith, Barret Wallace, Reno, Rude, Kadaj, Shelke Rui, Cissnei, Jessie Rasberry, Weiss, Rufus Shinra*, Angeal Hewley* |
| Final Fantasy VIII | Laguna Loire, Squall Leonhart, Zell Dincht, Irvine Kinneas, Quistis Trepe, Raijin, Fujin, Seifer Almasy, Selphie Tilmitt, Rinoa Heartilly, Ultimecia |
| Final Fantasy IX | Vivi Ornitier, Zidane Tribal, Adelbert Steiner, Eiko Carol, Garnet Til Alexandros XVII, Kuja, Freya Crescent, Beatrix, Quina Quen, Amarant Coral* |
| Final Fantasy X | Yuna, Wakka, Tidus, Seymour Guado, Auron, Jecht, Lulu, Paine, Kimahri Ronso, Lord Braska |
| Final Fantasy XI | Shantotto, Prishe, Lion, Lilisette, Aphmau, Kam'lanaut, Arciela V Adoulin, Eald'narche, Iroha, Selh'teus |
| Final Fantasy XII | Vaan, Penelo, Balthier, Ashelia B'nargin Dalmasca, Vayne Carudas Solidor, Fran, Basch fon Ronsenburg, Judge Gabranth, Llyud, Reks |
| Final Fantasy XIII | Sazh Katzroy, Hope Estheim, Vanille, Snow Villiers, Lightning, Serah Farron, Oerba Yun Fang, Noel Kreiss, Caius Ballad, Cid Raines, Jihl Nabaat |
| Final Fantasy XIV | Y'shtola Rhul, Yda Hext, Thancred Waters, Papalymo Totolymo, Alisaie Leveilleur, Alphinaud Leveilleur, Lyse Hext |
| Final Fantasy XV | Noctis Lucis Caelum, Prompto Argentum, Ignis Scientia, Ardyn Izunia, Gladiolus Amicitia, Aranea Highwind, Cor Leonis, Lunafreya Nox Fleuret, Iris Amicitia |
| Final Fantasy Tactics | Ramza Beoulve, Agrias Oaks |
| Final Fantasy Type-0 | Rem Tokimiya, King, Ace, Cater, Seven, Deuce, Cinque, Machina Kunagiri, Eight, Jack, Trey, Nine, Kurasame Susaya, Queen, Sice |
| Final Fantasy Crystal Chronicles | Layle, Yuri, Sherlotta, Ciaran, Keiss, Amidatelion, Jegran |
| World of Final Fantasy | Lann and Reynn, Enna Kros |
| Stranger of Paradise: Final Fantasy Origin | Jack Garland, Neon, Astos |
Note: * = Characters who were only released on the JP server.
Reception
[edit]| Aggregator | Score |
|---|---|
| Metacritic | (iOS) 74/100[4] |
| Publication | Score |
|---|---|
| Pocket Gamer | |
| TouchArcade |
According to review aggregator Metacritic, Opera Omnia received "mixed to average" reviews.[4]
Nick Tylwalk of TouchArcade praised the game for not being a "gacha grab" and "generous" with its currency, lauding it as a good example of appropriate fan service.[6]
Christian Colli of Multiplayer.it rated it 8/10 points, praising the combat system as fun and original, but criticizing the game's repetitiveness and lack of an Italian localization.[7]
Harry Slater of Pocket Gamer called Opera Omnia "fairly standard" and said it would be more appealing to dedicated fans of the series.[5]
In June 2022, Dissidia Final Fantasy Opera Omnia announced it had surpassed 10 million downloads.[8]
Preservation attempts
[edit]A user named "Hatok", in an act of preservation, recorded all the cutscenes and battle sequences from the game's story line. The upload included the canon weapons of each character, and made sure that the battle sequences included the canon characters. The project was run, maintained and supported by Hatok himself, and was finished 7 hours before the shutdown of the system. The project is about 100 hours long, and took up more than 2 terabytes of video storage.[9]
References
[edit]- ^ Romano, Sal (January 31, 2017). "Dissidia Final Fantasy: Opera Omnia launches February 1 in Japan". Gematsu.
- ^ Lada, Jenni (January 24, 2018). "Dissidia Final Fantasy: Omnia Opera Arriving On January 30, 2018". Siliconera.
- ^ Lada, Jenni (2020-03-23). "How to Get Started in Dissidia Final Fantasy Opera Omnia". Siliconera. Retrieved 2022-06-09.
- ^ a b "Dissidia: Final Fantasy - Opera Omnia". Metacritic. Retrieved 2022-06-09.
- ^ a b Slater, Harry (2018-01-31). "Dissidia Final Fantasy Opera Omnia review - A fairly standard, character-packed mobile RPG". Pocket Gamer. Retrieved 2022-06-09.
- ^ a b Tywalk, Nick (2018-01-31). "'Dissidia Final Fantasy OO' Review – The Gang's All Here". TouchArcade. Retrieved 2022-06-09.
- ^ Colli, Christian (2018-06-02). "La recensione di Dissidia Final Fantasy Opera Omnia". Multiplayer.it (in Italian). Retrieved 2022-06-09.
- ^ @DissidiaFFOO (7 June 2022). "The 10,000,000 Worldwide Downloads Campaign is still ongoing until June 15th UTC! Don't forget to collect your dai…" (Tweet) – via Twitter.
- ^ Parrish, Ash (2024-03-08). "One fan spent three years saving a Final Fantasy game before it shut down". The Verge. Retrieved 2024-03-08.
External links
[edit]Dissidia Final Fantasy Opera Omnia
View on GrokipediaDevelopment and release
Development
Dissidia Final Fantasy Opera Omnia was co-developed by Square Enix and Team Ninja, a division of Koei Tecmo, with the collaboration building on Team Ninja's prior work on the Dissidia series.[9][10] The project was first announced on August 27, 2016, during a special livestream event hosted by Square Enix, introducing it as a new entry in the Dissidia Final Fantasy franchise tailored for mobile platforms.[11][9] The game's concept originated as a mobile adaptation of the action-oriented fighting game mechanics from the Dissidia series, but developers shifted to a turn-based RPG format to better accommodate the free-to-play model and touch-based controls on iOS and Android devices.[9][12] This change allowed for strategic party-based battles featuring characters from across the Final Fantasy series, emphasizing interactions and cooperative gameplay among iconic heroes and villains.[9] Production began in the wake of the 2015 arcade version of Dissidia Final Fantasy, leveraging Team Ninja's expertise in the franchise's combat systems and character designs to create a mobile iteration focused on cross-series character dynamics.[9] Key creative decisions included integrating the signature Bravery and HP attack mechanics from previous Dissidia titles into the turn-based structure, enabling players to build Bravery points for enhanced damage before depleting enemy HP.[9][13] Additionally, the team prioritized generous free-to-play elements, such as abundant in-game currency and summon tickets earned through progression, to distinguish it from more monetization-heavy gacha competitors and promote accessibility for all players.[14][15] Team Ninja's role extended to refining the battle system design, ensuring fluid 3D action within the turn-based framework.[9]Release history
Dissidia Final Fantasy Opera Omnia launched in Japan on February 1, 2017, as a free-to-play mobile game for iOS and Android devices, featuring an initial roster of over 20 playable characters from the Final Fantasy series.[16] The global version released on January 30, 2018, with full English localization to accommodate international players, alongside adjustments to the monetization model for broader market accessibility, including region-specific in-app purchase pricing.[17][18] This worldwide rollout maintained the core free-to-play structure with optional purchases for premium currency used in character summons and enhancements. Throughout its service, the game received regular content updates, including major story expansions that advanced the narrative across multiple acts; for instance, Act 2 was introduced in the Japanese version in 2018, followed by Act 3 in 2020, each adding new chapters, events, and playable characters to deepen the ongoing plot.[19][20] The character roster expanded significantly over time, reaching 179 unique playable characters in the Japanese version by 2023 through periodic banner releases tied to story milestones and crossover events.[21] Regional differences emerged between the Japanese and global servers, with the Japanese version featuring exclusive content such as additional characters—approximately four more than the global server's total of 175—due to its earlier launch and extended update cycle.[22] The global version generally synced major updates like new acts and character additions but trailed by several months, allowing Japanese players earlier access to premium units and events while maintaining balance through adjusted resource distribution.[23]Gameplay
Battle system
The battle system in Dissidia Final Fantasy Opera Omnia is a turn-based combat mechanic that incorporates elements from the broader Dissidia series, featuring a party of three playable characters controlled by the player against enemy groups. Battles proceed in a conditional turn-based format similar to Final Fantasy X, where actions are selected from a menu including standard Bravery (BRV) attacks, special abilities, HP attacks, and assists from allied characters. BRV attacks do not directly reduce an enemy's health but instead steal Bravery points from the target to build the attacker's own Bravery multiplier, which determines the damage output of subsequent HP attacks that directly deplete the enemy's HP bar. If an enemy's HP reaches zero, it is knocked out and removed from the fight.[24][25] Combat flow emphasizes strategic decision-making, as the player chooses actions for the active character while AI-controlled allies execute their programmed behaviors, often mirroring the patterned AI of previous Dissidia titles where enemies follow predictable sequences of attacks and counters. Assists allow summoning a supporting character from another player's roster for a limited number of turns, providing temporary buffs or additional attacks to disrupt enemy patterns. Enemies can similarly build and expend Bravery for their own attacks, requiring players to manage positioning and timing to avoid being overwhelmed. Character progression through equipping crystals enhances abilities but is secondary to in-battle tactics.[25][24] Unique features add depth to engagements, including the break mechanic, where reducing an enemy's Bravery to zero triggers a Break state that stuns the foe, delays its next action, and awards bonus Bravery to the entire party for follow-up attacks. Elemental affinities play a key role, as enemies possess resistances or weaknesses to fire, ice, thunder, wind, water, earth, light, and dark elements, modifying damage dealt or received by up to 50% or more depending on the matchup. The Force gauge, a shared party resource that fills over the course of battle through actions and ability procs, enables powerful Force abilities when full, granting temporary buffs like increased damage or status enhancements to the whole team. In solo mode, AI handles the other two party members, while multiplayer co-op mode for select quests, events, and raids allows up to three players to each control one character in conditional turn-based synchronization, with individual summon gauges for added synergy.[24][25][26]Progression mechanics
Players unlock characters primarily through story progression, events, and Lost Chapters, and upgrade them using weapons and armor obtained through the gacha system, where premium currency known as gems or free summon tickets are used to draw them. Each multi-draw, costing 5000 gems, consists of 10 standard pulls plus a guaranteed 5-star weapon as the 11th item, with an overall 5% chance for 5-star items in regular pulls.[27][28] The system includes a pity mechanism on select banners, such as guaranteeing higher-rarity pulls like Limit Break or Burst weapons after a set number of unsuccessful attempts, though rates vary by event.[29] Character enhancement involves leveling abilities using duplicate crystals obtained from pulls or events, which unlock passives and additional skills—such as a second Command Ability at crystal level 20.[14] Players equip weapons and armor to boost stats, with 5-star gear providing unique Affinity Abilities tailored to specific characters, like enhanced healing for support roles. Limit breaks raise a character's tier by fusing four duplicate weapons or using four Power Stones each, increasing level caps, combat power (CP), and permanently granting Affinity Abilities even if the gear is unequipped.[27] Resource management centers on experience points (EXP) earned from completing quests and battles to level characters, alongside a stamina system that limits access to content but regenerates over time or via potions. Event rewards offer exclusive items, crystals, and tokens for trading specific gear, while daily login bonuses provide free gems, tickets, and support materials.[14] The game's free-to-play model emphasizes generosity, with no paywalls blocking story progression and ample free summons—starting players receive around 10,000 to 15,000 gems—enabling competitive teams without purchases. All characters become available through campaign clears, Lost Chapters, or events, supported by regular free multi-draws during anniversaries and updates.[27][14][30]Playable characters
Dissidia Final Fantasy Opera Omnia featured a roster of playable characters sourced from the primary entries in the Final Fantasy series, spanning games I through XV, alongside representatives from spin-offs including Final Fantasy Type-0, Final Fantasy Crystal Chronicles, and Final Fantasy Tactics. By the game's service end on February 29, 2024, the Japanese server had amassed 179 playable characters, compared to 175 on the global server, reflecting ongoing additions through events and updates.[21] Characters were classified by weapon type and crystal color to facilitate team synergy in battles, where matching crystal colors granted bonuses to bravery accumulation and damage output. Eleven weapon types existed, such as swords (wielded by characters like Cloud Strife), guns (used by Prompto Argentum), staves (employed by Y'shtola Rhul), and katanas (favored by Sephiroth). Six crystal colors—black, blue, green, purple, red, and white—were assigned to characters, often aligning with thematic elements like fire for red or ice for blue, enabling strategic party composition for elemental advantages and shared buffs.[27] The game launched in Japan on February 1, 2017, and globally on January 30, 2018, with an initial roster of 22 characters unlockable via the main storyline, including prominent figures like Cloud Strife from Final Fantasy VII and Sephiroth as an antagonist counterpart. Subsequent updates expanded the roster significantly; for instance, Noctis Lucis Caelum from Final Fantasy XV was added on November 29, 2018, introducing royal-themed abilities and weapons. Later inclusions, such as an enhanced variant of Y'shtola Rhul in 2022, brought updated skill sets tied to Final Fantasy XIV's evolving narrative. Each character received multiple variants over the game's lifespan, including alternate costumes, evolved forms, and ability revisions, each with unique movesets, bravery attacks, and HP attacks to adapt to meta shifts and content updates. These variants, often tied to limited-time events or gacha summons, allowed for diverse playstyles while maintaining core identities from their origins. For example, Cloud Strife had versions ranging from his classic Buster Sword wielder to a more agile, summon-enhanced iteration.[31]| Weapon Type | Example Characters | Crystal Color Examples |
|---|---|---|
| Swords | Cloud Strife, Squall Leonhart | Blue (Cloud), Black (Squall) |
| Guns | Barret Wallace, Sazh Katzroy | Red (Barret), Purple (Sazh) |
| Staves | Y'shtola Rhul, Terra Branford | White (Y'shtola), Green (Terra) |
| Katanas | Sephiroth, Jecht | Green (Sephiroth), Blue (Jecht) |
