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FIFA Football 2005
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| FIFA Football 2005 | |
|---|---|
British and Irish cover art with (left to right) Arsenal's Patrick Vieira, Real Madrid's Fernando Morientes and Milan's Andriy Shevchenko | |
| Developers | EA Canada Exient Entertainment (GBA, N-Gage, Gizmondo) |
| Publisher | EA Sports |
| Series | FIFA |
| Platforms | Windows, PlayStation, PlayStation 2, GameCube, Xbox, Game Boy Advance, PlayStation Portable, N-Gage, Gizmondo, Mobile phone |
| Release | 8 October 2004 |
| Genre | Sports |
| Modes | Single-player, multiplayer |
FIFA Football 2005, also known as FIFA Soccer 2005 in North America, is a football simulation video game released in 2004. It was developed by EA Canada and published by Electronic Arts. It was released for the PlayStation, PlayStation 2, Microsoft Windows, Xbox, PlayStation Portable (as simply FIFA Soccer), GameCube, mobile phone, Gizmondo, N-Gage and the Game Boy Advance. The tagline for the game was: "A great player needs a great first touch". FIFA 2005 is the twelfth game in the FIFA series, the ninth in 3D and the final game in the series for the PlayStation. FIFA Football 2005 marks the first time to include the seventh-generation handheld game consoles. The Japanese version of the game went by the name of FIFA Total Football 2 and was released on 9 December 2004. FIFA Football 2005 is the last licensed game to be released for the PlayStation in North America.
Gameplay
[edit]Improving the career mode, the game was extensively advertised and released much sooner than the usual late October dates to avoid proximity with the release of Pro Evolution Soccer 4 and the EA Big release FIFA Street.
The game featured a return of create-a-player mode, as well as an improved, 15-season-long career mode. The game's biggest difference compared to previous titles was the inclusion of first-touch gameplay which provided gamers the ability to perform real-life tricks and passes. It was also the first version to feature the full Mexican League, which boosted sales in the United States. [citation needed] The soundtrack was headlined by British DJ Paul Oakenfold, who composed the "FIFA Theme" especially for the game. The soundtrack was Faithless, Ivete Sangalo, JoJo, Marcelo D2, Oomph!, Scissor Sisters and Seeed.
The main cover for the game featured Patrick Vieira, Fernando Morientes and Andriy Shevchenko. On the North American cover Oswaldo Sánchez replaced Vieira.[2]
John Motson provides commentary with Ally McCoist on special comments in the English version of the game.
In most territories, FIFA 2005 was the last game to release on the PlayStation console.[3]
The game's online servers were closed some time before August 1, 2007.[4]
Reception
[edit]| Aggregator | Score | ||||||
|---|---|---|---|---|---|---|---|
| GBA | GameCube | N-Gage | PC | PS2 | PSP | Xbox | |
| GameRankings | 82%[37] | 80.99%[39] | 77.90%[38] | 78.25%[40] | 81.46%[41] | 74.36%[42] | 82.07%[43] |
| Metacritic | 75/100[44] | 78/100[46] | 79/100[45] | 77/100[47] | 81/100[48] | 73/100[49] | 81/100[50] |
| Publication | Score | ||||||
|---|---|---|---|---|---|---|---|
| GBA | GameCube | N-Gage | PC | PS2 | PSP | Xbox | |
| Electronic Gaming Monthly | N/A | 8.33/10[5] | N/A | N/A | 8.33/10[5] | 7.83/10[6] | 8.33/10[5] |
| Eurogamer | N/A | N/A | N/A | N/A | N/A | N/A | 8/10[7] |
| Game Informer | N/A | 7.75/10[8] | N/A | N/A | 7.75/10[8] | 8.25/10[9] | 7.75/10[8] |
| GamePro | N/A | N/A | N/A | N/A | 4.5/5[10] | N/A | 4.5/5[10] |
| GameRevolution | N/A | B[11] | N/A | N/A | B[11] | N/A | B[11] |
| GameSpot | N/A | 8.6/10[13] | 8.2/10[12] | 8.9/10[14] | 8.8/10[15] | 8.3/10[16] | 8.9/10[17] |
| GameSpy | N/A | 3.5/5[18] | N/A | 3/5[19] | 4/5[20] | 4/5[21] | 4/5[20] |
| GameZone | 8/10[22] | 9/10[23] | N/A | 9/10[24] | 9/10[25] | 8.2/10[26] | 9/10[27] |
| IGN | N/A | 8.6/10[28] | N/A | 8.6/10[29] | 8.6/10[28] | 7/10[30] | 8.6/10[28] |
| Nintendo Power | 3.7/5[31] | 4.2/5[32] | N/A | N/A | N/A | N/A | N/A |
| Official U.S. PlayStation Magazine | N/A | N/A | N/A | N/A | 5/5[33] | 4/5[34] | N/A |
| Official Xbox Magazine (US) | N/A | N/A | N/A | N/A | N/A | N/A | 8.4/10[35] |
| PC Gamer (US) | N/A | N/A | N/A | 83%[36] | N/A | N/A | N/A |
According to Electronic Arts, FIFA Football 2005 sold above 4.5 million units worldwide by the end of 2004.[51]
The PlayStation 2 version of FIFA Football 2005 received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[52] indicating sales of at least 600,000 copies in the United Kingdom.[53]
The game was met with positive to average reception. GameRankings and Metacritic gave it a score of 85.33% for the Mobile version;[54] 82.07% and 81 out of 100 for the Xbox version;[43][50] 82% and 75 out of 100 for the Game Boy Advance version;[37][44] 81.46% and 81 out of 100 for the PlayStation 2 version;[41][48] 80.99% and 78 out of 100 for the GameCube version;[39][46] 78.25% and 77 out of 100 for the PC version;[40][47] 77.90% and 79 out of 100 for the N-Gage version;[38][45] and 74.36% and 73 out of 100 for the PSP version.[42][49]
GameSpot gave the Mobile version a score of 8.4 out of 10 and said, "It doesn't supersede the console versions in any way, but the fact that it comes reasonably close says a lot about the quality of this game as well as about how far mobile gaming has come along."[55] IGN gave the same version 7.5 out of 10 and called it "unnecessarily hard".[56] It received a runner-up placement in GameSpot's 2004 "Best N-Gage Game" award category, losing to Colin McRae Rally 2005.[57]
References
[edit]- ^ van Leuveren, Luke (10 October 2004). "Updated Australian Release List - 10/10/04". PALGN. PAL Gaming Network. Archived from the original on 10 September 2006. Retrieved 30 July 2024.
- ^ David Adams (4 October 2004). "FIFA 2005 Gets Covered". IGN. Archived from the original on 2 April 2015. Retrieved 26 March 2015.
- ^ Rignall, Jaz (27 December 2015). "System Swan Songs: The Last Games Released on the Greatest Consoles". USGamer. Archived from the original on 25 July 2018. Retrieved 25 July 2019.
- ^ "EA - Action, Fantasy, Sports, and Strategy Videogames". www.ea.com. Archived from the original on 24 October 2007. Retrieved 7 January 2026.
- ^ a b c EGM staff (December 2004). "FIFA Soccer 2005 (GC, PS2, Xbox)". Electronic Gaming Monthly. No. 185. p. 156.
- ^ EGM staff (May 2005). "FIFA Soccer (PSP)". Electronic Gaming Monthly. No. 191. p. 96.
- ^ Kristan Reed (8 October 2004). "FIFA Football 2005 (Xbox)". Eurogamer. Archived from the original on 16 December 2019. Retrieved 26 March 2015.
- ^ a b c Matthew Kato (November 2004). "FIFA Soccer 2005 (GC, PS2, Xbox)". Game Informer. No. 139. p. 149. Archived from the original on 5 December 2004. Retrieved 26 March 2015.
- ^ "FIFA Soccer (PSP)". Game Informer. No. 145. May 2005. p. 136.
- ^ a b Funky Zealot (November 2004). "FIFA Soccer 2005 (PS2, Xbox)". GamePro. p. 145. Archived from the original on 4 February 2005. Retrieved 26 March 2015.
- ^ a b c Mike Reilly (15 November 2004). "FIFA [Soccer] 2005 Review (GC, PS2, Xbox)". Game Revolution. Archived from the original on 4 March 2016. Retrieved 26 March 2015.
- ^ Justin Calvert (14 December 2004). "FIFA Soccer 2005 Review (N-Gage)". GameSpot. Archived from the original on 16 December 2019. Retrieved 26 March 2015.
- ^ Justin Calvert (19 October 2004). "FIFA Soccer 2005 Review (GC)". GameSpot. Archived from the original on 16 December 2019. Retrieved 26 March 2015.
- ^ Justin Calvert (29 October 2004). "FIFA Soccer 2005 Review (PC)". GameSpot. Archived from the original on 16 December 2019. Retrieved 26 March 2015.
- ^ Justin Calvert (19 October 2004). "FIFA Soccer 2005 Review (PS2)". GameSpot. Archived from the original on 16 December 2019. Retrieved 26 March 2015.
- ^ Justin Calvert (27 April 2005). "FIFA Soccer Review (PSP)". GameSpot. Archived from the original on 16 December 2019. Retrieved 26 March 2015.
- ^ Justin Calvert (19 October 2004). "FIFA Soccer 2005 Review (Xbox)". GameSpot. Archived from the original on 16 December 2019. Retrieved 26 March 2015.
- ^ Will Tuttle (20 October 2004). "GameSpy: FIFA Soccer 2005 (GCN)". GameSpy. Archived from the original on 4 March 2016. Retrieved 26 March 2015.
- ^ William Abner (20 December 2004). "GameSpy: FIFA [Soccer] 2005 (PC)". GameSpy. Archived from the original on 4 March 2016. Retrieved 26 March 2015.
- ^ a b Will Tuttle (20 October 2004). "GameSpy: FIFA Soccer 2005 (PS2, Xbox)". GameSpy. Archived from the original on 4 March 2016. Retrieved 26 March 2015.
- ^ Avi Fryman (2 May 2005). "GameSpy: EA Sports FIFA Soccer (PSP)". GameSpy. Archived from the original on 4 March 2016. Retrieved 26 March 2015.
- ^ Louis Bedigian (31 October 2004). "FIFA Soccer 2005 - GBA - Review". GameZone. Archived from the original on 20 April 2008. Retrieved 26 March 2015.
- ^ Natalie Romano (25 October 2004). "FIFA Soccer 2005 - GC - Review". GameZone. Archived from the original on 27 March 2008. Retrieved 26 March 2015.
- ^ Steven Hopper (2 November 2004). "FIFA Soccer 2005 - PC - Review". GameZone. Archived from the original on 13 March 2008. Retrieved 26 March 2015.
- ^ Michael Lafferty (26 October 2004). "FIFA Soccer 2005 Review - PlayStation 2". GameZone. Archived from the original on 15 February 2008. Retrieved 26 March 2015.
- ^ Angelina Sandoval (4 May 2005). "FIFA Soccer - PSP - Review". GameZone. Archived from the original on 27 March 2008. Retrieved 26 March 2015.
- ^ Angelina Sandoval (25 October 2004). "FIFA Soccer 2005 - XB - Review". GameZone. Archived from the original on 24 February 2008. Retrieved 26 March 2015.
- ^ a b c Aaron Boulding (8 October 2004). "FIFA Soccer 2005 Review". IGN. Archived from the original on 16 December 2019. Retrieved 26 March 2015.
- ^ Aaron Boulding (11 November 2004). "FIFA Soccer 2005 (PC)". IGN. Archived from the original on 16 December 2019. Retrieved 26 March 2015.
- ^ Aaron Boulding (25 April 2005). "FIFA Soccer (PSP)". IGN. Archived from the original on 16 December 2019. Retrieved 26 March 2015.
- ^ "FIFA Soccer 2005 (GBA)". Nintendo Power. Vol. 186. December 2004. p. 150.
- ^ "FIFA Soccer 2005 (GC)". Nintendo Power. Vol. 186. December 2004. p. 144.
- ^ "FIFA Soccer 2005 (PS2)". Official U.S. PlayStation Magazine. November 2004. p. 138.
- ^ "FIFA Soccer (PSP)". Official U.S. PlayStation Magazine. July 2005. p. 79.
- ^ "FIFA Soccer 2005". Official Xbox Magazine. December 2004. p. 99.
- ^ "FIFA Soccer 2005". PC Gamer. December 2004. p. 88.
- ^ a b "FIFA Soccer 2005 for Game Boy Advance". GameRankings. Archived from the original on 9 December 2019. Retrieved 26 March 2015.
- ^ a b "FIFA Soccer 2005 for N-Gage". GameRankings. Archived from the original on 9 December 2019. Retrieved 26 March 2015.
- ^ a b "FIFA Soccer 2005 for GameCube". GameRankings. Archived from the original on 9 December 2019. Retrieved 26 March 2015.
- ^ a b "FIFA Soccer 2005 for PC". GameRankings. Archived from the original on 9 December 2019. Retrieved 26 March 2015.
- ^ a b "FIFA Soccer 2005 for PlayStation 2". GameRankings. Archived from the original on 9 December 2019. Retrieved 26 March 2015.
- ^ a b "FIFA Soccer for PSP". GameRankings. Archived from the original on 9 December 2019. Retrieved 26 March 2015.
- ^ a b "FIFA Soccer 2005 for Xbox". GameRankings. Archived from the original on 9 December 2019. Retrieved 26 March 2015.
- ^ a b "FIFA Soccer 2005 for Game Boy Advance Reviews". Metacritic. Archived from the original on 24 January 2019. Retrieved 26 March 2015.
- ^ a b "FIFA Soccer 2005 (ngage: 2004): Reviews". Metacritic. Archived from the original on 13 September 2008. Retrieved 26 March 2015.
- ^ a b "FIFA Soccer 2005 for GameCube Reviews". Metacritic. Archived from the original on 25 February 2019. Retrieved 26 March 2015.
- ^ a b "FIFA Soccer 2005 for PC Reviews". Metacritic. Archived from the original on 31 March 2019. Retrieved 26 March 2015.
- ^ a b "FIFA Soccer 2005 for PlayStation 2 Reviews". Metacritic. Archived from the original on 14 February 2019. Retrieved 26 March 2015.
- ^ a b "FIFA Soccer for PSP Reviews". Metacritic. Archived from the original on 15 March 2019. Retrieved 26 March 2015.
- ^ a b "FIFA Soccer 2005 for Xbox Reviews". Metacritic. Archived from the original on 22 May 2019. Retrieved 26 March 2015.
- ^ B2B Staff (27 January 2005). "EA: risultati finanziari del terzo trimestre fiscale". Multiplayer.it (in Italian). Archived from the original on 9 February 2005.
{{cite web}}: CS1 maint: numeric names: authors list (link) - ^ "ELSPA Sales Awards: Double Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on 20 May 2009.
- ^ Caoili, Eric (26 November 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on 18 September 2017.
- ^ "FIFA Soccer 2005 for Mobile". GameRankings. Archived from the original on 2 April 2015. Retrieved 26 March 2015.
- ^ Carrie Gouskos (25 October 2004). "FIFA Soccer 2005 Review (Mobile)". GameSpot. Archived from the original on 21 April 2023. Retrieved 26 March 2015.
- ^ Levi Buchanan (7 February 2005). "EA Sports FIFA Soccer 2005 Mobile". IGN. Archived from the original on 3 April 2015. Retrieved 26 March 2015.
- ^ The GameSpot Editors (5 January 2005). "Best and Worst of 2004". GameSpot. Archived from the original on 7 March 2005.
{{cite web}}:|author=has generic name (help)
External links
[edit]FIFA Football 2005
View on GrokipediaDevelopment
Announcement and reveal
FIFA Football 2005 was developed by EA Canada.[2] The game was first publicly announced and showcased at the Electronic Entertainment Expo (E3) in May 2004, where Electronic Arts presented early trailers highlighting a revamped gameplay experience, including teases of improved artificial intelligence that enables more aggressive defensive closing and offensive seam exploitation.[3] On October 5, 2004, EA revealed the cover athletes for the game, selecting Patrick Vieira for the European edition, Andriy Shevchenko for North America, Fernando Morientes for Spain, and Oswaldo Sánchez for Mexico to represent its global appeal.[4][5] In August 2004, EA announced a partnership with Microsoft Xbox and FIFA to promote the game through the FIFA Interactive World Cup, featuring online tournaments tied to FIFA Football 2005 alongside real-life promotional events such as football drills and training sessions with international experts.[6] The initial marketing tagline, "Own Every Moment," underscored the game's emphasis on precise first-touch control and responsive player interactions on the pitch.[7]Production innovations
FIFA Football 2005 was developed by EA Canada, a team of approximately 120 staff members, who aimed to build upon the foundation of FIFA 2004 by emphasizing greater realism in player movements and enhanced player control.[8] Key advancements included separately modeled body parts for more natural animations, such as realistic momentum where players twist or stumble during sharp direction changes, and controls that were two to three times more responsive than in the prior installment.[8] These changes addressed criticisms of previous games' stiff animations and imprecise handling, prioritizing authentic soccer physics like improved ball behavior that avoided unnatural sticking or errant bounces.[9] A major innovation was the introduction of first-touch mechanics, allowing players to precisely direct the ball upon reception using the right analog stick for directional input, which added strategic depth by enabling quick redirects past defenders without lengthy trapping animations.[9] This system promoted one-touch passing and freestyle maneuvers, such as bicycle kicks, enhancing the fluidity of gameplay while requiring timing and accuracy to maintain possession under pressure.[8] The game marked the return of the create-a-player mode, offering extensive customization for appearance—including height, weight, facial features, and hairstyles—as well as attributes and skill sets to tailor individual players for integration into matches or career mode.[10] Users could assign created players to any team, providing flexibility for personalized rosters beyond licensed squads.[11] To expand global content, FIFA Football 2005 secured a license for the full Mexican Primera División, the first time this league was fully represented with authentic teams, players, and kits, broadening the game's appeal to international audiences.[8] Development efforts also focused on extending career mode to a maximum of 15 seasons, introducing improved player progression through attribute point allocation based on team performance and wins, alongside refined transfer logic that simulated more realistic negotiations and market dynamics for squad building.[9]Gameplay
Core mechanics
FIFA Football 2005 introduced several foundational gameplay systems that emphasized realistic player interaction and strategic depth during matches. The core mechanics centered on enhanced player control, intelligent AI behaviors, and simulated physics to create a more immersive football experience on the pitch. These elements allowed players to manipulate individual teammates, execute precise actions, and respond to dynamic game conditions, forming the basis for all match-based interactions.[12] The off-the-ball control system, retained and refined from FIFA Football 2004, enabled manual positioning of non-active players using the right analog stick, allowing users to direct runs, overlaps, or defensive positioning without switching control. This feature offered greater tactical flexibility, such as sending wingers on cutting runs or midfielders into supporting positions to aid attacks. For example, players could cycle through up to three offensive teammates with the left shoulder button to initiate runs or adjust their off-ball movement in real time, promoting proactive strategy over reactive play.[12] Passing and shooting mechanics were refined with contextual animations that adapted to factors like player fatigue, body position relative to the ball, and proximity to defenders, resulting in more varied and realistic outcomes. Short passes favored quick ground rolls for accuracy, while long balls incorporated spin and trajectory influenced by the passer's momentum and angle. Shooting similarly responded to these variables, with fatigued players producing weaker, less precise efforts and close-range opportunities triggering one-touch volleys or finesse shots to evade markers. The introduction of first-touch mechanics further integrated these systems, allowing skilled players to control incoming passes immediately based on their attributes, often turning potential turnovers into counterattacking chances.[13] Tactical AI enhancements improved team formations, pressing intensity, and adaptive strategies, enabling CPU-controlled sides to adjust dynamically to match situations, such as switching to high pressing when trailing or tightening defensive lines against sustained attacks. Formations like 4-4-2 or 4-3-3 could be pre-set or altered mid-game, with AI teammates positioning to maintain shape, cover spaces, and exploit weaknesses in the opponent's setup. This created emergent gameplay where human players had to anticipate AI shifts, such as midfielders dropping deep to recycle possession or full-backs overlapping during transitions.[14][15] Ball movement relied on a physics-based engine that simulated bounces, spins, and deflections realistically, preventing the ball from adhering unnaturally to players' feet and allowing for unpredictable ricochets off bodies or the pitch. Interactions with environmental conditions, such as rain, affected ball speed and traction, making wet pitches slower and more prone to skidding passes or slips during challenges, which added variability to match flow. These physics elements extended to collisions, where momentum influenced outcomes like headers or sliding tackles.[16][17][9] Multiplayer options supported local two-player matches on all platforms, fostering head-to-head competition in exhibition or league formats. Select consoles, including PlayStation 2 and Xbox, introduced early online play through EA's networks, allowing up to eight players in tournaments or ranked friendlies, though connections occasionally suffered from lag that impacted precise control. These modes emphasized the core mechanics in competitive settings, rewarding mastery of off-ball tactics and AI adaptation.[12]Mode enhancements
FIFA Football 2005 introduced an enhanced Career Mode spanning 15 seasons, enabling managers to build and sustain teams over a prolonged timeframe while progressing from lower-division clubs to elite squads such as Manchester United or Arsenal. This mode emphasized off-field decisions, including player transfers—though the search system was noted as cumbersome—and hiring backroom staff using a pool of 100 management points to improve team operations. Retirement mechanics added depth, as aging players would retire naturally, prompting the integration of new talent to maintain squad vitality and simulating real-world career cycles. Tournament modes offered variety through licensed competitions like the UEFA Champions League, alongside customizable options that allowed players to construct events styled after the World Cup or UEFA Cup, incorporating editable structures for group stages and knockouts. These modes supported both single-player progression and online multiplayer tournaments for up to eight participants on supported platforms, fostering competitive play without the need for full career commitments. Training features included dedicated mini-games focused on skill refinement, such as practice arenas for free kicks and penalty shoot-outs, where players could hone techniques and improve accuracy through repeated attempts. These sessions provided immediate feedback on performance, helping users adapt to the game's first-touch mechanics in isolated scenarios before applying them in matches. The game incorporated leaderboards for online tournaments, ranking participants based on wins, selected team difficulty, and opponent strength to encourage replayability and global competition. Comprehensive stats tracking was available in Career Mode, monitoring individual player contributions—like goals and assists—and team metrics such as league standings and seasonal performance, allowing managers to analyze progress over multiple years. Handheld adaptations, particularly for the Game Boy Advance version, featured simplified controls tailored to the system's limited buttons, enabling core actions like passing, shooting, and tactical maneuvers while requiring initial practice to master advanced plays such as through balls or one-twos. This version retained key modes like a shortened five-season Career but omitted loading screens for smoother navigation on portable hardware.Audio
Soundtrack
The soundtrack for FIFA Football 2005 features 38 tracks as part of EA's EA Trax initiative, with the exclusive EA Sports Football Theme composed and performed by DJ Paul Oakenfold, designed to capture the energy and intensity of global football through a diverse selection of contemporary music.[18] Announced on August 10, 2004, the lineup emphasizes international curation, drawing from artists across 20 countries to reflect the sport's worldwide appeal.[19] The collection spans genres such as electronic, rock, reggaeton, and hip-hop, with contributions from regions including the United States, Brazil, Sweden, and Mexico, among others.[19] This diversity aims to immerse players in a vibrant, multicultural atmosphere, aligning with the game's focus on international leagues and teams. Key highlights include electronic tracks like Air's "Surfing on a Rocket" from France and Ferry Corsten's "Rock Your Body, Rock" from the Netherlands, rock anthems such as Scissor Sisters' "Take Your Mama" from the United States and Faithless' "No Roots" from England, and reggaeton-infused songs like Los Amigos Invisibles' "Esto Es Lo Que Hay (Reggaeton Remix)" from Venezuela.[19] The soundtrack also introduces the exclusive EA Sports Football Theme, composed and performed by Paul Oakenfold, which serves as the main menu track to set an upbeat tone from the start.[18] In-game, the tracks play dynamically during menus, goal celebrations, and replays, enhancing the excitement and flow of matches without interrupting core gameplay audio.[20] This integration helps build momentum and celebrates scoring moments with high-energy beats.| Artist | Song Title | Country of Origin |
|---|---|---|
| Air | Surfing on a Rocket | France |
| Brothers | Dieci Cento Mille | Italy |
| Debi Nova | One Rhythm (Da Yard Riddim Mix) | Costa Rica |
| Emma Warren | She Wants You Back | England |
| Faithless | No Roots | England |
| Ferry Corsten | Rock Your Body, Rock | Netherlands |
| Flogging Molly | To Youth (My Sweet Roisin Dubh) | Ireland |
| Franz Ferdinand | Tell Her Tonight | Scotland |
| Future Funk Squad | Sorcerary | England |
| Gusanito | Vive La Vida | Spain |
| Head Automatica | Brooklyn is Burning | United States |
| Inverga + Num Kebra | Eu Perdi Voce | Brazil |
| Ivete Sangalo | Sorte Grande | Brazil |
| INXS | What You Need (Coldcut Force Mix 13 Edit) | Australia |
| Jose | A Necessidade | France |
| Los Amigos Invisibles | Esto Es Lo Que Hay (Reggaeton Remix) | Venezuela |
| Mala Rodriguez | Jugadoras, Jugadoras | Spain |
| Manana | Miss Evening | Switzerland |
| Marcelo D2 | Profissao MC | Brazil |
| Miss J | Follow Me | Denmark |
| Morrissey | Irish Blood, English Heart | England |
| Nachlader | An die Wand | Germany |
| New Order | Blue Monday | England |
| Clorofila (Nortec Collective) | Almada | Mexico |
| Oomph! | Augen Auf! | Germany |
| Paul Oakenfold | EA Sports Football Theme | England |
| Sandro Bit | Ciao Sono Io | Italy |
| Sarah McLachlan | World on Fire (Junkie XL Remix) | Canada |
| Scissor Sisters | Take Your Mama | United States |
| Seeed | Release | Germany |
| Sneak Attack Tigers | The End of All Good | Scotland |
| Sôber | Cientos de Preguntas | Spain |
| Soul'd Out | 1,000,000 Monsters Attack | Japan |
| The Sounds | Seven Days a Week | Sweden |
| The Soundtrack of Our Lives | Karmageddon | Sweden |
| The Streets | Fit But You Know It | England |
| Wayne Marshall | Hot In The Club | Jamaica |
| Zion y Lennox | Ahora | Puerto Rico |
Commentary
The English-language commentary in FIFA Football 2005 featured John Motson providing play-by-play narration, with Ally McCoist delivering color commentary and post-match analysis, creating an authentic broadcast feel during matches.[21][20] This marked Motson's final appearance as a commentator in the FIFA series, after which he was replaced in subsequent titles.[22] The game supported multilingual commentary options to enhance accessibility across regions, including French narration by Grégoire Margotton, alongside localized voices for German, Spanish, and other languages that incorporated region-specific calls and terminology.[23] These options allowed players to select their preferred language for in-game audio, with commentary adapting to match events in the chosen tongue.[24] Commentary encompassed a wide variety of lines that responded to key in-game actions, such as goals, fouls, substitutions, and player-specific moments like Patrick Vieira's tackles, helping to build immersion without excessive overlap.[25][26] The implementation relied on dynamic scripting tied to real-time events on the pitch, enabling seamless integration that felt responsive to the unfolding gameplay.[27] Compared to earlier entries, this approach significantly reduced repetition, with reviewers noting that lines rarely recycled even over extended play sessions.[28][29] Any online features involving commentary, such as multiplayer matches where the audio narrated live player actions, became unavailable following the shutdown of FIFA Football 2005's servers on August 1, 2006.[30][31]Release
Platforms and dates
FIFA Football 2005 was developed and published by Electronic Arts for a wide array of platforms, including the PlayStation 2, Xbox, GameCube, Microsoft Windows, the original PlayStation, Game Boy Advance, N-Gage, PlayStation Portable, and various mobile phones. This multi-platform approach allowed the game to reach both console gamers and those on portable and PC systems, with the original PlayStation version serving as the final licensed title released in North America for that hardware. The N-Gage edition marked the series' debut on Nokia's hybrid mobile phone and handheld gaming device. The game launched in Europe on October 8, 2004, for major consoles such as PlayStation 2, Xbox, and GameCube, followed by a North American release four days later on October 12, 2004, across the same platforms plus the original PlayStation and PC. Handheld variants, including Game Boy Advance and N-Gage, followed closely with European dates around October 8 and North American launches on November 10 for N-Gage. Mobile phone versions became available starting October 18, 2004. In Japan, a specialized variant incorporating the J.League was released later on December 9, 2004, for PlayStation 2, adapting the core experience to local licensing preferences. The PlayStation Portable version, titled FIFA Soccer, launched in North America on March 24, 2005. This accelerated release schedule represented a strategic shift by EA, moving up from the typical late-October window to preempt the October 15, 2004, launch of rival Pro Evolution Soccer 4 on PlayStation 2. Version differences were notable across platforms: handheld editions on Game Boy Advance and N-Gage employed simplified graphics and controls to suit limited hardware capabilities, while the PC version introduced support for online multiplayer via EA's dedicated servers, enabling competitive play beyond local matches.| Platform | Region | Release Date |
|---|---|---|
| PlayStation 2, Xbox, GameCube | Europe | October 8, 2004 |
| PlayStation 2, Xbox, GameCube, PC, PlayStation | North America | October 12, 2004 |
| N-Gage | North America | November 10, 2004 |
| Mobile phones | Global | October 18, 2004 |
| PlayStation 2 (J.League variant) | Japan | December 9, 2004 |
| PlayStation Portable | North America | March 24, 2005 |
