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FIFA 15
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| FIFA 15 | |
|---|---|
Global cover art featuring FC Barcelona's Lionel Messi | |
| Developer | EA Canada |
| Publisher | EA Sports |
| Producers | Nick Channon Sebastian Enrique |
| Designer | Simon Humber |
| Series | FIFA |
| Engine | Ignite (PC, PS4, XOne) Impact (PS3, X360) |
| Platforms | Microsoft Windows Handheld Mobile |
| Release | |
| Genre | Sports |
| Modes | Single-player, multiplayer |
FIFA 15 is a football simulation video game developed by EA Canada and published by Electronic Arts under the EA Sports label. It was released on 23 September 2014 in North America, 25 September in Europe and Australia and 26 September in the United Kingdom and Ireland[2] for the PlayStation 3, PlayStation 4, PlayStation Vita, Nintendo 3DS, Wii, Xbox One, Xbox 360, Microsoft Windows, iOS, Android and Windows Phone.[3] On PC for the first time, FIFA 15 runs on EA's Ignite engine with the same features as the PlayStation 3 and Xbox 360 editions.[4][5] This is the final game in the FIFA series to be available on the Nintendo 3DS, Nintendo Wii and PlayStation Vita, as well as the last game published by Electronic Arts for all three systems.
The game features Lionel Messi on its cover, alongside different players in different parts of the world, and is the first game in the FIFA series to be fully licensed by the Premier League. FIFA 15 received positive reviews across all platforms, although the PC version in particular was criticized for the amount of bugs that were featured at release.
For the third consecutive edition, the main commentators for the game are Martin Tyler and Alan Smith while commentators for international matches are Clive Tyldesley and Andy Townsend.
Ultimate Team
[edit]
FIFA 15's Ultimate Team introduced a new feature, in which users can sign loan players for a limited duration of matches. Another new feature is The Concept Squad, where players are given access to the game's database and can create a "dream squad".[6] The concept players card is grey colored.[7] A number of new legends are also introduced to the game, including Franz Beckenbauer, Roberto Carlos, Peter Schmeichel and Hristo Stoichkov which are only available on Xbox One and Xbox 360.[8]
Goal celebrations
[edit]New goal celebrations featured in the game include Luis Suárez's 'kiss the wrist' routine, Zlatan Ibrahimović kicking the corner flag, and Cristiano Ronaldo's celebration from his second goal vs Sweden in the qualifying play-offs for the 2014 World Cup where he raises both arms and points downwards.[9]
Licensing
[edit]A demo was released on 9 September 2014, with three new teams – Chelsea, Liverpool and Napoli – alongside the previous game's demo's teams: Borussia Dortmund, FC Barcelona, Manchester City, Boca Juniors and Paris Saint-Germain.[10]
A full list of the game's leagues, clubs and national teams was published on its official website on 18 September with the description "Experience true football authenticity with FIFA 15 – featuring 35 licensed leagues, over 600 clubs, 16,000+ players and 41 licensed stadiums".[11]
EA Sports had signed a deal with the Premier League as the Official Sports Technology Partner. In this way EA are licensed under Premier League development. This deal allows all 20 Premier League stadiums to be included in the game, including the seven stadiums from FIFA 14. Official Premier League scoreboards and television graphics are also in the game, as well as real-life referees, chants and advertising hoardings.[12]
The Italian Serie A is fully licensed in FIFA 15.[13] All Serie B teams except the three relegated from the 2013–14 Serie A, and several Argentine clubs, feature with generic crests and kits.[11] The Campeonato Brasileiro Série A and Brazilian clubs are not licensed, due to a failure to reach agreement with the rights holders,[14] but the Turkish Süper Lig returns to the series.[15] The Brazil national football team feature in the game, despite the domestic league not being included.[16]
One of the new features added for FIFA 15 is that all 20 Premier League stadiums are included and officially licensed.[17] On 19 September a list of stadiums in the game was published on its website, alongside 31 generic stadiums.[18]
Lionel Messi returns as the main cover star for all regions on the global cover. Messi has starred on the cover of all instalments of the FIFA franchise since FIFA 13, when he replaced Wayne Rooney. Some regions also have a player from that region starring on the cover with Messi. Nintendo's platforms may not have localised variants of the game cover available, or feature an additional player, in select regions.
Reception
[edit]| Aggregator | Score |
|---|---|
| GameRankings | (PS4) 81.57%[19] (XONE) 82.17%[20] (PC) 64.00%[21] |
| Metacritic | (PS4) 82/100 [22] (XONE) 84/100[23] (PC) 82/100[24] |
| Publication | Score |
|---|---|
| Eurogamer | 7/10[25] |
| Game Informer | 9.25/10[26] |
| GameSpot | 8/10[27] |
| GamesRadar+ | |
| IGN | 8.3/10[29] |
| Official Xbox Magazine (US) | 8/10[30] |
| PC Gamer (US) | 78/100[31] |
| Hardcore Gamer | 4/5[32] |
FIFA 15 received generally positive reviews from critics. Review aggregation website GameRankings provides an average rating of 81.57% based on 15 reviews for the PlayStation 4 version.[19] The Xbox One version received a similar average of 82.17% based on 12 reviews,[20] and the PC version 64.00% based on 2 reviews.[21] Another review aggregation website Metacritic gave the PlayStation 4 version an 82/100 based on 29 reviews,[22] the Xbox One 84/100 based on 19 reviews[23] and the PC version 82/100 based on 5 reviews.[24]
During the 18th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences awarded FIFA 15 with "Sports Game of the Year".[33]
Chris Schilling of IGN gave the game a score of 83%, saying "FIFA 15 is still one of the best sports simulations around, with superb animation and big-match atmosphere", although finding flaws in the frequent use of cutaways and the quality of the game's artificial intelligence.[29]
A score of 8 out of 10 was given by GameSpot writer John Robertson, who concluded "If you're looking for football that is exciting, exaggerated, and immensely entertaining, FIFA 15 is the game to get" but was critical of the game's commentary.[27]
Steve Hannley of Hardcore Gamer gave the game a 4 out of 5, saying "Shrewdly taking advantage of current-gen's capabilities with added emotional intelligence and improved animations, this is easily the prettiest EA Sports title this year", but he criticised the "relatively unchanged" game modes.[32]
Some users complained that their version of FIFA 15 suffered from lagging, stuttering and audio looping, as well as gameplay bugs and lighting issues.[34][35][36] Patches have been released for the PC version of the game, fixing several bugs, but the major stuttering issue remains unresolved.[37][38][39]
References
[edit]- ^ DeltaPhoenix08 (3 September 2014). "NFS: Rivals joining EA Access; FIFA 15 and NHL 15 trials go live this month". Stevivor. Retrieved 17 July 2024.
{{cite web}}: CS1 maint: numeric names: authors list (link) - ^ EA (9 June 2014). "FIFA 15 – Official EA Gameplay Trailer". youtube.com. Archived from the original on 31 December 2018. Retrieved 9 June 2014.
- ^ Smith, Josh (23 September 2014). "FIFA 15 Release Hits iPhone, iPad, Android & BlackBerry". GottaBeMobile. SXL Media Group. Archived from the original on 24 November 2020. Retrieved 11 September 2020.
- ^ "FIFA 15 PC specs drop with first teaser trailer". vg247.com. 6 June 2014. Archived from the original on 7 June 2014. Retrieved 8 June 2014.
- ^ Prescott, Shaun (6 June 2014). "FIFA 15 will debut fancy new Ignite Engine on PC". Pc Gamer. Archived from the original on 7 June 2014. Retrieved 8 June 2014.
- ^ "FIFA 15 – EA FIFA 15 soccer". EA.com. Archived from the original on 16 September 2014. Retrieved 14 September 2014.
- ^ "FIFA 15 – New FUT Details". Futhead. Archived from the original on 13 September 2014. Retrieved 14 September 2014.
- ^ "FIFA 15 Ultimate Team New Legends Details". Futhead. Archived from the original on 14 September 2014. Retrieved 14 September 2014.
- ^ "Watch Samuel Eto'o's old man celebration and more in the FIFA 15 goal celebration tutorial video". Yahoo.com. Archived from the original on 3 August 2020. Retrieved 14 October 2018.
- ^ "Fifa 15 – demo out on September 9 ahead of full release of EA Sports game featuring Swansea City's Liberty Stadium in UK on September 25". South Wales Evening Post. 3 September 2014. Archived from the original on 5 September 2014. Retrieved 5 September 2014.
- ^ a b "FIFA 15 – Complete Leagues and Clubs Listing". EA Sports. 18 September 2014. Archived from the original on 8 May 2018. Retrieved 19 September 2014.
- ^ "FIFA 15 – EA Secure Barclays Premier League Mega Deal". Futhead. Archived from the original on 10 September 2014. Retrieved 14 September 2014.
- ^ "FIFA 15 – SERIE A TIM ANNOUNCEMENT". EA Sports. 24 July 2014. Archived from the original on 31 July 2019. Retrieved 30 July 2014.
- ^ "FIFA 15 – BRAZILIAN CLUBS UPDATE". EA Sports. Archived from the original on 2 August 2014. Retrieved 30 July 2014.
- ^ "TURKISH SÜPER LIG TO FEATURE IN FIFA 15". EA Sports. Retrieved 7 August 2014.[dead link]
- ^ "No Brazilian Domestic Leagues Added To FIFA 15 This Year". FIFASolved. 5 August 2014. Archived from the original on 8 December 2020. Retrieved 1 September 2014.
- ^ "All 20 Premier League Stadiums Officially Licensed For FIFA 15". FIFASolved. 6 August 2014. Archived from the original on 2 May 2016. Retrieved 2 September 2014.
- ^ "FIFA 15 – Complete Stadium Listing". EA Sports. 19 September 2014. Archived from the original on 22 December 2014. Retrieved 19 September 2014.
- ^ a b "FIFA 15". GameRankings. Archived from the original on 29 September 2014. Retrieved 29 September 2014.
- ^ a b "FIFA 15 for Xbox One". GameRankings. Archived from the original on 16 October 2014. Retrieved 1 October 2014.
- ^ a b "FIFA 15". GamesRankings. Archived from the original on 6 October 2014. Retrieved 1 October 2014.
- ^ a b "FIFA 15 for PlayStation 4". Metacritic. Archived from the original on 20 October 2014. Retrieved 1 October 2014.
- ^ a b "FIFA 14 for Xbox One". Metacritic. Archived from the original on 27 September 2014. Retrieved 1 October 2014.
- ^ a b "FIFA 15 for PC". Metacritic. Archived from the original on 28 September 2014. Retrieved 1 October 2014.
- ^ Jack Arnott (23 September 2014). "FIFA 15 review". Eurogamer.net. Archived from the original on 24 October 2014. Retrieved 1 October 2014.
- ^ Matthew Kato (23 September 2014). "FIFA 15: Sitting At The Top Of The Table". Game Informer. Archived from the original on 26 September 2014. Retrieved 1 October 2014.
- ^ a b Robertson, John (23 September 2014). "Welcome to the highlight reel". GameSpot. Archived from the original on 21 October 2014. Retrieved 29 September 2014.
- ^ Ben Griffin (23 September 2014). "FIFA 15 review". GamesRadar. Archived from the original on 12 November 2020. Retrieved 1 October 2014.
- ^ a b Schilling, Chris (23 September 2014). "FIFA 15 PS4/XBOX ONE REVIEW". IGN. Archived from the original on 8 December 2019. Retrieved 29 September 2014.
- ^ Alex Dale (24 September 2014). "Review: FIFA 15". Official Xbox Magazine. Archived from the original on 6 October 2014. Retrieved 1 October 2014.
- ^ Jon Denton (24 September 2014). "FIFA 15 review". PCGamer US. Archived from the original on 11 November 2020. Retrieved 1 October 2014.
- ^ a b Hannley, Steve (23 September 2014). "Review: FIFA 15". Hardcore Gamer. Archived from the original on 6 November 2014. Retrieved 29 September 2014.
- ^ "2015 Awards Category Details Sports Game of the Year". interactive.org. Academy of Interactive Arts & Sciences. Retrieved 29 November 2023.
- ^ Crossley, Rob (24 September 2014). "This Glorious FIFA 15 Bug Is Every Manager's Worst Nightmare". GameSpot. Archived from the original on 27 September 2014. Retrieved 29 September 2014.
- ^ Galang, Gel. "'FIFA 15' Reported Problems and Bugs Include Run-to-Center Players: No Access to Ultimate Team and PS4 Lags". IBTimes.com. Archived from the original on 6 October 2014. Retrieved 3 October 2014.
- ^ Campbell, Colin (24 September 2014). "FIFA 15 bug turns soccer into a farce (update)". Polygon.com. Archived from the original on 6 October 2014. Retrieved 3 October 2014.
- ^ Parrish, Peter (8 October 2014). "FIFA 15 patch fixes PC kick-off bug, doesn't fix stuttering". IncGamers.com. Archived from the original on 18 January 2015. Retrieved 11 October 2014.
- ^ Cheong, Ian (9 October 2014). "FIFA 15 Patch Addresses Numerous Bugs, Doesn't Fix Stuttering Issue on PC". GamerAnx.com. Archived from the original on 31 December 2014. Retrieved 11 October 2014.
- ^ "Fifa 17 – TopsDigital". Archived from the original on 30 December 2016. Retrieved 29 December 2016.
External links
[edit]FIFA 15
View on GrokipediaDevelopment
Announcement
EA Sports officially announced FIFA 15 during its E3 2014 press conference on June 9, 2014, revealing the game as the next installment in the long-running football simulation series.[6] The announcement highlighted the game's focus on enhanced realism, with the reveal trailer showcasing dynamic gameplay sequences powered by the Ignite engine.[7] A teaser trailer released on June 5, 2014, announced the game ahead of E3. Emotional intelligence features, including improved player animations capturing responses like frustration and celebration, were highlighted in subsequent trailers and announcements.[8][9] These trailers emphasized the engine's advancements in visual fidelity and player interactions, marking a significant evolution for the series on current-generation hardware.[10] Pre-order incentives were detailed alongside the announcement, offering players who purchased the Ultimate Team Edition access to exclusive FIFA Ultimate Team content, including 40 gold packs redeemable over 40 weeks, available upon the game's launch.[11] This bundle aimed to boost engagement in the popular online mode from launch.[12] The initial platform confirmations included next-generation consoles PlayStation 4 and Xbox One, as well as last-generation systems like PlayStation 3 and Xbox 360, with PC versions also featuring the full Ignite engine capabilities.[11] These announcements positioned FIFA 15 as a cross-generational title, ensuring broad accessibility while prioritizing advanced features on newer platforms.[13]Technical development
FIFA 15 was developed by EA Canada, the studio responsible for the core FIFA series production. Development commenced shortly after the September 2013 release of FIFA 14, aligning with EA Sports' annual cycle to target a late September 2014 global launch across multiple platforms.[14] The team focused on leveraging hardware advancements, particularly for next-generation consoles, to enhance visual and gameplay fidelity. For next-generation platforms including PC, PlayStation 4, and Xbox One, the game utilized the Ignite engine, which introduced advanced physics simulations, realistic crowd behaviors, over 200 new player head scans, and numerous new animations to create more lifelike on-pitch interactions.[15][16] In contrast, the last-generation versions for PlayStation 3 and Xbox 360 relied on the older Impact engine, limiting features to maintain compatibility but still incorporating core updates like improved ball physics.[17] A key technical focus was the integration of emotional intelligence AI, which required optimizing algorithms to generate over 600 context-specific player reactions, such as frustration from missed opportunities or encouragement among teammates, based on individual personalities and match dynamics.[9] This system demanded extensive motion capture and behavioral modeling to ensure authentic responses without compromising performance across hardware generations. FIFA 15 marked the final entry in the series for the Wii, Nintendo 3DS, and PlayStation Vita, as subsequent titles shifted resources away from these aging platforms to prioritize next-generation development.[18]Gameplay
Core mechanics
FIFA 15 simulates professional football matches in a third-person perspective, featuring 11 players per team on the pitch to replicate the structure and rules of real-world association football, including offside positioning and foul enforcement.[19] Players control individual team members to pass, shoot, and defend, with the game engine managing AI for non-active teammates to maintain tactical positioning and team coordination.[20] The core control scheme emphasizes responsive player handling, building on established systems with refined precision dribbling for tighter ball control during movement, achieved by holding a modifier button while maneuvering the analog stick or mouse.[19] Skill moves, rated from one to five stars based on player attributes, enable advanced maneuvers such as ball juggles or step-overs to evade defenders, executed via specific analog stick flicks or button combinations.[19] Tactical defending features jockeying for balanced positioning and containing to shadow opponents without committing to tackles, promoting strategic rather than reactive play.[19][20] The physics engine governs ball behavior with authentic trajectories influenced by spin, power, and curve during passes, shots, and deflections, resulting in varied flight paths that affect gameplay outcomes like crossing accuracy or shot predictions.[20] Player collisions are simulated through physical interactions, including shoulder barges and full-body challenges during tackles, which can dispossess opponents or lead to fouls depending on timing and positioning.[20] A real-time fatigue system drains player stamina based on sprinting, tackling, and sustained activity, visibly indicated on-screen and impacting speed and effectiveness as matches progress.[19] Matches follow a standard structure of two halves, defaulting to 45 minutes each for a total of 90 minutes but adjustable in game settings for shorter or longer durations to suit player preferences.[19] Up to three substitutions per team can be made during stoppages, drawing from the bench to manage fatigue or injuries, with referees issuing yellow and red cards for bookings based on foul severity.[19] Injury mechanics allow players to suffer ailments from collisions or overexertion, potentially sidelining them and requiring tactical adjustments, though these elements can be toggled for customized simulation depth.[19]New features
FIFA 15 introduced emotional intelligence as a core gameplay pillar, enabling players to exhibit realistic reactions to key match events such as goals, losses, bad tackles, and missed opportunities. This system incorporates over 600 new emotional reactions, captured through motion capture, allowing each of the 22 players on the pitch to display unique facial expressions and body language based on their individual attitudes toward teammates and opponents.[21] For instance, scoring a late winner might prompt group celebrations involving up to 10 players, while frustration from a foul could lead to targeted gestures, enhancing immersion by simulating real-life emotional dynamics.[22] The game also featured living pitches, which dynamically evolve during matches to reflect wear and tear for greater realism. Grass surfaces degrade visually with boot marks, slide tackle scars, and divots appearing as play progresses, while uniforms accumulate dirt and stadium elements like corner flags react to ball impacts.[23] Dynamic weather conditions, such as rain producing water sprays on the pitch, further integrate with crowd interactions, where supporters display unique chants and reactions tied to the emotional intensity of the game.[24] These visual enhancements create fully realized stadium environments, though the pitch degradation remains primarily aesthetic without altering ball physics.[25] Goal celebrations received significant updates, including new signature moves from prominent players to capture authentic post-goal rituals. Notable additions encompass Luis Suárez's wrist kiss, performed by raising the arm and kissing the wrist in tribute, and Zlatan Ibrahimović's corner flag kick, involving a dramatic approach to and strike at the flag.[26] Players can also access customizable options through an expanded library of celebrations, allowing for personalized or team-coordinated displays that align with the game's emotional framework.[27] Enhanced animations across the board contributed to more fluid and responsive gameplay, with over 600 new motion-captured movements for emotional reactions integrated into gameplay alongside improvements to core actions such as passing and shooting, introducing precise trajectories and natural player momentum for smoother execution, such as agile turns during build-up play and varied shot finishes that mirror real-world variability.[3] These updates, powered by the Ignite engine on next-gen platforms, emphasize realism in player interactions without overhauling fundamental controls.[14]Game modes
Ultimate Team
Ultimate Team is a popular game mode in FIFA 15 that allows players to build and manage their own customizable soccer squad by collecting and trading virtual player cards. These cards represent real-world footballers with ratings based on their in-game attributes, such as pace, shooting, and defending, enabling users to assemble a dream team from thousands of available players across various leagues and nations. Squads can then compete in a range of online and offline formats, including single matches, tournaments, division-based seasons, and head-to-head competitions against other players or AI opponents. The mode emphasizes strategic team management, where lineup decisions, formations, and player positioning directly influence match outcomes.[28] A key aspect of Ultimate Team involves the economy system, centered around in-game currency known as coins, which players earn primarily through winning matches, completing objectives, or selling unwanted cards on the transfer market. This dynamic auction house-style marketplace enables buying and selling of player cards, consumables, and other items, fostering a player-driven economy where card values fluctuate based on supply, demand, and special promotional events. Additionally, players can purchase FIFA Points with real money to acquire packs of cards more quickly, though this optional microtransaction system has sparked discussions on accessibility and fairness in competitive play. The transfer market's global nature allows for cross-platform trading within compatible systems, adding depth to squad customization.[28] FIFA 15 introduced several innovations to enhance squad progression and experimentation in Ultimate Team. The chemistry system, a core mechanic, links players based on shared nationality, league, or club affiliations, providing attribute boosts that improve on-pitch performance when squad chemistry reaches a maximum of 100; for instance, positioning players from the same Premier League team can create strong links, enhancing passing accuracy and movement. Complementing this, the new Concept Squad builder lets users test potential lineups using any players from the game's database without committing coins or permanent cards, allowing preview of chemistry styles, formations, and overall team ratings to inform transfer decisions. Another addition, Loan Players, provides temporary access to high-rated stars—like a 5-match loan of Lionel Messi—enabling newcomers or budget-conscious managers to experience elite talent while building their permanent roster through earnings. These features promote thoughtful squad development over impulsive spending.[14][28]Career mode
Career Mode in FIFA 15 serves as the primary single-player experience, enabling users to either manage a club or embody a professional player across multiple seasons spanning up to 15 years.[29] As a manager, the mode emphasizes long-term team building through scouting the transfer market, assigning training regimens to develop player attributes, and adjusting tactics to suit opponents and playing styles.[29] Users can select from licensed clubs or national teams, with the goal of achieving success in domestic leagues, cups, and international competitions while adhering to financial constraints on wages, transfers, and scouting budgets.[30] A key aspect involves meeting board-imposed objectives, such as securing promotions, qualifying for European competitions, or winning trophies, to maintain job security and unlock performance-based rewards like increased budgets.[29] Failure to fulfill these expectations can result in dismissal, prompting a job search among available positions. The mode introduces more realistic player progression, where high-potential young talents develop faster and veteran stars decline and retire more gradually, allowing for strategic long-term planning.[30][31] The youth academy system enhances squad depth by permitting scouts to be dispatched to global regions for promising prospects, who arrive with dynamic potential ratings that evolve based on training and match experience.[30] Improved scouting mechanics automatically detect squad weaknesses and recommend replacements tailored to tactical needs, streamlining the process of integrating youth players into the first team.[31] An enhanced player search function further supports this by filtering candidates according to specific criteria like position, age, and skill set.[30] Matches can be played in full for direct control or simulated for quicker progression, with outcomes influenced by team form, tactics, and player morale. Post-match press conferences allow managers to respond to media questions on performance, transfers, and rivalries, adding narrative depth through improved storyline elements like in-depth team and league analysis.[32] Team sheets can now be customized and named for different scenarios, such as cup ties or league games, with visual interfaces displaying player faces on a pitch for intuitive position adjustments and tactical shifts like counter-attacks or defensive setups.[32] Overall, while core mechanics remain familiar, refinements in presentation and search tools make Career Mode a more engaging simulation of professional football management.[29]Release
Platforms
FIFA 15 was released across a range of hardware platforms, categorized into next-generation, last-generation, and legacy/handheld versions, each utilizing different game engines and feature sets to accommodate varying technical capabilities.[33][34] The next-generation versions for PlayStation 4, Xbox One, and PC employed the Ignite engine, enabling advanced features such as emotional intelligence in player animations and behaviors, dynamic weather effects, and enhanced crowd simulations.[35][15] These platforms offered the most comprehensive experience, including additional licensed leagues, smoother 60 frames-per-second performance on consoles, and higher-fidelity graphics compared to older hardware.[36] However, the PC version encountered launch issues, including crashes and failure to start due to compatibility problems with certain system configurations and software dependencies like .NET Framework.[37][38] In contrast, the last-generation versions for PlayStation 3 and Xbox 360 relied on the older Impact engine, resulting in reduced graphical fidelity and omitted features such as dynamic crowds, true player collisions, and some new gameplay mechanics introduced on next-gen platforms.[39][36] These versions maintained core gameplay but lacked the expanded content and visual enhancements available elsewhere. The handheld and legacy platforms, including Wii, Nintendo 3DS, and PlayStation Vita, featured simplified graphics and gameplay under the banner of "Legacy Edition," which was largely a carryover from FIFA 14 with minimal updates to modes and visuals tailored to the hardware limitations.[40][36] These represented the final FIFA titles for Wii, 3DS, and Vita, as subsequent entries shifted focus to more powerful systems.[34]Release dates
FIFA 15 was released in North America on September 23, 2014, across all supported platforms including PlayStation 4, Xbox One, PlayStation 3, Xbox 360, PC, PlayStation Vita, Nintendo 3DS, and Wii.[41] In Europe and Australia, the game launched on September 25, 2014, while the United Kingdom received it one day later on September 26, 2014.[41][42] Pre-order bundles, particularly those including the EA Sports Season Ticket, provided early access to the full game starting three days before the regional release dates, allowing players in North America to begin on September 20, 2014.[43] Additionally, Xbox One users with an EA Access subscription gained five-day early access beginning September 18, 2014, limited to a six-hour trial period.[44] The FIFA 15 Ultimate Team Web App and Companion App also became available in mid-September 2014, enabling pre-order customers to access Ultimate Team features, including team management and pack rewards, ahead of the full launch.[45] Digital and physical releases occurred simultaneously in all regions, with no significant delays reported for the initial rollout.[46] The PC version, however, required a day-one patch for stability, though this did not impact the launch schedule. FIFA 15 marked the end of support for several older platforms, serving as the final installment in the series for the PlayStation Vita, Nintendo 3DS, and Wii, as subsequent titles shifted focus to newer hardware and mobile devices.[18][47]| Region | Release Date | Platforms Supported |
|---|---|---|
| North America | September 23, 2014 | PS4, Xbox One, PS3, Xbox 360, PC, Vita, 3DS, Wii |
| Europe/Australia | September 25, 2014 | Same as above |
| United Kingdom | September 26, 2014 | Same as above |
