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FIFA 19
FIFA 19
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FIFA 19
Cover art featuring former Real Madrid/Juventus player Cristiano Ronaldo
DevelopersEA Vancouver
EA Romania[1]
PublisherEA Sports
ComposersHans Zimmer
Lorne Balfe
SeriesFIFA
EngineFrostbite 3 (PS4, XOne, PC)
Impact (PS3, X360, NS)
Platforms
Release28 September 2018
GenreSports
ModesSingle-player, multiplayer

FIFA 19 is a football simulation video game developed by EA Vancouver and released by Electronic Arts on 28 September 2018 for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Nintendo Switch, and Microsoft Windows.[2] It is the 26th installment in the FIFA series.

As with FIFA 18, Cristiano Ronaldo featured as the cover athlete of the regular edition: however, following his unanticipated transfer from Real Madrid to Juventus, new cover art was released. He also appeared with Neymar in the cover of the Champions edition.[3] In October 2018 a woman stated Ronaldo had raped her in a Las Vegas hotel room in 2009 and later filed a lawsuit in a Clark County, Nevada court, alleging Ronaldo and his team took advantage of her fragile emotional state and coerced her into signing a settlement and nondisclosure agreement in exchange for $375,000.[4] As a result, in February 2019, EA replaced Ronaldo as the cover star with Neymar, Kevin De Bruyne and Paulo Dybala.

The game features the UEFA club competitions for the first time, including the UEFA Champions League and UEFA Europa League and the UEFA Super Cup as well.[3] Martin Tyler and Alan Smith return as regular commentators, while the new commentary team of Derek Rae and Lee Dixon feature in the UEFA competitions mode.[3] Composer Hans Zimmer and rapper Vince Staples recorded a new remix of the UEFA Champions League anthem specifically for the game.[5]

The character Alex Hunter, who first appeared in FIFA 17, returns for the third and final installment of "The Journey", entitled, "The Journey: Champions".[3] In June 2019, a free update added the 2019 FIFA Women's World Cup Final to kick-off mode.[6]

The online servers for the game for Nintendo Switch, PlayStation 3 and Xbox 360 were shut down on 14 February 2023, whilst online servers for PC, PlayStation 4 and Xbox One were shut down on 6 November 2023.[7][8]

It is the last FIFA game to be available on the Xbox 360 and PlayStation 3, and the last known game from a major studio to be physically available for the PlayStation 3 worldwide.

Gameplay

[edit]

Gameplay changes on FIFA 19 include the new "Active Touch System"— an overhaul of player control, "timed finishing"— where the kick button may be pressed a second time to determine the exact moment the ball is actually kicked,[9] "50/50 battles"— a system for determining how likely a player will win loose balls, and "Dynamic Tactics"— which allows players to configure strategies, and switch between them in real-time during a match.

FIFA 19 introduces the UEFA Champions League, UEFA Europa League and UEFA Super Cup competitions to the game, after their licenses with Konami's Pro Evolution Soccer expired. The game will have support for promotion and relegation between the Champions League and Europa League.[10] Martin Tyler and Alan Smith return as regular commentators with Derek Rae and Lee Dixon as Champions League commentators. Geoff Shreeves also returns as the touchline reporter as well as Alan McInally providing updates from around the league. New graphics and stadiums have been implemented.[3]

Composer Hans Zimmer and rapper Vince Staples recorded a new remix of the UEFA Champions League anthem for FIFA 19. It can also be heard in the game's reveal trailer.[5]

The Nintendo Switch port will receive upgrades over FIFA 18. On 9 June 2018, EA Sports uploaded an official reveal trailer on their YouTube channel. Cristiano Ronaldo returned as the global cover star for a second consecutive time. He and Neymar appear on the Champions and Ultimate Edition packs.[3] However, Ronaldo was taken off the cover in February. Now, it features Neymar, Kevin De Bruyne and Paulo Dybala on the cover. It includes 55 national teams with 35 licensed leagues.[10]

It was confirmed that the game would have a licensed Serie A after being called "Calcio A" (due to licensing issues) in FIFA 17 and FIFA 18.[11] The game will include the Chinese Super League, the first FIFA title to do so.[12][13][14] However, it was confirmed that the game will not include the Russian Premier League, as it did in FIFA 18 and previous FIFAs.[15] Russian Premier League teams CSKA Moscow, Spartak Moscow, and Lokomotiv Moscow were kept, while Dinamo Zagreb, Dynamo Kyiv, Slavia Praha, and Viktoria Plzen were added to the game. Boca Juniors appears as Buenos Aires FC in the game since the club signed a deal with Konami;[16] for the same reasons, Colo-Colo appears as CD Viñazur. Once again, due to Konami securing deals with certain Brazilian clubs, the Campeonato Brasileiro Série A is featured in an incomplete form, this time with only 15 clubs, with the notable omissions of São Paulo, Palmeiras, Corinthians, Flamengo and Vasco da Gama, all of which are Konami partners. The remaining Brazilian clubs, while appearing with licensed branding, do not have any of their players licensed due to an ongoing judicial dispute over image rights, which are negotiated individually with each player, unlike other countries.

As with every FIFA game, there are new skills included, with Andrés Iniesta's signature move, La Croqueta and Watford legend Luther Blissett's famous skill the Emery Spin, featuring in FIFA 19.[11] 25 new icons have been added to the Ultimate Team in FIFA 19, including Rivaldo, Roberto Baggio, Johan Cruyff, George Best, Luís Figo, Steven Gerrard, Roy Keane, Ryan Giggs, Bobby Moore, Franco Baresi, Ruud van Nistelrooy, Eusébio, Hidetoshi Nakata, Fabio Cannavaro, Michael Ballack and Frank Lampard.[17] New goal celebrations featured include Kylian Mbappé's 'Little Brother', Roberto Firmino's 'Matador', Mohamed Salah performing a sujud, Neymar's 'Hang Loose', while Cristiano Ronaldo and his nearest teammate both perform Ronaldo's 'Siii' jump together.[18]

New stadiums confirmed for FIFA 19 include the new Tottenham Hotspur Stadium, Molineux Stadium, home of Wolverhampton Wanderers, Craven Cottage, home of Fulham, and the Cardiff City Stadium, home of Cardiff City and Wales national football team, ensuring all 20 English Premier League grounds are featured.[19] There will also be 16 new stadiums from the Spanish La Liga, with 3 more from the Spanish Segunda Division.[20] The only absent stadium from La Liga will be the Camp Nou, due to Barcelona's exclusive deal with rival game Pro Evolution Soccer 2019.[21] The only new Major League Soccer stadium featured is the Mercedes-Benz Stadium of Atlanta United FC, joining LA Galaxy's StubHub Center and Seattle Sounders FC' CenturyLink Field.[22]

The PlayStation 3 and Xbox 360 versions, known as FIFA 19: Legacy Edition, do not contain any new gameplay features aside from updated kits and squads.[23]

Downloadable update

[edit]

On 29 May 2019, EA announced a free update featuring content from the 2019 FIFA Women's World Cup. The DLC updates the women's teams already featured in the game and adds the remaining 10 teams that are participating in the tournament. 20 of the teams in the tournament feature licensed kits and players (Italy has unlicensed kits but correct player names, Chile and Brazil have licensed kits but generic player names, South Africa is completely unlicensed). These new teams can only be played in Kick-Off mode with the 2019 FIFA Women's World Cup Final,[6] but not in the fictionalized International Women's Cup mode. The Kick-Off mode features a new scenario in which the player can compete in the final at the Parc Olympique Lyonnais.[24] It is the first time that the FIFA Women's World Cup has been utilized in a video game of some form, though it debuted early in "The Journey: Champions" in Kim Hunter's story mode, with fewer women's teams as opponents along with a fictionalized arena since there was still qualifying during that time as FIFA 19 was still being developed.

The Journey: Champions

[edit]

The story-based mode that was introduced in FIFA 17 returns in this installment and continues for the last installment under the title "The Journey: Champions". In this installment, Alex Hunter signs for Real Madrid and tries to become their star player after Cristiano Ronaldo leaves for Italian giants Juventus.[25] As FIFA 19 has the full Champions League licence, Hunter also competes for Champions League glory. Danny Williams returns trying to carve out a name for himself and compete for the Champions League hardware. Alex Hunter's half-sister, Kim Hunter, tries to compete for the 2019 FIFA Women's World Cup. The game mode features guest stars such as Kevin De Bruyne, Neymar and Paulo Dybala.[citation needed] Gareth Walker and Dino, who previously appeared in FIFA 17 and FIFA 18, do not appear in the storyline for unknown reasons, though Walker does send the characters a few abusive tweets during the story. The game also introduces other fictional new characters whose names include Beatriz "Bea" Villanova, who is Alex Hunter's new agent, Danny Williams' estranged brother and Paris Saint-Germain F.C. defender Terry, USWNT coach Marriane de Silva, Real Madrid C.F. coach Bartholomew Cazares, Danny Williams friend Ringo, and Melanie Trembley, a player of the Canada women's national team who serves as Kim Hunter's rival in her story. Also, this story mode is somehow out of order as it allows the player to choose between 3 different characters, altering between different months in the series.

Story

[edit]

The story starts out with Alex Hunter, his half-sister Kim, and Danny Williams watching a video of Hunter's grandfather, Jim Hunter, scoring his 100th career goal for his club in a First Division match at Coventry City. Prior to that (as the calendar flashes back to previous months), they train with their respective teams for the pre-season friendly tournament which is being held in Japan, where in semifinals Danny faces Club América, and Alex is playing against Juventus, who has Cristiano Ronaldo and a mysterious defender (who, in twist of events, is Danny's brother Terry Williams) - ending with Alex and Danny's teams facing each other in the tournament's final (or third place match if Danny's team loses). After it, Toro says to Alex that he never received his apology. Alex either apologizes and reconciles with his former friends, with Li-Li suggesting that they go to eat some sushi, or either becomes Toro's arch-rival, with Li-Li explaining that Alex is just not hanging on with Toro, who is looking forward to face Alex in the next game. Kim Hunter trains with the USWNT and forms a partnership with Alex Morgan. Alex Hunter later meets with Beatriz Villanova, the football agent that contacted him at the end of the previous journey – promising to make Alex an icon in world football. She keeps her promise and tells Alex that Real Madrid have offered him a 5-year contract, which he accepts and heads over to Spain to his new club. Alex is yet to make his Champions League debut and gets help from various mentors in the team to help him boost his stats.[26]

Alex and Danny play in the Champions League group stage matches. Alex's group include Tottenham Hotspur or Manchester United (Hunter faces Manchester United if his Premier League club previously is Tottenham Hotspur; Hunter faces Tottenham Hotspur if he didn't choose that club in previous games), Olympique de Marseille and Sporting CP while Danny's group involves his brother Terry's team Paris Saint-Germain (he moved there from Juventus in the transfer window), Ajax and Shakhtar Donetsk. Both Alex and Danny's teams make it out of their groups and are drawn at opposite ends of the bracket. By this point Alex has become increasingly caught up in his brand and sponsor duties from his agents demands and the increasing fame is starting to drive a wedge between his family. This is further seen when Kim comes to visit Alex before the World Cup and Alex does not go to pick her up from the airport due to him being too busy with his new clothing brand, much to both Kim and his mother's dismay. Due to this, Alex is dropped from both the starting XI and substitutes before the second-leg of the first knockout round in the Champions League against Borussia Dortmund, meaning he has to fight his way back to the starting lineup to regain his manager's trust. At the same time Danny is also having agent issues as his friend Ringo and his agent Michael which results in both agents having an argument over Danny wanting a new house or not, with the player given a choice as to which person he sides with. If Danny sides with Michael, he tells Ringo to leave, and Michael discovers that Ringo put Danny in debt, but that he can recover financially. If Danny sides with Ringo, Michael is fired, but Danny learns that Ringo put him on the verge of bankruptcy, prompting Danny to cut ties with Ringo.

Alex and Beatriz then go to visit Kim before the first Women's World Cup knockout game and Beatriz, having been impressed by Kim's abilities, tells her that she should go pro and not go to college. Back in the Champions League, Alex faces Juventus in the quarterfinal and Manchester United or Manchester City in the semifinal (Hunter only faces Manchester United if his Premier League club previously was Manchester City; Hunter faces Manchester City if he didn't choose that club in previous games) and Danny faces A.S. Roma in the round of 16, Bayern Munich in quarterfinal and once again, his brother's side PSG in the semifinal. Both defeat their rivals and progress to the Champions League Final.

Kim and the USA team reach the final of the 2019 FIFA Women's World Cup where they face up against their national rivals, Canada, led by Melanie Trembley. If USA win the final, Kim celebrates and is later implied to have signed a professional deal with a club. If the team loses the final Kim returns to college to finish her studies, but still hopes to go pro one day. In the 2019 Champions League Final at the Wanda Metropolitano in Madrid, Real Madrid face Danny's (Alex's former) Premier League side. Regardless of who wins the final, the losing character takes their defeat graciously as the other celebrates being crowned the best club team in Europe.[27] Both Danny and Alex reconcile after the final, along with Li-Li and Toro (who was apologized earlier; if Alex was hostile, Toro leaves the pitch). The game ends with Jim telling Alex that he has never been prouder of him and that when he retires, he will be the greatest Hunter of all time, drawing Alex Hunter's journey to an end.[28] The ending of Danny Williams story mode has either him congratulating Terry or being confronted for his loss.

Reception

[edit]

In the United Kingdom, FIFA 19 opened at number-one on the software sales chart, but opening-week sales were down 25% compared to FIFA 18.[41] In Japan, FIFA 19 sold 155,641 copies.[42]

On Metacritic, the PlayStation 4 version has an aggregate score of 83 out of 100, indicating "generally favorable reviews".[31] GameSpot rated it 7 out of 10, with praise towards the presentation, licenses, and new modes, but criticism towards the pitch gameplay, comparing it unfavourably to PES 2019.[43] IGN rated it 8.2 out of 10, stating that it is "an improvement on last year's effort, despite not all new additions quite hitting the mark."[44]

Accolades

[edit]
Year Award Category Result Ref.
2018 Game Critics Awards Best Sports Game Won [45]
Gamescom Won [46]
Golden Joystick Awards Best Competitive Game Nominated [47][48]
The Game Awards 2018 Best Sports/Racing Nominated [49]
Gamers' Choice Awards Fan Favourite Sports/Racing Game Nominated [50]
Titanium Awards Best Sports/Driving Game Nominated [51]
2019 Writers' Guild of Great Britain Awards Best Writing in a Video Game (The Journey: Champions) Nominated [52][53]
Guild of Music Supervisors Awards Best Music Supervision in a Video Game Nominated [54]
22nd Annual D.I.C.E. Awards Sports Game of the Year Nominated [55]
National Academy of Video Game Trade Reviewers Awards Game, Franchise Sports Nominated [56]
Performance in a Sports Game (Adetomiwa Edun) Won
SXSW Gaming Awards Excellence in Convergence Nominated [57]
Italian Video Game Awards People's Choice Nominated [58]
Best Sports Game Nominated
Golden Joystick Awards eSports Game of the Year Nominated [59]

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia

FIFA 19 is an simulation video game developed primarily by with contributions from EA Romania and published by under the brand. It was released worldwide on 28 September 2018 for , , , and Microsoft Windows platforms. The game emphasizes realistic player movements through Real Player Motion technology v3 and introduces the full license, enabling authentic tournament simulations across modes like Kick-Off and Career.
FIFA 19 advances the series with gameplay enhancements such as the Active Touch System for nuanced ball control, Timed Finishing for precision shots, and Dynamic Tactics for strategic depth during matches. It continues story-driven elements in The Journey: Champions mode, focusing on protagonists Alex Hunter and Danny Williams navigating professional careers amid Champions League aspirations. FIFA Ultimate Team integrates Champions League content with themed squads, events, and pack-based progression, amplifying the mode's ecosystem. Critically, the game aggregated an 83/100 score on from professional reviewers, lauded for visual fidelity, licensing authenticity, and competitive multiplayer refinements. In stark contrast, user scores plummeted to averages near 2/10, driven by grievances over repetitive , server instability, and aggressive via loot boxes—randomized packs purchasable with real —that critics and players likened to mechanics fostering pay-to-win imbalances. Commercially, it achieved over 20 million units sold, underscoring enduring franchise demand despite polarized reception.

Development

Announcement and pre-release

FIFA 19 was officially announced by Electronic Arts during its EA Play event on June 9, 2018, as part of the E3 conference proceedings. The reveal trailer highlighted the game's integration of the UEFA Champions League, positioning it as a core element across multiple modes to emphasize authentic club competition experiences. EA confirmed a worldwide release date of September 28, 2018, for platforms including PlayStation 4, Xbox One, Nintendo Switch, and PC. Development of FIFA 19 was primarily handled by , with additional contributions from EA Romania, building on the engine used in prior installments. The project centered on enhancing realism through the license, which had been secured to differentiate the title from competitors like PES, allowing for official tournament simulations and presentation elements. Pre-production milestones included early prototyping of Champions League-specific features, such as dynamic match atmospheres and licensing for and Super Cup on select platforms. To build anticipation, EA conducted a closed beta test starting August 10, 2018, at 9:00 a.m. PST, accessible to selected participants via invitation codes. The beta focused on core modes including FIFA Ultimate Team, Career Mode, and Kick-Off matches, enabling early feedback on gameplay stability and new mechanics ahead of the full launch. A public demo followed in early September 2018, featuring 10 clubs from various leagues for Kick-Off exhibition matches, providing broader access to test performance on PS4, , and PC. These pre-release efforts helped refine server infrastructure and address initial bugs reported by testers.

Key features and innovations

FIFA 19 introduced the Active Touch System, which overhauled first-touch mechanics to enable more skillful ball control through contextual animations for trapping, flicking, and passing, determined by player attributes such as composure and dribbling skill. This system emphasized player-specific reactions, reducing generic outcomes and rewarding precise inputs for realistic handling under pressure. The game also featured 50/50 Battles, a new contested possession mechanic that simulates physical duels for loose balls, where outcomes hinge on player strength, aggression, and positioning rather than scripted probabilities, adding urgency and variability to scrambles. Dynamic Tactics allowed real-time adjustments to team strategies via customizable presets, enabling shifts in mentality, width, and player roles without pausing, to adapt formations and pressing styles mid-match based on game flow. Timed Finishing added a precision layer to shooting, requiring a second tap on the shoot button during the power bar animation; a well-timed "green" tap boosts accuracy and power, while mistimed "yellow" or "red" inputs incur penalties, promoting deliberate shot selection over spam firing. These features collectively refined AI decision-making and ball physics for more responsive passing lanes and , though post-launch patches adjusted Timed Finishing's yellow-zone effectiveness to curb exploits.

Licensing and partnerships

Electronic Arts secured an exclusive licensing agreement with on June 9, 2018, granting FIFA 19 full rights to the , , and competitions. This deal, previously held by Konami's series for a , enabled authentic representation including official broadcast elements, kits, match balls, and stadiums for these tournaments in the , , PC, and versions. In contrast, the Legacy Edition released for and omitted integration of these UEFA licenses, relying instead on roster, kit, and squad updates without new gameplay or mode enhancements tied to the competitions. FIFA 19's authenticity further stemmed from partnerships with over 30 licensed leagues worldwide, encompassing more than 700 clubs with updated player likenesses, kits, and stadiums accurate to the 2018-2019 season via agreements with and individual federations. A notable addition was the full licensing of Italy's , announced August 20, 2018, resolving prior limitations where the league appeared under generic branding. Certain leagues and elements faced partial exclusions due to competing rights holders, resulting in generic representations where full deals could not be obtained.

Release

Platforms and editions

FIFA 19 was released for PlayStation 4, Xbox One, personal computers running Microsoft Windows, and Nintendo Switch. The Windows version required a minimum of Windows 7/8.1/10 (64-bit), an Intel Core i3-2100 or AMD Phenom II X4 965 processor, 8 GB RAM, and a DirectX 11-compatible GPU such as NVIDIA GeForce GTX 460 or AMD Radeon HD 7750, with recommended specs including an Intel i3-6300T or AMD Athlon X4 870K, alongside a GeForce GTX 670 or Radeon R9 270X. Legacy Editions, featuring gameplay and features largely unchanged from FIFA 18 with no significant new development, were available for PlayStation 3, Xbox 360, and the Nintendo Switch version itself, which omitted innovations like Active Touch and certain visual enhancements present on PS4 and Xbox One. The game launched in three primary editions: Standard, Champions, and Ultimate. The Standard Edition provided core access to all modes without additional pre-release benefits. The Champions Edition included up to 20 FIFA Ultimate Team (FUT) Rare Player Packs and three days of starting September 25, 2018, for s. The Ultimate Edition expanded on this with up to 40 FUT Rare Player Packs, five ICON Player Items, and the same period, targeting players seeking enhanced FUT starting advantages. Regional variations were minimal, though digital incentives like FUT packs were consistent across supported markets. Cross-platform play was not supported, restricting online matches and co-op to players on the same hardware generation or ecosystem. FUT progression remained platform-specific, with no transferability between console families or PC, ensuring separate account ecosystems for PS4, , and others. This structure prioritized native performance optimizations per platform, such as higher resolutions and frame rates on PS4 and compared to Legacy Editions.

Launch timeline and marketing

FIFA 19's period began on September 20, 2018, for subscribers to EA Access on and Origin Access on PC, offering a 10-hour trial through the Play First feature. Pre-order customers of the Champions or Ultimate Editions gained access starting September 25, 2018, three days ahead of the standard release, across supported platforms. The full worldwide launch occurred on September 28, 2018, for , , , PC, and legacy consoles including PlayStation 3 and Xbox 360. Region-specific packaging and bundle promotions were implemented, such as digital incentives including exclusive Ultimate Team packs and player items tied to the . Marketing efforts centered on the game's official licensing, announced alongside the reveal trailer on June 9, 2018, which showcased authentic tournament integration across modes. Promotional campaigns, including the "Champions Rise" advertisement produced by adam&eveDDB, emphasized themes of emerging talent and competitive glory, with trailers highlighting continuations like The Journey: Champions story mode and gameplay enhancements. Collaborations for themed editions featured partnerships with brands and leagues, offering customized content packs to drive pre-orders and highlight new authenticity features.

Gameplay

Core mechanics

FIFA 19 employs the engine to model ball physics, enabling realistic trajectories, spins, and deflections during play, an advancement carried over and refined from prior entries in the series for greater simulation accuracy. Player movement systems emphasize fluid locomotion, with animations supporting sprinting, shielding, and directional changes that approximate real-world athleticism through engine-driven , reducing clipping issues observed in earlier Frostbite implementations. Core control inputs for shooting involve holding the shoot button to gauge power and direction, with finesse modifiers for curved attempts, while passing defaults to short ground passes for precision and lofted variants for height, both adjustable via semi-automatic or full manual assistance levels to suit player input fidelity. Defending mechanics center on positioning for containment, tackle execution for ball recovery, and manual player switching via right-stick flicks or bumper triggers, promoting tactical awareness over AI reliance. Set-piece controls, including free kicks and corners, incorporate power bars and curved aiming arcs, with options for driven deliveries to enhance crossing accuracy. Relative to , core responsiveness saw iterative enhancements through post-launch patches, notably the April 2019 update, where EA utilized data from select matches to mitigate input delays and improve overall gameplay feel without altering fundamental physics models. These refinements addressed player-reported lag in movement and control execution, yielding measurable reductions in perceived delay as validated by aggregated user , though empirical comparisons indicate persistent animation-priority over pure physics simulation in collision outcomes.

New systems and improvements

The Active Touch System in FIFA 19 represented a fundamental overhaul of ball control mechanics, recalculating every player-ball interaction to produce context-specific first-touch outcomes influenced by individual player attributes such as skill and composure. This system introduced over 30 new animations for trapping, shielding, and skill moves, enabling more unpredictable and attribute-driven ball behavior compared to prior iterations, where touches were more uniform and less responsive to player quality. As a result, higher-rated players exhibited superior control in high-pressure scenarios, while lower-rated ones faced greater risk of errant touches, enhancing tactical realism in possession battles. Dynamic Tactics expanded pre-match setup options by allowing in-game switches between up to five preset formations and instructions, facilitated through a streamlined interface that mirrored real-time adjustments without pausing play. Players could assign roles like "balanced" or "attacking" presets to the CPU team, which dynamically altered player positioning, pressing intensity, and width based on match flow, promoting adaptive strategies over static lineups. This feature drew from observed professional tactics, aiming to reduce predictability in AI behavior and reward managerial foresight, though its effectiveness varied with user familiarity. 50/50 Battles introduced a contested mechanic for loose balls, emphasizing physical attributes like strength and aggression in risk-reward duels that could swing momentum through contextual animations rather than deterministic outcomes. Integrated with the Active Touch System, these battles factored in approach angles and player momentum, yielding variable results such as clean wins, deflections, or fouls, which heightened the stakes in transitional play. Data from early previews indicated a shift toward more contested midfields, with outcomes less scripted than in , fostering emergent chaos aligned with real football's unpredictability.

Game Modes

Ultimate Team

Ultimate Team is an online multiplayer mode in FIFA 19 where players construct virtual football squads using collectible digital cards representing real-world players, managers, stadiums, and other assets, which can be acquired through rewards, the in-game transfer market, or randomized packs purchased with earned or real-money-converted coins. Squads are customized with kits, badges, and formations to compete in matches, with progression tied to accumulating coins and improving team chemistry for enhanced player performance. The chemistry system governs squad viability by linking players through shared nationality, league, or club affiliations, with each connection granting up to 3 individual chemistry points per player, capped at 10 per player and 100 overall; the effective chemistry is a weighted average of individual (75%) and team-wide links (25%), directly boosting player attributes like pace, shooting, and defending when maximized. Special cards include Icons, retired legendary players like (Brazilian) or Zidane, available via packs or Squad Building Challenges (SBCs), which offer high ratings and versatile links but require strategic squad assembly to maintain chemistry. Progression occurs primarily through Division Rivals, a skill-based online matchmaking system dividing players into 20 tiers based on wins and losses, where accumulating points advances divisions for better weekly rewards like packs and coins, culminating in qualification for Weekend League (FUT Champions) for top performers. Squad Battles complements this as a single-player mode against AI-controlled user-submitted squads rated by difficulty (e.g., Professional to Legendary), offering scalable challenges and leaderboards for additional rewards without direct PvP. UEFA Champions League integration introduces themed content such as exclusive player items, objectives, and SBCs tied to tournament progression, enabling players to earn rewards like UCL-specific kits or high-rated cards from participating clubs during live events. The revolves around packs as randomized reward containers, obtained via match earnings, objectives, or coin expenditure (with optional real-money purchases), containing tradeable or untradeable cards; FIFA 19 marked EA's implementation of disclosed in select regions, derived from simulations of thousands of pack openings, revealing low probabilities for elite items (e.g., less than 1% for Icons in standard Gold packs) to emphasize grinding or market trading over guaranteed high-value pulls.

Career Mode

Career Mode in FIFA 19 enables single-player of professional football progression, offering two primary paths: managing a club or embodying a created player. In manager mode, users oversee operations including selection, tactical planning, and administrative decisions across multiple seasons. Player mode focuses on individual growth, where users control a customizable navigating contracts, , and on-pitch performance to rise through leagues. Both modes integrate real-world licensed leagues and incorporate elements, such as badge stars awarded for tournament victories. Manager mode emphasizes strategic depth through transfer negotiations, where users bid for established players or free agents via installment payments and wage offers to fit budget constraints. networks allow hiring agents to identify talents in specific regions, evaluating potential based on attributes like pace, shooting, and overall ratings. Youth academy development involves assigning to global areas, yielding prospects aged 15 to 18 for signing and promotion after simulated growth; users can prioritize positions or nationalities to build long-term squads. Tactical customization includes formations (e.g., 4-2-3-1), defensive styles ( on heavy touch or balanced), width, depth, and offensive approaches (possession or direct passing), with in-match plan switches for adaptability. Matches can be fully simulated for quick progression or played with user-controlled segments, factoring in team form and player sharpness. Player mode simulates career advancement via drills to boost attributes, dynamic potential influenced by playing time and form, and renegotiations tied to performance metrics. system updates tie individual sharpness to recent results, rest, and interactions, impacting in-game stats like acceleration and finishing. New press conferences introduce branching choices—praising players, critiquing opponents, or focusing on tactics—that subtly affect team and media perception, enhancing immersion without overriding core mechanics. These elements prioritize realism in progression, though growth algorithms favor high-potential regens over consistent development for lower-rated youths.

The Journey: Champions

The Journey: Champions concludes the trilogy of Alex Hunter's professional football saga, shifting focus to high-stakes pursuits in the amid interpersonal conflicts and career-defining dilemmas. Alex, now established but under pressure, undergoes trials with Manchester City and contends with an overbearing agent, family estrangements, and the allure of elite European clubs like Real Madrid on select platforms. His arc explores themes of legacy and sacrifice, culminating in potential Champions League finals where outcomes hinge on prior decisions, such as reconciling with his father or prioritizing club loyalty over national team duties. Parallel narratives track Kim Hunter's rise in women's football, from trials with American clubs to European opportunities, emphasizing her independence and rivalry with . Williams, Alex's childhood friend, grapples with demotion to lower-tier leagues and a stint in , facing redemption arcs tied to personal growth and loyalty tests, including choices between financial stability and competitive ambition. These interconnected stories weave in real fixtures, team lineups, and tournament progression for authenticity, allowing narrative branches that alter alliances, transfers, and finales—such as 's potential European return or Kim's contracts. Branching dialogue and pivotal decisions, like endorsing sponsorships or resolving family disputes, propagate across characters' paths, yielding over a dozen endings that reflect causal outcomes from earlier installments, including triumphant Champions League victories or career setbacks. The mode's cinematic presentation features voice performances by Tomiwa Edun as Alex Hunter, Lisa Solberg as , and Chris Walters as Danny Williams, with supporting roles by actors like as Alex's mother, Cat Hunter, to underscore emotional depth without relying on scripted platitudes. This structure integrates licensed elements, such as authentic draw ceremonies and match atmospheres, to ground the fictional arcs in verifiable tournament realism.

Reception

Critical response

FIFA 19 garnered generally favorable critical reception, with Metacritic aggregate scores ranging from 71 out of 100 for the Nintendo Switch version to 83 out of 100 for the PlayStation 4 version, reflecting broad praise for refined gameplay mechanics and extensive content alongside recurring critiques of iterative design. Critics across platforms highlighted improvements in on-pitch realism, including enhanced player responsiveness and tactical depth, positioning it as a strong entry in the series despite not introducing revolutionary changes from FIFA 18.
PlatformMetacritic Score
PlayStation 483
Xbox One82
PC80
Nintendo Switch71
Reviewers frequently commended the integration of UEFA Champions League licensing, which added authentic matchday atmospheres, tournament structures, and presentation elements that deepened immersion for fans of European club football. The introduction of Active Touch mechanics was lauded for providing more nuanced ball control and skill-based interactions, allowing for varied dribbling, flicks, and first-time passes that emphasized player individuality over scripted outcomes. These refinements contributed to a sense of fluidity and reward in matches, with outlets describing the core gameplay loop as the series' most polished yet, particularly in responsive shooting and defensive positioning. However, several critics pointed to persistent issues with scripting, where defensive lapses and momentum shifts felt artificially induced rather than emergent from player decisions, undermining competitive fairness in higher-difficulty matches. Mode repetition was another common grievance, with Career Mode and Pro Clubs cited as underdeveloped and lacking fresh incentives, leading to fatigue despite the abundance of licensed leagues and teams. Compared to , the title was viewed as evolutionary rather than transformative, with set-piece mechanics like penalties and free kicks drawing specific ire for imprecise control and inconsistent outcomes. The Nintendo Switch port, while an improvement over prior entries in graphical fidelity and control responsiveness, suffered from "Legacy" mode limitations that restricted access to certain features, resulting in the lowest aggregate score.

Commercial success

FIFA 19 achieved significant commercial performance shortly after its September 28, 2018 release, selling an estimated 4.3 million units at retail in its first week, with approximately 74% of those sales occurring in (3.2 million units) and 10% in the United States (0.44 million units). By the end of ' fiscal third quarter of 2019 (December 31, 2018), cumulative sales reached approximately 20 million units, reflecting robust initial demand despite competition from titles like Red Dead Redemption 2. The game topped sales charts in Europe for 2018, outperforming major releases such as Call of Duty: Black Ops 4 and Red Dead Redemption 2, underscoring its dominance in that market. In North America, while comprising a smaller regional share, it contributed to Electronic Arts' overall fiscal year 2019 net revenue of $4.95 billion, with the FIFA series serving as a key driver of the company's full-game downloads and live services segments. Post-launch, FIFA 19 sustained sales through discounts and bundle offerings, extending its economic impact into subsequent quarters as older stock cleared via promotions on platforms like PlayStation and .

Awards and nominations

FIFA 19 earned recognition for its gameplay innovations, including integration and enhancements to The Journey: Champions story mode, through several industry awards. At , it received a nomination for Best Sports/Racing Game, alongside competitors such as (winner), , , and . The game won Best Sports Game at Gamescom 2018, highlighting its pre-release demo's appeal in simulating professional soccer mechanics. It was nominated for Best Competitive Game at the Golden Joystick Awards 2018, reflecting fan-voted appreciation for its multiplayer and online modes. In the 2019 NAVGTR Awards, FIFA 19 was nominated for Game, Franchise Sports, and actor Tomiwa Edun won Performance in a Sports Game for portraying Alex Hunter, underscoring the narrative depth in story-driven elements. Additionally, it received a nomination for the Award in 2019, acknowledging script contributions to its modes.

Controversies

Loot boxes and microtransactions

In FIFA 19, the Ultimate Team mode featured a pack-based system where players purchased FIFA Points using real currency to acquire packs with randomized contents, primarily player cards of varying ratings and rarity levels that could enhance team performance. These cards were tradable on an in-game transfer market for virtual coins, facilitating further acquisitions, but coins held no real-world redeemable value, distinguishing the from traditional by lacking cash-out options. Electronic Arts defended the implementation during a June 2019 UK parliamentary committee hearing on loot boxes, with Vice President Kerry Hopkins characterizing them as "surprise mechanics" analogous to eggs, emphasizing their ethical alignment with non-gambling consumer products that provide unexpected rewards without . EA argued this design promoted engagement without predatory intent, noting that players could progress substantially through free gameplay via challenges and matches, with microtransactions accelerating but not requiring purchases for competitive viability. Critics, however, highlighted empirical associations between loot box engagement in titles like and elevated risks of , particularly among adolescents; a 2019 study of Australian youth found moderate to large correlations between loot box spending and problem gambling severity, independent of other motivations like social competition. Further corroborated these patterns, showing that adolescent problem gamblers exhibited higher loot box expenditure and co-occurring gambling participation compared to non-problem peers, though causal directionality remains debated due to potential self-selection in spending behaviors. Microtransactions contributed substantially to , with the broader Ultimate Team ecosystem—exemplified by FIFA 19—driving hundreds of millions in annual player spending on packs, underscoring the model's economic incentives despite free-to-play accessibility. In April 2018, the Belgian Gaming Commission classified loot boxes in video games, including those in , as illegal under the country's existing anti-gambling laws, citing the element of chance and potential for monetary expenditure without guaranteed outcomes. (EA) refused to remove loot boxes from or the subsequent FIFA 19, released on September 28, 2018, arguing that the mechanics did not constitute gambling due to the absence of direct real-world monetary stakes or tradable items equivalent to currency. On September 10, 2018, prosecutors initiated a into EA for non-compliance, prompting EA to announce plans to challenge the ruling in court while maintaining the features in Belgian versions of the games. In the , the assessed loot boxes in FIFA 19 and similar titles, concluding on July 25, 2019, that they fell outside gambling regulations because players could not convert in-game items to real-world value or prizes of monetary worth, allowing continued operation without restrictions. In the United States, the (FTC) hosted a public workshop on loot boxes on April 8, 2019, examining practices in games like and , with discussions on consumer protection, transparency, and potential deceptive elements, but issued no specific prohibitions or actions against EA at the time. The FTC's subsequent 2020 staff perspective paper summarized workshop insights without mandating changes for FIFA 19. Across the , regulatory scrutiny intensified post-2018, with 's stance influencing calls for harmonized rules, but no widespread bans emerged; instead, some jurisdictions adjusted age ratings upward for loot box-heavy games and encouraged probability disclosures, which EA implemented voluntarily for FIFA 19 packs starting in September 2018. FIFA 19 remained available with purchasable packs in most markets, though EA ceased direct sales of in-game currency (FIFA Points) in by late 2018 to mitigate risks, shifting reliance to earned alternatives.

Post-Release Support

Updates and patches

FIFA 19 underwent a series of title updates from October 2018 through May 2019, primarily aimed at refining mechanics, resolving bugs, and incorporating roster changes based on real-world events. These patches responded to player feedback on issues such as AI decision-making delays and defensive responsiveness, with publishing detailed pitch notes to outline adjustments like improved teammate positioning and reduced input lag in April 2019. The initial title update, released on October 10, 2018, for and (October 3 for PC), fixed set piece power bar inaccuracies and trait display errors across modes including Ultimate Team. Subsequent patches, such as Update 3 on November 13, 2018, tuned finesse shot accuracy and dribbling responsiveness while addressing goalkeeper rushing tendencies. Update 7, deployed January 29, 2019, for consoles (January 22 for PC), nerfed overpowered timed finesse shots, adjusted goalkeeper movement logic, and corrected Career Mode transfer bugs. Later updates focused on visual and accessibility enhancements alongside ongoing tuning. Title Update 8 on February 14, 2019, introduced over 200 new 2D player portraits and options like color-blind modes. Update 12 in April 2019 incorporated community-reported fixes for AI delays in defensive scenarios and updated starheads for players like those from Bayern Munich. The final major patch, Update 13 on May 29, 2019, added the Final to Kick-Off mode and refreshed Ultimate Team player images.
UpdateRelease Date (PS4/Xbox One)Key Changes
1October 10, 2018Set piece fixes, trait displays.
3November 13, 2018Finesse shots, dribbling, GK behavior.
7January 29, 2019Timed shots nerf, GK movement, Career Mode bugs.
8February 14, 2019New portraits, accessibility settings.
12April 22, 2019AI responsiveness, starhead updates.
13May 29, 2019Women's World Cup content, FUT images.
In addition to title updates, periodic squad refreshes delivered roster adjustments for Ultimate Team events, including seasonal squads tied to promotions like Team of the Season, ensuring alignment with ongoing league transfers and performances without altering core gameplay. These changes were informed by telemetry data and player reports, prioritizing stability over major overhauls as FIFA 20 approached.

Server shutdown and legacy

Online services for FIFA 19 on PC, PlayStation 4, and Xbox One platforms were permanently discontinued on November 6, 2023, terminating access to Ultimate Team matchmaking, online seasons, and other multiplayer functionalities. This shutdown aligned with Electronic Arts' policy of phasing out online support for legacy titles after approximately five years post-release, primarily due to licensing expirations and resource allocation toward newer entries. Offline components, such as career mode, local multiplayer, and exhibition matches, remain fully operational on compatible hardware, preserving single-player engagement. In the broader context of the series' evolution, FIFA 19 marked a pivotal inclusion of the official UEFA Champions League license with dedicated tournament modes and authentic broadcast integrations, a feature that persisted into successors and underscored Electronic Arts' emphasis on premium licensing for competitive simulation depth. As the penultimate era of FIFA-branded titles before the 2022 licensing split—leading to the rebranding as EA Sports FC starting in 2023—FIFA 19 exemplified the series' maturation in Ultimate Team economies and physics-based gameplay, influencing transitional mechanics in later games despite the nomenclature change. Modding communities have sustained FIFA 19's technical viability, with tools and patches from sites like FIFA Infinity enabling roster updates, graphical enhancements, and commentary preservation to counter official end-of-life limitations. These efforts highlight the game's enduring value in archival football simulation history, allowing enthusiasts to simulate post-2019 seasons and maintain compatibility on aging hardware without reliance on defunct servers.

References

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