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Tablet computer
Tablet computer
from Wikipedia

Samsung's Galaxy Tab S9

A tablet computer, commonly shortened to tablet or simply tab, is a mobile device, typically with a mobile operating system and touchscreen display processing circuitry, and a rechargeable battery in a single, thin and flat package. Tablets, being computers, have similar capabilities, but lack some input/output (I/O) abilities that others have. Modern tablets are based on smartphones, the only differences being that tablets are relatively larger than smartphones, with screens 7 inches (18 cm) or larger, measured diagonally,[1][2][3][4] and may not support access to a cellular network. Unlike laptops (which have traditionally run off operating systems usually designed for desktops), tablets usually run mobile operating systems, alongside smartphones.

The touchscreen display is operated by gestures executed by finger or digital pen (stylus), instead of the mouse, touchpad, and keyboard of larger computers. Portable computers can be classified according to the presence and appearance of physical keyboards. Two species of tablet, the slate and booklet, do not have physical keyboards and usually accept text and other input by use of a virtual keyboard shown on their touchscreen displays. To compensate for their lack of a physical keyboard, most tablets can connect to independent physical keyboards by Bluetooth or USB; 2-in-1 PCs have keyboards, distinct from tablets.

The form of the tablet was conceptualized in the middle of the 20th century (Stanley Kubrick depicted fictional tablets in the 1968 science fiction film 2001: A Space Odyssey) and prototyped and developed in the last two decades of that century. In 2010, Apple released the iPad, the first mass-market tablet to achieve widespread popularity.[5] Thereafter, tablets rapidly rose in ubiquity and soon became a large product category used for personal, educational and workplace applications.[6] Popular uses for a tablet PC include viewing presentations, video-conferencing, reading e-books, watching movies, sharing photos and more.[7] As of 2021 there are 1.28 billion tablet users worldwide according to data provided by Statista,[8] while Apple holds the largest manufacturer market share followed by Samsung and Lenovo.[9]

History

[edit]
1888 telautograph patent schema
Wireless tablet device portrayed in the movie 2001: A Space Odyssey (1968)

The tablet computer and its associated operating system began with the development of pen computing.[10] Electrical devices with data input and output on a flat information display existed as early as 1888 with the telautograph,[11] which used a sheet of paper as display and a pen attached to electromechanical actuators. Throughout the 20th century devices with these characteristics have been imagined and created whether as blueprints, prototypes, or commercial products. In addition to many academic and research systems, several companies released commercial products in the 1980s, with various input/output types tried out.

Fictional and prototype tablets

[edit]

Tablet computers appeared in a number of works of science fiction in the second half of the 20th century; all helped to promote and disseminate the concept to a wider audience.[12] Examples include:

Further, real-life projects either proposed or created tablet computers, such as:

  • In 1968, computer scientist Alan Kay envisioned a KiddiComp;[17][18] he developed and described the concept as a Dynabook in his proposal, A personal computer for children of all ages (1972),[19] which outlines functionality similar to that supplied via a laptop computer, or (in some of its other incarnations) a tablet or slate computer, with the exception of near eternal battery life. The target audience was children.
  • In 1979, the idea of a touchscreen tablet that could detect an external force applied to one point on the screen was patented in Japan by a team at Hitachi consisting of Masao Hotta, Yoshikazu Miyamoto, Norio Yokozawa and Yoshimitsu Oshima, who later received a US patent for their idea.[20]
  • In 1984, Hartmut Esslinger created a touchscreen Macintosh concept, featuring a touch display and a keyboard, a prototype of which sits in the San Francisco Museum of Modern Art[21]
  • In 1992, Atari showed developers the Stylus, later renamed ST-Pad. The ST-Pad was based on the TOS/GEM Atari ST platform and prototyped early handwriting recognition. Shiraz Shivji's company Momentus demonstrated in the same time a failed x86 MS-DOS based Pen Computer with its own graphical user interface (GUI).[22]
  • In 1994, the European Union initiated the NewsPad project, inspired by Clarke and Kubrick's fictional work.[23] Acorn Computers developed and delivered an ARM-based touch screen tablet computer for this program, branding it the "NewsPad"; the project ended in 1997.[24]
  • During the November 2000 COMDEX, Microsoft used the term Tablet PC to describe a prototype handheld device they were demonstrating.[25][26][27]
  • In 2001, Ericsson Mobile Communications announced an experimental product named the DelphiPad, which was developed in cooperation with the Centre for Wireless Communications in Singapore, with a touch-sensitive screen, Netscape Navigator as a web browser, and Linux as its operating system.[28][29]

Early tablets

[edit]
Apple Newton MessagePad, Apple's first produced tablet, released in 1993

Following earlier tablet computer products such as the Pencept PenPad,[30][31] the Linus Write-Top,[32][33] and the CIC Handwriter,[34] in September 1989, Grid Systems released the first commercially successful tablet computer, the GridPad.[35][36] All four products were based on extended versions of the MS-DOS operating system. In 1992, IBM announced (in April) and shipped to developers (in October) the ThinkPad 700T (2521), which ran the GO Corporation's PenPoint OS. Also based on PenPoint was AT&T's EO Personal Communicator from 1993, which ran on AT&T's own hardware, including their own AT&T Hobbit CPU. Apple Computer launched the Apple Newton personal digital assistant in 1993. It used Apple's own new Newton OS, initially running on hardware manufactured by Motorola and incorporating an ARM CPU, that Apple had specifically co-developed with Acorn Computers. The operating system and platform design were later licensed to Sharp and Digital Ocean, who went on to manufacture their own variants.

Pen computing was highly hyped by the media during the early 1990s. Microsoft, the dominant PC software vendor, released Windows for Pen Computing in 1992 to compete against PenPoint OS. The company launched the WinPad project, working together with OEMs such as Compaq, to create a small device with a Windows-like operating system and handwriting recognition. However, the project was abandoned two years later; instead Windows CE was released in the form of "Handheld PCs" in 1996.[37] That year, Palm, Inc. released the first of the Palm OS based PalmPilot touch and stylus based PDA, the touch based devices initially incorporating a Motorola Dragonball (68000) CPU. Also in 1996 Fujitsu released the Stylistic 1000 tablet format PC, running Microsoft Windows 95, on a 100 MHz AMD486 DX4 CPU, with 8 MB RAM offering stylus input, with the option of connecting a conventional Keyboard and mouse. Intel announced a StrongARM[38] processor-based touchscreen tablet computer in 1999, under the name WebPAD. It was later re-branded as the "Intel Web Tablet".[39] In 2000, Norwegian company Screen Media AS and the German company Dosch & Amand Gmbh released the "FreePad".[40] It was based on Linux and used the Opera browser. Internet access was provided by DECT DMAP, only available in Europe and provided up to 10 Mbit/s. The device had 16 MB storage, 32 MB of RAM and x86 compatible 166 MHz "Geode"-Microcontroller by National Semiconductor.[41] The screen was 10.4" or 12.1" and was touch sensitive. It had slots for SIM cards to enable support of television set-up box. FreePad were sold in Norway and the Middle East; but the company was dissolved in 2003. Sony released its Airboard tablet in Japan in late 2000 with full wireless Internet capabilities.[42][43]

A Fujitsu Siemens Lifebook tablet running Windows XP, released in 2003

In the late 1990s, Microsoft launched the Handheld PC platform using their Windows CE operating system; while most devices were not tablets, a few touch enabled tablets were released on the platform such as the Fujitsu PenCentra 130 or Siemens's SIMpad.[44][45] Microsoft took a more significant approach to tablets in 2002 as it attempted to define the Microsoft Tablet PC[46] as a mobile computer for field work in business,[47] though their devices failed, mainly due to pricing and usability decisions that limited them to their original purpose – such as the existing devices being too heavy to be held with one hand for extended periods, and having legacy applications created for desktop interfaces and not well adapted to the slate format.[48]

The Nokia N800, the second tablet manufactured by Nokia

Nokia had plans for an Internet tablet since before 2000. An early model was test manufactured in 2001, the Nokia M510, which was running on EPOC and featuring an Opera browser, speakers and a 10-inch 800×600 screen, but it was not released because of fears that the market was not ready for it.[49] Nokia entered the tablet space in May 2005 with the Nokia 770 running Maemo, a Debian-based Linux distribution custom-made for their Internet tablet line. The user interface and application framework layer, named Hildon, was an early instance of a software platform for generic computing in a tablet device intended for internet consumption.[50] But Nokia did not commit to it as their only platform for their future mobile devices and the project competed against other in-house platforms and later replaced it with the Series 60.[51] Nokia used the term internet tablet to refer to a portable information appliance that focused on Internet use and media consumption, in the range between a personal digital assistant (PDA) and an Ultra-Mobile PC (UMPC). They made two mobile phones, the N900 that runs Maemo, and N9 that run Meego.[52]

Before the release of iPad, Axiotron introduced[53] an aftermarket, heavily modified Apple MacBook called Modbook, a Mac OS X-based tablet computer. The Modbook uses Apple's Inkwell for handwriting and gesture recognition, and uses digitization hardware from Wacom. To get Mac OS X to talk to the digitizer on the integrated tablet, the Modbook was supplied with a third-party driver.[54]

Following the launch of the Ultra-mobile PC, Intel began the Mobile Internet Device initiative, which took the same hardware and combined it with a tabletized Linux configuration. Intel codeveloped the lightweight Moblin (mobile Linux) operating system following the successful launch of the Atom CPU series on netbooks. In 2010, Nokia and Intel combined the Maemo and Moblin projects to form MeeGo, a Linux-based operating system supports netbooks and tablets. The first tablet using MeeGo was the Neofonie WeTab launched September 2010 in Germany. The WeTab used an extended version of the MeeGo operating system called WeTab OS. WeTab OS adds runtimes for Android and Adobe AIR and provides a proprietary user interface optimized for the WeTab device. On September 27, 2011, the Linux Foundation announced that MeeGo would be replaced in 2012 by Tizen.[55]

Modern tablets

[edit]
Steve Jobs introducing the iPad in San Francisco on January 27, 2010

Android was the first of the 2000s-era dominating platforms for tablet computers to reach the market. In 2008, the first plans for Android-based tablets appeared. The first products were released in 2009. Among them was the Archos 5, a pocket-sized model with a 5-inch touchscreen, that was first released with a proprietary operating system and later (in 2009) released with Android 1.4. The Camangi WebStation was released in Q2 2009. The first LTE Android tablet appeared late 2009 and was made by ICD for Verizon. This unit was called the Ultra, but a version called Vega was released around the same time. Ultra had a 7-inch display while Vega's was 15 inches. Many more products followed in 2010. Several manufacturers waited for Android Honeycomb, specifically adapted for use with tablets, which debuted in February 2011.

Apple is often credited for defining a new class of consumer device with the iPad,[56] which shaped the commercial market for tablets in the following years,[57] and was the most successful tablet at the time of its release. iPads and competing devices were tested by the U.S. military in 2011[58] and cleared for secure use in 2013.[59] Its debut in 2010 pushed tablets into the mainstream.[60][61] Samsung's Galaxy Tab and others followed, continuing the trends towards the features listed above. In March 2012, PC Magazine reported that 31% of U.S. Internet users owned a tablet, used mainly for viewing published content such as video and news.[62] The top-selling line of devices was Apple's iPad with 100 million sold between its release in April 2010 and mid-October 2012,[63] but iPad market share (number of units) dropped to 36% in 2013 with Android tablets climbing to 62%. Android tablet sales volume was 121 million devices, plus 52 million, between 2012 and 2013 respectively.[64] Individual brands of Android operating system devices or compatibles follow iPad with Amazon's Kindle Fire with 7 million, and Barnes & Noble's Nook with 5 million.[65][66][67]

Samsung's Galaxy Tab tablet PC

The BlackBerry PlayBook was announced in September 2010 that ran the BlackBerry Tablet OS.[68] The BlackBerry PlayBook was officially released to US and Canadian consumers on April 19, 2011. Hewlett-Packard announced that the TouchPad, running WebOS 3.0 on a 1.2 GHz Qualcomm Snapdragon CPU, would be released in June 2011. On August 18, 2011, HP announced the discontinuation of the TouchPad, due to sluggish sales.[69] In 2013, the Mozilla Foundation announced a prototype tablet model with Foxconn which ran on Firefox OS.[70] Firefox OS was discontinued in 2016.[71] The Canonical hinted that Ubuntu would be available on tablets by 2014.[72] In February 2016, there was a commercial release of the BQ Aquaris Ubuntu tablet using the Ubuntu Touch operating system.[73] Canonical terminated support for the project due to lack of market interest on April 5, 2017[74][75] and it was then adopted by the UBports as a community project.[76]

As of February 2014, 83% of mobile app developers were targeting tablets,[77] but 93% of developers were targeting smartphones. By 2014, around 23% of B2B companies were said to have deployed tablets for sales-related activities, according to a survey report by Corporate Visions.[78] The iPad held majority use in North America, Western Europe, Japan, Australia, and most of the Americas. Android tablets were more popular in most of Asia (China and Russia an exception), Africa and Eastern Europe. In 2015 tablet sales did not increase. Apple remained the largest seller but its market share declined below 25%.[79] Samsung vice president Gary Riding said early in 2016 that tablets were only doing well among those using them for work. Newer models were more expensive and designed for a keyboard and stylus, which reflected the changing uses.[80] As of early 2016, Android reigned over the market with 65%. Apple took the number 2 spot with 26%, and Windows took a distant third with the remaining 9%.[81] In 2018, out of 4.4 billion computing devices Android accounted for 2 billion, iOS for 1 billion, and the remainder were PCs, in various forms (desktop, notebook, or tablet), running various operating systems (Windows, macOS, ChromeOS, Linux, etc.).[82]

Since the early 2020s, various companies have used foldable technology to create tablet computers.[83] Namely Samsung, with their line of Samsung Galaxy Z Fold phones able to unfold into small tablets, and companies like Asus and Lenovo creating large 12 and 17 inch class tablets which can fold into a smaller footprint for use as a laptop.

Types

[edit]
Crossover tablet device types from 2014: Microsoft Surface Pro 3 laplet and Sony Xperia Z Ultra phablet, next to a generic blue lighter for size comparison

Tablets can be loosely grouped into several categories by physical size, kind of operating system installed, input and output technology, and uses.[84]

Slate

[edit]
iPad mini, iPad Air, iPad Pro

The size of a slate varies, but slates begin at 6 inches (approximately 15 cm).[85] Some models in the larger than 10-inch (25 cm) category include the Samsung Galaxy Tab Pro 12.2 at 12.2 inches (31 cm), the Toshiba Excite at 13.3 inches (33 cm)[86] and the Dell XPS 18 at 18.4 inches (47 cm).[87] As of March 2013, the thinnest tablet on the market was the Sony Xperia Tablet Z at only 0.27 inches (6.9 mm) thick.[88] On September 9, 2015, Apple released the iPad Pro with a 12.9 inches (33 cm) screen size, larger than the regular iPad.[89]

Mini tablet

[edit]
Comparison of several mini tablet computers: Amazon Kindle Fire (left), iPad Mini (center), and Google Nexus 7 (right)

Mini tablets are smaller and weigh less than slates, with typical screen sizes between 7–8 inches (18–20 cm). The first commercially successful mini tablets were introduced by Amazon.com (Kindle Fire), Barnes & Noble (Nook Tablet), and Samsung (Galaxy Tab) in 2011; and by Google (Nexus 7) in 2012. They operate identically to ordinary tablets but have lower specifications compared to them.

On September 14, 2012, Amazon, Inc. released an upgraded version of the Kindle Fire, the Kindle Fire HD, with higher screen resolution and more features compared to its predecessor, yet remaining only 7 inches.[90] In October 2012, Apple released the iPad Mini with a 7.9-inch screen size, about 2 inches smaller than the regular iPad, but less powerful than the then current iPad 3.[91] On July 24, 2013, Google released an upgraded version of the Nexus 7, with FHD display, dual cameras, stereo speakers, more color accuracy, performance improvement, built-in wireless charging, and a variant with 4G LTE support for AT&T, T-Mobile, and Verizon. In September 2013, Amazon further updated the Fire tablet with the Kindle Fire HDX. In November 2013, Apple released the iPad Mini 2, which remained at 7.9 inches and nearly matched the hardware of the iPad Air.

Phablet

[edit]

Smartphones and tablets are similar devices, differentiated by the former typically having smaller screens and most tablets lacking cellular network capability. Since 2010, crossover touchscreen smartphones with screens larger than 5 inches have been released. That size is generally considered larger than a traditional smartphone, creating the hybrid category of the phablet by Forbes[92] and other publications. "Phablet" is a portmanteau of "phone" and "tablet".

At the time of the introduction of the first phablets, they had screens of 5.3 to 5.5 inches, but as of 2017 screen sizes up to 5.5 inches are considered typical. Examples of phablets from 2017 and onward are the Samsung Galaxy Note series (newer models of 5.7 inches), the LG V10/V20 (5.7 inches), the Sony Xperia XA Ultra (6 inches), the Huawei Mate 9 (5.9 inches), and the Huawei Honor (MediaPad) X2 (7 inches).

2-in-1

[edit]

Microsoft Surface Pro 11, a prominent 2-in-1 detachable tablet

A 2-in-1 PC is a hybrid or combination of a tablet and laptop computer that has features of both. Distinct from tablets, 2-in-1 PCs all have physical keyboards, but they are either concealable by folding them back and under the touchscreen ("2-in-1 convertible") or detachable ("2-in-1 detachable"). 2-in-1s typically also can display a virtual keyboard on their touchscreens when their physical keyboards are concealed or detached. Some 2-in-1s have processors and operating systems like those of laptops, such as Windows 10, while having the flexibility of operation as a tablet. Further, 2-in-1s may have typical laptop I/O ports, such as USB 3 and DisplayPort, and may connect to traditional PC peripheral devices and external displays. Simple tablets are mainly used as media consumption devices, while 2-in-1s have capacity for both media consumption and content creation, and thus 2-in-1s are often called laptop or desktop replacement computers.[93]

There are two species of 2-in-1s:

Asus Transformer Pad, a 2-in-1 detachable tablet, powered by the Android operating system
  • Convertibles have a chassis design by which their physical keyboard may be concealed by flipping/folding the keyboard behind the chassis. Examples include 2-in-1 PCs of the Lenovo Yoga series.
  • Detachables or Hybrids have physical keyboards that may be detached from their chassis, even while the 2-in-1 is operating. Examples include 2-in-1 PCs of the Asus Transformer Pad and Book series, the iPad Pro, and the Microsoft Surface Book and Surface Pro.

Gaming tablet

[edit]

Nvidia Shield Tablet, notable gaming tablet

Some tablets are modified by adding physical gamepad buttons such as D-pad and thumb sticks for better gaming experience combined with the touchscreen and all other features of a typical tablet computer. Most of these tablets are targeted to run native OS games and emulator games. Nvidia's Shield Tablet, with an 8-inch (200 mm) display, and running Android, is an example. It runs Android games purchased from Google Play store. PC games can also be streamed to the tablet from computers with some higher end models of Nvidia-powered video cards. The Nintendo Switch hybrid console and its successor Nintendo Switch 2 are also a gaming tablet that runs on its own system software, features detachable Joy-Con controllers with motion controls (along with its successor Joy-Con 2 controllers to additionally consist with the mouse control, replacing the IR motion camera sensor) and three gaming modes: table-top mode using its kickstand, traditional docked/TV mode and handheld mode. While not entirely an actual tablet form factor due to their sizes, some other handheld console including the smaller version of Nintendo Switch and its successor Nintendo Switch 2, the Nintendo Switch Lite, and PlayStation Vita are treated as a gaming tablet or tablet replacement by community and reviewer/publisher due to their capabilities on browsing the internet and multimedia capabilities.[94]

Booklet

[edit]

Booklets are dual-touchscreen tablet computers with a clamshell design that can fold like a laptop. Examples include the Microsoft Courier, which was discontinued in 2010,[95][96] the Sony Tablet P (considered a flop),[97] and the Toshiba Libretto W100.

Customized business tablet

[edit]

Customized business tablets are built specifically for a business customer's particular needs from a hardware and software perspective, and delivered in a business-to-business transaction. For example, in hardware, a transportation company may find that the consumer-grade GPS module in an off-the-shelf tablet provides insufficient accuracy, so a tablet can be customized and embedded with a professional-grade antenna to provide a better GPS signal. Such tablets may also be ruggedized for field use. For a software example, the same transportation company might remove certain software functions in the Android system, such as the web browser, to reduce costs from needless cellular network data consumption of an employee, and add custom package management software. Other applications may call for a resistive touchscreen and other special hardware and software.

Games on a Ziosk table ordering tablet at an Olive Garden restaurant

A table ordering tablet is a touchscreen tablet computer designed for use in casual restaurants.[98] Such devices allow users to order food and drinks, play games and pay their bill. Since 2013, restaurant chains including Chili's,[99] Olive Garden[100] and Red Robin[101] have adopted them. As of 2014, the two most popular brands were Ziosk and Presto.[102] The devices have been criticized by servers who claim that some restaurants determine their hours based on customer feedback in areas unrelated to service.[103]

E-reader

[edit]

Any device that can display text on a screen may act as an E-reader. While traditionally E-readers are designed primarily for the purpose of reading digital e-books and periodicals, modern E-readers that use a mobile operating system such as Android have incorporated modern functionally including internet browsing and multimedia capabilities; for example the Huawei MatePad Paper is a tablet that uses e-ink instead of a typical LCD or LED panel, hence focusing on the reading of digital content while maintaining the internet and multimedia capabilities. Some E-readers such as the PocketBook InkPad Color and the ONYX BOOX NOVA 3 Color even came with a colored e-ink panel and speaker which allowed for a higher degree of multimedia consumption and video playback.

The Kindle line from Amazon was originally limited to E-reading capabilities; however, an update to their Kindle firmware added the ability to browse the Internet and play audio, allowing Kindles to be alternatives to a traditional tablet, in some cases, with a more readable e-ink panel and greater battery life, and providing the user with access to wider multimedia capabilities compared to the older model.

Hardware

[edit]

System architecture

[edit]

Two major architectures dominate the tablet market,[104] ARM Ltd.'s ARM architecture and Intel's and AMD's x86. Intel's x86, including x86-64 has powered the "IBM compatible" PC since 1981 and Apple's Macintosh computers since 2006. The CPUs have been incorporated into tablet PCs over the years and generally offer greater performance along with the ability to run full versions of Microsoft Windows, along with Windows desktop and enterprise applications. Non-Windows based x86 tablets include the JooJoo. Intel announced plans to enter the tablet market with its Atom in 2010.[105][106] In October 2013, Intel's foundry operation announced plans to build FPGA-based quad cores for ARM and x86 processors.[107]

ARM has been the CPU architecture of choice for manufacturers of smartphones (95% ARM), PDAs, digital cameras (80% ARM), set-top boxes, DSL routers, smart televisions (70% ARM), storage devices and tablet computers (95% ARM).[108][independent source needed] This dominance began with the release of the mobile-focused and comparatively power-efficient 32-bit ARM610 processor originally designed for the Apple Newton in 1993 and ARM3-using Acorn A4 laptop in 1992. The chip was adopted by Psion, Palm and Nokia for PDAs and later smartphones, camera phones, cameras, etc. ARM's licensing model supported this success by allowing device manufacturers to license, alter and fabricate custom SoC derivatives tailored to their own products. This has helped manufacturers extend battery life and shrink component count along with the size of devices.

The multiple licensees ensured that multiple fabricators could supply near-identical products, while encouraging price competition. This forced unit prices down to a fraction of their x86 equivalents. The architecture has historically had limited support from Microsoft, with only Windows CE available, but with the 2012 release of Windows 8, Microsoft announced added support for the architecture, shipping their own ARM-based tablet computer, branded the Microsoft Surface, as well as an x86-64 Intel Core i5 variant branded as Microsoft Surface Pro.[109][110][111][112] Intel tablet chip sales were 1 million units in 2012, and 12 million units in 2013.[113] Intel chairman Andy Bryant has stated that its 2014 goal is to quadruple its tablet chip sales to 40 million units by the end of that year,[114] as an investment for 2015.[115][116][117][118]

Display

[edit]
Samsung Galaxy Tab demonstrating multi-touch

A key component among tablet computers is touch input on a touchscreen display. This allows the user to navigate easily and type with a virtual keyboard on the screen or press other icons on the screen to open apps or files. The first tablet to do this was the Linus Write-Top by Linus Technologies; the tablet featured both a stylus, a pen-like tool to aid with precision in a touchscreen device, as well as handwriting recognition.[32][33] The system must respond to on-screen touches rather than clicks of a keyboard or mouse. This operation makes precise use of our eye–hand coordination.[119][120][121]

Touchscreens usually come in one of two forms:

  • Resistive touchscreens are passive and respond to pressure on the screen. They allow a high level of precision, useful in emulating a pointer (as is common in tablet computers) but may require calibration. Because of the high resolution, a stylus or fingernail is often used. Stylus-oriented systems are less suited to multi-touch.
  • Capacitive touchscreens tend to be less accurate, but more responsive than resistive devices. Because they require a conductive material, such as a fingertip, for input, they are not common among stylus-oriented devices but are prominent on consumer devices. Most finger-driven capacitive screens do not currently support pressure input (except for the iPhone 6S and later models), but some tablets use a pressure-sensitive stylus or active pen.[122]
  • Some tablets can recognize individual palms, while some professional-grade tablets use pressure-sensitive films, such as those on graphics tablets. Some capacitive touch-screens can detect the size of the touched area and the pressure used.[123]

Since mid-2010s, most tablets use capacitive touchscreens with multi-touch, unlike earlier resistive touchscreen devices which users needed styluses to perform inputs.

There are also electronic paper tablets such as Sony Digital Paper DPTS1 and reMarkable that use E ink for its display technology.

Handwriting recognition

[edit]
Chinese characters like this one meaning "person" can be written by handwriting recognition (人 animation, Mandarin: rén, Korean: in, Japanese: jin, nin; hito, Cantonese: jan4). The character has two strokes, the first shown here in brown, and the second in red. The black area represents the starting position of the writing instrument.

Many tablets support a stylus and support handwriting recognition. Wacom and N-trig digital pens provide approximately 2500 DPI resolution for handwriting, exceeding the resolution of capacitive touch screens by more than a factor of 10. These pens also support pressure sensitivity, allowing for "variable-width stroke-based" characters, such as Chinese/Japanese/Korean writing, due to their built-in capability of "pressure sensing". Pressure is also used in digital art applications such as Autodesk Sketchbook.[124][125] Apps exist on both iOS and Android platforms for handwriting recognition and in 2015 Google introduced its own handwriting input with support for 82 languages.[126]

Other features

[edit]

After 2007, with access to capacitive screens and the success of the iPhone, other features became common, such as multi-touch features (in which the user can touch the screen in multiple places to trigger actions) and other natural user interface features, as well as flash memory solid state storage and "instant on" warm-booting; external USB and Bluetooth keyboards defined tablets.

Most tablets released since mid-2010 use a version of an ARM processor for longer battery life. The ARM Cortex family is powerful enough for tasks such as internet browsing, light creative and production work and mobile games.[127]

Other features are: High-definition, anti-glare display, touchscreen, lower weight and longer battery life than a comparably-sized laptop, wireless local area and internet connectivity (usually with Wi-Fi standard and optional mobile broadband), Bluetooth for connecting peripherals and communicating with local devices, ports for wired connections and charging, for example USB ports, Early devices had IR support and could work as a TV remote controller, docking station, keyboard and added connectivity, on-board flash memory, ports for removable storage, various cloud storage services for backup and syncing data across devices, local storage on a local area network (LAN).

  • Speech recognition Google introduced voice input in Android 2.1 in 2009 and voice actions in 2.2 in 2010, with up to five languages (now around 40).[128] Siri was introduced as a system-wide personal assistant on the iPhone 4S in 2011 and now supports nearly 20 languages. In both cases, the voice input is sent to central servers to perform general speech recognition and thus requires a network connection for more than simple commands.
  • Near-field communication with other compatible devices including ISO/IEC 14443 RFID tags.

Software

[edit]

Current tablet operating systems

[edit]

Tablets, like conventional PCs, use several different operating systems, though dual-booting is rare. Tablet operating systems come in two classes:

Desktop OS-based tablets are currently thicker and heavier. They require more storage and more cooling and give less battery life. They can run processor-intensive graphical applications in addition to mobile apps, and have more ports.[129]

Mobile-based tablets are the reverse, and run only mobile apps. They can use battery life conservatively because the processor is significantly smaller. This allows the battery to last much longer than the common laptop.[130]

In Q1 2018, Android tablets had 62% of the market, Apple's iOS had 23.4% of the market and Windows 10 had 14.6% of the market.[131] In late 2021, iOS has 55% use worldwide (varies by continent, e.g. below 50% in South America and Africa) and Android 45% use. Still, Android tablets have more use than iOS in virtually all countries, except for e.g. the U.S. and China.[132][133][134]

Android

[edit]

Android is a Linux-based operating system that Google offers as open source under the Apache license. It is designed primarily for mobile devices such as smartphones and tablet computers. Android supports low-cost ARM systems and others. The first tablets running Android were released in 2009.[135] Vendors such as Motorola[136] and Lenovo[137] delayed deployment of their tablets until after 2011, when Android was reworked to include more tablet features.[138][139][140] Android 3.0 (Honeycomb), released in 2011 and later versions support larger screen sizes, mainly tablets, and have access to the Google Play service. Android includes operating system, middleware and key applications. Other vendors sell customized Android tablets, such as Kindle Fire and Nook, which are used to consume mobile content and provide their own app store, rather than using the larger Google Play system, thereby fragmenting the Android market.[141] In 2022 Google began to re-emphasize in-house Android tablet development — at this point, a multi-year commitment.[142]

Android Go
[edit]

A few tablet computers are shipped with Android Go.

Fire OS
[edit]

As mentioned above, Amazon Fire OS is an Android-based mobile operating system produced by Amazon for its Fire range of tablets. It is forked from Android. Fire OS primarily centers on content consumption, with a customized user interface and heavy ties to content available from Amazon's own storefronts and services.

ChromeOS

[edit]

Several devices that run ChromeOS came on the market in 2017–2019, as tablets, or as 2-in-1s with touchscreen and 360-degree hinge.[143]

HarmonyOS

[edit]

HarmonyOS (HMOS) (Chinese: 鸿蒙; pinyin: Hóngméng) is a distributed operating system developed by Huawei to collaborate and interconnect with multiple smart devices on the Internet of Things (IoT) ecosystem.[144][145] In its current multi-kernel design, the operating system selects suitable kernels from the abstraction layer for devices with diverse resources.[145][146][147] For IoT devices, the system is known to be based on LiteOS kernel; while for smartphones and tablets, it is based on a Linux kernel layer with AOSP libraries to support Android application package (APK) apps using Android Runtime (ART) through the Ark Compiler, in addition to native HarmonyOS apps built via integrated development environment (IDE) known as DevEco Studio.[148][149]

iPadOS

[edit]

The iPad runs on iPadOS. Prior to the introduction of iPadOS in 2019, the iPad ran iOS, which was created for the iPhone and iPod Touch. The first iPad was released in 2010.[150] Although built on the same underlying Unix implementation as macOS, its user interface is radically different. iPadOS is designed for touch input from the user's fingers and has none of the features that required a stylus on earlier tablets. Apple introduced multi-touch gestures, such as moving two fingers apart or together to zoom in or out, also termed pinch to zoom.[151] iPadOS and iOS are built for the ARM architecture.[152]

Kindle firmware

[edit]

Kindle firmware is a mobile operating system specifically designed for Amazon Kindle e-readers. It is based on a custom Linux kernel; however, it is entirely closed-source and proprietary, and only runs on Amazon Kindle line up manufactured under the Amazon brand.

Nintendo Switch system software

[edit]

The Nintendo Switch system software (also known by its codename Horizon) is an updatable firmware and operating system used by the Nintendo Switch hybrid video game console/tablet and Nintendo Switch Lite handheld game console. It is based on a proprietary microkernel. The UI includes a HOME screen, consisting of the top bar, the screenshot viewer ("Album"), and shortcuts to the Nintendo eShop, News, and Settings.

PlayStation Vita system software

[edit]

The PlayStation Vita system software is the official firmware and operating system for the PlayStation Vita and PlayStation TV video game consoles. It uses the LiveArea as its graphical shell. The PlayStation Vita system software has one optional add-on component, the PlayStation Mobile Runtime Package. The system is built on a Unix-base which is derived from FreeBSD and NetBSD. Due to it capabilities on browsing the internet and multimedia capabilities, it is treat as an gaming tablet or tablet replacement by community and reviewer/publisher.

Ubuntu Touch

[edit]

Ubuntu Touch is an open-source (GPL) mobile version of the Ubuntu operating system[145] originally developed in 2013 by Canonical Ltd. and continued by the non-profit UBports Foundation in 2017.[153][154] Ubuntu Touch can run on a pure GNU/Linux base on phones with the required drivers, such as the Librem 5[155] and the PinePhone.[156] To enable hardware that was originally shipped with Android, Ubuntu Touch makes use of the Android Linux kernel, using Android drivers and services via an LXC container, but does not use any of the Java-like code of Android.[157][158] As of February 2022, Ubuntu Touch is available on 78 phones and tablets.[145][159] The UBports Installer serves as an easy-to-use tool to allow inexperienced users to install the operating system on third-party devices without damaging their hardware.[145][160]

Windows

[edit]

Following Windows for Pen Computing for Windows 3.1 in 1991, Microsoft supported tablets running Windows XP under the Microsoft Tablet PC name.[161] Microsoft Tablet PCs were pen-based, fully functional x86 PCs with handwriting and voice recognition functionality.[162] Windows XP Tablet PC Edition provided pen support. Tablet support was added to both Home and Business versions of Windows Vista and Windows 7. Tablets running Windows could use the touchscreen for mouse input, hand writing recognition and gesture support. Following Tablet PC, Microsoft announced the Ultra-mobile PC initiative in 2006 which brought Windows tablets to a smaller, touch-centric form factor.[163][164] In 2008, Microsoft showed a prototype of a two-screen tablet called Microsoft Courier, but cancelled the project.

In 2012, Microsoft released Windows 8, which features significant changes to various aspects of the operating system's user interface and platform which are designed for touch-based devices such as tablets. The operating system also introduced an application store and a new style of application optimized primarily for use on tablets.[165][166] Microsoft also introduced Windows RT, an edition of Windows 8 for use on ARM-based devices.[167] The launch of Windows 8 and RT was accompanied by the release of devices with the two operating systems by various manufacturers (including Microsoft themselves, with the release of Surface), such as slate tablets, hybrids, and convertibles.[168]

Released in July 2015, Windows 10 introduces what Microsoft described as "universal apps"; expanding on Metro-style apps, these apps can be designed to run across multiple Microsoft product families with nearly identical code‍ – ‌including PCs, tablets, smartphones, embedded systems, Xbox One, Surface Hub and Windows Holographic. The Windows user interface was revised to handle transitions between a mouse-oriented interface and a touchscreen-optimized interface based on available input devices‍ – ‌particularly on 2-in-1 PCs; both interfaces include an updated Start menu. Windows 10 replaced all earlier editions of Windows.[169][170]

Hybrid OS operation

[edit]

Several hardware companies have built hybrid devices with the possibility to work with both Android and Windows Phone operating systems (or in rare cases Windows 8.1, as with the, by now cancelled, Asus Transformer Book Duet), while Ars Technica stated: "dual-OS devices are always terrible products. Windows and Android almost never cross-communicate, so any dual-OS device means dealing with separate apps, data, and storage pools and completely different UI paradigms. So from a consumer perspective, Microsoft and Google are really just saving OEMs from producing tons of clunky devices that no one will want."[171]

Discontinued tablet operating systems

[edit]

BlackBerry 10

[edit]

BlackBerry 10 (based on the QNX OS) is from BlackBerry. As a smartphone OS, it is closed-source and proprietary, and only runs on phones and tablets manufactured by BlackBerry.

One of the dominant platforms in the world in the late 2000s, its global market share was reduced significantly by the mid-2010s. In late 2016, BlackBerry announced that it will continue to support the OS, with a promise to release 10.3.3.[172][173] Therefore, BlackBerry 10 would not receive any major updates as BlackBerry and its partners would focus more on their Android base development.[174]

BlackBerry Tablet OS

[edit]

BlackBerry Tablet OS is an operating system from BlackBerry Ltd based on the QNX Neutrino real-time operating system designed to run Adobe AIR and BlackBerry WebWorks applications, currently available for the BlackBerry PlayBook tablet computer. The BlackBerry Tablet OS is the first tablet running an operating system from QNX (now a subsidiary of RIM[175]).

BlackBerry Tablet OS supports standard BlackBerry Java applications. Support for Android apps has also been announced, through sandbox "app players" which can be ported by developers or installed through sideloading by users.[176][177] A BlackBerry Tablet OS Native Development Kit, to develop native applications with the GNU toolchain is currently in closed beta testing. The first device to run BlackBerry Tablet OS was the BlackBerry PlayBook tablet computer.[178]

Application store

[edit]

Apps that do not come pre-installed with the system are supplied through online distribution. These sources, termed app stores, provide centralized catalogs of software and allow "one click" on-device software purchasing, installation and updates.[179][180]

Mobile device suppliers may adopt a "walled garden" approach, wherein the supplier controls what software applications ("apps") are available. Software development kits are restricted to approved software developers. This can be used to reduce the impact of malware, provide software with an approved content rating, control application quality and exclude competing vendors.[181] Apple, Google, Amazon, Microsoft and Barnes & Noble all adopted the strategy. B&N originally allowed arbitrary apps to be installed,[182][183][184] but, in December 2011, excluded third parties.[185][186][187][188] Apple and IBM have agreed to cooperate in cross-selling IBM-developed applications for iPads and iPhones in enterprise-level accounts.[189] Proponents of open source software say that the iPad (or such "walled garden" app store approach) violates the spirit of personal control that traditional personal computers have always provided.[190][191][192]

Sales

[edit]

Around 2010, tablet use by businesses jumped, as business began to use them for conferences, events, and trade shows. In 2012, Intel reported that their tablet program improved productivity for about 19,000 of their employees by an average of 57 minutes a day.[193] In October 2012, display screen shipments for tablets began surpassing shipments for laptop display screens.[194] Tablets became increasingly used in the construction industry to look at blueprints, field documentation and other relevant information on the device instead of carrying around large amounts of paper.[195] Time described the product's popularity as a "global tablet craze" in a November 2012 article.[196]

As of the start of 2014, 44% of US online consumers owned tablets,[197] a significant jump from 5% in 2011.[198] Tablet use also became increasingly common among children. A 2014 survey found that mobiles were the most frequently used object for play among American children under the age of 12. Mobiles were used more often in play than video game consoles, board games, puzzles, play vehicles, blocks and dolls/action figures. Despite this, the majority of parents said that a mobile was "never" or only "sometimes" a toy.[199] As of 2014, nearly two-thirds of American 2- to 10-year-olds have access to a tablet or e-reader.[200] The large use of tablets by adults is as a personal internet-connected TV.[201] A 2015 study found that a third of children under five have their own tablet device.[202]

After a fast rise in sales during the early 2010s, the tablet market had plateaued in 2015[203] and by Q3 2018[204][205] sales had declined by 35% from its Q3 2014 peak.[206] In spite of this, tablet sales worldwide had surpassed sales of desktop computers in 2017,[207] and worldwide PC sales were flat for the first quarter of 2018.[208] In 2020 the tablet market saw a large surge in sales with 164 million tablet units being shipped worldwide due to a large demand for work from home and online learning.[209]

Unit sales or shipments of global tablet market 2010–2019 (Figures from 2010 to 2014 are sales estimates provided by Gartner; figures from 2014 to 2019 are shipments estimates provided by IDC)
2010[210] 2011[211] 2012[212] 2013[212] 2014[213] 2015[214] 2016[215] 2017[216] 2018[217] 2019[217]
Units (M) 17.6 60.0 116.3 195.4 216.0 (sales)
229.6 (shipments)
207.2 174.8 163.5 146.2 144.1
Growth (pct.) N/A 240.9 93.8 68.0 10.5 (sales)

4.4 (shipments)

−10.1 −15.6 −6.5 −11.4 −1.5
Unit shipments of global tablet market 2020–present (Figures until 2023 are provided by IDC; figures for 2024 are provided by Canalys)
2020[218] 2021[9] 2022[219] 2023[220] 2024[221]
Units (M) 164.1 168.8 162.8 128.5 147.6
Growth (pct.) 13.6 3.2 −3.3 −20.5 9.0

By manufacturer

[edit]
Global tablet market share by unit shipments, percent (2011–2019)
Rank Q3 2011[222] Q3 2012[223] Q3 2013[224] Q3 2014[225] Q3 2015[226] Q3 2016[227] Q3 2017[228] Q3 2018[229] Q3 2019[230]
1 Apple 61.5 Apple 50.4 Apple 29.6 Apple 22.8 Apple 20.3 Apple 21.5 Apple 25.8 Apple 26.6 Apple 31.4
2 Samsung 5.6 Samsung 18.4 Samsung 20.4 Samsung 18.3 Samsung 16.5 Samsung 15.1 Samsung 15.0 Samsung 14.6 Amazon 14.5
3 HP 5.0 Amazon 9.0 Asus 7.4 Asus 6.5 Lenovo 6.3 Amazon 7.3 Amazon 10.9 Amazon 12.0 Samsung 12.3
4 Barnes & Noble 4.5 Asus 8.6 Lenovo 4.8 Lenovo 5.7 Asus 4.0 Lenovo 6.3 Huawei 7.5 Huawei 8.9 Huawei 9.5
5 Asus 4.0 Lenovo 1.4 Acer 2.5 RCA 6.9 Huawei 3.7 Huawei 5.6 Lenovo 7.4 Lenovo 6.3 Lenovo 6.7
Others 12.2 35.3 41.8 49.1 44.2 33.3 31.6 25.5
Global tablet market share by unit shipments, percent (2020–present)
Rank Q3 2020[231] Q3 2021[232] Q3 2022[233] Q3 2023[234] Q3 2024[235]
1 Apple 29.2 Apple 34.6 Apple 37.5 Apple 37.5 Apple 31.7
2 Samsung 19.8 Samsung 17.7 Samsung 18.4 Samsung 18.0 Samsung 17.9
3 Amazon 11.4 Amazon 11.1 Amazon 11.1 Lenovo 7.9 Amazon 11.6
4 Huawei 10.2 Lenovo 10.1 Lenovo 7.0 Huawei 6.8 Huawei 8.2
5 Lenovo 8.6 Huawei 5.4 Huawei 6.2 Amazon 6.5 Lenovo 7.6
Others 20.9 21.1 19.7 23.3 22.9

By operating system

[edit]

According to a survey conducted by the Online Publishers Association (OPA) now called Digital Content Next (DCN) in March 2012, it found that 72% of tablet owners had an iPad, while 32% had an Android tablet. By 2012, Android tablet adoption had increased. 52% of tablet owners owned an iPad, while 51% owned an Android-powered tablet (percentages do not add up to 100% because some tablet owners own more than one type).[236] By end of 2013, Android's market share rose to 61.9%, followed by iOS at 36%.[237] By late 2014, Android's market share rose to 72%, followed by iOS at 22.3% and Windows at 5.7%.[238] As of early 2016, Android has 65% marketshare, Apple has 26% and Windows has 9% marketshare.[81] In Q1 2018, Android tablets had 62% of the market, Apple's iOS had 23.4% of the market and Windows 10 had 14.6% of the market.[131]

Market share

(Q3 2022)

Android 49%
iPadOS 38%
Windows 11%
Others 2%

Source: Strategy Analytics[239]

Use

[edit]
A person using pocket pc

Sleep

[edit]

The blue wavelength of light from back-lit tablets may impact one's ability to fall asleep when reading at night, through the suppression of melatonin.[240] Experts at Harvard Medical School suggest limiting tablets for reading use in the evening. Those who have a delayed body clock, such as teenagers, which makes them prone to stay up late in the evening and sleep later in the morning, may be at particular risk for increases in sleep deficiencies.[241] A PC app such as F.lux and Android apps such as CF.lumen[242] and Twilight[243] attempt to decrease the impact on sleep by filtering blue wavelengths from the display. iOS 9.3 includes Night Shift that shifts the colors of the device's display to be warmer during the later hours.[244]

By plane

[edit]

Because of, among other things, electromagnetic waves emitted by this type of device, the use of any type of electronic device during the take-off and landing phases was totally prohibited on board commercial flights. On November 13, 2013, the European Aviation Safety Agency (EASA) announced that the use of mobile terminals could be authorized on the flights of European airlines during these phases from 2014 onwards, on the condition that the cellular functions are deactivated ("airplane" mode activated).[245] In September 2014, EASA issued guidance that allows EU airlines to permit use of tablets, e-readers, smartphones, and other portable electronic devices to stay on without the need to be in airplane mode during all parts of EU flights; however, each airline has to decide to allow this behavior.[246] In the U.S., the Federal Aviation Administration allowed use of portable electronic devices during all parts of flights while in airplane mode in late 2013.[247]

Tourism

[edit]

Some French historical monuments are equipped with digital tactile tablets called "HistoPad".[248] It is an application integrated with an iPad Mini offering an interaction in augmented and virtual reality with several pieces of the visit, the visitor being able to take control of their visit in an interactive and personalized way.

Professional use for specific sectors

[edit]

Some professionals – for example, in the construction industry, insurance experts, lifeguards or surveyors – use so-called rugged shelf models in the field that can withstand extreme hot or cold shocks or climatic environments. Some units are hardened against drops and screen breakage. Satellite-connectivity-equipped tablets such as the Thorium X,[249] for example, can be used in areas where there is no other connectivity. This is a valuable feature in the aeronautical and military realms. For example, United States Army helicopter pilots are moving to tablets as electronic flight bags, which confer the advantages of rapid, convenient synchronization of large groups of users, and the seamless updating of information.[250] US Army chaplains who are deployed in the field with the troops cite the accessibility of Army regulations, field manuals, and other critical information to help with their services; however, power generation, speakers, and a tablet rucksack are also necessary for the chaplains.[251]

See also

[edit]

References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
A tablet computer, commonly referred to as a tablet, is a , portable personal device featuring a interface as its primary means of input, typically with a flat, slate-like form factor that is larger than a but smaller and lighter than a traditional . These devices run mobile operating systems such as , Android, or Windows, enabling users to interact via gestures, pens, or optional keyboards, and they support a wide range of applications including web browsing, , tasks, and gaming. Unlike laptops, tablets emphasize instant-on functionality, long battery life, and seamless integration with cloud services, making them ideal for on-the-go use in both consumer and professional settings. The concept of tablet computers traces its roots to the mid-20th century, with early prototypes like the 1968 envisioned by at PARC as a portable, personal computing device for children, featuring a flat screen and no physical keyboard. The first commercially available tablet was the GRiD Pad, released in 1989 by for $2,370, which used a for input on a monochrome display and targeted business users in vertical markets like aviation and healthcare. Microsoft advanced the form factor in 2001 with the introduction of Tablet PC Edition, promoting convertible and slate-style devices with pen computing, though adoption remained limited until Apple's launched on April 3, 2010, revolutionizing the market by combining intuitive touch interfaces, an ecosystem, and sleek design to achieve over 3 million units sold in the first 80 days. Subsequent innovations from competitors like Samsung's Galaxy Tab series in 2010 and Microsoft's line in 2012 further diversified the category, shifting focus toward hybrid devices that blend tablet portability with productivity. Key features of modern tablet computers include high-resolution displays ranging from 8 to 12 inches, powerful processors such as Apple's M-series chips or , and support for accessories like detachable keyboards and styluses for enhanced versatility. They offer robust battery life often exceeding 10 hours, multiple connectivity options including , 5.0, and optional cellular data, and storage capacities from 64 GB to 2 TB, catering to uses in , , , and creative fields like . Tablets excel in portability and user-friendly interfaces but may face limitations in multitasking compared to laptops, with ongoing advancements in foldable designs and AI integration addressing these gaps. As of , the global tablet market continues to expand, with shipments reaching approximately 39 million units in Q2 alone, marking a 9% year-over-year increase driven by demand in , enterprise, and emerging markets like . The market size is projected to grow from $108.31 billion in 2024 to $114.66 billion in , fueled by affordable Android options from vendors like and premium models from Apple and , which together hold over 50% . This growth reflects tablets' evolution into essential tools for hybrid lifestyles, with future trends emphasizing sustainability, connectivity, and integration with applications.

History

Fictional and prototype tablets

The concept of tablet-like devices emerged in science fiction well before technological feasibility allowed their development, often portraying portable, touch-sensitive screens for information access and interaction. In Arthur C. Clarke's 1968 novel 2001: A Space Odyssey, the "Newspad" is depicted as a slim, wireless tablet that delivers global news and video content to users' fingertips, functioning like a modern e-reader or news aggregator with integrated communication capabilities. Similarly, the original Star Trek television series, debuting in 1966, featured the Personal Access Display Device (PADD), a handheld, wedge-shaped computer operated via touch and stylus for tasks such as data retrieval, logging, and crew coordination aboard starships. These fictional portrayals, drawing from mid-20th-century visions of ubiquitous computing, anticipated key elements like flat displays and intuitive interfaces, influencing later engineering efforts. Earlier science fiction from the 1950s, such as works by authors like Isaac Asimov and films like Forbidden Planet (1956), alluded to touch-sensitive control panels and portable data viewers, embedding the idea of interactive personal screens within narratives of advanced societies. Transitioning from imagination to engineering prototypes, the marked the first serious conceptual designs for portable tablet computers within research labs. , a researcher at Xerox PARC, outlined the in his paper "A for Children of All Ages," proposing a battery-powered, notebook-sized device with a large display for interaction, emphasizing accessibility for education and creative exploration rather than mere computation. This vision prioritized a flat, touch-enabled screen over traditional keyboards, aiming for a "Metamedium" that could simulate books, TVs, and notebooks in a single portable form, though hardware limitations like battery life and display technology prevented its immediate realization. Building on such ideas, PARC developed the NoteTaker in 1978 as an experimental portable system inspired by the . Weighing approximately 4 kg and featuring a foldable with a 10-inch , keyboard, and , the NoteTaker supported and basic computing via a wired "tab mouse" for input, marking an early attempt at integrating GUI elements into a handheld format. Only about ten units were built for internal testing, highlighting the era's challenges with power efficiency and durability, yet it demonstrated the potential for tablet-style devices in professional and educational settings. By the late 1980s, prototypes edged closer to practicality with the GRiDPad, developed by starting in 1988 under engineer . This MS-DOS-compatible device featured a 9-inch LCD , stylus-based (patented by Hawkins that year), and an processor, enabling portable data entry without a physical keyboard. Measuring 9 by 12 inches and weighing 4.5 pounds, the GRiDPad prototype targeted mobile professionals like field engineers, paving the way for its commercial launch in 1989 as the first successful pen-computing tablet, though high cost limited widespread adoption. These pre-1990s fictional depictions and prototypes collectively shaped the trajectory of tablet computers by prioritizing portability, direct manipulation via touch or , and personal utility, concepts that addressed the limitations of bulky desktop systems and foreshadowed the integration of into daily life.

Early tablets

The first commercial tablet computer, the GRiDPad, was launched by GRiD Systems Corporation in September 1989. Developed by , it featured a 10-inch LCD , -based input for handwriting and navigation, 1 MB of RAM, and compatibility with 3.3, allowing it to run standard PC software. Weighing 4.5 pounds and priced at $2,370, the device was designed primarily for business applications rather than consumer use. In 1993, several notable tablets followed, expanding on the GRiDPad's concepts but introducing new features and operating systems. The , released in April, was the first tablet with built-in wireless connectivity via an optional cellular modem, enabling voice calls, , and functions. It used a custom processor at 20 MHz, a reflective LCD display (640x480 resolution), 4-12 MB of RAM, and the GO Corporation's PenPoint OS optimized for pen input; however, its battery life was limited to about four hours of continuous use. Priced at around $2,000, the EO targeted mobile professionals but struggled with its bulky 2.2-pound design and lack of backlight for low-light viewing. Apple's Newton MessagePad 100, introduced in August 1993, marked an attempt to bring tablet-like functionality to a more portable form factor. This PDA featured a 3-inch greyscale LCD (320x240 resolution), an ARM610 processor, 640 KB of user RAM (expandable), and the Newton OS with built-in for note-taking, calendar management, and contact storage. Powered by four AAA batteries, it promised up to two weeks of intermittent use but often fell short due to rapid drain during active tasks like recognition processing. At a launch price of $699, the Newton aimed at broader adoption, yet its implementation suffered from unreliable handwriting conversion that frequently misinterpreted inputs. These early tablets faced significant challenges that hindered widespread adoption. High costs—often exceeding $2,000 for models like the GRiDPad and EO—made them inaccessible to average consumers, positioning them as luxury tools for enterprises. Poor , particularly in the Newton, led to frustrating user experiences and negative publicity, while limited software ecosystems restricted functionality beyond basic input and productivity apps. Battery life issues, such as the EO's short runtime and the Newton's inconsistent , further compounded portability problems, and the devices' displays and heavy builds lacked the appeal of contemporary laptops. Consequently, sales remained low, with only thousands of units sold for most models, leading to quick discontinuations like the EO in 1994. Despite these limitations, early tablets found niche adoption in vertical markets during the , where their ruggedness and form-filling capabilities proved valuable. The GRiDPad, for instance, was used by delivery drivers and field service workers to digitize paperwork, such as recording signatures for shipments or claims adjustments, reducing reliance on paper forms in industries like and . Similarly, devices like the EO supported mobile professionals in shipping and on-site service roles, enabling real-time data entry and wireless transmission in environments where traditional computers were impractical. These applications demonstrated the potential for tablets in specialized workflows, even as consumer markets awaited technological advancements.

Modern tablets

The modern era of tablet computers was ushered in by the Apple iPad, launched on April 3, 2010, featuring a 9.7-inch LED-backlit multi-touch display with IPS technology, an Apple A4 single-core processor, up to 64 GB of storage, and integration with the iOS operating system for seamless app ecosystem access. This device overcame the stylus-dependent input limitations of earlier tablets by leveraging capacitive multitouch technology, enabling intuitive gestures and broader consumer appeal. The iPad's debut catalyzed widespread adoption, with Apple selling over 300,000 units on its first day and approximately 15 million units within the first calendar year, far exceeding initial analyst expectations and establishing tablets as a mainstream computing category. In response to the iPad's success, Android tablets emerged rapidly post-2010, led by Samsung's Galaxy Tab released in 2010, which boasted a 7-inch TFT-LCD capacitive , a 1 GHz processor, Android 2.2 (Froyo) OS, and support for expandable storage up to 32 GB. This device marked the beginning of competitive Android offerings, with subsequent models from , , and others incorporating multi-core processors, higher-resolution displays, and optimized software to challenge dominance in hardware versatility and pricing. The proliferation of Android tablets diversified the market, capturing significant share through affordability and customization, though early fragmentation in OS versions initially hindered unified app development. A pivotal milestone came in 2012 with Microsoft's release of in October, which introduced a touch-optimized interface supporting both x86 architecture for full compatibility with existing desktop applications on Intel-based tablets and -based for enhanced power efficiency and longer battery life on mobile-oriented devices. This dual-architecture approach aimed to bridge traditional PCs and tablets, enabling hybrid productivity but facing challenges from app compatibility limitations on versions, which required a new Windows Store for native Metro-style apps. Devices like the RT exemplified this shift, prioritizing portability while attempting to retain Windows's software ecosystem. Global tablet shipments expanded dramatically from around 17 million units in 2010 to a peak of approximately 164 million in 2020, boosted by the pandemic's acceleration of remote learning, , and work-from-home needs. Post-pandemic, the market contracted to 135.2 million units in 2023 due to market saturation and economic pressures, but recovery ensued with 9.2% growth to 147.6 million units in 2024. In 2025, shipments showed mixed quarterly performance, with a 13.1% increase in Q2 to 38.3 million units but a 4.4% decline in Q3 to 38 million units, projecting a full-year total around 150 million amid hybrid work demands. This resurgence reflects evolving consumer preferences for tablets in , professional multitasking, and AI-enhanced features, with vendors like Apple and leading through ecosystem integrations.

Types and form factors

Slate tablets

Slate tablets are standalone, touch-centric computing devices characterized by a single, flat slab-like form factor without physical keyboards, hinges, or detachable components, relying primarily on on-screen virtual keyboards and touch or input for interaction. Exemplified by Apple's series, which has dominated the category since 2010, and base Android models such as the Google Pixel Tablet released in 2023, these devices emphasize seamless portability and intuitive touch interfaces over traditional functionalities. Typical slate tablets feature screen sizes ranging from 7 to 12 inches, enabling one-handed use and easy pocketability for smaller models like the , while larger variants such as the 11-inch or 10.9-inch (11th generation, 2025) balance media viewing with mobility. They are engineered to be lightweight, often weighing under 1 pound—for instance, the (11th generation, 2025) at 1.05 pounds and the at 1.09 pounds—making them ideal for extended media consumption, such as streaming videos or reading e-books, without the bulk of additional hardware. This design optimizes for portability, with slim profiles around 0.3 inches thick, prioritizing user comfort during travel or casual use. As of 2025, models like the 13-inch (8th generation) feature advanced displays. The advantages of slate tablets include their inherent simplicity, derived from fewer moving parts and a streamlined build that enhances durability and reduces manufacturing complexity compared to more versatile 2-in-1 devices. This simplicity translates to cost-effectiveness, as base models like the start at $399, making them accessible for consumers focused on touch-based tasks rather than full power. Modern 2025 slate models have achieved screen-to-body ratios exceeding 85%, as seen in the 13-inch at approximately 86.2%, allowing for immersive displays that maximize usable space within a compact . Post-2020, slate tablets have evolved to incorporate technology and connectivity as standard features in many premium models, enabling always-on cellular access without physical SIM cards for enhanced mobility. Apple's lineup introduced support starting with the 2021 fifth-generation model, while brands like integrated and into Galaxy Tab series slates by 2023, reflecting broader industry adoption for seamless internet on the go.

2-in-1 and convertible tablets

A 2-in-1 tablet, also known as a flip laptop, is a portable device that integrates tablet and functionalities through a 360-degree mechanism, allowing the to fold over the built-in keyboard for tablet mode or stand in laptop configuration. This design enables seamless transitions between touch-based interaction and traditional keyboard input, balancing mobility with productivity. The convertible subtype emerged prominently with the introduction of the in 2012, featuring a patented hinge that supported multiple usage modes including , tablet, tent, and stand. Since then, the series has evolved to include models like the Yoga 9i Aura Edition (2025), maintaining the core flip mechanism while incorporating advancements in processors and displays. Key features of 2-in-1 convertibles include an integrated keyboard that folds behind the screen in tablet mode, support for active styluses compatible with technologies like AES 2.0 for precise input in creative tasks, and display sizes commonly between 11 and 14 inches to optimize portability. For instance, devices such as the Acer Spin 5 utilize AES for enhanced stylus accuracy, while models like the 9i Aura Edition offer 14-inch touchscreens with high-resolution panels. These devices often exhibit performance trade-offs, including thicker —typically 0.5 to 0.8 inches—to accommodate durable capable of withstanding frequent flips, which contrasts with the slimmer profiles of non-transformable tablets. The added structural reinforcement contributes to hinge longevity but results in higher starting prices, generally exceeding $800, due to the engineering complexity involved. By 2025, convertible tablets have gained traction in environments for their versatility, exemplified by the series, which supports features like Link to Windows for extended productivity from connected mobile devices. This adoption highlights their role in hybrid workflows, where users benefit from fixed keyboard integration without needing detachable accessories.

Detachable and hybrid tablets

Detachable tablets feature keyboards or accessories that attach via magnetic or pogo-pin connectors, allowing users to fully remove them for versatile use as a standalone tablet or laptop-like device. The Microsoft Surface Pro, first announced in June 2012 and released in February 2013, pioneered this design with its Type Cover keyboard that magnetically snaps onto the tablet's base. Similarly, Apple's Magic Keyboard for , introduced in March 2020 and available for purchase starting in April 2020, uses a Smart Connector for attachment, enabling easy detachment while providing a trackpad and adjustable stand. These connections ensure stable, cable-free operation without compromising portability. Hybrid capabilities in detachable tablets extend to support for multiple configurations through optional docks or built-in stands, such as tent mode for media viewing or presentation mode for sharing content. Battery passthrough technology in some keyboard cases allows the tablet to charge via the accessory's port, extending overall runtime during docked use. For instance, certain rugged detachable models incorporate hot-swappable batteries in the keyboard base to maintain power during transitions between modes. Recent evolutions in detachable tablets include the integration of ports in 2025 models, such as the Flow Z13, which supports external GPU enclosures via 5 for enhanced graphics performance in demanding tasks. Typical weights for these devices range from 1.5 pounds for the tablet alone to around 2.5-2.7 pounds when including the keyboard, balancing mobility with functionality. These tablets are positioned for creative professionals, offering support and high-resolution displays for tasks like and design, as seen in models like the ProArt PZ13. Enterprise adoption has driven sales growth, with the global enterprise tablet market valued at approximately USD 20.1 billion in 2024 and projected to reach USD 30.5 billion by 2033 at a CAGR of 5.5%, fueled by detachable hybrids' productivity features; the detachable segment specifically anticipates a 4.6% CAGR through 2029.

Specialized tablets

Specialized tablets are designed for specific use cases beyond general consumer productivity, incorporating unique hardware and form factors to meet niche demands such as enhanced gaming performance, extreme durability, dual-screen configurations, and prolonged reading sessions with low-power displays. Gaming tablets prioritize high-performance graphics and seamless integration with external controls and streaming services. The NVIDIA Shield Tablet, released in 2014 and later updated as the K1 model in 2015, exemplifies this category with its NVIDIA Tegra K1 processor featuring a 192-core Kepler GPU, enabling smooth Android gaming and PC game streaming via GeForce NOW at up to 1080p resolution on its 8-inch display. It includes optional haptic feedback and integrates directly with the SHIELD Controller via low-latency Wi-Fi Direct for console-like experiences, distinguishing it from standard tablets through its focus on cloud and local gaming optimization. Rugged tablets are engineered for demanding environments, emphasizing resistance to physical damage, , , and extremes. Panasonic's Toughpad FZ-G1, a 10.1-inch Windows tablet, achieves IP65 for dust-tight and water-jet resistance, alongside MIL-STD-810G compliance for drops up to 5 feet, shocks, vibrations, and operations in temperatures from -20°C to 60°C. This ensures reliability in sectors like field service, , and , where devices must withstand harsh conditions without compromising functionality. Booklet-style tablets explore foldable dual-screen designs to mimic traditional notebooks while enabling digital multitasking. Microsoft's concept, prototyped in 2010, featured two 7-inch touchscreens connected by a , allowing users to open it like a for side-by-side content viewing, stylus-based journaling, and gesture controls, though it remained unreleased due to shifting priorities toward single-screen slates. E-readers constitute a specialized subset optimized for text consumption with energy-efficient displays that reduce and extend battery life far beyond traditional LCD or screens. The , introduced in 2007, utilized technology on a 6-inch display to simulate , achieving up to one month of battery life with one hour of daily reading and wireless off, in contrast to the hours-long duration of backlit tablet displays. Subsequent models maintained this efficiency, supporting weeks of use per charge for dedicated reading without the power demands of color or video capabilities.

Hardware

System architecture

The system architecture of tablet computers centers on system-on-chip (SoC) designs that balance performance, power efficiency, and compactness, with -based architectures dominating due to their low power consumption and suitability for mobile devices. In 2025, SoCs power the majority of tablets, including Apple's A-series processors in s, such as the A16 Bionic in the 11th-generation , which provides efficient -based computing for everyday tasks and multimedia. Similarly, Qualcomm's Snapdragon series, like the Snapdragon 8 Elite in the OnePlus Pad 3 and Snapdragon X Plus in select Windows tablets such as the Pro, enables high performance with extended battery life in Android and hybrid devices. This dominance stems from its energy efficiency, contrasting with x86 processors, which remain in use for Windows tablets requiring full desktop compatibility, such as Ultra in the Dell Latitude 7350 Detachable and Lenovo X12 Gen 2. Memory configurations in modern tablets typically range from 4 GB to 16 GB of RAM, with some professional models offering up to 32 GB, enabling smooth multitasking for web browsing, media consumption, and light productivity. Higher RAM capacities are particularly important for professional workflows, outperforming in heavy tasks like 4K/8K video editing, large Logic Pro projects, or multilayer Photoshop/Illustrator files by preventing app reloading and supporting more simultaneous applications. Higher-end models utilize LPDDR5X memory for faster data rates up to 8.5 Gbps and improved power efficiency over previous generations. For instance, the OnePlus Pad 2 features 12 GB of LPDDR5X RAM at 3686.4 MHz, supporting seamless app switching and AI-enhanced features. Storage solutions commonly employ Universal Flash Storage (UFS) 4.0, offering read speeds up to 4200 MB/s and capacities up to 2 TB to accommodate large media libraries and apps, as seen in devices like the Lenovo Legion Tab with 256 GB UFS 4.0 expandable configurations. Samsung's UFS 4.0 implementation further supports 1 TB in slim form factors, with industry standards allowing scaling to 2 TB for premium tablets. Power management in tablet architectures relies on integrated circuits (PMICs) and throttling algorithms to maintain optimal operation under varying loads, ensuring battery life of 10-15 hours for mixed usage like video streaming and browsing. PMICs, such as those from , minimize leakage current and dynamically allocate power to components, extending runtime in portable scenarios. throttling reduces clock speeds during high loads to prevent overheating, a common feature in SoCs that preserves battery health without fan noise in fanless designs. For example, Android tablets achieve around 12 hours of e-book reading or lighter tasks under optimized conditions. Recent architectural shifts include the integration of neural processing units (NPUs) in SoCs post-2023, enabling on-device AI processing for tasks like image recognition and voice assistance without cloud dependency. MediaTek's Dimensity series, such as the Dimensity 9400+ in the Tab S11 series, provides a 33% improvement in NPU performance compared to the previous generation for efficient generative AI tasks. This on-device capability enhances privacy and responsiveness, marking a key evolution in tablet efficiency.

Display

Tablet displays have evolved significantly from early liquid crystal display (LCD) technologies to advanced organic light-emitting diode (OLED) and active-matrix OLED (AMOLED) panels, enabling higher contrast ratios, deeper blacks, and improved energy efficiency for portable use. Initial tablet models predominantly featured LCD screens with backlighting, which provided reliable visibility but suffered from higher power consumption and limited color gamut compared to self-emissive alternatives. By the mid-2010s, manufacturers began transitioning to OLED technologies, with AMOLED variants offering vibrant colors and flexibility for curved or foldable designs, though initial adoption was limited by production costs and yield issues. This shift accelerated in the 2020s, as seen in flagship devices like the 2024 iPad Pro, which introduced Tandem OLED panels combining multiple layers for enhanced brightness and longevity without the burn-in risks of single-layer OLEDs. Display sizes in modern tablets typically range from 8 to 14 inches diagonally, balancing portability with usability for tasks like reading, video streaming, and . Smaller 8- to 10-inch screens suit on-the-go consumption, while larger 12- to 14-inch panels cater to creative and multitasking workflows. Aspect ratios vary by design intent: 4:3 ratios, common in iOS tablets like the series, optimize for document editing and square-format media, providing a more natural view for applications. In contrast, 16:10 or 16:9 ratios prevail in Android tablets, favoring video playback and immersive entertainment by minimizing black bars during cinematic content. Resolutions have scaled accordingly, reaching up to 2752×2064 pixels at 264 pixels per inch (ppi) in high-end models, delivering sharp visuals suitable for photo editing and 4K media rendering. Advanced features in 2025 tablet flagships enhance outdoor visibility and multimedia performance, including support for HDR10+ and standards to expand and color accuracy. Peak brightness levels exceed 1600 nits in HDR mode, allowing clear viewing in direct sunlight, as demonstrated by the Pro's Ultra Retina XDR display. Anti-reflective coatings, such as those on the Tab S11 Ultra, reduce glare through specialized films, improving contrast in varied lighting conditions without compromising touch responsiveness. These innovations, driven by tandem architectures, also enable adaptive refresh rates up to 120Hz for smoother scrolling and animations while conserving battery during static content. Touch interfaces in contemporary tablets rely exclusively on capacitive multi-touch layers, which detect input via changes in electrostatic fields caused by conductive objects like fingers. This supports up to 10 simultaneous touch points, enabling complex gestures such as pinch-to-zoom and multi-finger essential for intuitive and creative input. capacitive designs, standard since the early , offer superior sensitivity and durability over outdated resistive alternatives, integrating seamlessly with the display stack for minimal and high precision.

Input methods

Tablet computers primarily rely on capacitive displays for input, enabling direct finger interaction similar to smartphones. Stylus technologies enhance precision for tasks like drawing and . The , compatible with iPads, supports up to 4,096 levels of pressure sensitivity and tilt detection for natural shading effects. In contrast, the USI 2.0 standard, adopted in Android tablets such as the Google Pixel Tablet, enables compatible es with 4,096 levels of pressure sensitivity and improved tilt detection, promoting across devices without proprietary restrictions. Handwriting recognition algorithms convert stylus input into editable text. Introduced in iPadOS 14 in 2020, Scribble uses on-device to interpret and convert handwriting to typed text in real time, supporting multiple languages while maintaining user privacy. Gesture controls facilitate intuitive navigation and manipulation. Common gestures include pinch-to-zoom for scaling content and swipe motions for scrolling or switching apps, standard across tablet platforms. In 2025 models like the (M4), haptic feedback provides tactile confirmation during gestures such as long presses, simulating button-like responses without physical keys. Accessibility inputs broaden for diverse users. High-end devices like the support voice dictation through Windows Voice Access, allowing hands-free text entry and device control via spoken commands. Eye-tracking, enabled by Eye Control in Windows, permits cursor navigation and selection using gaze on compatible Surface models with front-facing cameras. Landscape-oriented front-facing cameras provide a centered design that aligns with common tablet usage in landscape mode, making video calls more natural by improving eye contact and reducing off-angle appearances during interactions.

Connectivity and peripherals

Modern tablet computers incorporate advanced wireless connectivity options to support seamless and device integration. Premium slate models in 2025 commonly feature Wi-Fi 7 (IEEE 802.11be), which doubles channel widths to 320 MHz for theoretical speeds up to 5.8 Gbps and employs Multi-Link Operation (MLO) to aggregate multiple frequency bands (2.4 GHz, 5 GHz, and 6 GHz) simultaneously, enhancing throughput and reliability in dense environments. Bluetooth 5.4 is also prevalent, offering improved power efficiency, longer range, and enhanced audio capabilities for connecting peripherals, as seen in chipsets like Broadcom's BCM4390 designed for tablets and smartphones. For cellular connectivity, many high-end tablets integrate modems supporting physical SIM cards or eSIM for 4G/5G, enabling mobile connectivity and internet access independent of WiFi, such as Qualcomm's Snapdragon X series, with download speeds exceeding 10 Gbps in optimal conditions and supporting low-latency applications through features like ultra-reliable low-latency communication (URLLC). Wired connectivity relies primarily on USB-C ports, which in 2025 models adhere to USB 4.0 (also known as ) specifications for data transfer rates up to 40 Gbps and backward compatibility with earlier USB standards. These ports support USB Power Delivery (PD) 3.1, capable of delivering up to 240 W for rapid charging of power-hungry devices, though tablet-specific implementations often cap at 100-140 W to match battery capacities. Additionally, Alternate Mode (DP Alt Mode) is widely implemented, allowing tablets to output video signals to external monitors or projectors at resolutions up to 8K at 60 Hz via a single cable, facilitating productivity setups. A range of peripherals expands tablet functionality, including protective cases with built-in kickstands for hands-free viewing and adjustable angles, such as those from ESR or designed for and Galaxy Tab models. External battery packs, like Anker's PowerCore series, provide portable power boosts with capacities up to 26,800 mAh and pass-through charging via . Hub docks, such as Belkin's Connect Pro or Plugable's models, add multiple ports (, Ethernet, readers) for desktop-like expansions. 5.4 ensures reliable pairing with game controllers, including or PlayStation variants, enabling immersive gaming experiences on tablets. These ports also support quick pairing and charging for styluses used in input methods. Security in tablet connectivity is bolstered by integrated biometric to protect and peripheral access. Apple's employs infrared cameras and a dot projector to create a 3D facial map, achieving a false match rate of 1 in 1,000,000 for secure unlocking and app on . sensors, often embedded in the power button as with on select iPad models or side-mounted ultrasonic sensors in Android tablets like Tabs, offer class 3 biometric strength with rapid 0.2-second recognition times. These features encrypt biometric data on-device, ensuring privacy during pairings or USB connections.

Software

Operating systems

Tablet operating systems have evolved to support touch-based interfaces while accommodating diverse hardware form factors, from pure slates to 2-in-1 hybrids. Major platforms include for Apple devices, Android variants optimized for larger screens, Windows for versatile productivity, and for integrated ecosystems, alongside several discontinued or niche systems. iPadOS, introduced in 2019 as a fork of tailored specifically for hardware, enhances multitasking capabilities such as Stage Manager, which allows users to organize multiple app windows in resizable formats for improved on larger displays. It also supports app continuity features, enabling seamless handoff of tasks like document editing or messaging between iPads and macOS devices within the . Android, the most widely used open-source OS for non-Apple tablets, incorporates tablet-optimized user interfaces, such as Samsung's 6.0 released in 2024, which includes advanced split-screen multitasking to run two apps side-by-side and DeX mode for a desktop-like when connected to external displays. These adaptations leverage Android's flexibility to bridge mobile and workflows on devices ranging from budget slates to premium hybrids. Windows 11, particularly its ARM-based variant, runs on tablets and 2-in-1 devices, providing access to the full suite of desktop applications through native support and emulation layers, while integrating Copilot AI for contextual assistance in tasks like summarizing content or generating ideas directly within the interface. This makes it suitable for professional environments requiring traditional software compatibility. HarmonyOS 4.0, launched by in 2023, powers tablets within a multi-device that facilitates seamless collaboration, such as sharing screens or transferring files across smartphones, tablets, and laptops without intermediaries, emphasizing for enhanced user interconnectivity. Several operating systems have been discontinued, including , a QNX-based platform released in 2011 for the PlayBook tablet and phased out by 2013 amid shifting market dynamics toward and Android. Similarly, on the , introduced in 2011 as a card-based multitasking acquired from Palm, was discontinued just 49 days after launch due to poor sales and strategic pivots at HP. Niche options like , initiated in 2015 as a community-driven mobile , persist with limited adoption on select tablets, focusing on open-source features but constrained by hardware compatibility and scale. In 2-in-1 and convertible tablets, hybrid modes enable dynamic UI switching between touch-optimized tablet interfaces and keyboard-driven desktop layouts, as seen in Windows 11's tablet mode or Android's DeX, optimizing usability based on attached peripherals without rebooting.

Applications and ecosystems

Tablet computers host diverse application categories designed to exploit their touch-based interfaces and larger screens. Productivity apps, such as the mobile suite, enable users to create, edit, and collaborate on documents, spreadsheets, and presentations with touch-optimized controls and stylus support for precise input. Media consumption apps like deliver streaming content with gesture-driven navigation and adaptive layouts that fill tablet displays for an immersive experience. Creative tools, including Adobe Fresco, cater to digital artists by integrating pressure-sensitive stylus functionality for natural drawing and painting directly on the screen. Ecosystems around tablet platforms emphasize seamless integration across devices and user groups. Apple's Continuity suite, featuring Handoff, permits initiating tasks like web browsing or note-taking on an and seamlessly transferring them to an or Mac, enhancing workflow continuity within the . Similarly, Google's Family Link facilitates shared tablet use in households by allowing parents to manage multiple child accounts, set limits, and approve app downloads on Android devices. Following 2020, developers have prioritized large-screen optimizations, incorporating resizable windows, multi-window multitasking, and keyboard shortcuts to better utilize tablet form factors in both and Android environments. Security and privacy mechanisms underpin these application ecosystems to safeguard user data. In iOS on iPads, mandatory app sandboxing confines each application to its own isolated environment, restricting access to other apps' files and system resources to mitigate risks. Android tablets benefit from Protect, which performs real-time scans of installed apps and downloads to detect harmful behavior before it compromises device integrity. Long-term support through update policies further bolsters ; the Google Pixel Tablet, for instance, receives security patches for at least five years from its launch date. User customization options allow personalization while prioritizing within tablet software environments. Widgets on provide glanceable, interactive app summaries on the , supporting dynamic layouts that adapt to user preferences. Themes and color schemes on Android tablets can be dynamically generated from wallpapers, enabling users to tailor the interface aesthetics across apps. features, such as dynamic type scaling in , automatically adjust text sizes system-wide based on user settings to improve readability for those with visual impairments.

Development tools

Development tools for tablet computers encompass software development kits (SDKs), integrated development environments (IDEs), distribution platforms, and testing frameworks tailored to create applications optimized for touch-based interfaces and varying screen sizes. These tools enable developers to build responsive user interfaces that adapt to tablet form factors, such as larger displays and multi-window support on platforms like and Android. Key SDKs include , Apple's declarative UI framework introduced for and extended to , which allows developers to create native interfaces using Swift code that automatically adapts to tablet layouts and supports features like multitasking and external displays. For Android tablets, Jetpack Compose provides a modern toolkit for building adaptive UIs that respond to different screen sizes, orientations, and input methods, including foldables and large-screen devices, with built-in support for 3 components. Cross-platform options like Flutter, released by in 2017, facilitate development of responsive UIs from a single codebase, enabling apps to run natively on both / and Android tablets while handling multi-resolution challenges through its widget-based architecture. Distribution of tablet apps primarily occurs through centralized app stores, with the Apple App Store charging a standard 30% commission on in-app purchases and subscriptions—reduced to 15% for developers earning under $1 million annually—while requiring a rigorous human review process to ensure compliance with guidelines on privacy, security, and user experience. The Google Play Store applies a 15% service fee on the first $1 million in annual revenue per developer, escalating to 30% thereafter, though a 2025 settlement with Epic Games introduces caps of 9% or 20% for certain external billing scenarios to promote competition. For enterprise environments, Mobile Device Management (MDM) solutions like those from IBM or Android Enterprise allow secure, sideloaded distribution of custom tablet apps without app store involvement, enabling IT administrators to deploy, update, and restrict access on corporate devices such as rugged tablets used in logistics or healthcare. Testing frameworks are essential for validating tablet app performance across diverse hardware. Emulators in support resizable virtual devices to simulate multi-resolution screens, densities, and aspect ratios, allowing developers to test adaptive layouts without physical hardware. Apple's includes iPad simulators for beta testing on various iPad models, complemented by , which enables distribution of beta builds to up to 10,000 external testers for feedback on touch interactions and stability before App Store submission. A primary challenge in tablet development is optimizing for hybrid input methods, where apps must seamlessly handle touch gestures—such as multi-finger pinches and swipes—alongside optional or keyboard inputs on devices like with Magic Keyboard, requiring careful event handling to avoid conflicts like accidental activations from imprecise touch targets. As of 2025, tools like 16 integrate AI-assisted coding features, including predictive and natural language queries via Swift Assist, to streamline optimization tasks such as generating touch-responsive layouts and input discrepancies.

Market and adoption

Sales by manufacturer

Apple maintains dominance in the tablet market, particularly in the premium segment with higher revenue share, holding approximately 35-40% of global shipment market share as of Q3 2025. In 2024, Apple shipped approximately 57 million iPads worldwide, reflecting recovery amid market rebound. This positioned Apple as the leading vendor, with quarterly shipments in 2025 showing performance: 13.7 million units in Q1, 12.7 million in Q2, and 13.2 million in Q3 (up 5.2% year-over-year), capturing around 35-37% of the market in those periods. The company's focus on high-end models like the iPad Pro and iPad Air has sustained its premium positioning, though overall iPad revenue dipped slightly in early 2025 due to competitive pricing pressures. Samsung follows as the second-largest tablet manufacturer, commanding about 19% of the global market with emphasis on mid-range Android devices. In 2024, Samsung's tablet shipments totaled around 28 million units, aligning with its strategy to target affordable yet feature-rich options like the Galaxy Tab A and S series. Recent quarters in 2025 indicate stable volumes, with 6.6 million units in Q1 (down 5.2% year-over-year), 7.2 million in Q2 (securing 18.7% share among top vendors), and 6.9 million in Q3, reflecting flat growth amid intensifying competition from Chinese brands. Samsung's shipments have contributed significantly to Android's presence in the mid-tier segment, with annual figures for 2023-2024 exceeding 25 million combined. Among other manufacturers, has a position in the budget slate category, achieving approximately 7-10% global share through cost-effective models tailored for emerging markets. 's shipments reached 10.4 million units in 2024, with 3.7 million in Q3 2025 alone (up ~23% year-over-year), driven by AI-enhanced devices and strong integration. Amazon, focusing on e-reader hybrids, sells about 10-12 million tablets annually, leveraging ecosystem integration for media consumption; its market share hovers around 5-7%, with doubled sales growth reported in Q3 2024. has shown recovery post-2020 U.S. trade bans by adopting , posting 44% year-over-year growth to 3.2 million units in Q3 2025 and securing ~8% share, particularly strong in . Chinese vendors like also contribute significantly, with 2.6 million units in Q3 2025. Regional variations highlight Apple's high penetration in the and , where it commands over 57% share in the U.S. market, compared to Android's dominance in driven by , , , and . In , local vendors like and fuel much of the growth, contributing to the global market's 4.4% decline in Q3 2025 per IDC (Omdia reported 5% growth). Projections for 2025 estimate total global tablet shipments at around 150 million units, supported by ongoing recovery and expansion in developing regions.
Manufacturer2024 Annual Shipments (millions)Q3 2025 Shipments (millions)Global Share (2025 avg.)
Apple5713.2~36%
Samsung~286.9~19%
Lenovo10.43.7~9%
Huawei10.43.2~8%
Amazon~10 (est.)N/A (annual est.)5-7%

Market share by operating system

The global tablet operating system market is primarily divided between and Android. Based on web usage share as of October 2025, holds approximately 51%, particularly strong in and premium segments due to Apple's integrated . Android follows closely with about 49% usage share, though its fragmentation across multiple vendors like , , and Amazon contributes to varied performance in consumer and budget markets. In 2024, held a 56% revenue share globally, reflecting steady demand for iPads in professional and al applications. For shipments, captured ~35-40% in 2025 quarters, while Android reached 55% in Q1 2025. Windows commands a smaller 5-10% shipment share, concentrated in enterprise 2-in-1 devices favored for compatibility with and hybrid work setups. ChromeOS has seen ~5% year-over-year growth since 2022, driven by Google's push into affordable education-focused tablets and detachables. , developed by , remains China-centric with around 10% domestic tablet share in 2024, bolstered by 10.5 million units shipped that year amid rising local adoption. Historical shifts illustrate platform dynamics, such as , which peaked at about 5% global share in 2011 with the PlayBook tablet but declined to zero by 2016 due to limited app support and competition from and Android. Recent data highlights Android's rebound in shipments, capturing 55% share in Q1 2025, fueled by low-cost models from vendors like and amid recovering post-pandemic demand.
Operating SystemGlobal Share (2025 est.)Key Notes
35-40% (shipments); 51% (usage)Dominant in and premium markets; 56% revenue 2024
Android55-60% (shipments); 49% (usage)Fragmented, strong in affordable segments; Q1 2025 55% shipments
Windows5-10% (shipments)Enterprise 2-in-1 focus
~5% (growing) growth post-2022
10% (China domestic)Huawei-led, regional strength
The shift toward hybrid work arrangements following 2020 has driven demand for multifunctional tablets, particularly 2-in-1 models that blend and tablet capabilities, supporting increased sales in professional and remote settings. This trend has been amplified in emerging markets, where the tablet sector in is projected to grow at a (CAGR) of 7.2% from 2025 to 2033, fueled by rising digital adoption in and . Overall, these factors have contributed to a modest global market expansion, with the tablet industry valued at USD 57.52 billion in 2025 and expected to reach USD 75.24 billion by 2032 at a CAGR of 3.9%. Despite these drivers, the tablet market faces challenges from saturation in developed regions, where annual growth rates remain below 5%, reflecting mature penetration and shifting consumer preferences toward smartphones and laptops. disruptions, including the global from 2021 to 2023, further hampered production and availability, affecting over 169 industries and leading to delayed shipments and higher costs. These issues have prompted manufacturers to diversify sourcing and invest in resilient logistics to mitigate future vulnerabilities. Looking ahead, forecasts global tablet shipments to stabilize around 141 million units annually through 2028, indicating steady but limited volume growth amid economic pressures. Emerging innovations like foldable tablets are gaining traction, with global foldable device shipments projected to reach 45.7 million units by 2028, potentially influencing tablet designs for greater versatility. Sustainability concerns are also intensifying, with industry efforts focusing on e-waste management, recycling programs, and eco-friendly materials to address growing regulatory and consumer demands for reduced environmental impact. Economic dynamics further shape the landscape, as price segmentation emphasizes budget options under $200, which are driving volume growth in the region through accessible entry points for and entertainment in high-population markets. This affordability strategy supports broader adoption in developing economies, countering premium segment slowdowns and aligning with projections for sustained regional expansion at a CAGR of 7.37% for through 2033.

Uses and applications

Personal and consumer use

Tablet computers have become integral to personal , enabling users to consume media on the go due to their portable design. A primary application is video streaming, with platforms like and dominating usage; in 2025, streaming services represent a key part of consumption, where 53% of consumers report SVOD platforms as their most frequently used paid option. E-book reading via dedicated apps, such as Amazon's Kindle, supports this trend, contributing to a global eBooks market valued at $14.92 billion in 2025, with approximately 30% of U.S. adults having read at least one e-book in the prior year. Users often dedicate significant time to these activities, with average daily across devices exceeding 6 hours, though tablet-specific engagement for media typically forms a subset focused on relaxed viewing. Beyond media, tablets facilitate web browsing and social media interaction in casual settings. Applications like enable seamless surfing, while social platforms see continued, albeit modest, tablet adoption; in 2025, tablet usage for accounts for less than 2% of total , reflecting a shift toward mobile phones but still supporting scrolling and sharing during downtime. Features such as Apple's Guided Access on tablets enhance family-friendly experiences by restricting access to specific apps or content, preventing accidental exits and promoting safe, focused use for children. In home environments, tablets serve as versatile hubs for management tasks. The Google Home app allows users to control smart devices like lights and thermostats directly from the tablet, aligning with the expanding smart home market projected to reach $174 billion in 2025. This integration extends to practical daily routines, such as viewing recipes in the , where tablets' larger screens and stand-compatible designs make them ideal for hands-free navigation through cooking apps without smudging interfaces. Looking to 2025 trends, (AR) enhances shopping on tablets by enabling virtual try-ons and product visualization, with 80% of retail brands expected to leverage AR for to boost conversion rates. Simultaneously, AI-driven personalized content feeds are tailoring entertainment and recommendations, adapting to user preferences for more immersive experiences across streaming and social apps.

Professional and educational use

In professional settings, tablet computers facilitate enhanced productivity through specialized applications for note-taking and collaboration. For instance, Microsoft OneNote enables users to capture handwritten notes during meetings using stylus input on tablets, integrating seamlessly with enterprise workflows for real-time sharing and organization. Similarly, Zoom supports remote collaboration on tablets, allowing participants to join video conferences, share screens, and annotate documents interactively, which is particularly valuable in hybrid work environments. To ensure security, enterprises widely deploy Mobile Device Management (MDM) solutions for tablet fleets, with the enterprise segment accounting for 70.8% of global MDM revenue in recent years, enabling centralized control over device configurations, app distribution, and data protection. Productivity suites like offer touch-optimized versions of applications such as Word, Excel, and PowerPoint, designed specifically for tablet interfaces to support on-the-go editing and . These tools leverage cloud syncing via , allowing seamless access and updates across devices in enterprise environments. In , tablets integrate with similar suites for assignment creation and feedback, contributing to a reported 19% average increase in the use of learning technologies since the onset of the . In educational contexts, tablets serve as core tools for and . Pearson's eTextbook apps provide access to digital textbooks with embedded , annotations, and quizzes optimized for tablet screens, enabling students to engage with content dynamically during lessons. Apple School Manager streamlines device deployment and oversight in schools, allowing administrators to assign iPads to students, enforce usage policies, and integrate with apps for shared learning experiences. Post-2020, the shift to remote and hybrid learning has led to widespread 1:1 device initiatives, with 90% of U.S. district leaders providing a personal device—often a tablet—to every middle and high school student by early 2021. The era accelerated edtech adoption, with the number of tools in use across schools increasing by 90% following initial closures. As of 2025, advancements in are enhancing tablet-based educational tools, particularly through AI-driven tutors for . Apps like incorporate AI features, such as GPT-4-powered explanations and roleplay exercises, to adapt lessons in real-time based on user , making more effective on mobile devices including tablets.

Specialized and accessibility uses

Tablet computers have found specialized applications in healthcare, particularly for patient monitoring and telemedicine. In patient monitoring, tablets integrate with Bluetooth-enabled wearables to track such as , , and oxygen levels in real-time, allowing healthcare providers to access customizable dashboards for remote oversight of conditions like chronic illnesses. For instance, Android-based apps connect to wrist and in-ear wearables to collect continuous data from cancer patients, enabling proactive interventions through electronic patient-reported outcomes. Telemedicine platforms on tablets ensure secure virtual consultations via HIPAA-compliant systems, supporting video calls, secure messaging, and encrypted data sharing across devices like iPads and Android tablets to facilitate care in underserved areas. In travel and tourism, tablets serve as portable tools for navigation and enhanced experiences. The Google Maps app on Android tablets allows users to download offline maps for areas without internet connectivity, providing turn-by-turn directions and point-of-interest information during trips. Augmented reality (AR) features in such apps overlay digital guides on real-world views at tourist sites, helping users explore historical landmarks or natural attractions interactively. In aviation, pilots increasingly use tablets as electronic flight bags (EFBs) to replace paper charts, displaying digital aeronautical charts, performance calculations, and weather data to improve efficiency and reduce cockpit clutter. The FAA approves EFBs on tablets for general aviation under Advisory Circular 91-78A, allowing their use in lieu of paper materials while emphasizing backup power and redundancy. Accessibility features on tablets significantly aid users with disabilities, promoting inclusive technology use. Screen readers like Apple's provide audio descriptions of on-screen elements, gestures, and for blind or low-vision individuals, converting text and interfaces into speech or output. Magnification tools, such as Zoom on tablets, enlarge the entire screen or specific areas up to 15 times, with options for full-screen loupes and filters to enhance visibility for visually impaired users. Rugged tablets, designed to withstand drops, dust, and water, support field operations in by running software for site surveys, viewing, and real-time , ensuring in harsh environments like job sites. Niche applications of tablets extend to therapeutic and sustainable practices. In gaming therapy, tablet-based games assess and improve motor skills, such as fine visual-motor coordination in children, through interactive tasks like bubble-popping that track precision and speed. These tools also support pediatric rehabilitation by stimulating hand movements and cognitive processes via touch interfaces. Sleep tracking integrations on tablets sync with wearables like or Oura rings via apps, analyzing patterns from motion sensors to offer insights into sleep quality and duration. Amid growing e-waste concerns in 2025, sustainable tablet use emphasizes programs that recover rare earth metals, with criteria like long-life batteries in devices reducing environmental impact through certified disposal and refurbishment initiatives.

Emerging technologies

Foldable tablets represent a significant evolution in form factors, blending smartphone portability with tablet-like screen real estate through dual-screen designs. The Z Fold6, released in 2024, exemplifies this trend with its 7.6-inch inner display that unfolds into a tablet-oriented interface, supported by a refined FlexHinge mechanism that enhances durability and reduces the visibility of the screen crease via an additional display layer. This hinge design allows for smoother folding and unfolding, minimizing wear over time while maintaining a slim profile suitable for tablet use cases like multitasking and . Artificial intelligence integration is advancing on-device capabilities in tablets, enabling privacy-focused processing without constant cloud reliance. Apple Intelligence, introduced in 2024 for compatible iPad models with an M1 chip or later (including the A17 Pro in ), includes on-device ML tools for photo editing, such as the Clean Up feature that removes unwanted objects from images while preserving realism and detail. Complementing this, AI-enhanced keyboards like provide that adapts to user writing styles in real-time, improving typing efficiency on tablet touchscreens by suggesting context-aware completions and corrections. These features leverage tablet hardware foundations, such as neural engines, to deliver responsive AI without compromising battery life. Display technologies are pushing boundaries toward brighter, more immersive panels and seamless designs. Micro-LED displays, anticipated for broader tablet adoption in 2025, offer superior brightness levels up to 2,000 nits and higher contrast ratios compared to traditional LCD or , while enabling thinner panels due to their self-emissive pixels that eliminate backlights. In prototypes, under-display cameras are emerging to create bezel-free screens; for instance, Apple's foldable prototype incorporates under-display , integrating sensors beneath the panel to maintain uninterrupted viewing areas, though commercialization has been reported delayed until 2029 due to display costs and weight concerns. Sustainability efforts in 2025 tablet models emphasize recycled materials and efficient components to lower environmental impact. Apple's (M5) features enclosures made from 100% recycled aluminum, contributing to over 30% recycled content across the device and reducing manufacturing emissions. Energy-efficient chips, such as advanced ARM-based processors in flagship tablets, significantly reduce product carbon footprints compared to prior generations by optimizing power usage during AI tasks and idle states. These innovations align with broader industry goals, including Apple's 2030 net-zero emissions target, by prioritizing low-carbon sourcing and lifecycle reductions.

Research and development

Research and development in tablet computers has evolved from conceptual visions in the to advanced hardware and software integrations today, focusing on portable, intuitive computing interfaces. The foundational idea of a tablet-like was articulated in Alan Kay's paper "A for Children of ," which envisioned the as a flat, portable device with a screen for reading, writing, and computing, emphasizing accessibility for education and personal use. This concept, developed at Xerox PARC, influenced subsequent innovations by prioritizing lightweight design, long battery life, and interactive displays, though hardware limitations delayed realization until the . Early breakthroughs in input technologies addressed the need for natural user interactions beyond keyboards. A seminal contribution came in 1985 with the development of a three-dimensional touch-sensitive tablet by S.K. Lee, W. Buxton, and K.C. Smith, which used a grid of discrete sensing points and a recursive area subdivision to detect multiple simultaneous contacts, providing position coordinates and pressure sensitivity. This innovation expanded interaction possibilities, enabling gestures and multi-finger inputs that became core to modern tablets, as seen in the widespread adoption of capacitive touchscreens. Complementing touch, stylus input research advanced precision tasks; for instance, a 2022 study introduced the Hybrid , an active stylus modification using a tip and capacitance shielding to allow seamless writing on paper overlaid on tablets, achieving 98.6% stroke digitization accuracy while minimizing errors like ghost strokes. These developments, evaluated through usability metrics such as the (SUS score of 81.4), bridged analog and digital input, enhancing applications in and design. Display and power innovations have driven tablet portability and performance. Research into flexible displays progressed significantly in 2023, when scientists at the developed stretchable polymers incorporating thermally activated delayed fluorescence, enabling displays that bend in half or stretch over twice their length while maintaining brightness and efficiency. This work, published in Nature Materials, supports foldable tablet form factors, improving durability for wearable or hybrid devices. On the power front, lithium-ion battery advancements tailored for portables, including solid-state variants, have extended runtime; a 2024 review highlighted sustainable secondary batteries for tablets, emphasizing higher and safety through LFP cathodes, which now dominate portable device markets for their thermal stability. Current R&D emphasizes integration of emerging technologies like AI and for enhanced functionality. Studies on AI-optimized processors explore in tablets, reducing latency for real-time tasks such as overlays, with prototypes demonstrating improved accuracy. Additionally, haptic feedback research refines stylus and touch interactions; studies have shown improvements in writing and accuracy through pressure-sensitive styluses in ergonomic setups, informing designs for professional use. These efforts, supported by high-impact collaborations between academia and industry, continue to prioritize energy efficiency and user-centric interfaces, with projections for quantum dot-enhanced displays and solid-state batteries to further evolve tablet capabilities by 2030.

References

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