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Elsword
View on Wikipedia| Elsword | |
|---|---|
| Developer | KOG Studios |
| Publishers | |
| Platform | Microsoft Windows |
| Release | |
| Genres | Fantasy, action, MMORPG |
| Mode | Multiplayer |
Elsword (Korean: 엘소드) is a free-to-play, 2.5D action MMORPG developed by the South Korean company KOG Studios. It features real-time action gameplay and includes both player vs. environment and player vs. player modes. There are fifteen playable characters within the game, each with unique backstories and distinct abilities. While playing the game is free, some items and costumes can be purchased through an in-game "Item Mall" using real currency. The game was originally made with the intention of being the spiritual successor to Grand Chase by upgrading the graphics from 2D to 2.5D.
Gameplay
[edit]Elsword features skill-based action gameplay combined with role-playing elements and community features typical of an MMORPG, such as guilds, chat, and item trading. Gameplay can be controlled using either a keyboard and mouse or a gamepad. It is based on arcade Beat 'em ups, and require the player to properly execute combos within the specific range of their character much akin to a fighting game, mixing the elements to provide a side-scrolling beat 'em up fighter.
Characters
[edit]In the world of Elsword, player are able to choose classes by choosing a character, each with their own backgrounds and characteristics. Each character is able to choose from four job paths, each with their own fighting mode and personalities. There are currently fifteen playable characters players can choose from.
As of August 2025, all classes can advance to the "Transcendence mode" where they gain two new passives, one active, and three special actives starting from level 70, and two additional skill slots. Transcendence is also considered as a third job advancement, despite being a same class.
When characters achieve level 99 and having Transcended, they can advance to 3rd job, by either purchasing an item from the mall (this applies to all jobs) or completing the quest provided by an NPC. The quest is the same across classes and characters.
Once characters achieve 3rd job and then enter Rigomor by completing the final Varnimyr region dungeon, they can advance to Master Class, by either purchasing an item from the mall (this applies to all jobs) or completing the quest provided by an El Master NPC. The quest is the same across all characters and classes.
Skills
[edit]Different types of skills are automatically unlocked as a player levels up. The player can also choose skill traits for a skill (only Special Active, Active, and Buff), which grants additional buff like damage increase, mana usage decrease, and anti-mana break skill, with some cost, a sacrifice like cool down skill or mana usage increase.
Elsword's skills except Passives and Hyper Actives are also divided into four types: Flexibility (Active skills), Tenacity (50~120MP), Strength (150~200MP), and Bravery (250~300MP).
- Passive – an always-on effect without any mana cost, as long as the conditions are met. There are many types of Passives, e.g. increases attack or defense, gives special effects, or enhances other skills.
- Active – requires some mana to activate; mana cost and cooldown is very low but does not do significant damage. Actives may damage an opponent, may help the player's allies, or even restore health or mana. Mana cost ranges from 0~100, and cooldown ranges from 0~65 and can be modified using other skills.
- Buff – gives the player and allies a special effect or a power boost for a limited time when activated. Its activation can be easily interrupted, so it has a very short cooldown. There are also skills called De-Buff Skills that weaken an enemy for a short time. Mana cost ranges from 50~80, cooldown ranges from 10~30, and buff duration ranges from 3~100.
- Special Active – has a special skill image when activated. The damage is relatively powerful, so it has a very high mana cost. Most Special Actives cannot be used in a combo, but there are some that can. Special Actives have a very low chance of being interrupted as character gained invincibility frame, but if it is, its mana will not be refunded and its cooldown will start. Mana cost ranges from 35~300 and cooldown ranges from 5~30
- Locked Skills – require completing a quest to be unlocked. After completing the quest, Camilla gives the player a skill unlocking book that can unlock a certain type of Locked Skill. Due to this downside, they are usually stronger than most skills. Once unlocked, it can become a Passive, Active or a Special Active. There are four locked skills for every character: Basic, Intermediate, Advanced and Expert, unlocked at level 30, 40, 45, and 60, respectively. The higher the Seal Level, the harder it is to unlock.
- Chain Skill – Exclusively for Ara, she is able to 'cancel' a skill and resume it with another skill. A chain skill has four skills in it. If the skill succeeds, she will perform the fifth skill, which is not available in her skill tree. Royal Guard and Noblesse are also able to use Chain Skill, linked a skill each performed by Lu and Ciel, and resume it by performing a Combination Skill.
- Combination Skill – only available for Lu/Ciel. It is a skill that utilizes them both to do a strong attack. It does not require any mana, but it requires a full Switch Gauge and depletes it completely. There is also no cooldown, as it takes a long time to gain full Switch Gauge.
- Hyper Actives – They are locked skills and can be unlocked at level 65 and the second one after Third Job Advancement at level 99. Hyper Actives may decrease an enemy player's life to half or even cause a One-Hit Kill when landed successfully. They require 300 MP to use and have a 180-second cooldown. Additionally, Hyper Actives use up one or more El Essence, which can be obtained from El stones (one elemental El Shard yields three El Essences). The 180 second requirement can be lowered down by 60 seconds (leaving 120-seconds) with the usage of Concentrated El Essence. These have their own special skill slot, meaning they can be equipped alongside the 10 normal skill tiers without overlapping.
- Master Skills – This is a single, evolving skill that is only usable by players at the Master Class advancement. It starts out at Stage 1 and can be evolved through chain quests to a Stage 4 counterpart. They cost (100 x Stage Level) Mana per usage and feature their own unique skill cut-ins. These have their own special skill slot, meaning they can be equipped alongside the 10 normal skill tiers without overlapping.
Background
[edit]Players traverse the land of Elrios, defeating enemies and leveling-up to unlock new job classes and skills. As players explore the world, they travel to eighteen unique regions, most containing a "hub" town and around six dungeons. In towns, players can receive quests from NPCs, purchase items, and interact with other players. Dungeons are instanced, usually offering co-op play for up to four players in general dungeons, six players in raids, and eight players split into two parties of four in the new striker raids. Some dungeons feature branching paths, light puzzle-solving, and interactive elements such as collapsing buildings. The game also features a number of special dungeons. Presently, there is a total of 91 different levels.
There are fourteen [citation needed] different playable characters as of March 2023, each with four different job class paths that can be chosen starting at level 15. Each job class path offers specialization in a different play style along with unique skills.
PVP
[edit]Player vs. player (PvP) takes place in a special sparring arena designed for different numbers of players. Up to eight players can brawl at the same time.[citation needed] Both "survival" (i.e. everyone vs. everyone) and "team" modes are available, with team battles supporting up to 4 vs. 4. Servers have the option to fight 1 vs. 1, 2 vs. 2, and 3 vs. 3 matches. In the Korean version of Elsword, 2 vs. 2 was removed due to its unpopularity. This option was also removed later in the North American and European version, but was re-installed on July 14, 2014 for the North American version and on July 30, 2014 for the European version.
Server merge
[edit]As of December 4, 2015 Elsword servers for the Philippines, Indonesia and India have now been merged into the Elsword International Server, which is published by KOG Games.[1]
Media
[edit]Manhwa
[edit]There are a series of manhwa based on the game, published by Korean publisher Haksan Culture Company in a series of magazines called ElType. The magazines are published by KOG Studios, the creators of Elsword. They involve a main story in each magazine with short comic gags at the beginning and end. After the first four volumes were released, the series went on a hiatus due to the main artist of Elsword leaving. KOG later created a short series of manhwas different from ElType, involving Chung and his transformation into his second job advancement. During the release of Ara, ElType was rebooted with a new team of artists, entitled ElType Season 2. The first volume introduced Ara and her lore, along with numerous different short comics, each illustrated by several different artists. Add was later featured in Eltype Season 3.
Official guidebook
[edit]An official guide was released on October 8, 2010.
Japanese-style webcomic
[edit]In 2014, an Elsword manga-style webcomic was released in Brazilian territory, exclusive to the website.[2] It was written by Fábio Yabu, responsible for the already established series Combo Rangers, and is freely available.[3] The webcomic is aimed at children. There are twelve volumes of the webcomic and one special volume.
There is a seven-page mini manga about Lu and Ciel.[4]
Animation
[edit]An animation version of the game titled Elsword: El Lady adapts the story from Hamel to Lanox. DR Movie produced the series while NZ wrote the story. The series is scheduled to have 12 episodes, each 12 minutes long. The first episode released on a screening event on December 10, 2016, following the online release 3 days after. The original cast from the game voiced their original character with the exception of Aisha.
Light novel
[edit]A light novel series focuses on Add, set in an alternate reality from the game. The story is written by NZ and illustrated by Takoman, and is titled Elsword: Time Trouble. The first volume was released on August 7, 2015. So far, eight volumes were released. Each comes with an in-game accessory.
Relationships with Grand Chase
[edit]Elsword was originally a reboot of Grand Chase, another MMORPG created by KOG Studios. The two shared many similarities, such as Elsword, Aisha, and Rena, formerly named Elesis, Arme, and Lire, respectively, who were a few of the main characters of Grand Chase. The original Elesis was also eventually released. The obvious identical traits were scrapped when Elsword came out of beta testing, as the two games were hosted by different companies. However, there are many similarities between the two games, such as similar skill systems, names, character stories, traits, and monsters.
References
[edit]- ^ "ELSWORD Online – Free Action MMORPG". en.elswordonline.com. Archived from the original on 2016-03-06. Retrieved 2016-01-03.
- ^ Erika Tsuha. "Elsword vai ganhar mangá nacional". ANMTV (in Portuguese). Archived from the original on December 14, 2014. Retrieved September 16, 2014.
- ^ "Elsword - Mangá". levelup.uol.com.br. Archived from the original on 2015-06-26. Retrieved 2014-09-16.
- ^ "ELSWORD Online – Free Action MMORPG". elsword.koggames.com. Archived from the original on 2018-05-20. Retrieved 2017-06-13.
External links
[edit]Elsword
View on GrokipediaDevelopment and release
Development
KOG Studios, a South Korean video game developer based in Daegu, was founded in 2000 and specializes in online free-to-play titles.[7] The company began work on Elsword shortly after the success of its debut MMORPG, Grand Chase, positioning the new project as a spiritual successor that built upon the earlier game's foundation while introducing significant upgrades.[8] Elsword's core concept emerged as an attempt to reboot Grand Chase with enhanced 2.5D graphics and real-time action combat, aiming to deliver a more dynamic and visually engaging experience in the side-scrolling action RPG genre.[8] The design drew heavy inspiration from beat 'em up and fighting games, blending fast-paced melee combat with manga-style aesthetics to create what developers described as a "living, playable manga comic."[9] This influence shaped the game's emphasis on fluid combos, character animations, and narrative-driven progression, setting it apart from traditional MMORPGs. Initial closed beta testing for Elsword commenced in South Korea, followed by open beta on December 27, 2007, where player feedback highlighted the need for refinements in balance and accessibility. Post-beta, the project diverged notably from its Grand Chase prototype roots, evolving into an independent storyline and mechanics while preserving subtle ties, such as shared character archetypes across parallel dimensions.[10] On the technical side, Elsword was developed exclusively for the Microsoft Windows platform, leveraging 2.5D rendering to support smooth side-scrolling exploration and battles. It integrated core MMORPG features like guilds for cooperative play and an in-game trading system to enable player-driven economies, enhancing the social and persistent world elements central to the genre.Release history
Elsword was initially released in South Korea on December 27, 2007, published by Nexon as a free-to-play action MMORPG.[8] The game launched with a free-to-play business model, incorporating microtransactions primarily for costumes, pets, and enhancement items to support character customization and progression without pay-to-win elements in core gameplay.[11] Subsequent regional expansions followed, with Taiwan receiving the game on October 23, 2009, via publisher Gamania, and Japan on March 17, 2010, through NHN Japan.[11] Europe launched in late 2010 under Gameforge, while North America saw its official release on May 4, 2011, handled by Kill3rCombo following open beta testing earlier that year.[12][13] In 2012, KOG Studios acquired Kill3rCombo and rebranded it as KOG Games, which continued publishing the game in North America thereafter.[14] Other markets included China, published by Giant Interactive starting in 2011.[11] As of November 2025, Elsword remains active across multiple platforms, including Steam and dedicated official launchers, with ongoing updates and support provided by KOG Games for international servers and Gameforge for European operations.[15]Gameplay
Core mechanics
Elsword is a 2.5D side-scrolling action role-playing game featuring real-time combat in a beat 'em up style, where players navigate vibrant, anime-inspired environments while battling enemies. Controls are handled primarily through keyboard and mouse for precise inputs, with full support for gamepad to facilitate fluid movement and attacks on PC platforms. The core loop emphasizes fast-paced engagement, allowing players to execute basic strikes, special moves, and defensive actions without significant downtime between combos.[1][11] Combat revolves around combo-based systems, where chaining normal attacks (typically triggered by the Z key) with special abilities (X key) builds momentum and maximizes damage output against foes. Dodging is integral via backdashes (double-tapping directional keys) to evade projectiles and melee strikes, while aerial maneuvers enable jumping into the air for elevated attacks or repositioning during fights. A mana (MP) system governs special abilities, depleting with skill usage and regenerating through passive recovery or enemy defeats, encouraging balanced resource management to sustain prolonged engagements.[1][16] The exploration aspect centers on dungeon crawling within instanced areas, which include linear progression alongside occasional branching paths for alternative routes and hidden rewards, as well as light puzzles requiring timed interactions or environmental manipulation. These instances culminate in intense boss fights demanding pattern recognition and coordinated dodges, supporting parties of up to 8 players in select modes for collaborative clears and shared loot distribution.[17][18] Elrios spans numerous distinct regions encompassing over 100 dungeon levels of escalating difficulty, with recent additions including the Serpentium and Atma'Ram regions. Recent updates, such as the August 2025 Atma'Ram region, introduce new systems like the Fusion System for upgrading enhancement materials using Atma Magic Stones.[19] Interspersed hub towns act as safe zones for players to accept quests that drive progression, trade gear and consumables via in-game markets, and regroup before venturing into new challenges.[19]Characters and progression
Elsword features 15 playable characters, each with distinct backstories tied to the world's lore and unique combat roles that emphasize different weapon types and abilities. These characters form the core of the game's narrative and gameplay, allowing players to explore the story from various perspectives while engaging in action-oriented battles.[20] The protagonist, Elsword, is a young knight from the town of Ruben, inspired by his older sister Elesis to join the El Search Party in pursuit of restoring the world's fragmented El energy; he wields a massive two-handed sword and focuses on close-range melee combat.[21] Aisha is a prodigious mage from a noble family, seeking to reclaim her lost powers after an experiment gone wrong, specializing in elemental magic and staff-based attacks. Rena, an elven archer exiled from her forest home due to a prophecy, uses a bow for ranged precision strikes while protecting the natural balance of Elrios. Raven, a former noble turned cyborg after a betrayal and fusion with a Nasod arm, fights with mechanical enhancements and dual weapons to atone for his past. Eve, the last surviving Nasod—a ancient robotic race—awakens from stasis to revive her kind, employing energy codes and drones for versatile offense and support. Chung, heir to the Guardian Knights of Sephiri, shoulders the burden of defending his besieged kingdom with a massive cannon and protective armor. Ara, a martial artist from a fallen fox spirit clan, channels her brother's soul through a spear to seek vengeance against demonic forces. Elesis, Elsword's sister and a seasoned pyromancer leading the Red Knights, manipulates flames with dual swords to safeguard her homeland. Add, a time-traveling genius from a dystopian future, uses his dynamos and scientific knowledge to alter timelines and exact revenge. Lu and Ciel form a symbiotic demon duo, with Lu as a noble demon queen stripped of her powers and Ciel her loyal human assassin companion, combining demonic blasts and marksmanship. Rose, an elite agent from another dimension, deploys guns and drones as part of a secretive organization monitoring Elrios. Ain, an angel dispatched by his goddess to investigate the tainted El, wields a pendulum for reality-manipulating interventions. Laby, a dreamer trapped in a fabricated world after a calamity, explores reality with her rabbit companion and whimsical weapons. Noah, a grim reaper bound to death's cycle after losing his brother, harvests souls with scythes and spectral powers. Finally, Lithia, a cursed magician and treasure hunter from a scholarly lineage, delves into ancient ruins using magical artifacts to uncover forbidden knowledge.[20] Character progression revolves around a structured job advancement system that branches into specialized paths, enhancing abilities and playstyles as players level up. At level 15, each character unlocks four distinct first job paths, allowing specialization in areas like offense, defense, or hybrid roles, with subsequent advancements at level 35 for the second job. Transcendence occurs at level 70, granting enhanced base stats and a temporary transformation mode, while the third job unlocks at level 99, introducing advanced mechanics like force passives. In the Rigomor region, players access Master Class advancements, further refining their build with unique ultimate skills.[22][23] Leveling primarily occurs through completing quests and clearing dungeons, which provide experience points, equipment, and story progression; dungeons scale in difficulty and are the main source of combat practice and resource gathering. Additionally, force awakening serves as a temporary power boost mechanic, activated during intense battles to amplify damage output and unlock special skills for short durations, aiding in challenging encounters.[22]Skills
In Elsword, skills form the core of character combat capabilities, enabling players to execute a variety of attacks and enhancements tailored to each hero's job path. These abilities are categorized into distinct types, each serving specific roles in battles against enemies in dungeons or other modes. Passive skills provide ongoing benefits without active input, while active skills handle fundamental attacks, buffs offer short-term boosts, special active skills deliver high-impact maneuvers, and hyper active skills represent pinnacle ultimates.[24] Passive skills are always active once acquired, granting permanent stat improvements or conditional effects such as increased damage output or resistance to status ailments, without consuming resources or requiring activation. They enhance overall character performance passively, often scaling with level progression.[25] Active skills encompass basic attacks triggered by command inputs like Z, X, or C keys, forming the foundation of combo chains for sustained engagement. These low-cost abilities typically incur minimal mana (MP) expenditure and feature short or no cooldowns, allowing rapid chaining— for instance, Ara's spear-based combos that build momentum through sequential strikes.[26] Buff skills provide temporary enhancements to attributes like attack speed, defense, or critical hit rates, activated manually to support allies or self during intense fights. They consume MP and have moderate cooldowns to prevent overuse, emphasizing strategic timing for maximum utility.[27] Special active skills are powerful area-of-effect or targeted moves unlocked for more advanced combat, requiring higher MP costs and featuring cooldowns that range from seconds to minutes depending on potency. These skills, often accessed via the tilde (~) key or skill hotbar, include mechanics like armor breaking or multi-hit sequences, with damage amplified through equipment traits.[24] Hyper active skills serve as ultimate abilities, unleashing devastating, screen-clearing attacks that consume 300 MP along with an El's Essence resource. Available from level 65 onward via transcendence quests, they incorporate long cooldowns or limited daily uses to balance their immense destructive potential, such as wiping out groups of mobs in a single cast.[24][28] Additional mechanics include force skills, introduced for awakening at higher levels (around 99), which expand the skillset with toggleable passives, actives, and modifiers that integrate into awakening phases for enhanced power. Cooldowns across skill types can be reduced via buffs or equipment, while mana costs are managed through recovery items or passive regeneration. Chain skills emphasize combo fluidity, particularly for characters like Ara, where successive inputs trigger amplified effects without extra costs.[29][30] Skills are primarily acquired through leveling up, where new abilities unlock automatically in the skill tree, and job changes at milestones like levels 15, 35, and 65 introduce path-specific variants. Further progression involves transcendence for hyper actives and force skills via quests in areas like Elrianode. Equipment enhancements, such as rings or sets that boost skill levels or damage by fixed percentages (e.g., +2 levels to actives and special actives), amplify power without altering acquisition.[31][27]Game modes
Elsword's game modes emphasize player-versus-environment (PvE) gameplay, centering on cooperative and solo challenges that drive character progression through structured activities. The core PvE experience revolves around completing quests and dungeons, which unlock as players advance in level and provide essential experience points (EXP), equipment, and resources. These modes encourage both individual skill development and group coordination, with scalable difficulties to accommodate different player capabilities.[32] The quest system forms the backbone of PvE progression, organizing tasks into categories that guide players through the game's narrative and daily routines. Standard quests, often referred to as story quests, advance the main plotline and are tied to specific regions, unlocking new areas and dungeons upon completion while rewarding EXP, items, and equipment. Daily and weekly challenges, accessible via the quest menu, offer repeatable missions such as dungeon clears or item collections, providing consistent EXP, currency, and enhancement materials to support ongoing character growth. These quests are essential for leveling, as they integrate seamlessly with dungeon exploration and can be tracked separately in the interface to manage progress.[33] Dungeon modes provide the primary combat arenas for PvE, featuring instanced environments that players enter alone or in parties of up to four. Normal mode dungeons serve as entry-level challenges, unlocked progressively with level requirements and focusing on basic enemy waves, platforming, and boss encounters tied to regional storylines. Hell mode variants increase difficulty with higher enemy health, damage output, and combat power (CP) thresholds—typically requiring at least 600,000 CP—while offering superior rewards like rare accessories and enhancement cubes, though with limited resurrections to heighten risk. Raid bosses extend this structure for larger groups, supporting up to eight players in specialized instances such as the Abyss Raid or Varnimyr Raid, where coordinated teams tackle multi-phase encounters against powerful entities like Eltrion, emphasizing role-specific contributions for clears and exclusive loot drops. For solo progression, endless tower modes like El Tower Defense or Henir's Time and Space allow individual players to navigate procedurally challenging stages, such as 24-floor ascents with random boss selections weekly, rewarding titles, EXP, and unique consumables upon reaching milestones.[32][34][35] Guilds enhance cooperative PvE by fostering organized group play and resource sharing among members. Formation requires purchasing a Guild License from NPC Ariel for 1,500,000 ED, with guild names limited to 16 characters, enabling up to 100 members to join for social interaction and collective goals. Alliances allow multiple guilds to link for joint efforts, such as shared access to guild missions that reset weekly and yield coins for enhancements. Guild raids integrate with broader PvE structures, permitting organized parties to challenge boss content like Cradle of Sin for guild-wide rewards, including coins and reputation boosts upon successful participation. Trading features within guilds facilitate item exchanges and market board sales among members, streamlining gear acquisition without external fees.[36][37] Exploration elements tie PvE modes together through navigable hubs and instanced channels, promoting fluid transitions between activities. Towns such as Ruben or Elrianode act as central hubs where players gather to accept quests, trade, and form parties via NPC interactions. Channel surfing enables switching between multiple server channels to access populated instances for dungeons or raids, optimizing party finding and reducing wait times in high-traffic areas. This system supports seamless movement from hub socializing to instanced PvE content, enhancing accessibility for both solo and group play.[38][39]Story and setting
World of Elios
The world of Elios is a vast fantasy continent sustained by the El, a mystical energy source that powers life, magic, and technological advancements across its diverse landscapes. This energy manifests in forms such as the El-Tree in northern regions and elemental affinities like the Water El, influencing the environment and inhabitants' abilities. Hub towns serve as central social areas where travelers gather, including Ruben Village, a serene hamlet resonating with El's presence, and Velder Village, a refuge amid equatorial kingdoms. Other notable regions encompass Bethma, known for its alchemical Magic Stones, and the oceanic depths of Rigomor in the Demon Realm, an enigmatic pocket dimension filled with ancient mysteries below the waves, as well as newer areas introduced in updates such as Tirnog, Serpentium, and the hot springs island of Atma'Ram (as of 2025).[40][41][42][21] Key lore elements define Elios's history and conflicts, including the Nasods, an ancient race of advanced robots engineered by humans to harness El energy for a prosperous kingdom. These mechanical beings, exemplified by the Nasod Queen and her creations like Oberon, once thrived but entered hibernation due to energy disruptions, leaving behind ruins and forbidden technologies. Demonic forces from barren realms like Pandemonium threaten the continent's balance, invading through rifts and corrupting lands with chaos, while ancient ruins—scattered remnants of Nasod civilization and El-infused artifacts—hold echoes of lost knowledge and power. The El's stability remains precarious, with disturbances awakening dormant threats and drawing heroes to restore harmony.[43][44][45] Prominent factions shape Elios's political and defensive landscape, such as the Red Knights, an elite order of warriors from the Velder Kingdom who safeguard its borders and people against invasions. The Velder Kingdom itself stands as a central human realm at the continent's equatorial belt, marked by civil strife and reliance on knightly militias for protection. Antagonistic groups, including demonic incursions from the Demon Realm, perpetuate ongoing turmoil, while the El Search Party emerges as a coalition of adventurers originating from various regions—like Elsword from Velder's knightly lineage—to counter these perils.[21][46]Plot overview
The plot of Elsword centers on the El Search Party, a group of young adventurers who journey across the land of Elios to locate and safeguard the fragmented shards of the El, a powerful energy source essential to the world's balance that exploded due to a betrayal among its guardians and now faces corruption from malevolent forces. Led by the determined swordsman Elsword, the party confronts threats including chaotic entities, ancient mechanical beings known as Nasods, and other ancient evils intent on plunging Elios into darkness. This core narrative drives the protagonists' collective quest to restore harmony, drawing them into escalating conflicts that test their resolve and unity.[2][23][47][48] The story progresses through distinct arcs tied to different regions of Elios, beginning with explorations that highlight the personal motivations and backstories of the main characters as they form alliances and tackle initial perils. As the journey advances, the arcs introduce more intricate elements such as manipulations of time, travels across alternate dimensions, and the formation of broader coalitions against overwhelming adversaries. These developments build upon the party's growth, shifting from localized skirmishes to world-spanning endeavors aimed at countering existential threats to the El.[20][21] Interwoven throughout the main storyline are recurring themes of friendship and mutual support among the El Search Party members, redemption for those haunted by their pasts, and the burdensome costs associated with immense power. Complementing the primary narrative, dedicated side stories provide deeper insight into each character's individual struggles, relationships, and evolutions, enriching the overall tapestry of their shared adventure without overshadowing the central quest.[42][44]Multiplayer features
Player versus environment
In Elsword's player versus environment (PvE) content, cooperative dungeons form the foundation of group play, allowing parties of 1 to 4 players to explore instanced areas filled with enemies and bosses. These dungeons emphasize coordinated efforts, where players assume roles based on their character's class path—such as tanks to absorb damage, DPS dealers to output high damage, and supports or healers to provide buffs, healing, and utility. Hell mode variants scale the difficulty significantly, increasing enemy health, damage output, and requiring higher combat power thresholds (e.g., 600,000 for Master Road dungeons), often necessitating precise positioning and synergy to clear within time limits.[34][20] Raid bosses represent the pinnacle of cooperative PvE and can be tackled in 8-player Striker Parties (typically two groups of 4, led by designated party leaders) or, as of May 2025, in solo mode with buffs or 4-player normal parties. These events feature intricate mechanics, such as environmental hazards, pattern-based attacks, and progression gates that reset weekly, demanding role-specific strategies like tanks drawing aggro during intense phases while supports maintain party survival. Clearing raids rewards exclusive items, including rare gear like Phantom Weapons and Abyss Aura Purification Reward Cubes for accessory enhancements.[49][50] Seasonal event modes introduce temporary PvE challenges with unique enemies, altered dungeon layouts, and themed loot to foster community engagement. For instance, summer updates often include growth support events with special dungeons featuring holiday-inspired foes and accelerated progression rewards, such as free weapons or enhancement materials, available for limited periods.[40][51]Player versus player
Player versus player (PvP) combat in Elsword emphasizes competitive battles between players, distinct from cooperative PvE encounters, utilizing the game's core combo-based mechanics in adversarial settings.[52] The primary PvP arenas support various team sizes, including 1v1 duels and 2v2 tag matches, each designed to test individual skill and team coordination on randomized maps.[52] Additionally, a tournament mode features group-based matching with up to eight players. These modes are accessible through the arena interface, with 1v1 matches typically structured as best-of-three rounds where resources reset per round to maintain balance.[52] PvP mechanics include sparring sessions, which allow penalty-free practice without affecting rankings or rewards beyond basic items like equipment and upgrade materials, and ranked arena matches that contribute to server-wide leaderboards based on wins and performance.[53][54] Regional variations exist, such as 2v2 modes in official tournaments on North American servers, enabling duo play with friends while adhering to power mode rules that disable certain skills like wedding abilities.[55][56] Balance features ensure fair competition through skill-based matchmaking that considers player abilities and stats to pair similar opponents, reducing mismatches in ranked play. A 2024 PvP revamp introduced a rating system based on abilities for more precise rankings. Gear restrictions are implemented by scaling power levels according to equipment gaps, preventing high-end gear from overwhelmingly dominating lower-geared players and promoting accessibility across ranks.[52][57]Updates and servers
Major updates
Elsword has undergone several major updates since its launch, introducing significant expansions to character progression, content, and gameplay mechanics. One of the earliest pivotal updates was the Transcendence system, released in 2014, which allowed players to enhance their characters at level 70 by unlocking new skills, increasing awakening attack power by 30%, and adding two additional skill slots for greater customization.[31] This update marked a substantial power-up phase, enabling deeper strategic depth in combat and progression beyond second job advancements.[58] In July 2014, Elsword expanded its accessibility with a Steam release, transitioning the game to the platform while maintaining its free-to-play model and integrating Steam achievements alongside existing features.[1] This move broadened the player base by leveraging Steam's distribution, though core gameplay remained unchanged. Later, in 2018, KOG Studios attempted mobile integration through Elsword M: Shadow of Luna, a separate title featuring mature versions of the original characters in a beat 'em up RPG format set in the new land of Lunalos, where players collected Luna Fragments to progress.[59] However, the game faced service discontinuation after initial regional launches in Asia. The Master Class update, introduced in the early 2020s alongside the Rigomor region, provided a new advancement tier after third job completion, granting access to enhanced abilities, a master artifact system with four growth stages, and specialized skills tailored to each character's lore.[60] Rigomor, added around 2020, served as the gateway region, requiring players to clear specific dungeons to unlock these classes, such as for Ara and Laby initially, with subsequent rollouts for other characters emphasizing pet-like artifacts and unique passives.[61] This expansion focused on end-game depth, integrating new dungeons and balance adjustments to support higher-level play. Building on progression systems, the 4th job paths under the Quattuor update began rolling out in 2021 and continued as an ongoing feature through 2023, offering each character a fourth advancement line with thematic skills like Elsword's El resonance mechanics for protective buffs and essence manipulation.[23] Quattuor emphasized narrative ties to the El energy, introducing hyper active skills and cooldown accelerations, with full completion across all characters by March 2023, enhancing party dynamics and individual playstyles without overhauling prior jobs.[62] In 2025, the summer roadmap introduced accelerated growth events, enabling rapid progression to level 99 and Master Class acquisition through targeted support like EXP boosts and new region dungeons in Atma'Ram, a spirit-themed area with hot springs and combat power restrictions akin to prior zones.[40] This update prioritized quality-of-life improvements for new and returning players, including end-game content revamps. October brought the Festival of Coexistence event from October 29 to November 26, featuring weekly quests, class change opportunities, and Halloween-themed rewards to foster community engagement.[63] In November 2025, patches on November 5 and 12 included PvP league resets, ongoing events like Cobo Corporation's Adventurer Support, and minor improvements to gameplay stability.[64][65] Winter patches, starting with the October 23 balance adjustment, refined character kits—such as increasing casting speeds by 30% for select skills and expanding hitboxes—while outlining future directions to reduce divides between physical and magical classes.[66] These changes aimed to maintain competitive balance amid ongoing content additions.Server merges
In December 2015, KOG Games consolidated the separate servers for the Philippines, Indonesia, and India into a single Elsword International Server, effective December 4, 2015, to streamline operations for players in those regions.[67] This merge allowed for the transfer of player accounts, items, and progression data, ensuring continuity for existing players while transitioning them to the unified international platform managed by KOG. The change addressed declining player populations in individual regional servers, reducing the need for separate maintenance and support structures. These efforts focused on preserving account integrity, with items and character progress transferred seamlessly to avoid data loss. Benefits included lower operational costs for publishers, more unified in-game events accessible to a larger player base, and improved matchmaking for multiplayer features. However, challenges arose from language barriers, as players from diverse regions now shared channels, leading to communication issues in global chats and guilds that required community-driven solutions like multi-language support tools. In Europe, Gameforge performed a major server fusion in January 2018, uniting all existing European servers into one consolidated international server to enhance community interaction and resource efficiency.[68] The merge preserved all player data, including characters, inventory, and achievements, with no loss reported, and was designed to foster a more vibrant player environment by increasing population density on dungeons and PvP arenas.[69] This operational shift reduced maintenance overhead and enabled synchronized updates and events across the region, though initial adjustments were needed for latency variations among players from different countries.Media adaptations
Manhwa and comics
The ElType series consists of Korean webtoon-style manhwa publications that delve into the backstories and adventures of the game's main characters, featuring serialized stories alongside short comic gags. Created by KOG Studios and published by Haksan Publishing, the series began with its first volume in 2009 and continued through multiple seasons, including four initial volumes released between 2009 and 2010, a hiatus due to the departure of the primary artist, and a second season with additional volumes up to 2016.[70][71] Each magazine typically opens and closes with humorous side comics, while the central narrative explores character development and ties into the broader Elrios lore, such as the El Search Party's origins and interpersonal dynamics.[70] In addition to the ElType magazines, a standalone manhwa titled Elsword was serialized as the official comic adaptation, written by Kim Eun-jong and illustrated by Harim (Jeong Hye-rim), and published by Haksan Munhwasa starting in the early 2010s. This series adapts key elements of the game's plot into a linear narrative format, emphasizing action sequences and character growth without directly replicating gameplay events. An official guidebook, released on October 8, 2010, by KOG Studios in collaboration with Haksan Publishing, serves as an artbook companion with detailed lore explanations, character profiles, and concept artwork that expands on the manhwa narratives. The book includes illustrations of key events and backstories, providing visual and textual depth to the comic adaptations without introducing new stories. Exclusive to the Brazilian server, a Japanese-style webcomic series launched in 2014, written by Fábio Yabu, comprising 13 volumes that adapt regional server events and original tales set in Elrios. These webcomics, hosted on the official Brazilian Elsword website, focus on localized adventures involving the core cast, blending game lore with Brazil-specific promotional content to engage the local audience.[72] Other comic content includes short stories and gag strips published in various Korean gaming magazines, such as those tied to Nexon promotions, which loosely connect to Elrios lore through standalone vignettes featuring supporting characters and humorous takes on game mechanics. These pieces, often appearing in issues from 2007 onward, serve as supplementary material to the main ElType series without forming a continuous narrative.Animation and light novels
The animated adaptation Elsword: El Lady premiered on December 10, 2016, and consists of 12 episodes, each approximately 12 minutes long.[73] Produced by the South Korean studio DR Movie under director Kim Dong-jun and writer NZ, the series aired exclusively on the official Nexon Korean YouTube channel.[74] It adapts early arcs from the game's storyline, centering on the El Search Party's quest to find the El Lady while emphasizing character backstories, interpersonal dynamics, and battles against demonic forces in the world of Elrios. The animation blends action-packed combat sequences with fantasy elements, highlighting themes of destiny, redemption, and growth among protagonists like Elsword, Aisha, and Rena as they confront ancient mysteries tied to the El energy source. Character development is a core focus, with episodes exploring individual motivations and alliances formed during perilous journeys, contributing to the series' appeal as a narrative bridge between the game's lore and visual storytelling.[75] In parallel, the Time Trouble light novel series, authored by NZ and licensed by KOG Studios, began publication on August 7, 2015, with eight volumes released to date. These prose works expand the game's universe through side adventures involving time manipulation, primarily following character Add—a time tracer—as he navigates alternate timelines to alter fates and recover lost elements like Eve's core.[76] Volumes introduce branching narratives with other party members, such as Raven and Ara, delving into "what-if" scenarios that intersect with the main plot.[77] The series emphasizes action and fantasy tropes, including high-stakes chases across eras and magical confrontations, while prioritizing character development through introspective moments on regret, loyalty, and the consequences of temporal interference. Distributed as physical books in South Korea, each volume includes exclusive in-game accessories redeemable via codes, enhancing ties to the MMORPG community; fan translations have made it accessible internationally through online platforms.[76] Despite the author's 2016 indication of continuation, no additional volumes have been officially released as of 2025.Reception and legacy
Critical reception
Elsword has received mixed reviews from critics and users, with praise centered on its engaging combat system and visual style, though frequently tempered by concerns over its free-to-play monetization model. Reviewers have highlighted the game's fluid, combo-based action as a standout feature, allowing players to execute flashy chains of attacks that deliver satisfying boss fights and dynamic gameplay. For instance, a 2015 review commended the simple yet challenging mechanics in secret dungeons, where skill and gear progression create rewarding escalation beyond early levels. The anime-inspired aesthetics, including vibrant manga-like character designs and immersive side-scrolling environments, have also been lauded for their appeal to fans of the genre, contributing to an accessible and visually striking experience.[48] Character variety further bolsters positive sentiments, with multiple distinct job classes (typically three to four paths per character) offering unique skills, class quests, and customization paths that encourage diverse playstyles, such as Rena's ranged options evolving from Combat Ranger to Sniping Ranger. Additional elements like mounts, pets, and guild features add depth to the content, enhancing replayability through PvE modes and events. However, criticisms often focus on the game's pay-to-win elements, where microtransactions enable purchases of powerful gear, skill resets, and other advantages that can overshadow free progression, leading to balance issues and a nickel-and-dime approach. Repetitive grinding is another common complaint, as players must repeatedly run dungeons across increasing difficulties to advance, which can feel tedious despite the action-oriented core.[78][11][48] Aggregate user scores reflect this polarization, with Metacritic reporting a 6.6 out of 10 based on player feedback praising action elements while decrying repetitiveness and costs. Steam user reviews average 72% positive from over 6,000 submissions, noting the immersive world but echoing monetization frustrations. Individual critiques vary, such as an 8/10 for its combat and character depth in one analysis, contrasted by a 6/10 highlighting grind and paywalls, and a 3.2/5 average emphasizing cash shop dependency.[79][1][48][78][80] Despite these debates, Elsword maintains a sustained player base in 2025, with estimates of around 2,000 monthly active users across servers as of November, down from a peak of nearly 8,000 in August but indicative of ongoing engagement through regular updates. In 2025, updates like the Summer Update continued to introduce new raids, character balances, and events, helping maintain player interest. This longevity underscores the appeal of its core mechanics amid free-to-play model controversies.[81][82]Relation to Grand Chase
Elsword was originally conceived by KOG Studios as a reboot of their earlier MMORPG Grand Chase, sharing the same developer and initial core characters including the titular protagonist Elsword, the mage Aisha, and the elf archer Rena.[8][83] Both titles were published by Nexon in South Korea, with Grand Chase launching in 2003 and Elsword following in 2007, allowing for overlapping design influences in their side-scrolling action combat systems.[84] During development, Elsword diverged from a direct reboot into a spiritual successor, upgrading Grand Chase's 2D graphics to a 2.5D perspective for enhanced visual depth and platforming fluidity, while expanding the lore into the independent world of Elrios with unique story arcs for its characters.[8] This separation allowed Elsword to evolve its narrative beyond Grand Chase's Bermuda-like fantasy setting, focusing on themes of sibling bonds and ancient artifacts rather than guild-based quests, though core mechanics like combo-based fighting and party progression remained reminiscent.[85] Crossovers between the two games primarily manifested through character integrations and promotional events, most notably the 2014 addition of Grand Chase's knight Elesis as a playable class in Elsword, explicitly positioned as the protagonist's elder sister to bridge the shared universe elements.[85][86] Following the 2015 shutdown of Grand Chase's North American servers, Elsword hosted welcome events offering bonuses like experience boosts and cosmetic items to attract former players, referencing Grand Chase's mechanics such as instant-death pitfalls in contrast to Elsword's more forgiving respawns.[87][88] These initiatives highlighted ongoing ties without full narrative convergence, preserving Elsword's distinct identity.Community
The Elsword community thrives through dedicated online platforms that facilitate discussions, resource sharing, and creative expression. The official Discord server, managed by KOG Games, serves as a central hub for player interactions, hosting exclusive events with in-game prizes like KC to encourage participation.[89] The Steam community page provides forums for general discussions, patch notes, and player support, with active threads on gameplay strategies and updates.[90] Additionally, ElWiki, a comprehensive fan-maintained wiki, offers detailed documentation on characters, lore, dungeons, and equipment, supporting both new and veteran players.[91] Fan activities emphasize creativity and competition, bolstered by official initiatives from KOG Games. Art contests, such as the Halloween Costume Art Contest requiring Elsword characters in themed outfits and the 14th Anniversary Art Contest with community voting for featured works, highlight player-generated content like illustrations and designs.[92][93] Cosplay remains a notable fan pursuit, with enthusiasts recreating character outfits for conventions and online sharing, often inspired by in-game aesthetics. Community-driven events include casual PvP leagues and tournaments organized by KOG Games, such as the 2v2 PvP Tournament and End of Year PVP Tournament, which emphasize teamwork in modes like Solace without titles or accessories for fair play.[94][95] These gatherings foster a competitive yet accessible environment, distinct from professional esports scenes. Efforts to broaden the community via mobile spin-offs yielded mixed results. Elsword: Evolution, a 2D action RPG adaptation for iOS and Android launched in 2016, featured core characters like the swordsman Elsword and was discontinued on July 20, 2018, after two years of service.[96] Similarly, Elsword M: Shadow of Luna entered beta testing in South Korea on March 8, 2017, for Android users, followed by soft launches in select Asian regions and a full release in South Korea on November 30, 2017, but it was not released globally and ceased operations in 2018.[97][98] These versions, focused on regional markets including China, aimed to attract mobile gamers but ultimately reinforced the PC community's dominance due to their limited longevity and scope.References
- KOG Studios was founded in 2000 and is a game development company located in Korea. Having been awarded the Excellent Korean Technology Mark by the Korean ...
